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it unlocks many cool features!
- _G.Size = 50 --Change to any size 100> Or else you will lag
- while true do
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v ~= plr then
- pcall(function()
- v.Character.HDetector.Size = Vector3.new(_G.Size, _G.Size, _G.Size, _G.Size) --Any size it's bypassed now
- v.Character.HDetector.Transparency=0.65
- v.Character.HDetector.Color = Color3.fromHSV(i,3,5,2)
- v.Character.HDetector.Massless = true--Really ez just makes it massless obv
- end)
- end
- end
- wait()
- end
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