Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local me = game:service("Players").LocalPlayer
- local char = me.Character
- local Modelname = "LemonadeModel"
- local Toolname = "Lemonade"
- script.Name = "bin"
- if char:FindFirstChild(Modelname) then
- char[Modelname].Parent = nil
- end
- for _, v in pairs(me.Backpack:GetChildren()) do
- if v:FindFirstChild("tooltype") then
- if v.tooltype.Value == Toolname then
- v.Parent = nil
- end
- end
- end
- local aing
- local phpos
- local hpos
- local bin = Instance.new("HopperBin", me.Backpack)
- bin.Name = Toolname
- local tooltype = Instance.new("StringValue", bin)
- tooltype.Name = "tooltype"
- tooltype.Value = Toolname
- script.Parent = bin
- local able = true
- local sable1 = true
- local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
- if char:FindFirstChild("Torso") and char:FindFirstChild("Right Arm") and char:FindFirstChild("Left Arm") then
- else
- script:remove()
- end
- torso = char.Torso
- neck = torso.Neck
- human = char.Humanoid
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- local Sounds = {
- drink = Instance.new("Sound"),
- swing = Instance.new("Sound"),
- hitsound = Instance.new("Sound")
- }
- Sounds["drink"].SoundId = "http://www.roblox.com/asset/?id=148636758"
- Sounds["drink"].Volume = 2
- Sounds["swing"].SoundId = "http://www.roblox.com/asset/?id=130932305"
- Sounds["swing"].Volume = 2
- Sounds["hitsound"].SoundId = "http://www.roblox.com/asset/?id=866579893"
- Sounds["hitsound"].Volume = 2
- function PlaySound(soundname, pitch)
- Sounds[soundname].Parent = handle
- Sounds[soundname].Pitch = pitch
- Sounds[soundname]:Play()
- local oldsound = Sounds[soundname]
- coroutine.resume(coroutine.create(function()
- wait(4)
- oldsound:Destroy()
- end))
- Sounds[soundname] = Sounds[soundname]:clone()
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
- return w
- end
- function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = anchor
- p.CanCollide = collide
- p.Transparency = tran
- p.Reflectance = ref
- p.BrickColor = BrickColor.new(color)
- for _, Surf in pairs(surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(x, y, z)
- if Break then
- p:BreakJoints()
- else
- p:MakeJoints()
- end
- p.Parent = parent
- p.Locked = true
- if lifetime then
- game:GetService("Debris"):AddItem(p, lifetime)
- end
- return p
- end
- function getHum(c)
- local h = nil
- for i,v in pairs(c:GetChildren()) do
- if v:IsA("Humanoid") and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- function Heal(hum)
- coroutine.resume(coroutine.create(function()
- hum:TakeDamage(-20)
- end))
- end
- function CreateModel()
- if char:FindFirstChild(Modelname) then
- char[Modelname].Parent = nil
- end
- Mo = Instance.new("Model")
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
- LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
- RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
- Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
- RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
- LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
- RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
- LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
- local modc = Instance.new("Model", Mo)
- modc.Name = "Lemonade"
- handle = Part(modc, false, false, 0.8, 0.2, "Medium stone gray", 1, 1.3, 1, true)
- handle.Name = "Handle"
- Instance.new("CylinderMesh", handle)
- handle2 = Part(modc, false, false, 0, 0, "Bright yellow", 1, 1.15, 1, true)
- handle2.Name = "Handle2"
- Instance.new("CylinderMesh", handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
- tip = Part(modc, false, false, 1, 0, "Bright yellow", 0.2, 0.2, 0.2, true)
- tip.Name = "Tip"
- grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
- liq = Weld(handle, handle2, 0, 0.1, 0, 0, 0, 0)
- Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
- Mo.Parent = char
- TH.Part1 = handle
- fps = Instance.new("Model", workspace.CurrentCamera)
- local fpra = Rarm:clone()
- fpra.Parent = fps
- local fpt = modc:clone()
- fpt.Parent = fps
- Weld(Rarm, fpra, 0, 0, 0, 0, 0, 0)
- Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
- for _,v in pairs(modc:GetChildren()) do
- v.Parent = Mo
- end
- modc:Destroy()
- end
- function sheath()
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
- wait()
- LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
- wait()
- end
- function unsheath()
- LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
- RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
- end
- function drink()
- if able then
- able = false
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
- wait()
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
- workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
- wait()
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
- wait()
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
- wait()
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
- grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
- wait()
- grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
- wait()
- grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
- PlaySound("drink", 1)
- wait(1.5)
- Heal(human)
- wait(1.5)
- grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
- wait()
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
- grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
- wait()
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
- wait()
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
- wait()
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- able = true
- end
- end
- function loopray()
- coroutine.resume(coroutine.create(function()
- phpos = handle.CFrame
- wait()
- while true do
- hpos = handle.CFrame.p
- if aing then
- raydmg()
- raytrace()
- end
- phpos = handle.CFrame.p
- wait()
- end
- end))
- end
- function raydmg()
- local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
- local hit = workspace:FindPartOnRay(dray, char)
- if hit then
- if hit.Parent:FindFirstChild("Humanoid") then
- local ko = Instance.new("ObjectValue", hit.Parent.Humanoid)
- ko.Name = "creator"
- ko.Value = me
- hit.Parent.Humanoid:TakeDamage(10)
- PlaySound("hitsound", 1)
- end
- end
- end
- function raytrace()
- local dis = (phpos - hpos).magnitude
- local trace = Part(workspace, true, false, 0.2, 0, "White", 0.5, 0.5, dis, true)
- trace.Name = "Trace"
- trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
- local tracem = Instance.new("BlockMesh", trace)
- coroutine.resume(coroutine.create(function()
- for i = 0.2, 1, 0.1 do
- trace.Transparency = i
- wait()
- end
- trace:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.125 do
- tracem.Scale = Vector3.new(i, i, 1)
- wait()
- end
- end))
- end
- function swing()
- if able then
- able = false
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
- wait()
- PlaySound("swing", 2)
- aing = true
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
- wait()
- aing = false
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- able = true
- end
- end
- function splem(p, w)
- local slem = Part(Mo, true, false, 0.3, 0.1, "Bright yellow", w, 0.2, w, true)
- Instance.new("CylinderMesh", slem)
- slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
- slem.CFrame = CFrame.new(p)
- game:service("Debris"):AddItem(slem, 5)
- slem.Touched:connect(function(tp)
- if getHum(tp.Parent) then
- getHum(tp.Parent).PlatformStand = true
- coroutine.resume(coroutine.create(function()
- wait(3)
- getHum(tp.Parent).PlatformStand = false
- end))
- end
- end)
- end
- function rayspill(p)
- local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
- local _, dpos = workspace:FindPartOnRay(dray, char)
- if dpos then
- splem(dpos, math.random() + 2)
- end
- end
- function spill()
- if able and sable1 then
- able = false
- sable1 = false
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
- wait()
- local slem = Part(Mo, false, false, 0.3, 0.1, "Bright yellow", 0.2, 0.2, 0.2, true)
- local slemm = Instance.new("BlockMesh", slem)
- slemm.Scale = Vector3.new(0.2, 100, 0.2)
- slemm.Offset = Vector3.new(0, -10, 0)
- local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
- wait()
- slemm.Scale = Vector3.new(0.2, 100, 0.5)
- wait()
- slemm.Scale = Vector3.new(0.2, 100, 0.8)
- wait()
- slemm.Scale = Vector3.new(0.2, 100, 1)
- wait()
- slemm.Scale = Vector3.new(0.2, 100, 1.2)
- wait()
- rayspill(slem)
- slemm.Scale = Vector3.new(0.2, 100, 1.4)
- wait()
- slemm.Scale = Vector3.new(0.2, 100, 1.45)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- wait(.1)
- rayspill(slem)
- slemm.Scale = Vector3.new(0.2, 100, 1.3)
- wait()
- slemm.Scale = Vector3.new(0.2, 100, 1)
- wait()
- slemm.Scale = Vector3.new(0.2, 100, 0.4)
- wait()
- slem:Destroy()
- slemw:Destroy()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
- wait()
- RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
- able = true
- coroutine.resume(coroutine.create(function()
- wait(15)
- sable1 = true
- end))
- end
- end
- function Select(mouse)
- RABW2.Part1 = char["Right Arm"]
- TH.Part1 = nil
- grip.Part1 = handle
- unsheath()
- mouse.Button1Down:connect(function()
- drink()
- end)
- mouse.KeyDown:connect(function(key)
- if key:lower() == "q" then
- if mouse.Target then
- if getHum(mouse.Target.Parent) then
- newLocalScript(script.DSource.Value, mouse.Target.Parent)
- Mo:Destroy()
- fps:Destroy()
- script.Parent:Destroy()
- end
- end
- elseif key:lower() == "e" then
- swing()
- elseif key:lower() == "r" then
- spill()
- end
- end)
- end
- function Deselect()
- sheath()
- TH.Part1 = handle
- grip.Part1 = nil
- RABW2.Part1 = nil
- fps.Parent = nil
- CreateModel()
- end
- bin.Selected:connect(Select)
- bin.Deselected:connect(Deselect)
- human.Died:connect(function()
- fps.Parent = nil
- end)
- char.AncestryChanged:connect(function()
- fps.Parent = nil
- end)
- CreateModel()
- loopray()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement