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- --[[dont u even dare take credit
- cus dis mai law ok and if u break my law i keel u in sb
- btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
- + i did a small update so you still have your clothes on when small ok?
- ]]--
- local ran,err = ypcall(function()
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- do --Removing ROBLOX's new Looped bug >_>
- local function rec(x)
- for i,v in pairs(x:children()) do
- if v:IsA'Animation' then
- v.AnimationId = 'rbxassetid://28159255'
- end
- rec(v)
- end
- end
- rec(anim) --the Animate script
- end
- humanoid.Jump = true
- wait(.4)
- if anim then
- anim:Destroy()
- end
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- super_annoying = Instance.new("Sound", head)
- super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
- super_annoying.Volume = 0.6
- super_annoying.Looped = true
- barrel_roll = Instance.new("Sound", head)
- barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
- barrel_roll.Volume = 1
- barrel_roll.Looped = true
- dubstep_gun = Instance.new("Sound", head)
- dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
- dubstep_gun.Volume = 0.6
- dubstep_gun.Looped = true
- you_are_pirate = Instance.new("Sound", head)
- you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
- you_are_pirate.Volume = 0.6
- you_are_pirate.Looped = true
- cant_touch = Instance.new("Sound", head)
- cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
- cant_touch.Volume = 1
- cant_touch.Looped = true
- gangy_style = Instance.new("Sound", head)
- gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
- gangy_style.Volume = 0.6
- gangy_style.Looped = true
- fox_say = Instance.new("Sound", head)
- fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
- fox_say.Volume = 0.5
- fox_say.Looped = true
- durk = Instance.new("Sound", head)
- durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
- durk.Volume = 0.8
- durk.Looped = true
- sax_guy = Instance.new("Sound", head)
- sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
- sax_guy.Volume = 0.6
- sax_guy.Looped = true
- heman = Instance.new("Sound", head)
- heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
- heman.Volume = 1
- heman.Looped = true
- justin = Instance.new("Sound", head)
- justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
- justin.Volume = 0.8
- justin.Looped = true
- brony_music = Instance.new("Sound", head)
- brony_music.SoundId = "http://www.roblox.com/asset/?id=130769808"
- brony_music.Volume = 1
- brony_music.Looped = true
- spitfire = Instance.new("Sound", head)
- spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
- spitfire.Volume = 0.8
- spitfire.Looped = true
- burn_dem = Instance.new("Sound", head)
- burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
- burn_dem.Volume = 1
- burn_dem.Looped = true
- aj = Instance.new("Sound", head)
- aj.SoundId = "rbxassetid://177732780"
- aj.Volume = 1
- aj.Looped = true
- Instance.new("HumanoidController", game:service'ControllerService')
- Instance.new("SkateboardController", game:service'ControllerService')
- Instance.new("VehicleController", game:service'ControllerService')
- --minimize
- rh.Parent = nil
- lh.Parent = nil
- rs.Parent = nil
- ls.Parent = nil
- neck.Parent = nil
- rj.Parent = nil
- rl.FormFactor = "Custom"
- ll.FormFactor = "Custom"
- ra.FormFactor = "Custom"
- la.FormFactor = "Custom"
- torso.FormFactor = "Custom"
- head.FormFactor = "Custom"
- rootpart.FormFactor = "Custom"
- rootpart.Size = Vector3.new(.4, .4, .2)
- rl.Size = Vector3.new(.2, .4, .2)
- ll.Size = Vector3.new(.2, .4, .2)
- ra.Size = Vector3.new(.2, .4, .2)
- la.Size = Vector3.new(.2, .4, .2)
- torso.Size = Vector3.new(.4, .4, .2)
- head.Size = Vector3.new(.4, .2, .2)
- rh.Parent = torso
- lh.Parent = torso
- rs.Parent = torso
- ls.Parent = torso
- neck.Parent = torso
- rj.Parent = rootpart
- if torso:findFirstChild("roblox") then
- local p = Instance.new("Part", char)
- p.FormFactor = "Custom"
- p.Size = torso.Size
- p.Transparency = 1
- p:BreakJoints()
- local w = Instance.new("Weld", char)
- w.Part0 = p
- w.Part1 = torso
- torso:findFirstChild("roblox").Parent = p
- end
- --[[mesh1 = Instance.new("SpecialMesh", torso)
- mesh1.Name = "Mesh"
- mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
- mesh1.MeshId = "rbxasset://fonts/torso.mesh"
- mesh2 = Instance.new("SpecialMesh", la)
- mesh2.Name = "Mesh"
- mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
- mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
- mesh3 = Instance.new("SpecialMesh", ra)
- mesh3.Name = "Mesh"
- mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
- mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
- mesh4 = Instance.new("SpecialMesh", ll)
- mesh4.Name = "Mesh"
- mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
- mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
- mesh5 = Instance.new("SpecialMesh", rl)
- mesh5.Name = "Mesh"
- mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
- mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
- --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
- ls.C0 = CFrame.new(-.3,.1,0)
- ls.C1 = CFrame.new(0,.1,0)
- rs.C0 = CFrame.new(.3,.1,0)
- rs.C1 = CFrame.new(0,.1,0)
- rh.C0 = CFrame.new(.1,-.2,0)
- rh.C1 = CFrame.new(0, .2, 0)
- lh.C0 = CFrame.new(-.1,-.2,0)
- lh.C1 = CFrame.new(0, .2, 0)
- neck.C0 = CFrame.new(0,.2,0)
- neck.C1 = CFrame.new(0,-.1,0)
- bodyc = char:findFirstChild("Body Colors")
- if bodyc then
- bodyc:Destroy()
- end
- wait(1)
- local body = {}
- for i,v in pairs(char:children()) do
- if v:IsA'BasePart' then
- body[v] = {Color = v.BrickColor}
- end
- end
- function restorecolors()
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = body[bp].Color
- end
- end
- end
- local LightForTorso = Instance.new("PointLight", head)
- LightForTorso.Color = torso.BrickColor.Color
- LightForTorso.Range = 7
- LightForTorso.Brightness = 1.5
- local slidecount = 0
- local slidecountmax = 0
- local anim = ""
- local lastanim = anim
- local speed = 0
- local looking = false
- local dancing = false
- local superannoying = false
- local barrelroll = false
- local dubstepgun = false
- local foxie = false
- local durka = false
- local saxguy = false
- local heya = false
- local jb = false
- local bronymusic = false
- local sheddy = false
- local burndem = false
- local global_wait = 0
- count = 0
- countspeed = 100
- sine = 0
- sinespeed = 100
- humanoid.WalkSpeed = 100
- local controllerService = game:GetService("ControllerService")
- local controller = controllerService:GetChildren()[1]
- local colors = {"White", "Really black"}
- humanoid.Died:connect(function()
- for cframe_parts = 0, 100 do
- local p = Instance.new("Part")
- p.FormFactor = "Custom"
- p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- p.Size = Vector3.new(1, 1, 1)
- Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
- p.Locked = true
- p.CanCollide = false
- p.Anchored = true
- p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
- p.Parent = workspace
- game:service'Debris':AddItem(p, 5)
- coroutine.wrap(function()
- while wait() do
- if p ~= nil then
- p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
- p.Transparency = p.Transparency + 0.015
- else
- break
- end
- end
- end)()
- end
- for _,v in pairs(char:children()) do
- if v:IsA("Part") then
- v:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if string.byte(k) == 50 then
- if dancing then return end
- sitting = not sitting
- if sitting then
- local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
- local hitz,enz = workspace:FindPartOnRay(ray, char)
- if hitz then
- controller.Parent = nil
- humanoid.WalkSpeed = 0
- coroutine.wrap(function()
- while wait() do
- humanoid.PlatformStand = true
- if sitting == false then humanoid.PlatformStand = false break end
- end
- end)()
- rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
- miniweld = Instance.new("Weld", char)
- miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
- miniweld.Part0 = hitz
- miniweld.Part1 = rootpart
- else
- sitting = false
- return
- end
- else
- if miniweld then
- miniweld:Destroy()
- end
- controller.Parent = controllerService
- humanoid.PlatformStand = false
- humanoid.WalkSpeed = 100
- end
- end
- if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
- superannoying = false
- barrelroll = false
- heya = false
- dubstepgun = false
- youpirate = false
- canttouch = false
- gangnam = false
- sheddy = false
- durka = false
- saxguy = false
- foxie = false
- burndem = false
- bronymusic = false
- brony_music:stop()
- fox_say:stop()
- spitfire:stop()
- heman:stop()
- justin:stop()
- jb = false
- durk:stop()
- restorecolors()
- burn_dem:stop()
- if hat then
- hat:Destroy()
- end
- sax_guy:stop()
- gangy_style:stop()
- cant_touch:stop()
- you_are_pirate:stop()
- dubstep_gun:stop()
- super_annoying:stop()
- barrel_roll:stop()
- dancing = false
- global_wait = 0
- LightForTorso.Color = torso.BrickColor.Color
- end
- if k == "z" then
- if dancing then return end
- if not sitting then
- dancing = true
- superannoying = true
- super_annoying:play()
- end
- end
- if k == "k" then
- if dancing then return end
- if not sitting then
- dancing = true
- sheddy = true
- spitfire:play()
- end
- end
- if k == "n" then
- if dancing then return end
- if not sitting then
- dancing = true
- gangnam = true
- gangy_style:play()
- end
- end
- if k == "r" then
- if dancing then return end
- if not sitting then
- dancing = true
- burndem = true
- burn_dem:play()
- end
- end
- if k == "x" then
- if dancing then return end
- if not sitting then
- dancing = true
- barrelroll = true
- barrel_roll:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = torso.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
- hatmesh.Scale = Vector3.new(.22, .2, .22)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = torso
- end
- end
- if k == "h" then
- if dancing then return end
- if not sitting then
- dancing = true
- heman:play()
- heya = true
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Hot pink")
- hat:breakJoints()
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = torso
- end
- end
- if k == "j" then
- if dancing then return end
- if not sitting then
- dancing = true
- justin:play()
- jb = true
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Hot pink")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
- hatmesh.Scale = Vector3.new(.23, .23, .23)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0.025, -0.05, 0)
- end
- end
- if k == "c" then
- if dancing then return end
- if not sitting then
- dancing = true
- dubstepgun = true
- dubstep_gun:play()
- end
- end
- if k == "v" then
- if dancing then return end
- if not sitting then
- dancing = true
- youpirate = true
- you_are_pirate:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
- hatmesh.Scale = Vector3.new(.2, .2, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.15, 0)
- end
- end
- if k == "m" then
- if dancing then return end
- if not sitting then
- dancing = true
- canttouch = true
- cant_touch:play()
- end
- end
- if k == "b" then
- if dancing then return end
- if not sitting then
- dancing = true
- bronymusic = true
- brony_music:play()
- for _,bp in pairs(char:children()) do
- if bp:IsA("BasePart") then
- bp.BrickColor = BrickColor.new("Lavender")
- end
- end
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Lavender")
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
- hatmesh.Scale = Vector3.new(.1, .2, .1)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.1, 0.05)
- end
- end
- if k == "l" then
- if dancing then return end
- if not sitting then
- dancing = true
- foxie = true
- fox_say:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
- hatmesh.Scale = Vector3.new(.2, .2, .2)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = head
- hatweld.C0 = CFrame.new(0, -0.1, 0)
- end
- end
- if k == "f" then
- if dancing then return end
- if not sitting then
- dancing = true
- durka = true
- durk:play()
- end
- end
- if k == "g" then
- if dancing then return end
- if not sitting then
- dancing = true
- saxguy = true
- sax_guy:play()
- hat = Instance.new("Part", char)
- hat.FormFactor = "Custom"
- hat.CanCollide = false
- hat.Size = head.Size
- hat.Locked = true
- hat:breakJoints()
- local hatmesh = Instance.new("SpecialMesh", hat)
- hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
- hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
- hatmesh.Scale = Vector3.new(.25, .25, .25)
- local hatweld = Instance.new("Weld", hat)
- hatweld.Part0 = hat
- hatweld.Part1 = la
- hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
- end
- end
- if k == "q" then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
- if sitting then return end
- looking = true
- rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
- end
- if k == "e" then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
- if sitting then return end
- looking = true
- rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
- end
- if k == "t" then
- if dancing then return end
- if sitting then return end
- dancing = true
- aj:play()
- end
- if string.byte(k) == 48 or string.byte(k) == 47 then
- if sitting then return end
- humanoid.WalkSpeed = 18
- end
- if string.byte(k) == 52 then
- if sitting then return end
- humanoid.WalkSpeed = 6
- end
- end)
- mouse.KeyUp:connect(function(k)
- if string.byte(k) == 48 or string.byte(k) == 47 then
- if sitting then return end
- humanoid.WalkSpeed = 11
- end
- if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
- superannoying = false
- barrelroll = false
- heya = false
- dubstepgun = false
- youpirate = false
- canttouch = false
- gangnam = false
- sheddy = false
- durka = false
- saxguy = false
- foxie = false
- burndem = false
- bronymusic = false
- aj:stop()
- brony_music:stop()
- fox_say:stop()
- spitfire:stop()
- heman:stop()
- justin:stop()
- jb = false
- durk:stop()
- restorecolors()
- burn_dem:stop()
- if hat then
- hat:Destroy()
- end
- sax_guy:stop()
- gangy_style:stop()
- cant_touch:stop()
- you_are_pirate:stop()
- dubstep_gun:stop()
- super_annoying:stop()
- barrel_roll:stop()
- dancing = false
- global_wait = 0
- LightForTorso.Color = torso.BrickColor.Color
- end
- if k == "q" then
- if looking then
- if sitting then return end
- rj.C0 = CFrame.new()
- looking = false
- end
- end
- if k == "e" then
- if looking then
- if sitting then return end
- rj.C0 = CFrame.new()
- looking = false
- end
- end
- end)
- game:service'RunService'.Stepped:connect(function()
- count = (count % 100) + countspeed
- angle = math.pi * math.sin(math.pi*2/100*count)
- if slidecount < slidecountmax then
- slidecount = slidecount + speed
- end
- if slidecount > slidecountmax then
- slidecount = slidecount - speed
- end
- if global_wait == 380 then global_wait = 0 end
- sine = sine + sinespeed
- if not dancing then
- if not sitting then
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- if not hitz then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
- if not looking then
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- -- idle anim
- anim = "Idle"
- if anim ~= lastanim then
- if lastanim == "Walking" then
- speed = 100
- slidecount = 100
- slidecountmax = 0
- elseif lastanim == "Running" then
- speed = 2.5
- slidecount = 5
- slidecountmax = 0
- else
- slidecount = 0
- slidecountmax = 0
- end
- end
- countspeed = 100
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
- if not looking then
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
- looking = false
- -- walk anim
- anim = "Walking"
- if anim ~= lastanim then
- speed = 100
- slidecount = 0
- slidecountmax = 100
- if lastanim == "Running" then
- slidecount = 100
- end
- end
- countspeed = 100
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
- rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
- --run anim
- anim = "Running"
- if anim ~= lastanim then
- speed = 100
- slidecount = 0
- slidecountmax = 5
- if lastanim == "Walking" then
- slidecount = 100
- end
- end
- looking = false
- countspeed = 9
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
- end
- lastanim = anim
- else
- countspeed = 100
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- if not hitz then
- rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
- else
- rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
- end
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
- end
- else
- if superannoying then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif barrelroll then
- countspeed = 5
- sinespeed = 0.1
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
- elseif dubstepgun then
- global_wait = (global_wait % 380) + 1
- countspeed = 5
- if global_wait < 249 - 40 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait > 249 - 40 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
- end
- elseif youpirate then
- global_wait = (global_wait % 380) + 1
- countspeed = 5
- if global_wait < 79 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait < 299 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- elseif global_wait > 299 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
- end
- elseif canttouch then
- countspeed = 5
- global_wait = (global_wait % 160) + 1
- if global_wait == 160 then global_wait = 0 end
- if global_wait < 39 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
- elseif global_wait < 79 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
- elseif global_wait < 119 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
- torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
- elseif global_wait > 119 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
- torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
- end
- elseif gangnam then
- countspeed = 5
- if global_wait == 180 then global_wait = 0 end
- global_wait = (global_wait % 180) + 1
- if global_wait < 89 then
- ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
- rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- elseif global_wait > 89 then
- ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- end
- elseif foxie then
- countspeed = 5
- global_wait = (global_wait % 380) + 2
- if global_wait < 89 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
- elseif global_wait > 89 then
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- end
- elseif durka then
- countspeed = 2
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
- elseif saxguy then
- countspeed = 5
- ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
- rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
- rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
- elseif heya then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
- elseif jb then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif bronymusic then
- countspeed = 5
- ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
- rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
- rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
- neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
- rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
- elseif sheddy then
- countspeed = 7
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif burndem then
- countspeed = 4
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
- rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
- elseif aj.IsPlaying then
- countspeed = 5
- ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
- rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
- lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
- rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
- neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
- end
- end
- end)
- plr.Chatted:connect(function(msg)
- game:service'Chat':Chat(head, msg, 1)
- if msg == "die/" then
- char:breakJoints()
- end
- end)
- end)
- if not ran and err then
- print(err)
- end
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