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robloxianscripter

MINIPEEP

Jul 3rd, 2015
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  1. --[[dont u even dare take credit
  2. cus dis mai law ok and if u break my law i keel u in sb
  3.  
  4. btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
  5. + i did a small update so you still have your clothes on when small ok?
  6. ]]--
  7.  
  8. local ran,err = ypcall(function()
  9. plr = game:service'Players'.LocalPlayer
  10. char = plr.Character
  11. mouse = plr:GetMouse()
  12. humanoid = char:findFirstChild("Humanoid")
  13. torso = char:findFirstChild("Torso")
  14. head = char.Head
  15. ra = char:findFirstChild("Right Arm")
  16. la = char:findFirstChild("Left Arm")
  17. rl = char:findFirstChild("Right Leg")
  18. ll = char:findFirstChild("Left Leg")
  19. rs = torso:findFirstChild("Right Shoulder")
  20. ls = torso:findFirstChild("Left Shoulder")
  21. rh = torso:findFirstChild("Right Hip")
  22. lh = torso:findFirstChild("Left Hip")
  23. neck = torso:findFirstChild("Neck")
  24. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  25. anim = char:findFirstChild("Animate")
  26. rootpart = char:findFirstChild("HumanoidRootPart")
  27. camera = workspace.CurrentCamera
  28. do --Removing ROBLOX's new Looped bug >_>
  29. local function rec(x)
  30. for i,v in pairs(x:children()) do
  31. if v:IsA'Animation' then
  32. v.AnimationId = 'rbxassetid://28159255'
  33. end
  34. rec(v)
  35. end
  36. end
  37. rec(anim) --the Animate script
  38. end
  39.  
  40. humanoid.Jump = true
  41.  
  42. wait(.4)
  43.  
  44.  
  45. if anim then
  46. anim:Destroy()
  47. end
  48.  
  49.  
  50. rj.C0 = CFrame.new()
  51. rj.C1 = CFrame.new()
  52.  
  53.  
  54. super_annoying = Instance.new("Sound", head)
  55. super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
  56. super_annoying.Volume = 0.6
  57. super_annoying.Looped = true
  58. barrel_roll = Instance.new("Sound", head)
  59. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
  60. barrel_roll.Volume = 1
  61. barrel_roll.Looped = true
  62. dubstep_gun = Instance.new("Sound", head)
  63. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
  64. dubstep_gun.Volume = 0.6
  65. dubstep_gun.Looped = true
  66. you_are_pirate = Instance.new("Sound", head)
  67. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
  68. you_are_pirate.Volume = 0.6
  69. you_are_pirate.Looped = true
  70. cant_touch = Instance.new("Sound", head)
  71. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  72. cant_touch.Volume = 1
  73. cant_touch.Looped = true
  74. gangy_style = Instance.new("Sound", head)
  75. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  76. gangy_style.Volume = 0.6
  77. gangy_style.Looped = true
  78. fox_say = Instance.new("Sound", head)
  79. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  80. fox_say.Volume = 0.5
  81. fox_say.Looped = true
  82. durk = Instance.new("Sound", head)
  83. durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
  84. durk.Volume = 0.8
  85. durk.Looped = true
  86. sax_guy = Instance.new("Sound", head)
  87. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
  88. sax_guy.Volume = 0.6
  89. sax_guy.Looped = true
  90. heman = Instance.new("Sound", head)
  91. heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
  92. heman.Volume = 1
  93. heman.Looped = true
  94. justin = Instance.new("Sound", head)
  95. justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
  96. justin.Volume = 0.8
  97. justin.Looped = true
  98. brony_music = Instance.new("Sound", head)
  99. brony_music.SoundId = "http://www.roblox.com/asset/?id=130769808"
  100. brony_music.Volume = 1
  101. brony_music.Looped = true
  102. spitfire = Instance.new("Sound", head)
  103. spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
  104. spitfire.Volume = 0.8
  105. spitfire.Looped = true
  106. burn_dem = Instance.new("Sound", head)
  107. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  108. burn_dem.Volume = 1
  109. burn_dem.Looped = true
  110. aj = Instance.new("Sound", head)
  111. aj.SoundId = "rbxassetid://177732780"
  112. aj.Volume = 1
  113. aj.Looped = true
  114.  
  115. Instance.new("HumanoidController", game:service'ControllerService')
  116. Instance.new("SkateboardController", game:service'ControllerService')
  117. Instance.new("VehicleController", game:service'ControllerService')
  118.  
  119.  
  120.  
  121.  
  122. --minimize
  123. rh.Parent = nil
  124. lh.Parent = nil
  125. rs.Parent = nil
  126. ls.Parent = nil
  127. neck.Parent = nil
  128. rj.Parent = nil
  129.  
  130.  
  131. rl.FormFactor = "Custom"
  132. ll.FormFactor = "Custom"
  133. ra.FormFactor = "Custom"
  134. la.FormFactor = "Custom"
  135. torso.FormFactor = "Custom"
  136. head.FormFactor = "Custom"
  137. rootpart.FormFactor = "Custom"
  138.  
  139.  
  140.  
  141.  
  142. rootpart.Size = Vector3.new(.4, .4, .2)
  143. rl.Size = Vector3.new(.2, .4, .2)
  144. ll.Size = Vector3.new(.2, .4, .2)
  145. ra.Size = Vector3.new(.2, .4, .2)
  146. la.Size = Vector3.new(.2, .4, .2)
  147. torso.Size = Vector3.new(.4, .4, .2)
  148. head.Size = Vector3.new(.4, .2, .2)
  149.  
  150. rh.Parent = torso
  151. lh.Parent = torso
  152. rs.Parent = torso
  153. ls.Parent = torso
  154. neck.Parent = torso
  155. rj.Parent = rootpart
  156.  
  157.  
  158. if torso:findFirstChild("roblox") then
  159. local p = Instance.new("Part", char)
  160. p.FormFactor = "Custom"
  161. p.Size = torso.Size
  162. p.Transparency = 1
  163. p:BreakJoints()
  164. local w = Instance.new("Weld", char)
  165. w.Part0 = p
  166. w.Part1 = torso
  167. torso:findFirstChild("roblox").Parent = p
  168. end
  169.  
  170.  
  171. --[[mesh1 = Instance.new("SpecialMesh", torso)
  172. mesh1.Name = "Mesh"
  173. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  174. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  175. mesh2 = Instance.new("SpecialMesh", la)
  176. mesh2.Name = "Mesh"
  177. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  178. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  179. mesh3 = Instance.new("SpecialMesh", ra)
  180. mesh3.Name = "Mesh"
  181. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  182. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  183. mesh4 = Instance.new("SpecialMesh", ll)
  184. mesh4.Name = "Mesh"
  185. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  186. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  187. mesh5 = Instance.new("SpecialMesh", rl)
  188. mesh5.Name = "Mesh"
  189. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  190. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  191.  
  192.  
  193. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  194.  
  195. ls.C0 = CFrame.new(-.3,.1,0)
  196. ls.C1 = CFrame.new(0,.1,0)
  197. rs.C0 = CFrame.new(.3,.1,0)
  198. rs.C1 = CFrame.new(0,.1,0)
  199. rh.C0 = CFrame.new(.1,-.2,0)
  200. rh.C1 = CFrame.new(0, .2, 0)
  201. lh.C0 = CFrame.new(-.1,-.2,0)
  202. lh.C1 = CFrame.new(0, .2, 0)
  203. neck.C0 = CFrame.new(0,.2,0)
  204. neck.C1 = CFrame.new(0,-.1,0)
  205.  
  206. bodyc = char:findFirstChild("Body Colors")
  207. if bodyc then
  208. bodyc:Destroy()
  209. end
  210.  
  211. wait(1)
  212.  
  213. local body = {}
  214. for i,v in pairs(char:children()) do
  215. if v:IsA'BasePart' then
  216. body[v] = {Color = v.BrickColor}
  217. end
  218. end
  219.  
  220. function restorecolors()
  221. for _,bp in pairs(char:children()) do
  222. if bp:IsA("BasePart") then
  223. bp.BrickColor = body[bp].Color
  224. end
  225. end
  226. end
  227.  
  228.  
  229. local LightForTorso = Instance.new("PointLight", head)
  230. LightForTorso.Color = torso.BrickColor.Color
  231. LightForTorso.Range = 7
  232. LightForTorso.Brightness = 1.5
  233.  
  234.  
  235.  
  236.  
  237. local slidecount = 0
  238. local slidecountmax = 0
  239. local anim = ""
  240. local lastanim = anim
  241. local speed = 0
  242. local looking = false
  243. local dancing = false
  244. local superannoying = false
  245. local barrelroll = false
  246. local dubstepgun = false
  247. local foxie = false
  248. local durka = false
  249. local saxguy = false
  250. local heya = false
  251. local jb = false
  252. local bronymusic = false
  253. local sheddy = false
  254. local burndem = false
  255. local global_wait = 0
  256.  
  257. count = 0
  258. countspeed = 100
  259. sine = 0
  260. sinespeed = 100
  261.  
  262.  
  263.  
  264. humanoid.WalkSpeed = 100
  265.  
  266.  
  267. local controllerService = game:GetService("ControllerService")
  268. local controller = controllerService:GetChildren()[1]
  269.  
  270.  
  271. local colors = {"White", "Really black"}
  272.  
  273. humanoid.Died:connect(function()
  274. for cframe_parts = 0, 100 do
  275. local p = Instance.new("Part")
  276. p.FormFactor = "Custom"
  277. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  278. p.Size = Vector3.new(1, 1, 1)
  279. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  280. p.Locked = true
  281. p.CanCollide = false
  282. p.Anchored = true
  283. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  284. p.Parent = workspace
  285. game:service'Debris':AddItem(p, 5)
  286. coroutine.wrap(function()
  287. while wait() do
  288. if p ~= nil then
  289. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  290. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  291. p.Transparency = p.Transparency + 0.015
  292. else
  293. break
  294. end
  295. end
  296. end)()
  297. end
  298. for _,v in pairs(char:children()) do
  299. if v:IsA("Part") then
  300. v:Destroy()
  301. end
  302. end
  303.  
  304. end)
  305.  
  306.  
  307. mouse.KeyDown:connect(function(k)
  308.  
  309. if string.byte(k) == 50 then
  310.  
  311. if dancing then return end
  312. sitting = not sitting
  313. if sitting then
  314. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  315. local hitz,enz = workspace:FindPartOnRay(ray, char)
  316.  
  317.  
  318. if hitz then
  319. controller.Parent = nil
  320. humanoid.WalkSpeed = 0
  321. coroutine.wrap(function()
  322. while wait() do
  323. humanoid.PlatformStand = true
  324. if sitting == false then humanoid.PlatformStand = false break end
  325. end
  326. end)()
  327. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  328. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  329. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  330. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  331. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  332.  
  333. miniweld = Instance.new("Weld", char)
  334. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  335. miniweld.Part0 = hitz
  336. miniweld.Part1 = rootpart
  337. else
  338. sitting = false
  339. return
  340. end
  341. else
  342. if miniweld then
  343. miniweld:Destroy()
  344. end
  345. controller.Parent = controllerService
  346. humanoid.PlatformStand = false
  347. humanoid.WalkSpeed = 100
  348. end
  349. end
  350.  
  351. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  352. superannoying = false
  353. barrelroll = false
  354. heya = false
  355. dubstepgun = false
  356. youpirate = false
  357. canttouch = false
  358. gangnam = false
  359. sheddy = false
  360. durka = false
  361. saxguy = false
  362. foxie = false
  363. burndem = false
  364. bronymusic = false
  365. brony_music:stop()
  366. fox_say:stop()
  367. spitfire:stop()
  368. heman:stop()
  369. justin:stop()
  370. jb = false
  371. durk:stop()
  372. restorecolors()
  373. burn_dem:stop()
  374. if hat then
  375. hat:Destroy()
  376. end
  377. sax_guy:stop()
  378. gangy_style:stop()
  379. cant_touch:stop()
  380. you_are_pirate:stop()
  381. dubstep_gun:stop()
  382. super_annoying:stop()
  383. barrel_roll:stop()
  384. dancing = false
  385. global_wait = 0
  386. LightForTorso.Color = torso.BrickColor.Color
  387. end
  388.  
  389. if k == "z" then
  390. if dancing then return end
  391. if not sitting then
  392. dancing = true
  393. superannoying = true
  394. super_annoying:play()
  395. end
  396. end
  397. if k == "k" then
  398. if dancing then return end
  399. if not sitting then
  400. dancing = true
  401. sheddy = true
  402. spitfire:play()
  403. end
  404. end
  405.  
  406. if k == "n" then
  407. if dancing then return end
  408. if not sitting then
  409. dancing = true
  410. gangnam = true
  411. gangy_style:play()
  412. end
  413. end
  414.  
  415. if k == "r" then
  416. if dancing then return end
  417. if not sitting then
  418. dancing = true
  419. burndem = true
  420. burn_dem:play()
  421. end
  422. end
  423.  
  424.  
  425. if k == "x" then
  426. if dancing then return end
  427. if not sitting then
  428. dancing = true
  429. barrelroll = true
  430. barrel_roll:play()
  431. hat = Instance.new("Part", char)
  432. hat.FormFactor = "Custom"
  433. hat.CanCollide = false
  434. hat.Size = torso.Size
  435. hat.Locked = true
  436. hat:breakJoints()
  437. local hatmesh = Instance.new("SpecialMesh", hat)
  438. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  439. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  440. hatmesh.Scale = Vector3.new(.22, .2, .22)
  441. local hatweld = Instance.new("Weld", hat)
  442. hatweld.Part0 = hat
  443. hatweld.Part1 = torso
  444. end
  445. end
  446. if k == "h" then
  447. if dancing then return end
  448. if not sitting then
  449. dancing = true
  450. heman:play()
  451. heya = true
  452. hat = Instance.new("Part", char)
  453. hat.FormFactor = "Custom"
  454. hat.CanCollide = false
  455. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  456. hat.Locked = true
  457. hat.BrickColor = BrickColor.new("Hot pink")
  458. hat:breakJoints()
  459. local hatweld = Instance.new("Weld", hat)
  460. hatweld.Part0 = hat
  461. hatweld.Part1 = torso
  462. end
  463. end
  464. if k == "j" then
  465. if dancing then return end
  466. if not sitting then
  467. dancing = true
  468. justin:play()
  469. jb = true
  470. hat = Instance.new("Part", char)
  471. hat.FormFactor = "Custom"
  472. hat.CanCollide = false
  473. hat.Size = head.Size
  474. hat.Locked = true
  475. hat.BrickColor = BrickColor.new("Hot pink")
  476. hat:breakJoints()
  477. local hatmesh = Instance.new("SpecialMesh", hat)
  478. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  479. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  480. hatmesh.Scale = Vector3.new(.23, .23, .23)
  481. local hatweld = Instance.new("Weld", hat)
  482. hatweld.Part0 = hat
  483. hatweld.Part1 = head
  484. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  485. end
  486. end
  487. if k == "c" then
  488. if dancing then return end
  489. if not sitting then
  490. dancing = true
  491. dubstepgun = true
  492. dubstep_gun:play()
  493. end
  494. end
  495. if k == "v" then
  496. if dancing then return end
  497. if not sitting then
  498. dancing = true
  499. youpirate = true
  500. you_are_pirate:play()
  501. hat = Instance.new("Part", char)
  502. hat.FormFactor = "Custom"
  503. hat.CanCollide = false
  504. hat.Size = head.Size
  505. hat.Locked = true
  506. hat:breakJoints()
  507. local hatmesh = Instance.new("SpecialMesh", hat)
  508. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  509. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  510. hatmesh.Scale = Vector3.new(.2, .2, .2)
  511. local hatweld = Instance.new("Weld", hat)
  512. hatweld.Part0 = hat
  513. hatweld.Part1 = head
  514. hatweld.C0 = CFrame.new(0, -0.15, 0)
  515. end
  516. end
  517. if k == "m" then
  518. if dancing then return end
  519. if not sitting then
  520. dancing = true
  521. canttouch = true
  522. cant_touch:play()
  523. end
  524. end
  525. if k == "b" then
  526. if dancing then return end
  527. if not sitting then
  528. dancing = true
  529. bronymusic = true
  530. brony_music:play()
  531. for _,bp in pairs(char:children()) do
  532. if bp:IsA("BasePart") then
  533. bp.BrickColor = BrickColor.new("Lavender")
  534. end
  535. end
  536. hat = Instance.new("Part", char)
  537. hat.FormFactor = "Custom"
  538. hat.CanCollide = false
  539. hat.Size = head.Size
  540. hat.Locked = true
  541. hat.BrickColor = BrickColor.new("Lavender")
  542. hat:breakJoints()
  543. local hatmesh = Instance.new("SpecialMesh", hat)
  544. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  545. hatmesh.Scale = Vector3.new(.1, .2, .1)
  546. local hatweld = Instance.new("Weld", hat)
  547. hatweld.Part0 = hat
  548. hatweld.Part1 = head
  549. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  550. end
  551. end
  552.  
  553. if k == "l" then
  554. if dancing then return end
  555. if not sitting then
  556. dancing = true
  557. foxie = true
  558. fox_say:play()
  559. hat = Instance.new("Part", char)
  560. hat.FormFactor = "Custom"
  561. hat.CanCollide = false
  562. hat.Size = head.Size
  563. hat.Locked = true
  564. hat:breakJoints()
  565. local hatmesh = Instance.new("SpecialMesh", hat)
  566. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  567. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  568. hatmesh.Scale = Vector3.new(.2, .2, .2)
  569. local hatweld = Instance.new("Weld", hat)
  570. hatweld.Part0 = hat
  571. hatweld.Part1 = head
  572. hatweld.C0 = CFrame.new(0, -0.1, 0)
  573. end
  574.  
  575. end
  576. if k == "f" then
  577. if dancing then return end
  578. if not sitting then
  579. dancing = true
  580. durka = true
  581. durk:play()
  582. end
  583. end
  584. if k == "g" then
  585. if dancing then return end
  586. if not sitting then
  587. dancing = true
  588. saxguy = true
  589. sax_guy:play()
  590. hat = Instance.new("Part", char)
  591. hat.FormFactor = "Custom"
  592. hat.CanCollide = false
  593. hat.Size = head.Size
  594. hat.Locked = true
  595. hat:breakJoints()
  596. local hatmesh = Instance.new("SpecialMesh", hat)
  597. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  598. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  599. hatmesh.Scale = Vector3.new(.25, .25, .25)
  600. local hatweld = Instance.new("Weld", hat)
  601. hatweld.Part0 = hat
  602. hatweld.Part1 = la
  603. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  604. end
  605. end
  606.  
  607.  
  608.  
  609.  
  610. if k == "q" then
  611. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  612. if sitting then return end
  613. looking = true
  614. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  615. end
  616. if k == "e" then
  617. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  618. if sitting then return end
  619. looking = true
  620. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  621. end
  622. if k == "t" then
  623. if dancing then return end
  624. if sitting then return end
  625. dancing = true
  626. aj:play()
  627. end
  628. if string.byte(k) == 48 or string.byte(k) == 47 then
  629. if sitting then return end
  630. humanoid.WalkSpeed = 18
  631. end
  632. if string.byte(k) == 52 then
  633. if sitting then return end
  634. humanoid.WalkSpeed = 6
  635. end
  636. end)
  637.  
  638. mouse.KeyUp:connect(function(k)
  639. if string.byte(k) == 48 or string.byte(k) == 47 then
  640. if sitting then return end
  641. humanoid.WalkSpeed = 11
  642. end
  643. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  644. superannoying = false
  645. barrelroll = false
  646. heya = false
  647. dubstepgun = false
  648. youpirate = false
  649. canttouch = false
  650. gangnam = false
  651. sheddy = false
  652. durka = false
  653. saxguy = false
  654. foxie = false
  655. burndem = false
  656. bronymusic = false
  657. aj:stop()
  658. brony_music:stop()
  659. fox_say:stop()
  660. spitfire:stop()
  661. heman:stop()
  662. justin:stop()
  663. jb = false
  664. durk:stop()
  665. restorecolors()
  666. burn_dem:stop()
  667. if hat then
  668. hat:Destroy()
  669. end
  670. sax_guy:stop()
  671. gangy_style:stop()
  672. cant_touch:stop()
  673. you_are_pirate:stop()
  674. dubstep_gun:stop()
  675. super_annoying:stop()
  676. barrel_roll:stop()
  677. dancing = false
  678. global_wait = 0
  679. LightForTorso.Color = torso.BrickColor.Color
  680. end
  681.  
  682.  
  683. if k == "q" then
  684. if looking then
  685. if sitting then return end
  686. rj.C0 = CFrame.new()
  687. looking = false
  688. end
  689. end
  690.  
  691. if k == "e" then
  692. if looking then
  693. if sitting then return end
  694. rj.C0 = CFrame.new()
  695. looking = false
  696. end
  697. end
  698. end)
  699.  
  700.  
  701. game:service'RunService'.Stepped:connect(function()
  702. count = (count % 100) + countspeed
  703. angle = math.pi * math.sin(math.pi*2/100*count)
  704.  
  705. if slidecount < slidecountmax then
  706. slidecount = slidecount + speed
  707. end
  708. if slidecount > slidecountmax then
  709. slidecount = slidecount - speed
  710. end
  711. if global_wait == 380 then global_wait = 0 end
  712.  
  713. sine = sine + sinespeed
  714. if not dancing then
  715. if not sitting then
  716. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  717. local hitz, enz = workspace:FindPartOnRay(ray, char)
  718. if not hitz then
  719. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  720. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  721. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  722. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  723. if not looking then
  724. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  725. end
  726. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  727. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  728.  
  729. -- idle anim
  730.  
  731. anim = "Idle"
  732. if anim ~= lastanim then
  733. if lastanim == "Walking" then
  734. speed = 100
  735. slidecount = 100
  736. slidecountmax = 0
  737. elseif lastanim == "Running" then
  738. speed = 2.5
  739. slidecount = 5
  740. slidecountmax = 0
  741. else
  742. slidecount = 0
  743. slidecountmax = 0
  744. end
  745. end
  746. countspeed = 100
  747. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  748. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  749. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  750. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  751. if not looking then
  752. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  753. end
  754. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  755. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  756. looking = false
  757. -- walk anim
  758. anim = "Walking"
  759. if anim ~= lastanim then
  760. speed = 100
  761. slidecount = 0
  762. slidecountmax = 100
  763. if lastanim == "Running" then
  764. slidecount = 100
  765. end
  766. end
  767. countspeed = 100
  768. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  769. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  770. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  771. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  772. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  773. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  774. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  775. --run anim
  776. anim = "Running"
  777. if anim ~= lastanim then
  778. speed = 100
  779. slidecount = 0
  780. slidecountmax = 5
  781. if lastanim == "Walking" then
  782. slidecount = 100
  783. end
  784. end
  785.  
  786. looking = false
  787. countspeed = 9
  788. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  789. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  790. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  791. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  792. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  793. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  794. end
  795.  
  796. lastanim = anim
  797. else
  798. countspeed = 100
  799. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  800. local hitz, enz = workspace:FindPartOnRay(ray, char)
  801. if not hitz then
  802. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  803. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  804. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  805. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  806. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  807. else
  808. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  809. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  810. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  811. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  812. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  813. end
  814.  
  815. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  816. end
  817. else
  818. if superannoying then
  819. countspeed = 5
  820. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  821. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  822. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  823. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  824. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  825. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  826. elseif barrelroll then
  827. countspeed = 5
  828. sinespeed = 0.1
  829. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  830. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  831. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  832. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  833. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  834. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  835. elseif dubstepgun then
  836. global_wait = (global_wait % 380) + 1
  837. countspeed = 5
  838. if global_wait < 249 - 40 then
  839. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  840. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  841. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  842. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  843. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  844. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  845. elseif global_wait > 249 - 40 then
  846. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  847. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  848. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  849. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  850. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  851. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  852. end
  853. elseif youpirate then
  854. global_wait = (global_wait % 380) + 1
  855. countspeed = 5
  856. if global_wait < 79 then
  857. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  858. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  859. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  860. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  861. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  862. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  863. elseif global_wait < 299 then
  864. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  865. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  866. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  867. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  868. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  869. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  870. elseif global_wait > 299 then
  871. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  872. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  873. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  874. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  875. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  876. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  877. end
  878. elseif canttouch then
  879. countspeed = 5
  880. global_wait = (global_wait % 160) + 1
  881. if global_wait == 160 then global_wait = 0 end
  882. if global_wait < 39 then
  883. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  884. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  885. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  886. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  887. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  888. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  889. elseif global_wait < 79 then
  890. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  891. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  892. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  893. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  894. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  895. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  896. elseif global_wait < 119 then
  897. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  898. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  899. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  900. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  901. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  902. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  903. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  904. elseif global_wait > 119 then
  905. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  906. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  907. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  908. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  909. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  910. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  911. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  912. end
  913. elseif gangnam then
  914. countspeed = 5
  915. if global_wait == 180 then global_wait = 0 end
  916. global_wait = (global_wait % 180) + 1
  917. if global_wait < 89 then
  918. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  919. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  920. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  921. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  922. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  923. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  924. elseif global_wait > 89 then
  925. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  926. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  927. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  928. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  929. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  930. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  931. end
  932. elseif foxie then
  933. countspeed = 5
  934. global_wait = (global_wait % 380) + 2
  935. if global_wait < 89 then
  936. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  937. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  938. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  939. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  940. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  941. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  942. elseif global_wait > 89 then
  943. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  944. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  945. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  946. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  947. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  948. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  949. end
  950. elseif durka then
  951. countspeed = 2
  952. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  953. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  954. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  955. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  956. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  957. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  958. elseif saxguy then
  959. countspeed = 5
  960. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  961. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  962. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  963. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  964. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  965. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  966. elseif heya then
  967. countspeed = 5
  968. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  969. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  970. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  971. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  972. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  973. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  974. elseif jb then
  975. countspeed = 5
  976. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  977. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  978. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  979. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  980. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  981. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  982. elseif bronymusic then
  983. countspeed = 5
  984. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  985. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  986. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  987. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  988. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  989. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  990. elseif sheddy then
  991. countspeed = 7
  992. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  993. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  994. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  995. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  996. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  997. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  998. elseif burndem then
  999. countspeed = 4
  1000. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1001. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1002. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1003. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1004. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1005. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1006. elseif aj.IsPlaying then
  1007. countspeed = 5
  1008. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1009. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1010. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1011. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1012. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1013. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1014. end
  1015. end
  1016. end)
  1017.  
  1018.  
  1019. plr.Chatted:connect(function(msg)
  1020. game:service'Chat':Chat(head, msg, 1)
  1021. if msg == "die/" then
  1022. char:breakJoints()
  1023. end
  1024. end)
  1025.  
  1026. end)
  1027. if not ran and err then
  1028. print(err)
  1029. end
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