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Sep 2nd, 2018
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. function NS(...)
  18. local tab = {...}
  19. local fat = {}
  20. for i = 1, #tab do
  21. local v = tab[i]
  22. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  23. end
  24. return NumberSequence.new(fat);
  25. end
  26.  
  27. cors = {}
  28. mas = Instance.new("Model",game:GetService("Lighting"))
  29. ParticleEmitter0 = Instance.new("ParticleEmitter")
  30. ParticleEmitter1 = Instance.new("ParticleEmitter")
  31. ParticleEmitter2 = Instance.new("ParticleEmitter")
  32. ParticleEmitter0.Name = "Flames"
  33. ParticleEmitter0.Parent = mas
  34. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  35. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  36. ParticleEmitter0.Enabled = false
  37. ParticleEmitter0.LightEmission = 1
  38. ParticleEmitter0.LightInfluence = 1
  39. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  40. ParticleEmitter0.ZOffset = 1
  41. ParticleEmitter0.Size = NumberSequence.new(10,0)
  42. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  43. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  44. ParticleEmitter0.Rate = 9999
  45. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  46. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  47. ParticleEmitter0.VelocitySpread = 25
  48. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  49. ParticleEmitter1.Name = "Death"
  50. ParticleEmitter1.Parent = mas
  51. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  52. ParticleEmitter1.Enabled = false
  53. ParticleEmitter1.LightEmission = 0.75
  54. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  55. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  56. ParticleEmitter1.ZOffset = 0.5
  57. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  58. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  59. ParticleEmitter1.Drag = 5
  60. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  61. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  62. ParticleEmitter1.Rate = 999
  63. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  64. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  65. ParticleEmitter1.VelocitySpread = 360
  66. ParticleEmitter2.Name = "Wing"
  67. ParticleEmitter2.Parent = mas
  68. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  69. ParticleEmitter2.Enabled = false
  70. ParticleEmitter2.LightEmission = 1
  71. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  72. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  73. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  74. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  75. ParticleEmitter2.LockedToPart = true
  76. ParticleEmitter2.Rate = 300
  77.  
  78. for i,v in pairs(mas:GetChildren()) do
  79. v.Parent = script
  80. pcall(function() v:MakeJoints() end)
  81. end
  82. mas:Destroy()
  83. for i,v in pairs(cors) do
  84. spawn(function()
  85. pcall(v)
  86. end)
  87. end
  88.  
  89.  
  90. New = function(Object, Parent, Name, Data)
  91. local Object = Instance.new(Object)
  92. for Index, Value in pairs(Data or {}) do
  93. Object[Index] = Value
  94. end
  95. Object.Parent = Parent
  96. Object.Name = Name
  97. return Object
  98. end
  99.  
  100.  
  101.  
  102.  
  103. wait(0.2)
  104. Player = owner
  105. PlayerGui = Player.PlayerGui
  106. Cam = workspace.CurrentCamera
  107. Backpack = Player.Backpack
  108. Character = Player.Character
  109. Humanoid = Character.Humanoid
  110. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  111. v:Stop()
  112. end
  113. ------Mouse = Player:GetMouse()
  114. RootPart = Character.HumanoidRootPart
  115. Torso = Character.Torso
  116. Head = Character.Head
  117. RightArm = Character["Right Arm"]
  118. LeftArm = Character["Left Arm"]
  119. RightLeg = Character["Right Leg"]
  120. LeftLeg = Character["Left Leg"]
  121. RootJoint = RootPart.RootJoint
  122. Neck = Torso.Neck
  123. RightShoulder = Torso["Right Shoulder"]
  124. LeftShoulder = Torso["Left Shoulder"]
  125. RightHip = Torso["Right Hip"]
  126. LeftHip = Torso["Left Hip"]
  127. local sick = Instance.new("Sound", Character)
  128. wait(1)
  129. IT = Instance.new
  130. CF = CFrame.new
  131. VT = Vector3.new
  132. RAD = math.rad
  133. C3 = Color3.new
  134. UD2 = UDim2.new
  135. BRICKC = BrickColor.new
  136. ANGLES = CFrame.Angles
  137. EULER = CFrame.fromEulerAnglesXYZ
  138. COS = math.cos
  139. ACOS = math.acos
  140. SIN = math.sin
  141. ASIN = math.asin
  142. ABS = math.abs
  143. MRANDOM = math.random
  144. FLOOR = math.floor
  145. Animation_Speed = 3
  146. Frame_Speed = 0.016666666666666666
  147. local Speed = 70
  148. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  149. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  151. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  152. local DAMAGEMULTIPLIER = 1
  153. local ANIM = "Idle"
  154. local ATTACK = false
  155. local EQUIPPED = false
  156. local HOLD = false
  157. local COMBO = 1
  158. local Rooted = false
  159. local SINE = 0
  160. local KEYHOLD = false
  161. local CHANGE = 2 / Animation_Speed
  162. local WALKINGANIM = false
  163. local VALUE1 = false
  164. local VALUE2 = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  169. WEAPONGUI.Name = "Weapon GUI"
  170. local Effects = IT("Folder", Character)
  171. Effects.Name = "Effects"
  172. local ANIMATOR = Humanoid.Animator
  173. local ANIMATE = Character.Animate
  174. local UNANCHOR = true
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "ArtificialHB"
  177. script:WaitForChild("ArtificialHB")
  178. frame = Frame_Speed
  179. tf = 0
  180. allowframeloss = false
  181. tossremainder = false
  182. lastframe = tick()
  183. script.ArtificialHB:Fire()
  184. game:GetService("RunService").Heartbeat:connect(function(s, p)
  185. tf = tf + s
  186. if tf >= frame then
  187. if allowframeloss then
  188. script.ArtificialHB:Fire()
  189. lastframe = tick()
  190. else
  191. for i = 1, math.floor(tf / frame) do
  192. script.ArtificialHB:Fire()
  193. end
  194. lastframe = tick()
  195. end
  196. if tossremainder then
  197. tf = 0
  198. else
  199. tf = tf - frame * math.floor(tf / frame)
  200. end
  201. end
  202. end)
  203. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  204. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  205. end
  206. function PositiveAngle(NUMBER)
  207. if NUMBER >= 0 then
  208. NUMBER = 0
  209. end
  210. return NUMBER
  211. end
  212. function NegativeAngle(NUMBER)
  213. if NUMBER <= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218. function Swait(NUMBER)
  219. if NUMBER == 0 or NUMBER == nil then
  220. ArtificialHB.Event:wait()
  221. else
  222. for i = 1, NUMBER do
  223. ArtificialHB.Event:wait()
  224. end
  225. end
  226. end
  227. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  228. local NEWMESH = IT(MESH)
  229. if MESH == "SpecialMesh" then
  230. NEWMESH.MeshType = MESHTYPE
  231. if MESHID ~= "nil" and MESHID ~= "" then
  232. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  233. end
  234. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  235. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  236. end
  237. end
  238. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  239. NEWMESH.Scale = SCALE
  240. NEWMESH.Parent = PARENT
  241. return NEWMESH
  242. end
  243. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  244. local NEWPART = IT("Part")
  245. NEWPART.formFactor = FORMFACTOR
  246. NEWPART.Reflectance = REFLECTANCE
  247. NEWPART.Transparency = TRANSPARENCY
  248. NEWPART.CanCollide = false
  249. NEWPART.Locked = true
  250. NEWPART.Anchored = true
  251. if ANCHOR == false then
  252. NEWPART.Anchored = false
  253. end
  254. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  255. NEWPART.Name = NAME
  256. NEWPART.Size = SIZE
  257. NEWPART.Position = Torso.Position
  258. NEWPART.Material = MATERIAL
  259. NEWPART:BreakJoints()
  260. NEWPART.Parent = PARENT
  261. return NEWPART
  262. end
  263. local weldBetween = function(a, b)
  264. local weldd = Instance.new("ManualWeld")
  265. weldd.Part0 = a
  266. weldd.Part1 = b
  267. weldd.C0 = CFrame.new()
  268. weldd.C1 = b.CFrame:inverse() * a.CFrame
  269. weldd.Parent = a
  270. return weldd
  271. end
  272. function QuaternionFromCFrame(cf)
  273. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  274. local trace = m00 + m11 + m22
  275. if trace > 0 then
  276. local s = math.sqrt(1 + trace)
  277. local recip = 0.5 / s
  278. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  279. else
  280. local i = 0
  281. if m00 < m11 then
  282. i = 1
  283. end
  284. if m22 > (i == 0 and m00 or m11) then
  285. i = 2
  286. end
  287. if i == 0 then
  288. local s = math.sqrt(m00 - m11 - m22 + 1)
  289. local recip = 0.5 / s
  290. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  291. elseif i == 1 then
  292. local s = math.sqrt(m11 - m22 - m00 + 1)
  293. local recip = 0.5 / s
  294. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  295. elseif i == 2 then
  296. local s = math.sqrt(m22 - m00 - m11 + 1)
  297. local recip = 0.5 / s
  298. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  299. end
  300. end
  301. end
  302. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  303. local xs, ys, zs = x + x, y + y, z + z
  304. local wx, wy, wz = w * xs, w * ys, w * zs
  305. local xx = x * xs
  306. local xy = x * ys
  307. local xz = x * zs
  308. local yy = y * ys
  309. local yz = y * zs
  310. local zz = z * zs
  311. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  312. end
  313. function QuaternionSlerp(a, b, t)
  314. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  315. local startInterp, finishInterp
  316. if cosTheta >= 1.0E-4 then
  317. if 1 - cosTheta > 1.0E-4 then
  318. local theta = ACOS(cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((1 - t) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = 1 - t
  324. finishInterp = t
  325. end
  326. elseif 1 + cosTheta > 1.0E-4 then
  327. local theta = ACOS(-cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((t - 1) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = t - 1
  333. finishInterp = t
  334. end
  335. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  336. end
  337. function Clerp(a, b, t)
  338. local qa = {
  339. QuaternionFromCFrame(a)
  340. }
  341. local qb = {
  342. QuaternionFromCFrame(b)
  343. }
  344. local ax, ay, az = a.x, a.y, a.z
  345. local bx, by, bz = b.x, b.y, b.z
  346. local _t = 1 - t
  347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  348. end
  349. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  350. local frame = IT("Frame")
  351. frame.BackgroundTransparency = TRANSPARENCY
  352. frame.BorderSizePixel = BORDERSIZEPIXEL
  353. frame.Position = POSITION
  354. frame.Size = SIZE
  355. frame.BackgroundColor3 = COLOR
  356. frame.BorderColor3 = BORDERCOLOR
  357. frame.Name = NAME
  358. frame.Parent = PARENT
  359. return frame
  360. end
  361. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  362. local label = IT("TextLabel")
  363. label.BackgroundTransparency = 1
  364. label.Size = UD2(1, 0, 1, 0)
  365. label.Position = UD2(0, 0, 0, 0)
  366. label.TextColor3 = TEXTCOLOR
  367. label.TextStrokeTransparency = STROKETRANSPARENCY
  368. label.TextTransparency = TRANSPARENCY
  369. label.FontSize = TEXTFONTSIZE
  370. label.Font = TEXTFONT
  371. label.BorderSizePixel = BORDERSIZEPIXEL
  372. label.TextScaled = false
  373. label.Text = TEXT
  374. label.Name = NAME
  375. label.Parent = PARENT
  376. return label
  377. end
  378. function NoOutlines(PART)
  379. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  380. end
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382. local NEWWELD = IT(TYPE)
  383. NEWWELD.Part0 = PART0
  384. NEWWELD.Part1 = PART1
  385. NEWWELD.C0 = C0
  386. NEWWELD.C1 = C1
  387. NEWWELD.Parent = PARENT
  388. return NEWWELD
  389. end
  390. local S = IT("Sound")
  391. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  392. local NEWSOUND
  393. coroutine.resume(coroutine.create(function()
  394. NEWSOUND = S:Clone()
  395. NEWSOUND.Parent = PARENT
  396. NEWSOUND.EmitterSize = VOLUME * 3
  397. NEWSOUND.Volume = VOLUME
  398. NEWSOUND.Pitch = PITCH
  399. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  400. NEWSOUND:play()
  401. if DOESLOOP == true then
  402. NEWSOUND.Looped = true
  403. else
  404. repeat
  405. wait(1)
  406. until NEWSOUND.Playing == false
  407. NEWSOUND:remove()
  408. end
  409. end))
  410. return NEWSOUND
  411. end
  412. function CFrameFromTopBack(at, top, back)
  413. local right = top:Cross(back)
  414. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  415. end
  416. function WACKYEFFECT(Table)
  417. local TYPE = Table.EffectType or "Sphere"
  418. local SIZE = Table.Size or VT(1, 1, 1)
  419. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  420. local TRANSPARENCY = Table.Transparency or 0
  421. local ENDTRANSPARENCY = Table.Transparency2 or 1
  422. local CFRAME = Table.CFrame or Torso.CFrame
  423. local MOVEDIRECTION = Table.MoveToPos or nil
  424. local ROTATION1 = Table.RotationX or 0
  425. local ROTATION2 = Table.RotationY or 0
  426. local ROTATION3 = Table.RotationZ or 0
  427. local MATERIAL = Table.Material or "Neon"
  428. local COLOR = Table.Color or C3(1, 1, 1)
  429. local TIME = Table.Time or 45
  430. local SOUNDID = Table.SoundID or nil
  431. local SOUNDPITCH = Table.SoundPitch or nil
  432. local SOUNDVOLUME = Table.SoundVolume or nil
  433. coroutine.resume(coroutine.create(function()
  434. local PLAYSSOUND = false
  435. local SOUND
  436. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  437. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  438. PLAYSSOUND = true
  439. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  440. end
  441. EFFECT.Color = COLOR
  442. local MSH
  443. if TYPE == "Sphere" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  445. elseif TYPE == "Block" then
  446. MSH = IT("BlockMesh", EFFECT)
  447. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  448. elseif TYPE == "Wave" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  450. elseif TYPE == "Ring" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  452. elseif TYPE == "Slash" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  454. elseif TYPE == "Round Slash" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  456. elseif TYPE == "Swirl" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  458. elseif TYPE == "Skull" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  460. elseif TYPE == "Crystal" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  462. end
  463. if MSH ~= nil then
  464. local MOVESPEED
  465. if MOVEDIRECTION ~= nil then
  466. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  467. end
  468. local GROWTH = SIZE - ENDSIZE
  469. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  470. if TYPE == "Block" then
  471. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  472. else
  473. EFFECT.CFrame = CFRAME
  474. end
  475. for LOOP = 1, TIME + 1 do
  476. Swait()
  477. MSH.Scale = MSH.Scale - GROWTH / TIME
  478. if TYPE == "Wave" then
  479. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  480. end
  481. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  482. if TYPE == "Block" then
  483. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  484. else
  485. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  486. end
  487. if MOVEDIRECTION ~= nil then
  488. local ORI = EFFECT.Orientation
  489. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  490. EFFECT.Orientation = ORI
  491. end
  492. end
  493. if PLAYSSOUND == false then
  494. EFFECT:remove()
  495. else
  496. repeat
  497. Swait()
  498. until SOUND.Playing == false
  499. EFFECT:remove()
  500. end
  501. elseif PLAYSSOUND == false then
  502. EFFECT:remove()
  503. else
  504. repeat
  505. Swait()
  506. until SOUND.Playing == false
  507. EFFECT:remove()
  508. end
  509. end))
  510. end
  511. function MakeForm(PART, TYPE)
  512. if TYPE == "Cyl" then
  513. local MSH = IT("CylinderMesh", PART)
  514. elseif TYPE == "Ball" then
  515. local MSH = IT("SpecialMesh", PART)
  516. MSH.MeshType = "Sphere"
  517. elseif TYPE == "Wedge" then
  518. local MSH = IT("SpecialMesh", PART)
  519. MSH.MeshType = "Wedge"
  520. end
  521. end
  522. Debris = game:GetService("Debris")
  523. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  524. local DIRECTION = CF(StartPos, EndPos).lookVector
  525. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  526. end
  527. function turnto(position)
  528. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  529. end
  530. local DECAL = IT("Decal")
  531. function MakeRing()
  532. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  533. local MSH = IT("BlockMesh", RING)
  534. local TOP = DECAL:Clone()
  535. local BOTTOM = DECAL:Clone()
  536. TOP.Parent = RING
  537. BOTTOM.Parent = RING
  538. TOP.Face = "Top"
  539. BOTTOM.Face = "Bottom"
  540. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  541. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  542. local function REMOVE()
  543. coroutine.resume(coroutine.create(function()
  544. local SIZE = MSH.Scale.X
  545. for i = 1, 35 do
  546. Swait()
  547. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  548. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  549. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  550. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  551. end
  552. RING:remove()
  553. end))
  554. end
  555. return RING, MSH, REMOVE
  556. end
  557. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  558. local TORSO = Torso
  559. local HUM = Humanoid
  560. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  561. coroutine.wrap(function()
  562. VT = Vector3.new
  563. MRANDOM = math.random
  564. local A = TIME
  565. local B = INTENSITY
  566. local C = true
  567. local HUMANOID = Humanoid
  568. local TIMER = A or 35
  569. local SHAKE = B or 5
  570. local FADE = C or true
  571. if HUMANOID then
  572. local FADER = SHAKE / TIMER
  573. for i = 1, TIMER do
  574. wait()
  575. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  576. end
  577. HUMANOID.CameraOffset = VT(0, 0, 0)
  578. end
  579.  
  580. end)()
  581. end
  582. end
  583.  
  584. local SKILLTEXTCOLOR = C3(0, 0, 0)
  585. local SKILLFONT = "SciFi"
  586. local SKILLTEXTSIZE = 7
  587. local WING = Instance.new("Attachment")
  588. local WING1 = WING:Clone()
  589. local WING2 = WING:Clone()
  590. WING1.Parent = Torso
  591. WING2.Parent = Torso
  592. WING1.Position = VT(-1, 0.6, 1)
  593. WING2.Position = VT(1, 0.6, 1)
  594. WING1.Orientation = VT(0, 0, 0)
  595. WING2.Orientation = VT(0, 0, 0)
  596. local WINGS = {}
  597. for i = 1, 5 do
  598. local PARTICLES = script.Wing:Clone()
  599. PARTICLES.Parent = WING1
  600. PARTICLES.Enabled = true
  601. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  602. table.insert(WINGS, {
  603. PARTICLES,
  604. VT(-i * 30, 0, 25)
  605. })
  606. end
  607. for i = 1, 5 do
  608. local PARTICLES = script.Wing:Clone()
  609. PARTICLES.Parent = WING2
  610. PARTICLES.Enabled = true
  611. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  612. table.insert(WINGS, {
  613. PARTICLES,
  614. VT(i * 30, 0, 25)
  615. })
  616. end
  617.  
  618. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  619. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  620. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  621. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  622. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  623.  
  624. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  625.  
  626. Head.Color = C3(0,0,0)
  627.  
  628. local DParticles = script.Death
  629. DParticles:remove()
  630. DParticles.Name = "ArchangelDeathParticles"
  631. local BODY = {}
  632. for _, c in pairs(Character:GetDescendants()) do
  633. if c:IsA("BasePart") and c.Name ~= "Handle" then
  634. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  635. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  636. end
  637. table.insert(BODY, {
  638. c,
  639. c.Parent,
  640. c.Material,
  641. c.Color,
  642. c.Transparency
  643. })
  644. elseif c:IsA("JointInstance") then
  645. table.insert(BODY, {
  646. c,
  647. c.Parent,
  648. nil,
  649. nil,
  650. nil
  651. })
  652. end
  653. end
  654. for e = 1, #BODY do
  655. if BODY[e] ~= nil then
  656. do
  657. local STUFF = BODY[e]
  658. local PART = STUFF[1]
  659. local PARENT = STUFF[2]
  660. local MATERIAL = STUFF[3]
  661. local COLOR = STUFF[4]
  662. local TRANSPARENCY = STUFF[5]
  663. if PART.ClassName == "Part" and PART ~= RootPart then
  664. PART.Material = MATERIAL
  665. PART.Color = COLOR
  666. PART.Transparency = TRANSPARENCY
  667. end
  668. PART.AncestryChanged:Connect(function()
  669. PART.Parent = PARENT
  670. end)
  671. end
  672. end
  673. end
  674. function refit()
  675. Character.Parent = workspace
  676. for e = 1, #BODY do
  677. if BODY[e] ~= nil then
  678. local STUFF = BODY[e]
  679. local PART = STUFF[1]
  680. local PARENT = STUFF[2]
  681. local MATERIAL = STUFF[3]
  682. local COLOR = STUFF[4]
  683. local TRANSPARENCY = STUFF[5]
  684. if PART:IsA("BasePart") and PART ~= RootPart then
  685. PART.Material = MATERIAL
  686. PART.Color = COLOR
  687. PART.Transparency = TRANSPARENCY
  688. end
  689. if PART.Parent ~= PARENT then
  690. Humanoid:remove()
  691. PART.Parent = PARENT
  692. Humanoid = IT("Humanoid", Character)
  693. end
  694. end
  695. end
  696. end
  697. Humanoid.Died:connect(function()
  698. refit()
  699. end)
  700.  
  701.  
  702. local SKILLTEXTCOLOR = C3(1, 1, 1)
  703. local SKILLFONT = "Fantasy"
  704. local SKILLTEXTSIZE = 3
  705. local ATTACKS = {
  706. "Z - Holy Smite",
  707. "B - Divine Ravage",
  708. "C - Divine Earthquake",
  709. "V - Beam of Light",
  710. "X - Divine Nova"
  711. }
  712. for i = 1, #ATTACKS do
  713. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  714. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  715. SKILLTEXT.TextXAlignment = "Right"
  716. end
  717.  
  718. function ApplyAoE(POSITION, RANGE)
  719. local PARTS = {}
  720. for index, CHILD in pairs(workspace:GetDescendants()) do
  721. if CHILD.ClassName == "Model" and CHILD ~= Character then
  722. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  723. if HUM then
  724. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  725. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  726. CHILD:BreakJoints()
  727. for index, PART in pairs(CHILD:GetChildren()) do
  728. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  729. local P = DParticles:Clone()
  730. P.Parent = PART
  731. P.Enabled = true
  732. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  733. PART.Anchored = true
  734. table.insert(PARTS, {PART, P})
  735. end
  736. end
  737. end
  738. end
  739. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  740. local FOLDER = IT("Folder", CHILD)
  741. FOLDER.Name = "ewdfrfgrwefd"
  742. local P = DParticles:Clone()
  743. P.Parent = CHILD
  744. P.Enabled = true
  745. CHILD:BreakJoints()
  746. CHILD.CanCollide = false
  747. CHILD.Anchored = true
  748. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  749. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  750. table.insert(PARTS, {CHILD, P})
  751. end
  752. end
  753. coroutine.resume(coroutine.create(function()
  754. if #PARTS > 0 then
  755. for i = 1, 85 do
  756. Swait()
  757. for E = 1, #PARTS do
  758. local F = PARTS[E]
  759. local A = F[1]
  760. local B = F[2]
  761. A.Transparency = A.Transparency + 0.011764705882352941
  762. B.Rate = math.ceil(B.Rate * 1.2)
  763. for index, E in pairs(A:GetChildren()) do
  764. if E:IsA("Decal") or E:IsA("Texture") then
  765. E.Transparency = E.Transparency + 0.011764705882352941
  766. elseif E:IsA("JointInstance") then
  767. E:remove()
  768. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  769. E.Enabled = false
  770. end
  771. end
  772. end
  773. end
  774. for E = 1, #PARTS do
  775. local F = PARTS[E]
  776. local A = F[1]
  777. local B = F[2]
  778. B.Enabled = false
  779. Debris:AddItem(A, 3)
  780. end
  781. end
  782. end))
  783. end
  784. function Smite()
  785. local RING, MESH, DELET = MakeRing()
  786. local POS = Mouse.Hit.p
  787. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  788. for i = 1, 45 do
  789. Swait()
  790. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  791. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  792. end
  793. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  794. if HITFLOOR then
  795. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  796. MakeForm(BEAM, "Cyl")
  797. local DIST = (RING.Position - HITPOS).Magnitude
  798. BEAM.Size = VT(0, DIST, 0)
  799. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  800. for i = 1, 5 do
  801. WACKYEFFECT({
  802. EffectType = "Wave",
  803. Size = VT(25, 0, 25),
  804. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  805. Transparency = 0,
  806. Transparency2 = 1,
  807. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  808. MoveToPos = nil,
  809. RotationX = 0,
  810. RotationY = 3,
  811. RotationZ = 0,
  812. Material = "Neon",
  813. Color = C3(1, 1, 1),
  814. SoundID = nil,
  815. SoundPitch = nil,
  816. SoundVolume = nil
  817. })
  818. WACKYEFFECT({
  819. EffectType = "Round Slash",
  820. Size = VT(3, 0, 3) / 13,
  821. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  822. Transparency = 0,
  823. Transparency2 = 1,
  824. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  825. MoveToPos = nil,
  826. RotationX = 0,
  827. RotationY = 0,
  828. RotationZ = 0,
  829. Material = "Neon",
  830. Color = C3(1, 1, 1),
  831. SoundID = nil,
  832. SoundPitch = nil,
  833. SoundVolume = nil
  834. })
  835. WACKYEFFECT({
  836. Time = 35,
  837. EffectType = "Sphere",
  838. Size = VT(22, 22, 22),
  839. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  840. Transparency = 0,
  841. Transparency2 = 1,
  842. CFrame = CF(HITPOS),
  843. MoveToPos = nil,
  844. RotationX = 0,
  845. RotationY = 0,
  846. RotationZ = 0,
  847. Material = "Neon",
  848. Color = C3(1, 1, 1),
  849. SoundID = 459523898,
  850. SoundPitch = MRANDOM(9, 12) / 10,
  851. SoundVolume = 10
  852. })
  853. end
  854. SHAKECAM(HITPOS, 100, 8, 15)
  855. ApplyAoE(HITPOS, 50)
  856. for i = 1, 25 do
  857. Swait()
  858. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  859. BEAM.Transparency = BEAM.Transparency + 0.04
  860. end
  861. BEAM:remove()
  862. end
  863. wait(0.2)
  864. DELET()
  865. end
  866. function Ravage()
  867. ATTACK = true
  868. Rooted = false
  869. local RING, MESH, DELET = MakeRing()
  870. RING.Anchored = false
  871. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  872. local WELD = weldBetween(RightArm, RING)
  873. local GYRO = IT("BodyGyro", RootPart)
  874. GYRO.D = 20
  875. GYRO.P = 4000
  876. GYRO.MaxTorque = VT(0, 40000, 0)
  877. coroutine.resume(coroutine.create(function()
  878. repeat
  879. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. until ATTACK == false
  888. GYRO:remove()
  889. end))
  890. CreateSound(459523787, RING, 8, 1, false)
  891. for i = 1, 45 do
  892. Swait()
  893. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  894. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  895. end
  896. wait(0.3)
  897. repeat
  898. for i = 1, 25 do
  899. Swait()
  900. WACKYEFFECT({
  901. Time = 15,
  902. EffectType = "Sphere",
  903. Size = VT(4, 4, 4),
  904. Size2 = VT(0, 0, 0),
  905. Transparency = 1,
  906. Transparency2 = 0,
  907. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  908. MoveToPos = RING.Position,
  909. RotationX = 0,
  910. RotationY = 0,
  911. RotationZ = 0,
  912. Material = "Neon",
  913. Color = C3(1, 1, 1),
  914. SoundID = nil,
  915. SoundPitch = nil,
  916. SoundVolume = nil
  917. })
  918. end
  919. WACKYEFFECT({
  920. Time = 35,
  921. EffectType = "Sphere",
  922. Size = VT(25, 2, 25),
  923. Size2 = VT(35, 5, 35),
  924. Transparency = 0,
  925. Transparency2 = 1,
  926. CFrame = RING.CFrame,
  927. MoveToPos = nil,
  928. RotationX = 0,
  929. RotationY = 0,
  930. RotationZ = 0,
  931. Material = "Neon",
  932. Color = C3(1, 1, 1),
  933. SoundID = 459523898,
  934. SoundPitch = MRANDOM(9, 12) / 10,
  935. SoundVolume = 10
  936. })
  937. coroutine.resume(coroutine.create(function()
  938. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  939. MakeForm(PROJECTILE, "Ball")
  940. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  941. local FIRE = script.Flames:Clone()
  942. FIRE.Parent = PROJECTILE
  943. FIRE.Enabled = true
  944. local SPEED = -0.2
  945. for i = 1, 1000 do
  946. Swait()
  947. SPEED = SPEED - 0.01
  948. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  949. if HIT then
  950. do
  951. local POS = PROJECTILE.Position
  952. ApplyAoE(POS, 100)
  953. SHAKECAM(POS, 150, 12, 15)
  954. coroutine.resume(coroutine.create(function()
  955. for i = 1, 5 do
  956. Swait()
  957. WACKYEFFECT({
  958. Time = 85,
  959. EffectType = "Wave",
  960. Size = VT(25, 0, 25),
  961. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  962. Transparency = 0,
  963. Transparency2 = 1,
  964. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  965. MoveToPos = nil,
  966. RotationX = 0,
  967. RotationY = 3,
  968. RotationZ = 0,
  969. Material = "Neon",
  970. Color = C3(1, 1, 1),
  971. SoundID = nil,
  972. SoundPitch = nil,
  973. SoundVolume = nil
  974. })
  975. WACKYEFFECT({
  976. Time = 85,
  977. EffectType = "Round Slash",
  978. Size = VT(3, 0, 3) / 13,
  979. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  980. Transparency = 0,
  981. Transparency2 = 1,
  982. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  983. MoveToPos = nil,
  984. RotationX = 0,
  985. RotationY = 0,
  986. RotationZ = 0,
  987. Material = "Neon",
  988. Color = C3(1, 1, 1),
  989. SoundID = nil,
  990. SoundPitch = nil,
  991. SoundVolume = nil
  992. })
  993. WACKYEFFECT({
  994. Time = 75,
  995. EffectType = "Sphere",
  996. Size = VT(22, 22, 22),
  997. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  998. Transparency = 0,
  999. Transparency2 = 1,
  1000. CFrame = CF(POS),
  1001. MoveToPos = nil,
  1002. RotationX = 0,
  1003. RotationY = 0,
  1004. RotationZ = 0,
  1005. Material = "Neon",
  1006. Color = C3(1, 1, 1),
  1007. SoundID = 533636431,
  1008. SoundPitch = MRANDOM(9, 12) / 10,
  1009. SoundVolume = 10
  1010. })
  1011. end
  1012. end))
  1013. break
  1014. end
  1015. else
  1016. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1017. for index, CHILD in pairs(workspace:GetDescendants()) do
  1018. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1019. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1020. if HUM then
  1021. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1022. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1023. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end
  1029. end
  1030. FIRE.Enabled = false
  1031. PROJECTILE.Transparency = 1
  1032. Debris:AddItem(PROJECTILE, 5)
  1033. end))
  1034. until KEYHOLD == false
  1035. wait(0.1)
  1036. RING.Anchored = true
  1037. WELD:remove()
  1038. DELET()
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042. function Earthquake()
  1043. ATTACK = true
  1044. Rooted = true
  1045. local GYRO = IT("BodyGyro", RootPart)
  1046. GYRO.D = 20
  1047. GYRO.P = 4000
  1048. GYRO.MaxTorque = VT(0, 40000, 0)
  1049. local RING, MESH, DELET = MakeRing()
  1050. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1051. RING.CFrame = CF(HITPOS)
  1052. for i = 0, 0.6, 0.1 / Animation_Speed do
  1053. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1054. Swait()
  1055. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1056. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. end
  1064. local BLASTS = {468991944, 468991990}
  1065. coroutine.resume(coroutine.create(function()
  1066. local CFRAME = RootPart.CFrame
  1067. for i = 1, 100 do
  1068. CFRAME = CFRAME * CF(0, 0, -35)
  1069. do
  1070. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1071. if HITFLOOR then
  1072. Swait()
  1073. do
  1074. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1075. coroutine.resume(coroutine.create(function()
  1076. local RING, MESH, DELET = MakeRing()
  1077. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1078. for i = 1, 25 do
  1079. Swait()
  1080. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1081. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1082. end
  1083. ApplyAoE(RING.Position, 65)
  1084. SHAKECAM(RING.Position, 80, 12, 15)
  1085. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1086. WACKYEFFECT({
  1087. Time = 25,
  1088. EffectType = "Sphere",
  1089. Size = VT(22, 22, 22),
  1090. Size2 = VT(85, 85, 85),
  1091. Transparency = 0,
  1092. Transparency2 = 1,
  1093. CFrame = CF(RING.Position),
  1094. MoveToPos = nil,
  1095. RotationX = 0,
  1096. RotationY = 0,
  1097. RotationZ = 0,
  1098. Material = "Neon",
  1099. Color = C3(1, 1, 1),
  1100. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1101. SoundPitch = MRANDOM(9, 12) / 10,
  1102. SoundVolume = 10
  1103. })
  1104. for e = 1, 3 do
  1105. WACKYEFFECT({
  1106. EffectType = "Wave",
  1107. Size = VT(25, 0, 25),
  1108. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1109. Transparency = 0,
  1110. Transparency2 = 1,
  1111. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1112. MoveToPos = nil,
  1113. RotationX = 0,
  1114. RotationY = 3,
  1115. RotationZ = 0,
  1116. Material = "Neon",
  1117. Color = C3(1, 1, 1),
  1118. SoundID = nil,
  1119. SoundPitch = nil,
  1120. SoundVolume = nil
  1121. })
  1122. WACKYEFFECT({
  1123. Time = 35,
  1124. EffectType = "Sphere",
  1125. Size = VT(22, 45, 22),
  1126. Size2 = VT(25, 45 + e * 75, 25),
  1127. Transparency = 0,
  1128. Transparency2 = 1,
  1129. CFrame = CF(RING.Position) * TURN,
  1130. MoveToPos = nil,
  1131. RotationX = 0,
  1132. RotationY = 0,
  1133. RotationZ = 0,
  1134. Material = "Neon",
  1135. Color = C3(1, 1, 1),
  1136. SoundID = nil,
  1137. SoundPitch = MRANDOM(9, 12) / 10,
  1138. SoundVolume = 10
  1139. })
  1140. end
  1141. wait(0.3)
  1142. DELET()
  1143. end))
  1144. end
  1145. end
  1146. end
  1147. end
  1148. end))
  1149. Rooted = false
  1150. for i = 0, 0.2, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. end
  1159. DELET()
  1160. GYRO:remove()
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164. function Beam()
  1165. ATTACK = true
  1166. Rooted = false
  1167. local GYRO = IT("BodyGyro", RootPart)
  1168. GYRO.D = 20
  1169. GYRO.P = 4000
  1170. GYRO.MaxTorque = VT(0, 40000, 0)
  1171. local RING, MESH, DELET = MakeRing()
  1172. local POS = RootPart.Position + VT(0, 25, 0)
  1173. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1174. CreateSound(459523787, RING, 8, 1, false)
  1175. local BLASTS = {468991944, 468991990}
  1176. coroutine.resume(coroutine.create(function()
  1177. local E = 0
  1178. repeat
  1179. E = E + 5
  1180. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1181. Swait()
  1182. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. until ATTACK == false
  1190. GYRO:remove()
  1191. DELET()
  1192. end))
  1193. for i = 1, 50 do
  1194. Swait()
  1195. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1196. end
  1197. for i = 1, 25 do
  1198. Swait()
  1199. WACKYEFFECT({
  1200. Time = 15,
  1201. EffectType = "Sphere",
  1202. Size = VT(4, 4, 4),
  1203. Size2 = VT(0, 0, 0),
  1204. Transparency = 1,
  1205. Transparency2 = 0,
  1206. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1207. MoveToPos = RING.Position,
  1208. RotationX = 0,
  1209. RotationY = 0,
  1210. RotationZ = 0,
  1211. Material = "Neon",
  1212. Color = C3(1, 1, 1),
  1213. SoundID = nil,
  1214. SoundPitch = nil,
  1215. SoundVolume = nil
  1216. })
  1217. end
  1218. local LOOP = 0
  1219. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1220. MakeForm(BEAM, "Cyl")
  1221. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1222. repeat
  1223. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1224. if DISTANCE < 2000 then
  1225. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1226. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1227. ApplyAoE(Mouse.Hit.p, 35)
  1228. WACKYEFFECT({
  1229. Time = 35,
  1230. EffectType = "Sphere",
  1231. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1232. Size2 = VT(5, 75, 5),
  1233. Transparency = 0,
  1234. Transparency2 = 1,
  1235. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1236. MoveToPos = nil,
  1237. RotationX = 0,
  1238. RotationY = 0,
  1239. RotationZ = 0,
  1240. Material = "Neon",
  1241. Color = C3(1, 1, 1),
  1242. SoundID = nil,
  1243. SoundPitch = MRANDOM(9, 12) / 10,
  1244. SoundVolume = 10
  1245. })
  1246. Swait()
  1247. LOOP = LOOP + 1
  1248. end
  1249. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1250. coroutine.resume(coroutine.create(function()
  1251. for i = 1, 15 do
  1252. Swait()
  1253. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1254. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1255. end
  1256. BEAM:remove()
  1257. end))
  1258. ATTACK = true
  1259. Rooted = false
  1260. end
  1261. function Nuke()
  1262. ATTACK = true
  1263. Rooted = true
  1264. local CHARGE = false
  1265. local BLASTS = {468991944, 468991990}
  1266. coroutine.resume(coroutine.create(function()
  1267. repeat
  1268. Swait()
  1269. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1275. until CHARGE == true
  1276. for i = 0, 0.4, 0.1 / Animation_Speed do
  1277. Swait()
  1278. WACKYEFFECT({
  1279. Time = 15,
  1280. EffectType = "Sphere",
  1281. Size = VT(60, 60, 60),
  1282. Size2 = VT(0, 0, 0),
  1283. Transparency = 1,
  1284. Transparency2 = 0.7,
  1285. CFrame = CF(RootPart.Position),
  1286. MoveToPos = nil,
  1287. RotationX = 0,
  1288. RotationY = 0,
  1289. RotationZ = 0,
  1290. Material = "Neon",
  1291. Color = C3(1, 1, 1),
  1292. SoundID = nil,
  1293. SoundPitch = nil,
  1294. SoundVolume = nil
  1295. })
  1296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. end
  1303. coroutine.resume(coroutine.create(function()
  1304. local POS = RootPart.Position
  1305. wait(0.2)
  1306. for i = 1, 5 do
  1307. WACKYEFFECT({
  1308. Time = 65,
  1309. EffectType = "Sphere",
  1310. Size = VT(2, 2, 2),
  1311. Size2 = VT(0, 0, 500),
  1312. Transparency = 1,
  1313. Transparency2 = 0,
  1314. CFrame = CF(POS),
  1315. MoveToPos = nil,
  1316. RotationX = MRANDOM(-2, 2),
  1317. RotationY = MRANDOM(-12, 12),
  1318. RotationZ = MRANDOM(-2, 2),
  1319. Material = "Neon",
  1320. Color = C3(1, 1, 1),
  1321. SoundID = nil,
  1322. SoundPitch = nil,
  1323. SoundVolume = nil
  1324. })
  1325. end
  1326. wait(1)
  1327. SHAKECAM(POS, 9999999999, 25, 25)
  1328. ApplyAoE(POS, 450)
  1329. WACKYEFFECT({
  1330. Time = 85,
  1331. EffectType = "Sphere",
  1332. Size = VT(120, 120, 120),
  1333. Size2 = VT(350, 350, 350),
  1334. Transparency = 0,
  1335. Transparency2 = 1,
  1336. CFrame = CF(POS),
  1337. MoveToPos = nil,
  1338. RotationX = 0,
  1339. RotationY = 0,
  1340. RotationZ = 0,
  1341. Material = "Neon",
  1342. Color = C3(1, 1, 1),
  1343. SoundID = nil,
  1344. SoundPitch = 1,
  1345. SoundVolume = 10
  1346. })
  1347. for i = 1, 20 do
  1348. WACKYEFFECT({
  1349. Time = 85,
  1350. EffectType = "Sphere",
  1351. Size = VT(120, 120, 120),
  1352. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1353. Transparency = 0.8,
  1354. Transparency2 = 1,
  1355. CFrame = CF(POS),
  1356. MoveToPos = nil,
  1357. RotationX = 0,
  1358. RotationY = 0,
  1359. RotationZ = 0,
  1360. Material = "Neon",
  1361. Color = C3(1, 1, 1),
  1362. SoundID = nil,
  1363. SoundPitch = 1,
  1364. SoundVolume = 10
  1365. })
  1366. WACKYEFFECT({
  1367. Time = 100,
  1368. EffectType = "Wave",
  1369. Size = VT(25, 2, 25),
  1370. Size2 = VT(400, 0, 400) * 1.2,
  1371. Transparency = 0,
  1372. Transparency2 = 1,
  1373. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1374. MoveToPos = nil,
  1375. RotationX = 0,
  1376. RotationY = 0,
  1377. RotationZ = 0,
  1378. Material = "Neon",
  1379. Color = C3(1, 1, 1),
  1380. SoundID = nil,
  1381. SoundPitch = nil,
  1382. SoundVolume = nil
  1383. })
  1384. end
  1385. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1386. for i = 1, 5 do
  1387. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1388. WACKYEFFECT({
  1389. Time = 120,
  1390. EffectType = "Wave",
  1391. Size = VT(150, 2, 150),
  1392. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1393. Transparency = 0,
  1394. Transparency2 = 1,
  1395. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1396. MoveToPos = nil,
  1397. RotationX = 0,
  1398. RotationY = 0,
  1399. RotationZ = 0,
  1400. Material = "Neon",
  1401. Color = C3(255, 0, 0),
  1402. SoundID = nil,
  1403. SoundPitch = nil,
  1404. SoundVolume = nil
  1405. })
  1406. end
  1407. end))
  1408. for i = 0, 1, 0.1 / Animation_Speed do
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. end
  1417. ATTACK = false
  1418. Rooted = false
  1419. end))
  1420. for i = 1, 30 do
  1421. wait(0.01)
  1422. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1423. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1424. if HITFLOOR then
  1425. ApplyAoE(HITPOS, 65)
  1426. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1427. WACKYEFFECT({
  1428. Time = 25,
  1429. EffectType = "Sphere",
  1430. Size = VT(22, 22, 22),
  1431. Size2 = VT(85, 85, 85),
  1432. Transparency = 0,
  1433. Transparency2 = 1,
  1434. CFrame = CF(HITPOS),
  1435. MoveToPos = nil,
  1436. RotationX = 0,
  1437. RotationY = 0,
  1438. RotationZ = 0,
  1439. Material = "Neon",
  1440. Color = C3(1, 1, 1),
  1441. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1442. SoundPitch = MRANDOM(9, 12) / 10,
  1443. SoundVolume = 10
  1444. })
  1445. for e = 1, 3 do
  1446. WACKYEFFECT({
  1447. EffectType = "Wave",
  1448. Size = VT(25, 0, 25),
  1449. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1450. Transparency = 0,
  1451. Transparency2 = 1,
  1452. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1453. MoveToPos = nil,
  1454. RotationX = 0,
  1455. RotationY = 3,
  1456. RotationZ = 0,
  1457. Material = "Neon",
  1458. Color = C3(1, 1, 1),
  1459. SoundID = nil,
  1460. SoundPitch = nil,
  1461. SoundVolume = nil
  1462. })
  1463. WACKYEFFECT({
  1464. Time = 35,
  1465. EffectType = "Sphere",
  1466. Size = VT(22, 45, 22),
  1467. Size2 = VT(25, 45 + e * 75, 25),
  1468. Transparency = 0,
  1469. Transparency2 = 1,
  1470. CFrame = CF(HITPOS) * TURN,
  1471. MoveToPos = nil,
  1472. RotationX = 0,
  1473. RotationY = 0,
  1474. RotationZ = 0,
  1475. Material = "Neon",
  1476. Color = C3(1, 1, 1),
  1477. SoundID = nil,
  1478. SoundPitch = MRANDOM(9, 12) / 10,
  1479. SoundVolume = 10
  1480. })
  1481. end
  1482. end
  1483. end
  1484. CHARGE = true
  1485. end
  1486. function MouseDown(Mouse)
  1487. if ATTACK == false then
  1488. end
  1489. end
  1490. function MouseUp(Mouse)
  1491. HOLD = false
  1492. end
  1493. function KeyDown(Key)
  1494. KEYHOLD = true
  1495. if Key == "z" and ATTACK == false then
  1496. Smite()
  1497. end
  1498. if Key == "b" and ATTACK == false then
  1499. Ravage()
  1500. end
  1501. if Key == "c" and ATTACK == false then
  1502. Earthquake()
  1503. end
  1504. if Key == "v" and ATTACK == false then
  1505. Beam()
  1506. end
  1507. if Key == "x" and ATTACK == false then
  1508. Nuke()
  1509. end
  1510. end
  1511. function KeyUp(Key)
  1512. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1513. KEYHOLD = false
  1514. end
  1515. end
  1516. Mouse.Button1Down:connect(function(NEWKEY)
  1517. MouseDown(NEWKEY)
  1518. end)
  1519. Mouse.Button1Up:connect(function(NEWKEY)
  1520. MouseUp(NEWKEY)
  1521. end)
  1522. Mouse.KeyDown:connect(function(NEWKEY)
  1523. KeyDown(NEWKEY)
  1524. end)
  1525. Mouse.KeyUp:connect(function(NEWKEY)
  1526. KeyUp(NEWKEY)
  1527. end)
  1528. function unanchor()
  1529. for _, c in pairs(Character:GetChildren()) do
  1530. if c:IsA("BasePart") and c ~= RootPart then
  1531. c.Anchored = false
  1532. end
  1533. end
  1534. if UNANCHOR == true then
  1535. RootPart.Anchored = false
  1536. else
  1537. RootPart.Anchored = true
  1538. end
  1539. end
  1540. Humanoid.Changed:connect(function(Jump)
  1541. if Jump == "Jump" and Disable_Jump == true then
  1542. Humanoid.Jump = false
  1543. end
  1544. end)
  1545. while true do
  1546. Swait()
  1547. Humanoid.HipHeight = 7
  1548. script.Parent = WEAPONGUI
  1549. ANIMATE.Parent = nil
  1550. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1551. v:Stop()
  1552. end
  1553. SINE = SINE + CHANGE / 2
  1554. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1555. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1556. if ATTACK == false then
  1557. if TORSOVELOCITY < 1 then
  1558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. elseif TORSOVELOCITY > 1 then
  1565. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. end
  1572. end
  1573. for WING = 1, #WINGS do
  1574. local STUFF = WINGS[WING]
  1575. local FEATHERS = STUFF[1]
  1576. local ACCEL = STUFF[2]
  1577. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1578. end
  1579. unanchor()
  1580. Humanoid.MaxHealth = 3000000000000
  1581. Humanoid.Health = 3000000000000000
  1582. if Rooted == false then
  1583. Disable_Jump = false
  1584. Humanoid.WalkSpeed = Speed
  1585. elseif Rooted == true then
  1586. Disable_Jump = true
  1587. Humanoid.WalkSpeed = 0
  1588. end
  1589. for _, c in pairs(Character:GetChildren()) do
  1590. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1591. local hand = c:FindFirstChild'Handle'
  1592. if(hand)then
  1593. hand.Parent = Character
  1594. weldBetween(hand,Head)
  1595. end
  1596. c:destroy()
  1597. end
  1598. end
  1599. sick.Playing = true
  1600. sick.SoundId = "rbxassetid://1073318933"
  1601. sick.Looped = true
  1602. sick.Pitch = 1
  1603. sick.Volume = 3
  1604. if sick.Parent ~= Character then
  1605. sick = IT("Sound", Character)
  1606. end
  1607. Head.Color = C3(0,0,0)
  1608. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1609. ApplyAoE(Torso.Position, 12)
  1610. refit()
  1611. end
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