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ArcDesLHK

Superlight Vikings

Jul 5th, 2023 (edited)
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  1. Superlight Vikings Bergelm
  2. Level 10 WATER Fiend/Effect
  3. 3000/3000
  4. You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase, you can Normal Summon 1 "Superlight Vikings" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY: You can target 1 Rank 10 Fiend Xyz Monster you control; detach 1 material from it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use this effect of "Superlight Vikings Bergelm" once per turn.
  5.  
  6. Superlight Vikings Egir
  7. Level 10 WATER Fiend/Effect
  8. 2600/2900
  9. You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase, you can Normal Summon 1 "Superlight Vikings" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY: You can target 1 Rank 10 Fiend Xyz Monster you control; attach this card to it as material. You can only use this effect of "Superlight Vikings Egir" once per turn.
  10.  
  11. Superlight Vikings Kari
  12. Level 10 WIND Fiend/Effect
  13. 2300/3000
  14. You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase, you can Normal Summon 1 "Superlight Vikings" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Superlight Vikings Kari" once per turn.
  15.  
  16. Superlight Vikings Surt
  17. Level 10 FIRE Fiend/Effect
  18. 2200/2600
  19. You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase, you can Normal Summon 1 "Superlight Vikings" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon 1 "Superlight Vikings" monster from your hand or Deck, except "Superlight Vikings Surt". You can only use this effect of "Superlight Vikings Surt" once per turn.
  20.  
  21. Superlight Vikings Thriv
  22. Level 10 EARTH Fiend/Effect
  23. 2800/2100
  24. You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase, you can Normal Summon 1 "Superlight Vikings" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can add 1 "Superlight Vikings" card from your Deck to your hand, except "Superlight Vikings Thriv". You can only use this effect of "Superlight Vikings Thriv" once per turn.
  25.  
  26. Superlight Vikings Thrudge
  27. Level 10 WATER Fiend/Effect
  28. 2200/2700
  29. You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase, you can Normal Summon 1 "Superlight Vikings" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control a "Superlight Vikings" Xyz Monster and this card is in your GY: You can target 1 "Superlight Vikings" monster in your GY, except "Superlight Vikings Thrudge"; if both are still in your GY, Special Summon either that card or this card, and if you do, attach the other to 1 Xyz Monster you control as material. You can only use this effect of "Superlight Vikings Thrudge" once per turn.
  30.  
  31. Superlight Vikings Nemesis Ymir
  32. Rank 10 WATER Fiend/Xyz/Effect
  33. 3500/3000
  34. 2+ Level 10 monsters
  35. You can detach any number of materials from this card, then target that many cards on the field; destroy them, and if you do, if you detached a "Superlight Vikings" card(s) this way, banish the destroyed card instead of being sent to the GY. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Superlight Vikings Nemesis Ymir" once per turn.
  36.  
  37. Superlight Vikings Genesis Freyja
  38. Rank 10 LIGHT Fairy/Xyz/Effect
  39. 3000/3500
  40. 2+ Level 10 monsters
  41. You can detach any number of materials from this card, then target 1 face-up monster your opponent controls; until the end of this turn, it loses 1000 ATK for each material detached, and if you do, if you detached a "Superlight Vikings" card(s) this way, this card gains that much ATK. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can gain LP equal to that monster's original ATK. You can only use each effect of "Superlight Vikings Genesis Freyja" once per turn.
  42.  
  43. Superlight Vikings Gleipnyr
  44. Link-1 EARTH Fairy/Link/Effect
  45. 2000/B
  46. 1 Level 10 "Superlight Vikings" monster
  47. Cannot be used as Link Material. If this card is Link Summoned: You can add 1 "Entrance to Einherjar" from your Deck to your hand. You can target 1 "Superlight Vikings" Xyz Monster you control; attach this card to it as material, and if you do, inflict 1000 damage to your opponent. You can only use each effect of "Superlight Vikings Gleipnyr" once per turn.
  48.  
  49. Entrance to Einherjar
  50. Normal Spell
  51. Target 1 Level 10 "Superlight Vikings" monster in your GY; Special Summon it. If a "Superlight Vikings" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead, and if you do, if you control a "Superlight Vikings" Xyz Monster, attach this card to 1 "Superlight Vikings" Xyz Monster you control as material.
  52.  
  53. Superlight Vikings Draupnir
  54. Equip Spell
  55. Equip only to a "Superlight Vikings" monster you control. You can only control 1 "Superlight Vikings Draupnir". Negate the effect of your opponent's first Spell Card or effect that resolves each turn, and if you do, if this card is equipped to an Xyz Monster, attach that card to the equipped monster as material.
  56.  
  57. Superlight Vikings Laevateinn
  58. Equip Spell
  59. Equip only to a "Superlight Vikings" monster you control. You can only control 1 "Superlight Vikings Laevateinn". Negate the effect of your opponent's first Trap Card or effect that resolves each turn, and if you do, if this card is equipped to an Xyz Monster, attach that card to the equipped monster as material.
  60.  
  61. Superlight Vikings Gungnir
  62. Equip Spell
  63. Equip only to a "Superlight Vikings" monster you control. You can only control 1 "Superlight Vikings Gungnir". Negate the effect of your opponent's first monster effect that resolves each turn, and if you do, if this card is equipped to an Xyz Monster, attach that card to the equipped monster as material.
  64.  
  65. Superlight Vikings Guard
  66. Continuous Trap
  67. Your opponent cannot target "Superlight Vikings" Xyz Monsters you control with card effects. You can target 1 Xyz Monster you control; detach 1 material from it, and if you do, add 1 "Superlight Vikings" monster or 1 "Superlight Vikings" Spell from your Deck to your hand. You can only use this effect of "Superlight Vikings Guard" once per turn.
  68.  
  69. Superlight Vikings Strike
  70. Counter Trap
  71. When a Spell/Trap Card, or monster effect, is activated while you control a "Superlight Vikings" Xyz Monster: Negate the activation, and if you do, destroy that card, then, if you control "Superlight Vikings Nemesis Ymir", inflict damage to your opponent equal to its original ATK. You can only activate 1 "Superlight Vikings Strike" per turn.
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