Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- D GameMode changed from Normal to Normal
- D ProfileManager Start Crop Timer
- D isAppInstalledResult = False
- D isIntalled = False
- D isAppInstalledResult = True
- D isIntalled = True
- D isAppInstalledResult = False
- D isIntalled = True
- D {"logType":"Exception","message":"NullReferenceException: Object reference not set to an instance of an object.","stackTrace":"SocialInterface.GetFri
- end (System.String friendId) (at <00000000000000000000000000000000>:0)\nLikeFX.SetParameters (UnityEngine.Vector3 slotPosition, System.String friendI
- d) (at <00000000000000000000000000000000>:0)\nGameControllerN.set_GameMode (GameMode value) (at <00000000000000000000000000000000>:0)\nBanjoEndWindow
- .OnHide () (at <00000000000000000000000000000000>:0)\nWindowsController.Hide (System.Type typeWindow) (at <00000000000000000000000000000000>:0)\nUnit
- yEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObj
- ect target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000
- 000000000000000000>:0)\nUnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, Sys
- tem.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.StandaloneInputModule.ProcessTouchE
- vents () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:
- 0)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- E NullReferenceException: Object reference not set to an instance of an object.
- E at SocialInterface.GetFriend (System.String friendId) [0x00000] in <00000000000000000000000000000000>:0
- E at LikeFX.SetParameters (UnityEngine.Vector3 slotPosition, System.String friendId) [0x00000] in <00000000000000000000000000000000>:0
- E at GameControllerN.set_GameMode (GameMode value) [0x00000] in <00000000000000000000000000000000>:0
- E at BanjoEndWindow.OnHide () [0x00000] in <00000000000000000000000000000000>:0
- E at WindowsController.Hide (System.Type typeWindow) [0x00000] in <00000000000000000000000000000000>:0
- E at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- E at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.
- EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- E at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouc
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement