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- ---what is "wait" on roblox lua code----------------this one so easy and basic just use this code for example you use print("hello") but you put wait(3) instead of instantly print is will make you have to wait for print or script you write to active
- ---what is "local UIS = game.UserInputService"-----
- In Roblox Lua scripting, the line `local UIS = game.UserInputService` assigns the UserInputService to a local variable named `UIS`.
- The UserInputService is a service provided by Roblox that allows scripts to capture and respond to various types of user input, such as keyboard presses, mouse movements, and touch gestures.
- By assigning `game.UserInputService` to a local variable `UIS`, you can use the `UIS` variable to access the functionality provided by the UserInputService throughout your script, without needing to repeatedly reference `game.UserInputService`. This can make your code cleaner and more efficient.
- ---what is "children" code in roblox Lua?----------
- In Roblox Lua scripting, "children" refers to the objects that are contained within another object, typically referred to as the parent object.
- For example, if you have a part called "Base" and you have several smaller parts attached to it as children, you can access those smaller parts by using the GetChildren() method on the "Base" part. This method returns a list of all the direct children of the specified object.
- Here the example:
- local base = game.Workspace.Base -- Assuming "Base" is a part in the Workspace
- local children = base:GetChildren()
- for _, child in ipairs(children) do
- print("Child name:", child.Name)
- end
- Question:can you put a Script into object you access?
- Yes, you can attach scripts to objects in Roblox, including both parent and child objects. This allows you to add custom behaviors and functionality to those objects.
- For example, you can attach a LocalScript to a part that runs code on the client side, or a Script to a part that runs code on the server side. You can also attach scripts to other types of objects, such as models, folders, or GUI elements.
- For example you got access to shotgun in prison life then modify it by writing a script that make shotgun Zero recoil or this method could be used for aimbot
- ---what is "<" symbol on roblox Lua code-----------
- In Roblox Lua scripting, the `<` symbol is used as the less than comparison operator. It is used to compare if one value is less than another value.
- For example:
- ```lua
- local a = 5
- local b = 10
- if a < b then
- print("a is less than b")
- else
- print("a is not less than b")
- end
- ```
- This code would print "a is less than b" because 5 is less than 10. You could use it for lot of script
- ---this type of underscore symbol _, and this _ used for?------------------------------------------
- In Lua, including Roblox Lua scripting, the underscore `_` is often used as a placeholder variable name when you don't need to use the value of that variable. It's a convention to indicate that the value of the variable is not important or not used in the current context.
- For example, in a `for` loop where you only need the index and not the value:
- ```lua
- local myTable = {1, 2, 3, 4, 5}
- for _, index in ipairs(myTable) do
- print(index) -- Here, we only need the index, not the value
- end
- ```
- In this loop, `_` is used to indicate that we're not using the value of the current element in `myTable`, only its index. This is just a convention, and you could use any variable name instead of `_`, but using `_` makes it clear that the value is not being used. Maybe this thing doesn't matter for exploit anyway just learn it
- ----what is the ~= do in roblox?-------------------
- In Roblox Lua scripting, the `~=` operator is used to check if two values are not equal to each other. It's the "not equal" operator.
- For example:
- ```lua
- local a = 5
- local b = 10
- if a ~= b then
- print("a is not equal to b")
- else
- print("a is equal to b")
- end
- ```
- This code would print "a is not equal to b" because 5 is not equal to 10.
- Question:how about the script versions
- ChatGPT answer:
- Apologies for the confusion. In Lua scripting, including Roblox Lua, the `~=`, pronounced "not equal," operator can be used to compare any types of values, not just numbers.
- Here's an example using strings:
- ```lua
- local str1 = "hello"
- local str2 = "world"
- if str1 ~= str2 then
- print("The strings are not equal")
- else
- print("The strings are equal")
- end
- ```
- In this case, the script would print "The strings are not equal" because "hello" is not equal to "world".
- You can also use `~=` to compare other types of values, such as tables, booleans, and userdata. If the values are not the same, the expression evaluates to true, otherwise, it evaluates to false.
- Question:how about the "for I,v in ipairs" script version
- ChatGPT answer:
- local myTable = {"apple", "banana", "orange"}
- for i, v in ipairs(myTable) do
- print("Index:", i, "Value:", v)
- end
- ---or else you could use other thing than just banana or apple orange or print basically just say it easy is you can write script instead of it lol
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