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- for i, v in pairs(game:GetService("CoreGui"):GetChildren()) do
- if v.Name == "ui" then
- v:Destroy()
- end
- end
- local UI = loadstring(game:HttpGetAsync("https://pastebin.com/raw/QAwr1iuM"))()
- local window = UI:Window("By kipr987")
- local nif = UI:Notification("Welcome to", game:GetService("Players").LocalPlayer.Name, "Okay!")
- local kill = window:Tab("Kill All")
- local hitbox = window:Tab("Hitbox")
- local esp = window:Tab("Esp")
- local player = window:Tab("LocalPlayer")
- local setting = window:Tab("Setting")
- setting:Label("Gui Open/Close [H]")
- game:GetService("UserInputService").InputBegan:Connect(function(key, event)
- if event then return end
- pcall(function()
- if key.KeyCode == Enum.KeyCode.H then
- if game:GetService("CoreGui").ui.Enabled == false then
- game:GetService("CoreGui").ui.Enabled = true
- else
- game:GetService("CoreGui").ui.Enabled = false
- end
- end
- end)
- end)
- _G.torso = false
- _G.head = false
- _G.hitSize = 5
- _G.Kill = false
- kill:Toggle("Kill All", false, function(value)
- _G.Kill = value
- print(_G.Kill)
- end)
- kill:Label("Equiped pistol for Kill All")
- spawn(function()
- game:GetService("RunService").RenderStepped:Connect(function()
- if _G.Kill == false then return end
- pcall(function()
- for i, v in pairs(workspace:GetChildren()) do
- if v:FindFirstChild("HumanoidRootPart") then
- local args = {
- [1] = Vector3.new(15,4,8),
- [2] = Vector3.new(0,0,0),
- [3] = v.HumanoidRootPart,
- [4] = game:GetService("Players").LocalPlayer.Character.RightFoot.Position
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Shoot"):FireServer(unpack(args))
- end
- end
- end)
- end)
- end)
- hitbox:Toggle("Torso", false, function(value)
- _G.torso = value
- end)
- hitbox:Toggle("Head", false, function(value)
- _G.head = value
- end)
- hitbox:Slider("Size", 0, 50, 5, function(value)
- _G.hitSize = value
- end)
- esp:Toggle("Esp", false, function(value)
- _G.Esp = value
- end)
- _G.Speed = 16
- local speed = player:Slider("WalkSpeed", 0, 100, 16, function(value)
- _G.Speed = value
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = _G.Speed
- end)
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- if _G.torso then
- if game:GetService("Players").LocalPlayer.Team == nil then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- local HumanoidRootPart = v.Character:FindFirstChild("HumanoidRootPart")
- if v.Name ~= game:GetService("Players").LocalPlayer.Name and HumanoidRootPart then
- HumanoidRootPart.Size = Vector3.new(_G.hitSize,_G.hitSize,_G.hitSize)
- HumanoidRootPart.Transparency = .7
- HumanoidRootPart.CanCollide = false
- end
- end
- else
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- local HumanoidRootPart = v.Character:FindFirstChild("HumanoidRootPart")
- if v.Name ~= game:GetService("Players").LocalPlayer.Name and v.Team ~= game:GetService("Players").LocalPlayer.Team and HumanoidRootPart and v.Character.Humanoid.Health > 0 then
- HumanoidRootPart.Size = Vector3.new(_G.hitSize,_G.hitSize,_G.hitSize)
- HumanoidRootPart.Transparency = .7
- HumanoidRootPart.CanCollide = false
- elseif v.Name ~= game:GetService("Players").LocalPlayer.Name then
- HumanoidRootPart.Size = Vector3.new(2,2,1)
- HumanoidRootPart.Transparency = 1
- end
- end
- end
- else
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- local HumanoidRootPart = v.Character:FindFirstChild("HumanoidRootPart")
- if v.Name ~= game:GetService("Players").LocalPlayer.Name and HumanoidRootPart then
- HumanoidRootPart.Size = Vector3.new(2,2,1)
- HumanoidRootPart.Transparency = 1
- end
- end
- end
- end)
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- if _G.head then
- if game:GetService("Players").LocalPlayer.Team == nil then
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- local HumanoidRootPart = v.Character:FindFirstChild("Head")
- if v.Name ~= game:GetService("Players").LocalPlayer.Name and HumanoidRootPart and HumanoidRootPart.Parent:FindFirstChild("Humanoid").Health > 0 then
- HumanoidRootPart.Massless = true
- HumanoidRootPart.Size = Vector3.new(_G.hitSize,_G.hitSize,_G.hitSize)
- HumanoidRootPart.Transparency = .7
- HumanoidRootPart.CanCollide = false
- end
- end
- else
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- local HumanoidRootPart = v.Character:FindFirstChild("Head")
- if v.Name ~= game:GetService("Players").LocalPlayer.Name and v.Team ~= game:GetService("Players").LocalPlayer.Team and HumanoidRootPart and HumanoidRootPart.Parent:FindFirstChild("Humanoid").Health > 0 then
- HumanoidRootPart.Massless = true
- HumanoidRootPart.Size = Vector3.new(_G.hitSize,_G.hitSize,_G.hitSize)
- HumanoidRootPart.Transparency = .7
- HumanoidRootPart.CanCollide = false
- elseif v.Name ~= game:GetService("Players").LocalPlayer.Name then
- HumanoidRootPart.Size = Vector3.new(1,1,1)
- HumanoidRootPart.Transparency = 0
- end
- end
- end
- else
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- local HumanoidRootPart = v.Character:FindFirstChild("Head")
- if v.Name ~= game:GetService("Players").LocalPlayer.Name and HumanoidRootPart then
- HumanoidRootPart.Size = Vector3.new(1,1,1)
- HumanoidRootPart.Transparency = 0
- end
- end
- end
- end)
- end)
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