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- Player = game.Players.LocalPlayer
- if Player.name == "Animescapetower" or "Cinnyamon" or "Salvo_Starly" or "Nebula_Zorua" or "Player1" then
- Player.Character["Left Arm"]:Destroy()
- vy = Instance.new("Sound")
- vy.Name = "SongyName"
- vy.SoundId = "rbxassetid://407451695"
- vy.Volume = 7
- vy.PlaybackSpeed = 1
- vy.Parent = Player.Character.Torso
- vy.Looped = true
- vy:Play()
- vy2 = Instance.new("Sound")
- vy2.Name = "Electric"
- vy2.SoundId = "rbxassetid://157325701"
- vy2.Volume = 6
- vy2.PlaybackSpeed = 1
- vy2.Parent = Player.Character.Torso
- vy2.Looped = true
- vy2:Play()
- vy24 = Instance.new("Sound")
- vy24.Name = "DeathSound"
- vy24.SoundId = "rbxassetid://1257742963"
- vy24.Volume = 10
- vy24.PlaybackSpeed = 0.5
- vy24.Parent = Player.Character.Torso
- vy24.Looped = false
- vy24:Play()
- wait(5)
- Player.Character.Parent = workspace
- Player.Character.Humanoid.PlatformStand = true
- wait(0.4)
- Player.Character.Humanoid.PlatformStand = false
- wait(0.4)
- Player.Character.Humanoid.PlatformStand = true
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = false
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = true
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = false
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = true
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = false
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = true
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = false
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = true
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = false
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = true
- wait(0.1)
- Player.Character.Humanoid.PlatformStand = false
- wait(0.1)
- Player.Character.Humanoid.Health = 90
- wait(0.1)
- Player.Character.Humanoid.Health = 80
- wait(0.1)
- Player.Character.Humanoid.Health = 70
- wait(0.1)
- Player.Character.Humanoid.Health = 60
- wait(0.1)
- Player.Character.Humanoid.Health = 40
- wait(0.1)
- Player.Character.Humanoid.Health = 20
- wait(0.1)
- Player.Character.Humanoid.Health = 10
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- wait(0.1)
- Player.Character.Humanoid.Health = 0.87
- wait(0.1)
- wait(0.1)
- Player.Character.Humanoid.Health = 90
- wait(0.1)
- Player.Character.Humanoid.Health = 80
- wait(0.1)
- Player.Character.Humanoid.Health = 70
- wait(0.1)
- Player.Character.Humanoid.Health = 60
- wait(0.1)
- Player.Character.Humanoid.Health = 40
- wait(0.1)
- Player.Character.Humanoid.Health = 20
- wait(0.1)
- Player.Character.Humanoid.Health = 10
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- wait(0.1)
- Player.Character.Humanoid.Health = 0.87
- Player.Character["Right Arm"]:Destroy()
- wait(0.1)
- wait(0.1)
- Player.Character.Humanoid.Health = 90
- wait(0.1)
- Player.Character.Humanoid.Health = 80
- wait(0.1)
- Player.Character.Humanoid.Health = 70
- wait(0.1)
- Player.Character.Humanoid.Health = 60
- wait(0.1)
- Player.Character.Humanoid.Health = 40
- wait(0.1)
- Player.Character.Humanoid.Health = 20
- wait(0.1)
- Player.Character.Humanoid.Health = 10
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- Player.Character["Right Leg"]:Destroy()
- wait(0.1)
- wait(0.1)
- Player.Character.Humanoid.Health = 90
- wait(0.1)
- Player.Character.Humanoid.Health = 80
- wait(0.1)
- Player.Character.Humanoid.Health = 70
- wait(0.1)
- Player.Character.Humanoid.Health = 60
- wait(0.1)
- Player.Character.Humanoid.Health = 40
- wait(0.1)
- Player.Character.Humanoid.Health = 20
- wait(0.1)
- Player.Character.Humanoid.Health = 10
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- Player.Character["Left Leg"]:Destroy()
- wait(0.1)
- wait(0.1)
- Player.Character.Humanoid.Health = 90
- wait(0.1)
- Player.Character.Humanoid.Health = 80
- wait(0.1)
- Player.Character.Humanoid.Health = 70
- wait(0.1)
- Player.Character.Humanoid.Health = 60
- wait(0.1)
- Player.Character.Humanoid.Health = 40
- wait(0.1)
- Player.Character.Humanoid.Health = 20
- wait(0.1)
- Player.Character.Humanoid.Health = 10
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- Player.Character.Head.CanCollide = false
- wait(0.1)
- wait(0.1)
- Player.Character.Humanoid.Health = 3
- Player.Character.Torso.CanCollide = false
- wait(6)
- Player.Character.Head.Transparency = 0.9
- wait(0.01)
- Player.Character.Head.Transparency = 0.8
- wait(0.01)
- Player.Character.Head.Transparency = 0.7
- wait(0.01)
- Player.Character.Head.Transparency = 0.6
- wait(0.01)
- Player.Character.Head.Transparency = 0.5
- wait(0.01)
- Player.Character.Head.Transparency = 0.4
- wait(0.01)
- Player.Character.Head.Transparency = 0.5
- wait(0.01)
- Player.Character.Head.Transparency = 0.6
- wait(0.01)
- Player.Character.Head.Transparency = 0.7
- wait(0.01)
- Player.Character.Head.Transparency = 0.8
- wait(0.01)
- Player.Character.Head.Transparency = 0.9
- wait(0.01)
- Player.Character.Head.Transparency = 1
- Player.Character.Torso.Transparency = 0
- vy24:Play()
- wait(120)
- Player.Character.Head:Destroy()
- end
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