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- Names = "BINO2002"
- plr = game.Players[Names]
- char = plr.Character
- local give = function(id,parent)
- local x = game:GetService("InsertService"):LoadAsset(id)
- for _, v in ipairs(x:GetChildren()) do
- if v:IsA("Model") or v:IsA("Hat") then
- pcall(function() v.Parent = parent end)
- return v
- end
- end
- return x
- end
- local char = give(68452456,plr.Character)
- char.Name = "Jennifer"
- char.Humanoid.MaxHealth = math.huge
- char.Humanoid.Health = math.huge
- char.HealthRegenerationScript:Remove()
- char.Animate.Disabled = true
- char.Sound:Remove()
- char.Torso["Right Shoulder"].C1 = CFrame.Angles(math.rad(90),0,0)
- char.Torso["Right Shoulder"].C0 = CFrame.new(1.5,.5,-.5)
- char.Torso["Left Shoulder"].C1 = CFrame.Angles(math.rad(90),0,0)
- char.Torso["Left Shoulder"].C0 = CFrame.new(-1.5,.5,-.5)
- print(char.Parent)
- part1 = Instance.new("Part",char)
- part1.Name = "B"
- part1.Shape = "Ball"
- part1.Size = Vector3.new(1,1,1)
- part1.Anchored = false
- part1.CanCollide = true
- part1.TopSurface = "Smooth"
- part1.BottomSurface = "Smooth"
- part2 = Instance.new("Part",char)
- part2.Name = "B"
- part2.Shape = "Ball"
- part2.Size = Vector3.new(1,1,1)
- part2.Anchored = false
- part2.CanCollide = true
- part2.TopSurface = "Smooth"
- part2.BottomSurface = "Smooth"
- weld1 = Instance.new("Weld",part1)
- weld1.Part0 = part1
- weld1.Part1 = char.Torso
- weld1.C0 = CFrame.new(-.45,-.4,.5)
- weld2 = Instance.new("Weld",part2)
- weld2.Part0 = part2
- weld2.Part1 = char.Torso
- weld2.C0 = CFrame.new(.45,-.4,.5)
- Hat1=give(13745548,char)
- Hat2=give(16412796,char)
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Br. yellowish orange")
- end
- end
- local Asset = "http://www.roblox.com/asset/?id="
- faced=Asset.."10747810"
- Face=char.Head.face
- Face.Texture=faced
- wait()
- function DoWeld(plor)
- Alive = true
- plor.Changed:connect(function(prop)
- if (prop == "Character") then
- Alive = false
- end
- end)
- for i,v in pairs(plor.Character:GetChildren()) do
- if v:IsA("Shirt") then
- v:Remove()
- elseif v:IsA("Pants") then
- v:Remove()
- elseif v:IsA("BodyMesh") then
- v:Remove()
- elseif v:IsA("BaseScript") then
- v.Disabled = true
- end
- end
- TheWeld = Instance.new("Weld",char)
- TheWeld.Part0 = char.Torso
- TheWeld.Part1 = plor.Character:findFirstChild("Torso")
- plor.Character.Torso["Right Shoulder"].C1 = CFrame.Angles(math.rad(90),0,0)
- plor.Character.Torso["Right Shoulder"].C0 = CFrame.new(1.5,.5,-.5)
- plor.Character.Torso["Left Shoulder"].C1 = CFrame.Angles(math.rad(90),0,0)
- plor.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.5,.5,-.5)
- while Alive do
- plor.Character.Humanoid.WalkSpeed = 0
- wait()
- for i=0,2,.2 do
- wait()
- TheWeld.C0 = CFrame.new(0,0,-2.5 + .5*i) * CFrame.Angles(0,math.rad(180),0)
- end
- for i=0,2,.2 do
- wait()
- TheWeld.C0 = CFrame.new(0,0,-1.5 - .5*i) * CFrame.Angles(0,math.rad(180),0)
- end
- end
- end
- function MakeD(plor)
- for i,v in pairs(plor.Character:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Br. yellowish orange")
- end
- end
- part1 = Instance.new("Part",plor.Character)
- part1.BrickColor = BrickColor.new("Br. yellowish orange")
- part1.Name = "B1"
- part1.formFactor = "Custom"
- part1.Size = Vector3.new(.5,.5,.5)
- part1.Anchored = false
- part1.CanCollide = true
- part1.TopSurface = "Smooth"
- part1.BottomSurface = "Smooth"
- part2 = Instance.new("Part",plor.Character)
- part2.BrickColor = BrickColor.new("Br. yellowish orange")
- part2.Name = "B2"
- part2.formFactor = "Custom"
- part2.Size = Vector3.new(.5,.5,.5)
- part2.Anchored = false
- part2.CanCollide = true
- part2.TopSurface = "Smooth"
- part2.BottomSurface = "Smooth"
- part3 = Instance.new("Part",plor.Character)
- part3.BrickColor = BrickColor.new("Br. yellowish orange")
- part3.Name = "STK1"
- part3.formFactor = "Custom"
- part3.Size = Vector3.new(.3,1,.3)
- part3.Anchored = false
- part3.CanCollide = true
- part3.TopSurface = "Smooth"
- part3.BottomSurface = "Smooth"
- part4 = Instance.new("Part",plor.Character)
- part4.BrickColor = BrickColor.new("Hot pink")
- part4.Name = "TIP"
- part4.formFactor = "Custom"
- part4.Size = Vector3.new(.3,.3,.3)
- part4.Anchored = false
- part4.CanCollide = true
- part4.TopSurface = "Smooth"
- part4.BottomSurface = "Smooth"
- sm = Instance.new("SpecialMesh",part1)
- sm.MeshType = "Sphere"
- sm = Instance.new("SpecialMesh",part2)
- sm.MeshType = "Sphere"
- sm = Instance.new("CylinderMesh",part3)
- sm = Instance.new("SpecialMesh",part4)
- sm.MeshType = "Sphere"
- weld1 = Instance.new("Weld",part1)
- weld1.Part0 = part1
- weld1.Part1 = plor.Character.Torso
- weld1.C0 = CFrame.new(-.2,1,.5)
- weld2 = Instance.new("Weld",part2)
- weld2.Part0 = part2
- weld2.Part1 = plor.Character.Torso
- weld2.C0 = CFrame.new(.2,1,.5)
- weld3 = Instance.new("Weld",part2)
- weld3.Part0 = part3
- weld3.Part1 = part2
- weld3.C0 = CFrame.new(-.2,-.5,0) * CFrame.Angles(math.rad(90),0,0)
- weld4 = Instance.new("Weld",part2)
- weld4.Part0 = part4
- weld4.Part1 = part3
- weld4.C0 = CFrame.new(0,-.5,0)
- end
- MakeD(plr)
- DoWeld(plr)
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