UltimateGate

Vulcan XL Boss Script by UltimateGate

Jul 9th, 2017
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  1. --------------------------This is an Official script from Duelist--------------------------
  2. ---{-------------------- -------------------}---
  3. ---{-------------------- / \ -------------------}---
  4. ---{-------------------- II -------------------}---
  5. ---{-------------------- II -------------------}---
  6. ---{-------------------- II -------------------}---
  7. ---{-------------------- A========A -------------------}---
  8. ---{-------------------- II -------------------}---
  9. ---{-------------------- II -------------------}---
  10. ---{-------------------- W -------------------}---
  11. -------------------------------------------------------------------------------------------------------------
  12. -- By : Jeff223311 (original creator)
  13. -- ogm sawyerqqq
  14. -- Helped with voicelines : Caio_Murilo
  15.  
  16. p = game.Players.LocalPlayer
  17. char = p.Character
  18. local s = Instance.new("Sound",char)
  19. s.SoundId = "http://www.roblox.com/asset/?id=415880409"
  20. s.Pitch = 0.98
  21. s.Volume = 5
  22. s.Looped = false
  23. wait(0.1)
  24. s:play()
  25.  
  26. local s = Instance.new("Sound",char)
  27. s.SoundId = "http://www.roblox.com/asset/?id=503328898"
  28. s.Pitch = 0.98
  29. s.Volume = 2
  30. s.Looped = true
  31. wait(0.1)
  32. s:play()
  33.  
  34. local l = game.Lighting
  35. local sky = Instance.new("Sky",l)
  36. sky.CelestialBodiesShown = false
  37. sky.SkyboxBk = "http://www.roblox.com/asset/?id=156925041"
  38. sky.SkyboxDn = "http://www.roblox.com/asset/?id=156925047"
  39. sky.SkyboxFt = "http://www.roblox.com/asset/?id=156925045"
  40. sky.SkyboxLf = "http://www.roblox.com/asset/?id=156925043"
  41. sky.SkyboxRt = "http://www.roblox.com/asset/?id=156925038"
  42. sky.SkyboxUp = "http://www.roblox.com/asset/?id=156925055"
  43. sky.StarCount = 0
  44. sky.Name = "GreenSpace"
  45.  
  46. --coolallball
  47. if game.Players.LocalPlayer.Character.Animate.Disabled==false then
  48. game.Players.LocalPlayer.Character.Animate.Disabled=true
  49. end
  50. wait()
  51. local Player=game.Players.LocalPlayer
  52. repeat wait()
  53. until Player
  54. local Char=Player.Character
  55. repeat wait()
  56. until Char
  57. local CurrentEffects={}
  58. local CurrentDamages={}
  59. local Human=Char.Humanoid
  60. local LArm=Char["Left Arm"]
  61. local RArm=Char["Right Arm"]
  62. local LLeg=Char["Left Leg"]
  63. local RLeg=Char["Right Leg"]
  64. local Torso=Char.Torso
  65. local RS=Torso["Right Shoulder"]
  66. local LS=Torso["Left Shoulder"]
  67. local RH=Torso["Right Hip"]
  68. local LH=Torso["Left Hip"]
  69. local Head=Char.Head
  70. local Neck=Torso.Neck
  71. local RootPart=Char.HumanoidRootPart
  72. local RootJoint=RootPart.RootJoint
  73. local equipped=false
  74. local Debounce=false
  75. local Anim="Idle"
  76. local chat = game:GetService("Chat")
  77. local Mouse=Player:GetMouse()
  78. local Lighting=game.Lighting
  79. local cf=CFrame.new
  80. local v3=Vector3.new
  81. local c3=Color3.new
  82. local it=Instance.new
  83. local angles=CFrame.Angles
  84. local rad=math.rad
  85. local ran=math.random
  86. local huge=math.huge
  87. local attacking=false
  88. local attacktype=1
  89. local Portalling=false
  90. local p = game.Players.LocalPlayer
  91. local char = p.Character
  92. local mouse = p:GetMouse()
  93. local larm = char["Left Arm"]
  94. local rarm = char["Right Arm"]
  95. local lleg = char["Left Leg"]
  96. local rleg = char["Right Leg"]
  97. local hed = char.Head
  98. local torso = char.Torso
  99. local hum = char.Humanoid
  100. local cam = game.Workspace.CurrentCamera
  101. local root = char.HumanoidRootPart
  102. local deb = false
  103. local shot = 0
  104. local debris=game:service"Debris"
  105. local l = game:GetService("Lighting")
  106. local rs = game:GetService("RunService").RenderStepped
  107. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  108. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  109. LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  110. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  111. RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  112. ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  113. r=game:service'RunService'.RenderStepped
  114. clerp=function(a,b,t)
  115. return a:lerp(b,t)
  116. end
  117.  
  118.  
  119. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  120. "Really black",
  121. }
  122.  
  123. Debounces = {
  124. CanAttack = true;
  125. NoIdl = false;
  126. Slashing = false;
  127. Slashed = false;
  128. RPunch = false;
  129. Invisible = false;
  130. RPunched = false;
  131. LPunch = false;
  132. LPunched = false;
  133. }
  134. local Touche = {char.Name, }
  135.  
  136.  
  137. function genWeld(a,b)
  138. local w = Instance.new("Weld",a)
  139. w.Part0 = a
  140. w.Part1 = b
  141. return w
  142. end
  143. function weld(a, b)
  144. local weld = Instance.new("Weld")
  145. weld.Name = "W"
  146. weld.Part0 = a
  147. weld.Part1 = b
  148. weld.C0 = a.CFrame:inverse() * b.CFrame
  149. weld.Parent = a
  150. return weld;
  151. end
  152. ----------------------------------------------------
  153. function Lerp(c1,c2,al)
  154. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  155. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  156. for i,v in pairs(com1) do
  157. com1[i] = v+(com2[i]-v)*al
  158. end
  159. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  160. end
  161. ----------------------------------------------------
  162. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  163. local wld = Instance.new("Weld", wp1)
  164. wld.Part0 = wp0
  165. wld.Part1 = wp1
  166. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  167. end
  168. ----------------------------------------------------
  169. function weld5(part0, part1, c0, c1)
  170. weeld=Instance.new("Weld", part0)
  171. weeld.Part0=part0
  172. weeld.Part1=part1
  173. weeld.C0=c0
  174. weeld.C1=c1
  175. return weeld
  176. end
  177. ----------------------------------------------------
  178. function HasntTouched(plrname)
  179. local ret = true
  180. for _, v in pairs(Touche) do
  181. if v == plrname then
  182. ret = false
  183. end
  184. end
  185. return ret
  186. end
  187. ----------------------------------------------------
  188. newWeld(torso, larm, -1.5, 0.5, 0)
  189. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  190. newWeld(torso, rarm, 1.5, 0.5, 0)
  191. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  192. newWeld(torso, hed, 0, 1.5, 0)
  193. newWeld(torso, lleg, -0.5, -1, 0)
  194. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  195. newWeld(torso, rleg, 0.5, -1, 0)
  196. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  197. newWeld(root, torso, 0, -1, 0)
  198. torso.Weld.C1 = CFrame.new(0, -1, 0)
  199.  
  200.  
  201.  
  202. p = Instance.new("Part")
  203. p.BrickColor = BrickColor.new("Really black")
  204. p.Transparency = 1
  205. TorsoColor = p.BrickColor
  206.  
  207. local Transforming = true
  208. Human.WalkSpeed = 0
  209. local fx = Instance.new("Part",Torso)
  210. wit = p.BrickColor.Color
  211. wit2 = Color3.new(0,0,0)
  212. local glowz = Instance.new("ParticleEmitter",fx)
  213. glowz.LightEmission = 1
  214. glowz.Texture = "rbxassetid://284205403"
  215. glowz.Color = ColorSequence.new(wit)
  216. glowz.Size = NumberSequence.new(5)
  217. glowz.Speed = NumberRange.new(25,50)
  218. glowz.LockedToPart = false
  219. glowz.Transparency = NumberSequence.new(0.75)
  220. glowz.RotSpeed = NumberRange.new(-2000,2000)
  221. glowz.Lifetime = NumberRange.new(1)
  222. glowz.Rate = 50000
  223. glowz.VelocitySpread = 9001
  224. local glowz2 = Instance.new("ParticleEmitter",fx)
  225. glowz2.LightEmission = 0.5
  226. glowz.Texture = "rbxassetid://284205403"
  227. glowz2.Color = ColorSequence.new(wit2)
  228. glowz2.Size = NumberSequence.new(5)
  229. glowz2.Speed = NumberRange.new(25,50)
  230. glowz2.LockedToPart = false
  231. glowz2.Transparency = NumberSequence.new(0.75)
  232. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  233. glowz2.Lifetime = NumberRange.new(1)
  234. glowz2.Rate = 50000
  235. glowz2.VelocitySpread = 9001
  236. fx.Anchored = true
  237. fx.Material = "Neon"
  238. fx.CanCollide = false
  239. fx.Locked = true
  240. fx.Transparency = 1
  241. fx.Material = "Neon"
  242. fx.Size = Vector3.new(1,1,1)
  243. fx.TopSurface = "SmoothNoOutlines"
  244. fx.BottomSurface = "SmoothNoOutlines"
  245. fx.BrickColor = BrickColor.new("Really red")
  246. fxm = Instance.new("SpecialMesh",fx)
  247. fxm.MeshType = "Sphere"
  248. local sa2 = Instance.new("Sound",Torso)
  249. sa2.SoundId = "rbxassetid://93724183"
  250. sa2.Pitch = 0.5
  251. sa2.Volume = 5
  252. sa2.Looped = false
  253. sa2:Play()
  254. local value = 1
  255. fxm.Scale = Vector3.new(1,1,1)
  256. for i = 1, 20 do rs:wait()
  257. value = value - 0.05
  258. fx.Transparency = fx.Transparency - (1/20)
  259. fx.CFrame = Torso.CFrame
  260. fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
  261. rs:wait()
  262. end
  263. ----------------------------------------------------
  264. GroundWave1 = function()
  265. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  266. local Colors = {"Really red", "Really black"}
  267. local wave = Instance.new("Part", Torso)
  268. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  269. wave.Anchored = true
  270. wave.CanCollide = false
  271. wave.Locked = true
  272. wave.Size = Vector3.new(1, 1, 1)
  273. wave.TopSurface = "Smooth"
  274. wave.BottomSurface = "Smooth"
  275. wave.Transparency = 0.35
  276. wave.CFrame = HandCF
  277. wm = Instance.new("SpecialMesh", wave)
  278. wm.MeshId = "rbxassetid://3270017"
  279. coroutine.wrap(function()
  280. for i = 1, 30, 1 do
  281. wm.Scale = Vector3.new(50, 50, 1 + i*50)
  282. wave.Size = wm.Scale
  283. wave.CFrame = HandCF
  284. wave.Transparency = i/30
  285. wait()
  286. end
  287. wait()
  288. wave:Destroy()
  289. end)()
  290. end
  291. ----------------------------------------------------
  292.  
  293.  
  294. GroundWave3 = function()
  295. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  296. local Colors = {"Really red", "Really black"}
  297. local wave = Instance.new("Part", torso)
  298. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  299. wave.Anchored = true
  300. wave.CanCollide = false
  301. wave.Locked = true
  302. wave.Size = Vector3.new(1, 1, 1)
  303. wave.TopSurface = "Smooth"
  304. wave.BottomSurface = "Smooth"
  305. wave.Transparency = 0.35
  306. wave.CFrame = HandCF
  307. wm = Instance.new("SpecialMesh", wave)
  308. wm.MeshId = "rbxassetid://3270017"
  309. coroutine.wrap(function()
  310. for i = 1, 14, 1 do
  311. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  312. wave.Size = wm.Scale
  313. wave.CFrame = HandCF
  314. wave.Transparency = i/14
  315. wait()
  316. end
  317. wait()
  318. wave:Destroy()
  319. end)()
  320. end
  321.  
  322.  
  323.  
  324.  
  325.  
  326. local acos = math.acos
  327. local sqrt = math.sqrt
  328. local Vec3 = Vector3.new
  329. local fromAxisAngle = CFrame.fromAxisAngle
  330.  
  331. local function toAxisAngle(CFr)
  332. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  333. local Angle = math.acos((R00+R11+R22-1)/2)
  334. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  335. A = A == 0 and 0.00001 or A
  336. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  337. B = B == 0 and 0.00001 or B
  338. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  339. C = C == 0 and 0.00001 or C
  340. local x = (R21-R12)/sqrt(A)
  341. local y = (R02-R20)/sqrt(B)
  342. local z = (R10-R01)/sqrt(C)
  343. return Vec3(x,y,z),Angle
  344. end
  345.  
  346. local acos = math.acos
  347. local sqrt = math.sqrt
  348. local Vec3 = Vector3.new
  349. local fromAxisAngle = CFrame.fromAxisAngle
  350.  
  351. local function toAxisAngle(CFr)
  352. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  353. local Angle = math.acos((R00+R11+R22-1)/2)
  354. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  355. A = A == 0 and 0.00001 or A
  356. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  357. B = B == 0 and 0.00001 or B
  358. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  359. C = C == 0 and 0.00001 or C
  360. local x = (R21-R12)/sqrt(A)
  361. local y = (R02-R20)/sqrt(B)
  362. local z = (R10-R01)/sqrt(C)
  363. return Vec3(x,y,z),Angle
  364. end
  365.  
  366. function ApplyTrig(Num,Func)
  367. local Min,Max = Func(0),Func(1)
  368. local i = Func(Num)
  369. return (i-Min)/(Max-Min)
  370. --[[if Func == "sin" then
  371. return (math.sin((1-Num)*math.pi)+1)/2
  372. elseif Func == "cos" then
  373. return (math.cos((1-Num)*math.pi)+1)/2
  374. end]]
  375. end
  376.  
  377. function LerpCFrame(CFrame1,CFrame2,Num)
  378. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  379. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  380. end
  381.  
  382.  
  383.  
  384. function Crater(Torso,Radius)
  385. Spawn(function()
  386. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  387. local Ignore = {}
  388. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  389. if v.Character ~= nil then
  390. Ignore[#Ignore+1] = v.Character
  391. end
  392. end
  393. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  394. if Hit == nil then return end
  395. local Parts = {}
  396. for i = 1,360,10 do
  397. local P = Instance.new("Part",Torso.Parent)
  398. P.Anchored = true
  399. P.FormFactor = "Custom"
  400. P.BrickColor = BrickColor.new("Really black")
  401. P.Material = "Granite"
  402. P.TopSurface = "Smooth"
  403. P.BottomSurface = "Smooth"
  404. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  405. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  406. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  407. if math.random(0,5) == 0 then -- rubble
  408. local P = Instance.new("Part",Torso.Parent)
  409. P.Anchored = true
  410. P.FormFactor = "Custom"
  411. P.BrickColor = BrickColor.new("Really black")
  412. P.Material = Hit.Material
  413. P.TopSurface = "Smooth"
  414. P.BottomSurface = "Smooth"
  415. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  416. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  417. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  418. end
  419. end
  420. for i = 0,1,0.05 do
  421. for i2,v in pairs(Parts) do
  422. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  423. end
  424. wait(0.02)
  425. end
  426. for i,v in pairs(Parts) do
  427. if v[1].Size.X > 2.1 then
  428. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  429. end
  430. v[1].Anchored = false
  431. end
  432. for i = 0,1,0.05 do
  433. for i2,v in pairs(Parts) do
  434. v[1].Transparency = i
  435. if i == 1 then
  436. v[1]:Destroy()
  437. elseif i >= 0.25 then
  438. v[1].CanCollide = false
  439. end
  440. end
  441. wait(0.02)
  442. end
  443. Parts = nil
  444. end)
  445. end
  446.  
  447.  
  448.  
  449. GroundWave = function()
  450. if Transforming == true then
  451. local value = 5
  452. local value2 = 10
  453. local value3 = 20
  454. local sa2 = Instance.new("Sound",Torso)
  455. sa2.SoundId = "rbxassetid://393621716"
  456. sa2.Pitch = 1
  457. sa2.Volume = 10
  458. sa2.Looped = false
  459. sa2:Play()
  460. local wave = Instance.new("Part", Torso)
  461. local glowz = Instance.new("ParticleEmitter",wave)
  462. glowz.LightEmission = 1
  463. glowz.Texture = "rbxassetid://284205403"
  464. glowz.Color = ColorSequence.new(wit)
  465. glowz.Size = NumberSequence.new(30)
  466. glowz.Speed = NumberRange.new(25,100)
  467. glowz.LockedToPart = false
  468. glowz.Transparency = NumberSequence.new(0.75)
  469. glowz.RotSpeed = NumberRange.new(-2000,2000)
  470. glowz.Lifetime = NumberRange.new(1)
  471. glowz.Rate = 50000
  472. glowz.VelocitySpread = 9001
  473. local glowz2 = Instance.new("ParticleEmitter",wave)
  474. glowz2.LightEmission = 1
  475. glowz.Texture = "rbxassetid://284205403"
  476. glowz2.Color = ColorSequence.new(wit)
  477. glowz2.Size = NumberSequence.new(30)
  478. glowz2.Speed = NumberRange.new(25,100)
  479. glowz2.LockedToPart = false
  480. glowz2.Transparency = NumberSequence.new(0.75)
  481. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  482. glowz2.Lifetime = NumberRange.new(1)
  483. glowz2.Rate = 50000
  484. glowz2.VelocitySpread = 9001
  485. wave.BrickColor = BrickColor.new("Really red")
  486. wave.Anchored = true
  487. wave.CanCollide = false
  488. wave.Locked = true
  489. wave.Size = Vector3.new(1, 1, 1)
  490. wave.TopSurface = "Smooth"
  491. wave.BottomSurface = "Smooth"
  492. wave.Transparency = 0.35
  493. wave.CFrame = fx.CFrame
  494. wave.Material = "Neon"
  495. wm = Instance.new("SpecialMesh", wave)
  496. wm.MeshType = "Sphere"
  497. wm.Scale = Vector3.new(1,1,1)
  498. local wave2 = Instance.new("Part", Torso)
  499. wave2.BrickColor = TorsoColor
  500. wave2.Anchored = true
  501. wave2.CanCollide = false
  502. wave2.Locked = true
  503. wave2.Size = Vector3.new(1, 1, 1)
  504. wave2.TopSurface = "Smooth"
  505. wave2.BottomSurface = "Smooth"
  506. wave2.Transparency = 0.35
  507. wave2.CFrame = fx.CFrame
  508. wave2.Material = "Neon"
  509. wm2 = Instance.new("SpecialMesh", wave2)
  510. wm2.MeshType = "FileMesh"
  511. wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  512. wm2.Scale = Vector3.new(1,1,1)
  513. local wave3 = Instance.new("Part", Torso)
  514. wave3.BrickColor = BrickColor.new("Really black")
  515. wave3.Anchored = true
  516. wave3.CanCollide = false
  517. wave3.Locked = true
  518. wave3.Size = Vector3.new(1, 1, 1)
  519. wave3.TopSurface = "Smooth"
  520. wave3.BottomSurface = "Smooth"
  521. wave3.Transparency = 0.35
  522. wave3.CFrame = fx.CFrame
  523. wave3.Material = "Neon"
  524. wm3 = Instance.new("SpecialMesh", wave3)
  525. wm3.MeshType = "FileMesh"
  526. wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
  527. wm3.Scale = Vector3.new(1,1,1)
  528. coroutine.wrap(function()
  529. for i = 1, 18, 1 do
  530. value = value - 0.5
  531. value2 = value2 - 0.75*1.5
  532. value3 = value3 - 0.475*1.5
  533. wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
  534. wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
  535. wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
  536. --wave.Size = wm.Scale
  537. wave.CFrame = fx.CFrame
  538. wave.Transparency = i/14
  539. --wave2.Size = wm2.Scale
  540. wave2.CFrame = fx.CFrame
  541. wave2.Rotation = Vector3.new(90, 0, 0)
  542. wave2.Transparency = i/14
  543. --wave3.Size = wm3.Scale
  544. wave3.CFrame = fx.CFrame
  545. wave3.Rotation = Vector3.new(90, 0, 0)
  546. wave3.Transparency = i/14
  547. wait()
  548. glowz.Rate = 0
  549. glowz2.Rate = 0
  550. end
  551. wait()
  552. wave:Destroy()
  553. wave2:Destroy()
  554. wave3:Destroy()
  555. end)()
  556. elseif Transforming == false then
  557. wait()
  558. end
  559. end
  560.  
  561. for i = 1, 100 do rs:wait()
  562. fx.CFrame = Torso.CFrame
  563. end
  564.  
  565. spawn(function()
  566. while wait(1) do
  567. GroundWave()
  568. end
  569. end)
  570.  
  571. wait(4)
  572.  
  573. Transforming = false
  574.  
  575.  
  576.  
  577. local value2 = 1
  578. for i = 1, 20 do rs:wait()
  579. value2 = value2 - 0.05
  580. glowz.Rate = 0
  581. glowz2.Rate = 0
  582. fx.Transparency = fx.Transparency + (1/20)
  583. fx.CFrame = torso.CFrame
  584. fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
  585. rs:wait()
  586. end
  587. glowz:Destroy()
  588. glowz2:Destroy()
  589.  
  590. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  591. local valuer = 5
  592. local valuer2 = 10
  593. local valuer3 = 15
  594. local sa2 = Instance.new("Sound",torso)
  595. sa2.SoundId = "rbxassetid://130972023"
  596. sa2.Pitch = 1
  597. sa2.Volume = 5
  598. sa2.Looped = false
  599. sa2:Play()
  600. local sar2 = Instance.new("Sound",torso)
  601. sar2.SoundId = "rbxassetid://153274423"
  602. sar2.Pitch = 1
  603. sar2.Volume = 5
  604. sar2.Looped = false
  605. sar2:Play()
  606. local Mus = Instance.new("Sound",torso)
  607. Mus.SoundId = "rbxassetid://"
  608. Mus.Pitch = 1
  609. Mus.Volume = 6
  610. Mus.Looped = true
  611. Mus:Play()
  612. Crater(torso,67)
  613. local wave = Instance.new("Part", torso)
  614. wave.BrickColor = TorsoColor
  615. wave.Anchored = true
  616. wave.CanCollide = false
  617. wave.Locked = true
  618. wave.Size = Vector3.new(1, 1, 1)
  619. wave.TopSurface = "Smooth"
  620. wave.BottomSurface = "Smooth"
  621. wave.Transparency = 0.35
  622. wave.CFrame = HandCF
  623. wm = Instance.new("SpecialMesh", wave)
  624. wm.MeshId = "rbxassetid://3270017"
  625. local wave2 = Instance.new("Part", torso)
  626. wave2.BrickColor = BrickColor.new("Really red")
  627. wave2.Anchored = true
  628. wave2.CanCollide = false
  629. wave2.Locked = true
  630. wave2.Size = Vector3.new(1, 1, 1)
  631. wave2.TopSurface = "Smooth"
  632. wave2.BottomSurface = "Smooth"
  633. wave2.Transparency = 0.35
  634. wave2.CFrame = HandCF
  635. wm2 = Instance.new("SpecialMesh", wave2)
  636. wm2.MeshId = "rbxassetid://3270017"
  637. local wave3 = Instance.new("Part", torso)
  638. wave3.BrickColor = TorsoColor
  639. wave3.Anchored = true
  640. wave3.CanCollide = false
  641. wave3.Locked = true
  642. wave3.Size = Vector3.new(1, 1, 1)
  643. wave3.TopSurface = "Smooth"
  644. wave3.BottomSurface = "Smooth"
  645. wave3.Transparency = 0.35
  646. wave3.CFrame = HandCF
  647. wm3 = Instance.new("SpecialMesh", wave3)
  648. wm3.MeshId = "rbxassetid://3270017"
  649. coroutine.wrap(function()
  650. for i = 1, 14, 1 do
  651. valuer = valuer - 0.35
  652. valuer2 = valuer - 0.45
  653. valuer3 = valuer3 - 0.475
  654. wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
  655. wave.Size = wm.Scale
  656. wave.CFrame = HandCF
  657. wave.Transparency = i/14
  658. wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
  659. wave2.Size = wm2.Scale
  660. wave2.CFrame = HandCF
  661. wave2.Transparency = i/14
  662. wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
  663. wave3.Size = wm2.Scale
  664. wave3.CFrame = HandCF
  665. wave3.Transparency = i/14
  666. wait()
  667. end
  668. wait()
  669. wave:Destroy()
  670. wave2:Destroy()
  671. end)()
  672. hum.WalkSpeed = 16
  673.  
  674.  
  675.  
  676. local p = game.Players.LocalPlayer
  677. local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head)
  678. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  679. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  680. HBill.Size = UDim2.new(45,0,10.2,0)
  681. HBill.Name = "Health Display"
  682. HBill.StudsOffset = Vector3.new(2,30,2)
  683. HBill.AlwaysOnTop = true
  684. HBill.Enabled = true
  685. HMain.BackgroundColor3 = Color3.new(255, 255, 255)
  686. HMain.BackgroundTransparency = 1
  687. HMain.Size = UDim2.new(1,0,1,0)
  688. HBarBack.Parent = HMain
  689. HBarBack.BackgroundColor3 = Color3.new(0,0,0)
  690. HBarBack.BorderColor3 = Color3.new(0,0,0)
  691. HBarBack.BorderSizePixel = 2
  692. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  693. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  694. HBar.Parent = HBarBack
  695. HBar.BackgroundColor3 = Color3.new(0, 0, 0)
  696. HBar.BorderColor3 = Color3.new(0,0,0)
  697. HBar.Size = UDim2.new(.5,0,1,0)
  698. HHealth.BackgroundTransparency = 1
  699. HHealth.Size = UDim2.new(1,0,1,0)
  700. HHealth.Font = "Bodoni"
  701. HHealth.Text = " "
  702. HHealth.TextScaled = true
  703. HHealth.TextColor3 = Color3.new(1,1,1)
  704. HHealth.TextStrokeColor3 = BrickColor.new("Really red").Color
  705. HHealth.TextStrokeTransparency = 0
  706. HName.Parent = HMain
  707. HName.BackgroundTransparency = 1
  708. HName.Size = UDim2.new(1,0,.5,0)
  709. HName.Font = "Bodoni"
  710. HName.Text = "DarkBoss"
  711. HName.TextScaled = true
  712. HName.TextColor3 = BrickColor.new("Really black").Color
  713. HName.TextStrokeColor3 = Color3.new(255,255,255)
  714. HName.TextStrokeTransparency = 0
  715. HName.TextYAlignment = "Top"
  716.  
  717. local char = p.Character
  718. local mouse = p:GetMouse()
  719. local larm = char["Left Arm"]
  720. local rarm = char["Right Arm"]
  721. local lleg = char["Left Leg"]
  722. local rleg = char["Right Leg"]
  723. local hed = char.Head
  724. local torso = char.Torso
  725. local hum = char.Humanoid
  726. local cam = game.Workspace.CurrentCamera
  727. local root = char.HumanoidRootPart
  728. local deb = false
  729. local shot = 0
  730. local l = game:GetService("Lighting")
  731. local rs = game:GetService("RunService").RenderStepped
  732. local stanceToggle = "Normal"
  733. hum.WalkSpeed = 30
  734. hum.MaxHealth = math.huge
  735. ----------------------------------------------------
  736. hed.face:Remove''
  737. hed.Transparency = 0
  738. local torsmesh = Instance.new("CharacterMesh", char)
  739. torsmesh.BodyPart = "Torso"
  740. torsmesh.MeshId = "48112070"
  741.  
  742. local meshx9 = Instance.new('SpecialMesh',hed)
  743. meshx9.MeshType = 'FileMesh'
  744. meshx9.MeshId = 'http://www.roblox.com/asset/?id=21057410'
  745. meshx9.TextureId = 'http://www.roblox.com/asset/?id=48857582'
  746. meshx9.Scale = Vector3.new(11,11,11)
  747.  
  748.  
  749. lite = Instance.new("PointLight", torso)
  750. lite.Brightness = 14
  751. lite.Range = 10
  752. lite.Color = Color3.new(1, 0, 0)
  753. local hed2 = hed:Clone()
  754. hed2.CanCollide = false
  755. hed2.Parent = char
  756. hed2:ClearAllChildren()
  757. hed2.Transparency = 1
  758. hed2.Name = "DARP"
  759. local w = Instance.new("Weld",hed2)
  760. w.Part0 = hed
  761. w.Part1 = hed2
  762. w.C0 = CFrame.new(0,0,-0.175)
  763. z=Instance.new("SurfaceGui",hed2)
  764. z.Enabled = true
  765. z.Face = "Front"
  766. z.Adornee = hed2
  767. z.CanvasSize = Vector2.new(100,100)
  768. local face = Instance.new("ImageLabel",z)
  769. face.Size = UDim2.new(1,-30,1,0)
  770. face.Position = UDim2.new(0,15,0,0)
  771. face.BackgroundTransparency = 1
  772. face.Image='rbxassetid://46282671'
  773. ----------------------------------------------------
  774. z = Instance.new("Sound", char)
  775. z.SoundId = "rbxassetid://"--
  776. z.Looped = true
  777. z.Pitch = 1
  778. z.Volume = .5
  779. wait(.01)
  780. z:Play()
  781. ----------------------------------------------------
  782. CTB = {}
  783. fat = Instance.new("BindableEvent",script)
  784. fat.Name = "Heartbeat"
  785.  
  786. script:WaitForChild("Heartbeat")
  787.  
  788. frame = 1/30
  789. tf = 0
  790. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  791. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  792. lastframe = tick()
  793. script.Heartbeat:Fire() --ayy lmao
  794.  
  795. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  796. tf = tf + s
  797. if tf >= frame then
  798. if allowframeloss then
  799. script.Heartbeat:Fire()
  800. lastframe=tick()
  801. else
  802. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  803. for i=1, math.floor(tf/frame) do
  804. script.Heartbeat:Fire()
  805. end
  806. lastframe=tick()
  807. end
  808. if tossremainder then
  809. tf = 0
  810. else
  811. tf = tf - frame * math.floor(tf/frame)
  812. end
  813. end
  814. end)
  815. ----------------------------------------------------
  816. pcall(function()char.Shirt:Destroy()
  817. char.Pants:Destroy()
  818. end)
  819. shirt = Instance.new("Shirt", char)
  820. shirt.Name = "Shirt"
  821. pants = Instance.new("Pants", char)
  822. pants.Name = "Pants"
  823. char.Shirt.ShirtTemplate = "rbxassetid://553819591"
  824. char.Pants.PantsTemplate = "rbxassetid://511475176"
  825. ----------------------------------------------------
  826. Debounces = {
  827. on = false;
  828. ks = false;
  829. CanAttack = true;
  830. CanJoke = true;
  831. NoIdl = false;
  832. Slashing = false;
  833. Slashed = false;
  834. Grabbing = false;
  835. Grabbed = false;
  836. }
  837. local Touche = {char.Name, }
  838. ----------------------------------------------------
  839. function lerp(a, b, t) -- Linear interpolation
  840. return a + (b - a)*t
  841. end
  842.  
  843. function slerp(a, b, t) --Spherical interpolation
  844. dot = a:Dot(b)
  845. if dot > 0.99999 or dot < -0.99999 then
  846. return t <= 0.5 and a or b
  847. else
  848. r = math.acos(dot)
  849. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  850. end
  851. end
  852.  
  853. function matrixInterpolate(a, b, t)
  854. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  855. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  856. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  857. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  858. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  859. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  860. local t = v1:Dot(v2)
  861. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  862. return CFrame.new()
  863. end
  864. return CFrame.new(
  865. v0.x, v0.y, v0.z,
  866. v1.x, v1.y, v1.z,
  867. v2.x, v2.y, v2.z,
  868. v3.x, v3.y, v3.z)
  869. end
  870. ----------------------------------------------------
  871. function genWeld(a,b)
  872. local w = Instance.new("Weld",a)
  873. w.Part0 = a
  874. w.Part1 = b
  875. return w
  876. end
  877. function weld(a, b)
  878. local weld = Instance.new("Weld")
  879. weld.Name = "W"
  880. weld.Part0 = a
  881. weld.Part1 = b
  882. weld.C0 = a.CFrame:inverse() * b.CFrame
  883. weld.Parent = a
  884. return weld;
  885. end
  886. ----------------------------------------------------
  887. function Lerp(c1,c2,al)
  888. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  889. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  890. for i,v in pairs(com1) do
  891. com1[i] = v+(com2[i]-v)*al
  892. end
  893. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  894. end
  895. ----------------------------------------------------
  896. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  897. local wld = Instance.new("Weld", wp1)
  898. wld.Part0 = wp0
  899. wld.Part1 = wp1
  900. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  901. end
  902. ----------------------------------------------------
  903. for i,v in pairs(char:children()) do
  904. if v:IsA("Hat") then
  905. v:Destroy()
  906. end
  907. end
  908. for i,v in pairs(hed:children()) do
  909. if v:IsA("Sound") then
  910. v:Destroy()
  911. end
  912. end
  913. ----------------------------------------------------
  914. function HasntTouched(plrname)
  915. local ret = true
  916. for _, v in pairs(Touche) do
  917. if v == plrname then
  918. ret = false
  919. end
  920. end
  921. return ret
  922. end
  923. ----------------------------------------------------
  924. larm.Size = larm.Size * 10
  925. rarm.Size = rarm.Size * 10
  926. lleg.Size = lleg.Size * 10
  927. rleg.Size = rleg.Size * 10
  928. torso.Size = torso.Size * 10
  929. hed.Size = hed.Size * 10
  930. root.Size = root.Size * 10
  931. ----------------------------------------------------
  932. newWeld(torso, larm, 5, 0.5, 0)
  933. larm.Weld.C1 = CFrame.new(20, 0.5, 0)
  934. newWeld(torso, rarm, -5, 0.5, 0)
  935. rarm.Weld.C1 = CFrame.new(-20, 0.5, 0)
  936. newWeld(torso, hed, 0, 15, 0)
  937. newWeld(torso, lleg, -5, -19, 0)
  938. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  939. newWeld(torso, rleg, 5, -19, 0)
  940. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  941. newWeld(root, torso, 0, -1, 0)
  942. torso.Weld.C1 = CFrame.new(0, -1, 0)
  943. ----------------------------------------------------
  944. mod4 = Instance.new("Model",char)
  945.  
  946. ptez = {0.7, 0.8, 0.9, 1}
  947.  
  948. function FindNearestTorso(Position,Distance,SinglePlayer)
  949. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  950. local List = {}
  951. for i,v in pairs(workspace:GetChildren())do
  952. if v:IsA("Model")then
  953. if v:findFirstChild("Torso")then
  954. if v ~= char then
  955. if(v.Torso.Position -Position).magnitude <= Distance then
  956. table.insert(List,v)
  957. end
  958. end
  959. end
  960. end
  961. end
  962. return List
  963. end
  964. ----------------------------------------------------
  965. local hand = Instance.new('Part', char) hand.Size = Vector3.new(0, 0, 0) hand.Transparency = 1 hand.CanCollide = false
  966. local weld = Instance.new('Weld', hand) weld.Part0 = hand weld.Part1 = larm weld.C0 = CFrame.new(0, 8.8, 0)
  967. ns = NumberSequenceKeypoint.new
  968. local hat_test = hand
  969. fire = Instance.new('ParticleEmitter', hat_test)
  970. fire.Color = ColorSequence.new(Color3.new(255, 0, 0,Color3.new(255, 0, 0)))
  971. fire.Size = NumberSequence.new({ns(0, 10), ns(1, 0)})
  972. fire.Transparency = NumberSequence.new({ns(0, 0), ns(1,1)})
  973. fire.LightEmission = 1
  974. fire.Speed = NumberRange.new(5,5)
  975. fire.VelocitySpread=180
  976. fire.LockedToPart = true
  977. fire.Acceleration = Vector3.new(0, 2, 0)
  978. fire.Rate=100
  979. fire.Lifetime=NumberRange.new(5,5)
  980. fire.Texture = "rbxasset://textures/particles/smoke_main.dds"
  981. local handd = Instance.new('Part', char) handd.Size = Vector3.new(0, 0, 0) handd.Transparency = 1 handd.CanCollide = false
  982. local weldd = Instance.new('Weld', handd) weldd.Part0 = handd weldd.Part1 = rarm weldd.C0 = CFrame.new(0, 8.8, 0)
  983. ns = NumberSequenceKeypoint.new
  984. local hat_testt = handd
  985. firee = Instance.new('ParticleEmitter', hat_testt)
  986. firee.Color = ColorSequence.new(Color3.new(255, 0, 0,Color3.new(255, 0, 0)))
  987. firee.Size = NumberSequence.new({ns(0, 10), ns(1, 0)})
  988. firee.Transparency = NumberSequence.new({ns(0, 0), ns(1,1)})
  989. firee.LightEmission = 1
  990. firee.Speed = NumberRange.new(5,5)
  991. firee.VelocitySpread=180
  992. firee.LockedToPart=true
  993. firee.Acceleration = Vector3.new(0, 2, 0)
  994. firee.Rate=100
  995. firee.Lifetime=NumberRange.new(5,5)
  996. firee.Texture = "rbxasset://textures/particles/smoke_main.dds"
  997. ----------------------------------------------------
  998. ----------------------------------------------------
  999. sidz = {"231917888", "231917845", "231917806"}
  1000. ptz = {0.65, 0.7, 0.75, 0.8, 0.95, 1}
  1001. mod3 = Instance.new("Model", char)
  1002. mouse.KeyDown:connect(function(key)
  1003.  
  1004. if key == "h" and Debounces.CanAttack == true then
  1005. Debounces.CanAttack = false
  1006. Debounces.on = true
  1007. Debounces.NoIdl = true
  1008. for i = 1, 20 do
  1009. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.2)
  1010. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.2)
  1011. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 16, -.2) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.3)
  1012. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
  1013. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -12, -3) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.3)
  1014. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -18, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.3)
  1015. if Debounces.on == false then
  1016. break
  1017. end
  1018. fat.Event:wait()
  1019. end
  1020. do
  1021. z = Instance.new("Sound", char)
  1022. z.SoundId = "rbxassetid://" .. sidz[math.random(1, #sidz)]
  1023. z.Pitch = ptz[math.random(1, #ptz)]
  1024. z.Volume = 10
  1025. z1 = Instance.new("Sound", char)
  1026. z1.SoundId = z.SoundId
  1027. z1.Pitch = z.Pitch
  1028. z1.Volume = 1
  1029. z:Play()
  1030. z1:Play()
  1031. part = Instance.new("Part", mod3)
  1032. part.Anchored = true
  1033. part.CanCollide = false
  1034. part.FormFactor = "Custom"
  1035. part.Size = Vector3.new(0.2, 0.2, 0.2)
  1036. part.CFrame = root.CFrame * CFrame.new(-6, -22, -2.6) * CFrame.Angles(math.rad(90), 0, 0)
  1037. part.Transparency = 0.7
  1038. part.BrickColor = BrickColor.new("Really red")
  1039. mesh = Instance.new("SpecialMesh", part)
  1040. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1041. mesh.Scale = Vector3.new(70, 70, 25)
  1042. part2 = part:clone()
  1043. part2.Parent = mod3
  1044. part2.BrickColor = BrickColor.new("Really red")
  1045. mesh2 = mesh:clone()
  1046. mesh2.Parent = part2
  1047. mesh2.Scale = Vector3.new(60, 60, 15)
  1048. part4 = part:clone()
  1049. part4.Parent = mod3
  1050. part4.BrickColor = BrickColor.new("Really red")
  1051. mesh4 = mesh:clone()
  1052. mesh4.Parent = part4
  1053. mesh4.Scale = Vector3.new(300, 300, 50)
  1054. part5 = part:clone()
  1055. part5.Parent = mod3
  1056. part5.BrickColor = BrickColor.new("Really red")
  1057. mesh5 = mesh:clone()
  1058. mesh5.Parent = part5
  1059. mesh5.Scale = Vector3.new(130, 130, 15)
  1060. part3 = part:clone()
  1061. part3.Parent = mod3
  1062. part3.TopSurface = 0
  1063. part3.BottomSurface = 0
  1064. part3.CFrame = root.CFrame * CFrame.new(-6, -22, -2.6)
  1065. mesh3 = Instance.new("SpecialMesh", part3)
  1066. mesh3.MeshType = 3
  1067. mesh3.Scale = Vector3.new(45, 45, 45)
  1068. for i,v in pairs(FindNearestTorso(torso.CFrame.p, 268)) do
  1069. if v:FindFirstChild("Humanoid") then
  1070. v.Humanoid:TakeDamage(math.random(20, 60))
  1071. v.Humanoid.PlatformStand = true
  1072. v.Torso.Velocity = Vector3.new(math.random(-100, 100), 100, math.random(-100, -100))
  1073. end
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076.  
  1077. for i = 1, 30 do
  1078. fat.Event:wait()
  1079. part.CFrame = part.CFrame
  1080. part.Transparency = i / 20
  1081. mesh.Scale = mesh.Scale + Vector3.new(8.8, 8.8, 8.8)
  1082. part2.CFrame = part2.CFrame
  1083. part2.Transparency = i / 30
  1084. mesh2.Scale = mesh2.Scale + Vector3.new(7, 7, 7)
  1085. part3.CFrame = part3.CFrame
  1086. part3.Transparency = i / 10
  1087. mesh3.Scale = mesh3.Scale + Vector3.new(10, 10, 10)
  1088. part4.CFrame = part4.CFrame
  1089. part4.Transparency = i / 25
  1090. mesh4.Scale = mesh4.Scale - Vector3.new(10, 10, -5)
  1091. part5.CFrame = part5.CFrame
  1092. part5.Transparency = i / 30
  1093. mesh5.Scale = mesh5.Scale + Vector3.new(30, 30, 0)
  1094. end
  1095. end
  1096. ))
  1097. for i = 1, 20 do
  1098. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  1099. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  1100. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 16, -.2) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.3)
  1101. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
  1102. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -18, -3) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.3)
  1103. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -18, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.3)
  1104.  
  1105. if Debounces.on == false then
  1106. break
  1107. end
  1108. fat.Event:wait()
  1109. end
  1110. do
  1111. if Debounces.CanAttack == false then
  1112. Debounces.CanAttack = true
  1113. Debounces.on = false
  1114. Debounces.NoIdl = false
  1115. larm.BrickColor = BrickColor.new("Really black")
  1116. rarm.BrickColor = BrickColor.new("Really black")
  1117. end
  1118. end
  1119. end
  1120. end
  1121. end
  1122. )
  1123. mouse.KeyDown:connect(function(key)
  1124. if string.byte(key) == 52 then
  1125. char.Humanoid.WalkSpeed = 21
  1126. end
  1127. end)
  1128. mouse.KeyUp:connect(function(key)
  1129. if string.byte(key) == 52 then
  1130. char.Humanoid.WalkSpeed = 5
  1131. end
  1132. end)
  1133. ----------------------------------------------------
  1134. mouse.KeyDown:connect(function(key)
  1135. if key == "y" then
  1136. if Debounces.CanAttack == true then
  1137. Debounces.CanAttack = false
  1138. Debounces.on = true
  1139. Debounces.NoIdl = true
  1140. for i = 1, 15 do
  1141. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
  1142. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-18,-10,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-87)), 0.6)
  1143. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,16,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
  1144. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
  1145. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -18, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  1146. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -13, -3) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  1147. if Debounces.on == false then break end
  1148. rs:wait(2.7)
  1149. end
  1150. x = Instance.new("Sound",char)
  1151. x.SoundId = "rbxassetid://228343271"
  1152. x.Pitch = .5
  1153. x.Volume = 10
  1154. wait(.1)
  1155. x:Play()
  1156. Debounces.on = false
  1157. Debounces.Here = false
  1158. shot = shot + 1
  1159. local rng = Instance.new("Part", larm)
  1160. rng.Anchored = true
  1161. rng.BrickColor = BrickColor.new("Really red")
  1162. rng.CanCollide = false
  1163. rng.FormFactor = 3
  1164. rng.Name = "Ring"
  1165. rng.Size = Vector3.new(1, 1, 1)
  1166. rng.Transparency = 0.35
  1167. rng.TopSurface = 0
  1168. rng.BottomSurface = 0
  1169. rng2 = rng:clone()
  1170. rng3 = rng2:clone()
  1171. rng4 = rng2:clone()
  1172. local rngm = Instance.new("SpecialMesh", rng)
  1173. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1174. rngm.Scale = Vector3.new(10, 10, 1)
  1175. rngm2 = rngm:clone()
  1176. rngm2.Scale = Vector3.new(5, 5, 3)
  1177. rngm3=rngm2:clone()
  1178. rngm3.Parent = rng3
  1179. rngm3.Scale = Vector3.new(8, 8, 1)
  1180. rngm4 = rngm2:clone()
  1181. rngm4.Parent = rng4
  1182. rngm4.Scale = Vector3.new(6, 6, 1)
  1183. local bem = Instance.new("Part", larm)
  1184. bem.Anchored = true
  1185. bem.BrickColor = BrickColor.new("Really black")
  1186. bem.CanCollide = false
  1187. bem.FormFactor = 3
  1188. bem.Name = "Beam" .. shot
  1189. bem.Size = Vector3.new(1, 1, 1)
  1190. bem.Transparency = 0.35
  1191. bem.TopSurface = 0
  1192. bem.BottomSurface = 0
  1193. local bemm = Instance.new("SpecialMesh", bem)
  1194. bemm.MeshType = 4
  1195. bemm.Scale = Vector3.new(1, 10, 10)
  1196. local out = Instance.new("Part", larm)
  1197. out.Anchored = true
  1198. out.BrickColor = BrickColor.new("Really black")
  1199. out.CanCollide = false
  1200. out.FormFactor = 3
  1201. out.Name = "Out"
  1202. out.Size = Vector3.new(4, 4, 4)
  1203. out.Transparency = 0.35
  1204. out.TopSurface = 0
  1205. out.BottomSurface = 0
  1206. local outm = Instance.new("SpecialMesh", out)
  1207. outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1208. outm.Scale = Vector3.new(60, 4, 60)
  1209. local bnd = Instance.new("Part", larm)
  1210. bnd.Anchored = true
  1211. bnd.BrickColor = BrickColor.new("Really red")
  1212. bnd.CanCollide = false
  1213. bnd.FormFactor = 3
  1214. bnd.Name = "Bend"
  1215. bnd.Size = Vector3.new(1, 1, 1)
  1216. bnd.Transparency = 1
  1217. bnd.TopSurface = 0
  1218. bnd.BottomSurface = 0
  1219. local bndm = Instance.new("SpecialMesh", bnd)
  1220. bndm.MeshType = 3
  1221. bndm.Scale = Vector3.new(8, 8, 8)
  1222. out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
  1223. bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
  1224. bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
  1225. rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1226. rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
  1227. rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
  1228. Debounces.Shewt = true
  1229. coroutine.wrap(function()
  1230. for i = 1, 20, 0.2 do
  1231. rngm.Scale = Vector3.new(10 + i*10, 10 + i*10, 1)
  1232. rngm3.Scale = Vector3.new(8 + i*12, 8 + i*12, 1)
  1233. rngm4.Scale = Vector3.new(6 + i*13, 6 + i*13, 1)
  1234. rng.Transparency = i/20
  1235. rng3.Transparency = 1/24
  1236. rng4.Transparency = i/26
  1237. wait()
  1238. end
  1239. wait()
  1240. rng:Destroy()
  1241. end)()
  1242. if Debounces.Shewt == true then
  1243. for i,v in pairs(FindNearestTorso(bem.CFrame.p, 50)) do
  1244. if v:FindFirstChild("Humanoid") then
  1245. v.Humanoid:TakeDamage(math.random(1, 5))
  1246. end
  1247. end
  1248. larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
  1249. hit = ht.Parent
  1250. if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
  1251. if HasntTouched(hit.Name) == true and deb == false then
  1252. deb = true
  1253. coroutine.wrap(function()
  1254. hit:FindFirstChild("Humanoid").PlatformStand = true
  1255. hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
  1256. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
  1257. end)()
  1258. table.insert(Touche, hit.Name)
  1259. deb = false
  1260. end
  1261. elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
  1262. if HasntTouched(hit.Parent.Name) == true and deb == false then
  1263. deb = true
  1264. coroutine.wrap(function()
  1265. hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
  1266. hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
  1267. wait(1)
  1268. hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
  1269. end)()
  1270. table.insert(Touche, hit.Parent.Name)
  1271. deb = false
  1272. for i, v in pairs(Touche) do
  1273. print(v)
  1274. end
  1275. end
  1276. end
  1277. end)
  1278. end
  1279. for i = 0, 260, 8 do
  1280. bem.Size = Vector3.new(i, 10, 10)
  1281. bem.Transparency = i/270
  1282. out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
  1283. outm.Scale = outm.Scale - Vector3.new(0.045, 0, 0.045)
  1284. out.Transparency = i/280
  1285. bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
  1286. bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
  1287. bnd.Size = Vector3.new(1,1,1)
  1288. bndm.Scale = Vector3.new(8,8,8)
  1289. if i % 10 == 0 then
  1290. local newRng = rng2:Clone()
  1291. newRng.Parent = larm
  1292. newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
  1293. local newRngm = rngm2:clone()
  1294. newRngm.Parent=newRng
  1295. coroutine.wrap(function()
  1296. for i = 1, 30, 0.2 do
  1297. newRngm.Scale = Vector3.new(8 + i*16, 8 + i*16, 3)
  1298. newRng.Transparency = i/30
  1299. wait()
  1300. end
  1301. wait()
  1302. newRng:Destroy()
  1303. end)()
  1304. end
  1305. wait()
  1306. end
  1307. wait()
  1308. Debounces.Shewt = false
  1309. bem:Destroy()
  1310. out:Destroy()
  1311. bnd:Destroy()
  1312. Debounces.Ready = false
  1313. for i, v in pairs(Touche) do
  1314. table.remove(Touche, i)
  1315. end
  1316. wait()
  1317. table.insert(Touche, char.Name)
  1318. Debounces.NoIdl = false
  1319. if Debounces.CanAttack == false then
  1320. Debounces.CanAttack = true
  1321. end
  1322. end
  1323. end
  1324. end)
  1325. ----------------------------------------------------
  1326. local animpose = "Idle"
  1327. local lastanimpose = "Idle"
  1328. local sine = 0
  1329. local change = 1
  1330. local val = 0
  1331. local ffing = false
  1332. ----------------------------------------------------
  1333. --[[x = Instance.new("Sound", char)
  1334. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  1335. x.Looped = true
  1336. x.Volume = 1
  1337. x.Pitch = 1
  1338. local footsteps = false]]--
  1339. -------------------------------
  1340. game:GetService("RunService").RenderStepped:connect(function()
  1341. --[[if char.Humanoid.Jump == true then
  1342. jump = true
  1343. else
  1344. jump = false
  1345. end]]
  1346. char.Humanoid.FreeFalling:connect(function(f)
  1347. if f then
  1348. ffing = true
  1349. else
  1350. ffing = false
  1351. end
  1352. end)
  1353. sine = sine + change
  1354. if jumpn == true then
  1355. animpose = "Jumping"
  1356. elseif ffing == true then
  1357. animpose = "Freefalling"
  1358. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1359. animpose = "Idle"
  1360. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1361. animpose = "Walking"
  1362. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1363. animpose = "Running"
  1364. end
  1365. if animpose ~= lastanimpose then
  1366. sine = 0
  1367. if Debounces.NoIdl == false then
  1368. if stanceToggle == "Normal" then
  1369. for i = 1, 2 do
  1370. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,-2.2,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
  1371. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2)
  1372. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2)
  1373. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1374. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0, -1.2, -0.5) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1375. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0, -1.2, -0.5) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
  1376. end
  1377. elseif stanceToggle == "Floating" then
  1378. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
  1379. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
  1380. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1381. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  1382. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
  1383. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
  1384. wait()
  1385. end
  1386. else
  1387. end
  1388. end
  1389. lastanimpose = animpose
  1390. if Debounces.NoIdl == false then
  1391. if animpose == "Idle" then
  1392. if stanceToggle == "Normal" then
  1393. change = 0.5
  1394. --[[
  1395. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-3,0,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(0),math.rad(0)), 0.2)
  1396. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,0+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  1397. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,15,0)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  1398. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  1399. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -18, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  1400. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -18, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  1401. --cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
  1402. ]]--
  1403.  
  1404. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4, -0.1 - 0.1 * math.sin(sine / 10), 0 - 0.01 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 3 * math.sin(sine / 10)), math.rad(-3 - 2 * math.cos(sine / 10)), math.rad(13 + 3 * math.cos(sine / 10))), 0.4)
  1405. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(4, -0.1 - 0.1 * math.sin(sine / 10), 0 - 0.01 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 3 * math.sin(sine / 10)), math.rad(3 + 2 * math.cos(sine / 10)), math.rad(-13 - 3 * math.cos(sine / 10))), 0.4)
  1406. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 16, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1407. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.1 - 0.05 * math.cos(sine / 10)) * CFrame.Angles(math.rad(14 - 5 * math.cos(sine / 10)), math.rad(20), 0), 0.4)
  1408. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 15 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(0, math.rad(20), math.rad(0)), 0.05)
  1409. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10 + 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.05)
  1410. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -18 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
  1411. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -12 - 0.1 * math.sin(sine / 10), -3) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
  1412. elseif stanceToggle == "Melee" then
  1413. change = 0.5
  1414. --[[
  1415. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2)
  1416. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
  1417. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1418. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  1419. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  1420. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  1421. ]]--
  1422. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 2 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4)
  1423. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0 - 0.05 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 2 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4)
  1424. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 6.8, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1425. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.1 - 0.05 * math.cos(sine / 10)) * CFrame.Angles(math.rad(14 - 5 * math.cos(sine / 10)), math.rad(20), 0), 0.4)
  1426. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 6 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(0, math.rad(20), math.rad(0)), 0.05)
  1427. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10 + 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.05)
  1428. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
  1429. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 3 - 0.1 * math.sin(sine / 10), -3) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
  1430. elseif stanceToggle == "Floating" then
  1431. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
  1432. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
  1433. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1434. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  1435. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
  1436. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
  1437. end
  1438. elseif animpose == "Walking" then
  1439. if stanceToggle == "Normal" then
  1440. change = 1
  1441. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,-2.2, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
  1442. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2)
  1443. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
  1444. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
  1445. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
  1446. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
  1447. elseif stanceToggle == "Melee" then
  1448. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2)
  1449. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2)
  1450. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,6.8,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
  1451. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
  1452. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
  1453. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
  1454. elseif stanceToggle == "Floating" then
  1455. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  1456. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  1457. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 6.8, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
  1458. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
  1459. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
  1460. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  1461. end
  1462. elseif animpose == "Running" then
  1463. if stanceToggle == "Normal" then
  1464. change = 1
  1465. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(-4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10+2*math.cos(sine/14))), 0.2)
  1466. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(4,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10-2*math.cos(sine/14))), 0.2)
  1467. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 16, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
  1468. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 15-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
  1469. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-6, -12, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
  1470. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(6, -18, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
  1471. elseif stanceToggle == "Floating" then
  1472. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  1473. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,-0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  1474. hed.Weld.C0 = CFrame.new(0,6.8,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
  1475. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.1, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4)
  1476. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.1, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4)
  1477. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
  1478. end
  1479. end
  1480. end
  1481. end)
  1482. mouse.KeyDown:connect(function(key)
  1483. if key == "l" then
  1484. if Debounces.CanJoke == true then
  1485. Debounces.CanJoke = false
  1486. z = Instance.new("Sound",char)
  1487. z.SoundId = "rbxassetid://415880409"
  1488. z.Pitch = 1
  1489. z.Volume = 5
  1490. wait()
  1491. z:Play()
  1492. wait(6)
  1493. z:Destroy()
  1494. if Debounces.CanJoke == false then
  1495. Debounces.CanJoke = true
  1496. end
  1497. end
  1498. end
  1499. end)
  1500. ----------------------------------------------------
  1501. mouse.KeyDown:connect(function(key)
  1502. if key == "j" then
  1503. if Debounces.CanJoke == true then
  1504. Debounces.CanJoke = false
  1505. z = Instance.new("Sound",char)
  1506. z.SoundId = "rbxassetid://291699665"
  1507. z.Pitch = .44
  1508. z.Volume = 1
  1509. wait()
  1510. z:Play()
  1511. wait(6)
  1512. z:Destroy()
  1513. if Debounces.CanJoke == false then
  1514. Debounces.CanJoke = true
  1515. end
  1516. end
  1517. end
  1518. end)
  1519. ----------------------------------------------------
  1520. mouse.KeyDown:connect(function(key)
  1521. if key == "k" then
  1522. if Debounces.CanJoke == true then
  1523. Debounces.CanJoke = false
  1524. z = Instance.new("Sound",char)
  1525. z.SoundId = "rbxassetid://135017578"
  1526. z.Pitch = .76
  1527. z.Volume = 1
  1528. wait()
  1529. z:Play()
  1530. wait(4)
  1531. z:Destroy()
  1532. if Debounces.CanJoke == false then
  1533. Debounces.CanJoke = true
  1534. end
  1535. end
  1536. end
  1537. end)
  1538.  
  1539.  
  1540. local mult = 4
  1541.  
  1542.  
  1543.  
  1544.  
  1545.  
  1546.  
  1547.  
  1548. Player=game:GetService('Players').LocalPlayer
  1549. Character=Player.Character
  1550. Mouse=Player:GetMouse()
  1551. m=Instance.new('Model',Character)
  1552.  
  1553.  
  1554. local function weldBetween(a, b)
  1555. local weldd = Instance.new("ManualWeld")
  1556. weldd.Part0 = a
  1557. weldd.Part1 = b
  1558. weldd.C0 = CFrame.new()
  1559. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1560. weldd.Parent = a
  1561. return weldd
  1562. end
  1563.  
  1564. it=Instance.new
  1565.  
  1566. function nooutline(part)
  1567. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1568. end
  1569.  
  1570. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1571. local fp=it("Part")
  1572. fp.formFactor=formfactor
  1573. fp.Parent=parent
  1574. fp.Reflectance=reflectance
  1575. fp.Transparency=transparency
  1576. fp.CanCollide=false
  1577. fp.Locked=true
  1578. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1579. fp.Name=name
  1580. fp.Size=size-- * mult
  1581. fp.Position=Character.Torso.Position
  1582. nooutline(fp)
  1583. fp.Material=material
  1584. fp:BreakJoints()
  1585. return fp
  1586. end
  1587.  
  1588. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1589. local mesh=it(Mesh)
  1590. mesh.Parent=part
  1591. if Mesh=="SpecialMesh" then
  1592. mesh.MeshType=meshtype
  1593. mesh.MeshId=meshid
  1594. end
  1595. mesh.Offset=offset
  1596. mesh.Scale=scale
  1597. return mesh
  1598. end
  1599.  
  1600. function weld(parent,part0,part1,c0,c1)
  1601. local weld=it("Weld")
  1602. weld.Parent=parent
  1603. weld.Part0=part0
  1604. weld.Part1=part1
  1605. weld.C0=c0
  1606. weld.C1=c1
  1607. return weld
  1608. end
  1609.  
  1610.  
  1611. maus.KeyDown:connect(function(kei)
  1612. if string.byte(kei)==48 and not otheranims then
  1613. runnin=true
  1614. end
  1615. if kei=='w' then fldb.w=true end
  1616. if kei=='a' then fldb.a=true end
  1617. if kei=='s' then fldb.s=true end
  1618. if kei=='d' then fldb.d=true end
  1619. end)
  1620. maus.KeyUp:connect(function(kei)
  1621. if string.byte(kei)==48 and not otheranims then
  1622. runnin=false
  1623. end
  1624. if kei=='w' then fldb.w=false end
  1625. if kei=='a' then fldb.a=false end
  1626. if kei=='s' then fldb.s=false end
  1627. if kei=='d' then fldb.d=false end
  1628. end)
  1629.  
  1630.  
  1631. game:service'RunService'.RenderStepped:connect(function()
  1632. if anim~=lastanim then
  1633. runtime=0
  1634. end
  1635. lastanim=anim
  1636. chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
  1637. syne=syne+.95
  1638. if not otheranims and not swimming then
  1639. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  1640. anim="Idling"
  1641. elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  1642. anim="Walking"
  1643. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
  1644. anim="Sprinting"
  1645. elseif torso.Velocity.y>5 and chr.Humanoid.Jump then
  1646. anim='Jumping'
  1647. elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then
  1648. anim='Falling'
  1649. end
  1650. end
  1651.  
  1652. if anim ~= "Idling" then
  1653. GShandleweld.C0=Lerp(GShandleweld.C0,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),.1)
  1654. end
  1655.  
  1656. if anim=="Idling" then
  1657. idlesineinc=35
  1658. GShandleweld.C0=Lerp(GShandleweld.C0,CFrame.new(0, -.5, .46)*CFrame.Angles(math.rad(75),math.rad(0),math.rad(0)),.1)
  1659. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 +math.cos(syne/idlesineinc)/25 ,0)*CFrame.Angles(math.rad(76),math.rad(12),math.rad(20)),.1)
  1660. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 +math.cos(syne/idlesineinc)/25 ,0 )*CFrame.Angles(0,0,math.rad(-3)),.1)
  1661. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.9 -math.cos(syne/idlesineinc)/20 ,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
  1662. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.9 -math.cos(syne/idlesineinc)/20 ,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
  1663. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.5 +math.cos(syne/idlesineinc)/50 ,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
  1664.  
  1665.  
  1666.  
  1667. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0 ,-.1 +math.cos(syne/idlesineinc)/20 ,0 )*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
  1668. end
  1669.  
  1670. if anim=="Walking" then
  1671. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 +math.cos(syne/15 )/25 ,0 )*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(3)),.1)
  1672. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 +math.cos(syne/15 )/25 ,0 )*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(3)),.1)
  1673. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.9 -math.cos(syne/6)/10,-(math.cos(syne/6)/1.125 ))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1)
  1674. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.9 -math.cos(syne/6)/10,math.cos(syne/6)/1.125 )*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1)
  1675. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.5 +math.cos(syne/20 )/50 ,0 )*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1)
  1676.  
  1677.  
  1678. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/10,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
  1679. end
  1680.  
  1681. if anim=="Sprinting" then
  1682. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 ,0 )*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(12.5)),.1)
  1683. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 ,0 )*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(-12.5)),.1)
  1684. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.6 -math.cos(syne/4)/4,-(math.cos(syne/4)*2 )-math.rad(10))*CFrame.Angles(math.cos(syne/4)*2+math.rad(10),0,math.rad(-2.5)),.1)
  1685. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.6 -math.cos(syne/4)/4,math.cos(syne/4)*2 -math.rad(10))*CFrame.Angles(-(math.cos(syne/4)*2)+math.rad(10),0,math.rad(2.5)),.1)
  1686. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.55 +math.cos(syne/20 )/50 ,0 )*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),0,0),.1)
  1687.  
  1688.  
  1689. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/2.5)/10+math.rad(-25),math.cos(syne/2.5)/10,math.cos(syne/4)/20+math.sin(rutprt.RotVelocity.y/2)/4),.1)
  1690. end
  1691.  
  1692. if anim=="Jumping" then
  1693. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 ,0 )*CFrame.Angles(math.rad(10),0,math.rad(50)),.1)
  1694. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 ,0 )*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1)
  1695. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.4 ,0 )*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1)
  1696. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.4 ,0 )*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
  1697. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.5 +math.cos(syne/20 )/50 ,0 )*CFrame.Angles(math.cos(syne/20)/40,0,0),.1)
  1698.  
  1699.  
  1700. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1 +math.cos(syne/20 )/20 ,0 )*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1)
  1701. end
  1702.  
  1703. if anim=="Falling" then
  1704. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5 ,.525 ,0 )*CFrame.Angles(math.rad(10),0,math.rad(70)),.035)
  1705. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5 ,.525 ,0 )*CFrame.Angles(math.rad(10),0,math.rad(-70)),.035)
  1706. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55 ,-1.2 ,0 )*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.035)
  1707. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55 ,-1.2 ,0 )*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.035)
  1708. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0 ,1.5 ,-.3 )*CFrame.Angles(math.rad(-40),0,0),.035)
  1709.  
  1710.  
  1711. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0 ,-.1 +math.cos(syne/20 )/20 ,0 )*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.035)
  1712. end
  1713.  
  1714. if runnin and not otheranims and not swimming then
  1715. chr.Humanoid.WalkSpeed=RunSpeed
  1716. elseif not runnin and not otheranims and not swimming then
  1717. chr.Humanoid.WalkSpeed=WlkSpeed
  1718. end
  1719. end)
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