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Dark_EccentricYT

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Oct 11th, 2017
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  1. local runDummyScript = function(f,scri)
  2. local oldenv = getfenv(f)
  3. local newenv = setmetatable({}, {
  4. __index = function(_, k)
  5. if k:lower() == 'script' then
  6. return scri
  7. else
  8. return oldenv[k]
  9. end
  10. end
  11. })
  12. setfenv(f, newenv)
  13. ypcall(function() f() end)
  14. end
  15. cors = {}
  16. mas = Instance.new("Model",game:GetService("Lighting"))
  17. mas.Name = "CompiledModel"
  18. o1 = Instance.new("Model")
  19. o2 = Instance.new("Part")
  20. o3 = Instance.new("Weld")
  21. o4 = Instance.new("Part")
  22. o5 = Instance.new("Weld")
  23. o6 = Instance.new("Part")
  24. o7 = Instance.new("Weld")
  25. o8 = Instance.new("Part")
  26. o9 = Instance.new("Weld")
  27. o10 = Instance.new("Part")
  28. o11 = Instance.new("Weld")
  29. o12 = Instance.new("Part")
  30. o13 = Instance.new("Weld")
  31. o14 = Instance.new("Part")
  32. o15 = Instance.new("Weld")
  33. o16 = Instance.new("Part")
  34. o17 = Instance.new("Weld")
  35. o18 = Instance.new("Part")
  36. o19 = Instance.new("Weld")
  37. o20 = Instance.new("Part")
  38. o21 = Instance.new("Part")
  39. o22 = Instance.new("Weld")
  40. o23 = Instance.new("Part")
  41. o24 = Instance.new("Weld")
  42. o25 = Instance.new("Part")
  43. o26 = Instance.new("Weld")
  44. o27 = Instance.new("Part")
  45. o28 = Instance.new("SpecialMesh")
  46. o29 = Instance.new("Weld")
  47. o30 = Instance.new("Part")
  48. o31 = Instance.new("SpecialMesh")
  49. o32 = Instance.new("Weld")
  50. o33 = Instance.new("Part")
  51. o34 = Instance.new("Weld")
  52. o35 = Instance.new("Part")
  53. o36 = Instance.new("SpecialMesh")
  54. o37 = Instance.new("Weld")
  55. o38 = Instance.new("Part")
  56. o39 = Instance.new("SpecialMesh")
  57. o40 = Instance.new("Weld")
  58. o41 = Instance.new("Part")
  59. o42 = Instance.new("Weld")
  60. o43 = Instance.new("Part")
  61. o44 = Instance.new("Weld")
  62. o45 = Instance.new("Part")
  63. o46 = Instance.new("Weld")
  64. o47 = Instance.new("Part")
  65. o48 = Instance.new("Weld")
  66. o49 = Instance.new("Part")
  67. o50 = Instance.new("Weld")
  68. o51 = Instance.new("Part")
  69. o52 = Instance.new("SpecialMesh")
  70. o53 = Instance.new("Weld")
  71. o54 = Instance.new("Part")
  72. o55 = Instance.new("SpecialMesh")
  73. o56 = Instance.new("Weld")
  74. o57 = Instance.new("Part")
  75. o58 = Instance.new("Weld")
  76. o59 = Instance.new("Part")
  77. o60 = Instance.new("SpecialMesh")
  78. o61 = Instance.new("Weld")
  79. o62 = Instance.new("Part")
  80. o63 = Instance.new("SpecialMesh")
  81. o64 = Instance.new("Weld")
  82. o65 = Instance.new("Part")
  83. o66 = Instance.new("Weld")
  84. o67 = Instance.new("Part")
  85. o68 = Instance.new("Weld")
  86. o69 = Instance.new("Part")
  87. o70 = Instance.new("Weld")
  88. o1.Parent = mas
  89. o2.Parent = o1
  90. o2.Material = Enum.Material.Neon
  91. o2.BrickColor = BrickColor.new("Institutional white")
  92. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  93. o2.Rotation = Vector3.new(165, -0.519999981, 179.339996)
  94. o2.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  95. o2.CFrame = CFrame.new(2.01843858, 3.79534531, -0.256092936, -0.999890625, -0.0116026225, -0.00915808417, -0.00883699115, 0.96587497, -0.258858204, 0.0118489964, -0.258749008, -0.96587193)
  96. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  97. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  98. o2.Orientation = Vector3.new(15, -179.460007, -0.519999981)
  99. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  100. o3.Name = "Joint"
  101. o3.Parent = o2
  102. o3.C0 = CFrame.new(0.528523922, -0.861619711, -0.0171282887, -0.999964595, -0.00840907171, 7.80839473e-05, -0.00812376011, 0.96355325, -0.26739341, 0.00217329431, -0.267384589, -0.963587463)
  103. o3.Part0 = o2
  104. o3.Part1 = o20
  105. o4.Parent = o1
  106. o4.Material = Enum.Material.Neon
  107. o4.BrickColor = BrickColor.new("Institutional white")
  108. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  109. o4.Rotation = Vector3.new(-172.5, -0.74000001, 179.589996)
  110. o4.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  111. o4.CFrame = CFrame.new(2.01929164, 3.70664787, -0.25042206, -0.999890625, -0.00721688289, -0.0128994547, -0.00883899163, 0.991411388, 0.130481288, 0.011846995, 0.130581066, -0.991366923)
  112. o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  113. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  114. o4.Orientation = Vector3.new(-7.5, -179.25, -0.50999999)
  115. o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  116. o5.Name = "Joint"
  117. o5.Parent = o4
  118. o5.C0 = CFrame.new(0.528526783, -0.702271938, -0.328355253, -0.999964535, -0.00841108989, 7.61011615e-05, -0.00833929144, 0.992529452, 0.121720426, -0.00109933503, 0.121715471, -0.992564499)
  119. o5.Part0 = o4
  120. o5.Part1 = o20
  121. o6.Parent = o1
  122. o6.Material = Enum.Material.Neon
  123. o6.BrickColor = BrickColor.new("Institutional white")
  124. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  125. o6.Rotation = Vector3.new(-37.5, -0.74000001, 179.589996)
  126. o6.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  127. o6.CFrame = CFrame.new(2.01928878, 3.75653982, -0.346634865, -0.999890685, -0.00721472735, -0.0129033476, -0.00213099457, -0.793370485, 0.608735323, -0.0146289961, 0.608696342, 0.793268323)
  128. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  129. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  130. o6.Orientation = Vector3.new(-37.5, -0.930000007, -179.850006)
  131. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  132. o7.Name = "Joint"
  133. o7.Parent = o6
  134. o7.C0 = CFrame.new(0.515877366, 0.838102102, -0.209653616, -0.999648094, -0.00193743419, -0.026456276, -0.0147638759, -0.787955523, 0.615555167, -0.0220389664, 0.615729153, 0.787649512)
  135. o7.Part0 = o6
  136. o7.Part1 = o20
  137. o8.Parent = o1
  138. o8.Material = Enum.Material.Neon
  139. o8.BrickColor = BrickColor.new("Institutional white")
  140. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  141. o8.Rotation = Vector3.new(-60, -0.519999981, 179.339996)
  142. o8.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  143. o8.CFrame = CFrame.new(2.01843858, 3.69782782, -0.279909968, -0.999890804, -0.0115992408, -0.00915751234, -0.00213099481, -0.500013113, 0.866015196, -0.0146239968, 0.865940154, 0.499933809)
  144. o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
  145. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  146. o8.Orientation = Vector3.new(-60, -1.04999995, -179.759995)
  147. o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
  148. o9.Name = "Joint"
  149. o9.Parent = o8
  150. o9.C0 = CFrame.new(0.515879512, 0.606918216, -0.496954203, -0.999648273, -0.00193739019, -0.0264512785, -0.0220698789, -0.492333829, 0.870126605, -0.0147086382, 0.870404363, 0.492117912)
  151. o9.Part0 = o8
  152. o9.Part1 = o20
  153. o10.Parent = o1
  154. o10.Material = Enum.Material.Neon
  155. o10.BrickColor = BrickColor.new("Institutional white")
  156. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  157. o10.Rotation = Vector3.new(-120, 0.519999981, -0.660000026)
  158. o10.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  159. o10.CFrame = CFrame.new(0.931878984, 3.69782877, 0.290648431, 0.999890685, 0.0116018439, 0.00915900338, -0.00213100435, -0.500013053, 0.866015255, 0.0146269985, -0.865940154, -0.49993372)
  160. o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  161. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  162. o10.Orientation = Vector3.new(-60, 178.949997, -179.759995)
  163. o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  164. o11.Name = "Joint"
  165. o11.Parent = o10
  166. o11.C0 = CFrame.new(0.565348864, 0.634711862, -0.480786085, 0.999646306, -0.00232441584, 0.02649194, 0.0216448922, -0.507653236, -0.86128962, 0.0154507086, 0.861558378, -0.507423341)
  167. o11.Part0 = o10
  168. o11.Part1 = o20
  169. o12.Parent = o1
  170. o12.Material = Enum.Material.Neon
  171. o12.BrickColor = BrickColor.new("Institutional white")
  172. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  173. o12.Rotation = Vector3.new(-142.5, 0.74000001, -0.409999996)
  174. o12.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  175. o12.CFrame = CFrame.new(0.931028008, 3.75654054, 0.357373416, 0.999890745, 0.00721476413, 0.0129033243, -0.00213100435, -0.793369174, 0.608737111, 0.0146289971, -0.60869807, -0.793267071)
  176. o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  177. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  178. o12.Orientation = Vector3.new(-37.5, 179.070007, -179.850006)
  179. o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  180. o13.Name = "Joint"
  181. o13.Parent = o12
  182. o13.C0 = CFrame.new(0.565348148, 0.857591152, -0.184082627, 0.999646306, -0.00232439814, 0.0264939386, 0.0140854772, -0.798722088, -0.60153532, 0.0225594956, 0.601695657, -0.79840678)
  183. o13.Part0 = o12
  184. o13.Part1 = o20
  185. o14.Parent = o1
  186. o14.Material = Enum.Material.Neon
  187. o14.BrickColor = BrickColor.new("Institutional white")
  188. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  189. o14.Rotation = Vector3.new(-7.5, 0.74000001, -0.409999996)
  190. o14.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  191. o14.CFrame = CFrame.new(0.931028008, 3.70664787, 0.261160433, 0.999890745, 0.00721658766, 0.0129001662, -0.0088388212, 0.991411448, 0.130482212, -0.0118477289, -0.13058199, 0.991366923)
  192. o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  193. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  194. o14.Orientation = Vector3.new(-7.5, 0.75, -0.50999999)
  195. o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  196. o15.Name = "Joint"
  197. o15.Parent = o14
  198. o15.C0 = CFrame.new(0.578826845, -0.697807789, -0.35886538, 0.999957085, -0.00926603936, 7.93803483e-05, 0.00918682106, 0.990215838, -0.139243081, 0.00121162832, 0.139237821, 0.990258455)
  199. o15.Part0 = o14
  200. o15.Part1 = o20
  201. o16.Parent = o1
  202. o16.Material = Enum.Material.Neon
  203. o16.BrickColor = BrickColor.new("Institutional white")
  204. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  205. o16.Rotation = Vector3.new(15, 0.519999981, -0.660000026)
  206. o16.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  207. o16.CFrame = CFrame.new(0.931879044, 3.79534578, 0.266828835, 0.999890745, 0.0116029736, 0.00915803667, -0.00883735623, 0.965874612, -0.258859128, -0.0118490467, 0.258749872, 0.965871692)
  208. o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
  209. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  210. o16.Orientation = Vector3.new(15, 0.540000021, -0.519999981)
  211. o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
  212. o17.Name = "Joint"
  213. o17.Parent = o16
  214. o17.C0 = CFrame.new(0.578826129, -0.869171381, -0.0470205545, 0.999957085, -0.00926458556, 7.80494884e-05, 0.00895007607, 0.968120754, 0.250323892, -0.00239470415, -0.250312507, 0.968162179)
  215. o17.Part0 = o16
  216. o17.Part1 = o20
  217. o18.Name = "fake"
  218. o18.Parent = o1
  219. o18.Material = Enum.Material.SmoothPlastic
  220. o18.BrickColor = BrickColor.new("Really black")
  221. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  222. o18.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  223. o18.CanCollide = false
  224. o18.Locked = true
  225. o18.FormFactor = Enum.FormFactor.Symmetric
  226. o18.Size = Vector3.new(1.06999993, 0.120000005, 1)
  227. o18.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  228. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  229. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  230. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  231. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  232. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  233. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  234. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  235. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  236. o18.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  237. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  238. o19.Name = "Joint"
  239. o19.Parent = o18
  240. o19.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  241. o19.Part0 = o18
  242. o19.Part1 = o20
  243. o20.Name = "REF"
  244. o20.Parent = o1
  245. o20.BrickColor = BrickColor.new("Institutional white")
  246. o20.Transparency = 1
  247. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  248. o20.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  249. o20.CanCollide = false
  250. o20.Locked = true
  251. o20.FormFactor = Enum.FormFactor.Symmetric
  252. o20.Size = Vector3.new(1, 2, 1)
  253. o20.CFrame = CFrame.new(1.50012636, 2.96289158, -0.0103435097, 0.999929726, -0.000322855165, 0.0118490038, 0.00042757453, 0.99996084, -0.00883676019, -0.0118456865, 0.00884120632, 0.999890745)
  254. o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  255. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  256. o20.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  257. o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  258. o21.Name = "fake"
  259. o21.Parent = o1
  260. o21.Material = Enum.Material.Neon
  261. o21.BrickColor = BrickColor.new("Institutional white")
  262. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  263. o21.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  264. o21.CanCollide = false
  265. o21.Locked = true
  266. o21.FormFactor = Enum.FormFactor.Symmetric
  267. o21.Size = Vector3.new(1.08000004, 0.100000001, 1.00999999)
  268. o21.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  269. o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  270. o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  271. o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  272. o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  273. o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  274. o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  275. o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  276. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  277. o21.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  278. o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  279. o22.Name = "Joint"
  280. o22.Parent = o21
  281. o22.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  282. o22.Part0 = o21
  283. o22.Part1 = o20
  284. o23.Name = "part"
  285. o23.Parent = o1
  286. o23.Material = Enum.Material.SmoothPlastic
  287. o23.BrickColor = BrickColor.new("Really black")
  288. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  289. o23.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  290. o23.CanCollide = false
  291. o23.Locked = true
  292. o23.FormFactor = Enum.FormFactor.Symmetric
  293. o23.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  294. o23.CFrame = CFrame.new(1.78174424, 3.20232034, -0.499926955, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  295. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  296. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  297. o23.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  298. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  299. o24.Name = "Joint"
  300. o24.Parent = o23
  301. o24.C0 = CFrame.new(-0.287499905, -0.234999895, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  302. o24.Part0 = o23
  303. o24.Part1 = o20
  304. o25.Name = "part"
  305. o25.Parent = o1
  306. o25.Material = Enum.Material.SmoothPlastic
  307. o25.BrickColor = BrickColor.new("Really black")
  308. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  309. o25.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  310. o25.CanCollide = false
  311. o25.Locked = true
  312. o25.FormFactor = Enum.FormFactor.Symmetric
  313. o25.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  314. o25.CFrame = CFrame.new(1.20953107, 3.20207596, -0.493148208, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  315. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  316. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  317. o25.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  318. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  319. o26.Name = "Joint"
  320. o26.Parent = o25
  321. o26.C0 = CFrame.new(0.284753442, -0.235000372, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  322. o26.Part0 = o25
  323. o26.Part1 = o20
  324. o27.Name = "part"
  325. o27.Parent = o1
  326. o27.Material = Enum.Material.SmoothPlastic
  327. o27.BrickColor = BrickColor.new("Really black")
  328. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  329. o27.Rotation = Vector3.new(0, 89.3199997, -179.979996)
  330. o27.CanCollide = false
  331. o27.Locked = true
  332. o27.FormFactor = Enum.FormFactor.Symmetric
  333. o27.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  334. o27.CFrame = CFrame.new(1.7791779, 1.9886167, -0.518110156, -0.0118680019, 4.2349493e-06, 0.999929428, -0.000349064358, -0.999999881, 8.25966708e-08, 0.999929488, -0.000349041075, 0.0118680047)
  335. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  336. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  337. o27.Orientation = Vector3.new(0, 89.3199997, -179.979996)
  338. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  339. o28.Parent = o27
  340. o28.MeshType = Enum.MeshType.Wedge
  341. o29.Name = "Joint"
  342. o29.Parent = o27
  343. o29.C0 = CFrame.new(0.51070261, -0.97445333, -0.273005605, -0.0237121694, 0.00849536248, 0.999682665, -0.00041921006, -0.99996388, 0.00848780759, 0.999718666, -0.000217817505, 0.0237148758)
  344. o29.Part0 = o27
  345. o29.Part1 = o20
  346. o30.Name = "part"
  347. o30.Parent = o1
  348. o30.Material = Enum.Material.SmoothPlastic
  349. o30.BrickColor = BrickColor.new("Really black")
  350. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  351. o30.Rotation = Vector3.new(0, -89.3199997, -179.979996)
  352. o30.CanCollide = false
  353. o30.Locked = true
  354. o30.FormFactor = Enum.FormFactor.Symmetric
  355. o30.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  356. o30.CFrame = CFrame.new(1.21444392, 1.98861659, -0.511407495, -0.0118680345, 4.14910755e-06, -0.999929488, -0.000349195674, -0.999999881, 4.82316409e-09, -0.999929488, 0.000349170528, 0.0118680345)
  357. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  358. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  359. o30.Orientation = Vector3.new(0, -89.3199997, -179.979996)
  360. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  361. o31.Parent = o30
  362. o31.MeshType = Enum.MeshType.Wedge
  363. o32.Name = "Joint"
  364. o32.Parent = o30
  365. o32.C0 = CFrame.new(-0.504759371, -0.974098802, -0.279715657, -2.24979594e-05, -0.00918593351, -0.9999578, -0.000427566702, -0.999957681, 0.00918594189, -0.999999881, 0.000427760155, 1.85696408e-05)
  366. o32.Part0 = o30
  367. o32.Part1 = o20
  368. o33.Name = "part"
  369. o33.Parent = o1
  370. o33.Material = Enum.Material.Neon
  371. o33.BrickColor = BrickColor.new("Institutional white")
  372. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  373. o33.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  374. o33.CanCollide = false
  375. o33.Locked = true
  376. o33.FormFactor = Enum.FormFactor.Symmetric
  377. o33.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  378. o33.CFrame = CFrame.new(1.49197471, 2.9470253, -0.478182614, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  379. o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  380. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  381. o33.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  382. o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  383. o34.Name = "Joint"
  384. o34.Parent = o33
  385. o34.C0 = CFrame.new(0.00261592865, 0.0199992657, 0.46774438, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  386. o34.Part0 = o33
  387. o34.Part1 = o20
  388. o35.Name = "part"
  389. o35.Parent = o1
  390. o35.Material = Enum.Material.SmoothPlastic
  391. o35.BrickColor = BrickColor.new("Really black")
  392. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  393. o35.Rotation = Vector3.new(-92.5699997, -74.9800034, -92.6800003)
  394. o35.CanCollide = false
  395. o35.Locked = true
  396. o35.FormFactor = Enum.FormFactor.Symmetric
  397. o35.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  398. o35.CFrame = CFrame.new(1.68771875, 2.15190101, -0.512167215, -0.0121328495, 0.258796006, -0.965855658, -0.000337170437, 0.965925634, 0.258819014, 0.999926329, 0.00346587342, -0.0116321743)
  399. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  400. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  401. o35.Orientation = Vector3.new(-15, -90.6900024, -0.0199999996)
  402. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  403. o36.Parent = o35
  404. o36.MeshType = Enum.MeshType.Wedge
  405. o37.Name = "Joint"
  406. o37.Parent = o35
  407. o37.C0 = CFrame.new(0.503789365, 0.736547947, 0.385249794, -0.0239769556, 0.00850731414, 0.999676287, 0.25914979, 0.965834975, -0.00200368534, -0.965539336, 0.259017885, -0.0253624525)
  408. o37.Part0 = o35
  409. o37.Part1 = o20
  410. o38.Name = "part"
  411. o38.Parent = o1
  412. o38.Material = Enum.Material.SmoothPlastic
  413. o38.BrickColor = BrickColor.new("Really black")
  414. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  415. o38.Rotation = Vector3.new(-92.5599976, 74.9899979, 92.6299973)
  416. o38.CanCollide = false
  417. o38.Locked = true
  418. o38.FormFactor = Enum.FormFactor.Symmetric
  419. o38.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  420. o38.CFrame = CFrame.new(1.29420042, 2.14426303, -0.512318134, -0.0118680531, -0.25880447, 0.965860248, -0.000349207781, 0.965930641, 0.258818835, -0.999934316, 0.00273436401, -0.011553946)
  421. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  422. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  423. o38.Orientation = Vector3.new(-15, 90.6900024, -0.0199999996)
  424. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  425. o39.Parent = o38
  426. o39.MeshType = Enum.MeshType.Wedge
  427. o40.Name = "Joint"
  428. o40.Parent = o38
  429. o40.C0 = CFrame.new(-0.504666567, 0.738809347, 0.404969215, -2.24588439e-05, -0.00918598752, -0.999962628, -0.258405656, 0.966000617, -0.00886820722, 0.966039956, 0.258394748, -0.00239532255)
  430. o40.Part0 = o38
  431. o40.Part1 = o20
  432. o41.Name = "part"
  433. o41.Parent = o1
  434. o41.Material = Enum.Material.Neon
  435. o41.BrickColor = BrickColor.new("Institutional white")
  436. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  437. o41.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  438. o41.CanCollide = false
  439. o41.Locked = true
  440. o41.FormFactor = Enum.FormFactor.Symmetric
  441. o41.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  442. o41.CFrame = CFrame.new(0.96263957, 2.98702359, 0.00922585186, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  443. o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  444. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  445. o41.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  446. o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  447. o42.Name = "Joint"
  448. o42.Parent = o41
  449. o42.C0 = CFrame.new(0.0131905926, -0.019384861, 0.537873149, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  450. o42.Part0 = o41
  451. o42.Part1 = o20
  452. o43.Name = "part"
  453. o43.Parent = o1
  454. o43.Material = Enum.Material.SmoothPlastic
  455. o43.BrickColor = BrickColor.new("Really black")
  456. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  457. o43.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  458. o43.CanCollide = false
  459. o43.Locked = true
  460. o43.FormFactor = Enum.FormFactor.Symmetric
  461. o43.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  462. o43.CFrame = CFrame.new(0.945154786, 2.95708537, 0.291576743, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  463. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  464. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  465. o43.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  466. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  467. o44.Name = "Joint"
  468. o44.Parent = o43
  469. o44.C0 = CFrame.new(0.295327336, 0.0106153488, 0.558437169, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  470. o44.Part0 = o43
  471. o44.Part1 = o20
  472. o45.Name = "part"
  473. o45.Parent = o1
  474. o45.Material = Enum.Material.SmoothPlastic
  475. o45.BrickColor = BrickColor.new("Really black")
  476. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  477. o45.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  478. o45.CanCollide = false
  479. o45.Locked = true
  480. o45.FormFactor = Enum.FormFactor.Symmetric
  481. o45.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  482. o45.CFrame = CFrame.new(0.938376665, 2.95732975, -0.280635327, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  483. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  484. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  485. o45.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  486. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  487. o46.Name = "Joint"
  488. o46.Parent = o45
  489. o46.C0 = CFrame.new(-0.276924908, 0.0106160641, 0.558436334, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  490. o46.Part0 = o45
  491. o46.Part1 = o20
  492. o47.Name = "part"
  493. o47.Parent = o1
  494. o47.Material = Enum.Material.SmoothPlastic
  495. o47.BrickColor = BrickColor.new("Really black")
  496. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  497. o47.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  498. o47.CanCollide = false
  499. o47.Locked = true
  500. o47.FormFactor = Enum.FormFactor.Symmetric
  501. o47.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  502. o47.CFrame = CFrame.new(1.2103591, 3.2023201, 0.502368152, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  503. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  504. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  505. o47.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  506. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  507. o48.Name = "Joint"
  508. o48.Parent = o47
  509. o48.C0 = CFrame.new(-0.295923948, -0.234791994, 0.511337459, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  510. o48.Part0 = o47
  511. o48.Part1 = o20
  512. o49.Name = "part"
  513. o49.Parent = o1
  514. o49.Material = Enum.Material.SmoothPlastic
  515. o49.BrickColor = BrickColor.new("Really black")
  516. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  517. o49.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  518. o49.CanCollide = false
  519. o49.Locked = true
  520. o49.FormFactor = Enum.FormFactor.Symmetric
  521. o49.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  522. o49.CFrame = CFrame.new(1.78257418, 3.20207596, 0.495590359, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  523. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  524. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  525. o49.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  526. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  527. o50.Name = "Joint"
  528. o50.Parent = o49
  529. o50.C0 = CFrame.new(0.276331306, -0.234792948, 0.511339784, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  530. o50.Part0 = o49
  531. o50.Part1 = o20
  532. o51.Name = "part"
  533. o51.Parent = o1
  534. o51.Material = Enum.Material.SmoothPlastic
  535. o51.BrickColor = BrickColor.new("Really black")
  536. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  537. o51.Rotation = Vector3.new(-179.979996, 89.3199997, 0)
  538. o51.CanCollide = false
  539. o51.Locked = true
  540. o51.FormFactor = Enum.FormFactor.Symmetric
  541. o51.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  542. o51.CFrame = CFrame.new(1.77766001, 1.98861575, 0.513848126, 0.0118700052, 4.53292159e-09, 0.999929488, -0.000348999165, -0.99999994, 4.13778162e-06, 0.999929428, -0.000349026173, -0.0118700033)
  543. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  544. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  545. o51.Orientation = Vector3.new(0, 90.6800003, -179.979996)
  546. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  547. o52.Parent = o51
  548. o52.MeshType = Enum.MeshType.Wedge
  549. o53.Name = "Joint"
  550. o53.Parent = o51
  551. o53.C0 = CFrame.new(-0.527789056, -0.974092722, -0.271287918, 2.41706148e-05, 0.00848776475, 0.999963939, -0.00042344039, -0.999963939, 0.00848777313, 0.999999881, -0.000423635094, -2.05747783e-05)
  552. o53.Part0 = o51
  553. o53.Part1 = o20
  554. o54.Name = "part"
  555. o54.Parent = o1
  556. o54.Material = Enum.Material.SmoothPlastic
  557. o54.BrickColor = BrickColor.new("Really black")
  558. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  559. o54.Rotation = Vector3.new(-87.4400024, -74.9800034, -87.3700027)
  560. o54.CanCollide = false
  561. o54.Locked = true
  562. o54.FormFactor = Enum.FormFactor.Symmetric
  563. o54.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  564. o54.CFrame = CFrame.new(1.69790125, 2.1442709, 0.514756262, 0.0118700052, 0.258803964, -0.965856969, -0.000348999165, 0.965925872, 0.258818179, 0.999929428, -0.00273508951, 0.0115558673)
  565. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  566. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  567. o54.Orientation = Vector3.new(-15, -89.3099976, -0.0199999996)
  568. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  569. o55.Parent = o54
  570. o55.MeshType = Enum.MeshType.Wedge
  571. o56.Name = "Joint"
  572. o56.Parent = o54
  573. o56.C0 = CFrame.new(-0.527696073, 0.740978241, 0.396828115, 2.41706148e-05, 0.00848776475, 0.999963939, 0.25923121, 0.965780377, -0.00820387714, -0.965815365, 0.25922209, -0.00217695255)
  574. o56.Part0 = o54
  575. o56.Part1 = o20
  576. o57.Name = "part"
  577. o57.Parent = o1
  578. o57.Material = Enum.Material.Neon
  579. o57.BrickColor = BrickColor.new("Institutional white")
  580. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  581. o57.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  582. o57.CanCollide = false
  583. o57.Locked = true
  584. o57.FormFactor = Enum.FormFactor.Symmetric
  585. o57.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  586. o57.CFrame = CFrame.new(1.50013006, 2.94702506, 0.480624318, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  587. o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
  588. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  589. o57.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  590. o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
  591. o58.Name = "Joint"
  592. o58.Parent = o57
  593. o58.C0 = CFrame.new(-0.00580644608, 0.0202069283, 0.490774006, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  594. o58.Part0 = o57
  595. o58.Part1 = o20
  596. o59.Name = "part"
  597. o59.Parent = o1
  598. o59.Material = Enum.Material.SmoothPlastic
  599. o59.BrickColor = BrickColor.new("Really black")
  600. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  601. o59.Rotation = Vector3.new(-87.4300003, 74.9800034, 87.3199997)
  602. o59.CanCollide = false
  603. o59.Locked = true
  604. o59.FormFactor = Enum.FormFactor.Symmetric
  605. o59.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  606. o59.CFrame = CFrame.new(1.30438602, 2.15190077, 0.514609277, 0.0121339997, -0.258795023, 0.965856075, -0.000337000936, 0.965926051, 0.25881803, -0.999926329, -0.0034659924, 0.0116333365)
  607. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  608. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  609. o59.Orientation = Vector3.new(-15, 89.3099976, -0.0199999996)
  610. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  611. o60.Parent = o59
  612. o60.MeshType = Enum.MeshType.Wedge
  613. o61.Name = "Joint"
  614. o61.Parent = o59
  615. o61.C0 = CFrame.new(0.527015865, 0.734519839, 0.392848969, 0.0239778198, -0.00918145943, -0.999670327, -0.258322775, 0.965941191, -0.0150677348, 0.965761125, 0.258598924, 0.0207893848)
  616. o61.Part0 = o59
  617. o61.Part1 = o20
  618. o62.Name = "part"
  619. o62.Parent = o1
  620. o62.Material = Enum.Material.SmoothPlastic
  621. o62.BrickColor = BrickColor.new("Really black")
  622. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  623. o62.Rotation = Vector3.new(179.979996, -89.3199997, 0)
  624. o62.CanCollide = false
  625. o62.Locked = true
  626. o62.FormFactor = Enum.FormFactor.Symmetric
  627. o62.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  628. o62.CFrame = CFrame.new(1.21292591, 1.98861599, 0.520551324, 0.011865994, 4.53292159e-09, -0.999929607, -0.000349001028, -0.99999994, -4.13636735e-06, -0.999929547, 0.000349023379, -0.011865994)
  629. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  630. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  631. o62.Orientation = Vector3.new(0, -90.6800003, -179.979996)
  632. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  633. o63.Parent = o62
  634. o63.MeshType = Enum.MeshType.Wedge
  635. o64.Name = "Joint"
  636. o64.Parent = o62
  637. o64.C0 = CFrame.new(0.533925354, -0.97446084, -0.280884624, 0.0237098634, -0.00919340085, -0.999676585, -0.000431709253, -0.99995774, 0.00918574631, -0.999718845, 0.000213781706, -0.0237128306)
  638. o64.Part0 = o62
  639. o64.Part1 = o20
  640. o65.Name = "part"
  641. o65.Parent = o1
  642. o65.Material = Enum.Material.Neon
  643. o65.BrickColor = BrickColor.new("Institutional white")
  644. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  645. o65.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  646. o65.CanCollide = false
  647. o65.Locked = true
  648. o65.FormFactor = Enum.FormFactor.Symmetric
  649. o65.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  650. o65.CFrame = CFrame.new(1.98767567, 2.98702312, 0.00151200127, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  651. o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
  652. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  653. o65.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  654. o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
  655. o66.Name = "Joint"
  656. o66.Parent = o65
  657. o66.C0 = CFrame.new(-0.0176414885, -0.0198159218, 0.487568855, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  658. o66.Part0 = o65
  659. o66.Part1 = o20
  660. o67.Name = "part"
  661. o67.Parent = o1
  662. o67.Material = Enum.Material.SmoothPlastic
  663. o67.BrickColor = BrickColor.new("Really black")
  664. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  665. o67.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  666. o67.CanCollide = false
  667. o67.Locked = true
  668. o67.FormFactor = Enum.FormFactor.Symmetric
  669. o67.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  670. o67.CFrame = CFrame.new(2.01194096, 2.95732999, 0.291371047, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  671. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  672. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  673. o67.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  674. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  675. o68.Name = "Joint"
  676. o68.Parent = o67
  677. o68.C0 = CFrame.new(-0.307754934, 0.010184288, 0.50813365, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  678. o68.Part0 = o67
  679. o68.Part1 = o20
  680. o69.Name = "part"
  681. o69.Parent = o1
  682. o69.Material = Enum.Material.SmoothPlastic
  683. o69.BrickColor = BrickColor.new("Really black")
  684. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  685. o69.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  686. o69.CanCollide = false
  687. o69.Locked = true
  688. o69.FormFactor = Enum.FormFactor.Symmetric
  689. o69.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  690. o69.CFrame = CFrame.new(2.00516462, 2.95708489, -0.280838072, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  691. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  692. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  693. o69.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  694. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  695. o70.Name = "Joint"
  696. o70.Parent = o69
  697. o70.C0 = CFrame.new(0.2644943, 0.0101845264, 0.508137465, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  698. o70.Part0 = o69
  699. o70.Part1 = o20
  700. mas.Parent = workspace
  701. mas:MakeJoints()
  702. local mas1 = mas:GetChildren()
  703. for i=1,#mas1 do
  704. mas1[i].Parent = workspace
  705. ypcall(function() mas1[i]:MakeJoints() end)
  706. end
  707. mas:Destroy()
  708. for i=1,#cors do
  709. coroutine.resume(cors[i])
  710. end
  711.  
  712. wait()
  713.  
  714. Workspace["Model"].Parent = game.Players.LocalPlayer.Character
  715.  
  716. wz = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
  717. wz.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  718. wz.Part1 = o20
  719. wz.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  720.  
  721. for i,v in pairs(game.Players.LocalPlayer.Character.Model:GetChildren()) do
  722. v.Anchored = false
  723. v.CanCollide = false
  724. end
  725.  
  726. --------------------------
  727.  
  728. --theme song
  729.  
  730. Effects = {} --sound effects, for advanced players.
  731. local Player = game.Players.localPlayer
  732. local Character = Player.Character
  733. local Humanoid = Character.Humanoid
  734. z = Instance.new("Sound", Character)
  735. z.SoundId = "rbxassetid://170008284"--
  736. z.Looped = true --False for a one-time song.
  737. z.Pitch = 1
  738. z.Volume = 1.3
  739. wait(.1)
  740. z:Play()
  741. ------------------------i made my own song, question mark? on void sb offered me the two eyes, i did some optimization to the script over all.
  742. -----USEFUL VARIABLES
  743. local p = game.Players.LocalPlayer
  744. local mouse = p:GetMouse()
  745. local char = p.Character
  746.  
  747. local Head = char.Head
  748.  
  749. local junk = Instance.new("Model")
  750. junk.Parent = char
  751. junk.Name = "junk"
  752.  
  753. local function weldBetween(a, b)
  754. local weld = Instance.new("Weld", a)
  755. weld.Part0 = a
  756. weld.Part1 = b
  757. weld.C0 = a.CFrame:inverse() * b.CFrame
  758. return weld
  759. end
  760.  
  761. Head.face.Texture ="rbxasset://textures/face.png"
  762.  
  763. local eye1 = Instance.new("Part",junk)
  764. eye1.Position=Head.Position
  765. eye1.Transparency = 0
  766. eye1.Size=Vector3.new(0.13,0.32,0.38)
  767. eye1.BrickColor=BrickColor.new("Really black")
  768. eye1.Material="Neon"
  769.  
  770. local eye1m=Instance.new("SpecialMesh",eye1)
  771. eye1m.MeshType="Sphere"
  772. eye1m.Offset=Vector3.new(0.23,0.21,-0.45)
  773.  
  774.  
  775.  
  776. local eye2 = Instance.new("Part",junk)
  777. eye2.Position=Head.Position
  778. eye2.Transparency = 0
  779. eye2.Size=eye1.Size
  780. eye2.BrickColor=BrickColor.new("Really black")
  781. eye2.Material= "Neon"
  782. local eye2m=Instance.new("SpecialMesh",eye2)
  783. eye2m.MeshType="Sphere"
  784. eye2m.Offset=Vector3.new(-0.23,0.21,-0.45)
  785. local eyething2=weldBetween(Head,eye2)
  786. local eyething1=weldBetween(Head,eye1)
  787. local plr = game.Players.LocalPlayer.Character.Humanoid
  788. ----------------------------EYES UP THERE IMMORTALITY DOWN HERE
  789. plr.MaxHealth = math.huge
  790. wait(1)
  791. plr.Health = math.huge
  792. --,ebolacancer666
  793.  
  794. wait(math.randomseed(tick()))
  795. local plr=game.Players.LocalPlayer;ch=plr.Character;
  796. local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
  797. local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
  798. local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
  799. local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
  800. local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
  801. local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
  802. local hum=ch.Humanoid
  803. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  804. rj.C0=CFrame.new()
  805. rj.C1=CFrame.new()
  806. tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
  807. neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
  808. rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
  809. local defWS=25
  810. local defJP=120
  811. hum.WalkSpeed=defWS
  812. hum.JumpPower=defJP
  813. ch:WaitForChild("Animate"):Destroy()
  814. hum:WaitForChild("Animator"):Destroy()
  815. local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
  816.  
  817. for i,v in pairs(ch:GetChildren()) do
  818. if v:IsA("Part") then
  819. v.CanCollide=false
  820. end
  821. end
  822.  
  823. function findHumanoid(character)
  824. for i,v in pairs(character:GetChildren()) do
  825. if v.ClassName=="Humanoid" then
  826. return v
  827. end
  828. end
  829. end
  830.  
  831. function isHumanoid(character)
  832. for i,v in pairs(character:GetChildren()) do
  833. if v.ClassName=="Humanoid" then
  834. return true
  835. end
  836. end
  837. end
  838.  
  839. local bodyColor=BrickColor.new("White")
  840.  
  841. local bc=ch:WaitForChild("Body Colors")
  842. bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
  843. head:WaitForChild("face"):Destroy()
  844.  
  845. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  846.  
  847. function swait(num)
  848. if num==0 or num==nil then
  849. game:service'RunService'.RenderStepped:wait()
  850. else
  851. for i=0,num do
  852. game:service'RunService'.RenderStepped:wait()
  853. end
  854. end
  855. end
  856.  
  857. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  858. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  859. return p
  860. end
  861.  
  862. function doMesh(parent,meshType,meshId,scale)
  863. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  864. return m
  865. end
  866.  
  867. local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
  868.  
  869. local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10)
  870. local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
  871.  
  872. local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
  873. --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
  874.  
  875. local mainGui=nil
  876.  
  877. function displayGrabOptions()
  878. local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
  879. mainGui.Name="OptionsGui"
  880. local grabOption1=Instance.new("TextLabel",mainGui)
  881. grabOption1.BackgroundTransparency=0.25
  882. grabOption1.BackgroundColor3=Color3.new(255,255,255)
  883. grabOption1.BorderSizePixel=0
  884. grabOption1.Size=UDim2.new(0,125,0,40)
  885. grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
  886. grabOption1.Text="F - Release"
  887. grabOption1.Font=Enum.Font.SourceSansLight
  888. grabOption1.FontSize=Enum.FontSize.Size24
  889. grabOption1.TextColor3=Color3.new(255,255,255)
  890. grabOption1.TextStrokeTransparency=0
  891.  
  892. grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
  893.  
  894. local grabOption2=Instance.new("TextLabel",mainGui)
  895. grabOption2.BackgroundTransparency=0.25
  896. grabOption2.BackgroundColor3=Color3.new(255,255,255)
  897. grabOption2.BorderSizePixel=0
  898. grabOption2.Size=UDim2.new(0,125,0,40)
  899. grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
  900. grabOption2.Text="E - Soul Punch"
  901. grabOption2.Font=Enum.Font.SourceSansLight
  902. grabOption2.FontSize=Enum.FontSize.Size24
  903. grabOption2.TextColor3=Color3.new(255,255,255)
  904. grabOption2.TextStrokeTransparency=0
  905.  
  906. grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
  907.  
  908. local grabOption3=Instance.new("TextLabel",mainGui)
  909. grabOption3.BackgroundTransparency=0.25
  910. grabOption3.BackgroundColor3=Color3.new(255,255,255)
  911. grabOption3.BorderSizePixel=0
  912. grabOption3.Size=UDim2.new(0,125,0,40)
  913. grabOption3.Position=UDim2.new(0,-125+1,0.5,(40*3)+2)
  914. grabOption3.Text="R - Soul Tear"
  915. grabOption3.Font=Enum.Font.SourceSansLight
  916. grabOption3.FontSize=Enum.FontSize.Size24
  917. grabOption3.TextColor3=Color3.new(255,255,255)
  918. grabOption3.TextStrokeTransparency=0
  919.  
  920. grabOption3:TweenPosition(UDim2.new(0,0,0.5,(40*3)+2),"Out","Bounce",0.7,false,nil)
  921. end
  922.  
  923. function hideGrabOptions()
  924. if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
  925. plr.PlayerGui.OptionsGui:Destroy()
  926. end
  927. end
  928.  
  929. for i,v in pairs(hm:GetChildren()) do
  930. if v:IsA("BasePart") then
  931. local w=Instance.new("Weld",hm)
  932. w.Part0=head
  933. w.Part1=v
  934. w.C0=head.CFrame:inverse()
  935. w.C1=v.CFrame:inverse()
  936. v.Anchored=false
  937. end
  938. end
  939.  
  940. function poseJointC0(joint,JB,cf,speed)
  941. joint.C0=joint.C0:lerp(JB*cf,speed)
  942. end
  943. function poseJointC1(joint,JB,cf,speed)
  944. joint.C1=joint.C1:lerp(JB*cf,speed)
  945. end
  946.  
  947. local RLattacking=false
  948. local grabbing=false
  949. local grabbingMode=false
  950. local grabbedCharacter=nil
  951. local grabWeld=nil
  952.  
  953. local dmgDebounce=false
  954.  
  955. local speed=1
  956.  
  957. --[[temp
  958.  
  959. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  960. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  961. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  962. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  963. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
  964. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  965.  
  966. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  967. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  968. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  969. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  970. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  971. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  972.  
  973. swait()
  974. ]]
  975.  
  976. function sound(id,vol,pitch,parent)
  977. local s=Instance.new("Sound",parent)
  978. s.SoundId="http://www.roblox.com/asset/?id="..id..""
  979. s.Volume=vol
  980. s.Pitch=pitch
  981. game.Debris:AddItem(s,10)
  982. s:play()
  983. return s
  984. end
  985.  
  986. local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
  987.  
  988. local souls=0
  989. local soulPower=0
  990.  
  991. local soulGui=Instance.new("BillboardGui",head)
  992. soulGui.Adornee=head
  993. soulGui.AlwaysOnTop=true
  994. soulGui.Size=UDim2.new(10,0,10,0)
  995. soulGui.ExtentsOffset=Vector3.new(0,1.5,0)
  996. local soulimg=Instance.new("ImageLabel",soulGui)
  997. soulimg.BackgroundTransparency=1
  998. soulimg.Position=UDim2.new(0.1,0,0,0)
  999. soulimg.Size=UDim2.new(0.8,0,0.8,0)
  1000. local soulText=Instance.new("TextLabel",soulimg)
  1001. soulText.BackgroundTransparency=1
  1002. soulText.Position=UDim2.new(0,0,0.5,0)
  1003. soulText.Size=UDim2.new(1,0,0.1,0)
  1004. soulText.Font="ArialBold"
  1005. soulText.FontSize="Size14"
  1006. soulText.Text="+0%"
  1007. soulText.TextColor3=Color3.new(255,255,255)
  1008. soulText.TextScaled=true
  1009. soulText.TextStrokeColor3=Color3.new(255,255,255)
  1010. soulText.TextStrokeTransparency=0
  1011. soulText.TextWrapped=true
  1012.  
  1013.  
  1014. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  1015. local cw1=coroutine.wrap(function()
  1016. for i=1,repeatloop do
  1017. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  1018. local z=doMesh(x,meshType,meshId,scale)
  1019.  
  1020. local cw2=coroutine.wrap(function()
  1021. for i=1,loop do
  1022. if loopTransparency then
  1023. x.Transparency=i/loop
  1024. z.Scale=z.Scale+scaleAdd
  1025. x.CFrame=x.CFrame*loopCFrame
  1026. wait()
  1027. else
  1028. z.Scale=z.Scale+scaleAdd
  1029. x.CFrame=x.CFrame*loopCFrame
  1030. end
  1031. end
  1032. x:Destroy()
  1033. end)
  1034. cw2()
  1035. swait(repeatLoopWait)
  1036. end
  1037. end)
  1038. cw1()
  1039. end
  1040.  
  1041. local currentAnim=""
  1042. local speed=0
  1043. local doingMove=false
  1044. local attacking=false
  1045.  
  1046. function anim(x)
  1047. if not doingMove then
  1048. if x=="jump" then
  1049. if currentAnim==x then return end
  1050. currentAnim=x
  1051. speed=0.45
  1052. print(x)
  1053. for i=0,0.8,0.1*speed do
  1054. if currentAnim~=x then break end
  1055. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1056. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1057. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1058. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1059. poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
  1060. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1061.  
  1062. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1063. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1064. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
  1065. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1066. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1067. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1068. swait()
  1069. end
  1070. currentAnim=nil
  1071. end
  1072. if x=="descend" then
  1073. if currentAnim==x then return end
  1074. currentAnim=x
  1075. speed=0.45
  1076. print(x)
  1077. for i=0,0.67,0.1*speed do
  1078. if currentAnim~=x then break end
  1079. if grabbingMode then
  1080. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
  1081. end
  1082. if not grabbingMode then
  1083. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1084. end
  1085. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1086. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1087. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1088. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
  1089. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
  1090.  
  1091. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1092. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1093. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1094. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1095. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1096. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1097. swait()
  1098. end
  1099. currentAnim=nil
  1100. end
  1101. if x=="walk" then
  1102. if currentAnim==x then return end
  1103. currentAnim=x
  1104. speed=0.35
  1105. print(x)
  1106. while true do
  1107. if currentAnim~=x then break end
  1108. for i=0,0.8,0.1*speed do
  1109. if currentAnim~=x then break end
  1110. if grabbingMode then
  1111. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1112. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1113. end
  1114. if not grabbingMode then
  1115. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1116. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1117. end
  1118. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1119. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  1120. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
  1121. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
  1122.  
  1123. if grabbingMode then
  1124. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1125. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1126. end
  1127. if not grabbingMode then
  1128. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1129. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1130. end
  1131. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1132. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1133. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1134. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1135. swait()
  1136. end
  1137. for i=0,0.34,0.1*speed do
  1138. if currentAnim~=x then break end
  1139. if grabbingMode then
  1140. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1141. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1142. end
  1143. if not grabbingMode then
  1144. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1145. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1146. end
  1147. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  1148. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  1149. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  1150. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
  1151.  
  1152. if grabbingMode then
  1153. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1154. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1155. end
  1156. if not grabbingMode then
  1157. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1158. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1159. end
  1160. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
  1161. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1162. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1163. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  1164. swait()
  1165. end
  1166. for i=0,0.8,0.1*speed do
  1167. if currentAnim~=x then break end
  1168. if grabbingMode then
  1169. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1170. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1171. end
  1172. if not grabbingMode then
  1173. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1174. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1175. end
  1176. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  1177. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1178. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
  1179. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
  1180.  
  1181. if grabbingMode then
  1182. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1183. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1184. end
  1185. if not grabbingMode then
  1186. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1187. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1188. end
  1189. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1190. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1191. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1192. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1193. swait()
  1194. end
  1195. for i=0,0.34,0.1*speed do
  1196. if currentAnim~=x then break end
  1197. if grabbingMode then
  1198. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1199. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1200. end
  1201. if not grabbingMode then
  1202. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1203. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1204. end
  1205. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  1206. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  1207. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  1208. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
  1209.  
  1210. if grabbingMode then
  1211. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1212. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1213. end
  1214. if not grabbingMode then
  1215. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1216. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1217. end
  1218. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1219. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
  1220. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1221. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  1222. swait()
  1223. end
  1224. end
  1225. end
  1226. if x=="idle" then
  1227. if currentAnim==x then return end
  1228. currentAnim=x
  1229. speed=0.24
  1230. print(x)
  1231. for i=0,0.45,0.1*speed do
  1232. if currentAnim~=x then break end
  1233. if grabbingMode then
  1234. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
  1235. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
  1236. end
  1237. if not grabbingMode then
  1238. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
  1239. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
  1240. end
  1241. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
  1242. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
  1243. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
  1244. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
  1245.  
  1246. poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
  1247. if grabbingMode then
  1248. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1249. end
  1250. if not grabbingMode then
  1251. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
  1252. end
  1253. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
  1254. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
  1255. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1256. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1257. swait()
  1258. end
  1259. while true do
  1260. if currentAnim~=x then break end
  1261. for i=0,0.75,0.1*speed do
  1262. if currentAnim~=x then break end
  1263. if grabbingMode then
  1264. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  1265. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  1266. end
  1267. if not grabbingMode then
  1268. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
  1269. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
  1270. end
  1271. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  1272. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
  1273. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  1274. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  1275.  
  1276. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1277. if grabbingMode then
  1278. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1279. end
  1280. if not grabbingMode then
  1281. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  1282. end
  1283. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  1284. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
  1285. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1286. poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
  1287. swait()
  1288. end
  1289. for i=0,0.75,0.1*speed do
  1290. if currentAnim~=x then break end
  1291. if grabbingMode then
  1292. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  1293. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  1294. end
  1295. if not grabbingMode then
  1296. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
  1297. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
  1298. end
  1299. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  1300. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
  1301. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  1302. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  1303.  
  1304. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1305. if grabbingMode then
  1306. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1307. end
  1308. if not grabbingMode then
  1309. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  1310. end
  1311. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  1312. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
  1313. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1314. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  1315. swait()
  1316. end
  1317. end
  1318. end
  1319. end
  1320. if doingMove then
  1321. if x=="spar1" then
  1322. if currentAnim==x then return end
  1323. currentAnim=x
  1324. speed=0.75
  1325. print(x)
  1326. for i=0,0.5,0.1*speed do
  1327. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
  1328. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  1329. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1330. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
  1331. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  1332. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
  1333.  
  1334. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1335. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1336. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
  1337. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1338. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1339. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1340. swait()
  1341. end
  1342. attacking=true
  1343. RLattacking=true
  1344. sound(233856146,1,1,rl)
  1345. for i=0,1,0.1*speed do
  1346. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
  1347. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  1348. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
  1349. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
  1350. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  1351. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
  1352.  
  1353. poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
  1354. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1355. poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
  1356. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1357. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1358. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1359. swait()
  1360. end
  1361. attacking=false
  1362. RLattacking=false
  1363. currentAnim=nil
  1364. end
  1365. if x=="spar2" then
  1366. if currentAnim==x then return end
  1367. currentAnim=x
  1368. speed=0.75
  1369. print(x)
  1370. for i=0,0.5,0.1*speed do
  1371. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
  1372. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
  1373. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1374. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  1375. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
  1376. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
  1377.  
  1378. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1379. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1380. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1381. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1382. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1383. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1384. swait()
  1385. end
  1386. attacking=true
  1387. RLattacking=true
  1388. sound(233856146,1,0.85,rl)
  1389. for i=0,1,0.1*speed do
  1390. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1391. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
  1392. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
  1393. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  1394. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
  1395. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
  1396.  
  1397. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1398. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1399. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1400. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1401. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1402. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1403. swait()
  1404. end
  1405. attacking=false
  1406. RLattacking=false
  1407. currentAnim=nil
  1408. end
  1409. if x=="grab" then
  1410. if currentAnim==x then return end
  1411. currentAnim=x
  1412. speed=0.75
  1413. print(x)
  1414. for i=0,0.5,0.1*speed do
  1415. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1416. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1417. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1418. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1419. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1420. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1421.  
  1422. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1423. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1424. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1425. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1426. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1427. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1428. swait()
  1429. end
  1430. attacking=true
  1431. grabbing=true
  1432. sound(233856146,1,0.95,rl)
  1433. for i=0,1,0.1*speed do
  1434. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1435. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1436. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1437. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1438. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1439. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1440.  
  1441. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1442. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1443. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1444. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1445. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1446. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1447. swait()
  1448. end
  1449. attacking=false
  1450. grabbing=false
  1451. currentAnim=nil
  1452. end
  1453. if x=="release" then
  1454. if currentAnim==x then return end
  1455. currentAnim=x
  1456. speed=0.75
  1457. print(x)
  1458. for i=0,0.5,0.1*speed do
  1459. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1460. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1461. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1462. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1463. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1464. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1465.  
  1466. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1467. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1468. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1469. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1470. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1471. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1472. swait()
  1473. end
  1474. sound(233856146,1,0.95,rl)
  1475. if grabWeld~=nil then
  1476. grabWeld:Destroy()
  1477. end
  1478. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1479. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1480. bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
  1481. game.Debris:AddItem(bv,0.05)
  1482. grabbedCharacter.Humanoid.WalkSpeed=16
  1483. grabbedCharacter.Humanoid.JumpPower=50
  1484. for i=0,1,0.1*speed do
  1485. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1486. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1487. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1488. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1489. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1490. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1491.  
  1492. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1493. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1494. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1495. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1496. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1497. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1498. swait()
  1499. end
  1500. currentAnim=nil
  1501. grabbedCharacter=nil
  1502. end
  1503. if x=="grabPose" then
  1504. if currentAnim==x then return end
  1505. currentAnim=x
  1506. speed=0.75
  1507. print(x)
  1508. for i=0,1,0.1*speed do
  1509. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1510. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1511. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1512. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1513. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1514. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1515.  
  1516. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1517. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1518. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1519. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1520. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1521. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1522. swait()
  1523. end
  1524. end
  1525. if x=="airAttack" then
  1526. if currentAnim==x then return end
  1527. currentAnim=x
  1528. speed=0.75
  1529. print(x)
  1530. for i=0,0.5,0.1*speed do
  1531. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1532. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1533. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1534. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1535. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1536. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1537.  
  1538. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1539. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1540. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1541. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1542. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1543. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1544. swait()
  1545. end
  1546. sound(233856146,1,0.95,rl)
  1547. if grabWeld~=nil then
  1548. grabWeld:Destroy()
  1549. end
  1550. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1551. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1552. bv.velocity=head.CFrame.lookVector*10+Vector3.new(0,30,0)
  1553. game.Debris:AddItem(bv,0.05)
  1554. local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
  1555. bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
  1556. game.Debris:AddItem(bf,2.5)
  1557. grabbedCharacter.Humanoid.WalkSpeed=16
  1558. grabbedCharacter.Humanoid.JumpPower=50
  1559. for i=0,1,0.1*speed do
  1560. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
  1561. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1562. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1563. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1564. poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
  1565. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1566.  
  1567. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1568. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1569. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1570. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1571. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1572. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1573. swait()
  1574. end
  1575. speed=0.2
  1576. hum.WalkSpeed=0
  1577. hum.JumpPower=0
  1578. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1579. coroutine.resume(coroutine.create(function()
  1580. for i=1,100 do
  1581. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1582. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1583. swait(.1)
  1584. end
  1585. end))
  1586. for i,v in pairs(grabbedCharacter:GetChildren()) do
  1587. if v:IsA("Part") then
  1588. v.CanCollide=false
  1589. end
  1590. if v.ClassName=="Hat" then
  1591. for i,v in pairs(v:GetChildren()) do
  1592. if v:IsA("BasePart") then
  1593. v.CanCollide=false
  1594. end
  1595. end
  1596. end
  1597. end
  1598. sound(215395388,1,0.87,head)
  1599. for i=0,1.25,0.1*speed do
  1600. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
  1601. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
  1602. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1603. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
  1604. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
  1605. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
  1606.  
  1607. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
  1608. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1609. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
  1610. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
  1611. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1612. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  1613. swait()
  1614. end
  1615. local bv=Instance.new("BodyVelocity",tor)
  1616. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1617. bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
  1618. game.Debris:AddItem(bv,0.1)
  1619. for i=0,0.25,0.1*speed do
  1620. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
  1621. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  1622. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1623. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1624. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
  1625. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
  1626.  
  1627. poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
  1628. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1629. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  1630. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  1631. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1632. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  1633. swait()
  1634. end
  1635. local didHit=false
  1636. coroutine.resume(coroutine.create(function()
  1637. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
  1638. if not dmgDebounce then
  1639. dmgDebounce=true
  1640. sound(227194094,1,0.8,ra)
  1641. sound(215395468,2.5,0.9,head)
  1642. coroutine.resume(coroutine.create(function()
  1643. for i=1,3 do
  1644. magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1645. end
  1646. end))
  1647. sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
  1648. grabbedCharacter.Humanoid:TakeDamage((grabbedCharacter.Humanoid.MaxHealth/5)+((grabbedCharacter.Humanoid.MaxHealth/5)*soulPower/100))
  1649. grabbedCharacter.Humanoid.PlatformStand=false
  1650. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1651. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1652. bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
  1653. souls=souls+5
  1654. game.Debris:AddItem(bv,0.05)
  1655. didHit=true
  1656. wait(0.5)
  1657. dmgDebounce=false
  1658. end
  1659. end
  1660. end))
  1661. for i=0,0.25,0.1*speed do
  1662. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
  1663. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  1664. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1665. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1666. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
  1667. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
  1668.  
  1669. poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
  1670. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1671. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  1672. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  1673. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1674. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  1675. swait()
  1676. end
  1677. currentAnim=nil
  1678. grabbedCharacter=nil
  1679. end
  1680. if x=="soultear" then
  1681. if currentAnim==x then return end
  1682. currentAnim=x
  1683. speed=0.75
  1684. print(x)
  1685. for i=0,0.5,0.1*speed do
  1686. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1687. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1688. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1689. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1690. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1691. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1692.  
  1693. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1694. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1695. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1696. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1697. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1698. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1699. swait()
  1700. end
  1701. sound(233856146,1,0.95,rl)
  1702. if grabWeld~=nil then
  1703. grabWeld:Destroy()
  1704. end
  1705. local bp=Instance.new("BodyPosition",grabbedCharacter:WaitForChild("Torso"))
  1706. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1707. bp.Position=tor.CFrame*CFrame.new(0,0,-3).p
  1708. game.Debris:AddItem(bp,0.5)
  1709. grabbedCharacter.Humanoid.WalkSpeed=16
  1710. grabbedCharacter.Humanoid.JumpPower=50
  1711. speed=0.2
  1712. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1713. coroutine.resume(coroutine.create(function()
  1714. for i=1,100 do
  1715. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1716. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1717. swait(.1)
  1718. end
  1719. end))
  1720. sound(215395388,1,0.8,head)
  1721. for i=0,1.25,0.1*speed do
  1722. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),speed)
  1723. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),speed)
  1724. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1725. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1726. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  1727. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  1728.  
  1729. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),speed)
  1730. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1731. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  1732. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  1733. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1734. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1735. swait()
  1736. end
  1737. speed=0.25
  1738. local didHit=false
  1739. coroutine.resume(coroutine.create(function()
  1740. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=7.5 then
  1741. if not dmgDebounce then
  1742. dmgDebounce=true
  1743. sound(179515225,1,0.65,ra)
  1744. sound(610359515,1,0.85,ra)
  1745. grabbedCharacter.Humanoid:TakeDamage((grabbedCharacter.Humanoid.MaxHealth/4)+((grabbedCharacter.Humanoid.MaxHealth/4)*soulPower/100))
  1746. coroutine.resume(coroutine.create(function()
  1747. wait(0.085)
  1748. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(.5,.5,.5),Vector3.new(5,5,0.01),16,true,1,0,CFrame.Angles(0,0,0))
  1749. for i=1,8 do
  1750. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1751. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1752. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(10,10,10),Vector3.new(0.3,0.3,-0.3),30,true,1,0,CFrame.new(0,0,-i/12)*CFrame.Angles(0,0,0))
  1753. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(5+i/2,5+i/2,5+i/2),Vector3.new(-0.3,2+i/2,-0.3),5,true,1,0,CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5))*CFrame.Angles(0,0,0))
  1754. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,2,0)*CFrame.new(math.random(1,15),math.random(1,2),math.random(1,15))*CFrame.new(-15/2,-2/2,-15/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),30,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1755. wait(.025)
  1756. end
  1757. end))
  1758. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1759. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1760. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,70,0)
  1761. game.Debris:AddItem(bv,0.1)
  1762. souls=souls+3
  1763. if grabbedCharacter~=nil then
  1764. coroutine.resume(coroutine.create(function()
  1765. for i=1,100 do
  1766. if grabbedCharacter==nil then break end
  1767. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1768. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1769. swait(.1)
  1770. end
  1771. end))
  1772. end
  1773. didHit=true
  1774. wait(0.5)
  1775. dmgDebounce=false
  1776. end
  1777. end
  1778. end))
  1779. for i=0,0.9,0.1*speed do
  1780. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(12)),speed)
  1781. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-12)),speed)
  1782. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
  1783. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(-5)),speed)
  1784. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  1785. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  1786.  
  1787. poseJointC1(rm,rmC1,CFrame.new(0,0.4,0),speed)
  1788. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1789. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  1790. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  1791. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1792. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1793. swait()
  1794. end
  1795. currentAnim=nil
  1796. grabbedCharacter=nil
  1797. end
  1798. end
  1799. end
  1800.  
  1801. function spar1()
  1802. if not doingMove then
  1803. doingMove=true
  1804. anim("spar1")
  1805. doingMove=false
  1806. end
  1807. end
  1808.  
  1809. function spar2()
  1810. if not doingMove then
  1811. doingMove=true
  1812. anim("spar2")
  1813. doingMove=false
  1814. end
  1815. end
  1816.  
  1817. function grab()
  1818. if not doingMove then
  1819. doingMove=true
  1820. hum.WalkSpeed=0
  1821. anim("grab")
  1822. doingMove=false
  1823. end
  1824. end
  1825.  
  1826. function release()
  1827. if not doingMove then
  1828. doingMove=true
  1829. anim("release")
  1830. doingMove=false
  1831. end
  1832. end
  1833.  
  1834. function airAttack()
  1835. if not doingMove then
  1836. doingMove=true
  1837. anim("airAttack")
  1838. doingMove=false
  1839. end
  1840. end
  1841.  
  1842. function soulTear()
  1843. if not doingMove then
  1844. doingMove=true
  1845. anim("soultear")
  1846. doingMove=false
  1847. end
  1848. end
  1849.  
  1850. local currentSparAttack=1
  1851.  
  1852.  
  1853. mouse.Button1Down:connect(function()
  1854. if grabbingMode then return end
  1855. if currentSparAttack==1 then
  1856. currentSparAttack=2
  1857. spar1()
  1858. elseif currentSparAttack==2 then
  1859. currentSparAttack=1
  1860. spar2()
  1861. end
  1862. end)
  1863.  
  1864. mouse.KeyDown:connect(function(k)
  1865. if k=="f" then
  1866. if not grabbingMode then
  1867. grab()
  1868. elseif grabbingMode then
  1869. grabbingMode=false
  1870. release()
  1871. hideGrabOptions()
  1872. end
  1873. end
  1874. if k=="e" then
  1875. if grabbingMode then
  1876. grabbingMode=false
  1877. airAttack()
  1878. hideGrabOptions()
  1879. end
  1880. end
  1881. if k=="r" then
  1882. if grabbingMode then
  1883. grabbingMode=false
  1884. soulTear()
  1885. hideGrabOptions()
  1886. end
  1887. end
  1888. end)
  1889.  
  1890. game:GetService("RunService").RenderStepped:connect(function()
  1891. if grabbingMode then
  1892. hum.WalkSpeed=defWS/1.1
  1893. hum.JumpPower=0
  1894. end
  1895. if not grabbingMode then
  1896. hum.WalkSpeed=defWS
  1897. hum.JumpPower=defJP
  1898. end
  1899. if attacking then
  1900. if RLattacking then
  1901. for i,v in pairs(workspace:GetChildren()) do
  1902. if isHumanoid(v) and v~=ch then
  1903. local vTorso=v:WaitForChild("Torso");
  1904. if (vTorso.Position-rl.Position).magnitude<=2.5 then
  1905. if not dmgDebounce then
  1906. dmgDebounce=true
  1907. sound(694048922,5,1,vTorso)
  1908. findHumanoid(v):TakeDamage(7.5+(7.5*soulPower/100))
  1909. print(7.5+(7.5*soulPower/100))
  1910. local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
  1911. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1912. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
  1913. game.Debris:AddItem(bv,0.05)
  1914. wait(0.5)
  1915. dmgDebounce=false
  1916. end
  1917. end
  1918. end
  1919. end
  1920. end
  1921. if grabbing then
  1922. for i,v in pairs(workspace:GetChildren()) do
  1923. if isHumanoid(v) and v~=ch then
  1924. if v:findFirstChild("Torso")==nil then return end
  1925. if (v.Torso.Position-ra.Position).magnitude<=5 then
  1926. if not dmgDebounce then
  1927. dmgDebounce=true
  1928. sound(200632821,5,1,v.Torso)
  1929. findHumanoid(v):TakeDamage(2)
  1930. print(findHumanoid(v).Parent.Name)
  1931. grabbingMode=true
  1932. grabbedCharacter=v.Torso.Parent
  1933. findHumanoid(grabbedCharacter).PlatformStand=false
  1934. findHumanoid(grabbedCharacter).WalkSpeed=0
  1935. findHumanoid(grabbedCharacter).JumpPower=0
  1936. for i,v in pairs(grabbedCharacter:GetChildren()) do
  1937. if v:IsA("Part") then
  1938. v.CanCollide=false
  1939. end
  1940. if v.ClassName=="Hat" then
  1941. for i,v in pairs(v:GetChildren()) do
  1942. if v:IsA("BasePart") then
  1943. v.CanCollide=false
  1944. end
  1945. end
  1946. end
  1947. end
  1948. grabWeld=Instance.new("Weld",grabPart)
  1949. grabWeld.Part0=v.Torso
  1950. grabWeld.Part1=grabPart
  1951. grabWeld.C0=CFrame.Angles(math.rad(-90),0,0)
  1952.  
  1953. displayGrabOptions()
  1954.  
  1955. wait(0.5)
  1956. dmgDebounce=false
  1957. end
  1958. end
  1959. end
  1960. end
  1961. end
  1962. end
  1963. if hum.Jump and not grabbingMode then
  1964. anim("jump")
  1965. swait(1/4)
  1966. hum.Jump=false
  1967. end
  1968. if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
  1969. anim("descend")
  1970. end
  1971. if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  1972. anim("idle")
  1973. elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  1974. anim("walk")
  1975. end
  1976. if grabbingMode then
  1977. grabbedCharacter.Humanoid.PlatformStand=false
  1978. anim("grabPose")
  1979. end
  1980. if souls<=0 then souls=0 end
  1981. souls=souls-1/1000
  1982. grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
  1983. soulPower=souls*5
  1984. soulText.Text="+"..math.floor(soulPower).."%"
  1985. if soulText.Text=="+-1%" then soulText.Text="+0%" end
  1986. end)
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