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- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Weld")
- o4 = Instance.new("Part")
- o5 = Instance.new("Weld")
- o6 = Instance.new("Part")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("Weld")
- o10 = Instance.new("Part")
- o11 = Instance.new("Weld")
- o12 = Instance.new("Part")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Part")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Part")
- o17 = Instance.new("Weld")
- o18 = Instance.new("Part")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("Part")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Part")
- o24 = Instance.new("Weld")
- o25 = Instance.new("Part")
- o26 = Instance.new("Weld")
- o27 = Instance.new("Part")
- o28 = Instance.new("SpecialMesh")
- o29 = Instance.new("Weld")
- o30 = Instance.new("Part")
- o31 = Instance.new("SpecialMesh")
- o32 = Instance.new("Weld")
- o33 = Instance.new("Part")
- o34 = Instance.new("Weld")
- o35 = Instance.new("Part")
- o36 = Instance.new("SpecialMesh")
- o37 = Instance.new("Weld")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Weld")
- o41 = Instance.new("Part")
- o42 = Instance.new("Weld")
- o43 = Instance.new("Part")
- o44 = Instance.new("Weld")
- o45 = Instance.new("Part")
- o46 = Instance.new("Weld")
- o47 = Instance.new("Part")
- o48 = Instance.new("Weld")
- o49 = Instance.new("Part")
- o50 = Instance.new("Weld")
- o51 = Instance.new("Part")
- o52 = Instance.new("SpecialMesh")
- o53 = Instance.new("Weld")
- o54 = Instance.new("Part")
- o55 = Instance.new("SpecialMesh")
- o56 = Instance.new("Weld")
- o57 = Instance.new("Part")
- o58 = Instance.new("Weld")
- o59 = Instance.new("Part")
- o60 = Instance.new("SpecialMesh")
- o61 = Instance.new("Weld")
- o62 = Instance.new("Part")
- o63 = Instance.new("SpecialMesh")
- o64 = Instance.new("Weld")
- o65 = Instance.new("Part")
- o66 = Instance.new("Weld")
- o67 = Instance.new("Part")
- o68 = Instance.new("Weld")
- o69 = Instance.new("Part")
- o70 = Instance.new("Weld")
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Institutional white")
- o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
- o2.Rotation = Vector3.new(165, -0.519999981, 179.339996)
- o2.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
- o2.CFrame = CFrame.new(2.01843858, 3.79534531, -0.256092936, -0.999890625, -0.0116026225, -0.00915808417, -0.00883699115, 0.96587497, -0.258858204, 0.0118489964, -0.258749008, -0.96587193)
- o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
- o2.Orientation = Vector3.new(15, -179.460007, -0.519999981)
- o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o3.Name = "Joint"
- o3.Parent = o2
- o3.C0 = CFrame.new(0.528523922, -0.861619711, -0.0171282887, -0.999964595, -0.00840907171, 7.80839473e-05, -0.00812376011, 0.96355325, -0.26739341, 0.00217329431, -0.267384589, -0.963587463)
- o3.Part0 = o2
- o3.Part1 = o20
- o4.Parent = o1
- o4.Material = Enum.Material.Neon
- o4.BrickColor = BrickColor.new("Institutional white")
- o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
- o4.Rotation = Vector3.new(-172.5, -0.74000001, 179.589996)
- o4.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
- o4.CFrame = CFrame.new(2.01929164, 3.70664787, -0.25042206, -0.999890625, -0.00721688289, -0.0128994547, -0.00883899163, 0.991411388, 0.130481288, 0.011846995, 0.130581066, -0.991366923)
- o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
- o4.Orientation = Vector3.new(-7.5, -179.25, -0.50999999)
- o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o5.Name = "Joint"
- o5.Parent = o4
- o5.C0 = CFrame.new(0.528526783, -0.702271938, -0.328355253, -0.999964535, -0.00841108989, 7.61011615e-05, -0.00833929144, 0.992529452, 0.121720426, -0.00109933503, 0.121715471, -0.992564499)
- o5.Part0 = o4
- o5.Part1 = o20
- o6.Parent = o1
- o6.Material = Enum.Material.Neon
- o6.BrickColor = BrickColor.new("Institutional white")
- o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
- o6.Rotation = Vector3.new(-37.5, -0.74000001, 179.589996)
- o6.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
- o6.CFrame = CFrame.new(2.01928878, 3.75653982, -0.346634865, -0.999890685, -0.00721472735, -0.0129033476, -0.00213099457, -0.793370485, 0.608735323, -0.0146289961, 0.608696342, 0.793268323)
- o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
- o6.Orientation = Vector3.new(-37.5, -0.930000007, -179.850006)
- o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o7.Name = "Joint"
- o7.Parent = o6
- o7.C0 = CFrame.new(0.515877366, 0.838102102, -0.209653616, -0.999648094, -0.00193743419, -0.026456276, -0.0147638759, -0.787955523, 0.615555167, -0.0220389664, 0.615729153, 0.787649512)
- o7.Part0 = o6
- o7.Part1 = o20
- o8.Parent = o1
- o8.Material = Enum.Material.Neon
- o8.BrickColor = BrickColor.new("Institutional white")
- o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
- o8.Rotation = Vector3.new(-60, -0.519999981, 179.339996)
- o8.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
- o8.CFrame = CFrame.new(2.01843858, 3.69782782, -0.279909968, -0.999890804, -0.0115992408, -0.00915751234, -0.00213099481, -0.500013113, 0.866015196, -0.0146239968, 0.865940154, 0.499933809)
- o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
- o8.Orientation = Vector3.new(-60, -1.04999995, -179.759995)
- o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o9.Name = "Joint"
- o9.Parent = o8
- o9.C0 = CFrame.new(0.515879512, 0.606918216, -0.496954203, -0.999648273, -0.00193739019, -0.0264512785, -0.0220698789, -0.492333829, 0.870126605, -0.0147086382, 0.870404363, 0.492117912)
- o9.Part0 = o8
- o9.Part1 = o20
- o10.Parent = o1
- o10.Material = Enum.Material.Neon
- o10.BrickColor = BrickColor.new("Institutional white")
- o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
- o10.Rotation = Vector3.new(-120, 0.519999981, -0.660000026)
- o10.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
- o10.CFrame = CFrame.new(0.931878984, 3.69782877, 0.290648431, 0.999890685, 0.0116018439, 0.00915900338, -0.00213100435, -0.500013053, 0.866015255, 0.0146269985, -0.865940154, -0.49993372)
- o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
- o10.Orientation = Vector3.new(-60, 178.949997, -179.759995)
- o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o11.Name = "Joint"
- o11.Parent = o10
- o11.C0 = CFrame.new(0.565348864, 0.634711862, -0.480786085, 0.999646306, -0.00232441584, 0.02649194, 0.0216448922, -0.507653236, -0.86128962, 0.0154507086, 0.861558378, -0.507423341)
- o11.Part0 = o10
- o11.Part1 = o20
- o12.Parent = o1
- o12.Material = Enum.Material.Neon
- o12.BrickColor = BrickColor.new("Institutional white")
- o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
- o12.Rotation = Vector3.new(-142.5, 0.74000001, -0.409999996)
- o12.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
- o12.CFrame = CFrame.new(0.931028008, 3.75654054, 0.357373416, 0.999890745, 0.00721476413, 0.0129033243, -0.00213100435, -0.793369174, 0.608737111, 0.0146289971, -0.60869807, -0.793267071)
- o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
- o12.Orientation = Vector3.new(-37.5, 179.070007, -179.850006)
- o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o13.Name = "Joint"
- o13.Parent = o12
- o13.C0 = CFrame.new(0.565348148, 0.857591152, -0.184082627, 0.999646306, -0.00232439814, 0.0264939386, 0.0140854772, -0.798722088, -0.60153532, 0.0225594956, 0.601695657, -0.79840678)
- o13.Part0 = o12
- o13.Part1 = o20
- o14.Parent = o1
- o14.Material = Enum.Material.Neon
- o14.BrickColor = BrickColor.new("Institutional white")
- o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
- o14.Rotation = Vector3.new(-7.5, 0.74000001, -0.409999996)
- o14.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
- o14.CFrame = CFrame.new(0.931028008, 3.70664787, 0.261160433, 0.999890745, 0.00721658766, 0.0129001662, -0.0088388212, 0.991411448, 0.130482212, -0.0118477289, -0.13058199, 0.991366923)
- o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
- o14.Orientation = Vector3.new(-7.5, 0.75, -0.50999999)
- o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o15.Name = "Joint"
- o15.Parent = o14
- o15.C0 = CFrame.new(0.578826845, -0.697807789, -0.35886538, 0.999957085, -0.00926603936, 7.93803483e-05, 0.00918682106, 0.990215838, -0.139243081, 0.00121162832, 0.139237821, 0.990258455)
- o15.Part0 = o14
- o15.Part1 = o20
- o16.Parent = o1
- o16.Material = Enum.Material.Neon
- o16.BrickColor = BrickColor.new("Institutional white")
- o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
- o16.Rotation = Vector3.new(15, 0.519999981, -0.660000026)
- o16.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
- o16.CFrame = CFrame.new(0.931879044, 3.79534578, 0.266828835, 0.999890745, 0.0116029736, 0.00915803667, -0.00883735623, 0.965874612, -0.258859128, -0.0118490467, 0.258749872, 0.965871692)
- o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
- o16.Orientation = Vector3.new(15, 0.540000021, -0.519999981)
- o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o17.Name = "Joint"
- o17.Parent = o16
- o17.C0 = CFrame.new(0.578826129, -0.869171381, -0.0470205545, 0.999957085, -0.00926458556, 7.80494884e-05, 0.00895007607, 0.968120754, 0.250323892, -0.00239470415, -0.250312507, 0.968162179)
- o17.Part0 = o16
- o17.Part1 = o20
- o18.Name = "fake"
- o18.Parent = o1
- o18.Material = Enum.Material.SmoothPlastic
- o18.BrickColor = BrickColor.new("Really black")
- o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
- o18.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o18.CanCollide = false
- o18.Locked = true
- o18.FormFactor = Enum.FormFactor.Symmetric
- o18.Size = Vector3.new(1.06999993, 0.120000005, 1)
- o18.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
- o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
- o18.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o19.Name = "Joint"
- o19.Parent = o18
- o19.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
- o19.Part0 = o18
- o19.Part1 = o20
- o20.Name = "REF"
- o20.Parent = o1
- o20.BrickColor = BrickColor.new("Institutional white")
- o20.Transparency = 1
- o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
- o20.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o20.CanCollide = false
- o20.Locked = true
- o20.FormFactor = Enum.FormFactor.Symmetric
- o20.Size = Vector3.new(1, 2, 1)
- o20.CFrame = CFrame.new(1.50012636, 2.96289158, -0.0103435097, 0.999929726, -0.000322855165, 0.0118490038, 0.00042757453, 0.99996084, -0.00883676019, -0.0118456865, 0.00884120632, 0.999890745)
- o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
- o20.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o21.Name = "fake"
- o21.Parent = o1
- o21.Material = Enum.Material.Neon
- o21.BrickColor = BrickColor.new("Institutional white")
- o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
- o21.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o21.CanCollide = false
- o21.Locked = true
- o21.FormFactor = Enum.FormFactor.Symmetric
- o21.Size = Vector3.new(1.08000004, 0.100000001, 1.00999999)
- o21.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
- o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
- o21.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o22.Name = "Joint"
- o22.Parent = o21
- o22.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
- o22.Part0 = o21
- o22.Part1 = o20
- o23.Name = "part"
- o23.Parent = o1
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Really black")
- o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
- o23.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o23.CanCollide = false
- o23.Locked = true
- o23.FormFactor = Enum.FormFactor.Symmetric
- o23.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
- o23.CFrame = CFrame.new(1.78174424, 3.20232034, -0.499926955, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
- o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
- o23.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o24.Name = "Joint"
- o24.Parent = o23
- o24.C0 = CFrame.new(-0.287499905, -0.234999895, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
- o24.Part0 = o23
- o24.Part1 = o20
- o25.Name = "part"
- o25.Parent = o1
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Really black")
- o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
- o25.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o25.CanCollide = false
- o25.Locked = true
- o25.FormFactor = Enum.FormFactor.Symmetric
- o25.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
- o25.CFrame = CFrame.new(1.20953107, 3.20207596, -0.493148208, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
- o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
- o25.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o26.Name = "Joint"
- o26.Parent = o25
- o26.C0 = CFrame.new(0.284753442, -0.235000372, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
- o26.Part0 = o25
- o26.Part1 = o20
- o27.Name = "part"
- o27.Parent = o1
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Really black")
- o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
- o27.Rotation = Vector3.new(0, 89.3199997, -179.979996)
- o27.CanCollide = false
- o27.Locked = true
- o27.FormFactor = Enum.FormFactor.Symmetric
- o27.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
- o27.CFrame = CFrame.new(1.7791779, 1.9886167, -0.518110156, -0.0118680019, 4.2349493e-06, 0.999929428, -0.000349064358, -0.999999881, 8.25966708e-08, 0.999929488, -0.000349041075, 0.0118680047)
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
- o27.Orientation = Vector3.new(0, 89.3199997, -179.979996)
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28.Parent = o27
- o28.MeshType = Enum.MeshType.Wedge
- o29.Name = "Joint"
- o29.Parent = o27
- o29.C0 = CFrame.new(0.51070261, -0.97445333, -0.273005605, -0.0237121694, 0.00849536248, 0.999682665, -0.00041921006, -0.99996388, 0.00848780759, 0.999718666, -0.000217817505, 0.0237148758)
- o29.Part0 = o27
- o29.Part1 = o20
- o30.Name = "part"
- o30.Parent = o1
- o30.Material = Enum.Material.SmoothPlastic
- o30.BrickColor = BrickColor.new("Really black")
- o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
- o30.Rotation = Vector3.new(0, -89.3199997, -179.979996)
- o30.CanCollide = false
- o30.Locked = true
- o30.FormFactor = Enum.FormFactor.Symmetric
- o30.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
- o30.CFrame = CFrame.new(1.21444392, 1.98861659, -0.511407495, -0.0118680345, 4.14910755e-06, -0.999929488, -0.000349195674, -0.999999881, 4.82316409e-09, -0.999929488, 0.000349170528, 0.0118680345)
- o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
- o30.Orientation = Vector3.new(0, -89.3199997, -179.979996)
- o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o31.Parent = o30
- o31.MeshType = Enum.MeshType.Wedge
- o32.Name = "Joint"
- o32.Parent = o30
- o32.C0 = CFrame.new(-0.504759371, -0.974098802, -0.279715657, -2.24979594e-05, -0.00918593351, -0.9999578, -0.000427566702, -0.999957681, 0.00918594189, -0.999999881, 0.000427760155, 1.85696408e-05)
- o32.Part0 = o30
- o32.Part1 = o20
- o33.Name = "part"
- o33.Parent = o1
- o33.Material = Enum.Material.Neon
- o33.BrickColor = BrickColor.new("Institutional white")
- o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
- o33.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o33.CanCollide = false
- o33.Locked = true
- o33.FormFactor = Enum.FormFactor.Symmetric
- o33.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
- o33.CFrame = CFrame.new(1.49197471, 2.9470253, -0.478182614, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
- o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
- o33.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
- o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o34.Name = "Joint"
- o34.Parent = o33
- o34.C0 = CFrame.new(0.00261592865, 0.0199992657, 0.46774438, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
- o34.Part0 = o33
- o34.Part1 = o20
- o35.Name = "part"
- o35.Parent = o1
- o35.Material = Enum.Material.SmoothPlastic
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
- o35.Rotation = Vector3.new(-92.5699997, -74.9800034, -92.6800003)
- o35.CanCollide = false
- o35.Locked = true
- o35.FormFactor = Enum.FormFactor.Symmetric
- o35.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
- o35.CFrame = CFrame.new(1.68771875, 2.15190101, -0.512167215, -0.0121328495, 0.258796006, -0.965855658, -0.000337170437, 0.965925634, 0.258819014, 0.999926329, 0.00346587342, -0.0116321743)
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
- o35.Orientation = Vector3.new(-15, -90.6900024, -0.0199999996)
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o36.Parent = o35
- o36.MeshType = Enum.MeshType.Wedge
- o37.Name = "Joint"
- o37.Parent = o35
- o37.C0 = CFrame.new(0.503789365, 0.736547947, 0.385249794, -0.0239769556, 0.00850731414, 0.999676287, 0.25914979, 0.965834975, -0.00200368534, -0.965539336, 0.259017885, -0.0253624525)
- o37.Part0 = o35
- o37.Part1 = o20
- o38.Name = "part"
- o38.Parent = o1
- o38.Material = Enum.Material.SmoothPlastic
- o38.BrickColor = BrickColor.new("Really black")
- o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
- o38.Rotation = Vector3.new(-92.5599976, 74.9899979, 92.6299973)
- o38.CanCollide = false
- o38.Locked = true
- o38.FormFactor = Enum.FormFactor.Symmetric
- o38.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
- o38.CFrame = CFrame.new(1.29420042, 2.14426303, -0.512318134, -0.0118680531, -0.25880447, 0.965860248, -0.000349207781, 0.965930641, 0.258818835, -0.999934316, 0.00273436401, -0.011553946)
- o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
- o38.Orientation = Vector3.new(-15, 90.6900024, -0.0199999996)
- o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o39.Parent = o38
- o39.MeshType = Enum.MeshType.Wedge
- o40.Name = "Joint"
- o40.Parent = o38
- o40.C0 = CFrame.new(-0.504666567, 0.738809347, 0.404969215, -2.24588439e-05, -0.00918598752, -0.999962628, -0.258405656, 0.966000617, -0.00886820722, 0.966039956, 0.258394748, -0.00239532255)
- o40.Part0 = o38
- o40.Part1 = o20
- o41.Name = "part"
- o41.Parent = o1
- o41.Material = Enum.Material.Neon
- o41.BrickColor = BrickColor.new("Institutional white")
- o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
- o41.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
- o41.CanCollide = false
- o41.Locked = true
- o41.FormFactor = Enum.FormFactor.Symmetric
- o41.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
- o41.CFrame = CFrame.new(0.96263957, 2.98702359, 0.00922585186, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
- o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
- o41.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
- o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o42.Name = "Joint"
- o42.Parent = o41
- o42.C0 = CFrame.new(0.0131905926, -0.019384861, 0.537873149, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
- o42.Part0 = o41
- o42.Part1 = o20
- o43.Name = "part"
- o43.Parent = o1
- o43.Material = Enum.Material.SmoothPlastic
- o43.BrickColor = BrickColor.new("Really black")
- o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
- o43.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
- o43.CanCollide = false
- o43.Locked = true
- o43.FormFactor = Enum.FormFactor.Symmetric
- o43.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
- o43.CFrame = CFrame.new(0.945154786, 2.95708537, 0.291576743, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
- o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
- o43.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
- o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o44.Name = "Joint"
- o44.Parent = o43
- o44.C0 = CFrame.new(0.295327336, 0.0106153488, 0.558437169, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
- o44.Part0 = o43
- o44.Part1 = o20
- o45.Name = "part"
- o45.Parent = o1
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Really black")
- o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
- o45.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
- o45.CanCollide = false
- o45.Locked = true
- o45.FormFactor = Enum.FormFactor.Symmetric
- o45.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
- o45.CFrame = CFrame.new(0.938376665, 2.95732975, -0.280635327, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
- o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
- o45.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
- o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o46.Name = "Joint"
- o46.Parent = o45
- o46.C0 = CFrame.new(-0.276924908, 0.0106160641, 0.558436334, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
- o46.Part0 = o45
- o46.Part1 = o20
- o47.Name = "part"
- o47.Parent = o1
- o47.Material = Enum.Material.SmoothPlastic
- o47.BrickColor = BrickColor.new("Really black")
- o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
- o47.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
- o47.CanCollide = false
- o47.Locked = true
- o47.FormFactor = Enum.FormFactor.Symmetric
- o47.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
- o47.CFrame = CFrame.new(1.2103591, 3.2023201, 0.502368152, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
- o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
- o47.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
- o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o48.Name = "Joint"
- o48.Parent = o47
- o48.C0 = CFrame.new(-0.295923948, -0.234791994, 0.511337459, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
- o48.Part0 = o47
- o48.Part1 = o20
- o49.Name = "part"
- o49.Parent = o1
- o49.Material = Enum.Material.SmoothPlastic
- o49.BrickColor = BrickColor.new("Really black")
- o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
- o49.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
- o49.CanCollide = false
- o49.Locked = true
- o49.FormFactor = Enum.FormFactor.Symmetric
- o49.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
- o49.CFrame = CFrame.new(1.78257418, 3.20207596, 0.495590359, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
- o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
- o49.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
- o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o50.Name = "Joint"
- o50.Parent = o49
- o50.C0 = CFrame.new(0.276331306, -0.234792948, 0.511339784, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
- o50.Part0 = o49
- o50.Part1 = o20
- o51.Name = "part"
- o51.Parent = o1
- o51.Material = Enum.Material.SmoothPlastic
- o51.BrickColor = BrickColor.new("Really black")
- o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
- o51.Rotation = Vector3.new(-179.979996, 89.3199997, 0)
- o51.CanCollide = false
- o51.Locked = true
- o51.FormFactor = Enum.FormFactor.Symmetric
- o51.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
- o51.CFrame = CFrame.new(1.77766001, 1.98861575, 0.513848126, 0.0118700052, 4.53292159e-09, 0.999929488, -0.000348999165, -0.99999994, 4.13778162e-06, 0.999929428, -0.000349026173, -0.0118700033)
- o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
- o51.Orientation = Vector3.new(0, 90.6800003, -179.979996)
- o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o52.Parent = o51
- o52.MeshType = Enum.MeshType.Wedge
- o53.Name = "Joint"
- o53.Parent = o51
- o53.C0 = CFrame.new(-0.527789056, -0.974092722, -0.271287918, 2.41706148e-05, 0.00848776475, 0.999963939, -0.00042344039, -0.999963939, 0.00848777313, 0.999999881, -0.000423635094, -2.05747783e-05)
- o53.Part0 = o51
- o53.Part1 = o20
- o54.Name = "part"
- o54.Parent = o1
- o54.Material = Enum.Material.SmoothPlastic
- o54.BrickColor = BrickColor.new("Really black")
- o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
- o54.Rotation = Vector3.new(-87.4400024, -74.9800034, -87.3700027)
- o54.CanCollide = false
- o54.Locked = true
- o54.FormFactor = Enum.FormFactor.Symmetric
- o54.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
- o54.CFrame = CFrame.new(1.69790125, 2.1442709, 0.514756262, 0.0118700052, 0.258803964, -0.965856969, -0.000348999165, 0.965925872, 0.258818179, 0.999929428, -0.00273508951, 0.0115558673)
- o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
- o54.Orientation = Vector3.new(-15, -89.3099976, -0.0199999996)
- o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o55.Parent = o54
- o55.MeshType = Enum.MeshType.Wedge
- o56.Name = "Joint"
- o56.Parent = o54
- o56.C0 = CFrame.new(-0.527696073, 0.740978241, 0.396828115, 2.41706148e-05, 0.00848776475, 0.999963939, 0.25923121, 0.965780377, -0.00820387714, -0.965815365, 0.25922209, -0.00217695255)
- o56.Part0 = o54
- o56.Part1 = o20
- o57.Name = "part"
- o57.Parent = o1
- o57.Material = Enum.Material.Neon
- o57.BrickColor = BrickColor.new("Institutional white")
- o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
- o57.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
- o57.CanCollide = false
- o57.Locked = true
- o57.FormFactor = Enum.FormFactor.Symmetric
- o57.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
- o57.CFrame = CFrame.new(1.50013006, 2.94702506, 0.480624318, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
- o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
- o57.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
- o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o58.Name = "Joint"
- o58.Parent = o57
- o58.C0 = CFrame.new(-0.00580644608, 0.0202069283, 0.490774006, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
- o58.Part0 = o57
- o58.Part1 = o20
- o59.Name = "part"
- o59.Parent = o1
- o59.Material = Enum.Material.SmoothPlastic
- o59.BrickColor = BrickColor.new("Really black")
- o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
- o59.Rotation = Vector3.new(-87.4300003, 74.9800034, 87.3199997)
- o59.CanCollide = false
- o59.Locked = true
- o59.FormFactor = Enum.FormFactor.Symmetric
- o59.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
- o59.CFrame = CFrame.new(1.30438602, 2.15190077, 0.514609277, 0.0121339997, -0.258795023, 0.965856075, -0.000337000936, 0.965926051, 0.25881803, -0.999926329, -0.0034659924, 0.0116333365)
- o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
- o59.Orientation = Vector3.new(-15, 89.3099976, -0.0199999996)
- o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o60.Parent = o59
- o60.MeshType = Enum.MeshType.Wedge
- o61.Name = "Joint"
- o61.Parent = o59
- o61.C0 = CFrame.new(0.527015865, 0.734519839, 0.392848969, 0.0239778198, -0.00918145943, -0.999670327, -0.258322775, 0.965941191, -0.0150677348, 0.965761125, 0.258598924, 0.0207893848)
- o61.Part0 = o59
- o61.Part1 = o20
- o62.Name = "part"
- o62.Parent = o1
- o62.Material = Enum.Material.SmoothPlastic
- o62.BrickColor = BrickColor.new("Really black")
- o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
- o62.Rotation = Vector3.new(179.979996, -89.3199997, 0)
- o62.CanCollide = false
- o62.Locked = true
- o62.FormFactor = Enum.FormFactor.Symmetric
- o62.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
- o62.CFrame = CFrame.new(1.21292591, 1.98861599, 0.520551324, 0.011865994, 4.53292159e-09, -0.999929607, -0.000349001028, -0.99999994, -4.13636735e-06, -0.999929547, 0.000349023379, -0.011865994)
- o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
- o62.Orientation = Vector3.new(0, -90.6800003, -179.979996)
- o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o63.Parent = o62
- o63.MeshType = Enum.MeshType.Wedge
- o64.Name = "Joint"
- o64.Parent = o62
- o64.C0 = CFrame.new(0.533925354, -0.97446084, -0.280884624, 0.0237098634, -0.00919340085, -0.999676585, -0.000431709253, -0.99995774, 0.00918574631, -0.999718845, 0.000213781706, -0.0237128306)
- o64.Part0 = o62
- o64.Part1 = o20
- o65.Name = "part"
- o65.Parent = o1
- o65.Material = Enum.Material.Neon
- o65.BrickColor = BrickColor.new("Institutional white")
- o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
- o65.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
- o65.CanCollide = false
- o65.Locked = true
- o65.FormFactor = Enum.FormFactor.Symmetric
- o65.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
- o65.CFrame = CFrame.new(1.98767567, 2.98702312, 0.00151200127, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
- o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
- o65.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
- o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o66.Name = "Joint"
- o66.Parent = o65
- o66.C0 = CFrame.new(-0.0176414885, -0.0198159218, 0.487568855, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
- o66.Part0 = o65
- o66.Part1 = o20
- o67.Name = "part"
- o67.Parent = o1
- o67.Material = Enum.Material.SmoothPlastic
- o67.BrickColor = BrickColor.new("Really black")
- o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
- o67.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
- o67.CanCollide = false
- o67.Locked = true
- o67.FormFactor = Enum.FormFactor.Symmetric
- o67.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
- o67.CFrame = CFrame.new(2.01194096, 2.95732999, 0.291371047, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
- o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
- o67.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
- o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o68.Name = "Joint"
- o68.Parent = o67
- o68.C0 = CFrame.new(-0.307754934, 0.010184288, 0.50813365, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
- o68.Part0 = o67
- o68.Part1 = o20
- o69.Name = "part"
- o69.Parent = o1
- o69.Material = Enum.Material.SmoothPlastic
- o69.BrickColor = BrickColor.new("Really black")
- o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
- o69.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
- o69.CanCollide = false
- o69.Locked = true
- o69.FormFactor = Enum.FormFactor.Symmetric
- o69.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
- o69.CFrame = CFrame.new(2.00516462, 2.95708489, -0.280838072, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
- o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
- o69.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
- o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o70.Name = "Joint"
- o70.Parent = o69
- o70.C0 = CFrame.new(0.2644943, 0.0101845264, 0.508137465, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
- o70.Part0 = o69
- o70.Part1 = o20
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- Workspace["Model"].Parent = game.Players.LocalPlayer.Character
- wz = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- wz.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- wz.Part1 = o20
- wz.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- for i,v in pairs(game.Players.LocalPlayer.Character.Model:GetChildren()) do
- v.Anchored = false
- v.CanCollide = false
- end
- --------------------------
- --theme song
- Effects = {} --sound effects, for advanced players.
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://170008284"--
- z.Looped = true --False for a one-time song.
- z.Pitch = 1
- z.Volume = 1.3
- wait(.1)
- z:Play()
- ------------------------i made my own song, question mark? on void sb offered me the two eyes, i did some optimization to the script over all.
- -----USEFUL VARIABLES
- local p = game.Players.LocalPlayer
- local mouse = p:GetMouse()
- local char = p.Character
- local Head = char.Head
- local junk = Instance.new("Model")
- junk.Parent = char
- junk.Name = "junk"
- local function weldBetween(a, b)
- local weld = Instance.new("Weld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- Head.face.Texture ="rbxasset://textures/face.png"
- local eye1 = Instance.new("Part",junk)
- eye1.Position=Head.Position
- eye1.Transparency = 0
- eye1.Size=Vector3.new(0.13,0.32,0.38)
- eye1.BrickColor=BrickColor.new("Really black")
- eye1.Material="Neon"
- local eye1m=Instance.new("SpecialMesh",eye1)
- eye1m.MeshType="Sphere"
- eye1m.Offset=Vector3.new(0.23,0.21,-0.45)
- local eye2 = Instance.new("Part",junk)
- eye2.Position=Head.Position
- eye2.Transparency = 0
- eye2.Size=eye1.Size
- eye2.BrickColor=BrickColor.new("Really black")
- eye2.Material= "Neon"
- local eye2m=Instance.new("SpecialMesh",eye2)
- eye2m.MeshType="Sphere"
- eye2m.Offset=Vector3.new(-0.23,0.21,-0.45)
- local eyething2=weldBetween(Head,eye2)
- local eyething1=weldBetween(Head,eye1)
- local plr = game.Players.LocalPlayer.Character.Humanoid
- ----------------------------EYES UP THERE IMMORTALITY DOWN HERE
- plr.MaxHealth = math.huge
- wait(1)
- plr.Health = math.huge
- --,ebolacancer666
- wait(math.randomseed(tick()))
- local plr=game.Players.LocalPlayer;ch=plr.Character;
- local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
- local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
- local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
- local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
- local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
- local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
- local hum=ch.Humanoid
- for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
- rj.C0=CFrame.new()
- rj.C1=CFrame.new()
- tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
- neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
- rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
- local defWS=25
- local defJP=120
- hum.WalkSpeed=defWS
- hum.JumpPower=defJP
- ch:WaitForChild("Animate"):Destroy()
- hum:WaitForChild("Animator"):Destroy()
- local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
- for i,v in pairs(ch:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide=false
- end
- end
- function findHumanoid(character)
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName=="Humanoid" then
- return v
- end
- end
- end
- function isHumanoid(character)
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName=="Humanoid" then
- return true
- end
- end
- end
- local bodyColor=BrickColor.new("White")
- local bc=ch:WaitForChild("Body Colors")
- bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
- head:WaitForChild("face"):Destroy()
- for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
- local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
- return p
- end
- function doMesh(parent,meshType,meshId,scale)
- local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
- return m
- end
- local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
- local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10)
- local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
- local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
- --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
- local mainGui=nil
- function displayGrabOptions()
- local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
- mainGui.Name="OptionsGui"
- local grabOption1=Instance.new("TextLabel",mainGui)
- grabOption1.BackgroundTransparency=0.25
- grabOption1.BackgroundColor3=Color3.new(255,255,255)
- grabOption1.BorderSizePixel=0
- grabOption1.Size=UDim2.new(0,125,0,40)
- grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
- grabOption1.Text="F - Release"
- grabOption1.Font=Enum.Font.SourceSansLight
- grabOption1.FontSize=Enum.FontSize.Size24
- grabOption1.TextColor3=Color3.new(255,255,255)
- grabOption1.TextStrokeTransparency=0
- grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
- local grabOption2=Instance.new("TextLabel",mainGui)
- grabOption2.BackgroundTransparency=0.25
- grabOption2.BackgroundColor3=Color3.new(255,255,255)
- grabOption2.BorderSizePixel=0
- grabOption2.Size=UDim2.new(0,125,0,40)
- grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
- grabOption2.Text="E - Soul Punch"
- grabOption2.Font=Enum.Font.SourceSansLight
- grabOption2.FontSize=Enum.FontSize.Size24
- grabOption2.TextColor3=Color3.new(255,255,255)
- grabOption2.TextStrokeTransparency=0
- grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
- local grabOption3=Instance.new("TextLabel",mainGui)
- grabOption3.BackgroundTransparency=0.25
- grabOption3.BackgroundColor3=Color3.new(255,255,255)
- grabOption3.BorderSizePixel=0
- grabOption3.Size=UDim2.new(0,125,0,40)
- grabOption3.Position=UDim2.new(0,-125+1,0.5,(40*3)+2)
- grabOption3.Text="R - Soul Tear"
- grabOption3.Font=Enum.Font.SourceSansLight
- grabOption3.FontSize=Enum.FontSize.Size24
- grabOption3.TextColor3=Color3.new(255,255,255)
- grabOption3.TextStrokeTransparency=0
- grabOption3:TweenPosition(UDim2.new(0,0,0.5,(40*3)+2),"Out","Bounce",0.7,false,nil)
- end
- function hideGrabOptions()
- if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
- plr.PlayerGui.OptionsGui:Destroy()
- end
- end
- for i,v in pairs(hm:GetChildren()) do
- if v:IsA("BasePart") then
- local w=Instance.new("Weld",hm)
- w.Part0=head
- w.Part1=v
- w.C0=head.CFrame:inverse()
- w.C1=v.CFrame:inverse()
- v.Anchored=false
- end
- end
- function poseJointC0(joint,JB,cf,speed)
- joint.C0=joint.C0:lerp(JB*cf,speed)
- end
- function poseJointC1(joint,JB,cf,speed)
- joint.C1=joint.C1:lerp(JB*cf,speed)
- end
- local RLattacking=false
- local grabbing=false
- local grabbingMode=false
- local grabbedCharacter=nil
- local grabWeld=nil
- local dmgDebounce=false
- local speed=1
- --[[temp
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- ]]
- function sound(id,vol,pitch,parent)
- local s=Instance.new("Sound",parent)
- s.SoundId="http://www.roblox.com/asset/?id="..id..""
- s.Volume=vol
- s.Pitch=pitch
- game.Debris:AddItem(s,10)
- s:play()
- return s
- end
- local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
- local souls=0
- local soulPower=0
- local soulGui=Instance.new("BillboardGui",head)
- soulGui.Adornee=head
- soulGui.AlwaysOnTop=true
- soulGui.Size=UDim2.new(10,0,10,0)
- soulGui.ExtentsOffset=Vector3.new(0,1.5,0)
- local soulimg=Instance.new("ImageLabel",soulGui)
- soulimg.BackgroundTransparency=1
- soulimg.Position=UDim2.new(0.1,0,0,0)
- soulimg.Size=UDim2.new(0.8,0,0.8,0)
- local soulText=Instance.new("TextLabel",soulimg)
- soulText.BackgroundTransparency=1
- soulText.Position=UDim2.new(0,0,0.5,0)
- soulText.Size=UDim2.new(1,0,0.1,0)
- soulText.Font="ArialBold"
- soulText.FontSize="Size14"
- soulText.Text="+0%"
- soulText.TextColor3=Color3.new(255,255,255)
- soulText.TextScaled=true
- soulText.TextStrokeColor3=Color3.new(255,255,255)
- soulText.TextStrokeTransparency=0
- soulText.TextWrapped=true
- function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
- local cw1=coroutine.wrap(function()
- for i=1,repeatloop do
- local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
- local z=doMesh(x,meshType,meshId,scale)
- local cw2=coroutine.wrap(function()
- for i=1,loop do
- if loopTransparency then
- x.Transparency=i/loop
- z.Scale=z.Scale+scaleAdd
- x.CFrame=x.CFrame*loopCFrame
- wait()
- else
- z.Scale=z.Scale+scaleAdd
- x.CFrame=x.CFrame*loopCFrame
- end
- end
- x:Destroy()
- end)
- cw2()
- swait(repeatLoopWait)
- end
- end)
- cw1()
- end
- local currentAnim=""
- local speed=0
- local doingMove=false
- local attacking=false
- function anim(x)
- if not doingMove then
- if x=="jump" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.45
- print(x)
- for i=0,0.8,0.1*speed do
- if currentAnim~=x then break end
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- currentAnim=nil
- end
- if x=="descend" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.45
- print(x)
- for i=0,0.67,0.1*speed do
- if currentAnim~=x then break end
- if grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
- end
- if not grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
- end
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- currentAnim=nil
- end
- if x=="walk" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.35
- print(x)
- while true do
- if currentAnim~=x then break end
- for i=0,0.8,0.1*speed do
- if currentAnim~=x then break end
- if grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
- end
- if not grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
- end
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
- if grabbingMode then
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- end
- if not grabbingMode then
- poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
- end
- poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- for i=0,0.34,0.1*speed do
- if currentAnim~=x then break end
- if grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
- end
- if not grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
- end
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
- if grabbingMode then
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- end
- if not grabbingMode then
- poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
- end
- poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
- swait()
- end
- for i=0,0.8,0.1*speed do
- if currentAnim~=x then break end
- if grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
- end
- if not grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
- end
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
- if grabbingMode then
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- end
- if not grabbingMode then
- poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
- end
- poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- for i=0,0.34,0.1*speed do
- if currentAnim~=x then break end
- if grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
- end
- if not grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
- end
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
- if grabbingMode then
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- end
- if not grabbingMode then
- poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
- end
- poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
- swait()
- end
- end
- end
- if x=="idle" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.24
- print(x)
- for i=0,0.45,0.1*speed do
- if currentAnim~=x then break end
- if grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
- end
- if not grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
- end
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
- if grabbingMode then
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
- end
- if not grabbingMode then
- poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
- end
- poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
- poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
- swait()
- end
- while true do
- if currentAnim~=x then break end
- for i=0,0.75,0.1*speed do
- if currentAnim~=x then break end
- if grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
- end
- if not grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
- end
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- if grabbingMode then
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- end
- if not grabbingMode then
- poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
- end
- poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
- swait()
- end
- for i=0,0.75,0.1*speed do
- if currentAnim~=x then break end
- if grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
- end
- if not grabbingMode then
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
- end
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- if grabbingMode then
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- end
- if not grabbingMode then
- poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
- end
- poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
- swait()
- end
- end
- end
- end
- if doingMove then
- if x=="spar1" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.75
- print(x)
- for i=0,0.5,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- attacking=true
- RLattacking=true
- sound(233856146,1,1,rl)
- for i=0,1,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- attacking=false
- RLattacking=false
- currentAnim=nil
- end
- if x=="spar2" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.75
- print(x)
- for i=0,0.5,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- attacking=true
- RLattacking=true
- sound(233856146,1,0.85,rl)
- for i=0,1,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- attacking=false
- RLattacking=false
- currentAnim=nil
- end
- if x=="grab" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.75
- print(x)
- for i=0,0.5,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- attacking=true
- grabbing=true
- sound(233856146,1,0.95,rl)
- for i=0,1,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- attacking=false
- grabbing=false
- currentAnim=nil
- end
- if x=="release" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.75
- print(x)
- for i=0,0.5,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- sound(233856146,1,0.95,rl)
- if grabWeld~=nil then
- grabWeld:Destroy()
- end
- local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
- bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
- game.Debris:AddItem(bv,0.05)
- grabbedCharacter.Humanoid.WalkSpeed=16
- grabbedCharacter.Humanoid.JumpPower=50
- for i=0,1,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- currentAnim=nil
- grabbedCharacter=nil
- end
- if x=="grabPose" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.75
- print(x)
- for i=0,1,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- end
- if x=="airAttack" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.75
- print(x)
- for i=0,0.5,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- sound(233856146,1,0.95,rl)
- if grabWeld~=nil then
- grabWeld:Destroy()
- end
- local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
- bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity=head.CFrame.lookVector*10+Vector3.new(0,30,0)
- game.Debris:AddItem(bv,0.05)
- local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
- bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
- game.Debris:AddItem(bf,2.5)
- grabbedCharacter.Humanoid.WalkSpeed=16
- grabbedCharacter.Humanoid.JumpPower=50
- for i=0,1,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- speed=0.2
- hum.WalkSpeed=0
- hum.JumpPower=0
- magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
- coroutine.resume(coroutine.create(function()
- for i=1,100 do
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- swait(.1)
- end
- end))
- for i,v in pairs(grabbedCharacter:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide=false
- end
- if v.ClassName=="Hat" then
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide=false
- end
- end
- end
- end
- sound(215395388,1,0.87,head)
- for i=0,1.25,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
- swait()
- end
- local bv=Instance.new("BodyVelocity",tor)
- bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
- game.Debris:AddItem(bv,0.1)
- for i=0,0.25,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
- poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
- swait()
- end
- local didHit=false
- coroutine.resume(coroutine.create(function()
- if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
- if not dmgDebounce then
- dmgDebounce=true
- sound(227194094,1,0.8,ra)
- sound(215395468,2.5,0.9,head)
- coroutine.resume(coroutine.create(function()
- for i=1,3 do
- magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
- end
- end))
- sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
- grabbedCharacter.Humanoid:TakeDamage((grabbedCharacter.Humanoid.MaxHealth/5)+((grabbedCharacter.Humanoid.MaxHealth/5)*soulPower/100))
- grabbedCharacter.Humanoid.PlatformStand=false
- local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
- bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
- souls=souls+5
- game.Debris:AddItem(bv,0.05)
- didHit=true
- wait(0.5)
- dmgDebounce=false
- end
- end
- end))
- for i=0,0.25,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
- swait()
- end
- currentAnim=nil
- grabbedCharacter=nil
- end
- if x=="soultear" then
- if currentAnim==x then return end
- currentAnim=x
- speed=0.75
- print(x)
- for i=0,0.5,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
- swait()
- end
- sound(233856146,1,0.95,rl)
- if grabWeld~=nil then
- grabWeld:Destroy()
- end
- local bp=Instance.new("BodyPosition",grabbedCharacter:WaitForChild("Torso"))
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.Position=tor.CFrame*CFrame.new(0,0,-3).p
- game.Debris:AddItem(bp,0.5)
- grabbedCharacter.Humanoid.WalkSpeed=16
- grabbedCharacter.Humanoid.JumpPower=50
- speed=0.2
- magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
- coroutine.resume(coroutine.create(function()
- for i=1,100 do
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- swait(.1)
- end
- end))
- sound(215395388,1,0.8,head)
- for i=0,1.25,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
- poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
- poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
- swait()
- end
- speed=0.25
- local didHit=false
- coroutine.resume(coroutine.create(function()
- if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=7.5 then
- if not dmgDebounce then
- dmgDebounce=true
- sound(179515225,1,0.65,ra)
- sound(610359515,1,0.85,ra)
- grabbedCharacter.Humanoid:TakeDamage((grabbedCharacter.Humanoid.MaxHealth/4)+((grabbedCharacter.Humanoid.MaxHealth/4)*soulPower/100))
- coroutine.resume(coroutine.create(function()
- wait(0.085)
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(.5,.5,.5),Vector3.new(5,5,0.01),16,true,1,0,CFrame.Angles(0,0,0))
- for i=1,8 do
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(10,10,10),Vector3.new(0.3,0.3,-0.3),30,true,1,0,CFrame.new(0,0,-i/12)*CFrame.Angles(0,0,0))
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(5+i/2,5+i/2,5+i/2),Vector3.new(-0.3,2+i/2,-0.3),5,true,1,0,CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5))*CFrame.Angles(0,0,0))
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,2,0)*CFrame.new(math.random(1,15),math.random(1,2),math.random(1,15))*CFrame.new(-15/2,-2/2,-15/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),30,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- wait(.025)
- end
- end))
- local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
- bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,70,0)
- game.Debris:AddItem(bv,0.1)
- souls=souls+3
- if grabbedCharacter~=nil then
- coroutine.resume(coroutine.create(function()
- for i=1,100 do
- if grabbedCharacter==nil then break end
- magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- swait(.1)
- end
- end))
- end
- didHit=true
- wait(0.5)
- dmgDebounce=false
- end
- end
- end))
- for i=0,0.9,0.1*speed do
- poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(12)),speed)
- poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-12)),speed)
- poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
- poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(-5)),speed)
- poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
- poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
- poseJointC1(rm,rmC1,CFrame.new(0,0.4,0),speed)
- poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
- poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
- poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
- poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
- poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
- swait()
- end
- currentAnim=nil
- grabbedCharacter=nil
- end
- end
- end
- function spar1()
- if not doingMove then
- doingMove=true
- anim("spar1")
- doingMove=false
- end
- end
- function spar2()
- if not doingMove then
- doingMove=true
- anim("spar2")
- doingMove=false
- end
- end
- function grab()
- if not doingMove then
- doingMove=true
- hum.WalkSpeed=0
- anim("grab")
- doingMove=false
- end
- end
- function release()
- if not doingMove then
- doingMove=true
- anim("release")
- doingMove=false
- end
- end
- function airAttack()
- if not doingMove then
- doingMove=true
- anim("airAttack")
- doingMove=false
- end
- end
- function soulTear()
- if not doingMove then
- doingMove=true
- anim("soultear")
- doingMove=false
- end
- end
- local currentSparAttack=1
- mouse.Button1Down:connect(function()
- if grabbingMode then return end
- if currentSparAttack==1 then
- currentSparAttack=2
- spar1()
- elseif currentSparAttack==2 then
- currentSparAttack=1
- spar2()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k=="f" then
- if not grabbingMode then
- grab()
- elseif grabbingMode then
- grabbingMode=false
- release()
- hideGrabOptions()
- end
- end
- if k=="e" then
- if grabbingMode then
- grabbingMode=false
- airAttack()
- hideGrabOptions()
- end
- end
- if k=="r" then
- if grabbingMode then
- grabbingMode=false
- soulTear()
- hideGrabOptions()
- end
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if grabbingMode then
- hum.WalkSpeed=defWS/1.1
- hum.JumpPower=0
- end
- if not grabbingMode then
- hum.WalkSpeed=defWS
- hum.JumpPower=defJP
- end
- if attacking then
- if RLattacking then
- for i,v in pairs(workspace:GetChildren()) do
- if isHumanoid(v) and v~=ch then
- local vTorso=v:WaitForChild("Torso");
- if (vTorso.Position-rl.Position).magnitude<=2.5 then
- if not dmgDebounce then
- dmgDebounce=true
- sound(694048922,5,1,vTorso)
- findHumanoid(v):TakeDamage(7.5+(7.5*soulPower/100))
- print(7.5+(7.5*soulPower/100))
- local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
- bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
- game.Debris:AddItem(bv,0.05)
- wait(0.5)
- dmgDebounce=false
- end
- end
- end
- end
- end
- if grabbing then
- for i,v in pairs(workspace:GetChildren()) do
- if isHumanoid(v) and v~=ch then
- if v:findFirstChild("Torso")==nil then return end
- if (v.Torso.Position-ra.Position).magnitude<=5 then
- if not dmgDebounce then
- dmgDebounce=true
- sound(200632821,5,1,v.Torso)
- findHumanoid(v):TakeDamage(2)
- print(findHumanoid(v).Parent.Name)
- grabbingMode=true
- grabbedCharacter=v.Torso.Parent
- findHumanoid(grabbedCharacter).PlatformStand=false
- findHumanoid(grabbedCharacter).WalkSpeed=0
- findHumanoid(grabbedCharacter).JumpPower=0
- for i,v in pairs(grabbedCharacter:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide=false
- end
- if v.ClassName=="Hat" then
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide=false
- end
- end
- end
- end
- grabWeld=Instance.new("Weld",grabPart)
- grabWeld.Part0=v.Torso
- grabWeld.Part1=grabPart
- grabWeld.C0=CFrame.Angles(math.rad(-90),0,0)
- displayGrabOptions()
- wait(0.5)
- dmgDebounce=false
- end
- end
- end
- end
- end
- end
- if hum.Jump and not grabbingMode then
- anim("jump")
- swait(1/4)
- hum.Jump=false
- end
- if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
- anim("descend")
- end
- if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
- anim("idle")
- elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
- anim("walk")
- end
- if grabbingMode then
- grabbedCharacter.Humanoid.PlatformStand=false
- anim("grabPose")
- end
- if souls<=0 then souls=0 end
- souls=souls-1/1000
- grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
- soulPower=souls*5
- soulText.Text="+"..math.floor(soulPower).."%"
- if soulText.Text=="+-1%" then soulText.Text="+0%" end
- end)
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