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coinwalk

Untitled

Apr 14th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var mingo = parseFloat(document.getElementById('pct_balance').value);
  3. var ying = parseFloat(document.getElementById('pct_balance').value);
  4. document.getElementById('pct_chance').value = 49.5;
  5. document.getElementById('pct_payout').value = 2;
  6. var troll = ((((((mango*10000000).toPrecision(1))/((mango*10000000).toPrecision(1))+((mango*10000000).toPrecision(1))-((mango*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  7. var hertz = troll;
  8. var earnpoint = (mango+(troll*40));
  9. var real = troll;
  10. var flank = 6.5;
  11. var under = 2.5;
  12. var claim = (troll*10);
  13. var krux = (troll*6.5);
  14. var ingot = 1;
  15. var gunkybutt = ((Math.floor(mango/claim))*claim);
  16. var crazy = ((Math.floor(mango/claim))*claim);
  17. var gunk = ((Math.floor(mango/claim))*claim);
  18. var gunky = ((Math.floor(utter/claim))*claim);
  19. var utter = mango;
  20. var torn = mango;
  21. var wild = mango;
  22. var min = mango;
  23. var noddy = real;
  24. var trash = mango;
  25. var blet = 0;
  26. var stupid = noddy;
  27. var james = false;
  28. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  29. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  30. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  31.  
  32. function getR(minz, maxz) {
  33. minz = Math.ceil(minz);
  34. maxz = Math.floor(maxz);
  35. return Math.floor(Math.random() * (maxz - minz + 1)) + minz;
  36. }
  37.  
  38. function dobet() {
  39. document.getElementById('pct_chance').value = 49.5;
  40. document.getElementById('pct_payout').value = 2;
  41. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent;
  42. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  43. utter = utter+(parseFloat(hertz));
  44. duel = trick;
  45. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  46. utter = utter-(parseFloat(hertz));
  47. duel = trick;
  48. }
  49. if (real==null){
  50. real = parseFloat(hertz);
  51. }
  52. if (utter>(crazy+(hertz*flank))) {
  53. real = hertz*2;
  54. hertz = hertz*2;
  55. flank = 4.5;
  56. under = 4.5;
  57. crazy = parseFloat(utter);
  58. }
  59. if (utter<(crazy-(hertz*under))) {
  60. real = hertz*2;
  61. hertz = hertz*2;
  62. ingot = 0;
  63. flank = 4.5;
  64. under = 4.5;
  65. crazy = parseFloat(utter);
  66. }
  67. if (utter>=(gunkybutt+(claim*ingot))){
  68. gunkybutt = ((Math.floor(utter/claim))*claim);
  69. }
  70. if ((utter<(real*4))&&(utter<gunkybutt)&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*6.9)))) {
  71. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  72. claim = (troll*10);
  73. krux = (troll*6.9);
  74. crazy = ((Math.floor(utter/claim))*claim);
  75. flank = 4.5;
  76. ingot = 1;
  77. under = 4.5;
  78. real = troll*2;
  79. hertz = troll*2;
  80. earnpoint = ((parseFloat(utter))+(troll*40));
  81. }
  82. if ((utter<(real*4))&&(utter>=gunkybutt)&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*6.9)))) {
  83. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  84. claim = (troll*10);
  85. krux = (troll*6.9);
  86. crazy = ((Math.floor(utter/claim))*claim);
  87. gunkybutt = ((Math.floor(utter/claim))*claim);
  88. flank = 4.5;
  89. ingot = 1;
  90. under = 4.5;
  91. real = troll*2;
  92. hertz = troll*2;
  93. }
  94. if ((utter<(gunk/4))&&(utter>(((Math.floor(utter/claim))*claim)+krux))&&(utter>=gunkybutt)){
  95. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  96. claim = (troll*10);
  97. krux = (troll*6.9);
  98. crazy = ((Math.floor(utter/claim))*claim);
  99. gunkybutt = ((Math.floor(utter/claim))*claim);
  100. flank = 4.5;
  101. ingot = 1;
  102. under = 4.5;
  103. real = troll*2;
  104. hertz = troll*2;
  105. }
  106. if ((utter<(gunk/4))&&(utter<(((Math.floor(utter/claim))*claim)+krux))&&(utter>=gunkybutt)) {
  107. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  108. claim = (troll*10);
  109. krux = (troll*6.9);
  110. crazy = ((Math.floor(utter/claim))*claim);
  111. gunkybutt = ((Math.floor(utter/claim))*claim);
  112. flank = 6.5;
  113. ingot = 1;
  114. under = 2.5;
  115. real = troll;
  116. hertz = troll;
  117. }
  118. if ((utter<(real*4))&&(utter<gunkybutt)&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*6.9)))) {
  119. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  120. claim = (troll*10);
  121. krux = (troll*6.9);
  122. crazy = ((Math.floor(utter/claim))*claim);
  123. flank = 6.5;
  124. ingot = 1;
  125. under = 2.5;
  126. real = troll;
  127. hertz = troll;
  128. earnpoint = ((parseFloat(utter))+(troll*40));
  129. }
  130. if ((utter<(real*4))&&(utter>=gunkybutt)&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*6.9)))) {
  131. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  132. claim = (troll*10);
  133. krux = (troll*6.9);
  134. crazy = ((Math.floor(utter/claim))*claim);
  135. gunkybutt = ((Math.floor(utter/claim))*claim);
  136. flank = 6.5;
  137. ingot = 1;
  138. under = 2.5;
  139. real = troll;
  140. hertz = troll;
  141. }
  142. if ((utter>earnpoint)&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8))*6.9)))) {
  143. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  144. claim = (troll*10);
  145. krux = (troll*6.9);
  146. crazy = ((Math.floor(utter/claim))*claim);
  147. gunkybutt = ((Math.floor(utter/claim))*claim);
  148. flank = 6.5;
  149. ingot = 1;
  150. under = 2.5;
  151. real = troll;
  152. hertz = troll;
  153. earnpoint = earnpoint+(troll*50);
  154. }
  155. if ((utter>earnpoint)&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8))*6.9)))) {
  156. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  157. claim = (troll*10);
  158. krux = (troll*6.9);
  159. crazy = ((Math.floor(utter/claim))*claim);
  160. gunkybutt = ((Math.floor(utter/claim))*claim);
  161. flank = 4.5;
  162. ingot = 1;
  163. under = 4.5;
  164. real = troll*2;
  165. hertz = troll*2;
  166. earnpoint = ((parseFloat(utter))+(troll*40));
  167. }
  168. if (utter>=5000) {
  169. return;
  170. }
  171. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  172. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  173. if (trick==duel){
  174. document.getElementById('a_hi').click();
  175. }
  176. }
  177. setInterval(() => dobet(), 800);
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