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Nov 1st, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87.  
  88.  
  89.  
  90. Player=owner
  91. Character=Player.Character
  92. PlayerGui=Player.PlayerGui
  93. Backpack=Player.Backpack
  94. Torso=Character.Torso
  95. Head=Character.Head
  96. Humanoid=Character.Humanoid
  97. LeftArm=Character["Left Arm"]
  98. LeftLeg=Character["Left Leg"]
  99. RightArm=Character["Right Arm"]
  100. RightLeg=Character["Right Leg"]
  101. LS=Torso["Left Shoulder"]
  102. LH=Torso["Left Hip"]
  103. RS=Torso["Right Shoulder"]
  104. RH=Torso["Right Hip"]
  105. Face = Head.face
  106. Neck=Torso.Neck
  107. it=Instance.new
  108. attacktype=1
  109. attacktype2=1
  110. vt=Vector3.new
  111. cf=CFrame.new
  112. cn=CFrame.new
  113. euler=CFrame.fromEulerAnglesXYZ
  114. angles=CFrame.Angles
  115. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  116. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  117. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  118. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  119. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  120. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  121. RootPart=Character.HumanoidRootPart
  122. RootJoint=RootPart.RootJoint
  123. RootCF=euler(-1.57,0,3.14)
  124. attack = false
  125. attackdebounce = false
  126. trispeed=.2
  127. attackmode='none'
  128. local idle=0
  129. local Anim="Idle"
  130. stance = false
  131. local ff = 2
  132. noleg = false
  133. evadecooldown = false
  134. Humanoid.Animator.Parent = nil
  135. equip = false
  136. local Effects = {}
  137. attackspeed = 0.14
  138. df = false
  139. Swing = 1
  140. local sine = 0
  141. local change = 1
  142. local val = 0
  143. magic = false
  144. cam = workspace.CurrentCamera
  145. deb = game:GetService("Debris")
  146. RbxUtility = LoadLibrary("RbxUtility")
  147. Create = RbxUtility.Create
  148. Humanoid.WalkSpeed = 32
  149. Humanoid.JumpPower = 76
  150. local g ="Lime green"
  151. local r ="Dark indigo"
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158. music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho...
  159. music.Volume = 0.5
  160. music.TimePosition = 0
  161. music.Pitch = 1
  162. if Player.Name == "TheSatanicAngel" then
  163. music.SoundId = "rbxassetid://512289595"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591
  164. else
  165. music.SoundId = "rbxassetid://803364705"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591
  166. end
  167. music.Looped = true
  168. music:Play()
  169.  
  170.  
  171.  
  172.  
  173.  
  174.  
  175.  
  176. local handee = Instance.new("Part")
  177. handee.Parent = Character
  178. handee.Size = Vector3.new(.2,.2,.2)
  179. handee.Archivable = true
  180. handee.Transparency = 1
  181. handee.CanCollide = false
  182. handee.BrickColor = BrickColor.new("Cyan")
  183. handee.Material = "Neon"
  184. local handeeweld = Instance.new("Weld")
  185. handeeweld.Parent = handee
  186. handeeweld.Part0 = RightArm
  187. handeeweld.Part1 = handee
  188. handeeweld.C1 = CFrame.new(0, 0.97, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  189. handeeweld.Part0 = RightArm
  190.  
  191.  
  192.  
  193.  
  194.  
  195.  
  196.  
  197.  
  198.  
  199.  
  200.  
  201.  
  202. so = function(id,par,vol,pit)
  203. coroutine.resume(coroutine.create(function()
  204. local sou = Instance.new("Sound",par or workspace)
  205. sou.Volume=vol
  206. sou.Pitch=pit or 1
  207. sou.SoundId=id
  208. swait()
  209. sou:play()
  210. game:GetService("Debris"):AddItem(sou,8)
  211. end))
  212. end
  213.  
  214. --save shoulders
  215. RSH, LSH=nil, nil
  216. --welds
  217. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  218. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  219. LH=Torso["Left Hip"]
  220. RH=Torso["Right Hip"]
  221. TorsoColor=Torso.BrickColor
  222. function NoOutline(Part)
  223. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  224. end
  225. player=Player
  226. ch=Character
  227. RSH=ch.Torso["Right Shoulder"]
  228. LSH=ch.Torso["Left Shoulder"]
  229. --
  230. RSH.Parent=nil
  231. LSH.Parent=nil
  232. --
  233. RW.Name="Right Shoulder"
  234. RW.Part0=ch.Torso
  235. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  236. RW.C1=cf(0, 0.5, 0)
  237. RW.Part1=ch["Right Arm"]
  238. RW.Parent=ch.Torso
  239. --
  240. LW.Name="Left Shoulder"
  241. LW.Part0=ch.Torso
  242. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  243. LW.C1=cf(0, 0.5, 0)
  244. LW.Part1=ch["Left Arm"]
  245. LW.Parent=ch.Torso
  246.  
  247.  
  248. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  249. local wld = Instance.new("Weld", wp1)
  250. wld.Part0 = wp0
  251. wld.Part1 = wp1
  252. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  253. end
  254.  
  255.  
  256. newWeld(RootPart, Torso, 0, -1, 0)
  257. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  258. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  259. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  260. newWeld(Torso, RightLeg, 0.5, -1, 0)
  261. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  262.  
  263. Player=owner
  264. Character=Player.Character
  265.  
  266. m=Instance.new('Model',Character)
  267.  
  268.  
  269. local function weldBetween(a, b)
  270. local weldd = Instance.new("ManualWeld")
  271. weldd.Part0 = a
  272. weldd.Part1 = b
  273. weldd.C0 = CFrame.new()
  274. weldd.C1 = b.CFrame:inverse() * a.CFrame
  275. weldd.Parent = a
  276. return weldd
  277. end
  278.  
  279. ArtificialHB = Instance.new("BindableEvent", script)
  280. ArtificialHB.Name = "Heartbeat"
  281.  
  282. script:WaitForChild("Heartbeat")
  283.  
  284. frame = 1 / 60
  285. tf = 0
  286. allowframeloss = false
  287. tossremainder = false
  288. lastframe = tick()
  289. script.Heartbeat:Fire()
  290. game:GetService("RunService").Heartbeat:connect(function(s, p)
  291. tf = tf + s
  292. if tf >= frame then
  293. if allowframeloss then
  294. script.Heartbeat:Fire()
  295. lastframe = tick()
  296. else
  297. for i = 1, math.floor(tf / frame) do
  298. script.Heartbeat:Fire()
  299. end
  300. lastframe = tick()
  301. end
  302. if tossremainder then
  303. tf = 0
  304. else
  305. tf = tf - frame * math.floor(tf / frame)
  306. end
  307. end
  308. end)
  309.  
  310. function swait(num)
  311. if num == 0 or num == nil then
  312. ArtificialHB.Event:wait()
  313. else
  314. for i = 0, num do
  315. ArtificialHB.Event:wait()
  316. end
  317. end
  318. end
  319.  
  320.  
  321.  
  322. function RemoveOutlines(part)
  323. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  324. end
  325.  
  326.  
  327. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  328. local fp = it("Part")
  329. fp.formFactor = formfactor
  330. fp.Parent = parent
  331. fp.Reflectance = reflectance
  332. fp.Transparency = transparency
  333. fp.CanCollide = false
  334. fp.Locked = true
  335. fp.BrickColor = brickcolor
  336. fp.Name = name
  337. fp.Size = size
  338. fp.Position = Torso.Position
  339. NoOutline(fp)
  340. if fp.BrickColor == BrickColor.new("Dark indigo") then
  341. fp.Material = "Neon"
  342. else
  343. if fp.BrickColor == BrickColor.new("Fossil") then
  344. fp.BrickColor = BrickColor.new("Dark indigo")
  345. fp.Material = "Neon"
  346. else
  347. fp.Material = "Neon"
  348. end
  349. end
  350. fp:BreakJoints()
  351. return fp
  352. end
  353.  
  354. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  355. local mesh = it(Mesh)
  356. mesh.Parent = part
  357. if Mesh == "SpecialMesh" then
  358. mesh.MeshType = meshtype
  359. mesh.MeshId = meshid
  360. end
  361. mesh.Offset = offset
  362. mesh.Scale = scale
  363. return mesh
  364. end
  365.  
  366. weld = function(parent, part0, part1, c0)
  367. local weld = it("Weld")
  368. weld.Parent = parent
  369. weld.Part0 = part0
  370. weld.Part1 = part1
  371. weld.C0 = c0
  372. return weld
  373. end
  374.  
  375. F1 = Instance.new("Folder", Character)
  376. F1.Name = "Effects Folder"
  377. F2 = Instance.new("Folder", F1)
  378. F2.Name = "Effects"
  379. Triangle = function(a, b, c)
  380. end
  381.  
  382. MagicBlock4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  383. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  384. prt.Anchored = true
  385. prt.CanCollide = false
  386. prt.CFrame = cframe
  387. prt.Name = "prt"
  388. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  389. game:GetService("Debris"):AddItem(prt, 5)
  390. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
  391. end
  392.  
  393.  
  394.  
  395. MagicCircle4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  396. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  397. prt.Anchored = true
  398. prt.CanCollide = false
  399. prt.CFrame = cframe
  400. prt.Name = "prt"
  401. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  402. game:GetService("Debris"):AddItem(prt, 5)
  403. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
  404. end
  405.  
  406. MagicWave4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  407. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  408. prt.Anchored = true
  409. prt.CFrame = cframe
  410. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  411. game:GetService("Debris"):AddItem(prt, 5)
  412. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
  413. end
  414.  
  415. MagicCylinder4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  416. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  417. prt.Anchored = true
  418. prt.CFrame = cframe
  419. msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  420. game:GetService("Debris"):AddItem(prt, 5)
  421. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  422. end
  423.  
  424. MagicCylinder5 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  425. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  426. prt.Anchored = true
  427. prt.CFrame = cframe
  428. msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  429. game:GetService("Debris"):AddItem(prt, 5)
  430. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  431. end
  432.  
  433. MagicBlood4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  434. local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  435. prt.Anchored = true
  436. prt.CFrame = cframe
  437. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  438. game:GetService("Debris"):AddItem(prt, 5)
  439. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
  440. end
  441.  
  442. ElecEffect4 = function(cff, x, y, z)
  443. local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
  444. prt.Anchored = true
  445. prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  446. prt.CFrame = cf(prt.Position)
  447. game:GetService("Debris"):AddItem(prt, 2)
  448. xval = math.random() / 2
  449. yval = math.random() / 2
  450. zval = math.random() / 2
  451. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  452. Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
  453. end
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460.  
  461.  
  462.  
  463.  
  464.  
  465.  
  466.  
  467. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  468. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  469. prt.Anchored=true
  470. prt.CFrame=cframe
  471. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  472. --http://www.roblox.com/asset/?id=4770560
  473. game:GetService("Debris"):AddItem(prt,2)
  474. CF=prt.CFrame
  475. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  476. for i=0,1,0.2 do
  477. wait()
  478. Part.CFrame=CF*cf(0,0,-0.4)
  479. end
  480. for i=0,1,delay do
  481. wait()
  482. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  483. Mesh.Scale=Mesh.Scale
  484. end
  485. for i=0,1,0.1 do
  486. wait()
  487. Part.Transparency=i
  488. end
  489. Part.Parent=nil
  490. end),prt,msh,CF)
  491. end
  492.  
  493. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  494. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  495. prt.Anchored=true
  496. prt.Material = "Neon"
  497. prt.CFrame=cframe
  498. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  499. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  500. game:GetService("Debris"):AddItem(prt,5)
  501. coroutine.resume(coroutine.create(function(Part,Mesh)
  502. for i=0,1,delay do
  503. swait()
  504. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  505. Part.Transparency=i
  506. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  507. end
  508. Part.Parent=nil
  509. end),prt,msh)
  510. end
  511.  
  512. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  513. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  514. prt.Anchored=true
  515. prt.Material = "Neon"
  516. prt.CFrame=cframe
  517. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  518. game:GetService("Debris"):AddItem(prt,5)
  519. coroutine.resume(coroutine.create(function(Part,Mesh)
  520. local rtype = rottype
  521. for i=0,1,delay do
  522. swait()
  523. if rtype == 1 then
  524. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  525. elseif rtype == 2 then
  526. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  527. end
  528. Part.Transparency=i
  529. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  530. end
  531. Part.Parent=nil
  532. end),prt,msh)
  533. end
  534.  
  535. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  536. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  537. prt.Anchored=true
  538. prt.CFrame=cframe
  539. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  540. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  541. game:GetService("Debris"):AddItem(prt,5)
  542. coroutine.resume(coroutine.create(function(Part,Mesh)
  543. for i=0,1,delay do
  544. swait()
  545. Part.Transparency=i
  546. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  547. end
  548. Part.Parent=nil
  549. end),prt,msh)
  550. end
  551.  
  552. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  553. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  554. prt.Anchored=true
  555. prt.Material = "Neon"
  556. prt.CFrame=cframe
  557. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  558. game:GetService("Debris"):AddItem(prt,5)
  559. coroutine.resume(coroutine.create(function(Part,Mesh)
  560. local rtype = rottype
  561. for i=0,1,delay do
  562. swait()
  563. if rtype == 1 then
  564. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  565. elseif rtype == 2 then
  566. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  567. end
  568. Part.Transparency=i
  569. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  570. end
  571. Part.Parent=nil
  572. end),prt,msh)
  573. end
  574.  
  575. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  576. local prt=part(3,Character,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  577. prt.Anchored=true
  578. prt.Material = "Neon"
  579. prt.CFrame=cframe
  580. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  581. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  582. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  583. game:GetService("Debris"):AddItem(prt,5)
  584. coroutine.resume(coroutine.create(function(Part,Mesh)
  585. local rtype = rottype
  586. for i=0,1,delay do
  587. swait()
  588. if rtype == 1 then
  589. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  590. elseif rtype == 2 then
  591. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  592. end
  593. dec.Transparency=i
  594. dec2.Transparency=i
  595. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  596. end
  597. Part.Parent=nil
  598. end),prt,msh)
  599. end
  600.  
  601. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  602. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  603. prt.Anchored=true
  604. prt.Material = "Neon"
  605. prt.CFrame=cframe
  606. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  607. game:GetService("Debris"):AddItem(prt,5)
  608. coroutine.resume(coroutine.create(function(Part,Mesh)
  609. local rtype = rottype
  610. for i=0,1,delay do
  611. swait()
  612. if rtype == 1 then
  613. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  614. elseif rtype == 2 then
  615. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  616. end
  617. prt.Transparency=i
  618. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  619. end
  620. Part.Parent=nil
  621. end),prt,msh)
  622. end
  623.  
  624. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  625. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  626. prt.Anchored=true
  627. prt.Material = "Neon"
  628. prt.CFrame=cframe
  629. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  630. game:GetService("Debris"):AddItem(prt,5)
  631. coroutine.resume(coroutine.create(function(Part,Mesh)
  632. local rtype = rottype
  633. for i=0,1,delay do
  634. swait()
  635. if rtype == 1 then
  636. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  637. elseif rtype == 2 then
  638. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  639. end
  640. prt.Transparency=i
  641. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  642. end
  643. Part.Parent=nil
  644. end),prt,msh)
  645. end
  646.  
  647. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  648. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  649. prt.Anchored=true
  650. prt.Material = "Neon"
  651. prt.CFrame=cframe
  652. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  653. game:GetService("Debris"):AddItem(prt,5)
  654. coroutine.resume(coroutine.create(function(Part,Mesh)
  655. local rtype = rottype
  656. for i=0,1,delay do
  657. swait()
  658. if rtype == 1 then
  659. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  660. elseif rtype == 2 then
  661. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  662. end
  663. prt.Transparency=i
  664. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  665. end
  666. Part.Parent=nil
  667. end),prt,msh)
  668. end
  669.  
  670. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  671. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  672. prt.Anchored=true
  673. prt.Material = "Neon"
  674. prt.CFrame=cframe
  675. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  676. game:GetService("Debris"):AddItem(prt,5)
  677. coroutine.resume(coroutine.create(function(Part,Mesh)
  678. local rtype = rottype
  679. for i=0,1,delay do
  680. swait()
  681. if rtype == 1 then
  682. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  683. elseif rtype == 2 then
  684. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  685. end
  686. prt.Transparency=i
  687. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  688. end
  689. Part.Parent=nil
  690. end),prt,msh)
  691. end
  692.  
  693. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  694. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  695. prt.Anchored=false
  696. prt.CFrame=cframe
  697. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  698. local wld=weld(prt,prt,Parent,cframe)
  699. game:GetService("Debris"):AddItem(prt,5)
  700. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  701. for i=0,1,delay do
  702. swait()
  703. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  704. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  705. Part.Transparency=i
  706. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  707. end
  708. Part.Parent=nil
  709. end),prt,msh,wld)
  710. end
  711.  
  712. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  713. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  714. prt.Anchored=false
  715. prt.CFrame=cframe
  716. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  717. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  718. game:GetService("Debris"):AddItem(prt,5)
  719. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  720. for i=0,1,delay do
  721. swait()
  722. Weld.C0=euler(i*20,0,0)
  723. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  724. Part.Transparency=i
  725. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  726. end
  727. Part.Parent=nil
  728. end),prt,msh,wld)
  729. end
  730.  
  731. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  732. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  733. prt.Anchored=true
  734. prt.CFrame=cframe
  735. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  736. game:GetService("Debris"):AddItem(prt,2)
  737. coroutine.resume(coroutine.create(function(Part,Mesh)
  738. for i=0,1,delay do
  739. swait()
  740. Part.CFrame=Part.CFrame
  741. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  742. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  743. prt2.Anchored=true
  744. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  745. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  746. game:GetService("Debris"):AddItem(prt2,2)
  747. coroutine.resume(coroutine.create(function(Part,Mesh)
  748. for i=0,1,0.1 do
  749. swait()
  750. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  751. end
  752. Part.Parent=nil
  753. end),prt2,msh2)
  754. end
  755. for i=0,1,delay*2 do
  756. swait()
  757. Part.CFrame=Part.CFrame
  758. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  759. end
  760. Part.Parent=nil
  761. end),prt,msh)
  762. end
  763.  
  764. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  765. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  766. prt.Anchored=true
  767. prt.CFrame=cframe
  768. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  769. game:GetService("Debris"):AddItem(prt,2)
  770. coroutine.resume(coroutine.create(function(Part,Mesh)
  771. for i=0,1,delay do
  772. swait()
  773. Part.CFrame=Part.CFrame
  774. Part.Transparency=i
  775. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  776. end
  777. Part.Parent=nil
  778. end),prt,msh)
  779. end
  780.  
  781. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  782. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  783. prt.Anchored=true
  784. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  785. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  786. game:GetService("Debris"):AddItem(prt,2)
  787. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  788. CF=Part.CFrame
  789. Numbb=0
  790. randnumb=math.random()/10
  791. rand1=math.random()/10
  792. for i=0,1,rand1 do
  793. swait()
  794. CF=CF*cf(0,math.random()/2,0)
  795. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  796. Part.CFrame=CF*euler(Numbb,0,0)
  797. Part.Transparency=i
  798. Numbb=Numbb+randnumb
  799. end
  800. Part.Parent=nil
  801. end),prt,CF,Numbb,randnumb)
  802. end
  803.  
  804. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  805. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  806. prt.Anchored=true
  807. prt.CFrame=cframe
  808. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  809. game:GetService("Debris"):AddItem(prt,5)
  810. coroutine.resume(coroutine.create(function(Part,Mesh)
  811. for i=0,1,delay do
  812. swait()
  813. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  814. Part.Transparency=i
  815. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  816. end
  817. Part.Parent=nil
  818. end),prt,msh)
  819. end
  820.  
  821. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  822. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  823. prt.Anchored=true
  824. prt.CFrame=cframe
  825. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  826. game:GetService("Debris"):AddItem(prt,2)
  827. coroutine.resume(coroutine.create(function(Part,Mesh)
  828. for i=0,1,delay do
  829. swait()
  830. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  831. Part.Transparency=i
  832. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  833. end
  834. Part.Parent=nil
  835. end),prt,msh)
  836. end
  837.  
  838. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  839. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  840. prt.Anchored=true
  841. prt.CFrame=cframe*cf(x,y,z)
  842. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  843. game:GetService("Debris"):AddItem(prt,5)
  844. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  845. local num=math.random()
  846. local num2=math.random(-3,2)+math.random()
  847. local numm=0
  848. for i=0,1,delay*2 do
  849. swait()
  850. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  851. Part.Transparency=i
  852. numm=numm+0.01
  853. end
  854. Part.Parent=nil
  855. Mesh.Parent=nil
  856. end),prt,msh,x,y,z)
  857. end
  858.  
  859.  
  860.  
  861.  
  862.  
  863.  
  864.  
  865. New = function(Object, Parent, Name, Data)
  866. local Object = Instance.new(Object)
  867. for Index, Value in pairs(Data or {}) do
  868. Object[Index] = Value
  869. end
  870. Object.Parent = Parent
  871. Object.Name = Name
  872. return Object
  873. end
  874.  
  875.  
  876.  
  877. function clerp(a,b,t)
  878. local qa = {QuaternionFromCFrame(a)}
  879. local qb = {QuaternionFromCFrame(b)}
  880. local ax, ay, az = a.x, a.y, a.z
  881. local bx, by, bz = b.x, b.y, b.z
  882. local _t = 1-t
  883. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  884. end
  885.  
  886. function QuaternionFromCFrame(cf)
  887. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  888. local trace = m00 + m11 + m22
  889. if trace > 0 then
  890. local s = math.sqrt(1 + trace)
  891. local recip = 0.5/s
  892. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  893. else
  894. local i = 0
  895. if m11 > m00 then
  896. i = 1
  897. end
  898. if m22 > (i == 0 and m00 or m11) then
  899. i = 2
  900. end
  901. if i == 0 then
  902. local s = math.sqrt(m00-m11-m22+1)
  903. local recip = 0.5/s
  904. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  905. elseif i == 1 then
  906. local s = math.sqrt(m11-m22-m00+1)
  907. local recip = 0.5/s
  908. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  909. elseif i == 2 then
  910. local s = math.sqrt(m22-m00-m11+1)
  911. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  912. end
  913. end
  914. end
  915.  
  916.  
  917.  
  918. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  919. local xs, ys, zs = x + x, y + y, z + z
  920. local wx, wy, wz = w*xs, w*ys, w*zs
  921. local xx = x*xs
  922. local xy = x*ys
  923. local xz = x*zs
  924. local yy = y*ys
  925. local yz = y*zs
  926. local zz = z*zs
  927. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  928. end
  929. function QuaternionSlerp(a, b, t)
  930. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  931. local startInterp, finishInterp;
  932. if cosTheta >= 0.0001 then
  933. if (1 - cosTheta) > 0.0001 then
  934. local theta = math.acos(cosTheta)
  935. local invSinTheta = 1/math.sin(theta)
  936. startInterp = math.sin((1-t)*theta)*invSinTheta
  937. finishInterp = math.sin(t*theta)*invSinTheta
  938. else
  939. startInterp = 1-t
  940. finishInterp = t
  941. end
  942. else
  943. if (1+cosTheta) > 0.0001 then
  944. local theta = math.acos(-cosTheta)
  945. local invSinTheta = 1/math.sin(theta)
  946. startInterp = math.sin((t-1)*theta)*invSinTheta
  947. finishInterp = math.sin(t*theta)*invSinTheta
  948. else
  949. startInterp = t-1
  950. finishInterp = t
  951. end
  952. end
  953. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  954. end
  955.  
  956. function weld5(part0, part1, c0, c1)
  957. weeld=Instance.new("Weld", part0)
  958. weeld.Part0=part0
  959. weeld.Part1=part1
  960. weeld.C0=c0
  961. weeld.C1=c1
  962. return weeld
  963. end
  964.  
  965. --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  966.  
  967. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  968. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  969. end
  970.  
  971.  
  972.  
  973.  
  974.  
  975.  
  976.  
  977.  
  978.  
  979.  
  980. function Dmgfunc(player,mindamage,maxdamage,waait)
  981.  
  982. dodamage = coroutine.wrap(function()
  983.  
  984. if player ~= Character and player:FindFirstChild("IsHit") == nil then
  985.  
  986. Max = mindamage + math.random(-mindamage,maxdamage)
  987.  
  988. player.Humanoid.Health = player.Humanoid.Health - Max
  989.  
  990.  
  991. local thiing = Instance.new("ObjectValue",player)
  992. thiing.Name = "IsHit"
  993. deb:AddItem(thiing,waait)
  994.  
  995. --for nooby ;)
  996. local Damagetext = Instance.new("BillboardGui",player)
  997. Damagetext.Size = UDim2.new(0,100,0,40)
  998. Damagetext.StudsOffset = Vector3.new(0,3,0)
  999. Damagetext.Adornee = player.Head
  1000. Damagetext.Name = "TalkingBillBoard"
  1001. local Damagelabel = Instance.new("TextLabel",Damagetext)
  1002. Damagelabel.BackgroundTransparency = 1
  1003. Damagelabel.BorderSizePixel = 0
  1004. Damagelabel.Text = ""..Max
  1005. Damagelabel.Font = "Bodoni"
  1006. Damagelabel.FontSize = "Size24"
  1007. Damagelabel.TextStrokeTransparency = 0
  1008. Damagelabel.TextColor3 = Color3.new(255,255,255)
  1009. Damagelabel.TextStrokeColor3 = Color3.new(0,0,0)
  1010. Damagelabel.Size = UDim2.new(1,0,1.5,0)
  1011. deb:AddItem(Damagetext,4.5)
  1012. for i = 1, 70 do
  1013. wait(0.00000000000000000000000001)
  1014. Damagelabel.Position = Damagelabel.Position - UDim2.new(0,0,.06,0)
  1015. Damagelabel.TextStrokeTransparency = Damagelabel.TextStrokeTransparency +.06
  1016. Damagelabel.TextTransparency = Damagelabel.TextTransparency + .04
  1017. end
  1018. Damagetext:Destroy()
  1019. end
  1020. end)
  1021. dodamage(player,mindamage,maxdamage,waait)
  1022.  
  1023. end
  1024.  
  1025.  
  1026.  
  1027.  
  1028.  
  1029.  
  1030.  
  1031. function Bullets(thinggy,size,color,velocity,damage,bounce,collide,rotation)
  1032. swait()
  1033. local Bullet = Instance.new("Part",Workspace)
  1034. Bullet.Locked = true
  1035. Bullet.Name = "Bullet"
  1036. Bullet.Anchored = bounce
  1037. Bullet.CanCollide = collide
  1038. Bullet.Transparency = 0.24
  1039. Bullet.Reflectance = 0
  1040. Bullet.BottomSurface = 0
  1041. Bullet.TopSurface = 0
  1042. Bullet.Shape = 0
  1043. Bullet.BrickColor = BrickColor.new(color)
  1044. Bullet.Size = Vector3.new(size,size,size)
  1045. Bullet.Material = "Neon"
  1046. Bullet.Orientation = vt(-90,0,0)
  1047. local Bulletthing = Instance.new("SpecialMesh",Bullet)
  1048. Bulletthing.MeshId = "rbxassetid://1245215297"
  1049. local Bulletforce = Instance.new("BodyForce")
  1050. Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0)
  1051. Bulletforce.Parent = Bullet
  1052. Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1))
  1053. local bv = Instance.new("BodyVelocity",Bullet)
  1054. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1055. Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6)))
  1056. bv.velocity = Bullet.CFrame.lookVector*velocity
  1057.  
  1058. so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1)
  1059. if bounce == false then
  1060. Bullet.Touched:connect(function(hit)
  1061. if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then
  1062. local orbexplode = Instance.new("Sound", Bullet)
  1063. orbexplode.Volume = 0.4
  1064. orbexplode.PlayOnRemove = true
  1065. orbexplode.SoundId = "http://roblox.com/asset/?id=929619479"
  1066. orbexplode.Pitch = 1
  1067. orbexplode:Destroy()
  1068. deb:AddItem(orbexplode, 4)
  1069. Bullet.Anchored = true
  1070. local Explode = Instance.new("Explosion")
  1071. Explode.Position = Bullet.Position
  1072. Explode.Parent = Workspace
  1073. Explode.BlastPressure = 0
  1074. Explode.BlastRadius = Bullet.Size.X *3.6
  1075. Explode.Visible = false
  1076. Explode.Hit:connect(function(hit)
  1077. if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
  1078. Dmgfunc(hit.Parent,damage,0+damage,.01)
  1079. end
  1080. end)
  1081. Bullet.Mesh.Scale = Vector3.new(0,0,0)
  1082. MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02)
  1083. MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
  1084. end
  1085. end)
  1086. elseif bounce == true then
  1087. Bullet.Touched:connect(function(hit)
  1088. if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
  1089. Bullet.Anchored = true
  1090. local Explode = Instance.new("Explosion")
  1091. Explode.Position = Bullet.Position
  1092. Explode.Parent = Workspace
  1093. Explode.BlastPressure = 0
  1094. Explode.BlastRadius = Bullet.Size.X
  1095. Explode.Visible = false
  1096. Explode.Hit:connect(function(hit)
  1097. if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
  1098. Dmgfunc(hit.Parent,damage,0+damage,.01)
  1099. end
  1100. end)
  1101. Bullet.Mesh.Scale = Vector3.new(.1,.1,.1)
  1102.  
  1103. MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02)
  1104. MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
  1105.  
  1106.  
  1107. end
  1108. end)
  1109. end
  1110. deb:AddItem(Bullet,5.3)
  1111.  
  1112. return Bullet
  1113. end
  1114.  
  1115.  
  1116.  
  1117.  
  1118. function Rotbullet(thinggy,size,color,velocity,damage,bounce,collide)
  1119.  
  1120. rotation = 0
  1121. rotation2 = 0
  1122.  
  1123.  
  1124. local Bullet = Instance.new("Part",Workspace)
  1125. Bullet.Locked = true
  1126. Bullet.Name = "Bullet"
  1127. Bullet.Anchored = bounce
  1128. Bullet.CanCollide = collide
  1129. Bullet.Transparency = 0.24
  1130. Bullet.Reflectance = 0
  1131. Bullet.BottomSurface = 0
  1132. Bullet.TopSurface = 0
  1133. Bullet.Shape = 0
  1134. Bullet.BrickColor = BrickColor.new(color)
  1135. Bullet.Size = Vector3.new(size,size,size)
  1136. Bullet.Material = "Neon"
  1137. local Bulletthing = Instance.new("SpecialMesh",Bullet)
  1138. Bulletthing.MeshType = "Sphere"
  1139. local Bulletforce = Instance.new("BodyForce")
  1140. Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0)
  1141. Bulletforce.Parent = Bullet
  1142. Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1))
  1143. local bv = Instance.new("BodyVelocity",Bullet)
  1144. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1145. Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6)))
  1146. bv.velocity = Bullet.CFrame.lookVector*velocity
  1147. so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1)
  1148. if bounce == false then
  1149. Bullet.Touched:connect(function(hit)
  1150. if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then
  1151.  
  1152.  
  1153.  
  1154. local orbexplode = Instance.new("Sound", Bullet)
  1155. orbexplode.Volume = 0.4
  1156. orbexplode.PlayOnRemove = true
  1157. orbexplode.SoundId = "http://roblox.com/asset/?id=929619479"
  1158. orbexplode.Pitch = 1
  1159. orbexplode:Destroy()
  1160. deb:AddItem(orbexplode, 4)
  1161. Bullet.Anchored = true
  1162.  
  1163. local Explode = Instance.new("Explosion")
  1164. Explode.Position = Bullet.Position
  1165. Explode.Parent = Workspace
  1166. Explode.BlastPressure = 0
  1167. Explode.BlastRadius = Bullet.Size.X *3.6
  1168. Explode.Visible = false
  1169.  
  1170.  
  1171.  
  1172. Explode.Hit:connect(function(hit)
  1173. if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
  1174. Dmgfunc(hit.Parent,damage,0+damage,.01)
  1175. end
  1176. end)
  1177. Bullet.Mesh.Scale = Vector3.new(0,0,0)
  1178. MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02)
  1179. MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
  1180.  
  1181. for i = 1,10 do
  1182. wait(0)
  1183. rotation2 = rotation2 - 25
  1184. local Bullet2 = Instance.new("Part")
  1185. Bullet2.Parent = Workspace
  1186. Bullet2.Material = "Neon"
  1187. Bullet2.BrickColor = BrickColor.new(color)
  1188. Bullet2.CanCollide = false
  1189. Bullet2.Archivable = true
  1190. Bullet2.Anchored = false
  1191. Bullet2.Transparency = 0
  1192. Bullet2.Size = vt(size/1.3,size/1.3,size/1.3)
  1193. local B2mesh = Instance.new("SpecialMesh",Bullet2)
  1194. B2mesh.MeshType = "Sphere"
  1195. Bullet2.CFrame = Bullet.CFrame*CFrame.Angles(0,math.rad(rotation2),0)*CFrame.new(0,2,0)
  1196. local bv2 = Instance.new("BodyVelocity",Bullet2)
  1197. bv2.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1198. bv2.velocity = Bullet2.CFrame.lookVector*velocity
  1199.  
  1200.  
  1201.  
  1202.  
  1203.  
  1204. Bullet2.Touched:connect(function(hit)
  1205. if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == true) then
  1206. Bullet2.Anchored = true
  1207. local Explode2 = Instance.new("Explosion")
  1208. Explode2.Position = Bullet2.Position
  1209. Explode2.Parent = Workspace
  1210. Explode2.BlastPressure = 0
  1211. Explode2.BlastRadius = Bullet2.Size.X *3.6
  1212. Explode2.Visible = false
  1213.  
  1214. Explode2.Hit:connect(function(hit)
  1215. if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
  1216. Dmgfunc(hit.Parent,damage,0+damage,.01)
  1217. end
  1218. end)
  1219. Bullet2.Mesh.Scale = Vector3.new(0,0,0)
  1220. MagicCircle4(BrickColor.new(color), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size/1.4, 2.2+size/1.4, 2.2+size/1.4, 0.02)
  1221. MagicCircle4(BrickColor.new("White"), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
  1222. end
  1223. end)
  1224.  
  1225.  
  1226. end
  1227. end
  1228. end)
  1229.  
  1230. elseif bounce == true then
  1231. Bullet.Touched:connect(function(hit)
  1232. if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
  1233. Bullet.Anchored = true
  1234. local Explode = Instance.new("Explosion")
  1235. Explode.Position = Bullet.Position
  1236. Explode.Parent = Workspace
  1237. Explode.BlastPressure = 0
  1238. Explode.BlastRadius = Bullet.Size.X
  1239. Explode.Visible = false
  1240. Explode.Hit:connect(function(hit)
  1241. if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
  1242. Dmgfunc(hit.Parent,damage,0+damage,.01)
  1243. end
  1244. end)
  1245. Bullet.Mesh.Scale = Vector3.new(.1,.1,.1)
  1246.  
  1247. MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02)
  1248. MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02)
  1249.  
  1250.  
  1251. end
  1252. end)
  1253. end
  1254. deb:AddItem(Bullet,3.3)
  1255. deb:AddItem(Bullet2,3.3)
  1256.  
  1257. return Bullet
  1258. end
  1259.  
  1260.  
  1261.  
  1262.  
  1263.  
  1264. function Bullets2(size,color,velocity,damage,bounce,collide)
  1265. local Bullet = Instance.new("Part",Workspace)
  1266. Bullet.Locked = true
  1267. Bullet.Name = "Bullet"
  1268. Bullet.Anchored = bounce
  1269. Bullet.CanCollide = collide
  1270. Bullet.Transparency = 0.24
  1271. Bullet.Reflectance = 0
  1272. Bullet.BottomSurface = 0
  1273. Bullet.TopSurface = 0
  1274. Bullet.Shape = 0
  1275. Bullet.BrickColor = BrickColor.new(color)
  1276. Bullet.Size = Vector3.new(size,size,size)
  1277. Bullet.Material = "Neon"
  1278. local Bulletthing = Instance.new("SpecialMesh",Bullet)
  1279. Bulletthing.MeshType = "Sphere"
  1280. Bullet.CFrame = handee.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-180,180),math.random(-1.6,6.6),math.random(-180,180))
  1281. local bv = Instance.new("BodyVelocity",Bullet)
  1282. bv.maxForce = Vector3.new(99999,99999,99999)
  1283. Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
  1284. bv.velocity = Bullet.CFrame.lookVector*velocity
  1285. so("http://roblox.com/asset/?id=200633327",Bullet,1,1)
  1286. spawn = coroutine.wrap(function()
  1287. Bullet.Transparency = 0
  1288. Bullet.Mesh.Scale = Vector3.new(3.5,3.5,3.5)
  1289. wait()
  1290. Bullet.Transparency = .25
  1291. Bullet.Mesh.Scale = Vector3.new(2.5,2.5,2.5)
  1292. wait()
  1293. Bullet.Transparency = .5
  1294. Bullet.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  1295. wait()
  1296. Bullet.Transparency = 0
  1297. Bullet.Mesh.Scale = Vector3.new(1,1,1)
  1298. end)
  1299. if bounce == false then
  1300. Bullet.Touched:connect(function(hit)
  1301. if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and Bullet.Anchored == false) then
  1302. Bullet.Anchored = true
  1303. local Explode = Instance.new("Explosion")
  1304. Explode.Position = Bullet.Position
  1305. Explode.Parent = Workspace
  1306. Explode.BlastPressure = 0
  1307. Explode.BlastRadius = Bullet.Size.X
  1308. Explode.Visible = false
  1309. Explode.Hit:connect(function(hit)
  1310. if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
  1311. Dmgfunc(hit.Parent,damage,0.7,0)
  1312. end
  1313. end)
  1314. Bullet.Mesh.Scale = Vector3.new(.1,.1,.1)
  1315. MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04)
  1316. MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04)
  1317. for i = 0,2.3,0.1 do
  1318. swait()
  1319. Bullet.Transparency = Bullet.Transparency + 0.02
  1320. Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3)
  1321. end
  1322. Bullet:Destroy()
  1323. end
  1324. end)
  1325. elseif bounce == true then
  1326. Bullet.Touched:connect(function(hit)
  1327. if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then
  1328. Bullet.Anchored = true
  1329. local Explode = Instance.new("Explosion")
  1330. Explode.Position = Bullet.Position
  1331. Explode.Parent = Workspace
  1332. Explode.BlastPressure = 0
  1333. Explode.BlastRadius = Bullet.Size.X
  1334. Explode.Visible = false
  1335. Explode.Hit:connect(function(hit)
  1336. if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then
  1337. Dmgfunc(hit.Parent,damage,0.7,0)
  1338. end
  1339. end)
  1340. Bullet.Mesh.Scale = Vector3.new(.1,.1,.1)
  1341. MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04)
  1342. MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04)
  1343. for i = 0,2.3,0.1 do
  1344. swait()
  1345. Bullet.Transparency = Bullet.Transparency + 0.02
  1346. Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3)
  1347. MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 6.2, 6.2, 6.2, 0.04)
  1348. MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 8.2, 8.2, 8.2, 0.04)
  1349. end
  1350. Bullet:Destroy()
  1351. end
  1352. end)
  1353. end
  1354. spawn()
  1355. deb:AddItem(Bullet,10)
  1356. return Bullet
  1357. end
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363.  
  1364.  
  1365.  
  1366. local shooting = false
  1367.  
  1368.  
  1369.  
  1370. function shoot()
  1371. so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
  1372. MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
  1373.  
  1374. MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
  1375.  
  1376. MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
  1377.  
  1378. MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
  1379. attack = true
  1380. local thing = Instance.new("BodyGyro",RootPart)
  1381. thing.D = 350
  1382. thing.P = 6000
  1383. thing.MaxTorque = vt(100000,math.huge,0)
  1384. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1385. for i = 0,2,0.16 do
  1386. swait()
  1387. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  1388. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2)
  1389. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  1390. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1391. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  1392. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  1393. end
  1394. shooting = true
  1395.  
  1396. while shooting == true do
  1397. swait(2.5)
  1398. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1399. Torso.Velocity = RootPart.CFrame.lookVector * -13
  1400. if math.random(1,2) == 1 then
  1401. Bullets(handee,math.random(1,2),g,math.random(220,520),5.5,false,false)
  1402. MagicBlock(BrickColor.new("Lime green"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05)
  1403. else
  1404. Bullets(handee,math.random(1,2),r,math.random(200,520),6.3,false,false)
  1405. MagicBlock(BrickColor.new("Dark indigo"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05)
  1406. end
  1407. end
  1408.  
  1409. attack = false
  1410. thing:Destroy()
  1411. end
  1412.  
  1413.  
  1414.  
  1415.  
  1416. local cardmax = 0
  1417. local cardpos = 3
  1418. local carding = false
  1419. function SCB()
  1420. print('Spell Card Barrage -> Debuff - 3.6 WalkSpeed.')
  1421. Humanoid.WalkSpeed = Humanoid.WalkSpeed-3.6
  1422. so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
  1423. MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
  1424.  
  1425. MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
  1426.  
  1427. MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
  1428.  
  1429. MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
  1430. attack = true
  1431.  
  1432. local Card = Instance.new('Part',Character)
  1433. Card.Transparency = 0.5
  1434. Card.Color = Color3.fromRGB(0,255,0)
  1435. Card.Size = Vector3.new(0.65,0.2,1.2)
  1436. Card.Material = "Neon"
  1437. Card.CFrame = handee.CFrame + Vector3.new(0,3,0)
  1438. CardMesh = Instance.new("BlockMesh",Card)
  1439. local gyrothing = Instance.new("BodyGyro",Card)
  1440. gyrothing.D = 100
  1441. gyrothing.P = 2000
  1442. gyrothing.MaxTorque = Vector3.new(4000000,4000000,4000000)
  1443. gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1444. local position = Instance.new("BodyPosition",Card)
  1445. position.D = 2350
  1446. position.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1447. cardmax = cardmax+1
  1448. cardpos = cardpos+1
  1449.  
  1450. for i = 0,2,0.16 do
  1451. swait()
  1452. gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1453. position.Position = Torso.Position + Vector3.new(10,3,0)
  1454. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  1455. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2)
  1456. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  1457. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1458. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  1459. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  1460. end
  1461.  
  1462. attack = false
  1463.  
  1464. for i = 1,65 do
  1465. position.Position = Torso.Position + Vector3.new(10-cardpos,cardpos,0)
  1466. --position.Position = Torso.Position + Vector3.new(0,cardpos,0)
  1467. swait(2.5)
  1468. gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1469. if math.random(1,2) == 1 then
  1470. Bullets(Card,math.random(0.9,1.1),g,math.random(320,420),6.1,false,false)
  1471. else
  1472. Bullets(Card,math.random(0.9,1.1),r,math.random(320,420),8.2,false,false)
  1473. end
  1474. end
  1475.  
  1476.  
  1477.  
  1478. Card:Destroy()
  1479. cardmax = cardmax-1
  1480. Humanoid.WalkSpeed = Humanoid.WalkSpeed+3.6
  1481. cardpos = cardpos-1
  1482. if Humanoid.WalkSpeed == 32 then
  1483. print('WalkSpeed Regained.')
  1484. end
  1485. end
  1486.  
  1487.  
  1488.  
  1489.  
  1490. function rotball()
  1491.  
  1492.  
  1493. so("http://roblox.com/asset/?id=925333540",Torso,1.1,1)
  1494. MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
  1495.  
  1496. MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03)
  1497.  
  1498. MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04)
  1499.  
  1500. MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
  1501. attack = true
  1502.  
  1503.  
  1504.  
  1505. local thing = Instance.new("BodyGyro",RootPart)
  1506. thing.D = 350
  1507. thing.P = 6000
  1508. thing.MaxTorque = vt(100000,math.huge,0)
  1509. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1510. for i = 0,2,0.16 do
  1511. swait()
  1512. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1513. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  1514. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2)
  1515. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  1516. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1517. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  1518. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  1519. end
  1520.  
  1521.  
  1522. local beam = Instance.new("Part", workspace)
  1523. beam.BrickColor = BrickColor.new(g)
  1524. beam.FormFactor = "Custom"
  1525. beam.Material = "Neon"
  1526. beam.Transparency = 0.25
  1527. beam.Anchored = true
  1528. beam.Locked = false
  1529. beam.CanCollide = false
  1530. local Z = Instance.new("SpecialMesh",beam)
  1531. Z.MeshType = "Sphere"
  1532.  
  1533. local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
  1534. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  1535. local distance = (handee.CFrame.p - position).magnitude
  1536. beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1537. beam.Size = Vector3.new(1, 1, distance)
  1538.  
  1539.  
  1540.  
  1541. for i = 1,6,0.1 do
  1542. swait()
  1543. thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p)
  1544. beam.CFrame = CFrame.new((beam.CFrame.p + position) / 2, beam.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  1545. beam.Size = Vector3.new(1, 1, distance)
  1546. MagicBlock4(BrickColor.new("Lime green"), beam.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04)
  1547. MagicShockTrailAlt(BrickColor.new("Dark indigo"),beam.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,5,-0.05,-0.05,25,0.005,math.random(1,2))
  1548. if math.random(1,2) == 1 then
  1549. beam.BrickColor = BrickColor.new(g)
  1550. else
  1551. beam.BrickColor = BrickColor.new(r)
  1552. end
  1553. end
  1554. attack = false
  1555. thing:Destroy()
  1556. beam:Destroy()
  1557.  
  1558.  
  1559. end
  1560.  
  1561.  
  1562.  
  1563. function Ldash()
  1564.  
  1565.  
  1566.  
  1567. evadecooldown = true
  1568. attack = true
  1569. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  1570.  
  1571.  
  1572.  
  1573.  
  1574.  
  1575.  
  1576. --+173.8*i
  1577. for i = 0,2,0.064 do
  1578. swait()
  1579. RootPart.Velocity = RootPart.CFrame.rightVector * -54
  1580. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  1581. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2)
  1582. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)),.2)
  1583. LW.C0 = clerp(LW.C0, CFrame.new(-1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)),.2)
  1584. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  1585. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  1586. end
  1587.  
  1588. attack = false
  1589. wait(0.13)
  1590. evadecooldown = false
  1591.  
  1592.  
  1593. end
  1594.  
  1595.  
  1596.  
  1597.  
  1598.  
  1599. function Rdash()
  1600.  
  1601.  
  1602.  
  1603. evadecooldown = true
  1604. attack = true
  1605. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  1606.  
  1607.  
  1608.  
  1609.  
  1610.  
  1611.  
  1612. --+173.8*i
  1613. for i = 0,2,0.064 do
  1614. swait()
  1615. RootPart.Velocity = RootPart.CFrame.rightVector * 54
  1616. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  1617. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2)
  1618. RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)),.2)
  1619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)),.2)
  1620. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  1621. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  1622. end
  1623.  
  1624. attack = false
  1625. wait(0.13)
  1626. evadecooldown = false
  1627.  
  1628.  
  1629. end
  1630.  
  1631.  
  1632.  
  1633. mouse.Button1Down:connect(function(key)
  1634. if attack == false then
  1635. shoot()
  1636. end
  1637. end)
  1638.  
  1639.  
  1640.  
  1641.  
  1642. mouse.Button1Up:connect(function(key)
  1643. if shooting == true then
  1644. shooting = false
  1645. end
  1646. end)
  1647.  
  1648.  
  1649.  
  1650. mouse.KeyDown:connect(function(key)
  1651. if key == 'e' and attack == false and cardmax <= 5 then
  1652. SCB()
  1653. end
  1654. end)
  1655.  
  1656.  
  1657.  
  1658. mouse.KeyDown:connect(function(key)
  1659. if key == 'f' and attack == false then
  1660. Ldash()
  1661. end
  1662. end)
  1663.  
  1664.  
  1665.  
  1666. mouse.KeyDown:connect(function(key)
  1667. if key == 'g' and attack == false then
  1668. Rdash()
  1669. end
  1670. end)
  1671.  
  1672. mouse.KeyDown:connect(function(key)
  1673. if key == 'r' and attack == false then
  1674. rotball()
  1675. end
  1676. end)
  1677.  
  1678.  
  1679.  
  1680. local idk = 0
  1681.  
  1682.  
  1683.  
  1684. local f = 0
  1685. game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
  1686.  
  1687.  
  1688. Humanoid.MaxHealth = 250
  1689. f = f+1
  1690. if f >= 7 then
  1691. MagicBlock4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
  1692. MagicCircle4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 0.1, 1, 6, 0, 6, 0.1)
  1693. end
  1694.  
  1695. end)
  1696.  
  1697. Humanoid.Health = 250
  1698. while true do
  1699. swait()
  1700. sine = sine + change
  1701. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1702. local velderp=RootPart.Velocity.y
  1703. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1704. if attack==true or attack==false then
  1705. if attack==false then
  1706. idle=idle+1
  1707. else
  1708. idle=0
  1709. end
  1710. if idle>=500 then
  1711. if attack==false then
  1712. end
  1713. end
  1714.  
  1715.  
  1716.  
  1717. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1718. Anim="Jump"
  1719.  
  1720.  
  1721.  
  1722.  
  1723.  
  1724.  
  1725. if attack==false then
  1726. change = 1
  1727.  
  1728. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1729. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  1730. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.1)
  1731. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(50-2.05*math.cos(sine/5))), 0.1)
  1732. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(-50+2.05*math.cos(sine/5))), 0.1)
  1733.  
  1734. end
  1735. if attack==false then
  1736. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
  1737. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
  1738. end
  1739. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1740. Anim="Fall"
  1741. change = 1
  1742.  
  1743.  
  1744. if attack==false then
  1745. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1746. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1747. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
  1749. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.1)
  1750.  
  1751. end
  1752. if attack==false or attack == true then
  1753. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
  1754. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  1755. end
  1756.  
  1757. elseif torvel<1 and hitfloor~=nil then
  1758. Anim="Idle"
  1759. change = 1.73
  1760. if attack==false and equip == false then
  1761. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1762. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.10*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.1)
  1763. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+4*math.sin(sine/40)),math.rad(0),math.rad(-30)),0.1)
  1764.  
  1765.  
  1766. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0+7*math.cos(sine/40)), math.rad(3+3.2*math.cos(sine/40))),0.1)
  1767. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0-7*math.cos(sine/40)), math.rad(-3-3.2*math.cos(sine/40))),0.1)
  1768. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-3)), 0.1)
  1769.  
  1770. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)), 0.1)
  1771. end
  1772.  
  1773.  
  1774.  
  1775.  
  1776. elseif torvel>2 and torvel<4205 and hitfloor~=nil then
  1777. Anim="Walk"
  1778. change = 1 + Character.Humanoid.WalkSpeed/113
  1779. if attack==false and equip == false then
  1780. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1781. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.42*math.cos(sine/2.5), -.8) * angles(math.rad(-23), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1782. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-7+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1)
  1783. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/5)) * angles(math.rad(0-80*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+18*math.sin(sine/5))- RootPart.RotVelocity.Y / 34),.15)
  1784. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0-0.34*math.sin(sine/5))*angles(math.rad(0+80*math.sin(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-6+18*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34),.15)
  1785.  
  1786.  
  1787. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5-60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.8)
  1788. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5+60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.8)
  1789. end
  1790.  
  1791. if attack==true and noleg == false then
  1792. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0+0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0-65*math.sin(sine/5)), math.rad(3), math.rad(0)), 0.2)
  1793. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5), 0-0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0+65*math.sin(sine/5)), math.rad(-3), math.rad(0)), 0.2)
  1794. end
  1795.  
  1796. end
  1797. end
  1798.  
  1799.  
  1800.  
  1801. if 0 < #Effects then
  1802. for e = 1, #Effects do
  1803. if Effects[e] ~= nil then
  1804. local Thing = Effects[e]
  1805. if Thing ~= nil then
  1806. local Part = Thing[1]
  1807. local Mode = Thing[2]
  1808. local Delay = Thing[3]
  1809. local IncX = Thing[4]
  1810. local IncY = Thing[5]
  1811. local IncZ = Thing[6]
  1812. if Thing[1].Transparency <= 1 then
  1813. if Thing[2] == "Block1" then
  1814. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80))
  1815. Mesh = Thing[1]:FindFirstChild("Mesh")
  1816. if not Mesh then
  1817. Mesh = Instance.new("BlockMesh")
  1818. end
  1819. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1820. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1821. elseif Thing[2] == "Cylinder" then
  1822. Mesh = Thing[1]:FindFirstChild("Mesh")
  1823. if not Mesh then
  1824. Mesh = Instance.new("BlockMesh")
  1825. end
  1826. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1827. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1828. elseif Thing[2] == "Blood" then
  1829. Mesh = Thing[1]:FindFirstChild("Mesh")
  1830. if not Mesh then
  1831. Mesh = Instance.new("BlockMesh")
  1832. end
  1833. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  1834. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1835. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1836. elseif Thing[2] == "Elec" then
  1837. Mesh = Thing[1]:FindFirstChild("Mesh")
  1838. if not Mesh then
  1839. Mesh = Instance.new("BlockMesh")
  1840. end
  1841. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1842. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1843. elseif Thing[2] == "Disappear" then
  1844. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1845. end
  1846. else
  1847. Part.Parent = nil
  1848. Part:Destroy()
  1849. --game:GetService("Debris"):AddItem(Part, 0)
  1850. table.remove(Effects, e)
  1851. end
  1852. end
  1853. end
  1854. end
  1855. end
  1856.  
  1857. end
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