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Untitled

Mar 17th, 2020
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  1.  
  2. --Fixed by Scenius(On ROBLOX) g/nl/all
  3. wait(0.016666666666666666)
  4. Effects = {}
  5.  
  6. local acos = math.acos
  7. local sqrt = math.sqrt
  8. local Vec3 = Vector3.new
  9. local fromAxisAngle = CFrame.fromAxisAngle
  10.  
  11. local function toAxisAngle(CFr)
  12. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  13. local Angle = math.acos((R00+R11+R22-1)/2)
  14. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  15. A = A == 0 and 0.00001 or A
  16. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  17. B = B == 0 and 0.00001 or B
  18. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  19. C = C == 0 and 0.00001 or C
  20. local x = (R21-R12)/sqrt(A)
  21. local y = (R02-R20)/sqrt(B)
  22. local z = (R10-R01)/sqrt(C)
  23. return Vec3(x,y,z),Angle
  24. end
  25.  
  26. function ApplyTrig(Num,Func)
  27. local Min,Max = Func(0),Func(1)
  28. local i = Func(Num)
  29. return (i-Min)/(Max-Min)
  30. --[[if Func == "sin" then
  31. return (math.sin((1-Num)*math.pi)+1)/2
  32. elseif Func == "cos" then
  33. return (math.cos((1-Num)*math.pi)+1)/2
  34. end]]
  35. end
  36.  
  37. function LerpCFrame(CFrame1,CFrame2,Num)
  38. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  39. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  40. end
  41.  
  42. function Crater(Torso,Radius)
  43. Spawn(function()
  44. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  45. local Ignore = {}
  46. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  47. if v.Character ~= nil then
  48. Ignore[#Ignore+1] = v.Character
  49. end
  50. end
  51. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  52. if Hit == nil then return end
  53. local Parts = {}
  54. for i = 1,360,10 do
  55. local P = Instance.new("Part",Torso.Parent)
  56. P.Anchored = true
  57. P.FormFactor = "Custom"
  58. P.BrickColor = BrickColor.new("Really black")
  59. P.Material = "Neon"
  60. P.TopSurface = "Smooth"
  61. P.BottomSurface = "Smooth"
  62. P.CanCollide = false
  63. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  64. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  65. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  66. if math.random(0,5) == 0 then -- rubble
  67. local P = Instance.new("Part",Torso.Parent)
  68. P.Anchored = true
  69. P.FormFactor = "Custom"
  70. P.BrickColor = BrickColor.new("Really black")
  71. P.Material = "Neon"
  72. P.TopSurface = "Smooth"
  73. P.BottomSurface = "Smooth"
  74. P.CanCollide = false
  75. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  76. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  77. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  78. end
  79. end
  80. for i = 0,1,0.05 do
  81. for i2,v in pairs(Parts) do
  82. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  83. end
  84. wait(0.02)
  85. end
  86. for i,v in pairs(Parts) do
  87. if v[1].Size.X > 2.1 then
  88. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  89. end
  90. v[1].Anchored = false
  91. end
  92. for i = 0,1,0.05 do
  93. for i2,v in pairs(Parts) do
  94. v[1].Transparency = i
  95. if i == 1 then
  96. v[1]:Destroy()
  97. elseif i >= 0.25 then
  98. v[1].CanCollide = false
  99. end
  100. end
  101. wait(0.02)
  102. end
  103. Parts = nil
  104. end)
  105. end
  106. local Player = game.Players.localPlayer
  107. script.Parent = Player.PlayerGui
  108. local Character = Player.Character
  109. local Humanoid = Character.Humanoid
  110. local Mouse = Player:GetMouse()
  111. local LeftArm = Character["Left Arm"]
  112. local RightArm = Character["Right Arm"]
  113. local LeftLeg = Character["Left Leg"]
  114. local RightLeg = Character["Right Leg"]
  115. local Head = Character.Head
  116. local Torso = Character.Torso
  117. local Camera = game.Workspace.CurrentCamera
  118. local RootPart = Character.HumanoidRootPart
  119. local RootJoint = RootPart.RootJoint
  120. local attack = false
  121. local Anim = "Idle"
  122. local attacktype = 1
  123. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  124. local velocity = RootPart.Velocity.y
  125. local sine = 0
  126. local change = 1
  127. local Create = LoadLibrary("RbxUtility").Create
  128. Head.face:Destroy()
  129. Head.Transparency = 1
  130. local FakeHead = Head:Clone()
  131. FakeHead.Transparency = 0
  132. FakeHead.Size = Vector3.new(0.8,0.8,0.8)
  133.  
  134. CV = "Maroon"
  135.  
  136. spawn(function()
  137. while wait() do
  138. for i,v in pairs(Character:GetChildren()) do
  139. if v:IsA'Part' then
  140. v.BrickColor = BrickColor.new("Really black")
  141. end
  142. end
  143. end
  144. end)
  145.  
  146. local s = Instance.new("Sound",Character)
  147. s.SoundId = "rbxassetid://773296297"
  148. s.Looped = true
  149. s.Volume = 10
  150. s:Play()
  151.  
  152. local pa = Instance.new("Shirt",Character)
  153. pa.ShirtTemplate = "http://www.roblox.com/asset/?id=9860730"
  154. local pe = Instance.new("Pants",Character)
  155. pe.PantsTemplate = "http://www.roblox.com/asset/?id=9860757"
  156.  
  157. eye2 = Instance.new("Part", Character)
  158. eye2.Anchored = false
  159. eye2.Parent = Head
  160. eye2.TopSurface = 0
  161. eye2.BrickColor = BrickColor.new("Royal purple")
  162. eye2.Material = "Neon"
  163. eye2.BottomSurface = 0
  164. eye2m = Instance.new("SpecialMesh", eye2)
  165. eye2m.MeshId = "http://www.roblox.com/asset/?id=16952952"
  166. eye2m.TextureId = "http://www.roblox.com/asset/?id=30235452"
  167. eye2m.Scale = Vector3.new(0.9,0.9,0.9)
  168. ogsize = eye2m.Scale
  169. weld = Instance.new("Weld", Head)
  170. weld.Part0 = eye2
  171. weld.Part1 = Head
  172. weld.Name = "eye2Weld"
  173. weld.C1 = CFrame.new(0,0.1,0)
  174.  
  175. v=Instance.new("Part")
  176. v.Name = "ColorBrick"
  177. v.Parent=Character
  178. v.FormFactor="Symmetric"
  179. v.Anchored=true
  180. v.CanCollide=false
  181. v.BottomSurface="Smooth"
  182. v.TopSurface="Smooth"
  183. v.Size=Vector3.new(10,5,3)
  184. v.Transparency=1
  185. v.CFrame=Character.Torso.CFrame
  186. v.BrickColor=BrickColor.new(CV)
  187. v.Transparency=1
  188. v.Shape="Block"
  189. Humanoid.MaxHealth = 999e999
  190. local m = Create("Model")({
  191. Parent = Character,
  192. Name = "WeaponModel"
  193. })
  194. Humanoid.Animator.Parent = nil
  195. Character.Animate.Parent = nil
  196. local function newMotor(part0, part1, c0, c1)
  197. local w = Create("Motor")({
  198. Parent = part0,
  199. Part0 = part0,
  200. Part1 = part1,
  201. C0 = c0,
  202. C1 = c1
  203. })
  204. return w
  205. end
  206. function clerp(a, b, t)
  207. return a:lerp(b, t)
  208. end
  209. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  210. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  211. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  212. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  213. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  214. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  215. RootJoint.C1 = CFrame.new(0, 0, 0)
  216. RootJoint.C0 = CFrame.new(0, 0, 0)
  217. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  218. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  219. local rarmc1 = RW.C1
  220. local larmc1 = LW.C1
  221. local rlegc1 = RH.C1
  222. local llegc1 = LH.C1
  223. local resetc1 = false
  224. function PlayAnimationFromTable(table, speed, bool)
  225. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  226. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  227. RW.C0 = clerp(RW.C0, table[3], speed)
  228. LW.C0 = clerp(LW.C0, table[4], speed)
  229. RH.C0 = clerp(RH.C0, table[5], speed)
  230. LH.C0 = clerp(LH.C0, table[6], speed)
  231. if bool == true and resetc1 == false then
  232. resetc1 = true
  233. RootJoint.C1 = RootJoint.C1
  234. Torso.Neck.C1 = Torso.Neck.C1
  235. RW.C1 = rarmc1
  236. LW.C1 = larmc1
  237. RH.C1 = rlegc1
  238. LH.C1 = llegc1
  239. end
  240. end
  241. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  242. script:WaitForChild("Heartbeat")
  243. frame = 0.03333333333333333
  244. tf = 0
  245. allowframeloss = false
  246. tossremainder = false
  247. lastframe = tick()
  248. script.Heartbeat:Fire()
  249. game:GetService("RunService").Heartbeat:connect(function(s, p)
  250. tf = tf + s
  251. if tf >= frame then
  252. if allowframeloss then
  253. script.Heartbeat:Fire()
  254. lastframe = tick()
  255. else
  256. for i = 1, math.floor(tf / frame) do
  257. script.Heartbeat:Fire()
  258. end
  259. lastframe = tick()
  260. end
  261. if tossremainder then
  262. tf = 0
  263. else
  264. tf = tf - frame * math.floor(tf / frame)
  265. end
  266. end
  267. end)
  268. function swait(num)
  269. if num == 0 or num == nil then
  270. ArtificialHB.Event:wait()
  271. else
  272. for i = 0, num do
  273. ArtificialHB.Event:wait()
  274. end
  275. end
  276. end
  277. function RemoveOutlines(part)
  278. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  279. end
  280. CFuncs = {
  281. Part = {
  282. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  283. local Part = Create("Part")({
  284. Parent = Parent,
  285. Reflectance = Reflectance,
  286. Transparency = Transparency,
  287. CanCollide = false,
  288. Locked = true,
  289. BrickColor = BrickColor.new(tostring(BColor)),
  290. Name = Name,
  291. Size = Size,
  292. Material = Material
  293. })
  294. RemoveOutlines(Part)
  295. return Part
  296. end
  297. },
  298. Mesh = {
  299. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  300. local Msh = Create(Mesh)({
  301. Parent = Part,
  302. Offset = OffSet,
  303. Scale = Scale
  304. })
  305. if Mesh == "SpecialMesh" then
  306. Msh.MeshType = MeshType
  307. Msh.MeshId = MeshId
  308. end
  309. return Msh
  310. end
  311. },
  312. Weld = {
  313. Create = function(Parent, Part0, Part1, C0, C1)
  314. local Weld = Create("Weld")({
  315. Parent = Parent,
  316. Part0 = Part0,
  317. Part1 = Part1,
  318. C0 = C0,
  319. C1 = C1
  320. })
  321. return Weld
  322. end
  323. },
  324. Sound = {
  325. Create = function(id, par, vol, pit)
  326. coroutine.resume(coroutine.create(function()
  327. local Sound = Create("Sound")({
  328. Volume = vol,
  329. Pitch = pit or 1,
  330. SoundId = "rbxassetid://" .. id,
  331. Parent = par or workspace
  332. })
  333. Sound:play()
  334. game:GetService("Debris"):AddItem(Sound, 10)
  335. end))
  336. end
  337. },
  338. Decal = {
  339. Create = function(Color, Texture, Transparency, Name, Parent)
  340. local Decal = Create("Decal")({
  341. Color3 = Color,
  342. Texture = "rbxassetid://" .. Texture,
  343. Transparency = Transparency,
  344. Name = Name,
  345. Parent = Parent
  346. })
  347. return Decal
  348. end
  349. },
  350. BillboardGui = {
  351. Create = function(Parent, Image, Position, Size)
  352. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  353. BillPar.CFrame = CFrame.new(Position)
  354. local Bill = Create("BillboardGui")({
  355. Parent = BillPar,
  356. Adornee = BillPar,
  357. Size = UDim2.new(1, 0, 1, 0),
  358. SizeOffset = Vector2.new(Size, Size)
  359. })
  360. local d = Create("ImageLabel", Bill)({
  361. Parent = Bill,
  362. BackgroundTransparency = 1,
  363. Size = UDim2.new(1, 0, 1, 0),
  364. Image = "rbxassetid://" .. Image
  365. })
  366. return BillPar
  367. end
  368. },
  369. ParticleEmitter = {
  370. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  371. local Particle = Create("ParticleEmitter")({
  372. Parent = Parent,
  373. Color = ColorSequence.new(Color1, Color2),
  374. LightEmission = LightEmission,
  375. Size = Size,
  376. Texture = Texture,
  377. Transparency = Transparency,
  378. ZOffset = ZOffset,
  379. Acceleration = Accel,
  380. Drag = Drag,
  381. LockedToPart = LockedToPart,
  382. VelocityInheritance = VelocityInheritance,
  383. EmissionDirection = EmissionDirection,
  384. Enabled = Enabled,
  385. Lifetime = LifeTime,
  386. Rate = Rate,
  387. Rotation = Rotation,
  388. RotSpeed = RotSpeed,
  389. Speed = Speed,
  390. VelocitySpread = VelocitySpread
  391. })
  392. return Particle
  393. end
  394. },
  395. CreateTemplate = {}
  396. }
  397. function rayCast(Position, Direction, Range, Ignore)
  398. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  399. end
  400. function findNearestTorso(pos)
  401. local list = game.Workspace:children()
  402. local torso
  403. local dist = 1000
  404. local temp, human, temp2
  405. for x = 1, #list do
  406. temp2 = list[x]
  407. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  408. temp = temp2:findFirstChild("Torso")
  409. human = temp2:findFirstChild("Humanoid")
  410. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  411. torso = temp
  412. dist = (temp.Position - pos).magnitude
  413. end
  414. end
  415. end
  416. return torso, dist
  417. end
  418. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  419. if hit.Parent == nil then
  420. return
  421. end
  422. local h = hit.Parent:FindFirstChild("Humanoid")
  423. for _, v in pairs(hit.Parent:children()) do
  424. if v:IsA("Humanoid") then
  425. h = v
  426. end
  427. end
  428. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  429. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  430. return
  431. end
  432. local c = Create("ObjectValue")({
  433. Name = "creator",
  434. Value = game:service("Players").LocalPlayer,
  435. Parent = h
  436. })
  437. game:GetService("Debris"):AddItem(c, 0.5)
  438. if HitSound ~= nil and HitPitch ~= nil then
  439. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  440. end
  441. local blocked = false
  442. local block = hit.Parent:findFirstChild("Block")
  443. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  444. blocked = true
  445. block.Value = block.Value - 1
  446. print(block.Value)
  447. end
  448. if blocked == false then
  449. h.Health = 0
  450. else
  451. h.Health = h.Health - Damage / 2
  452. end
  453. if Type == "Knockdown" then
  454. local hum = hit.Parent.Humanoid
  455. hum.PlatformStand = true
  456. coroutine.resume(coroutine.create(function(HHumanoid)
  457. swait(1)
  458. HHumanoid.PlatformStand = false
  459. end), hum)
  460. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  461. local bodvol = Create("BodyVelocity")({
  462. velocity = angle * knockback,
  463. P = 5000,
  464. maxForce = Vector3.new(8000, 8000, 8000),
  465. Parent = hit
  466. })
  467. local rl = Create("BodyAngularVelocity")({
  468. P = 3000,
  469. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  470. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  471. Parent = hit
  472. })
  473. game:GetService("Debris"):AddItem(bodvol, 0.5)
  474. game:GetService("Debris"):AddItem(rl, 0.5)
  475. elseif Type == "Normal" then
  476. local vp = Create("BodyVelocity")({
  477. P = 500,
  478. maxForce = Vector3.new(math.huge, 0, math.huge),
  479. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  480. })
  481. game:GetService("Debris"):AddItem(vp, 0.5)
  482. elseif Type == "Up" then
  483. local bodyVelocity = Create("BodyVelocity")({
  484. velocity = Vector3.new(0, 20, 0),
  485. P = 5000,
  486. maxForce = Vector3.new(8000, 8000, 8000),
  487. Parent = hit
  488. })
  489. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  490. elseif Type == "DarkUp" then
  491. coroutine.resume(coroutine.create(function()
  492. for i = 0, 1, 0.1 do
  493. swait()
  494. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  495. end
  496. end))
  497. local bodyVelocity = Create("BodyVelocity")({
  498. velocity = Vector3.new(0, 20, 0),
  499. P = 5000,
  500. maxForce = Vector3.new(8000, 8000, 8000),
  501. Parent = hit
  502. })
  503. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  504. elseif Type == "Snare" then
  505. local bp = Create("BodyPosition")({
  506. P = 2000,
  507. D = 100,
  508. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  509. position = hit.Parent.Torso.Position,
  510. Parent = hit.Parent.Torso
  511. })
  512. game:GetService("Debris"):AddItem(bp, 1)
  513. elseif Type == "Freeze" then
  514. local BodPos = Create("BodyPosition")({
  515. P = 50000,
  516. D = 1000,
  517. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  518. position = hit.Parent.Torso.Position,
  519. Parent = hit.Parent.Torso
  520. })
  521. local BodGy = Create("BodyGyro")({
  522. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  523. P = 20000,
  524. Parent = hit.Parent.Torso,
  525. cframe = hit.Parent.Torso.CFrame
  526. })
  527. hit.Parent.Torso.Anchored = true
  528. coroutine.resume(coroutine.create(function(Part)
  529. swait(1.5)
  530. Part.Anchored = false
  531. end), hit.Parent.Torso)
  532. game:GetService("Debris"):AddItem(BodPos, 3)
  533. game:GetService("Debris"):AddItem(BodGy, 3)
  534. end
  535. local debounce = Create("BoolValue")({
  536. Name = "DebounceHit",
  537. Parent = hit.Parent,
  538. Value = true
  539. })
  540. game:GetService("Debris"):AddItem(debounce, Delay)
  541. c = Create("ObjectValue")({
  542. Name = "creator",
  543. Value = Player,
  544. Parent = h
  545. })
  546. game:GetService("Debris"):AddItem(c, 0.5)
  547. end
  548. end
  549. function ShowDamage(Pos, Text, Time, Color)
  550. local Rate = 0.03333333333333333
  551. local Pos = Pos or Vector3.new(0, 0, 0)
  552. local Text = Text or ""
  553. local Time = Time or 2
  554. local Color = Color or Color3.new(1, 0, 1)
  555. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  556. EffectPart.Anchored = true
  557. local BillboardGui = Create("BillboardGui")({
  558. Size = UDim2.new(3, 0, 3, 0),
  559. Adornee = EffectPart,
  560. Parent = EffectPart
  561. })
  562. local TextLabel = Create("TextLabel")({
  563. BackgroundTransparency = 1,
  564. Size = UDim2.new(1, 0, 1, 0),
  565. Text = Text,
  566. Font = "SciFi",
  567. TextColor3 = Color,
  568. TextScaled = true,
  569. BorderColor3 = Color3.new(0,0,0),
  570. Parent = BillboardGui
  571. })
  572. game.Debris:AddItem(EffectPart, Time)
  573. EffectPart.Parent = game:GetService("Workspace")
  574. delay(0, function()
  575. local Frames = Time / Rate
  576. for Frame = 1, Frames do
  577. wait(Rate)
  578. local Percent = Frame / Frames
  579. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  580. TextLabel.TextTransparency = Percent
  581. end
  582. if EffectPart and EffectPart.Parent then
  583. EffectPart:Destroy()
  584. end
  585. end)
  586. end
  587. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  588. for _, c in pairs(workspace:children()) do
  589. local hum = c:findFirstChild("Humanoid")
  590. if hum ~= nil then
  591. local head = c:findFirstChild("Torso")
  592. if head ~= nil then
  593. local targ = head.Position - Part.Position
  594. local mag = targ.magnitude
  595. if Magnitude >= mag and c.Name ~= Player.Name then
  596. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  597. end
  598. end
  599. end
  600. end
  601. end
  602. --//New Damage\\--
  603. function Damage2(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  604. if hit.Parent == nil then
  605. return
  606. end
  607. local h = hit.Parent:FindFirstChild("Humanoid")
  608. for _, v in pairs(hit.Parent:children()) do
  609. if v:IsA("Humanoid") then
  610. h = v
  611. end
  612. end
  613. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  614. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  615. return
  616. end
  617. local c = Create("ObjectValue")({
  618. Name = "creator",
  619. Value = game:service("Players").LocalPlayer,
  620. Parent = h
  621. })
  622. game:GetService("Debris"):AddItem(c, 0.5)
  623. if HitSound ~= nil and HitPitch ~= nil then
  624. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  625. end
  626. local Damage = math.random(minim, maxim)
  627. local blocked = false
  628. local block = hit.Parent:findFirstChild("Block")
  629. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  630. blocked = true
  631. block.Value = block.Value - 1
  632. print(block.Value)
  633. end
  634. if blocked == false then
  635. h.Health = h.Health - Damage
  636. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
  637. else
  638. h.Health = h.Health - Damage / 2
  639. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
  640. end
  641. if Type == "Knockdown" then
  642. local hum = hit.Parent.Humanoid
  643. hum.PlatformStand = true
  644. coroutine.resume(coroutine.create(function(HHumanoid)
  645. swait(1)
  646. HHumanoid.PlatformStand = false
  647. end), hum)
  648. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  649. local bodvol = Create("BodyVelocity")({
  650. velocity = angle * knockback,
  651. P = 5000,
  652. maxForce = Vector3.new(8000, 8000, 8000),
  653. Parent = hit
  654. })
  655. local rl = Create("BodyAngularVelocity")({
  656. P = 3000,
  657. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  658. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  659. Parent = hit
  660. })
  661. game:GetService("Debris"):AddItem(bodvol, 0.5)
  662. game:GetService("Debris"):AddItem(rl, 0.5)
  663. elseif Type == "Normal" then
  664. local vp = Create("BodyVelocity")({
  665. P = 500,
  666. maxForce = Vector3.new(math.huge, 0, math.huge),
  667. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  668. })
  669. if knockback > 0 then
  670. vp.Parent = hit.Parent.Torso
  671. end
  672. game:GetService("Debris"):AddItem(vp, 0.5)
  673. elseif Type == "Up" then
  674. local bodyVelocity = Create("BodyVelocity")({
  675. velocity = Vector3.new(0, 20, 0),
  676. P = 5000,
  677. maxForce = Vector3.new(8000, 8000, 8000),
  678. Parent = hit
  679. })
  680. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  681. elseif Type == "DarkUp" then
  682. coroutine.resume(coroutine.create(function()
  683. for i = 0, 1, 0.1 do
  684. swait()
  685. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  686. end
  687. end))
  688. local bodyVelocity = Create("BodyVelocity")({
  689. velocity = Vector3.new(0, 20, 0),
  690. P = 5000,
  691. maxForce = Vector3.new(8000, 8000, 8000),
  692. Parent = hit
  693. })
  694. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  695. elseif Type == "Snare" then
  696. local bp = Create("BodyPosition")({
  697. P = 2000,
  698. D = 100,
  699. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  700. position = hit.Parent.Torso.Position,
  701. Parent = hit.Parent.Torso
  702. })
  703. game:GetService("Debris"):AddItem(bp, 1)
  704. elseif Type == "Freeze" then
  705. local BodPos = Create("BodyPosition")({
  706. P = 50000,
  707. D = 1000,
  708. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  709. position = hit.Parent.Torso.Position,
  710. Parent = hit.Parent.Torso
  711. })
  712. local BodGy = Create("BodyGyro")({
  713. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  714. P = 20000,
  715. Parent = hit.Parent.Torso,
  716. cframe = hit.Parent.Torso.CFrame
  717. })
  718. hit.Parent.Torso.Anchored = true
  719. coroutine.resume(coroutine.create(function(Part)
  720. swait(1.5)
  721. Part.Anchored = false
  722. end), hit.Parent.Torso)
  723. game:GetService("Debris"):AddItem(BodPos, 3)
  724. game:GetService("Debris"):AddItem(BodGy, 3)
  725. end
  726. local debounce = Create("BoolValue")({
  727. Name = "DebounceHit",
  728. Parent = hit.Parent,
  729. Value = true
  730. })
  731. game:GetService("Debris"):AddItem(debounce, Delay)
  732. c = Create("ObjectValue")({
  733. Name = "creator",
  734. Value = Player,
  735. Parent = h
  736. })
  737. game:GetService("Debris"):AddItem(c, 0.5)
  738. end
  739. end
  740. function ShowDamage2(Pos, Text, Time, Color)
  741. local Rate = 0.03333333333333333
  742. local Pos = Pos or Vector3.new(0, 0, 0)
  743. local Text = Text or ""
  744. local Time = Time or 2
  745. local Color = Color or Color3.new(1, 0, 1)
  746. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  747. EffectPart.Anchored = true
  748. local BillboardGui = Create("BillboardGui")({
  749. Size = UDim2.new(3, 0, 3, 0),
  750. Adornee = EffectPart,
  751. Parent = EffectPart
  752. })
  753. local TextLabel = Create("TextLabel")({
  754. BackgroundTransparency = 1,
  755. Size = UDim2.new(1, 0, 1, 0),
  756. Text = Text,
  757. Font = "SciFi",
  758. TextColor3 = Color,
  759. TextScaled = true,
  760. Parent = BillboardGui
  761. })
  762. game.Debris:AddItem(EffectPart, Time)
  763. EffectPart.Parent = game:GetService("Workspace")
  764. delay(0, function()
  765. local Frames = Time / Rate
  766. for Frame = 1, Frames do
  767. wait(Rate)
  768. local Percent = Frame / Frames
  769. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  770. TextLabel.TextTransparency = Percent
  771. end
  772. if EffectPart and EffectPart.Parent then
  773. EffectPart:Destroy()
  774. end
  775. end)
  776. end
  777. function MagnitudeDamage2(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  778. for _, c in pairs(workspace:children()) do
  779. local hum = c:findFirstChild("Humanoid")
  780. if hum ~= nil then
  781. local head = c:findFirstChild("Torso")
  782. if head ~= nil then
  783. local targ = head.Position - Part.Position
  784. local mag = targ.magnitude
  785. if Magnitude >= mag and c.Name ~= Player.Name then
  786. Damage2(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  787. end
  788. end
  789. end
  790. end
  791. end
  792. ----------------------
  793. Handle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  794. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  795. Barrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Barrel", Vector3.new(0.250000003, 0.250000003, 0.250000024))
  796. Mesh = Instance.new("SpecialMesh",Barrel)
  797. Mesh.MeshId = "rbxassetid://442405779"
  798. Mesh.TextureId = "rbxassetid://442405780"
  799. Mesh.Scale = Vector3.new(0.06,0.06,0.06)
  800. BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -1.59999704, 0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  801. JetpackHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  802. JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  803. EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  804. EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  805. EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  806. EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  807. EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  808. EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  809. EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  810. EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  811. EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  812. EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  813. EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  814. EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  815. CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  816. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  817. Effects = {
  818. Block = {
  819. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  820. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  821. prt.Anchored = true
  822. prt.CFrame = cframe
  823. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824. game:GetService("Debris"):AddItem(prt, 10)
  825. if Type == 1 or Type == nil then
  826. table.insert(Effects, {
  827. prt,
  828. "Block1",
  829. delay,
  830. x3,
  831. y3,
  832. z3,
  833. msh
  834. })
  835. elseif Type == 2 then
  836. table.insert(Effects, {
  837. prt,
  838. "Block2",
  839. delay,
  840. x3,
  841. y3,
  842. z3,
  843. msh
  844. })
  845. end
  846. end
  847. },
  848. Cylinder = {
  849. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  850. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  851. prt.Anchored = true
  852. prt.CFrame = cframe
  853. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  854. game:GetService("Debris"):AddItem(prt, 2)
  855. Effects[#Effects + 1] = {
  856. prt,
  857. "Cylinder",
  858. delay,
  859. x3,
  860. y3,
  861. z3,
  862. msh
  863. }
  864. end
  865. },
  866. Head = {
  867. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  868. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  869. prt.Anchored = true
  870. prt.CFrame = cframe
  871. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  872. game:GetService("Debris"):AddItem(prt, 10)
  873. table.insert(Effects, {
  874. prt,
  875. "Cylinder",
  876. delay,
  877. x3,
  878. y3,
  879. z3,
  880. msh
  881. })
  882. end
  883. },
  884. Sphere = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Elect = {
  903. Create = function(cff, x, y, z)
  904. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  905. prt.Anchored = true
  906. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  907. prt.CFrame = CFrame.new(prt.Position)
  908. game:GetService("Debris"):AddItem(prt, 2)
  909. local xval = math.random() / 2
  910. local yval = math.random() / 2
  911. local zval = math.random() / 2
  912. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  913. table.insert(Effects, {
  914. prt,
  915. "Elec",
  916. 0.1,
  917. x,
  918. y,
  919. z,
  920. xval,
  921. yval,
  922. zval
  923. })
  924. end
  925. },
  926. Ring = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  928. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. table.insert(Effects, {
  934. prt,
  935. "Cylinder",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. },
  944. Wave = {
  945. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. table.insert(Effects, {
  952. prt,
  953. "Cylinder",
  954. delay,
  955. x3,
  956. y3,
  957. z3,
  958. msh
  959. })
  960. end
  961. },
  962. Break = {
  963. Create = function(brickcolor, cframe, x1, y1, z1)
  964. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  965. prt.Anchored = true
  966. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  967. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  968. local num = math.random(10, 50) / 1000
  969. game:GetService("Debris"):AddItem(prt, 10)
  970. table.insert(Effects, {
  971. prt,
  972. "Shatter",
  973. num,
  974. prt.CFrame,
  975. math.random() - math.random(),
  976. 0,
  977. math.random(50, 100) / 100
  978. })
  979. end
  980. },
  981. Fire = {
  982. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  983. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  984. prt.Anchored = true
  985. prt.CFrame = cframe
  986. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  987. game:GetService("Debris"):AddItem(prt, 10)
  988. table.insert(Effects, {
  989. prt,
  990. "Fire",
  991. delay,
  992. 1,
  993. 1,
  994. 1,
  995. msh
  996. })
  997. end
  998. },
  999. FireWave = {
  1000. Create = function(brickcolor, cframe, x1, y1, z1)
  1001. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1002. prt.Anchored = true
  1003. prt.CFrame = cframe
  1004. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1005. local d = Create("Decal")({
  1006. Parent = prt,
  1007. Texture = "rbxassetid://26356434",
  1008. Face = "Top"
  1009. })
  1010. local d = Create("Decal")({
  1011. Parent = prt,
  1012. Texture = "rbxassetid://26356434",
  1013. Face = "Bottom"
  1014. })
  1015. game:GetService("Debris"):AddItem(prt, 10)
  1016. table.insert(Effects, {
  1017. prt,
  1018. "FireWave",
  1019. 1,
  1020. 30,
  1021. math.random(400, 600) / 100,
  1022. msh
  1023. })
  1024. end
  1025. },
  1026. Lightning = {
  1027. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1028. local magz = (p0 - p1).magnitude
  1029. local curpos = p0
  1030. local trz = {
  1031. -ofs,
  1032. ofs
  1033. }
  1034. for i = 1, tym do
  1035. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1036. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1037. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1038. li.Material = "Neon"
  1039. if tym == i then
  1040. local magz2 = (curpos - p1).magnitude
  1041. li.Size = Vector3.new(th, th, magz2)
  1042. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1043. table.insert(Effects, {
  1044. li,
  1045. "Disappear",
  1046. last
  1047. })
  1048. else
  1049. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1050. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1051. game.Debris:AddItem(li, 10)
  1052. table.insert(Effects, {
  1053. li,
  1054. "Disappear",
  1055. last
  1056. })
  1057. end
  1058. end
  1059. end
  1060. },
  1061. EffectTemplate = {}
  1062. }
  1063. function Shootcombo()
  1064. local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1065. CFuncs.Sound.Create("173979241", Handle, 1, 1)
  1066. Effects.Sphere.Create(BrickColor.new("Really black"), Barrel.CFrame, 0.5, 0.5, 0.5, 1,1,1, 0.09)
  1067. Effects.Sphere.Create(BrickColor.new("Really black"), Barrel.CFrame, 1, 1, 1, 1,1,1, 0.09)
  1068. Effects.Block.Create(BrickColor.new("Really black"), Barrel.CFrame, 1, 1, 1, 1,1,1, 0.09, 1)
  1069. table.insert(Effects, {
  1070. MouseLook.lookVector,
  1071. "Shoot",
  1072. 30,
  1073. Barrel.Position,
  1074. 6,
  1075. 8,
  1076. 0,
  1077. 1
  1078. })
  1079. end
  1080. function Bolt()
  1081. CFuncs.Sound.Create("173979241", Handle, 1, 1)
  1082. end
  1083. function SpinShot()
  1084. attack = true
  1085. for i = 0, 1, 0.12 do
  1086. swait()
  1087. PlayAnimationFromTable({
  1088. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1089. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1090. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1094. }, 0.35, false)
  1095. end
  1096. Shootcombo()
  1097. for i = 0, 1, 0.3 do
  1098. swait()
  1099. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1100. PlayAnimationFromTable({
  1101. CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102. CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1103. CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1104. CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1107. }, 0.5, false)
  1108. end
  1109. for i = 0, 1, 0.12 do
  1110. swait()
  1111. PlayAnimationFromTable({
  1112. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1113. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1117. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1118. }, 0.4, false)
  1119. end
  1120. Bolt()
  1121. attack = false
  1122. end
  1123. function LungeShot(Mode)
  1124. attack = true
  1125. Humanoid.Jump = true
  1126. CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1127. if Mode == "Forward" then
  1128. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1129. for i = 0, 1, 0.1 do
  1130. swait()
  1131. PlayAnimationFromTable({
  1132. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1133. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1134. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1138. }, 0.3, false)
  1139. end
  1140. elseif Mode == "Backward" then
  1141. RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1142. for i = 0, 1, 0.1 do
  1143. swait()
  1144. PlayAnimationFromTable({
  1145. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1146. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1147. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1151. }, 0.3, false)
  1152. end
  1153. end
  1154. local hitfloor
  1155. while hitfloor == nil do
  1156. swait()
  1157. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1158. end
  1159. for i = 0, 1, 0.2 do
  1160. swait()
  1161. PlayAnimationFromTable({
  1162. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1168. }, 0.4, false)
  1169. end
  1170. Shootcombo()
  1171. for i = 0, 1, 0.3 do
  1172. swait()
  1173. RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1174. PlayAnimationFromTable({
  1175. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1181. }, 0.6, false)
  1182. end
  1183. Bolt()
  1184. attack = false
  1185. end
  1186. function AutoShot()
  1187. attack = true
  1188. Humanoid.WalkSpeed = 5
  1189. Bolt()
  1190. for i = 0, 1, 0.3 do
  1191. swait()
  1192. PlayAnimationFromTable({
  1193. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1194. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1199. }, 0.4, false)
  1200. end
  1201. Humanoid.WalkSpeed = 0
  1202. for i = 1, 10 do
  1203. for i = 0, 1, 0.8 do
  1204. swait()
  1205. PlayAnimationFromTable({
  1206. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1207. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1208. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1209. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1210. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1212. }, 0.7, false)
  1213. end
  1214. Shootcombo()
  1215. for i = 0, 1, 0.9 do
  1216. swait()
  1217. PlayAnimationFromTable({
  1218. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1224. }, 0.8, false)
  1225. end
  1226. end
  1227. Humanoid.WalkSpeed = 16
  1228. attack = false
  1229. end
  1230. function MortarShot()
  1231. attack = true
  1232. Humanoid.WalkSpeed = 5
  1233. Bolt()
  1234. for i = 0, 1, 0.3 do
  1235. swait()
  1236. PlayAnimationFromTable({
  1237. CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1243. }, 0.4, false)
  1244. end
  1245. CFuncs.Sound.Create("173979241", Barrel, 1, 1)
  1246. Effects.Sphere.Create(BrickColor.new("Really black"), Barrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
  1247. for i = 1, 20 do
  1248. local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1249. local mag = (Barrel.Position - pos).magnitude
  1250. Effects.Cylinder.Create(BrickColor.new("Really black"), Barrel.CFrame, 6, 99999, 6, -0.5, 1, -0.5, 0.1)
  1251. local cf2 = Mouse.Hit.p + Vector3.new(math.random(-30,30), 100, math.random(-30,30))
  1252. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1253. if hit2 ~= nil then
  1254. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Really black"), "Effect", Vector3.new())
  1255. d1.Anchored = true
  1256. d1.CFrame = CFrame.new(pos2)
  1257. game:GetService("Debris"):AddItem(d1, 5)
  1258. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1259. local d2 = d1:Clone()
  1260. d2.Parent = d1
  1261. d2.CFrame = CFrame.new(d1.Position)
  1262. d2.BrickColor = BrickColor.new("Medium stone gray")
  1263. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1264. table.insert(Effects, {
  1265. d1,
  1266. "QuadShot",
  1267. d2,
  1268. d2.Mesh,
  1269. 0
  1270. })
  1271. end
  1272. end
  1273. for i = 0, 1, 0.2 do
  1274. swait()
  1275. PlayAnimationFromTable({
  1276. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1282. }, 0.4, false)
  1283. end
  1284. Humanoid.WalkSpeed = 16
  1285. attack = false
  1286. end
  1287. function DisappearJetOnly()
  1288. for _, i in pairs(m:children()) do
  1289. if i == JetpackHandle then
  1290. coroutine.resume(coroutine.create(function(Part)
  1291. for i = 0, 1, 0.3 do
  1292. swait()
  1293. Part.Transparency = i
  1294. end
  1295. Part.Transparency = 1
  1296. end), i)
  1297. end
  1298. end
  1299. end
  1300. function ReappearJetOnly()
  1301. for _, i in pairs(m:children()) do
  1302. if i == JetpackHandle then
  1303. coroutine.resume(coroutine.create(function(Part)
  1304. for i = 0, 1, 0.3 do
  1305. swait()
  1306. Part.Transparency = i
  1307. end
  1308. Part.Transparency = 0
  1309. end), i)
  1310. end
  1311. end
  1312. end
  1313. local floornum = 0
  1314. function JetDash()
  1315. attack = true
  1316. ReappearJetOnly()
  1317. Humanoid.WalkSpeed = 5
  1318. for i = 0, 1, 0.05 do
  1319. swait()
  1320. Effects.Wave.Create(BrickColor.new("Really black"), Torso.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 2,2,2,0.4)
  1321. Effects.Break.Create(BrickColor.new("Really black"), Torso.CFrame, 0.2, 0.2, 0.2)
  1322. Effects.Break.Create(BrickColor.new("Really black"), Torso.CFrame, 0.2, 0.2, 0.2)
  1323. Effects.Block.Create(BrickColor.new("Really black"), Torso.CFrame, 1, 1, 1, 15,15,15, 0.3, 1)
  1324. Effects.Block.Create(BrickColor.new("Really black"), Torso.CFrame, 1, 1, 1, 15,15,15,0.3, 1)
  1325. Effects.Block.Create(BrickColor.new("Really black"), Torso.CFrame, 1, 1, 1, 10,10,10, 0.2, 1)
  1326. Effects.Block.Create(BrickColor.new("Really black"), Torso.CFrame, 1, 1, 1, 10,10,10, 0.2, 1)
  1327. RootPart.Velocity = RootPart.CFrame.lookVector * 400
  1328. PlayAnimationFromTable({
  1329. CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1335. }, 0.6, false)
  1336. end
  1337. for i = 0, 1, 0.05 do
  1338. swait()
  1339. Effects.Fire.Create(BrickColor.new("Really black"), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1340. Effects.Fire.Create(BrickColor.new("Really black"), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1341. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1342. PlayAnimationFromTable({
  1343. CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1349. }, 0.36, false)
  1350. CFuncs.Sound.Create("596046130", JetpackHandle, 1, 1)
  1351. end
  1352. DisappearJetOnly()
  1353. Humanoid.WalkSpeed = 16
  1354. attack = false
  1355. end
  1356. function findRandomTorso(pos)
  1357. local list = game.Workspace:children()
  1358. local torso
  1359. local dist = 10000
  1360. local temp, human, temp2
  1361. local list2 = {}
  1362. for x = 1, #list do
  1363. temp2 = list[x]
  1364. if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1365. temp = temp2:findFirstChild("Torso")
  1366. human = temp2:findFirstChild("Humanoid")
  1367. if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1368. local dohit = true
  1369. if dohit == true then
  1370. torso = temp
  1371. table.insert(list2, temp)
  1372. end
  1373. end
  1374. end
  1375. end
  1376. if #list2 > 0 then
  1377. rand = math.random(1, #list2)
  1378. return list2[rand], dist
  1379. else
  1380. return nil, dist
  1381. end
  1382. end
  1383. Mouse.Button1Down:connect(function()
  1384. if attack ~= false or attacktype == 1 then
  1385. end
  1386. end)
  1387. Mouse.KeyDown:connect(function(k)
  1388. k = k:lower()
  1389. if attack == false and k == "z" then
  1390. SpinShot()
  1391. elseif attack == false and k == "x" then
  1392. AutoShot()
  1393. elseif attack == false and k == "c" then
  1394. MortarShot()
  1395. elseif attack == false and k == "v" then
  1396. Crater(Torso,30)
  1397. JetDash()
  1398. end
  1399. end)
  1400. while true do
  1401. swait()
  1402. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1403. local direction = aim.lookVector
  1404. local headingA = math.atan2(direction.x, direction.z)
  1405. headingA = math.deg(headingA)
  1406. Humanoid.AutoRotate = false
  1407. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1408. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1409. velocity = RootPart.Velocity.y
  1410. sine = sine + change
  1411. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1412. if RootPart.Velocity.y > 1 and hit == nil then
  1413. Anim = "Jump"
  1414. if attack == false then
  1415. PlayAnimationFromTable({
  1416. CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1422. }, 0.3, false)
  1423. end
  1424. elseif RootPart.Velocity.y < -1 and hit == nil then
  1425. Anim = "Fall"
  1426. if attack == false then
  1427. PlayAnimationFromTable({
  1428. CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1434. }, 0.3, false)
  1435. end
  1436. elseif Torsovelocity < 1 and hit ~= nil then
  1437. Anim = "Idle"
  1438. if attack == false then
  1439. change = 1
  1440. PlayAnimationFromTable({
  1441. CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446. CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1447. }, 0.3, false)
  1448. end
  1449. elseif Torsovelocity > 2 and hit ~= nil then
  1450. Anim = "Walk"
  1451. if attack == false then
  1452. change = 3
  1453. PlayAnimationFromTable({
  1454. CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  1455. CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  1456. CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  1459. CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  1460. }, 0.3, false)
  1461. end
  1462. end
  1463. if 0 < #Effects then
  1464. for e = 1, #Effects do
  1465. if Effects[e] ~= nil then
  1466. local Thing = Effects[e]
  1467. if Thing ~= nil then
  1468. local Part = Thing[1]
  1469. local Mode = Thing[2]
  1470. local Delay = Thing[3]
  1471. local IncX = Thing[4]
  1472. local IncY = Thing[5]
  1473. local IncZ = Thing[6]
  1474. if Thing[2] == "Shoot" then
  1475. local Look = Thing[1]
  1476. local move = 30
  1477. if Thing[8] == 3 then
  1478. move = 10
  1479. end
  1480. local hit, pos = rayCast(Thing[4], Look, move, Character)
  1481. local mag = (Thing[4] - pos).magnitude
  1482. Effects.Cylinder.Create(BrickColor.new("Really black"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1483. Thing[4] = Thing[4] + Look * move
  1484. Thing[3] = Thing[3] - 1
  1485. if hit ~= nil then
  1486. Thing[3] = 0
  1487. local target, distance = findNearestTorso(pos)
  1488. if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  1489. Thing[3] = 50
  1490. Thing[5] = Thing[5] - 1
  1491. Thing[6] = Thing[6] - 1
  1492. spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 0) * (pos + target.Position).magnitude / 100
  1493. local MouseLook = CFrame.new((pos + target.Position) / 0, target.Position)
  1494. Thing[1] = MouseLook.lookVector
  1495. end
  1496. if Thing[8] == 1 or Thing[8] == 3 then
  1497. MagnitudeDamage2(hit, 5, 30, 80, math.random(5, 10), "Normal", "", 1)
  1498. end
  1499. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1500. ref.Anchored = true
  1501. ref.CFrame = CFrame.new(pos)
  1502. Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1503. game:GetService("Debris"):AddItem(ref, 1)
  1504. end
  1505. if Thing[3] <= 0 then
  1506. table.remove(Effects, e)
  1507. end
  1508. end
  1509. if Thing[2] == "FireWave" then
  1510. if Thing[3] <= Thing[4] then
  1511. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1512. Thing[3] = Thing[3] + 1
  1513. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1514. else
  1515. Part.Parent = nil
  1516. table.remove(Effects, e)
  1517. end
  1518. end
  1519. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1520. if Thing[1].Transparency <= 1 then
  1521. if Thing[2] == "Block1" then
  1522. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1523. Mesh = Thing[7]
  1524. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1525. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1526. elseif Thing[2] == "Block2" then
  1527. Thing[1].CFrame = Thing[1].CFrame
  1528. Mesh = Thing[7]
  1529. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1530. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1531. elseif Thing[2] == "Fire" then
  1532. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1533. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1534. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1535. elseif Thing[2] == "Cylinder" then
  1536. Mesh = Thing[7]
  1537. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1538. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1539. elseif Thing[2] == "Blood" then
  1540. Mesh = Thing[7]
  1541. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1542. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1543. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1544. elseif Thing[2] == "Elec" then
  1545. Mesh = Thing[10]
  1546. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1547. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1548. elseif Thing[2] == "QuadShot" then
  1549. if Thing[5] < 30 then
  1550. Thing[5] = Thing[5] + 2
  1551. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1552. else
  1553. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1554. refda.Anchored = true
  1555. refda.CFrame = CFrame.new(Thing[1].Position)
  1556. game:GetService("Debris"):AddItem(refda, 1)
  1557. CFuncs.Sound.Create("633129760", refda, 1, 1)
  1558. MagnitudeDamage(refda, 20, 10, 40, math.random(5, 10), "Normal", "315748999", 1)
  1559. Effects.Cylinder.Create(BrickColor.new("Really black"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1560. for i = 1, 5 do
  1561. Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1562. end
  1563. Thing[1].Parent = nil
  1564. table.remove(Effects, e)
  1565. end
  1566. elseif Thing[2] == "Disappear" then
  1567. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1568. elseif Thing[2] == "Shatter" then
  1569. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1570. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1571. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1572. Thing[6] = Thing[6] + Thing[5]
  1573. end
  1574. else
  1575. Part.Parent = nil
  1576. table.remove(Effects, e)
  1577. end
  1578. end
  1579. end
  1580. end
  1581. end
  1582. end
  1583. end
  1584.  
  1585. wait(1)
  1586. for _,n in pairs(Character:GetChildren()) do
  1587. if n:IsA("Accessory") then n:Remove() end
  1588. end
  1589. for _,x in pairs(Character:GetChildren()) do
  1590. if x:IsA("Decal") then x:Remove() end
  1591. end
  1592. for _,t in pairs(Character:GetChildren()) do
  1593. if t:IsA("ShirtGraphic") then t:Remove() end
  1594. end
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