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PierceTheCakeKeeper

Lemonade FE (kinda broken)

May 28th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. local me = owner
  90. local char = me.Character
  91. local Modelname = "LemonadeModel"
  92. local Toolname = "Lemonade"
  93. script.Name = "bin"
  94. if char:FindFirstChild(Modelname) then
  95. char[Modelname].Parent = nil
  96. end
  97. for _, v in pairs(me.Backpack:GetChildren()) do
  98. if v:FindFirstChild("tooltype") then
  99. if v.tooltype.Value == Toolname then
  100. v.Parent = nil
  101. end
  102. end
  103. end
  104. local aing
  105. local phpos
  106. local hpos
  107. local bin = Instance.new("HopperBin", me.Backpack)
  108. bin.Name = Toolname
  109. local tooltype = Instance.new("StringValue", bin)
  110. tooltype.Name = "tooltype"
  111. tooltype.Value = Toolname
  112. script.Parent = bin
  113. local able = true
  114. local sable1 = true
  115. local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  116. if char:FindFirstChild("Torso") and char:FindFirstChild("Right Arm") and char:FindFirstChild("Left Arm") then
  117.  
  118. else
  119. script:remove()
  120. end
  121. torso = char.Torso
  122. neck = torso.Neck
  123. human = char.Humanoid
  124. Rarm = char["Right Arm"]
  125. Larm = char["Left Arm"]
  126. local Sounds = {
  127. drink = Instance.new("Sound"),
  128. swing = Instance.new("Sound"),
  129. hitsound = Instance.new("Sound")
  130. }
  131. Sounds["drink"].SoundId = "http://www.roblox.com/asset/?id=10722059"
  132. Sounds["drink"].Volume = 1
  133. Sounds["swing"].SoundId = "http://www.roblox.com/asset/?id=10209645"
  134. Sounds["swing"].Volume = 1
  135. Sounds["hitsound"].SoundId = "http://www.roblox.com/asset/?id=10209590"
  136. Sounds["hitsound"].Volume = 0.5
  137. function PlaySound(soundname, pitch)
  138. Sounds[soundname].Parent = handle
  139. Sounds[soundname].Pitch = pitch
  140. Sounds[soundname]:Play()
  141. local oldsound = Sounds[soundname]
  142. coroutine.resume(coroutine.create(function()
  143. wait(4)
  144. oldsound:Destroy()
  145. end))
  146. Sounds[soundname] = Sounds[soundname]:clone()
  147. end
  148. function Weld(p0, p1, x, y, z, a, b, c)
  149. local w = Instance.new("Weld")
  150. w.Parent = p0
  151. w.Part0 = p0
  152. w.Part1 = p1
  153. w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
  154. return w
  155. end
  156. function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
  157. local p = Instance.new("Part")
  158. p.formFactor = "Custom"
  159. p.Anchored = anchor
  160. p.CanCollide = collide
  161. p.Transparency = tran
  162. p.Reflectance = ref
  163. p.BrickColor = BrickColor.new(color)
  164. for _, Surf in pairs(surfaces) do
  165. p[Surf] = "Smooth"
  166. end
  167. p.Size = Vector3.new(x, y, z)
  168. if Break then
  169. p:BreakJoints()
  170. else
  171. p:MakeJoints()
  172. end
  173. p.Parent = parent
  174. p.Locked = true
  175. if lifetime then
  176. game:GetService("Debris"):AddItem(p, lifetime)
  177. end
  178. return p
  179. end
  180. function getHum(c)
  181. local h = nil
  182. for i,v in pairs(c:GetChildren()) do
  183. if v:IsA("Humanoid") and c ~= char then
  184. if v.Health > 0 then
  185. h = v
  186. end
  187. end
  188. end
  189. return h
  190. end
  191. function Heal(hum)
  192. coroutine.resume(coroutine.create(function()
  193. hum:TakeDamage(-20)
  194. end))
  195. end
  196. function CreateModel()
  197. if char:FindFirstChild(Modelname) then
  198. char[Modelname].Parent = nil
  199. end
  200.  
  201. Mo = Instance.new("Model")
  202. Mo.Name = Modelname
  203.  
  204. RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
  205. LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
  206. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  207. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  208. gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  209. gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  210. Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
  211. Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
  212. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  213. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  214. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  215. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  216. TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
  217. RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
  218. LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
  219. RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  220. LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  221.  
  222. local modc = Instance.new("Model", Mo)
  223. modc.Name = "Lemonade"
  224.  
  225. handle = Part(modc, false, false, 0.8, 0.2, "Medium stone gray", 1, 1.3, 1, true)
  226. handle.Name = "Handle"
  227. Instance.new("CylinderMesh", handle)
  228.  
  229. handle2 = Part(modc, false, false, 0, 0, "Bright yellow", 1, 1.15, 1, true)
  230. handle2.Name = "Handle2"
  231. Instance.new("CylinderMesh", handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
  232.  
  233. tip = Part(modc, false, false, 1, 0, "Bright yellow", 0.2, 0.2, 0.2, true)
  234. tip.Name = "Tip"
  235.  
  236. grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
  237. liq = Weld(handle, handle2, 0, 0.1, 0, 0, 0, 0)
  238. Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
  239.  
  240. Mo.Parent = char
  241. TH.Part1 = handle
  242.  
  243. fps = Instance.new("Model", workspace.CurrentCamera)
  244. local fpra = Rarm:clone()
  245. fpra.Parent = fps
  246. local fpt = modc:clone()
  247. fpt.Parent = fps
  248. Weld(Rarm, fpra, 0, 0, 0, 0, 0, 0)
  249. Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
  250.  
  251. for _,v in pairs(modc:GetChildren()) do
  252. v.Parent = Mo
  253. end
  254.  
  255. modc:Destroy()
  256. end
  257. function sheath()
  258. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  259. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  260. wait()
  261. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  262. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  263. wait()
  264. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  265. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  266. wait()
  267. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  268. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  269. wait()
  270. end
  271. function unsheath()
  272. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  273. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  274. wait()
  275. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  276. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  277. wait()
  278. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  279. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  280. wait()
  281. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  282. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  283. wait()
  284. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  285. LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  286. end
  287. function drink()
  288. if able then
  289. able = false
  290. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
  291. wait()
  292. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  293. wait()
  294. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
  295. wait()
  296. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
  297. wait()
  298. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  299. wait()
  300. RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
  301. wait()
  302. RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
  303. wait()
  304. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  305. wait()
  306. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  307. workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
  308. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
  309. wait()
  310. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  311. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
  312. wait()
  313. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  314. wait()
  315. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  316. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  317. wait()
  318. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  319. wait()
  320. grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
  321. PlaySound("drink", 1)
  322. wait(1.5)
  323. Heal(human)
  324. wait(1.5)
  325. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  326. wait()
  327. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  328. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  329. wait()
  330. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  331. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  332. wait()
  333. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  334. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  335. wait()
  336. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  337. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  338. wait()
  339. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  340. able = true
  341. end
  342. end
  343. function loopray()
  344. coroutine.resume(coroutine.create(function()
  345. phpos = handle.CFrame
  346. wait()
  347. while true do
  348. hpos = handle.CFrame.p
  349. if aing then
  350. raydmg()
  351. raytrace()
  352. end
  353. phpos = handle.CFrame.p
  354. wait()
  355. end
  356. end))
  357. end
  358. function raydmg()
  359. local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
  360. local hit = workspace:FindPartOnRay(dray, char)
  361. if hit then
  362. if hit.Parent:FindFirstChild("Humanoid") then
  363. local ko = Instance.new("ObjectValue", hit.Parent.Humanoid)
  364. ko.Name = "creator"
  365. ko.Value = me
  366. hit.Parent.Humanoid:TakeDamage(10)
  367. PlaySound("hitsound", 1)
  368. end
  369. end
  370. end
  371. function raytrace()
  372. local dis = (phpos - hpos).magnitude
  373. local trace = Part(workspace, true, false, 0.2, 0, "White", 0.5, 0.5, dis, true)
  374. trace.Name = "Trace"
  375. trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
  376. local tracem = Instance.new("BlockMesh", trace)
  377. coroutine.resume(coroutine.create(function()
  378. for i = 0.2, 1, 0.1 do
  379. trace.Transparency = i
  380. wait()
  381. end
  382. trace:Destroy()
  383. end))
  384. coroutine.resume(coroutine.create(function()
  385. for i = 1, 0, -0.125 do
  386. tracem.Scale = Vector3.new(i, i, 1)
  387. wait()
  388. end
  389. end))
  390. end
  391. function swing()
  392. if able then
  393. able = false
  394. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  395. wait()
  396. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
  397. wait()
  398. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
  399. wait()
  400. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
  401. wait()
  402. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
  403. wait()
  404. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
  405. wait()
  406. PlaySound("swing", 2)
  407. aing = true
  408. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
  409. wait()
  410. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
  411. wait()
  412. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
  413. wait()
  414. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
  415. wait()
  416. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
  417. wait()
  418. aing = false
  419. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
  420. wait()
  421. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
  422. wait()
  423. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
  424. wait()
  425. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
  426. wait()
  427. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
  428. wait()
  429. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  430. able = true
  431. end
  432. end
  433. function splem(p, w)
  434. local slem = Part(Mo, true, false, 0.3, 0.1, "Bright yellow", w, 0.2, w, true)
  435. Instance.new("CylinderMesh", slem)
  436. slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
  437. slem.CFrame = CFrame.new(p)
  438. game:service("Debris"):AddItem(slem, 5)
  439.  
  440. slem.Touched:connect(function(tp)
  441. if getHum(tp.Parent) then
  442. getHum(tp.Parent).PlatformStand = true
  443. coroutine.resume(coroutine.create(function()
  444. wait(3)
  445. getHum(tp.Parent).PlatformStand = false
  446. end))
  447. end
  448. end)
  449. end
  450. function rayspill(p)
  451. local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
  452. local _, dpos = workspace:FindPartOnRay(dray, char)
  453. if dpos then
  454. splem(dpos, math.random() + 2)
  455. end
  456. end
  457. function spill()
  458. if able and sable1 then
  459. able = false
  460. sable1 = false
  461. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
  462. wait()
  463. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  464. wait()
  465. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  466. wait()
  467. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  468. wait()
  469. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
  470. wait()
  471. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  472. wait()
  473. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  474. wait()
  475. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
  476. wait()
  477. local slem = Part(Mo, false, false, 0.3, 0.1, "Bright yellow", 0.2, 0.2, 0.2, true)
  478. local slemm = Instance.new("BlockMesh", slem)
  479. slemm.Scale = Vector3.new(0.2, 100, 0.2)
  480. slemm.Offset = Vector3.new(0, -10, 0)
  481. local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
  482. wait()
  483. slemm.Scale = Vector3.new(0.2, 100, 0.5)
  484. wait()
  485. slemm.Scale = Vector3.new(0.2, 100, 0.8)
  486. wait()
  487. slemm.Scale = Vector3.new(0.2, 100, 1)
  488. wait()
  489. slemm.Scale = Vector3.new(0.2, 100, 1.2)
  490. wait()
  491. rayspill(slem)
  492. slemm.Scale = Vector3.new(0.2, 100, 1.4)
  493. wait()
  494. slemm.Scale = Vector3.new(0.2, 100, 1.45)
  495. wait(.1)
  496. rayspill(slem)
  497. wait(.1)
  498. rayspill(slem)
  499. wait(.1)
  500. rayspill(slem)
  501. wait(.1)
  502. rayspill(slem)
  503. wait(.1)
  504. rayspill(slem)
  505. wait(.1)
  506. rayspill(slem)
  507. wait(.1)
  508. rayspill(slem)
  509. wait(.1)
  510. rayspill(slem)
  511. wait(.1)
  512. rayspill(slem)
  513. wait(.1)
  514. rayspill(slem)
  515. wait(.1)
  516. rayspill(slem)
  517. wait(.1)
  518. rayspill(slem)
  519. wait(.1)
  520. rayspill(slem)
  521. slemm.Scale = Vector3.new(0.2, 100, 1.3)
  522. wait()
  523. slemm.Scale = Vector3.new(0.2, 100, 1)
  524. wait()
  525. slemm.Scale = Vector3.new(0.2, 100, 0.4)
  526. wait()
  527. slem:Destroy()
  528. slemw:Destroy()
  529. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  530. wait()
  531. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  532. wait()
  533. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  534. wait()
  535. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  536. wait()
  537. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  538. wait()
  539. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  540. able = true
  541. coroutine.resume(coroutine.create(function()
  542. wait(15)
  543. sable1 = true
  544. end))
  545. end
  546. end
  547. function Select(mouse)
  548. RABW2.Part1 = char["Right Arm"]
  549. TH.Part1 = nil
  550. grip.Part1 = handle
  551. unsheath()
  552. mouse.Button1Down:connect(function()
  553. drink()
  554. end)
  555. mouse.KeyDown:connect(function(key)
  556. if key:lower() == "q" then
  557. if mouse.Target then
  558. if getHum(mouse.Target.Parent) then
  559. newLocalScript(script.DSource.Value, mouse.Target.Parent)
  560. Mo:Destroy()
  561. fps:Destroy()
  562. script.Parent:Destroy()
  563. end
  564. end
  565. elseif key:lower() == "e" then
  566. swing()
  567. elseif key:lower() == "r" then
  568. spill()
  569. end
  570. end)
  571. end
  572. function Deselect()
  573. sheath()
  574. TH.Part1 = handle
  575. grip.Part1 = nil
  576. RABW2.Part1 = nil
  577. fps.Parent = nil
  578. CreateModel()
  579. end
  580. bin.Selected:connect(Select)
  581. bin.Deselected:connect(Deselect)
  582. human.Died:connect(function()
  583. fps.Parent = nil
  584. end)
  585. char.AncestryChanged:connect(function()
  586. fps.Parent = nil
  587. end)
  588. CreateModel()
  589. loopray()
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