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- _G.TeleportTeammates=false -- i should just make a global TeammatesAreEnemies and use that for esp, aimbot, etc. that's why im using globals for this anyway... why'd i even name it this.
- _G.ClipCharacters=true -- im pretty sure i named this improperly tbh
- local key = "t"
- local key_that_sets_position="="
- local LocalPlayer = game:service("Players").LocalPlayer
- local running = false
- local mouse = LocalPlayer:GetMouse()
- _G.TeleportOffset=Vector3.new(0,5,0)
- _G.TeleportPosition=Vector3.new(0,0,0)
- local keydown = mouse.KeyDown:connect(function(k)
- if (k == key) then
- running = not running
- print("[FE-TP] FilterTP ".. (running and "activated." or "deactivated."))
- end
- end)
- local setposition = mouse.KeyDown:connect(function(pressed_key)
- if (pressed_key==key_that_sets_position) then
- _G.TeleportPosition=mouse.Hit.p+_G.TeleportOffset
- print("[FE-TP] Coordinates updated to: " ..tostring(_G.TeleportPosition))
- end
- end)
- game:GetService("RunService"):BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, function()
- if running==false then return end
- for i,v in pairs(game:service("Players"):GetChildren()) do
- if(v ~= LocalPlayer and v.Character and (v.TeamColor ~= LocalPlayer.TeamColor or _G.TeleportTeammates)) then
- if _G.ClipCharacters == false then
- v.Character:MoveTo(_G.TeleportPosition)
- else
- v.Character.HumanoidRootPart.CFrame=CFrame.new(_G.TeleportPosition)
- end
- end
- end
- end)
- _G.FETP_disconnect = function()
- running = false;
- keydown:disconnect()
- _G.FETP_disconnect = nil
- warn"[FE-TP] globally deactivated."
- end
- print"[FE-TP] loaded."
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