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- wait(0)
- plr = game.Players.LocalPlayer
- char = plr.Character
- --Skin
- char ["Body Colors"] : Destroy()
- for _, child in pairs(char:GetChildren()) do
- if child.ClassName == 'Part' then
- child.BrickColor = BrickColor.new("Institutional white")
- Light = Instance.new("SurfaceLight", child)
- Light.Color = Color3.fromRGB(math.random(1,255),math.random(1,255),math.random(1,255))
- end
- end
- --Remove
- for _, child in pairs(char:GetChildren()) do
- if child.ClassName == 'ShirtGraphic' then
- child : Destroy()
- end
- end
- for _, child in pairs(char:GetChildren()) do
- if child.ClassName == 'Shirt' then
- child : Destroy()
- end
- end
- for _, child in pairs(char:GetChildren()) do
- if child.ClassName == 'Pants' then
- child : Destroy()
- end
- end
- for _, child in pairs(char:GetChildren()) do
- if child.ClassName == 'Accessory' then
- child : Destroy()
- end
- end
- --Morph
- char.Head.face : Destroy()
- char.Head.Transparency = 1
- Shirt = Instance.new("Shirt",char)
- Shirt.ShirtTemplate = "rbxassetid://672136445"
- --Annoying Song
- Song = Instance.new("Sound", char.Torso)
- Song.SoundId = "rbxassetid://144901116"
- Chorus = Instance.new("ChorusSoundEffect", Song)
- Chorus.Depth = 0.15
- Chorus.Mix = 0.5
- Chorus.Rate = 0.5
- Compress = Instance.new("CompressorSoundEffect", Song)
- Compress.Attack = 0.1
- Compress.Ratio = 40
- Compress.Threshold = -40
- Compress.Release = 0.1
- Distort = Instance.new("DistortionSoundEffect", Song)
- Distort.Level = 1
- Song.Looped = true
- Song : play()
- --Spin
- char.Humanoid.Animator : Destroy()
- Torso = char.Torso
- Head = char.Torso.Neck
- LeftArm = char.Torso ["Left Shoulder"]
- RightArm = char.Torso ["Right Shoulder"]
- LeftLeg = char.Torso ["Left Hip"]
- RightLeg = char.Torso ["Right Hip"]
- while true do
- Head.DesiredAngle = 1000
- LeftArm.DesiredAngle = 1000
- RightArm.DesiredAngle = 1000
- LeftLeg.DesiredAngle = 1000
- RightLeg.DesiredAngle = 1000
- Head.MaxVelocity = 1
- LeftArm.MaxVelocity = 1
- RightArm.MaxVelocity = 1
- LeftLeg.MaxVelocity = 1
- RightLeg.MaxVelocity = 1
- wait(0.5)
- Head.CurrentAngle = 0
- LeftArm.CurrentAngle = 0
- RightArm.CurrentAngle = 0
- LeftLeg.CurrentAngle = 0
- RightLeg.CurrentAngle = 0
- end
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