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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end mouse = game.Players.LocalPlayer:GetMouse()
- used = false
- attacking = false
- smashing = false
- kick = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick.SoundId = "rbxassetid://507150998"
- kick.Volume = 6
- kick1 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick1.SoundId = "rbxassetid://169380525"
- kick1.Volume = 6
- kick11 = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
- kick11.SoundId = "rbxassetid://165969964"
- kick11.Volume = 50
- function sensor(key)
- key = key:lower()
- if key == "e" then
- if not used then
- used = true
- local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
- detect.Size = Vector3.new(1,1,4)
- detect:BreakJoints()
- detect.CanCollide = false
- detect.Transparency = 0.9
- detect.BrickColor = BrickColor.new("Really red")
- local weld = Instance.new("Weld", detect)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = detect
- weld.C0 = weld.C0 * CFrame.new(0,-1,0)
- local function attack(part)
- if not attacking then
- attacking = true
- local torso = part.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- local weld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.2,0,0)
- end
- kick:Play()
- used = true
- local bodyvelocity = Instance.new("BodyVelocity", torso)
- bodyvelocity.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 67
- bodyvelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(1.4)
- local bodyposition = Instance.new("BodyPosition", torso)
- bodyposition.Position = torso.Position
- bodyposition.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bodyvelocity:destroy()
- wait(1)
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2,0,0)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.2)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2,0,0)
- end
- wait(1)
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.1)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.1,0,0)
- end
- local bodypositionme = Instance.new("BodyPosition", game.Players.LocalPlayer.Character.Torso)
- bodypositionme.Position = torso.Position
- bodypositionme.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(1.1)
- for i = 1,5 do
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.25)
- end
- kick1:Play()
- bodypositionme:destroy()
- local torsowelding = Instance.new("Weld", torso)
- torsowelding.Part0 = torso
- torsowelding.Part1 = game.Players.LocalPlayer.Character.Torso
- torsowelding.C0 = torsowelding.C0 * CFrame.new(0,0,-2)
- torsowelding.C0 = torsowelding.C0 * CFrame.Angles(0,3.08,0)
- wait(1.3)
- torsowelding:destroy()
- bodyposition:destroy()
- local mybodyvel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- mybodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -90
- mybodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local bodyvel = Instance.new("BodyVelocity", torso)
- bodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 80
- bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- humanoid.PlatformStand = true
- wait(0.3)
- bodyvel:destroy()
- mybodyvel:destroy()
- wait(0.25)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- wait(2.5)
- local block = Instance.new("Part", workspace)
- block.Position = torso.Position + Vector3.new(0,500,0)
- block.Size = Vector3.new(50,70,50)
- local function smash()
- if not smashing then
- smashing = true
- local explosion = Instance.new("Explosion", block)
- explosion.BlastRadius = 45
- humanoid.Health = 0
- kick11:Play()
- explosion.Position = torso.Position
- wait(6)
- smashing = false
- end
- end
- block.Touched:connect(smash)
- used = false
- attacking = false
- wait(7)
- block:destroy()
- end
- end
- wait(1)
- attacking = false
- end
- end
- detect.Touched:connect(attack)
- wait(0.1)
- detect:destroy()
- used = false
- end
- end
- end
- mouse.KeyDown:connect(sensor)
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