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Tetezaza1542

xester

Aug 11th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. -----------/XESTER THE CARD MASTER\\-----------
  6. --[[Movelist
  7. Q = The disappearing act.
  8. E = Full house
  9. R = Cardnado
  10. T = Teleport
  11. Y = Big card(Click to smash.)
  12. U = Black hole
  13. P = Card shield(Click to bounce people off, press p again to shred.)
  14. F = Transform(You can switch between modes any time.)
  15. -----------/SECOND FORM MOVES\-----------
  16. T = Laugh
  17. G = Fire ball
  18. H = Huge fire ball
  19. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  20. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  21. ---------]]
  22.  
  23. --"Now you see me 2" is a good movie, which is why i've made this.--
  24. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  25. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  26. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  27. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  28. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  29.  
  30.  
  31. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  32. --Creterisk
  33.  
  34. wait(1/60)
  35.  
  36. Player=game:GetService("Players").LocalPlayer
  37. Character=Player.Character
  38. Character.Humanoid.Name = "nutta1258"
  39. hum = Character.nutta1258
  40. LeftArm=Character["Left Arm"]
  41. LeftLeg=Character["Left Leg"]
  42. RightArm=Character["Right Arm"]
  43. RightLeg=Character["Right Leg"]
  44. Root=Character["HumanoidRootPart"]
  45. Head=Character["Head"]
  46. Torso=Character["Torso"]
  47. Neck=Torso["Neck"]
  48. walking = false
  49. jumping = false
  50. allowgrassy = false
  51. zxc = false
  52. matte = nil
  53. colori = nil
  54. bigball = false
  55. attacking = false
  56. laughing = false
  57. running = false
  58. downpress = false
  59. taim = nil
  60. change = 0
  61. ws = 10
  62. appi = false
  63. tauntdebounce = false
  64. position = nil
  65. staybooming = false
  66. MseGuide = true
  67. levitate = false
  68. firsttime5 = false
  69. notallowedtransform = false
  70. settime = 0
  71. firsttime2 = false
  72. sine = 0
  73. t = 0
  74. combo1 = true
  75. dgs = 75
  76. combo2 = false
  77. firsttime3 = false
  78. combo3 = false
  79. local bl = {907530553,907527750,907527912}
  80. colortable = {"Really black","Really red"}
  81. colors = #colortable
  82. blz = #bl
  83. local aces = {1880203893,1881287656,1881287420,1881288034}
  84. ace = #aces
  85. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  86. laugh = #laughs
  87. mouse = Player:GetMouse()
  88. RunSrv = game:GetService("RunService")
  89. RenderStepped = game:GetService("RunService").RenderStepped
  90. removeuseless = game:GetService("Debris")
  91. damageall={}
  92. Repeater={}
  93. Repeater2={}
  94. magictable={}
  95. nonmeshRepeater={}
  96. nonmeshRepeater2={}
  97. dmgii={}
  98. DamageAll2={}
  99. SlowlyFade={}
  100. th1={}
  101. lolzor={}
  102. lolzor2={}
  103. th2={}
  104. keyYsize={}
  105. blocktrail={}
  106. keyYtransparency={}
  107. th3={}
  108. laughingtable={}
  109. Extreme={}
  110. ExtremeM={}
  111. ExtremeM2={}
  112. m3={}
  113. th4={}
  114. th5={}
  115. UpMover={}
  116. openshocktable={}
  117. LessSize={}
  118. ForwardMover={}
  119. FadeIn={}
  120. signtransparency={}
  121. signmover={}
  122. signrotator={}
  123.  
  124. screenGui = Instance.new("ScreenGui")
  125. screenGui.Parent = script.Parent
  126.  
  127. FireBall = Instance.new("Sound",LeftArm)
  128. FireBall.SoundId = "rbxassetid://842332424"
  129. FireBall.Volume = 5
  130. FireBall.Pitch = 2.5
  131.  
  132. BigFireBall = Instance.new("Sound",LeftArm)
  133. BigFireBall.SoundId = "rbxassetid://842332424"
  134. BigFireBall.Volume = 8
  135. BigFireBall.Pitch = 1.5
  136.  
  137. local HEADLERP = Instance.new("ManualWeld")
  138. HEADLERP.Parent = Head
  139. HEADLERP.Part0 = Head
  140. HEADLERP.Part1 = Head
  141. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  142.  
  143. local TORSOLERP = Instance.new("ManualWeld")
  144. TORSOLERP.Parent = Root
  145. TORSOLERP.Part0 = Torso
  146. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  147.  
  148. local ROOTLERP = Instance.new("ManualWeld")
  149. ROOTLERP.Parent = Root
  150. ROOTLERP.Part0 = Root
  151. ROOTLERP.Part1 = Torso
  152. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  153.  
  154. local RIGHTARMLERP = Instance.new("ManualWeld")
  155. RIGHTARMLERP.Parent = RightArm
  156. RIGHTARMLERP.Part0 = RightArm
  157. RIGHTARMLERP.Part1 = Torso
  158. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  159.  
  160. local LEFTARMLERP = Instance.new("ManualWeld")
  161. LEFTARMLERP.Parent = LeftArm
  162. LEFTARMLERP.Part0 = LeftArm
  163. LEFTARMLERP.Part1 = Torso
  164. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  165.  
  166. local RIGHTLEGLERP = Instance.new("ManualWeld")
  167. RIGHTLEGLERP.Parent = RightLeg
  168. RIGHTLEGLERP.Part0 = RightLeg
  169. RIGHTLEGLERP.Part1 = Torso
  170. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  171.  
  172. local LEFTLEGLERP = Instance.new("ManualWeld")
  173. LEFTLEGLERP.Parent = LeftLeg
  174. LEFTLEGLERP.Part0 = LeftLeg
  175. LEFTLEGLERP.Part1 = Torso
  176. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  177.  
  178. local function weldBetween(a, b)
  179. local weld = Instance.new("ManualWeld", a)
  180. weld.Part0 = a
  181. weld.Part1 = b
  182. weld.C0 = a.CFrame:inverse() * b.CFrame
  183. return weld
  184. end
  185.  
  186. function makeblockytrail()
  187. coroutine.wrap(function()
  188. while true do
  189. for i,v in pairs(blocktrail) do
  190. smke = Instance.new("Part",v)
  191. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  192. smke.Material = "Neon"
  193. smke.Anchored = true
  194. smke.CanCollide = false
  195. removeuseless:AddItem(smke,2)
  196. end
  197. swait()
  198. end
  199. end)()
  200. end
  201.  
  202. local function ci(x, c, y, n)
  203. so = Instance.new("Sound", x)
  204. so.SoundId = c
  205. so.Volume = y
  206. so.Looped = n
  207. end
  208.  
  209. function ghost()
  210. fakeeyo2 = Instance.new("Part",Head)
  211. fakeeyo2.BrickColor = BrickColor.new("White")
  212. fakeeyo2.Material = "Neon"
  213. fakeeyo2.Shape = "Ball"
  214. fakeeyo2.Anchored = true
  215. fakeeyo2.CFrame = eyo2.CFrame
  216. fakeeyo2.CanCollide = false
  217. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  218. table.insert(ghosttable,fakeeyo2)
  219. removeuseless:AddItem(fakeeyo2,3)
  220.  
  221. fakeeyo1 = Instance.new("Part",Head)
  222. fakeeyo1.BrickColor = BrickColor.new("White")
  223. fakeeyo1.Material = "Neon"
  224. fakeeyo1.Shape = "Ball"
  225. fakeeyo1.CanCollide = false
  226. fakeeyo1.Anchored = true
  227. fakeeyo1.CFrame = eyo1.CFrame
  228. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  229. table.insert(ghosttable,fakeeyo1)
  230. removeuseless:AddItem(fakeeyo1,3)
  231.  
  232. fakemask = Instance.new("Part",Character)
  233. fakemask.Size = Vector3.new(1,1,1)
  234. fakemask.CFrame = mask.CFrame
  235. fakemask.Material = "Neon"
  236. fakemask.CanCollide = false
  237. fakemask.Anchored = true
  238. fakemask.BrickColor = BrickColor.new("White")
  239. fakemask.Transparency = .5
  240. mfMask = Instance.new("SpecialMesh", fakemask)
  241. mfMask.MeshType = "FileMesh"
  242. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  243. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  244. table.insert(ghosttable,fakemask)
  245. removeuseless:AddItem(fakemask,3)
  246.  
  247.  
  248. fakejester = Instance.new("Part",Character)
  249. fakejester.Size = Vector3.new(2,2,2)
  250. fakejester.CFrame = jester.CFrame
  251. fakejester.CanCollide = false
  252. fakejester.Transparency = .5
  253. fakejester.Anchored = true
  254. fakejester.BrickColor = BrickColor.new("White")
  255. fakejesterm = Instance.new("SpecialMesh", fakejester)
  256. fakejesterm.MeshType = "FileMesh"
  257. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  258. fakejesterm.MeshId = 'rbxassetid://1241662062'
  259. table.insert(ghosttable,fakejester)
  260. removeuseless:AddItem(fakejester,3)
  261.  
  262.  
  263. fakehead = Instance.new("Part",Character)
  264. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  265. fakehead.Anchored = true
  266. fakehead.CanCollide = false
  267. fakehead.Transparency = .5
  268. fakehead.BrickColor = BrickColor.new("White")
  269. fakehead.Material = "Neon"
  270. fakehead.CFrame = Head.CFrame
  271. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  272. fakeheadmesh.MeshType = "Head"
  273. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  274. table.insert(ghosttable,fakehead)
  275. removeuseless:AddItem(fakehead,3)
  276.  
  277.  
  278. fakelarm = Instance.new("Part",Character)
  279. fakelarm.CFrame = LeftArm.CFrame
  280. fakelarm.Size = Vector3.new(1,2,1)
  281. fakelarm.CanCollide = false
  282. fakelarm.Transparency = .5
  283. fakelarm.Material = "Neon"
  284. fakelarm.Anchored = true
  285. table.insert(ghosttable,fakelarm)
  286. removeuseless:AddItem(fakelarm,3)
  287.  
  288.  
  289. fakerarm = Instance.new("Part",Character)
  290. fakerarm.CFrame = RightArm.CFrame
  291. fakerarm.Size = Vector3.new(1,2,1)
  292. fakerarm.Transparency = .5
  293. fakerarm.CanCollide = false
  294. fakerarm.Material = "Neon"
  295. fakerarm.Anchored = true
  296. table.insert(ghosttable,fakerarm)
  297. removeuseless:AddItem(fakerarm,3)
  298.  
  299.  
  300. fakelleg = Instance.new("Part",Character)
  301. fakelleg.CFrame = LeftLeg.CFrame
  302. fakelleg.Size = Vector3.new(1,2,1)
  303. fakelleg.Transparency = .5
  304. fakelleg.CanCollide = false
  305. fakelleg.Material = "Neon"
  306. fakelleg.Anchored = true
  307. table.insert(ghosttable,fakelleg)
  308. removeuseless:AddItem(fakelleg,3)
  309.  
  310.  
  311. fakerleg = Instance.new("Part",Character)
  312. fakerleg.CFrame = RightLeg.CFrame
  313. fakerleg.Size = Vector3.new(1,2,1)
  314. fakerleg.Transparency = .5
  315. fakerleg.CanCollide = false
  316. fakerleg.Material = "Neon"
  317. fakerleg.Anchored = true
  318. table.insert(ghosttable,fakerleg)
  319. removeuseless:AddItem(fakerleg,3)
  320.  
  321.  
  322. fakeTorso = Instance.new("Part",Character)
  323. fakeTorso.CFrame = Torso.CFrame
  324. fakeTorso.Size = Vector3.new(2,2,1)
  325. fakeTorso.Transparency = .5
  326. fakeTorso.CanCollide = false
  327. fakeTorso.Material = "Neon"
  328. fakeTorso.Anchored = true
  329. table.insert(ghosttable,fakeTorso)
  330. removeuseless:AddItem(fakeTorso,3)
  331. end
  332.  
  333. ghosttable={}
  334. coroutine.wrap(function()
  335. while true do
  336. for i,v in pairs(ghosttable) do
  337. v.Transparency = v.Transparency + 0.025
  338. end
  339. wait()
  340. end
  341. end)()
  342.  
  343. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  344. A = Instance.new("Attachment", PARENT)
  345. A.Position = POSITION1
  346. A.Name = "A"
  347. B = Instance.new("Attachment", PARENT)
  348. B.Position = POSITION2
  349. B.Name = "B"
  350. tr1 = Instance.new("Trail", PARENT)
  351. tr1.Attachment0 = A
  352. tr1.Attachment1 = B
  353. tr1.Enabled = true
  354. tr1.Lifetime = LIFETIME
  355. tr1.TextureMode = "Static"
  356. tr1.LightInfluence = 0
  357. tr1.Color = COLOR
  358. tr1.Transparency = NumberSequence.new(0, 1)
  359. end
  360.  
  361. function clean()
  362. damageall={}
  363. Repeater={}
  364. Repeater2={}
  365. nonmeshRepeater={}
  366. nonmeshRepeater2={}
  367. dmgii={}
  368. DamageAll2={}
  369. SlowlyFade={}
  370. th1={}
  371. th2={}
  372. th3={}
  373. Extreme={}
  374. ExtremeM={}
  375. ExtremeM2={}
  376. m3={}
  377. th4={}
  378. th5={}
  379. UpMover={}
  380. openshocktable={}
  381. LessSize={}
  382. ForwardMover={}
  383. FadeIn={}
  384. signtransparency={}
  385. signmover={}
  386. signrotator={}
  387. end
  388.  
  389. coroutine.wrap(function()
  390. while wait() do
  391. hum.WalkSpeed = ws
  392. LeftArm.BrickColor = BrickColor.new("Really black")
  393. RightArm.BrickColor = BrickColor.new("Really black")
  394. Head.BrickColor = BrickColor.new("Really black")
  395. end
  396. end)()
  397. godmode = coroutine.wrap(function()
  398. for i,v in pairs(Character:GetChildren()) do
  399. if v:IsA("BasePart") and v ~= Root then
  400. v.Anchored = false
  401. end
  402. end
  403. while true do
  404. hum.MaxHealth = math.huge
  405. wait(0.0000001)
  406. hum.Health = math.huge
  407. wait()
  408. end
  409. end)
  410. godmode()
  411. ff = Instance.new("ForceField", Character)
  412. ff.Visible = false
  413.  
  414. coroutine.wrap(function()
  415. for i,v in pairs(Character:GetChildren()) do
  416. if v.Name == "Animate" then v:Remove()
  417. end
  418. end
  419. end)()
  420.  
  421. function damagealll(Radius,Position)
  422. local Returning = {}
  423. for _,v in pairs(workspace:GetChildren()) do
  424. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  425. if v:FindFirstChild("Torso") then
  426. local Mag = (v.Torso.Position - Position).magnitude
  427. if Mag < Radius then
  428. table.insert(Returning,v)
  429. end
  430. elseif v:FindFirstChild("UpperTorso") then
  431. local Mag = (v.UpperTorso.Position - Position).magnitude
  432. if Mag < Radius then
  433. table.insert(Returning,v)
  434. end
  435. end
  436. end
  437. end
  438. return Returning
  439. end
  440.  
  441. ArtificialHB = Instance.new("BindableEvent", script)
  442. ArtificialHB.Name = "Heartbeat"
  443. script:WaitForChild("Heartbeat")
  444.  
  445. frame = 1 / 60
  446. tf = 0
  447. allowframeloss = false
  448. tossremainder = false
  449.  
  450.  
  451. lastframe = tick()
  452. script.Heartbeat:Fire()
  453.  
  454.  
  455. game:GetService("RunService").Heartbeat:connect(function(s, p)
  456. tf = tf + s
  457. if tf >= frame then
  458. if allowframeloss then
  459. script.Heartbeat:Fire()
  460. lastframe = tick()
  461. else
  462. for i = 1, math.floor(tf / frame) do
  463. script.Heartbeat:Fire()
  464. end
  465. lastframe = tick()
  466. end
  467. if tossremainder then
  468. tf = 0
  469. else
  470. tf = tf - frame * math.floor(tf / frame)
  471. end
  472. end
  473. end)
  474.  
  475. function swait(num)
  476. if num == 0 or num == nil then
  477. game:service("RunService").Stepped:wait(0)
  478. else
  479. for i = 0, num do
  480. game:service("RunService").Stepped:wait(0)
  481. end
  482. end
  483. end
  484.  
  485. doomtheme = Instance.new("Sound", Torso)
  486. doomtheme.Volume = 0
  487. doomtheme.Name = "doomtheme"
  488. doomtheme.Looped = true
  489. doomtheme.SoundId = "rbxassetid://1843358057"
  490. doomtheme:Play()
  491.  
  492. Torso.ChildRemoved:connect(function(removed)
  493. if removed.Name == "doomtheme" then
  494. if levitate then
  495. doomtheme = Instance.new("Sound", Torso)
  496. doomtheme.Volume = 3
  497. doomtheme.Name = "doomtheme"
  498. doomtheme.Looped = true
  499. doomtheme.SoundId = "rbxassetid://1382488262"
  500. doomtheme:Play()
  501. else
  502. doomtheme = Instance.new("Sound", Torso)
  503. doomtheme.Volume = 3
  504. doomtheme.Name = "doomtheme"
  505. doomtheme.Looped = true
  506. doomtheme.SoundId = "rbxassetid://1843358057"
  507. doomtheme:Play()
  508. doomtheme.TimePosition = 20.7
  509. end
  510. end
  511. end)
  512.  
  513. for _,n in pairs(Character:GetChildren()) do
  514. if n:IsA("Accessory") then n:Remove() end
  515. end
  516. for _,x in pairs(Character:GetChildren()) do
  517. if x:IsA("Decal") then x:Remove() end
  518. end
  519.  
  520. glow = Instance.new("Part",Head)
  521. glow.Size = Vector3.new(.488,.3,.1)
  522. glow.CanCollide = false
  523. glow.Material = "Neon"
  524. glow.Transparency = 1
  525. glow.BrickColor = BrickColor.new("Really white")
  526. glowweld = weldBetween(glow,Head)
  527. glowweld.C0 = CFrame.new(0,.2,.565)
  528.  
  529. leftlocation = Instance.new("Part",LeftArm)
  530. leftlocation.Size = Vector3.new(1,1,1)
  531. leftlocation.Transparency = 1
  532. leftlocationweld = weldBetween(leftlocation,LeftArm)
  533. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  534. rightlocation = Instance.new("Part",RightArm)
  535. rightlocation.Size = Vector3.new(1,1,1)
  536. rightlocation.Transparency = 1
  537. rightlocationweld = weldBetween(rightlocation,RightArm)
  538. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  539.  
  540. shirt = Instance.new("Shirt", Character)
  541. shirt.Name = "Shirt"
  542. pants = Instance.new("Pants", Character)
  543. pants.Name = "Pants"
  544. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  545. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  546.  
  547. fakehed = Instance.new("Part",Character)
  548. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  549. fakehed.Anchored = false
  550. fakehed.CanCollide = false
  551. fakehed.Transparency = 0
  552. fakehed.BrickColor = BrickColor.new("Really black")
  553. fakehed.Material = "Neon"
  554. fakehed.CFrame = Head.CFrame
  555. fakehedweld = weldBetween(fakehed,Head)
  556. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  557. fakehedmesh.MeshType = "Head"
  558. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  559.  
  560. jester = Instance.new("Part",Character)
  561. jester.Size = Vector3.new(2,2,2)
  562. jester.CFrame = Head.CFrame
  563. jester.CanCollide = false
  564. jesterWeld = Instance.new("Weld",jester)
  565. jesterWeld.Part0 = jester
  566. jesterWeld.Part1 = Head
  567. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  568. mjester = Instance.new("SpecialMesh", jester)
  569. mjester.MeshType = "FileMesh"
  570. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  571. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  572.  
  573. mask = Instance.new("Part",Character)
  574. mask.Size = Vector3.new(1,1,1)
  575. mask.CFrame = Head.CFrame
  576. mask.CanCollide = false
  577. maskweld = weldBetween(mask,Head)
  578. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  579. mMask = Instance.new("SpecialMesh", mask)
  580. mMask.MeshType = "FileMesh"
  581. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  582. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  583.  
  584. eyo1 = Instance.new("Part",Head)
  585. eyo1.BrickColor = BrickColor.new("White")
  586. eyo1.Material = "Neon"
  587. eyo1.Shape = "Ball"
  588. eyo1.Name = "eyo1"
  589. eyo1.CanCollide = false
  590. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  591. eyo1weld = weldBetween(eyo1,Head)
  592. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  593.  
  594. light = Instance.new("PointLight", eyo1)
  595. light.Color = Color3.new(1,1,1)
  596. light.Range = 3
  597. light.Brightness = 4
  598. light.Enabled = true
  599.  
  600. eyo2 = Instance.new("Part",Head)
  601. eyo2.BrickColor = BrickColor.new("White")
  602. eyo2.Material = "Neon"
  603. eyo2.Shape = "Ball"
  604. eyo2.Name = "eyo2"
  605. eyo2.CanCollide = false
  606. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  607. eyo2weld = weldBetween(eyo2,Head)
  608. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  609.  
  610. light2 = Instance.new("PointLight", eyo2)
  611. light2.Color = Color3.new(1,1,1)
  612. light2.Range = 3
  613. light2.Brightness = 4
  614. light2.Enabled = true
  615.  
  616. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  617. so = Instance.new("Sound")
  618. so.Parent = PARENT
  619. so.SoundId = "rbxassetid://"..ID
  620. so.Volume = VOL
  621. so.Looped = LOOP
  622. so:Play()
  623. removeuseless:AddItem(so,REMOVE)
  624. end
  625.  
  626.  
  627. mouse.KeyDown:connect(function(Press)
  628. Press=Press:lower()
  629. if Press=='r' then
  630. if levitate then return end
  631. if debounce then return end
  632. debounce = true
  633. attacking = true
  634. appi = true
  635. ws = 0
  636. coroutine.wrap(function()
  637. while appi do
  638. wait()
  639. if Root.Velocity.Magnitude < 2 and attacking == true then
  640. position = "Idle2"
  641. end
  642. end
  643. end)()
  644. coroutine.wrap(function()
  645. while appi do
  646. wait()
  647. settime = 0.05
  648. sine = sine + change
  649. if position == "Idle2" and attacking == true and appi == true then
  650. change = .4
  651. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  652. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  653. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  654. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  655. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  656. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  657. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  658. end
  659. end
  660. end)()
  661. for i = 1, 20 do
  662. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  663. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  664. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  665. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  666. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  667. swait()
  668. end
  669. SOUND(RightArm,342337569,6,false,1)
  670. coroutine.wrap(function()
  671. for i = 1, 9 do
  672. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  673. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  674. swait()
  675. end
  676. for i = 1, 9 do
  677. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  678. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  679. swait()
  680. end
  681. end)()
  682. shockwave = Instance.new("Part",Torso)
  683. shockwave.Shape = "Ball"
  684. shockwave.Size = Vector3.new(1,1,1)
  685. shockwave.BrickColor = BrickColor.new("White")
  686. shockwave.Material = "Neon"
  687. shockwave.CFrame = Torso.CFrame
  688. shockwave.CanCollide = false
  689. shockwave.Anchored = true
  690. coroutine.wrap(function()
  691. for i = 1, 20 do
  692. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  693. shockwave.Transparency = shockwave.Transparency + 0.05
  694. wait()
  695. end
  696. end)()
  697. SOUND(Torso,1072606965,0,false,10)
  698. coroutine.wrap(function()
  699. for i = 1, 10 do
  700. so.Volume = so.Volume + 0.3
  701. wait()
  702. end
  703. end)()
  704. for i = 1, 35 do
  705. local Hit = damagealll(22,Torso.Position)
  706. for _,v in pairs(Hit) do
  707. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  708. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  709. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  710. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  711. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  712. removeuseless:AddItem(vel,.1)
  713. end
  714. wave = Instance.new("Part", Torso)
  715. wave.Size = Vector3.new(1, 1, 1)
  716. wave.Transparency = 0
  717. wave.BrickColor = BrickColor.new("White")
  718. wave.Anchored = true
  719. wave.CanCollide = false
  720. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  721. wavemesh = Instance.new("SpecialMesh", wave)
  722. wavemesh.MeshId = "rbxassetid://20329976"
  723. wavemesh.Scale = Vector3.new(1, 1, 1)
  724. table.insert(th2,wave)
  725. table.insert(SlowlyFade,wave)
  726. table.insert(th5,wavemesh)
  727. removeuseless:AddItem(wave,2)
  728. CardStorm = Instance.new("Part",Torso)
  729. CardStorm.Size = Vector3.new(.1,.1,.1)
  730. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  731. CardStorm.Anchored = true
  732. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  733. CardStormMesh.Scale = Vector3.new(1,1,1)
  734. CardStormMesh.MeshId = "rbxassetid://6512150"
  735. CardStormMesh.TextureId = "rbxassetid://55364685"
  736. table.insert(SlowlyFade,CardStorm)
  737. table.insert(m3,CardStormMesh)
  738. table.insert(th1,CardStorm)
  739. removeuseless:AddItem(CardStorm,3)
  740. wait(.1)
  741. end
  742. coroutine.wrap(function()
  743. for i = 1, 10 do
  744. so.Volume = so.Volume - 0.3
  745. wait()
  746. end
  747. end)()
  748. wait(1)
  749. ws = 10
  750. clean()
  751. attacking = false
  752. debounce = false
  753. appi = false
  754. end
  755. end)
  756.  
  757. mouse.KeyDown:connect(function(Press)
  758. Press=Press:lower()
  759. if Press=='e' then
  760. if levitate then return end
  761. if debounce then return end
  762. attacking = true
  763. debounce = true
  764. damagedebounce = false
  765. clickdisallowance = true
  766. clickdebounce = false
  767. notallowed = true
  768. appi = true
  769. ws = 0
  770. coroutine.wrap(function()
  771. while appi do
  772. wait()
  773. if Root.Velocity.y > 1 and attacking == true then
  774. position = "Jump2"
  775. elseif Root.Velocity.y < -1 and attacking == true then
  776. position = "Falling2"
  777. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  778. position = "Idle2"
  779. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  780. position = "Walking2"
  781. end
  782. end
  783. end)()
  784. coroutine.wrap(function()
  785. while appi do
  786. wait()
  787. settime = 0.05
  788. sine = sine + change
  789. if position == "Jump2" and attacking == true and appi == true then
  790. change = 1
  791. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  792. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  793. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  794. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  795. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  796. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  797. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  798. elseif position == "Falling2" and attacking == true and appi == true then
  799. change = 1
  800. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  801. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  802. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  803. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  804. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  805. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  806. elseif position == "Idle2" and attacking == true and appi == true then
  807. change = .4
  808. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  809. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  810. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  811. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  812. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  813. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  814. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  815. elseif position == "Walking2" and attacking == true and appi == true then
  816. change = .8
  817. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  818. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  819. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  820. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  821. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  822. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  823. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  824. end
  825. end
  826. end)()
  827. coroutine.wrap(function()
  828. for i = 1, 40 do
  829. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  830. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  831. swait()
  832. end
  833. end)()
  834. haloh = Instance.new("Part", Torso)
  835. haloh.Size = Vector3.new(1,1,1)
  836. haloh.Anchored = false
  837. haloh.Transparency = 1
  838. haloh.CanCollide = false
  839. halohweld = weldBetween(haloh,Torso)
  840. halohweld.C0 = CFrame.new(0,0,0)
  841. n = 0
  842. x = 0
  843. tab={}
  844. tab2={}
  845. SOUND(Torso,1882057730,6,false,2)
  846. for i = 1, 20 do
  847. n = n + 20
  848. x = x + 5
  849. halo = Instance.new("Part", Torso)
  850. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  851. halo.Transparency = 1
  852. halo.CanCollide = false
  853. halo.Material = "Neon"
  854. halo.BrickColor = BrickColor.new("White")
  855. halow = weldBetween(halo,haloh)
  856. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  857. table.insert(FadeIn,halo)
  858. table.insert(tab,halow)
  859. table.insert(tab2,halo)
  860. wait()
  861. end
  862. ws = 10
  863. clickdisallowance = false
  864. coroutine.wrap(function()
  865. g1 = Instance.new("BodyGyro", Root)
  866. g1.D = 175
  867. g1.P = 20000
  868. g1.MaxTorque = Vector3.new(0,9000,0)
  869. while notallowed do
  870. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  871. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  872. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  873. swait()
  874. end
  875. end)()
  876. coroutine.wrap(function()
  877. mouse.Button1Down:connect(function()
  878. if clickdisallowance then return end
  879. if clickdebounce then return end
  880. wait(.2)
  881. clickdebounce = true
  882. notallowed = false
  883. end)
  884. end)()
  885. while notallowed do
  886. for i,v in pairs(tab) do
  887. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  888. end
  889. swait()
  890. end
  891. appi = false
  892. ws = 0
  893. for i = 1, 15 do
  894. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  895. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  896. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  897. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  898. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  899. swait()
  900. end
  901. for i,v in pairs(tab) do
  902. v:Remove()
  903. end
  904. for i,v in pairs(tab2) do
  905. removeuseless:AddItem(v,6)
  906. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  907. BodyGyro=Instance.new('BodyGyro',v)
  908. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  909. BodyGyro.P=2e4
  910. removeuseless:AddItem(BodyGyro,.1)
  911. PB2 = Instance.new("BodyVelocity", v)
  912. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  913. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  914. PB2.Velocity = v.CFrame.lookVector * 80
  915. end
  916. SOUND(Torso,1499747506,3,false,1)
  917. for i,v in pairs(tab2) do
  918. v.Touched:connect(function(hit)
  919. if hit.Parent:IsA("Part") then
  920. elseif hit.Parent:IsA("SpecialMesh") then
  921. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  922. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  923. if damagedebounce == true then return end
  924. damagedebounce = true
  925. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  926. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  927. Slachtoffer:TakeDamage(math.random(17,35))
  928. SOUND(tor,694703797,6,false,1)
  929. wait(.1)
  930. damagedebounce = false
  931. end
  932. end)
  933. end
  934. for i = 1, 20 do
  935. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  936. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  937. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  938. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  939. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  940. swait()
  941. end
  942. clean()
  943. g1:Remove()
  944. haloh:Remove()
  945. attacking = false
  946. debounce = false
  947. damagedebounce = false
  948. clickdebounce = false
  949. appi = false
  950. ws = 10
  951. end
  952. end)
  953.  
  954. mouse.KeyDown:connect(function(Press)
  955. Press=Press:lower()
  956. if Press=='y' then
  957. if levitate then return end
  958. if debounce then return end
  959. clickdisallowance = true
  960. clickdebounce = false
  961. debounce = true
  962. attacking = true
  963. appi = true
  964. ws = 0
  965. coroutine.wrap(function()
  966. while appi do
  967. wait()
  968. if Root.Velocity.y > 1 and attacking == true then
  969. position = "Jump2"
  970. elseif Root.Velocity.y < -1 and attacking == true then
  971. position = "Falling2"
  972. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  973. position = "Idle2"
  974. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  975. position = "Walking2"
  976. end
  977. end
  978. end)()
  979. coroutine.wrap(function()
  980. while appi do
  981. wait()
  982. settime = 0.05
  983. sine = sine + change
  984. if position == "Jump2" and attacking == true and appi == true then
  985. change = 1
  986. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  987. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  988. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  989. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  990. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  991. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  992. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  993. elseif position == "Falling2" and attacking == true and appi == true then
  994. change = 1
  995. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  996. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  997. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  998. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  999. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1000. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1001. elseif position == "Idle2" and attacking == true and appi == true then
  1002. change = .4
  1003. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1004. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1005. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1006. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1007. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1008. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1009. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1010. elseif position == "Walking2" and attacking == true and appi == true then
  1011. change = .8
  1012. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1013. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1014. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1015. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1016. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1017. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1018. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1019. end
  1020. end
  1021. end)()
  1022. bigcard = Instance.new("Part",Torso)
  1023. bigcard.Material = "Neon"
  1024. bigcard.Transparency = 1
  1025. bigcard.BrickColor = BrickColor.new("White")
  1026. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1027. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1028. bigcard.Anchored = true
  1029. SOUND(bigcard,236989198,6,false,1)
  1030. ace = aces[math.random(1,#aces)]
  1031. acer = Instance.new("Decal",bigcard)
  1032. acer.Texture = "rbxassetid://"..ace
  1033. acer.Transparency = 1
  1034. acer.Face = "Front"
  1035. ace2 = acer:Clone()
  1036. ace2.Parent = bigcard
  1037. ace2.Face = "Back"
  1038. table.insert(FadeIn,acer)
  1039. table.insert(FadeIn,ace2)
  1040. table.insert(FadeIn,bigcard)
  1041. for i = 1, 30 do
  1042. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1043. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1044. swait()
  1045. end
  1046. ws = 10
  1047. g1 = Instance.new("BodyGyro", Root)
  1048. g1.D = 175
  1049. g1.P = 20000
  1050. g1.MaxTorque = Vector3.new(0,9000,0)
  1051. clickdisallowance = false
  1052. coroutine.wrap(function()
  1053. mouse.Button1Down:connect(function()
  1054. if clickdisallowance then return end
  1055. if clickdebounce then return end
  1056. wait(.2)
  1057. clickdebounce = true
  1058. end)
  1059. end)()
  1060. while not clickdebounce do
  1061. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1062. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1063. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1064. swait()
  1065. end
  1066. g1:Remove()
  1067. ws = 0
  1068. for i = 1, 13 do
  1069. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1070. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1071. swait()
  1072. end
  1073. locationpart = Instance.new("Part",bigcard)
  1074. locationpart.Size = Vector3.new(1,1,1)
  1075. locationpart.Transparency = 1
  1076. locationpart.CanCollide = false
  1077. locationpart.Anchored = true
  1078. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1079. shockwave = Instance.new("Part", Torso)
  1080. shockwave.Size = Vector3.new(1,1,1)
  1081. shockwave.CanCollide = false
  1082. shockwave.Anchored = true
  1083. shockwave.Transparency = 0
  1084. shockwave.BrickColor = BrickColor.new("White")
  1085. shockwave.CFrame = CFrame.new(locationpart.Position)
  1086. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1087. shockwavemesh.Scale = Vector3.new(5,2,5)
  1088. shockwavemesh.MeshId = "rbxassetid://20329976"
  1089. removeuseless:AddItem(shockwave,4)
  1090. shockwave2 = Instance.new("Part", Torso)
  1091. shockwave2.Size = Vector3.new(1,1,1)
  1092. shockwave2.CanCollide = false
  1093. shockwave2.Anchored = true
  1094. shockwave2.Transparency = 0
  1095. shockwave2.BrickColor = BrickColor.new("White")
  1096. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1097. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1098. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1099. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1100. removeuseless:AddItem(shockwave2,4)
  1101. shockwave3 = Instance.new("Part", Torso)
  1102. shockwave3.Size = Vector3.new(1,1,1)
  1103. shockwave3.CanCollide = false
  1104. shockwave3.Anchored = true
  1105. shockwave3.Transparency = 0
  1106. shockwave3.BrickColor = BrickColor.new("White")
  1107. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1108. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1109. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1110. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1111. removeuseless:AddItem(shockwave3,4)
  1112. shockwave4 = Instance.new("Part", Torso)
  1113. shockwave4.Size = Vector3.new(1,1,1)
  1114. shockwave4.CanCollide = false
  1115. shockwave4.Anchored = true
  1116. shockwave4.Transparency = 0
  1117. shockwave4.BrickColor = BrickColor.new("White")
  1118. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1119. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1120. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1121. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1122. removeuseless:AddItem(shockwave4,4)
  1123. Hit = damagealll(20,locationpart.Position)
  1124. for _,v in pairs(Hit) do
  1125. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1126. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1127. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1128. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1129. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1130. removeuseless:AddItem(vel,.1)
  1131. end
  1132. coroutine.wrap(function()
  1133. for i = 1, 90 do
  1134. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1135. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1136. shockwave.Transparency = shockwave.Transparency + 0.025
  1137. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1138. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1139. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1140. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1141. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1142. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1143. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1144. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1145. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1146. swait()
  1147. end
  1148. end)()
  1149. SOUND(locationpart,765590102,6,false,2)
  1150. for i = 1, 24 do
  1151. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1152. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1153. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1154. swait()
  1155. end
  1156. for i = 1, 40 do
  1157. bigcard.Transparency = bigcard.Transparency + 0.2
  1158. acer.Transparency = acer.Transparency + .2
  1159. ace2.Transparency = ace2.Transparency + .2
  1160. swait()
  1161. end
  1162. attacking = false
  1163. debounce = false
  1164. appi = false
  1165. clickdisallowance = false
  1166. clickdebounce = false
  1167. ws = 10
  1168. bigcard:Remove()
  1169. clean()
  1170. end
  1171. end)
  1172.  
  1173. mouse.KeyDown:connect(function(Press)
  1174. Press=Press:lower()
  1175. if Press=='u' then
  1176. if levitate then return end
  1177. if mouse.Target ~= nil then end
  1178. if debounce then return end
  1179. debounce = true
  1180. attacking = true
  1181. appi = true
  1182. ws = 0
  1183. appi = true
  1184. coroutine.wrap(function()
  1185. while appi do
  1186. wait()
  1187. if Root.Velocity.y > 1 and attacking == true then
  1188. position = "Jump2"
  1189. elseif Root.Velocity.y < -1 and attacking == true then
  1190. position = "Falling2"
  1191. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1192. position = "Idle2"
  1193. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1194. position = "Walking2"
  1195. end
  1196. end
  1197. end)()
  1198. coroutine.wrap(function()
  1199. while appi do
  1200. wait()
  1201. settime = 0.05
  1202. sine = sine + change
  1203. if position == "Jump2" and attacking == true and appi == true then
  1204. change = 1
  1205. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1206. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1207. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1208. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1209. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1210. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1211. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1212. elseif position == "Falling2" and attacking == true and appi == true then
  1213. change = 1
  1214. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1215. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1216. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1217. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1218. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1219. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1220. elseif position == "Idle2" and attacking == true and appi == true then
  1221. change = .4
  1222. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1223. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1224. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1225. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1226. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1227. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1228. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1229. elseif position == "Walking2" and attacking == true and appi == true then
  1230. change = .8
  1231. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1232. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1233. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1234. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1235. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1236. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1237. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1238. end
  1239. end
  1240. end)()
  1241. g1 = Instance.new("BodyGyro", Root)
  1242. g1.D = 175
  1243. g1.P = 20000
  1244. g1.MaxTorque = Vector3.new(0,9000,0)
  1245. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1246. for i = 1, 15 do
  1247. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1248. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1249. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1250. swait()
  1251. end
  1252. cardportal = Instance.new("Part", Torso)
  1253. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1254. cardportal.Material = "Neon"
  1255. cardportal.BrickColor = BrickColor.new("White")
  1256. cardportal.Transparency = 0
  1257. cardportal.Anchored = true
  1258. cardportal.CanCollide = false
  1259. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1260. cardportalMESH.MeshType = "Cylinder"
  1261. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1262. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1263. for i = 1, 10 do
  1264. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1265. swait()
  1266. end
  1267. bigzcard = Instance.new("Part",Torso)
  1268. bigzcard.Material = "Neon"
  1269. bigzcard.Transparency = 0
  1270. bigzcard.BrickColor = BrickColor.new("White")
  1271. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1272. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1273. bigzcard.Anchored = true
  1274. SOUND(bigzcard,1888686669,6,false,1)
  1275. acer = Instance.new("Decal",bigzcard)
  1276. acer.Texture = "rbxassetid://1881287656"
  1277. acer.Transparency = 0
  1278. acer.Face = "Front"
  1279. ace2 = acer:Clone()
  1280. ace2.Parent = bigzcard
  1281. ace2.Face = "Back"
  1282. spinning = true
  1283. coroutine.wrap(function()
  1284. while spinning do
  1285. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1286. swait()
  1287. end
  1288. end)()
  1289. for i = 1, 20 do
  1290. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1291. swait()
  1292. end
  1293. coroutine.wrap(function()
  1294. for i = 1, 10 do
  1295. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1296. swait()
  1297. end
  1298. cardportal:Remove()
  1299. end)()
  1300. wait(.7)
  1301. ace3 = Instance.new("Decal",bigzcard)
  1302. ace3.Texture = "rbxassetid://1880203893"
  1303. ace3.Transparency = 1
  1304. ace3.Face = "Front"
  1305. ace4 = ace3:Clone()
  1306. ace4.Parent = bigzcard
  1307. ace4.Face = "Back"
  1308. bigzcard2 = Instance.new("Part",Torso)
  1309. bigzcard2.Material = "Neon"
  1310. bigzcard2.Transparency = 1
  1311. bigzcard2.BrickColor = BrickColor.new("Really black")
  1312. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1313. bigzcard2.CFrame = bigzcard.CFrame
  1314. bigzcard2.CanCollide = false
  1315. bigzcard2.Anchored = true
  1316. coroutine.wrap(function()
  1317. while spinning do
  1318. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1319. swait()
  1320. end
  1321. end)()
  1322. blz = bl[math.random(1,#bl)]
  1323. woos = Instance.new("Sound",Torso)
  1324. woos.SoundId = "rbxassetid://"..blz
  1325. woos.Volume = 4
  1326. woos:Play()
  1327. for i = 1, 20 do
  1328. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1329. bigzcard.Transparency = bigzcard.Transparency + .05
  1330. ace3.Transparency = ace3.Transparency - 0.05
  1331. ace4.Transparency = ace4.Transparency - 0.05
  1332. acer.Transparency = acer.Transparency + 0.05
  1333. ace2.Transparency = ace2.Transparency + 0.05
  1334. wait()
  1335. end
  1336. ace3.Parent = bigzcard2
  1337. ace3.Face = "Front"
  1338. ace4.Parent = bigzcard2
  1339. ace4.Face = "Back"
  1340. bigzcard:Remove()
  1341. spinning = false
  1342. blackholeactive = true
  1343. coroutine.wrap(function()
  1344. blackhole={}
  1345. orbzfade={}
  1346. for i = 1, 100 do
  1347. orbz = Instance.new("Part", Torso)
  1348. orbz.Shape = "Ball"
  1349. orbz.Material = "Neon"
  1350. orbz.BrickColor = BrickColor.new("Really black")
  1351. orbz.Size = Vector3.new(2,2,2)
  1352. orbz.Anchored = true
  1353. orbz.CanCollide = false
  1354. removeuseless:AddItem(orbz,1)
  1355. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1356. table.insert(blackhole,orbz)
  1357. table.insert(orbzfade,orbz)
  1358. for i,v in pairs(blackhole) do
  1359. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1360. end
  1361. for i,v in pairs(orbzfade) do
  1362. v.Transparency = v.Transparency + 0.025
  1363. end
  1364. swait()
  1365. end
  1366. end)()
  1367. coroutine.wrap(function()
  1368. while blackholeactive do
  1369. local Hit = damagealll(45,bigzcard2.Position)
  1370. for _,v in pairs(Hit) do
  1371. coroutine.wrap(function()
  1372. wait(.15)
  1373. if blackholeactive == false then return end
  1374. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1375. end)()
  1376. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1377. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1378. end
  1379. wait()
  1380. end
  1381. end)()
  1382. for i = 1, 100 do
  1383. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1384. cataclysmics = Instance.new("Part", Torso)
  1385. cataclysmics.Shape = "Ball"
  1386. cataclysmics.Material = "Neon"
  1387. cataclysmics.BrickColor = BrickColor.new("Really black")
  1388. cataclysmics.Size = Vector3.new(11,11,11)
  1389. cataclysmics.Transparency = .3
  1390. cataclysmics.Anchored = true
  1391. cataclysmics.CanCollide = false
  1392. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1393. table.insert(LessSize,cataclysmics)
  1394. table.insert(keyYtransparency,cataclysmics)
  1395. removeuseless:AddItem(cataclysmics,1)
  1396. swait()
  1397. end
  1398. coroutine.wrap(function()
  1399. for i = 1, 20 do
  1400. for i,v in pairs(orbzfade) do
  1401. v.Transparency = v.Transparency + 0.05
  1402. end
  1403. swait()
  1404. end
  1405. end)()
  1406. explosiontable={}
  1407. ringtable={}
  1408. ringtable2={}
  1409. soundboks = Instance.new("Part",Torso)
  1410. soundboks.CanCollide = false
  1411. soundboks.Anchored = true
  1412. soundboks.Transparency = 1
  1413. soundboks.CFrame = bigzcard2.CFrame
  1414. removeuseless:AddItem(soundboks,6)
  1415. SOUND(soundboks,472579737,6,false,1)
  1416. blackholeactive = false
  1417. bigzcard2:Remove()
  1418. Hit = damagealll(60,soundboks.Position)
  1419. for _,v in pairs(Hit) do
  1420. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1421. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1422. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1423. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1424. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1425. removeuseless:AddItem(vel,.1)
  1426. end
  1427. coroutine.wrap(function()
  1428. shockwave = Instance.new("Part", Torso)
  1429. shockwave.Size = Vector3.new(1,1,1)
  1430. shockwave.CanCollide = false
  1431. shockwave.Anchored = true
  1432. shockwave.Transparency = 0
  1433. shockwave.BrickColor = BrickColor.new("Really black")
  1434. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1435. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1436. shockwavemesh.Scale = Vector3.new(5,2,5)
  1437. shockwavemesh.MeshId = "rbxassetid://20329976"
  1438. shockwave2 = Instance.new("Part", Torso)
  1439. shockwave2.Size = Vector3.new(1,1,1)
  1440. shockwave2.CanCollide = false
  1441. shockwave2.Anchored = true
  1442. shockwave2.Transparency = 0
  1443. shockwave2.BrickColor = BrickColor.new("Really black")
  1444. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1445. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1446. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1447. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1448. for i = 1, 40 do
  1449. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1450. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1451. shockwave.Transparency = shockwave.Transparency + 0.025
  1452. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1453. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1454. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1455. swait()
  1456. end
  1457. shockwave:Remove()
  1458. shockwave2:Remove()
  1459. end)()
  1460. for i = 1, 4 do
  1461. explosion = Instance.new("Part", Torso)
  1462. explosion.Shape = "Ball"
  1463. explosion.Size = Vector3.new(1,1,1)
  1464. explosion.Transparency = 0
  1465. explosion.CanCollide = false
  1466. explosion.Anchored = true
  1467. explosion.BrickColor = BrickColor.new("Really black")
  1468. explosion.Material = "Neon"
  1469. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1470. table.insert(ExtremeM,explosion)
  1471. table.insert(SlowlyFade,explosion)
  1472. removeuseless:AddItem(explosion,4)
  1473. ring = Instance.new("Part", Torso)
  1474. ring.Size = Vector3.new(5, 5, 5)
  1475. ring.Transparency = 0
  1476. ring.BrickColor = BrickColor.new("Really black")
  1477. ring.Anchored = true
  1478. ring.CanCollide = false
  1479. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1480. ringh = Instance.new("SpecialMesh", ring)
  1481. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1482. ringh.Scale = Vector3.new(2, 2, .1)
  1483. table.insert(keyYsize,ringh)
  1484. table.insert(keyYtransparency,ring)
  1485. removeuseless:AddItem(ring,4)
  1486. swait()
  1487. end
  1488. wait(1.2)
  1489. clean()
  1490. keyYsize={}
  1491. keyYtransparency={}
  1492. blackholev = false
  1493. appi = false
  1494. g1:Remove()
  1495. ws = 10
  1496. attacking = false
  1497. debounce = false
  1498. end
  1499. end)
  1500.  
  1501. mouse.KeyDown:connect(function(Press)
  1502. Press=Press:lower()
  1503. if Press=='t' then
  1504. if levitate then
  1505. if tauntdebounce then return end
  1506. tauntdebounce = true
  1507. laughing = true
  1508. coroutine.wrap(function()
  1509. while laughing do
  1510. local b1 = Instance.new("BillboardGui",Head)
  1511. b1.Size = UDim2.new(0,4,0,1.6)
  1512. b1.StudsOffset = Vector3.new(0,0,0)
  1513. b1.Name = "laff"
  1514. b1.AlwaysOnTop = true
  1515. b1.Adornee = Head
  1516. removeuseless:AddItem(b1,3)
  1517. local b2 = Instance.new("TextLabel",b1)
  1518. b2.BackgroundTransparency = 1
  1519. b2.Text = "HaHaHaHaHaHa..."
  1520. b2.Font = "Garamond"
  1521. b2.TextSize = 0
  1522. b2.Name = "lafftext"
  1523. b2.TextStrokeTransparency = 0
  1524. b2.TextColor3 = BrickColor.new("Really red").Color
  1525. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1526. b2.Size = UDim2.new(1,0,.5,0)
  1527. table.insert(laughingtable,b2)
  1528. removeuseless:AddItem(b1,2)
  1529. coroutine.wrap(function()
  1530. if zxc then return end
  1531. zxc = true
  1532. while true do
  1533. swait()
  1534. for i,v in pairs(Head:GetChildren()) do
  1535. if v.Name == "laff" then
  1536. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1537. end
  1538. end
  1539. for i,v in pairs(laughingtable) do
  1540. v.TextTransparency = v.TextTransparency + .025
  1541. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1542. v.TextSize = v.TextSize + 2
  1543. v.Rotation = v.Rotation + .1
  1544. end
  1545. end
  1546. end)()
  1547. swait(10)
  1548. end
  1549. end)()
  1550. laugh = laughs[math.random(1,#laughs)]
  1551. laughy = Instance.new("Sound",Head)
  1552. laughy.SoundId = "rbxassetid://"..laugh
  1553. laughy.Volume = 10
  1554. laughy:Play()
  1555. wait(1)
  1556. wait(laughy.TimeLength)
  1557. laughing = false
  1558. laughy:Remove()
  1559. tauntdebounce = false
  1560. else
  1561. if mouse.Target ~= nil then
  1562. if debounce then return end
  1563. attacking = true
  1564. ghost()
  1565. tps = Instance.new("Sound", Torso)
  1566. tps.Volume = 5
  1567. tps.SoundId = "rbxassetid://1894958339"
  1568. tps:Play()
  1569. removeuseless:AddItem(tps,2)
  1570. g1 = Instance.new("BodyGyro", Root)
  1571. g1.D = 175
  1572. g1.P = 20000
  1573. g1.MaxTorque = Vector3.new(0,9000,0)
  1574. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1575. removeuseless:AddItem(g1,.05)
  1576. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1577. wait(.1)
  1578. attacking = false
  1579. debounce = false
  1580. end
  1581. end
  1582. end
  1583. end)
  1584.  
  1585. mouse.KeyDown:connect(function(Press)
  1586. Press=Press:lower()
  1587. if Press=='q' then
  1588. if levitate then return end
  1589. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1590. if debounce then return end
  1591. debounce = true
  1592. attacking = true
  1593. appi = true
  1594. ws = 0
  1595. coroutine.wrap(function()
  1596. while appi do
  1597. wait()
  1598. if Root.Velocity.y > 1 and attacking == true then
  1599. position = "Jump2"
  1600. elseif Root.Velocity.y < -1 and attacking == true then
  1601. position = "Falling2"
  1602. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1603. position = "Idle2"
  1604. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1605. position = "Walking2"
  1606. end
  1607. end
  1608. end)()
  1609. coroutine.wrap(function()
  1610. while appi do
  1611. wait()
  1612. settime = 0.05
  1613. sine = sine + change
  1614. if position == "Jump2" and attacking == true and appi == true then
  1615. change = 1
  1616. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1617. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1618. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1619. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1620. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1621. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1622. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1623. elseif position == "Falling2" and attacking == true and appi == true then
  1624. change = 1
  1625. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1626. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1627. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1628. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1629. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1630. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1631. elseif position == "Idle2" and attacking == true and appi == true then
  1632. change = .4
  1633. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1634. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1635. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1636. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1637. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1638. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1639. elseif position == "Walking2" and attacking == true and appi == true then
  1640. change = .8
  1641. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1642. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1643. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1644. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1645. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1646. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1647. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1648. end
  1649. end
  1650. end)()
  1651. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1652. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1653. EHead = enemyhum.Parent:FindFirstChild("Head")
  1654. g1 = Instance.new("BodyGyro", Root)
  1655. g1.D = 175
  1656. g1.P = 20000
  1657. g1.MaxTorque = Vector3.new(0,9000,0)
  1658. brick = Instance.new("Part",Torso)
  1659. brick.Anchored = true
  1660. brick.CanCollide = false
  1661. brick.Material = "Neon"
  1662. brick.Transparency = 1
  1663. brick.BrickColor = BrickColor.new("White")
  1664. brick.Size = Vector3.new(8,.3,12)
  1665. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1666. SOUND(brick,1888686669,6,false,1.5)
  1667. ace = aces[math.random(1,#aces)]
  1668. acer = Instance.new("Decal",brick)
  1669. acer.Texture = "rbxassetid://1898092341"
  1670. acer.Transparency = 1
  1671. acer.Face = "Top"
  1672. coroutine.wrap(function()
  1673. for i = 1, 20 do
  1674. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1675. brick.Transparency = brick.Transparency - .05
  1676. acer.Transparency = acer.Transparency - .1
  1677. swait()
  1678. end
  1679. end)()
  1680. ETorso.Anchored = true
  1681. EHead.Anchored = true
  1682. for i = 1, 25 do
  1683. swait()
  1684. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1685. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1686. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1687. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1688. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1689. end
  1690. SOUND(brick,472214107,6,false,2)
  1691. coroutine.wrap(function()
  1692. for i = 1, 10 do
  1693. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1694. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1695. swait()
  1696. end
  1697. end)()
  1698. shockwave = Instance.new("Part", Torso)
  1699. shockwave.Size = Vector3.new(1,1,1)
  1700. shockwave.CanCollide = false
  1701. shockwave.Anchored = true
  1702. shockwave.Transparency = 0
  1703. shockwave.BrickColor = BrickColor.new("White")
  1704. shockwave.CFrame = CFrame.new(brick.Position)
  1705. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1706. shockwavemesh.Scale = Vector3.new(1,1,1)
  1707. shockwavemesh.MeshId = "rbxassetid://20329976"
  1708. removeuseless:AddItem(shockwave,4)
  1709. shockwave2 = Instance.new("Part", Torso)
  1710. shockwave2.Size = Vector3.new(1,1,1)
  1711. shockwave2.CanCollide = false
  1712. shockwave2.Anchored = true
  1713. shockwave2.Transparency = 0
  1714. shockwave2.BrickColor = BrickColor.new("White")
  1715. shockwave2.CFrame = CFrame.new(brick.Position)
  1716. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1717. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1718. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1719. removeuseless:AddItem(shockwave2,4)
  1720. for i = 1, 35 do
  1721. swait()
  1722. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1723. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1724. shockwave.Transparency = shockwave.Transparency + .05
  1725. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1726. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1727. shockwave2.Transparency = shockwave2.Transparency + .03
  1728. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1729. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1730. end
  1731. for i = 1, 8 do
  1732. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1733. swait()
  1734. end
  1735. n = 0
  1736. SOUND(brick,54111471,6,false,1)
  1737. for i = 1, 40 do
  1738. n = n + 6
  1739. brick.Transparency = brick.Transparency + .025
  1740. acer.Transparency = acer.Transparency + .075
  1741. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1742. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1743. swait()
  1744. end
  1745. ws = 10
  1746. brick:Remove()
  1747. enemyhum.Parent:Remove()
  1748. attacking = false
  1749. removeuseless:AddItem(g1,0.001)
  1750. debounce = false
  1751. appi = false
  1752. end
  1753. end
  1754. end)
  1755.  
  1756. mouse.KeyDown:connect(function(Press)
  1757. Press=Press:lower()
  1758. if Press=='p' then
  1759. if levitate then return end
  1760. if blocking then
  1761. if blockedoff then return end
  1762. clickallowance = false
  1763. appi = false
  1764. attacking = true
  1765. blocking = false
  1766. throwing = true
  1767. ws = 0
  1768. n = 0
  1769. blockcard.CanCollide = false
  1770. for i = 1, 35 do
  1771. n = n + 20
  1772. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1773. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1774. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1775. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1776. swait()
  1777. end
  1778. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1779. blockcard.CanCollide = false
  1780. locater1 = Instance.new("Part",blockcard)
  1781. locater1.Size = Vector3.new(1,1,1)
  1782. locater1.CanCollide = false
  1783. locater1.Anchored = true
  1784. locater1.Transparency = 1
  1785. locater2 = Instance.new("Part",blockcard)
  1786. locater2.Size = Vector3.new(1,1,1)
  1787. locater2.CanCollide = false
  1788. locater2.Transparency = 1
  1789. locater2.Anchored = true
  1790. locater3 = Instance.new("Part",blockcard)
  1791. locater3.Size = Vector3.new(1,1,1)
  1792. locater3.Transparency = 1
  1793. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1794. locater3.CanCollide = false
  1795. locater3.Anchored = true
  1796. fushfush = Instance.new("Sound",blockcard)
  1797. fushfush.SoundId = "rbxassetid://288641686"
  1798. fushfush.Volume = 8
  1799. fushfush:Play()
  1800. boosh:Play()
  1801. coroutine.wrap(function()
  1802. n = 0
  1803. for i = 1, 35 do
  1804. n = n + 10
  1805. shockwave = Instance.new("Part", Torso)
  1806. shockwave.Size = Vector3.new(1,1,1)
  1807. shockwave.CanCollide = false
  1808. shockwave.Anchored = true
  1809. shockwave.Transparency = .5
  1810. shockwave.BrickColor = BrickColor.new("White")
  1811. shockwave.CFrame = locater3.CFrame
  1812. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1813. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1814. shockwavemesh.MeshId = "rbxassetid://20329976"
  1815. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1816. removeuseless:AddItem(shockwave,1)
  1817. table.insert(lolzor2,shockwave)
  1818. for i,v in pairs(lolzor2) do
  1819. v.Transparency = v.Transparency + .1
  1820. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1821. end
  1822. swait()
  1823. end
  1824. end)()
  1825. for i = 1, 35 do
  1826. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1827. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1828. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1829. fushfush.Volume = fushfush.Volume - .2
  1830. Hit = damagealll(20,blockcard.Position)
  1831. for _,v in pairs(Hit) do
  1832. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1833. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1834. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1835. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1836. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1837. removeuseless:AddItem(vel,.1)
  1838. end
  1839. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1840. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1841. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1842. grassblocks = Instance.new("Part",Torso)
  1843. grassblocks.Size = Vector3.new(4,4,4)
  1844. grassblocks.Material = "Grass"
  1845. grassblocks.Anchored = true
  1846. grassblocks.BrickColor = BrickColor.new("Bright green")
  1847. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1848. removeuseless:AddItem(grassblocks,5)
  1849. grassblocks2 = Instance.new("Part",Torso)
  1850. grassblocks2.Size = Vector3.new(4,4,4)
  1851. grassblocks2.Material = "Grass"
  1852. grassblocks2.Anchored = true
  1853. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1854. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1855. removeuseless:AddItem(grassblocks2,5)
  1856. blockcardshadow = Instance.new("Part",Torso)
  1857. blockcardshadow.Transparency = .5
  1858. blockcardshadow.Anchored = true
  1859. blockcardshadow.Material = "Neon"
  1860. blockcardshadow.BrickColor = BrickColor.new("White")
  1861. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1862. blockcardshadow.CanCollide = false
  1863. blockcardshadow.CFrame = blockcard.CFrame
  1864. removeuseless:AddItem(blockcardshadow,2)
  1865. table.insert(lolzor,blockcardshadow)
  1866. for i,v in pairs(lolzor) do
  1867. v.Transparency = v.Transparency + 0.05
  1868. end
  1869. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1870. swait()
  1871. end
  1872. blockcard.Name = "Getthisshitoutofhere"
  1873. for i = 1, 10 do
  1874. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1875. blockcard.Transparency = blockcard.Transparency + .1
  1876. acer.Transparency = blockcard.Transparency
  1877. ace2.Transparency = blockcard.Transparency
  1878. for i,v in pairs(lolzor) do
  1879. v.Transparency = v.Transparency + .05
  1880. end
  1881. for i,v in pairs(lolzor2) do
  1882. v.Transparency = v.Transparency + .1
  1883. end
  1884. swait()
  1885. end
  1886. lolzor={}
  1887. lolzor2={}
  1888. attacking = false
  1889. debounce = false
  1890. blocking = false
  1891. throwing = false
  1892. fushfush:Remove()
  1893. clickallowance = false
  1894. appi = false
  1895. blockcard:Remove()
  1896. g1:Remove()
  1897. ws = 10
  1898. else
  1899. if debounce then return end
  1900. if throwing then return end
  1901. debounce = true
  1902. ws = 10
  1903. attacking = true
  1904. blocking = true
  1905. boosh = Instance.new("Sound",nil)
  1906. boosh.SoundId = "rbxassetid://413682983"
  1907. boosh.Volume = 6
  1908. appi = true
  1909. coroutine.wrap(function()
  1910. while appi do
  1911. wait()
  1912. if Root.Velocity.y > 1 and attacking == true then
  1913. position = "Jump2"
  1914. elseif Root.Velocity.y < -1 and attacking == true then
  1915. position = "Falling2"
  1916. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1917. position = "Idle2"
  1918. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1919. position = "Walking2"
  1920. end
  1921. end
  1922. end)()
  1923. coroutine.wrap(function()
  1924. while appi do
  1925. wait()
  1926. settime = 0.05
  1927. sine = sine + change
  1928. if position == "Jump2" and attacking == true and appi == true then
  1929. change = 1
  1930. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1931. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1932. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1933. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1934. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1935. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1936. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1937. elseif position == "Falling2" and attacking == true and appi == true then
  1938. change = 1
  1939. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1940. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1941. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1942. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1943. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1944. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1945. elseif position == "Idle2" and attacking == true and appi == true then
  1946. change = .4
  1947. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1948. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1949. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1950. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1951. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1952. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1953. elseif position == "Walking2" and attacking == true and appi == true then
  1954. change = .8
  1955. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1956. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1957. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1958. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1959. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1960. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1961. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1962. end
  1963. end
  1964. end)()
  1965. blockcard = Instance.new("Part",Torso)
  1966. blockcard.Material = "Neon"
  1967. blockcard.Transparency = 1
  1968. blockcard.BrickColor = BrickColor.new("White")
  1969. blockcard.Size = Vector3.new(8, 13, 0.3)
  1970. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  1971. blockcard.Anchored = true
  1972. boosh.Parent = blockcard
  1973. SOUND(blockcard,236989198,6,false,1)
  1974. ace = aces[math.random(1,#aces)]
  1975. acer = Instance.new("Decal",blockcard)
  1976. acer.Texture = "rbxassetid://"..ace
  1977. acer.Transparency = 1
  1978. acer.Face = "Front"
  1979. ace2 = acer:Clone()
  1980. ace2.Parent = blockcard
  1981. ace2.Face = "Back"
  1982. coroutine.wrap(function()
  1983. for i = 1, 20 do
  1984. blockcard.Transparency = blockcard.Transparency - 0.05
  1985. acer.Transparency = blockcard.Transparency
  1986. ace2.Transparency = blockcard.Transparency
  1987. swait()
  1988. end
  1989. clickallowance = true
  1990. end)()
  1991. g1 = Instance.new("BodyGyro", Root)
  1992. g1.D = 175
  1993. g1.P = 20000
  1994. g1.MaxTorque = Vector3.new(0,9000,0)
  1995. coroutine.wrap(function()
  1996. while blocking do
  1997. if not blockedoff then
  1998. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1999. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2000. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2001. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2002. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2003. end
  2004. swait()
  2005. end
  2006. end)()
  2007. wait(1)
  2008. mouse.Button1Down:connect(function()
  2009. if throwing then return end
  2010. if not clickallowance then return end
  2011. clickallowance = false
  2012. blockedoff = true
  2013. ws = 0
  2014. for i = 1, 15 do
  2015. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2016. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2017. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2018. swait()
  2019. end
  2020. boosh:Play()
  2021. hitdebounce = false
  2022. blockcard.Touched:connect(function(hit)
  2023. if hit.Parent:IsA("Part") then
  2024. elseif hit.Parent:IsA("SpecialMesh") then
  2025. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2026. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2027. for i,v in pairs(hit.Parent:GetChildren()) do
  2028. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2029. if hitdebounce then return end
  2030. hitdebounce = true
  2031. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2032. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2033. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2034. tors = hit.Parent:FindFirstChild("UpperTorso")
  2035. else
  2036. tors = hit.Parent:FindFirstChild("Torso")
  2037. end
  2038. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2039. removeuseless:AddItem(vel,.1)
  2040. Slachtoffer:TakeDamage(math.random(23,44))
  2041. end
  2042. end
  2043. end)
  2044. for i = 1, 10 do
  2045. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2046. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2047. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2048. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2049. swait()
  2050. end
  2051. for i = 1, 10 do
  2052. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2053. swait()
  2054. end
  2055. hitdebounce = true
  2056. ws = 10
  2057. clickallowance = true
  2058. blockedoff = false
  2059. end)
  2060. end
  2061. end
  2062. end)
  2063.  
  2064.  
  2065. mouse.KeyDown:connect(function(Press)
  2066. Press=Press:lower()
  2067. if Press=='f' then
  2068. if debounce then return end
  2069. if notallowedtransform then return end
  2070. debounce = true
  2071. if levitate then
  2072. levitate = false
  2073. mjester.VertexColor = Vector3.new(1, 1, 1)
  2074. glow.Transparency = 1
  2075. blastwave = Instance.new("Part",Torso)
  2076. blastwave.CFrame = Torso.CFrame
  2077. blastwave.Anchored = true
  2078. blastwave.Material = "Neon"
  2079. blastwave.CanCollide = false
  2080. blastwave.Shape = "Ball"
  2081. blastwave.Size = Vector3.new(3,3,3)
  2082. coroutine.wrap(function()
  2083. for i = 1, 20 do
  2084. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2085. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2086. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2087. blastwave.Transparency = blastwave.Transparency + 0.05
  2088. swait()
  2089. end
  2090. blastwave:Remove()
  2091. levitatewave2:Remove()
  2092. levitatewave:Remove()
  2093. end)()
  2094. ws = 10
  2095. notallowedtransform = true
  2096. attacking = true
  2097. coroutine.wrap(function()
  2098. for i = 1, 10 do
  2099. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2100. v.Transparency = v.Transparency + 0.1
  2101. end
  2102. end
  2103. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2104. v.Transparency = v.Transparency + 0.1
  2105. end
  2106. end
  2107. wait()
  2108. end
  2109. end)()
  2110. doomtheme.SoundId = "rbxassetid://1843358057"
  2111. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2112. wait(0.000001)
  2113. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2114. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2115. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2116.  
  2117. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2118. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2119. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2120. wait(0.000001)
  2121. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2122.  
  2123. eyo1 = Instance.new("Part",Head)
  2124. eyo1.BrickColor = BrickColor.new("White")
  2125. eyo1.Material = "Neon"
  2126. eyo1.Shape = "Ball"
  2127. eyo1.Name = "eyo1"
  2128. eyo1.CanCollide = false
  2129. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2130. eyo1weld = weldBetween(eyo1,Head)
  2131. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2132.  
  2133. light = Instance.new("PointLight", eyo1)
  2134. light.Color = Color3.new(1,1,1)
  2135. light.Range = 3
  2136. light.Brightness = 4
  2137. light.Enabled = true
  2138.  
  2139. eyo2 = Instance.new("Part",Head)
  2140. eyo2.BrickColor = BrickColor.new("White")
  2141. eyo2.Material = "Neon"
  2142. eyo2.Shape = "Ball"
  2143. eyo2.Name = "eyo2"
  2144. eyo2.CanCollide = false
  2145. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2146. eyo2weld = weldBetween(eyo2,Head)
  2147. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2148.  
  2149. light2 = Instance.new("PointLight", eyo2)
  2150. light2.Color = Color3.new(1,1,1)
  2151. light2.Range = 3
  2152. light2.Brightness = 4
  2153. light2.Enabled = true
  2154.  
  2155. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2156. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2157. hum.HipHeight = 0
  2158. ws = 10
  2159. debounce = false
  2160. attacking = false
  2161. coroutine.wrap(function()
  2162. wait(3)
  2163. notallowedtransform = false
  2164. end)()
  2165. else
  2166. ws = 50
  2167. notallowedtransform = true
  2168. levitate = true
  2169. ws = 50
  2170. glow.Transparency = 0
  2171. eyo1:Remove()
  2172. eyo2:Remove()
  2173. coroutine.wrap(function()
  2174. while levitate do
  2175. for i,v in pairs(Head:GetChildren()) do
  2176. if v.Name == "eyo1" or v.Name == "eyo2" then
  2177. v:Remove()
  2178. end
  2179. end
  2180. wait()
  2181. end
  2182. end)()
  2183. mnb = 0
  2184. levitatewave = Instance.new("Part", Torso)
  2185. levitatewave.Size = Vector3.new(1,1,1)
  2186. levitatewave.CanCollide = false
  2187. levitatewave.Anchored = true
  2188. levitatewave.Transparency = .5
  2189. levitatewave.BrickColor = BrickColor.new("Really black")
  2190. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2191. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2192. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2193. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2194. levitatewave2 = Instance.new("Part", Torso)
  2195. levitatewave2.Size = Vector3.new(1,1,1)
  2196. levitatewave2.CanCollide = false
  2197. levitatewave2.Anchored = true
  2198. levitatewave2.Transparency = .5
  2199. levitatewave2.BrickColor = BrickColor.new("Really red")
  2200. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2201. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2202. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2203. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2204. blastwave = Instance.new("Part",Torso)
  2205. blastwave.CFrame = Torso.CFrame
  2206. blastwave.Anchored = true
  2207. blastwave.Material = "Neon"
  2208. blastwave.CanCollide = false
  2209. blastwave.Shape = "Ball"
  2210. blastwave.Size = Vector3.new(3,3,3)
  2211. coroutine.wrap(function()
  2212. for i = 1, 20 do
  2213. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2214. blastwave.Transparency = blastwave.Transparency + 0.05
  2215. swait()
  2216. end
  2217. blastwave:Remove()
  2218. end)()
  2219. coroutine.wrap(function()
  2220. while levitate do
  2221. mnb = mnb + 15
  2222. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2223. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2224. colors = colortable[math.random(1,#colortable)]
  2225. lmagic = Instance.new("Part",LeftArm)
  2226. lmagic.Material = "Neon"
  2227. lmagic.CanCollide = false
  2228. lmagic.Anchored = true
  2229. lmagic.BrickColor = BrickColor.new(colors)
  2230. lmagic.Size = Vector3.new(1,1,1)
  2231. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2232. removeuseless:AddItem(lmagic,2)
  2233. rmagic = Instance.new("Part",RightArm)
  2234. rmagic.Material = "Neon"
  2235. rmagic.CanCollide = false
  2236. rmagic.Anchored = true
  2237. rmagic.BrickColor = BrickColor.new(colors)
  2238. rmagic.Size = Vector3.new(1,1,1)
  2239. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2240. removeuseless:AddItem(rmagic,2)
  2241. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2242. v.Transparency = v.Transparency + 0.05
  2243. end
  2244. end
  2245. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2246. v.Transparency = v.Transparency + 0.05
  2247. end
  2248. end
  2249. swait()
  2250. end
  2251. end)()
  2252. framee = Instance.new("Frame")
  2253. framee.Parent = screenGui
  2254. framee.Position = UDim2.new(0, 8, 0, -500)
  2255. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2256. framee.BackgroundColor3 = BrickColor.new("White").Color
  2257. framee.BackgroundTransparency = 0
  2258. coroutine.wrap(function()
  2259. wait(.2)
  2260. for i = 1, 40 do
  2261. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2262. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2263. swait()
  2264. end
  2265. hum.CameraOffset = Vector3.new(0,0,0)
  2266. framee:Remove()
  2267. end)()
  2268. doomtheme.SoundId = "rbxassetid://1382488262"
  2269. doomtheme:Play()
  2270. doomtheme.Volume = 2
  2271. doomtheme.TimePosition = 20.7
  2272. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2273. mjester.MeshId = "rbxassetid://193760002"
  2274. mjester.TextureId = "rbxassetid://379225327"
  2275. mjester.VertexColor = Vector3.new(1, 0, 0)
  2276. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2277. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2278. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2279. mMask.MeshId = "rbxassetid://13520257"
  2280. mMask.Scale = Vector3.new(1.1, 1, 1)
  2281. mMask.TextureId = "rbxassetid://13520260"
  2282. eyo1:Remove()
  2283. eyo2:Remove()
  2284. coroutine.wrap(function()
  2285. while levitate do
  2286. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2287. swait()
  2288. end
  2289. end)()
  2290. attacking = false
  2291. debounce = false
  2292. coroutine.wrap(function()
  2293. wait(3)
  2294. notallowedtransform = false
  2295. end)()
  2296. end
  2297. end
  2298. end)
  2299.  
  2300. mouse.KeyDown:connect(function(Press)
  2301. Press=Press:lower()
  2302. if Press=='.' then
  2303. hum.Parent:BreakJoints()
  2304. end
  2305. end)
  2306.  
  2307. checks1 = coroutine.wrap(function() -------Checks
  2308. while true do
  2309. if Root.Velocity.y > 1 and levitate == false then
  2310. position = "Jump"
  2311. elseif Root.Velocity.y < -1 and levitate == false then
  2312. position = "Falling"
  2313. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2314. position = "Idle"
  2315. elseif Root.Velocity.Magnitude < 2 and running == false then
  2316. position = "Idle2"
  2317. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2318. position = "Walking"
  2319. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2320. position = "Walking2"
  2321. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2322. position = "Running"
  2323. else
  2324. end
  2325. wait()
  2326. end
  2327. end)
  2328. checks1()
  2329.  
  2330. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2331. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2332. end
  2333.  
  2334. function ray2(StartPos, EndPos, Distance, Ignore)
  2335. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2336. return ray(StartPos, DIRECTION, Distance, Ignore)
  2337. end
  2338.  
  2339. OrgnC0 = Neck.C0
  2340. local movelimbs = coroutine.wrap(function()
  2341. while RunSrv.RenderStepped:wait() do
  2342. TrsoLV = Torso.CFrame.lookVector
  2343. Dist = nil
  2344. Diff = nil
  2345. if not MseGuide then
  2346. print("Failed to recognize")
  2347. else
  2348. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2349. Dist = (Head.CFrame.p-Point).magnitude
  2350. Diff = Head.CFrame.Y-Point.Y
  2351. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2352. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2353. Diff2 = LeftArm.CFrame.Y-Point.Y
  2354. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2355. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2356. end
  2357. end
  2358. end)
  2359. movelimbs()
  2360. immortal = {}
  2361. for i,v in pairs(Character:GetDescendants()) do
  2362. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2363. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2364. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2365. end
  2366. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2367. elseif v:IsA("JointInstance") then
  2368. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2369. end
  2370. end
  2371. for e = 1, #immortal do
  2372. if immortal[e] ~= nil then
  2373. local STUFF = immortal[e]
  2374. local PART = STUFF[1]
  2375. local PARENT = STUFF[2]
  2376. local MATERIAL = STUFF[3]
  2377. local COLOR = STUFF[4]
  2378. local TRANSPARENCY = STUFF[5]
  2379. if levitate then
  2380. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2381. PART.Material = MATERIAL
  2382. PART.Color = COLOR
  2383. PART.Transparency = TRANSPARENCY
  2384. end
  2385. PART.AncestryChanged:connect(function()
  2386. PART.Parent = PARENT
  2387. end)
  2388. else
  2389. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2390. PART.Material = MATERIAL
  2391. PART.Color = COLOR
  2392. PART.Transparency = TRANSPARENCY
  2393. end
  2394. PART.AncestryChanged:connect(function()
  2395. PART.Parent = PARENT
  2396. end)
  2397. end
  2398. end
  2399. end
  2400. function immortality()
  2401. for e = 1, #immortal do
  2402. if immortal[e] ~= nil then
  2403. local STUFF = immortal[e]
  2404. local PART = STUFF[1]
  2405. local PARENT = STUFF[2]
  2406. local MATERIAL = STUFF[3]
  2407. local COLOR = STUFF[4]
  2408. local TRANSPARENCY = STUFF[5]
  2409. if PART.ClassName == "Part" and PART == Root then
  2410. PART.Material = MATERIAL
  2411. PART.Color = COLOR
  2412. PART.Transparency = TRANSPARENCY
  2413. end
  2414. if PART.Parent ~= PARENT then
  2415. hum:Remove()
  2416. PART.Parent = PARENT
  2417. hum = Instance.new("Humanoid",Character)
  2418. if levitate then
  2419. eyo1:Remove()
  2420. eyo2:Remove()
  2421. end
  2422. hum.Name = "noneofurbusiness"
  2423. end
  2424. end
  2425. end
  2426. end
  2427. coroutine.wrap(function()
  2428. while true do
  2429. if hum.Health < .1 then
  2430. deadsound = Instance.new("Sound", Torso)
  2431. deadsound.Volume = 6
  2432. deadsound.SoundId = "rbxassetid://1411352723"
  2433. deadsound:Play()
  2434. immortality()
  2435. end
  2436. wait()
  2437. end
  2438. end)()
  2439.  
  2440. mouse.KeyDown:connect(function(Press)
  2441. Press=Press:lower()
  2442. if Press=='g' then
  2443. if not levitate then return end
  2444. if debounce then return end
  2445. debounce = true
  2446. attacking = true
  2447. FireBall:Play()
  2448. ws = 15
  2449. g1 = Instance.new("BodyGyro", Root)
  2450. g1.D = 175
  2451. g1.P = 20000
  2452. g1.MaxTorque = Vector3.new(0,9000,0)
  2453. for i = 1, 15 do
  2454. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2455. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2456. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2457. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2458. swait()
  2459. end
  2460. local swoosh = Instance.new("Part",Torso)
  2461. swoosh.Name = "swoosh"
  2462. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2463. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2464. swoosh.Shape = "Ball"
  2465. swoosh.Material = "Neon"
  2466. swoosh.BrickColor = BrickColor.new("Really black")
  2467. swoosh.CanCollide = false
  2468. swoosh.Touched:connect(function(hit)
  2469. if hit.Parent:IsA("Part") then
  2470. elseif hit.Parent:IsA("SpecialMesh") then
  2471. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2472. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2473. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2474. if Slachtoffer.Health < 1 then return end
  2475. if damagedebounce == true then return end
  2476. damagedebounce = true
  2477. swoosh:Remove()
  2478. explosion = Instance.new("Part",LeftArm)
  2479. explosion.CFrame = hit.CFrame
  2480. explosion.Anchored = true
  2481. explosion.CanCollide = false
  2482. explosion.Name = "explo"
  2483. explosion.Shape = "Ball"
  2484. explosion.BrickColor = swoosh.BrickColor
  2485. explosion.Material = "Neon"
  2486. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2487. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2488. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2489. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2490. removeuseless:AddItem(vel,.1)
  2491. shockwavevv = Instance.new("Part",LeftArm)
  2492. shockwavevv.Size = Vector3.new(1,1,1)
  2493. shockwavevv.CanCollide = false
  2494. shockwavevv.Anchored = true
  2495. shockwavevv.Name = "shock"
  2496. shockwavevv.Transparency = 0
  2497. shockwavevv.BrickColor = BrickColor.new("Really black")
  2498. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2499. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2500. shockwavemeshs.Name = "ring"
  2501. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2502. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2503. shockwave2vv = Instance.new("Part", LeftArm)
  2504. shockwave2vv.Size = Vector3.new(1,1,1)
  2505. shockwave2vv.CanCollide = false
  2506. shockwave2vv.Anchored = true
  2507. shockwave2vv.Name = "shock2"
  2508. shockwave2vv.Transparency = 0
  2509. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2510. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2511. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2512. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2513. shockwavemeshs2.Name = "ring2"
  2514. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2515. removeuseless:AddItem(shockwavevv,3)
  2516. removeuseless:AddItem(shockwavevv2,3)
  2517. removeuseless:AddItem(explosion,3)
  2518. SOUND(explosion,472579737,6,false,3)
  2519. coroutine.wrap(function()
  2520. if firsttime2 then return end
  2521. firsttime2 = true
  2522. while true do
  2523. for i,v in pairs(LeftArm:GetChildren()) do
  2524. if v.Name == "explo" then
  2525. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2526. v.Transparency = v.Transparency + .05
  2527. end
  2528. end
  2529. for i,v in pairs(shockwavevv:GetChildren()) do
  2530. if v.Name == "ring" then
  2531. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2532. end
  2533. end
  2534. for i,v in pairs(shockwave2vv:GetChildren()) do
  2535. if v.Name == "ring2" then
  2536. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2537. end
  2538. end
  2539. for i,v in pairs(LeftArm:GetChildren()) do
  2540. if v.Name == "shock" then
  2541. v.Transparency = v.Transparency + .05
  2542. end
  2543. end
  2544. for i,v in pairs(LeftArm:GetChildren()) do
  2545. if v.Name == "shock2" then
  2546. v.Transparency = v.Transparency + .05
  2547. end
  2548. end
  2549. swait()
  2550. end
  2551. end)()
  2552. Slachtoffer:TakeDamage(math.random(27,48))
  2553. wait(.1)
  2554. damagedebounce = false
  2555. end
  2556. end)
  2557. coroutine.wrap(function()
  2558. if firsttime then return end
  2559. firsttime = true
  2560. while wait() do
  2561. for i,v in pairs(Torso:GetChildren()) do
  2562. if v.Name == "swoosh" then
  2563. magiccc = Instance.new("Part",RightArm)
  2564. magiccc.Material = "Neon"
  2565. magiccc.CanCollide = false
  2566. magiccc.Anchored = true
  2567. magiccc.BrickColor = BrickColor.new(colors)
  2568. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2569. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2570. removeuseless:AddItem(magiccc,2)
  2571. end
  2572. end
  2573. end
  2574. end)()
  2575. bov = Instance.new("BodyVelocity",swoosh)
  2576. bov.maxForce = Vector3.new(99999,99999,99999)
  2577. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2578. bov.velocity = swoosh.CFrame.lookVector*120
  2579. removeuseless:AddItem(swoosh,4)
  2580. for i = 1, 15 do
  2581. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2582. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2583. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2584. swait()
  2585. end
  2586. ws = 50
  2587. removeuseless:AddItem(g1,0.01)
  2588. debounce = false
  2589. attacking = false
  2590. end
  2591. end)
  2592.  
  2593. mouse.KeyDown:connect(function(Press)
  2594. Press=Press:lower()
  2595. if Press=='h' then
  2596. if not levitate then return end
  2597. if debounce then return end
  2598. debounce = true
  2599. attacking = true
  2600. ws = 0
  2601. appi = true
  2602. coroutine.wrap(function()
  2603. while appi do
  2604. swait()
  2605. if Root.Velocity.Magnitude < 2 and attacking == true then
  2606. position = "Idle3"
  2607. end
  2608. end
  2609. end)()
  2610. coroutine.wrap(function()
  2611. while appi do
  2612. swait()
  2613. settime = 0.05
  2614. sine = sine + change
  2615. if position == "Idle3" and attacking == true and appi == true then
  2616. change = .4
  2617. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2618. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2619. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2620. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2621. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2622. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2623. end
  2624. end
  2625. end)()
  2626. coroutine.wrap(function()
  2627. for i = 1, 20 do
  2628. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2629. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2630. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2631. swait()
  2632. end
  2633. end)()
  2634. SOUND(LeftArm,1982011510,8,false,15)
  2635. blackhole={}
  2636. orbzfade={}
  2637. xz = 0
  2638. for i = 1, 220 do
  2639. xz = xz + .009
  2640. bigrmagic = Instance.new("Part",RightArm)
  2641. bigrmagic.Material = "Neon"
  2642. bigrmagic.CanCollide = false
  2643. bigrmagic.Anchored = true
  2644. bigrmagic.BrickColor = BrickColor.new(colors)
  2645. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2646. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2647. removeuseless:AddItem(bigrmagic,1)
  2648. orbz = Instance.new("Part", Torso)
  2649. orbz.Material = "Neon"
  2650. orbz.BrickColor = BrickColor.new(colors)
  2651. orbz.Size = Vector3.new(2,2,2)
  2652. orbz.Anchored = true
  2653. orbz.CanCollide = false
  2654. removeuseless:AddItem(orbz,1)
  2655. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2656. table.insert(blackhole,orbz)
  2657. table.insert(orbzfade,orbz)
  2658. for i,v in pairs(blackhole) do
  2659. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2660. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2661. end
  2662. for i,v in pairs(orbzfade) do
  2663. v.Transparency = v.Transparency + 0.025
  2664. end
  2665. swait()
  2666. end
  2667. coroutine.wrap(function()
  2668. for i = 1, 10 do
  2669. for i,v in pairs(blackhole) do
  2670. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2671. v.Transparency = v.Transparency + .1
  2672. end
  2673. swait()
  2674. end
  2675. for i,v in pairs(blackhole) do
  2676. v:Remove()
  2677. end
  2678. clean()
  2679. end)()
  2680. charging = true
  2681. coroutine.wrap(function()
  2682. while charging do
  2683. bigrmagic = Instance.new("Part",RightArm)
  2684. bigrmagic.Material = "Neon"
  2685. bigrmagic.CanCollide = false
  2686. bigrmagic.Anchored = true
  2687. bigrmagic.BrickColor = BrickColor.new(colors)
  2688. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2689. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2690. removeuseless:AddItem(bigrmagic,.2)
  2691. swait()
  2692. end
  2693. end)()
  2694. g1 = Instance.new("BodyGyro", Root)
  2695. g1.D = 175
  2696. g1.P = 20000
  2697. g1.MaxTorque = Vector3.new(0,9000,0)
  2698. BigFireBall:Play()
  2699. for i = 1, 15 do
  2700. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2701. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2702. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2703. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2704. swait()
  2705. end
  2706. coroutine.wrap(function()
  2707. for i = 1, 15 do
  2708. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2709. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2710. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2711. swait()
  2712. end
  2713. end)()
  2714. charging = false
  2715. local ballzor = Instance.new("Part",Torso)
  2716. ballzor.Name = "ballzor"
  2717. ballzor.Material = "Neon"
  2718. ballzor.BrickColor = BrickColor.new("Really black")
  2719. ballzor.CanCollide = false
  2720. ballzor.Size = Vector3.new(xz,xz,xz)
  2721. ballzor.Anchored = false
  2722. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2723. ballzor.Shape = "Ball"
  2724. removeuseless:AddItem(g1,.0001)
  2725. zx = xz + .05
  2726. coroutine.wrap(function()
  2727. if firsttime5 then return end
  2728. firsttime5 = true
  2729. while true do
  2730. swait()
  2731. for i,v in pairs(Torso:GetChildren()) do
  2732. if v.Name == "ballzor" then
  2733. magicccc = Instance.new("Part",RightArm)
  2734. magicccc.Material = "Neon"
  2735. magicccc.CanCollide = false
  2736. magicccc.Name = "magicccc"
  2737. magicccc.Anchored = true
  2738. magicccc.Transparency = 0
  2739. magicccc.BrickColor = BrickColor.new(colors)
  2740. magicccc.Size = Vector3.new(zx,zx,zx)
  2741. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2742. removeuseless:AddItem(magicccc,2)
  2743. end
  2744. end
  2745. for i,v in pairs(RightArm:GetChildren()) do
  2746. if v.Name == "magicccc" then
  2747. v.Transparency = v.Transparency + 0.025
  2748. end
  2749. end
  2750. end
  2751. end)()
  2752. ballzor.Touched:connect(function(hit)
  2753. if hit.Name ~= "magicccc" then
  2754. if bigball then return end
  2755. bigball = true
  2756. local explosionwave = Instance.new("Part",Torso)
  2757. explosionwave.Shape = "Ball"
  2758. explosionwave.BrickColor = BrickColor.new("Really black")
  2759. explosionwave.Anchored = true
  2760. explosionwave.CanCollide = false
  2761. explosionwave.Transparency = .2
  2762. explosionwave.Material = "Neon"
  2763. explosionwave.Size = Vector3.new(1,1,1)
  2764. explosionwave.CFrame = ballzor.CFrame
  2765. render = Instance.new("Sound",explosionwave)
  2766. render.SoundId = "rbxassetid://2006635781"
  2767. render.Volume = 10 * 10
  2768. render:Play()
  2769. local explosionwave2 = Instance.new("Part",Torso)
  2770. explosionwave2.Shape = "Ball"
  2771. explosionwave2.BrickColor = BrickColor.new("Really red")
  2772. explosionwave2.Anchored = true
  2773. explosionwave2.CanCollide = false
  2774. explosionwave2.Material = "Neon"
  2775. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2776. explosionwave2.CFrame = ballzor.CFrame
  2777. deadlywave = Instance.new("Part", explosionwave)
  2778. deadlywave.Size = Vector3.new(1,1,1)
  2779. deadlywave.CanCollide = false
  2780. deadlywave.Anchored = true
  2781. deadlywave.Transparency = .5
  2782. deadlywave.BrickColor = BrickColor.new("Really red")
  2783. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2784. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2785. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2786. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2787. deadlywave2 = Instance.new("Part", explosionwave)
  2788. deadlywave2.Size = Vector3.new(1,1,1)
  2789. deadlywave2.CanCollide = false
  2790. deadlywave2.Anchored = true
  2791. deadlywave2.Transparency = .5
  2792. deadlywave2.BrickColor = BrickColor.new("Really black")
  2793. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2794. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2795. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2796. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2797. deadlyring = Instance.new("Part", Torso)
  2798. deadlyring.Size = Vector3.new(5, 5, 5)
  2799. deadlyring.Transparency = 0.5
  2800. deadlyring.BrickColor = BrickColor.new("Really black")
  2801. deadlyring.Anchored = true
  2802. deadlyring.CanCollide = false
  2803. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2804. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2805. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2806. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2807. deadlyring2 = Instance.new("Part", Torso)
  2808. deadlyring2.Size = Vector3.new(5, 5, 5)
  2809. deadlyring2.Transparency = 0.5
  2810. deadlyring2.BrickColor = BrickColor.new("Really black")
  2811. deadlyring2.Anchored = true
  2812. deadlyring2.CanCollide = false
  2813. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2814. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2815. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2816. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2817. ballzor:Remove()
  2818. bigball = false
  2819. staybooming = true
  2820. d = 5
  2821. coroutine.wrap(function()
  2822. while staybooming do
  2823. Hit = damagealll(d,deadlywave.Position)
  2824. for _,v in pairs(Hit) do
  2825. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2826. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2827. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2828. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2829. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2830. removeuseless:AddItem(vel,.1)
  2831. end
  2832. wait(.1)
  2833. end
  2834. end)()
  2835. for i = 1, 70 do
  2836. d = d + 1
  2837. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2838. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2839. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2840. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2841. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2842. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2843. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2844. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2845. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2846. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2847. swait()
  2848. end
  2849. for i = 1, 80 do
  2850. d = d + 3
  2851. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2852. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2853. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2854. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2855. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2856. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2857. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2858. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2859. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2860. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2861. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2862. swait()
  2863. end
  2864. staybooming = false
  2865. for i = 1, 20 do
  2866. d = d + 3
  2867. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2868. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2869. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2870. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2871. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2872. deadlyring.Transparency = deadlyring.Transparency + .25
  2873. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2874. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2875. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2876. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2877. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2878. deadlywave.Transparency = deadlywave.Transparency + .25
  2879. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2880. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2881. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2882. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2883. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2884. swait()
  2885. end
  2886. hum.CameraOffset = Vector3.new(0,0,0)
  2887. explosionwave:Remove()
  2888. explosionwave2:Remove()
  2889. end
  2890. end)
  2891. bov = Instance.new("BodyVelocity",ballzor)
  2892. bov.maxForce = Vector3.new(99999,99999,99999)
  2893. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2894. bov.velocity = ballzor.CFrame.lookVector*200
  2895. removeuseless:AddItem(ballzor,4)
  2896. ws = 50
  2897. attacking = false
  2898. debounce = false
  2899. appi = false
  2900. end
  2901. end)
  2902.  
  2903. mouse.KeyDown:connect(function(Press)
  2904. Press=Press:lower()
  2905. if Press=='j' then
  2906. if not levitate then return end
  2907. if debounce then return end
  2908. debounce = true
  2909. charging = true
  2910. attacking = true
  2911. downpress = false
  2912. x = 1
  2913. ws = 0
  2914. g1 = Instance.new("BodyGyro", Root)
  2915. g1.D = 175
  2916. g1.P = 20000
  2917. g1.MaxTorque = Vector3.new(0,9000,0)
  2918. SOUND(RightArm,2014087015,8,false,3)
  2919. coroutine.wrap(function()
  2920. Charge = Instance.new("Sound",RightArm)
  2921. Charge.SoundId = "rbxassetid://101153932"
  2922. Charge.Looped = false
  2923. Charge.Volume = 8
  2924. Charge:Play()
  2925. end)()
  2926. appi = true
  2927. coroutine.wrap(function()
  2928. while appi do
  2929. swait()
  2930. if Root.Velocity.Magnitude < 2 and attacking == true then
  2931. position = "Idle3"
  2932. end
  2933. end
  2934. end)()
  2935. coroutine.wrap(function()
  2936. while appi do
  2937. swait()
  2938. settime = 0.05
  2939. sine = sine + change
  2940. if position == "Idle3" and attacking == true and appi == true then
  2941. change = .4
  2942. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2943. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2944. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2945. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2946. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2947. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2948. end
  2949. end
  2950. end)()
  2951. for i = 1, 15 do
  2952. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2953. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2954. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2955. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2956. swait()
  2957. end
  2958. for i = 1, 3 do
  2959. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2960. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2961. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2962. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2963. x = x + .1
  2964. blastborb = Instance.new("Part",Torso)
  2965. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2966. blastborb.BrickColor = BrickColor.new(colors)
  2967. blastborb.Anchored = true
  2968. blastborb.Size = Vector3.new(10,10,10)
  2969. blastborb.CanCollide = false
  2970. blastborb.Material = "Neon"
  2971. for i = 1, 5 do
  2972. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2973. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2974. swait()
  2975. end
  2976. blastborb:Remove()
  2977. swait()
  2978. end
  2979. downpress = true
  2980. while charging and x < 5 do
  2981. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2982. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2983. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2984. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2985. x = x + .1
  2986. blastborb = Instance.new("Part",Torso)
  2987. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2988. blastborb.BrickColor = BrickColor.new(colors)
  2989. blastborb.Anchored = true
  2990. blastborb.Size = Vector3.new(10,10,10)
  2991. blastborb.CanCollide = false
  2992. blastborb.Material = "Neon"
  2993. for i = 1, 5 do
  2994. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2995. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2996. swait()
  2997. end
  2998. blastborb:Remove()
  2999. swait()
  3000. end
  3001. coroutine.wrap(function()
  3002. for i = 1, 20 do
  3003. Charge.Volume = Charge.Volume - .5
  3004. swait()
  3005. end
  3006. end)()
  3007. local bigswoosh = Instance.new("Part",Torso)
  3008. bigswoosh.Name = "bigswoosh"
  3009. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3010. bigswoosh.Size = Vector3.new(1,1,1)
  3011. bigswoosh.Material = "Neon"
  3012. bigswoosh.Anchored = true
  3013. bigswoosh.Transparency = 1
  3014. bigswoosh.BrickColor = BrickColor.new("Really red")
  3015. bigswoosh.CanCollide = false
  3016. SOUND(bigswoosh,842332424,10,false,6)
  3017. SOUND(bigswoosh,2017948224,10,false,6)
  3018. SOUND(bigswoosh,138677306,10,false,4)
  3019. coroutine.wrap(function()
  3020. local loc1 = Instance.new("Part",bigswoosh)
  3021. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3022. loc1.Size = Vector3.new(2,2,2)
  3023. loc1.Anchored = true
  3024. loc1.Transparency = 1
  3025. loc1.CanCollide = false
  3026. local loc2 = Instance.new("Part",bigswoosh)
  3027. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3028. loc2.Size = Vector3.new(2,2,2)
  3029. loc2.Anchored = true
  3030. loc2.Transparency = 1
  3031. loc2.CanCollide = false
  3032. n = 0
  3033. nb = 0
  3034. for i = 1, 125 do
  3035. n = n + x
  3036. nb = nb - x
  3037. Hit = damagealll(n,bigswoosh.Position)
  3038. for _,v in pairs(Hit) do
  3039. if x > 4.5 then
  3040. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3041. else
  3042. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3043. end
  3044. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3045. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3046. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3047. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3048. removeuseless:AddItem(vel,.1)
  3049. end
  3050. local bigtrail = Instance.new("Part",LeftArm)
  3051. bigtrail.Size = bigswoosh.Size
  3052. bigtrail.BrickColor = BrickColor.new(colors)
  3053. bigtrail.Anchored = true
  3054. bigtrail.Material = "Neon"
  3055. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3056. bigtrail.CanCollide = false
  3057. removeuseless:AddItem(bigtrail,2)
  3058. local irritatedground = Instance.new("Part",Torso)
  3059. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3060. irritatedground.BrickColor = BrickColor.new(colors)
  3061. irritatedground.Material = "Neon"
  3062. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3063. irritatedground.CanCollide = false
  3064. irritatedground.Anchored = true
  3065. removeuseless:AddItem(irritatedground,10)
  3066. local grassblocks = Instance.new("Part",Torso)
  3067. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3068. grassblocks.Material = "Grass"
  3069. grassblocks.Anchored = true
  3070. grassblocks.Name = "grassblocks"
  3071. grassblocks.BrickColor = BrickColor.new("Bright green")
  3072. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3073. removeuseless:AddItem(grassblocks,10)
  3074. local grassblocks2 = Instance.new("Part",Torso)
  3075. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3076. grassblocks2.Material = "Grass"
  3077. grassblocks2.Anchored = true
  3078. grassblocks2.Name = "grassblocks2"
  3079. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3080. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3081. removeuseless:AddItem(grassblocks2,10)
  3082. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3083. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3084. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3085. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3086. swait()
  3087. end
  3088. for i = 1, 20 do
  3089. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3090. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3091. swait()
  3092. end
  3093. bigswoosh:Remove()
  3094. end)()
  3095. for i = 1, 50 do
  3096. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3097. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3098. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3099. swait()
  3100. end
  3101. ws = 50
  3102. attacking = false
  3103. debounce = false
  3104. appi = false
  3105. g1:Remove()
  3106. end
  3107. end)
  3108.  
  3109. mouse.KeyDown:connect(function(Press)
  3110. Press=Press:lower()
  3111. if Press=='k' then
  3112. if debounce then return end
  3113. debounce = true
  3114. attacking = true
  3115. charging = true
  3116. appi = true
  3117. coroutine.wrap(function()
  3118. while appi do
  3119. swait()
  3120. if Root.Velocity.Magnitude < 2 and attacking == true then
  3121. position = "Idle3"
  3122. end
  3123. end
  3124. end)()
  3125. coroutine.wrap(function()
  3126. while appi do
  3127. swait()
  3128. settime = 0.05
  3129. sine = sine + change
  3130. if position == "Idle3" and attacking == true and appi == true then
  3131. change = .4
  3132. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3133. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3134. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3135. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3136. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3137. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3138. end
  3139. end
  3140. end)()
  3141. ws = 0
  3142. g1 = Instance.new("BodyGyro", Root)
  3143. g1.D = 175
  3144. g1.P = 20000
  3145. g1.MaxTorque = Vector3.new(0,9000,0)
  3146. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3147. for i = 1, 15 do
  3148. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3149. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3150. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3151. swait()
  3152. end
  3153. r = 0
  3154. for i = 1, 10 do
  3155. r = r + .1
  3156. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3157. blass = Instance.new("Part",RightArm)
  3158. blass.Size = Vector3.new(r,r,r)
  3159. blass.Material = "Neon"
  3160. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3161. blass.Anchored = true
  3162. blass.CanCollide = false
  3163. blass.BrickColor = BrickColor.new(colors)
  3164. removeuseless:AddItem(blass,2)
  3165. swait()
  3166. end
  3167. while r < 16 and charging == true do
  3168. r = r + .1
  3169. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3170. blass = Instance.new("Part",RightArm)
  3171. blass.Size = Vector3.new(r,r,r)
  3172. blass.Material = "Neon"
  3173. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3174. blass.Anchored = true
  3175. blass.CanCollide = false
  3176. blass.BrickColor = BrickColor.new(colors)
  3177. removeuseless:AddItem(blass,2)
  3178. swait()
  3179. end
  3180. local TheBeam = Instance.new("Part",RightArm)
  3181. TheBeam.Name = "zebeam"
  3182. TheBeam.Size = Vector3.new(1,1,1)
  3183. TheBeam.Material = "Neon"
  3184. TheBeam.Shape = "Cylinder"
  3185. TheBeam.BrickColor = BrickColor.new("Really red")
  3186. TheBeam.Anchored = true
  3187. TheBeam.CanCollide = false
  3188. ws = 12
  3189. bemmo = Instance.new("Sound",RightArm)
  3190. bemmo.SoundId = "rbxassetid://1910988873"
  3191. bemmo.Volume = 8
  3192. bemmo.Looped = false
  3193. bemmo:Play()
  3194. bemmo.TimePosition = 2
  3195. for i = 1, 100 * r/3 do
  3196. if r > 15 then
  3197. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3198. end
  3199. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3200. local blass = Instance.new("Part",RightArm)
  3201. blass.Size = Vector3.new(r,r,r)
  3202. blass.Material = "Neon"
  3203. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3204. blass.Anchored = true
  3205. blass.CanCollide = false
  3206. blass.BrickColor = BrickColor.new(colors)
  3207. removeuseless:AddItem(blass,2)
  3208. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3209. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3210. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3211. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3212. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3213. boom = Instance.new("Part",RightArm)
  3214. boom.Size = Vector3.new(r,r,r)
  3215. boom.BrickColor = BrickColor.new(colors)
  3216. boom.Anchored = true
  3217. boom.CanCollide = false
  3218. boom.Material = "Neon"
  3219. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3220. removeuseless:AddItem(boom,3)
  3221. boom.Touched:connect(function(getbase)
  3222. if hitdebounce then return end
  3223. hitdebounce = true
  3224. if getbase:IsA("Part") then
  3225. damagedground = Instance.new("Part",RightArm)
  3226. damagedground.Size = Vector3.new(.1,5+r,.1)
  3227. damagedground.Material = "Neon"
  3228. damagedground.CanCollide = false
  3229. damagedground.BrickColor = BrickColor.new(colors)
  3230. damagedground.Anchored = true
  3231. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3232. removeuseless:AddItem(damagedground,2)
  3233. wait(.1)
  3234. hitdebounce = false
  3235. end
  3236. end)
  3237. Hit = damagealll(r+3,boom.Position)
  3238. for _,v in pairs(Hit) do
  3239. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3240. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3241. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3242. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3243. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3244. removeuseless:AddItem(vel,.1)
  3245. end
  3246. swait()
  3247. end
  3248. removeuseless:AddItem(g1,.001)
  3249. coroutine.wrap(function()
  3250. for i = 1, 20 do
  3251. bemmo.Volume = bemmo.Volume - 0.5
  3252. blass.Transparency = blass.Transparency + 0.05
  3253. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3254. swait()
  3255. end
  3256. bemmo:Remove()
  3257. if r > 15 then
  3258. hum.CameraOffset = Vector3.new(0,0,0)
  3259. end
  3260. blass:Remove()
  3261. TheBeam:Remove()
  3262. end)()
  3263. ws = 50
  3264. appi = false
  3265. attacking = false
  3266. debounce = false
  3267. end
  3268. end)
  3269.  
  3270. mouse.KeyUp:connect(function(Press)
  3271. Press=Press:lower()
  3272. if Press=='j' then
  3273. charging = false
  3274. end
  3275. end)
  3276.  
  3277. mouse.KeyUp:connect(function(Press)
  3278. Press=Press:lower()
  3279. if Press=='k' then
  3280. charging = false
  3281. end
  3282. end)
  3283.  
  3284. doit = coroutine.wrap(function()
  3285. while true do
  3286. for _,v in pairs(Repeater) do
  3287. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3288. end
  3289.  
  3290. for _,v in pairs(openshocktable) do
  3291. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3292. end
  3293.  
  3294. for _,v in pairs(nonmeshRepeater) do
  3295. v.Size = v.Size + Vector3.new(2, 2, 2)
  3296. end
  3297.  
  3298. for _,v in pairs(Extreme) do
  3299. v.Size = v.Size + Vector3.new(6, 6, 6)
  3300. end
  3301.  
  3302. for _,v in pairs(LessSize) do
  3303. v.Size = v.Size - Vector3.new(1, 1, 1)
  3304. end
  3305.  
  3306. for _,v in pairs(nonmeshRepeater2) do
  3307. v.Transparency = v.Transparency + 0.05
  3308. end
  3309.  
  3310. for _,v in pairs(Repeater2) do
  3311. v.Transparency = v.Transparency - 0.05
  3312. end
  3313.  
  3314. for _,v in pairs(th1) do
  3315. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3316. end
  3317.  
  3318. for _,v in pairs(th2) do
  3319. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3320. end
  3321.  
  3322. for _,v in pairs(th3) do
  3323. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3324. end
  3325.  
  3326. for _,v in pairs(th5) do
  3327. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3328. end
  3329.  
  3330. for _,v in pairs(ExtremeM) do
  3331. v.Size = v.Size + Vector3.new(8, 8, 8)
  3332. end
  3333.  
  3334. for _,v in pairs(m3) do
  3335. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3336. end
  3337.  
  3338. for _,v in pairs(ExtremeM2) do
  3339. v.Size = v.Size - Vector3.new(2,2,2)
  3340. end
  3341.  
  3342. for _,v in pairs(keyYsize) do
  3343. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3344. end
  3345.  
  3346. for _,v in pairs(th4) do
  3347. v.Transparency = v.Transparency + 0.009
  3348. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3349. end
  3350.  
  3351. for _,v in pairs(SlowlyFade) do
  3352. v.Transparency = v.Transparency + 0.05
  3353. end
  3354.  
  3355. for _,v in pairs(keyYtransparency) do
  3356. v.Transparency = v.Transparency + 0.05
  3357. end
  3358.  
  3359. for _,v in pairs(UpMover) do
  3360. v.Position = v.Position + Vector3.new(0, 3, 0)
  3361. end
  3362.  
  3363. for _,v in pairs(ForwardMover) do
  3364. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3365. end
  3366.  
  3367. for _,v in pairs(FadeIn) do
  3368. v.Transparency = v.Transparency - .05
  3369. end
  3370.  
  3371. for _,v in pairs(signtransparency) do
  3372. v.TextTransparency = v.TextTransparency + 0.025
  3373. end
  3374.  
  3375. for _,v in pairs(signmover) do
  3376. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3377. end
  3378.  
  3379. for _,v in pairs(signrotator) do
  3380. v.Rotation = v.Rotation + 2
  3381. end
  3382. swait()
  3383. end
  3384. end)
  3385. doit()
  3386. t = 0
  3387.  
  3388. mouse.KeyDown:connect(function(Press)
  3389. Press=Press:lower()
  3390. if Press=='0' then
  3391. if levitate then return end
  3392. shoov = true
  3393. if debounce then return end
  3394. ws = 50
  3395. end
  3396. end)
  3397.  
  3398. mouse.KeyUp:connect(function(Press)
  3399. Press=Press:lower()
  3400. if Press=='0' then
  3401. if levitate then return end
  3402. shoov = false
  3403. if debounce then return end
  3404. ws = 10
  3405. end
  3406. end)
  3407.  
  3408.  
  3409. local anims = coroutine.wrap(function()
  3410. while true do
  3411. settime = 0.05
  3412. sine = sine + change
  3413. if position == "Jump" and attacking == false then
  3414. change = 1
  3415. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3416. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3417. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3418. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3419. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3420. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3421. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3422. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3423. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3424. elseif position == "Jump2" and attacking == false and levitate then
  3425. change = 1
  3426. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3427. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3428. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3429. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3430. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3431. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3432. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3433. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3434. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3435. elseif position == "Falling" and attacking == false and levitate == false then
  3436. change = 1
  3437. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3438. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3439. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3440. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3441. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3442. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3443. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3444. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3445. elseif position == "Falling2" and attacking == false and levitate then
  3446. change = 1
  3447. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3448. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3449. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3450. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3451. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3452. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3453. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3454. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3455. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3456. elseif position == "Walking" and attacking == false and running == false then
  3457. change = 1
  3458. walking = true
  3459. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3460. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3461. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3462. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3463. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3464. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3465. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3466. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3467. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3468. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3469. change = .5
  3470. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3471. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3472. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3473. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3474. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3475. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3476. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3477. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3478. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3479. elseif position == "Idle2" and attacking == false and running == false then
  3480. change = .75
  3481. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3482. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3483. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3484. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3485. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3486. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3487. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3488. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3489. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3490. elseif position == "Walking2" and attacking == false and running == false then
  3491. ws = 50
  3492. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3493. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3494. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3495. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3496. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3497. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3498. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3499. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3500. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3501. elseif position == "Running" and attacking == false then
  3502. change = 1
  3503. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3504. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3505. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3506. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3507. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3508. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3509. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3510. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3511. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3512. end
  3513. swait()
  3514. end
  3515. end)
  3516. anims()
  3517. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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