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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- --[[ Script Converted by WafflesAreVeryGood (Nobody#3907 on discord) ]]--
- local plr = game:GetService('Players').LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- --Converted with ttyyuu12345's model to script plugin v4
- --------------------------------------------------------
- local Level=1
- local function RiseLevel(hum,dmg)
- if tonumber(Level)then
- if hum.Health>0 and hum.Health-dmg<=0 then Level=Level+1
- local s=Instance.new("Sound")end--s. end
- else warn'String is not able to level up , or having issure to level.'end
- end
- --------------------------------------------------------
- CV="Eggplant"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.TextStrokeColor3 = Color3.new(255,255,255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- wait()
- text.Text = "Hehe."
- wait(2)
- text.Text = "Wanna have a bad time?";
- wait(3)
- text.TextColor3 = Color3.new(0,0,0)
- spawn(function()while wait()do text.Text = "Classic!Sans LV"..tostring(Level)end end)
- ---------------------------------------
- char.Head.face.Texture = "rbxassetid://416805592"
- char:WaitForChild"Body Colors"
- char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
- char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
- char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
- char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
- char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
- char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
- ---------------------------------------
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=2281353583"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1385501582"
- end)
- --------------------------------------------------------
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 4
- KG.SoundId = "rbxassetid://640229413"
- KG.Looped = true
- KG:Play()
- --------------------------------------------------------
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Folder1 = Instance.new("Folder")
- Sound2 = Instance.new("Sound")
- Model3 = Instance.new("Model")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- ManualWeld6 = Instance.new("ManualWeld")
- ManualWeld7 = Instance.new("ManualWeld")
- ManualWeld8 = Instance.new("ManualWeld")
- WedgePart9 = Instance.new("WedgePart")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Script12 = Instance.new("Script")
- Part13 = Instance.new("Part")
- ParticleEmitter14 = Instance.new("ParticleEmitter")
- Part15 = Instance.new("Part")
- ParticleEmitter16 = Instance.new("ParticleEmitter")
- Animation17 = Instance.new("Animation")
- Tool0.Name = "Gaster Blaster"
- Tool0.Parent = mas
- Tool0.TextureId = "rbxassetid://382220657"
- Tool0.ToolTip = "Gaster Blaster: Used By Sans"
- Tool0.CanBeDropped = false
- Folder1.Parent = Tool0
- Sound2.Name = "GBSound"
- Sound2.Parent = Folder1
- Sound2.SoundId = "rbxassetid://382265669"
- Sound2.Volume = 1
- Model3.Name = "GB"
- Model3.Parent = Folder1
- Model3.PrimaryPart = Part4
- Part4.Name = "Main"
- Part4.Parent = Model3
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Institutional white")
- Part4.Rotation = Vector3.new(178.669998, -0.049999997, 179.819992)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part4.CFrame = CFrame.new(9.6476717, 212.837067, 62.5175667, -0.999994874, -0.0030922927, -0.000849041739, -0.00307168509, 0.999724269, -0.0232850946, 0.000920811843, -0.0232823677, -0.99972856)
- Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part4.Position = Vector3.new(9.6476717, 212.837067, 62.5175667)
- Part4.Orientation = Vector3.new(1.32999992, -179.949997, -0.179999992)
- Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=14028428"
- SpecialMesh5.Scale = Vector3.new(4.23171806, 4.23171759, 4.23171663)
- SpecialMesh5.VertexColor = Vector3.new(1000000, 10000, 10000)
- SpecialMesh5.MeshType = Enum.MeshType.FileMesh
- SpecialMesh5.Scale = Vector3.new(4.23171806, 4.23171759, 4.23171663)
- ManualWeld6.Name = "Weld"
- ManualWeld6.Parent = Part4
- ManualWeld6.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441)
- ManualWeld6.C1 = CFrame.new(0.225479126, 3.69114685, 0.0936775208, -0.0154458769, 0.34394905, 0.93886131, 0.0187007096, 0.938908398, -0.343658656, -0.999705911, 0.0122492611, -0.0209343527)
- ManualWeld6.Part0 = Part4
- ManualWeld6.Part1 = nil
- ManualWeld7.Name = "Weld"
- ManualWeld7.Parent = Part4
- ManualWeld7.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441)
- ManualWeld7.C1 = CFrame.new(0.141029358, 4.85009766, 0.616783142, -0.872494459, -0.293409586, 0.390722692, -0.0644136816, 0.861726344, 0.503268003, -0.484359652, 0.413930595, -0.770751119)
- ManualWeld7.Part0 = Part4
- ManualWeld7.Part1 = nil
- ManualWeld8.Name = "Weld"
- ManualWeld8.Parent = Part4
- ManualWeld8.C0 = CFrame.new(0, 0, 0, -0.999994874, -0.00307097379, 0.000981842401, -0.00309300236, 0.99972415, -0.0232822727, -0.000910072413, -0.0232851878, -0.999728441)
- ManualWeld8.C1 = CFrame.new(0.0476670265, 0.962097168, 5.07106781, 1, 3.98733209e-05, -1.65144629e-05, -1.65144629e-05, 0.707063794, 0.707141817, 3.98733209e-05, -0.707141817, 0.707063794)
- ManualWeld8.Part0 = Part4
- ManualWeld8.Part1 = WedgePart9
- WedgePart9.Parent = Model3
- WedgePart9.BrickColor = BrickColor.new("Institutional white")
- WedgePart9.Rotation = Vector3.new(45, 0, 0)
- WedgePart9.CanCollide = false
- WedgePart9.FormFactor = Enum.FormFactor.Symmetric
- WedgePart9.Size = Vector3.new(1.60000014, 1.5999999, 4.4000001)
- WedgePart9.CFrame = CFrame.new(9.59999466, 215.742599, 58.2514572, 1, 1.65165984e-05, -3.98718948e-05, -3.98723896e-05, 0.707119346, -0.707094252, 1.65153942e-05, 0.707094252, 0.707119346)
- WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- WedgePart9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- WedgePart9.Position = Vector3.new(9.59999466, 215.742599, 58.2514572)
- WedgePart9.Orientation = Vector3.new(45, 0, 0)
- WedgePart9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part10.Name = "GBBeam"
- Part10.Parent = Folder1
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Institutional white")
- Part10.Rotation = Vector3.new(0, 90, 0)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(200, 6, 6)
- Part10.CFrame = CFrame.new(-2.50004816, 4.40002823, -1021.19995, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
- Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part10.Color = Color3.new(1, 1, 1)
- Part10.Position = Vector3.new(-2.50004816, 4.40002823, -1021.19995)
- Part10.Orientation = Vector3.new(0, 90, 0)
- Part10.Color = Color3.new(1, 1, 1)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Cylinder
- Script12.Parent = Part10
- Script12.Disabled = true
- Part13.Name = "HandFlame"
- Part13.Parent = Folder1
- Part13.Transparency = 1
- Part13.Rotation = Vector3.new(0, 0, -30)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part13.CFrame = CFrame.new(-8.29995918, 203.950241, 50.9999504, 0.866004944, 0.500030637, -2.15781438e-05, -0.500030637, 0.866004944, 3.73764087e-05, 3.73764087e-05, -2.15781438e-05, 1)
- Part13.Position = Vector3.new(-8.29995918, 203.950241, 50.9999504)
- Part13.Orientation = Vector3.new(0, 0, -30)
- ParticleEmitter14.Name = "Flame"
- ParticleEmitter14.Parent = Part13
- ParticleEmitter14.Transparency = NumberSequence.new(0.69999998807907,0.69999998807907,0.94999998807907,1)
- ParticleEmitter14.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter14.Size = NumberSequence.new(0.5,0.5)
- ParticleEmitter14.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1))
- ParticleEmitter14.LightEmission = 1
- ParticleEmitter14.Texture = "http://www.roblox.com/asset/?id=298319954"
- ParticleEmitter14.ZOffset = 0.5
- ParticleEmitter14.Lifetime = NumberRange.new(3, 3)
- ParticleEmitter14.Rate = 500
- ParticleEmitter14.Speed = NumberRange.new(2, 2)
- ParticleEmitter14.VelocitySpread = 45
- ParticleEmitter14.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1))
- Part15.Name = "HeadFlame"
- Part15.Parent = Folder1
- Part15.Transparency = 1
- Part15.Rotation = Vector3.new(0, 0, 79.6899948)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part15.CFrame = CFrame.new(-10.0999317, 211.071381, 50.400013, 0.178991079, -0.983850658, -4.29847787e-05, 0.983850658, 0.178991094, 3.88006174e-06, 3.87649106e-06, -4.29850988e-05, 1)
- Part15.Position = Vector3.new(-10.0999317, 211.071381, 50.400013)
- Part15.Orientation = Vector3.new(0, 0, 79.6899948)
- ParticleEmitter16.Name = "Flame"
- ParticleEmitter16.Parent = Part15
- ParticleEmitter16.Transparency = NumberSequence.new(0.69999998807907,0.89999997615814,1)
- ParticleEmitter16.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter16.Size = NumberSequence.new(0.5,0.5)
- ParticleEmitter16.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1))
- ParticleEmitter16.LightEmission = 1
- ParticleEmitter16.Texture = "http://www.roblox.com/asset/?id=134531489"
- ParticleEmitter16.Acceleration = Vector3.new(0, 20, 0)
- ParticleEmitter16.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter16.Rate = 500
- ParticleEmitter16.Speed = NumberRange.new(10, 10)
- ParticleEmitter16.Color = ColorSequence.new(Color3.new(0, 0.392157, 1),Color3.new(0, 0.392157, 1))
- Animation17.Name = "GBSend"
- Animation17.Parent = Folder1
- Animation17.AnimationId = "http://www.roblox.com/GBSend-item?id=388238523"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Tool0.RequiresHandle = false
- local tool = char["Gaster Blaster"]
- for i,v in pairs(tool.Folder:GetChildren()) do
- v.Parent = script
- end
- script.Parent = tool
- tool.Parent = plr.Backpack
- local hum=char:WaitForChild("Humanoid")
- local torso=char:WaitForChild("Torso")
- local hrp=char:WaitForChild("HumanoidRootPart")
- local check=false
- local dmg=false
- local combo=false
- local comboing=false
- local gb=script.GB
- local gbsend=hum:LoadAnimation(script.GBSend)
- local equipped=false
- local tool=script.Parent
- local closest=nil
- crosstab={
- [1]={math.cos(math.rad(45)),math.sin(math.rad(45))},
- [2]={math.cos(math.rad(135)),math.sin(math.rad(135))},
- [3]={math.cos(math.rad(225)),math.sin(math.rad(225))},
- [4]={math.cos(math.rad(315)),math.sin(math.rad(315))}
- }
- local attacklist={}
- local rignore={}
- local lgb=nil
- local rgb=nil
- local lgbbp=nil
- local rgbbp=nil
- local lgbbg=nil
- local rgbbg=nil
- local headf=nil
- local handf=nil
- for _,v in pairs(workspace:GetChildren()) do
- if not v:FindFirstChild("Humanoid") then
- table.insert(rignore,v)
- end
- end
- function Loop()
- coroutine.resume(coroutine.create(function()
- while equipped==true do
- repeat wait() until rgb:FindFirstChild("Main") and lgb:FindFirstChild("Main")
- rgb.Main.Velocity = Vector3.new()
- lgb.Main.Velocity = Vector3.new()
- rgbbp.Position=(hrp.CFrame*CFrame.new(10,5,0)).p
- lgbbp.Position=(hrp.CFrame*CFrame.new(-10,5,0)).p
- rgbbg.CFrame=CFrame.new(rgb.Main.Position,mouse.Hit.p)
- lgbbg.CFrame=CFrame.new(lgb.Main.Position,mouse.Hit.p)
- rgb.Main.Anchored = false
- lgb.Main.Anchored = false
- wait()
- end
- end))
- end
- local function PrepareHurt(proj,dmgcheck,dmg)
- return --[[
- local ray=Ray.new((proj.CFrame*CFrame.new(-proj.Size.X/2,0,0)).p,(hitpos-(proj.CFrame*CFrame.new(-proj.Size.X/2,0,0)).p).unit*100)
- for _,v in pairs(workspace:GetChildren()) do
- if v.Name=="GBBeam" then
- table.insert(rignore,v)
- end
- end
- local hit=workspace:FindPartOnRayWithIgnoreList(ray,rignore)
- if hit then
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name~=plr.Name then
- if hit.Parent.Humanoid.Health>0 then
- hit.Parent.Humanoid:TakeDamage(dmg)
- end
- end
- end]]
- end
- function fakescript(beamasd)
- local script = {Parent = beamasd}
- local key=math.random()
- function onTouched(hit)
- local human = hit.Parent:FindFirstChildOfClass("Humanoid")
- --Basically this just checks to see if it is a real player touching this brick.
- if (human ~= nil) and hit.Parent ~= char then --If it is a real player, then DESTROY THEM!
- print("y'all")
- human.Health = human.Health - 7.5*(1-script.Parent.Transparency)
- end
- end
- if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
- connection = script.Parent.Touched:connect(onTouched)
- end
- local beam=script.Parent
- local bp = Instance.new("BodyPosition")
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.Position = beam.Position
- bp.Parent = beam
- beam.Anchored = false
- coroutine.resume(coroutine.create(function()
- wait(0.3)
- for i=1,10 do
- if not beam:FindFirstChild"Mesh" then return end
- beam.Mesh.Scale=Vector3.new(1,1-(i/9),1-(i/9))
- wait()
- end
- end))
- wait(0.4)
- for i=1,15 do
- bp.Position = beam.Position
- beam.Transparency=i/15
- wait()
- end
- wait()
- beam:Destroy()
- end
- local function FIRE(obj,mode,thitpos)
- coroutine.resume(coroutine.create(function()
- if mode=="Normal" then
- obj.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100))
- end
- local dmgcheck=false
- local gbsfx=script.GBSound:Clone()
- gbsfx.Parent=obj.Main
- gbsfx:Play()
- game.Debris:AddItem(gbsfx,3)
- wait(1)
- local beam=script.GBBeam:Clone()
- beam.CFrame=obj.Main.CFrame*CFrame.new(0,-3,1)
- spawn(function()
- fakescript(beam)
- end)
- beam.Size=Vector3.new(((beam.CFrame*CFrame.new(0,0,-beam.Size.X/2)).p-hitpos).magnitude*2,beam.Size.Y,beam.Size.Z)
- if mode~="Dual" then
- beam.CFrame=CFrame.new(beam.Position,thitpos)*CFrame.Angles(0,math.pi/2,0)
- else
- beam.CFrame=CFrame.new(beam.Position,mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- end
- beam.CFrame=beam.CFrame*CFrame.new(beam.Size.X/2,0,0)
- beam.Transparency=0
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Cylinder"
- m.Parent = beam
- beam.Mesh.Scale=Vector3.new(1,1,1)
- --PrepareHurt(beam,dmgcheck,10)
- beam.Parent = char
- if mode=="Dual" then
- end
- end))
- end
- local function Lerp(obj,kind,nb,total,spec)
- obj.Main.Anchored=false
- local bodyp=Instance.new("BodyPosition",obj.Main)
- bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodyp.D=100
- bodyp.P=1000
- local gyro=Instance.new("BodyGyro",obj.Main)
- gyro.MaxTorque=Vector3.new(10000,10000,10000)
- gyro.D=80
- if kind=="Front" then
- obj.CFrame=hrp.CFrame*CFrame.new(math.random(-10,10),math.random(0,5),-5)
- end
- coroutine.resume(coroutine.create(function()
- wait()
- gyro.CFrame=CFrame.new(obj.Main.Position,hitpos)
- wait(0.5)
- gyro.CFrame=CFrame.new(obj.Main.Position,hitpos)
- end))
- if kind=="Line" then
- if total==0 then
- bodyp.Position=hrp.Position+Vector3.new(0,10,0)
- elseif total==2 then
- if nb==1 then
- bodyp.Position=hrp.Position+Vector3.new(5,0,4)
- elseif nb==2 then
- bodyp.Position=hrp.Position+Vector3.new(-5,0,4)
- end
- elseif total==6 then
- if nb==1 then
- bodyp.Position=(hrp.CFrame*CFrame.new(-30,1,0)).p
- elseif nb==2 then
- bodyp.Position=(hrp.CFrame*CFrame.new(-20,1,0)).p
- elseif nb==3 then
- bodyp.Position=(hrp.CFrame*CFrame.new(-10,1,0)).p
- elseif nb==4 then
- bodyp.Position=(hrp.CFrame*CFrame.new(10,1,0)).p
- elseif nb==5 then
- bodyp.Position=(hrp.CFrame*CFrame.new(20,1,0)).p
- elseif nb==6 then
- bodyp.Position=(hrp.CFrame*CFrame.new(30,1,0)).p
- end
- end
- elseif kind=="Circle" then
- if spec=="Cross" then
- bodyp.Position=hitpos+Vector3.new(crosstab[nb][1],3/50,crosstab[nb][2])*50
- elseif spec=="Plus" or spec=="Total" then
- bodyp.Position=hitpos+Vector3.new(math.cos(math.rad(nb*(360/total))),3/50,math.sin(math.rad(nb*(360/total))))*50
- end
- end
- end
- function debris(obj, t)
- spawn(function()
- wait(t)
- for i = 1, 10 do
- for _,v in pairs(obj:GetChildren()) do
- if v:IsA("BasePart") and v.Transparency < 1 then
- v.Transparency = i/10
- end
- end
- game:GetService('RunService').Stepped:wait(0)
- end
- for _,v in pairs(obj:GetChildren()) do
- v:Destroy()
- end
- end)
- end
- local function PrepareAttack(key)
- if check==false and hum.Health>0 then
- if closest==nil then
- hitpos=mouse.Hit.p
- else
- hitpos=closest.Torso.Position
- end
- if equipped==true then
- if key=="q" then
- combo=true
- elseif key=="e" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- local gbc=gb:Clone()
- gbc.Parent=char
- gbc.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100))
- Lerp(gbc,"Line",0,0)
- FIRE(gbc,"Normal",hitpos)
- hum.WalkSpeed=30
- debris(gbc, 1.8)
- if comboing==false then
- wait(1)
- else
- wait(0.25)
- end
- check=false
- elseif combo==true and #attacklist<5 then
- table.insert(attacklist,key)
- end
- elseif key=="r" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- FIRE(lgb,"Dual",hitpos)
- FIRE(rgb,"Dual",hitpos)
- hum.WalkSpeed=30
- if comboing==false then
- wait(1.5)
- else
- wait(0.325)
- end
- check=false
- elseif combo==true and #attacklist<5 then
- table.insert(attacklist,key)
- end
- elseif key=="t" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- for i=1,12 do
- local gbc=gb:Clone()
- gbc.Parent=char
- debris(gbc, 1.8)
- gbc.Main.CFrame=hrp.CFrame*CFrame.new(math.random(-100,100),math.random(0,200),math.random(-100,100))
- coroutine.resume(coroutine.create(function()
- Lerp(gbc,"Circle",i,12,"Total")
- FIRE(gbc,"Normal",hitpos)
- end))
- wait(0.05)
- end
- hum.WalkSpeed=30
- if comboing==false then
- wait(7)
- else
- wait(5)
- end
- check=false
- elseif combo==true and #attacklist==4 then
- table.insert(attacklist,key)
- end
- elseif key=="f" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- for i=1,4 do
- local gbc=gb:Clone()
- gbc.Parent=char
- debris(gbc, 1.8)
- coroutine.resume(coroutine.create(function()
- Lerp(gbc,"Circle",i,4,"Plus")
- FIRE(gbc,"Normal",hitpos)
- end))
- end
- hum.WalkSpeed=30
- if comboing==false then
- wait(2)
- else
- wait(0.5)
- end
- check=false
- elseif combo==true and #attacklist<5 then
- table.insert(attacklist,key)
- end
- elseif key=="g" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- for i=1,4 do
- local gbc=gb:Clone()
- gbc.Parent=char
- debris(gbc, 1.8)
- coroutine.resume(coroutine.create(function()
- Lerp(gbc,"Circle",i,4,"Cross")
- FIRE(gbc,"Normal",hitpos)
- end))
- end
- hum.WalkSpeed=30
- if comboing==false then
- wait(2)
- else
- wait(0.5)
- end
- check=false
- elseif combo==true and #attacklist<5 then
- table.insert(attacklist,key)
- end
- elseif key=="h" then
- if combo==false then
- check=true
- hum.WalkSpeed=0
- gbsend:Play()
- for i=1,8 do
- local gbc=gb:Clone()
- gbc.Parent=char
- debris(gbc, 1.8)
- coroutine.resume(coroutine.create(function()
- Lerp(gbc,"Circle",i,8,"Total")
- FIRE(gbc,"Normal",hitpos)
- end))
- end
- hum.WalkSpeed=30
- if comboing==false then
- wait(2)
- else
- wait(.5)
- end
- check=false
- elseif combo==true and #attacklist<3 then
- table.insert(attacklist,key)
- end
- end
- end
- end
- end
- mouse.KeyUp:connect(function(key)
- if key=="q" and combo==true and check==false then
- combo=false
- comboing=true
- for _,v in pairs(attacklist) do
- PrepareAttack(v)
- end
- attacklist={}
- comboing=false
- check=true
- wait(5)
- check=false
- end
- end)
- mouse.KeyDown:connect(PrepareAttack)
- tool.Equipped:connect(function()
- equipped=true
- lgb=script.GB:Clone()
- lgb.Parent=char
- lgb.Main.Anchored=true
- rgb=script.GB:Clone()
- rgb.Parent=char
- rgb.Main.Anchored=true
- rgbbp=Instance.new("BodyPosition")
- rgbbp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- rgbbp.D=200
- rgbbp.Position = char.Torso.Position
- rgbbp.P=300
- lgbbp=Instance.new("BodyPosition")
- lgbbp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- lgbbp.D=200
- lgbbp.P=300
- lgbbp.Position = char.Torso.Position
- lgbbg=Instance.new("BodyGyro")
- lgbbg.MaxTorque=Vector3.new(10000,10000,10000)
- lgbbg.D=400
- rgbbg=Instance.new("BodyGyro")
- rgbbg.MaxTorque=Vector3.new(10000,10000,10000)
- rgbbg.D=400
- headf=script.HeadFlame:Clone()
- headf.Parent=char
- headf.Anchored=false
- local headfw=Instance.new("Weld",headf)
- headfw.Part0=char.Head
- headfw.Part1=headf
- headfw.C0=CFrame.new(-0.125,0.22,-0.55)*CFrame.Angles(0,0,math.pi/2)
- handf=script.HandFlame:Clone()
- handf.Parent=char
- handf.Anchored=false
- local handfw=Instance.new("Weld",handf)
- handfw.Part0=char["Right Arm"]
- handfw.Part1=handf
- handfw.C0=CFrame.new(0,-1.25,0)*CFrame.Angles(0,0,-math.pi/4)
- rgbbp.Position = char.Torso.Position
- lgbbp.Position = char.Torso.Position
- rgbbp.Parent = rgb.Main
- lgbbp.Parent = lgb.Main
- lgbbg.Parent = lgb.Main
- rgbbg.Parent = rgb.Main
- Loop()
- end)
- tool.Unequipped:connect(function()
- equipped=false
- lgb:Destroy()
- rgb:Destroy()
- headf:Destroy()
- handf:Destroy()
- end)
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