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- --Script by TreyReynolds
- wait(1)
- User = game.Players.LocalPlayer
- Humanoid = User.Character.Humanoid
- Torso = User.Character.Torso
- L_Hip = Torso["Left Hip"]
- R_Hip = Torso["Right Hip"]
- function ArcTan(x, y)
- r = math.atan(y / x)
- if x < 0 then
- r = r + math.pi
- end
- return r
- end
- vel = Vector3.new()
- while true do
- wait()
- if Torso.Velocity.magnitude > 1 then
- m = (vel - Torso.Velocity).magnitude / Humanoid.WalkSpeed
- vel = (Torso.Velocity * m + vel * 2) / (m + 2)
- v = Torso.CFrame:pointToObjectSpace(vel + Torso.Position)
- L_a = ArcTan(v.x, -v.z)
- R_a = 3.1416 - ArcTan(v.x, v.z)
- L_Hip.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(0, R_a, 0)
- R_Hip.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(0, L_a, 0)
- L_Hip.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(0, R_a, 0)
- R_Hip.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(0, L_a, 0)
- L_Hip.MaxVelocity = Torso.Velocity.magnitude / 100
- R_Hip.MaxVelocity = Torso.Velocity.magnitude / 100
- else
- L_Hip.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(0, -1.57, 0)
- R_Hip.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(0, 1.57, 0)
- L_Hip.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(0, -1.57, 0)
- R_Hip.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(0, 1.57, 0)
- end
- end
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