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kakeru012435

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Nov 8th, 2017
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  1. -- Shadow Blade Edit by MappleGalexy(MapleGalaxy) --
  2. -- I'll Fucking Find You --
  3. Player=game:GetService("Players").LocalPlayer
  4. Character=Player.Character
  5. PlayerGui=Player.PlayerGui
  6. Backpack=Player.Backpack
  7. Torso=Character.Torso
  8. Head=Character.Head
  9. Humanoid=Character.Humanoid
  10. LeftArm=Character["Left Arm"]
  11. LeftLeg=Character["Left Leg"]
  12. RightArm=Character["Right Arm"]
  13. RightLeg=Character["Right Leg"]
  14. cam=game.Workspace.CurrentCamera
  15. LS=Torso["Left Shoulder"]
  16. LH=Torso["Left Hip"]
  17. RS=Torso["Right Shoulder"]
  18. RH=Torso["Right Hip"]
  19. Face = Head.face
  20. Neck=Torso.Neck
  21. it=Instance.new
  22. attacktype=1
  23. vt=Vector3.new
  24. cf=CFrame.new
  25. script.Name = "MagicBlade"
  26. euler=CFrame.fromEulerAnglesXYZ
  27. angles=CFrame.Angles
  28. cloaked=false
  29. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  30. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  32. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  33. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  34. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  35. RootPart=Character.HumanoidRootPart
  36. RootJoint=RootPart.RootJoint
  37. RootCF=euler(-1.57,0,3.14)
  38. attack = false
  39. bounce=false
  40. cooldown=false
  41. deeznuts=false
  42. attackdebounce = false
  43. deb=false
  44. equipped=true
  45. hand=false
  46. MMouse=nil
  47. combo=0
  48. mana=0
  49. trispeed=.2
  50. attackmode='none'
  51. local idle=0
  52. local Anim="Idle"
  53. local Effects={}
  54. local gun=false
  55. local shoot=false
  56. player=nil
  57. mana=0
  58. cam = workspace.CurrentCamera
  59. ZTarget = nil
  60. RocketTarget = nil
  61. local m = Instance.new("Model",Character)
  62. m.Name = "WeaponModelz"
  63.  
  64. local SHEZ = Instance.new("Sound",Character.HumanoidRootPart)SHEZ.SoundId = "rbxassetid://656541219" SHEZ.Looped = true SHEZ.Volume = 2 SHEZ:Play()
  65. mouse=Player:GetMouse()
  66. --save shoulders
  67. RSH, LSH=nil, nil
  68. --welds
  69. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  70. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  71. LH=Torso["Left Hip"]
  72. RH=Torso["Right Hip"]
  73. TorsoColor=Torso.BrickColor
  74. function NoOutline(Part)
  75. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  76. end
  77. player=Player
  78. ch=Character
  79. RSH=ch.Torso["Right Shoulder"]
  80. LSH=ch.Torso["Left Shoulder"]
  81. --
  82. RSH.Parent=nil
  83. LSH.Parent=nil
  84. --
  85. RW.Name="Right Shoulder"
  86. RW.Part0=ch.Torso
  87. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  88. RW.C1=cf(0, 0.5, 0)
  89. RW.Part1=ch["Right Arm"]
  90. RW.Parent=ch.Torso
  91. --
  92. LW.Name="Left Shoulder"
  93. LW.Part0=ch.Torso
  94. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  95. LW.C1=cf(0, 0.5, 0)
  96. LW.Part1=ch["Left Arm"]
  97. LW.Parent=ch.Torso
  98.  
  99. function swait(num)
  100. if num==0 or num==nil then
  101. game:service'RunService'.Heartbeat:wait(0)
  102. else
  103. for i=0,num do
  104. game:service'RunService'.Heartbeat:wait(0)
  105. end
  106. end
  107. end
  108.  
  109. function nooutline(part)
  110. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  111. end
  112.  
  113. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  114. local fp=it("Part")
  115. fp.formFactor=formfactor
  116. fp.Parent=parent
  117. fp.Reflectance=reflectance
  118. fp.Transparency=transparency
  119. fp.CanCollide=false
  120. fp.Locked=true
  121. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  122. fp.Name=name
  123. fp.Size=size
  124. fp.Position=Character.Torso.Position
  125. nooutline(fp)
  126. fp.Material=material
  127. fp:BreakJoints()
  128. return fp
  129. end
  130.  
  131. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  132. local fp = it("Part")
  133. fp.formFactor = formfactor
  134. fp.Parent = parent
  135. fp.Reflectance = reflectance
  136. fp.Transparency = transparency
  137. fp.CanCollide = false
  138. fp.Locked=true
  139. fp.BrickColor = brickcolor
  140. fp.Name = name
  141. fp.Size = size
  142. fp.Position = EffectPart.Position
  143. NoOutline(fp)
  144. fp.Material="Neon"
  145. fp:BreakJoints()
  146. return fp
  147. end
  148.  
  149. function wweld(parent,part0,part1,c0)
  150. local weld=it("Weld")
  151. weld.Parent=parent
  152. weld.Part0=part0
  153. weld.Part1=part1
  154. weld.C0=c0
  155. return weld
  156. end
  157.  
  158. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  159. local mesh=it(Mesh)
  160. mesh.Parent=part
  161. if Mesh=="SpecialMesh" then
  162. mesh.MeshType=meshtype
  163. mesh.MeshId=meshid
  164. end
  165. mesh.Offset=offset
  166. mesh.Scale=scale
  167. return mesh
  168. end
  169.  
  170. function decal(part,face,texture,transparency,shiny,specular,name)
  171. local d=it("Decal",part)
  172. d.Shiny=shiny
  173. d.Face=face
  174. d.Specular=specular
  175. d.Transparency=transparency
  176. d.Texture=texture
  177. d.Name=name
  178. return d
  179. end
  180.  
  181. function weld(parent,part0,part1,c0,c1)
  182. local weld=it("Weld")
  183. weld.Parent=parent
  184. weld.Part0=part0
  185. weld.Part1=part1
  186. weld.C0=c0
  187. weld.C1=c1
  188. return weld
  189. end
  190.  
  191. Humanoid.Name = "Noctis"
  192. local SH = Instance.new("Sound")
  193. local list = {}
  194.  
  195. so = function(id,par,vol,pit)
  196. coroutine.resume(coroutine.create(function()
  197. local sou = SH:clone() sou.Parent = par or workspace
  198. sou.Volume=vol
  199. sou.Pitch=pit or 1
  200. sou.SoundId=id
  201. sou:play()
  202. game:GetService("Debris"):AddItem(sou,15)
  203. end))
  204. end
  205.  
  206. function clerp(a,b,t)
  207. local qa = {QuaternionFromCFrame(a)}
  208. local qb = {QuaternionFromCFrame(b)}
  209. local ax, ay, az = a.x, a.y, a.z
  210. local bx, by, bz = b.x, b.y, b.z
  211. local _t = 1-t
  212. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  213. end
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5/s
  221. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00-m11-m22+1)
  232. local recip = 0.5/s
  233. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11-m22-m00+1)
  236. local recip = 0.5/s
  237. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22-m00-m11+1)
  240. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w*xs, w*ys, w*zs
  248. local xx = x*xs
  249. local xy = x*ys
  250. local xz = x*zs
  251. local yy = y*ys
  252. local yz = y*zs
  253. local zz = z*zs
  254. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = math.acos(cosTheta)
  263. local invSinTheta = 1/math.sin(theta)
  264. startInterp = math.sin((1-t)*theta)*invSinTheta
  265. finishInterp = math.sin(t*theta)*invSinTheta
  266. else
  267. startInterp = 1-t
  268. finishInterp = t
  269. end
  270. else
  271. if (1+cosTheta) > 0.0001 then
  272. local theta = math.acos(-cosTheta)
  273. local invSinTheta = 1/math.sin(theta)
  274. startInterp = math.sin((t-1)*theta)*invSinTheta
  275. finishInterp = math.sin(t*theta)*invSinTheta
  276. else
  277. startInterp = t-1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  282. end
  283.  
  284. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  285. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  286. end
  287.  
  288. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  289. if hit.Parent==nil then
  290. return
  291. end
  292. local h=hit.Parent:FindFirstChild("Humanoid")
  293. for _,v in pairs(hit.Parent:children()) do
  294. if v:IsA("Humanoid") then
  295. h=v
  296. end
  297. end
  298. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  299. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  300. end
  301. if hit.Parent.className=="Hat" then
  302. hit=hit.Parent.Parent:findFirstChild("Head")
  303. end
  304. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  305. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  306. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  307. return
  308. end]]
  309. -- hs(hit,1.2)
  310. local c=Instance.new("ObjectValue")
  311. c.Name="creator"
  312. c.Value=game:service("Players").LocalPlayer
  313. c.Parent=h
  314. game:GetService("Debris"):AddItem(c,.5)
  315. local Damage=math.random(minim,maxim)
  316. -- h:TakeDamage(Damage)
  317. local blocked=false
  318. local block=hit.Parent:findFirstChild("Block")
  319. if block~=nil then
  320. print(block.className)
  321. if block.className=="NumberValue" then
  322. if block.Value>0 then
  323. blocked=true
  324. if decreaseblock==nil then
  325. block.Value=block.Value-1
  326. end
  327. end
  328. end
  329. if block.className=="IntValue" then
  330. if block.Value>0 then
  331. blocked=true
  332. if decreaseblock~=nil then
  333. block.Value=block.Value-1
  334. end
  335. end
  336. end
  337. end
  338. if blocked==false then
  339. -- h:TakeDamage(Damage)
  340. h.Health=h.Health-Damage
  341. ShowDamage((Part.CFrame * CFrame.new(math.random(-5,5), math.random(-5,5), math.random(-5,5)+ (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  342. else
  343. h.Health=h.Health-(Damage/2)
  344. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really red").Color)
  345. end
  346. if Type=="Knockdown" then
  347. local hum=hit.Parent.Humanoid
  348. hum.PlatformStand=true
  349. coroutine.resume(coroutine.create(function(HHumanoid)
  350. swait(1)
  351. HHumanoid.PlatformStand=false
  352. end),hum)
  353. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  354. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  355. local bodvol=Instance.new("BodyVelocity")
  356. bodvol.velocity=angle*knockback
  357. bodvol.P=5000
  358. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  359. bodvol.Parent=hit
  360. local rl=Instance.new("BodyAngularVelocity")
  361. rl.P=3000
  362. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  363. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  364. rl.Parent=hit
  365. game:GetService("Debris"):AddItem(bodvol,.5)
  366. game:GetService("Debris"):AddItem(rl,.5)
  367. elseif Type=="Normal" then
  368. local vp=Instance.new("BodyVelocity")
  369. vp.P=500
  370. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  371. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  372. if KnockbackType==1 then
  373. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  374. elseif KnockbackType==2 then
  375. vp.velocity=Property.CFrame.lookVector*knockback
  376. end
  377. if knockback>0 then
  378. vp.Parent=hit.Parent.Torso
  379. end
  380. game:GetService("Debris"):AddItem(vp,.5)
  381. elseif Type=="Up" then
  382. local bodyVelocity=Instance.new("BodyVelocity")
  383. bodyVelocity.velocity=vt(0,60,0)
  384. bodyVelocity.P=5000
  385. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  386. bodyVelocity.Parent=hit
  387. game:GetService("Debris"):AddItem(bodyVelocity,1)
  388. local rl=Instance.new("BodyAngularVelocity")
  389. rl.P=3000
  390. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  391. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  392. rl.Parent=hit
  393. game:GetService("Debris"):AddItem(rl,.5)
  394. elseif Type=="Snare" then
  395. local bp=Instance.new("BodyPosition")
  396. bp.P=2000
  397. bp.D=100
  398. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  399. bp.position=hit.Parent.Torso.Position
  400. bp.Parent=hit.Parent.Torso
  401. game:GetService("Debris"):AddItem(bp,1)
  402. elseif Type=="Target" then
  403. local Targetting = false
  404. if Targetting==false then
  405. ZTarget=hit.Parent.Torso
  406. coroutine.resume(coroutine.create(function(Part)
  407. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  408. swait(5)
  409. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  410. end),ZTarget)
  411. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  412. local targetgui=Instance.new("BillboardGui")
  413. targetgui.Parent=ZTarget
  414. targetgui.Size=UDim2.new(10,100,10,100)
  415. local targ=Instance.new("ImageLabel")
  416. targ.Parent=targetgui
  417. targ.BackgroundTransparency=1
  418. targ.Image="rbxassetid://4834067"
  419. targ.Size=UDim2.new(1,0,1,0)
  420. cam.CameraType="Scriptable"
  421. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  422. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  423. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  424. Targetting=true
  425. RocketTarget=ZTarget
  426. for i=1,Property do
  427. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  428. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  429. swait()
  430. end
  431. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  432. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  433. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  434. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  435. end
  436. Targetting=false
  437. RocketTarget=nil
  438. targetgui.Parent=nil
  439. cam.CameraType="Custom"
  440. end
  441. end
  442. c=Instance.new("ObjectValue")
  443. c.Name="creator"
  444. c.Value=Player
  445. c.Parent=h
  446. game:GetService("Debris"):AddItem(c,.5)
  447. end
  448. end
  449.  
  450.  
  451. function ShowDamage(Pos, Text, Time, Color)
  452. local Rate = (1 / 30)
  453. local Pos = (Pos or Vector3.new(0, 0, 0))
  454. local Text = (Text or "")
  455. local Time = (Time or 2)
  456. local Color = (Color or Color3.new(1, 0, 0))
  457. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  458. EffectPart.Anchored = true
  459. local BillboardGui = Instance.new("BillboardGui")
  460. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  461. BillboardGui.Adornee = EffectPart
  462. local TextLabel = Instance.new("TextLabel")
  463. TextLabel.BackgroundTransparency = 1
  464. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  465. TextLabel.Text = Text
  466. TextLabel.TextColor3 = Color
  467. TextLabel.TextScaled = true
  468. TextLabel.Font = Enum.Font.ArialBold
  469. TextLabel.Parent = BillboardGui
  470. BillboardGui.Parent = EffectPart
  471. game.Debris:AddItem(EffectPart, (Time + 0.1))
  472. EffectPart.Parent = game:GetService("Workspace")
  473. Delay(0, function()
  474. local Frames = (Time / Rate)
  475. for Frame = 1, Frames do
  476. wait(Rate)
  477. local Percent = (Frame / Frames)
  478. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  479. TextLabel.TextTransparency = Percent
  480. end
  481. if EffectPart and EffectPart.Parent then
  482. EffectPart:Destroy()
  483. end
  484. end)
  485. end
  486.  
  487. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  488. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  489. handleweld.Name = "MagicWeld"
  490. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  491. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  492. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  493. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  494. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  495. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  496. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  497. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  498. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  499. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  500. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  501. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  502. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  503. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  504. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  505. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  506. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  507. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  508. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  509. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
  510. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  511. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  512. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  513. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  514. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  515. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  516. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  517. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  518. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  519. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  520. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  521. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  522. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  523. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  524. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  525. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  526. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  527. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  528. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  529. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  530. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  531. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  532. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  533. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  534. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  535. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  536. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  537. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  538. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  539. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  540. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  541. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  542. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  543. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  544. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  545. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  546. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  547. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  548. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  549. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  550. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  551. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  552. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  553. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  554. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  555. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  556. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  557. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  558. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  559. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  560. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  561. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  562. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  563. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  564. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  565. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  566. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  567. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  568. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  569. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  570. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  571. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  572. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  573. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  574. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  575. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  576.  
  577. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(0/255,170/255,255/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,170/255,255/255))}
  578. local Atch1 = Instance.new("Attachment",Hitbox)Atch1.Position = Vector3.new(0,2,0)
  579. local Atch2 = Instance.new("Attachment",Hitbox)Atch2.Position = Vector3.new(0,-2.5,0)
  580. local Trail = Instance.new("Trail",Hitbox)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  581. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.05 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  582. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  583.  
  584. DarkRiftF=function(par)
  585. while lol == true do
  586. wait()
  587. local PWN={}
  588. for _,v in pairs(game.Workspace:children()) do
  589. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  590. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  591. table.insert(PWN,v.Torso)
  592. end
  593. end
  594. end
  595. for _,t in pairs(PWN) do
  596. local targ=par.Position-t.Position
  597. local Mag=targ.magnitude
  598. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  599. if Mag<=30 then
  600. t.Parent.Humanoid:TakeDamage(.5)
  601. local rl=Instance.new("BodyAngularVelocity")
  602. rl.P=3000
  603. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  604. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  605. rl.Parent=t
  606. game:GetService("Debris"):AddItem(rl,.1)
  607. end
  608. if Mag<=20 then
  609. t.Parent.Humanoid:TakeDamage(.1)
  610. else
  611. local vl=Instance.new("BodyVelocity")
  612. vl.P=3000
  613. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  614. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  615. vl.Parent=t
  616. game:GetService("Debris"):AddItem(vl,.1)
  617. end
  618. end
  619. end
  620. wait(.08)
  621. end
  622. end
  623.  
  624. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  625. local msh1 = Instance.new("BlockMesh")
  626. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  627. local S=Instance.new("Part")
  628. S.Name="Effect"
  629. S.Material="Neon"
  630. S.formFactor=0
  631. S.Size=Vector3.new(x1,y1,z1)
  632. S.BrickColor=color
  633. S.Reflectance = 0
  634. S.TopSurface=0
  635. S.BottomSurface=0
  636. S.Transparency=0
  637. S.Anchored=false
  638. S.CanCollide=false
  639. S.CFrame=part.CFrame
  640. S.Parent=game.Workspace
  641. msh1.Parent = S
  642. local W=Instance.new("Weld")
  643. W.Parent=S
  644. W.Part0=S
  645. W.Part1=part
  646. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  647. W.Parent=nil
  648. S.Anchored=true
  649. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  650. end
  651.  
  652. local function BlackHole(parent,cframe)
  653. local effectsmsh = Instance.new("SpecialMesh")
  654. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  655. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  656. effectsmsh.Scale = Vector3.new(3,3,3)
  657. local effectsg = Instance.new("Part")
  658. effectsg.formFactor = 3
  659. effectsg.CanCollide = false
  660. effectsg.Name = "Effect"
  661. effectsg.Locked = true
  662. effectsg.Transparency = 1
  663. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  664. effectsg.Parent = parent
  665. effectsg.BrickColor = BrickColor.new("Cyan")
  666. effectsg.Material="Neon"
  667. coroutine.resume(coroutine.create(function(Part,Mesh)
  668. local Mesh = Instance.new("SpecialMesh")
  669. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  670. Mesh.MeshType = "Sphere"
  671. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  672. Part=Instance.new("Part")
  673. Part.Name="Effect"
  674. Part.formFactor=0
  675. Part.Size=Vector3.new(1,1,1)
  676. Part.BrickColor=BrickColor.new("Really red")
  677. Part.Material="Neon"
  678. Part.Reflectance = 0
  679. Part.TopSurface=0
  680. Part.BottomSurface=0
  681. Part.Transparency=0
  682. Part.Anchored=true
  683. NoOutline(Part)
  684. Part.CanCollide=false
  685. Part.CFrame=cframe
  686. Part.Parent=parent
  687. Mesh.Parent = Part
  688. lol=true
  689. coroutine.resume(coroutine.create(function()
  690. DarkRiftF(Part)
  691. end))
  692. for i=0,200 do
  693. wait()
  694. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Really red"))
  695. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  696. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  697. end
  698. local fff=200
  699. for i=0,100 do
  700. wait()
  701. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Really red"))
  702. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  703. end
  704. for i=0,1,0.05 do
  705. wait()
  706. Part.Transparency=Part.Transparency+0.05
  707. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  708. end
  709. lol=false
  710. Part.Parent=nil
  711. end),nil,nil)
  712. end
  713.  
  714. function makeShockwave(height,color,speed,range,pulse)
  715. local range = range or 2000
  716. local p = Instance.new("Part")
  717. p.Anchored = true
  718. p.CanCollide = false
  719. p.FormFactor = "Custom"
  720. p.BrickColor = color
  721. p.Parent = workspace
  722. local m = Instance.new("SpecialMesh",p)
  723. m.MeshId = "rbxassetid://3270017"
  724. local estimateSurvival = math.floor(range/speed) * 0.03
  725. game:GetService("Debris"):AddItem(p,estimateSurvival)
  726. Spawn(function ()
  727. for i = 1,range,speed do
  728. p.Transparency = 1-math.min(0.5,3-(i/500))
  729. m.Scale = Vector3.new(i,i,i*height)
  730. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  731. wait()
  732. end
  733. p:Destroy()
  734. end)
  735. end
  736.  
  737. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  738. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  739. prt.Anchored=true
  740. prt.CFrame=cframe
  741. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  742. game:GetService("Debris"):AddItem(prt,2)
  743. coroutine.resume(coroutine.create(function(Part,Mesh)
  744. for i=0,2,delay do
  745. wait()
  746. Part.CFrame=Part.CFrame
  747. Part.Transparency=i
  748. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  749. end
  750. Part.Parent=nil
  751. end),prt,msh)
  752. end
  753.  
  754. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  755. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  756. prt.Anchored=true
  757. prt.CFrame=cframe
  758. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  759. game:GetService("Debris"):AddItem(prt,5)
  760. coroutine.resume(coroutine.create(function(Part,Mesh)
  761. for i=0,1,delay do
  762. wait()
  763. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  764. Part.Transparency=i
  765. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  766. end
  767. Part.Parent=nil
  768. end),prt,msh)
  769. end
  770.  
  771. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  772. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  773. if Type~=2 then
  774. prt.Anchored=true
  775. end
  776. prt.CFrame=cframe
  777. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  778. game:GetService("Debris"):AddItem(prt,5)
  779. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  780. local wld=nil
  781. if dur==2 then
  782. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  783. end
  784. for i=0,1,delay do
  785. swait()
  786. if dur==1 then
  787. Part.CFrame=Part.CFrame
  788. elseif dur==2 then
  789. wld.C0=cframe
  790. end
  791. Part.Transparency=i
  792. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  793. end
  794. Part.Parent=nil
  795. end),prt,msh,Type)
  796. end
  797.  
  798. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  799. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  800. prt.Anchored=true
  801. prt.CFrame=cframe
  802. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  803. game:GetService("Debris"):AddItem(prt,5)
  804. coroutine.resume(coroutine.create(function(Part,Mesh)
  805. for i=0,1,delay do
  806. swait()
  807. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  808. Part.Transparency=i
  809. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  810. end
  811. Part.Parent=nil
  812. end),prt,msh)
  813. end
  814.  
  815. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  816. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  817. prt.Anchored=true
  818. prt.CFrame=cframe
  819. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  820. game:GetService("Debris"):AddItem(prt,5)
  821. coroutine.resume(coroutine.create(function(Part,Mesh)
  822. for i=0,1,delay do
  823. wait()
  824. Part.CFrame=Part.CFrame
  825. Part.Transparency=i
  826. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  827. end
  828. Part.Parent=nil
  829. end),prt,msh)
  830. end
  831.  
  832. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  833. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  834. prt.Anchored=true
  835. prt.CFrame=cframe
  836. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  837. game:GetService("Debris"):AddItem(prt,5)
  838. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  839. end
  840.  
  841. function Blast(parent)
  842. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  843. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  844. end
  845.  
  846. function ChargeBall(parent,t)
  847. local counter=0
  848. local size=1
  849. for i=0,t,1 do
  850. swait()
  851. counter=counter+1
  852. if counter%10==0 then
  853. if size==3 then
  854. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  855. elseif size==2 then
  856. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  857. end
  858. end
  859. if counter%5==0 then
  860. if size==1 then
  861. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  862. elseif size==2 then
  863. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  864. elseif size==3 then
  865. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  866. end
  867. end
  868. end
  869. end
  870.  
  871. function ChargeBall2(parent,t)
  872. local counter=0
  873. local size=1
  874. for i=0,t,1 do
  875. swait()
  876. counter=counter+1
  877. if counter%10==0 then
  878. if size==3 then
  879. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  880. elseif size==2 then
  881. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  882. end
  883. end
  884. if counter%5==0 then
  885. if size==1 then
  886. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  887. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  888. elseif size==2 then
  889. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  890. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  891. elseif size==3 then
  892. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  893. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  894. end
  895. end
  896. end
  897. end
  898.  
  899. function MagniDamage(Part,dis,mind,maxd,force,knock)
  900. for _,c in pairs(workspace:children()) do
  901. local hum=c:findFirstChild("Humanoid")
  902. if hum~=nil then
  903. local head=c:findFirstChild("Torso")
  904. if head~=nil then
  905. local targ=head.Position-Part.Position
  906. local mag=targ.magnitude
  907. if mag<=dis and c.Name~=Character.Name then
  908. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  909. end
  910. end
  911. end
  912. end
  913. end
  914.  
  915. function computeDirection(vec)
  916. local lenSquared = vec.magnitude * vec.magnitude
  917. local invSqrt = 1 / math.sqrt(lenSquared)
  918. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  919. end
  920.  
  921. function attackone()
  922. attack = true
  923. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  924. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,5,9,math.random(5,5),"Normal",RootPart,.2,1) end)
  925. local fx=Hitbox.Touched:connect(function(part)
  926. local human=part.Parent:findFirstChild("Humanoid")
  927. if human~=nil and bounce==false then
  928. bounce=true
  929. local rndm=math.random(1,#hitsounds)
  930. local r=rndm
  931. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  932. end
  933. end)
  934. for i = 0,1,0.25 do
  935. swait()
  936. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
  937. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
  938. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  939. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  940. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  941. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  942. end
  943. so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
  944. for i = 0,1,0.5 do
  945. swait()
  946. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  947. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  948. local h = 5
  949. scfr = blcf
  950. elseif not scfr then
  951. scfr = blcf
  952. end
  953. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
  954. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
  955. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  956. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  957. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
  958. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
  959. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
  960. end
  961. attack = false
  962. bounce=false
  963. scfr=nil
  964. fx:disconnect()
  965. con:disconnect()
  966. end
  967.  
  968. function attacktwo()
  969. attack=true
  970. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  971. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(5,5),"Normal",RootPart,.2,1) end)
  972. local fx=Hitbox.Touched:connect(function(part)
  973. local human=part.Parent:findFirstChild("Humanoid")
  974. if human~=nil and bounce==false then
  975. bounce=true
  976. local rndm=math.random(1,#hitsounds)
  977. local r=rndm
  978. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  979. end
  980. end)
  981. for i=0,1,.25 do
  982. swait()
  983. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  984. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
  985. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  986. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  987. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  988. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
  989. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.5)
  990. end
  991. so("http://www.roblox.com/asset/?id=712781677",handle,1,1)
  992. for i = 0,1,0.5 do
  993. swait()
  994. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  995. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  996. local h = 5
  997. scfr = blcf
  998. elseif not scfr then
  999. scfr = blcf
  1000. end
  1001. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
  1002. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
  1003. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
  1004. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
  1005. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
  1006. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
  1007. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1008. end
  1009. scfr=nil
  1010. attack=false
  1011. bounce=false
  1012. con:disconnect()
  1013. fx:disconnect()
  1014. end
  1015.  
  1016. function attackthree()
  1017. attack=true
  1018. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1019. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,12,16,math.random(5,5),"Normal",RootPart,.2,1) end)
  1020. local fx=Hitbox.Touched:connect(function(part)
  1021. local human=part.Parent:findFirstChild("Humanoid")
  1022. if human~=nil and bounce==false then
  1023. bounce=true
  1024. local rndm=math.random(1,#hitsounds)
  1025. local r=rndm
  1026. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1027. end
  1028. end)
  1029. for i=0,1,.25 do
  1030. swait()
  1031. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1032. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1033. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1034. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1035. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1036. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1037. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1038. end
  1039. so("http://www.roblox.com/asset/?id=712781677",handle,1,.9)
  1040. for i = 0,1,0.5 do
  1041. swait()
  1042. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1043. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1044. local h = 5
  1045. scfr = blcf
  1046. elseif not scfr then
  1047. scfr = blcf
  1048. end
  1049. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1050. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1051. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.5)
  1052. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1053. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1054. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1055. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1056. end
  1057. attack=false
  1058. bounce=false
  1059. scfr=nil
  1060. con:disconnect()
  1061. fx:disconnect()
  1062. end
  1063.  
  1064. function attackfour()
  1065. attack = true
  1066. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1067. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4,9,math.random(20,30),"Normal",RootPart,.2,1) end)
  1068. local fx=Hitbox.Touched:connect(function(part)
  1069. local human=part.Parent:findFirstChild("Humanoid")
  1070. if human~=nil and bounce==false then
  1071. bounce=true
  1072. local rndm=math.random(1,#hitsounds)
  1073. local r=rndm
  1074. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1075. end
  1076. end)
  1077. for i = 0,1,0.25 do
  1078. swait()
  1079. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.5)
  1080. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.5)
  1081. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.5)
  1082. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
  1083. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.5)
  1084. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.5)
  1085. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.5)
  1086. end
  1087. so("http://www.roblox.com/asset/?id=712781677",Hitbox,1,1.1)
  1088. local v=it("BodyVelocity",Torso)
  1089. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1090. v.velocity=RootPart.CFrame.lookVector*50
  1091. for i = 0,1,0.5 do
  1092. swait()
  1093. local blcf = Hitbox.CFrame*cf(0,0,0)
  1094. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1095. local h = 5
  1096. scfr = blcf
  1097. elseif not scfr then
  1098. scfr = blcf
  1099. end
  1100. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.5)
  1101. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.5)
  1102. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.5)
  1103. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.5)
  1104. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.5)
  1105. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.5)
  1106. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.5)
  1107. end
  1108. v.Parent=nil
  1109. scfr=nil
  1110. attack = false
  1111. bounce=false
  1112. con:disconnect()
  1113. fx:disconnect()
  1114. end
  1115.  
  1116. function Shockwave1(CFramez, Rangez)
  1117. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1118. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1119. SM.MeshId = "rbxassetid://20329976" Shock.CFrame = CFramez SM.Scale = Vector3.new(0,0,0)
  1120. Spawn(function ()
  1121. for i = 1,3 do
  1122. SM.Scale = SM.Scale + Vector3.new(2+Rangez/2,0.15+Rangez/12,2+Rangez/2)
  1123. Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-80/Rangez),0)
  1124. wait()
  1125. end
  1126. for i = 1,math.huge do
  1127. if Shock.Transparency >= 1 then break end
  1128. Shock.Transparency = Shock.Transparency + 0.025 Shock.CFrame = Shock.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-150/Rangez),0)
  1129. SM.Scale = SM.Scale + Vector3.new(0.5,0.05,0.5)
  1130. wait()
  1131. end
  1132. Shock:remove()
  1133. end)
  1134. end
  1135.  
  1136.  
  1137. function PortalStorm()
  1138. attack=true
  1139. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1140. so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
  1141. MagniDamage(Character.HumanoidRootPart,20,150,235,0,"Normal",Character.HumanoidRootPart)
  1142. local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,1,0)game.Debris:AddItem(BV,0.1)
  1143. BV.maxForce = Vector3.new(0,math.huge,0)
  1144. for i2 = 1,10 do
  1145. Shockwave1(Character.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(0,math.rad(-5),0), i2)
  1146. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-(i2*100))),1)
  1147. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
  1148. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1149. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1150. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1151. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1152. swait()
  1153. end
  1154. attack = false
  1155. bounce=false
  1156. scfr=nil
  1157. attack = false
  1158. end
  1159.  
  1160. function Spin()
  1161. attack=true
  1162. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1163. so("http://www.roblox.com/asset/?id=562500427",handle,1,.9)
  1164. local BV = Instance.new("BodyVelocity",Character.HumanoidRootPart)BV.Velocity = Vector3.new(0,50,0)game.Debris:AddItem(BV,0.25)
  1165. BV.maxForce = Vector3.new(0,math.huge,0)
  1166. for i2 = 1,25 do
  1167. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(math.random(-100,100)/10),math.rad(math.random(-100,100)/10),math.rad(-(i2*50))),1)
  1168. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(125)),1)
  1169. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  1170. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  1171. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  1172. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  1173. MagniDamage(Character.HumanoidRootPart,10,8,16,0,"Normal",Character.HumanoidRootPart)
  1174. swait()
  1175. end
  1176. attack = false
  1177. bounce=false
  1178. scfr=nil
  1179. attack = false
  1180. end
  1181.  
  1182. function ProjectileStrike()
  1183. attack=true
  1184. for i=0,1,.25 do
  1185. swait()
  1186. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1187. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1188. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1189. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1190. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1191. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1192. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1193. end
  1194. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 8, 0.200000003)) Wave.Parent = game.Workspace
  1195. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,4,0)
  1196. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-4,0)
  1197. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1198. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.05 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1199. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1200. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,math.rad(math.random(-20,20)))
  1201. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*250
  1202. so("http://www.roblox.com/asset/?id=506383970",handle,1,.9)
  1203. local con=Wave.Touched:connect(function(hit) Damagefunc(Wave,hit,24,46,0,"Normal",RootPart,.2,1) end)
  1204. for i = 0,1,0.1 do
  1205. swait()
  1206. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1207. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1208. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1209. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1210. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1211. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1212. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1213. end
  1214. attack=false
  1215. bounce=false
  1216. scfr=nil
  1217. con:disconnect()
  1218. end
  1219.  
  1220. function WorldBreaker()
  1221. attack=true
  1222. for i=0,1,.25 do
  1223. swait()
  1224. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1225. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1226. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1227. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1228. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1229. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1230. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1231. end
  1232. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(6, 100, 20)) Wave.Parent = game.Workspace
  1233. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,50,-10)
  1234. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-50,-10)
  1235. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
  1236. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1237. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1238. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 3 Soond.Looped = true Soond.Parent = Wave Soond:Play()
  1239. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(-90))*CFrame.new(0,0,-10)
  1240. game.Debris:AddItem(Wave,5)
  1241. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*25
  1242. Wave.Touched:connect(function(hit)
  1243. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
  1244. hit:remove()
  1245. end
  1246. end)
  1247. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1248. for i = 0,1,0.1 do
  1249. swait()
  1250. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1251. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1252. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1253. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1254. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1255. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1256. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1257. end
  1258. attack=false
  1259. bounce=false
  1260. scfr=nil
  1261. end
  1262.  
  1263. function SuperProjectile()
  1264. attack=true
  1265. for i=0,1,.25 do
  1266. swait()
  1267. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1268. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1269. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1270. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1271. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1272. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1273. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1274. end
  1275. for i2 = 1,3 do
  1276. for i = 1,12 do
  1277. Wave=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Wave",Vector3.new(0.650000036, 10, 10*i2)) Wave.Parent = game.Workspace
  1278. game.Debris:AddItem(Wave,10)
  1279. local Atch3 = Instance.new("Attachment",Wave)Atch3.Position = Vector3.new(0,10,0)
  1280. local Atch4 = Instance.new("Attachment",Wave)Atch4.Position = Vector3.new(0,-10,0)
  1281. local Trail2 = Instance.new("Trail",Wave)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4 Trail2.MinLength = 4
  1282. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.5 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1283. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1284. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave Soond:Play()
  1285. Wave.CFrame = Character.HumanoidRootPart.CFrame*CFrame.Angles(0,0,math.rad(30*i))
  1286. Wave.CFrame = Wave.CFrame*CFrame.new(-5*i2,0,4*i2)
  1287. local BV = Instance.new("BodyVelocity",Wave)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*300
  1288. Wave.Touched:connect(function(hit)
  1289. if hit.Anchored == false and hit.Parent ~= Character and hit.Parent.Parent ~= Character then
  1290. hit:remove()
  1291. end
  1292. end)
  1293. end
  1294. end
  1295. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1296. for i = 0,1,0.1 do
  1297. swait()
  1298. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1299. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1300. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1301. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1302. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1303. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1304. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1305. end
  1306. attack=false
  1307. bounce=false
  1308. scfr=nil
  1309. end
  1310.  
  1311.  
  1312. function ShockSpin(Partz,SM)
  1313. Spawn(function()
  1314. for i = 1,math.huge do
  1315. if Partz.Transparency >= 1 then break end
  1316. Partz.Transparency = Partz.Transparency + 0.025 Partz.CFrame = Partz.CFrame* CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-50),0)
  1317. SM.Scale = SM.Scale + Vector3.new(1,0.25,1)
  1318. wait()
  1319. end
  1320. Partz:remove()
  1321. end)
  1322. end
  1323.  
  1324. function Shockwave2(Partz)
  1325. local W = 0
  1326. Spawn(function()
  1327. for i = 1,math.huge do
  1328. W = W + 1
  1329. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.75 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1330. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1331. SM.MeshId = "rbxassetid://20329976" Shock.CFrame = Partz.CFrame*CFrame.Angles(math.rad(90),math.rad(W*10),0) SM.Scale = Vector3.new(0,0,0)
  1332. ShockSpin(Shock,SM)
  1333. wait()
  1334. end
  1335. end)
  1336. end
  1337.  
  1338. function SuperProjectile2()
  1339. attack=true
  1340. for i=0,1,.25 do
  1341. swait()
  1342. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1343. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1346. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1347. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1348. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1349. end
  1350. local Wave2 = Instance.new("Part",game.Workspace)Wave2.Size = Vector3.new(20,20,20)Wave2.CanCollide = false Wave2.Anchored = false Wave2.Transparency = 1
  1351. local Soond = SH:clone()Soond.SoundId = "rbxassetid://666736107" Soond.Volume = 0.05 Soond.Looped = true Soond.Parent = Wave2 Soond:Play() Wave2.CFrame = Character.HumanoidRootPart.CFrame
  1352. local BV = Instance.new("BodyVelocity",Wave2)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Character.HumanoidRootPart.CFrame.lookVector*150
  1353. Wave2.Touched:connect(function(hit) Damagefunc(Wave2,hit,24,46,0,"Normal",RootPart,.2,1) end)
  1354. Shockwave2(Wave2) game.Debris:addItem(Wave2,5)
  1355. so("http://www.roblox.com/asset/?id=517249876",handle,1,.9)
  1356. for i = 0,1,0.1 do
  1357. swait()
  1358. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1359. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1360. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1361. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1362. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1363. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1364. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1365. end
  1366. attack=false
  1367. bounce=false
  1368. scfr=nil
  1369. end
  1370.  
  1371. function Warp()
  1372. for i=0,1,.25 do
  1373. swait()
  1374. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1375. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1376. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1377. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1378. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1379. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1380. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1381. end
  1382. local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
  1383. WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
  1384. local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
  1385. Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  1386. local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
  1387. Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
  1388. local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 3 Soond:Play()
  1389. local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
  1390. Trail.Enabled = false
  1391. for i, v in pairs(m:children()) do
  1392. if v.ClassName == "Part" then
  1393. if v.Transparency ~= 1 then
  1394. v.Transparency = 0.99
  1395. end
  1396. end
  1397. end
  1398. for i = 0,1,0.1 do
  1399. swait()
  1400. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1401. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1402. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1403. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1404. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1405. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1406. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1407. end
  1408. wait(0.05)
  1409. local Soond2 = SH:clone()Soond2.SoundId = "rbxassetid://181004957" Soond2.Volume = 5 Soond2.Parent = Character.HumanoidRootPart Soond2:Play()
  1410. Character.HumanoidRootPart.CFrame = Partzs.CFrame
  1411. Humanoid.Jump = true
  1412. WarpS:remove()
  1413. Trail.Enabled = true
  1414. for i, v in pairs(m:children()) do
  1415. if v.ClassName == "Part" then
  1416. if v.Transparency ~= 1 then
  1417. v.Transparency = 0
  1418. end
  1419. end
  1420. end
  1421. end
  1422.  
  1423. function NukeShockwaves(Size, CFramez)
  1424. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  1425. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  1426. SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  1427. Spawn(function()
  1428. for i = 1,math.huge do
  1429. if Shock.Transparency >= 1 then break end
  1430. Shock.Transparency = Shock.Transparency + 0.025
  1431. wait()
  1432. end
  1433. end)
  1434. end
  1435.  
  1436. function NukeBlade()
  1437. for i=0,1,.25 do
  1438. swait()
  1439. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.5)
  1440. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.5)
  1441. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.5)
  1442. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.5)
  1443. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.5)
  1444. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.5)
  1445. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.5)
  1446. end
  1447. local WarpS = m:clone() WarpS:FindFirstChild("MagicWeld"):remove() WarpS.Name = "WarpSword"
  1448. WarpS.Parent = Character local Partzs = Instance.new("Part",WarpS)Partzs.Size = Vector3.new(0.2,0.2,0.2)Partzs.CanCollide = false Partzs.Anchored = false Partzs.Transparency = 1
  1449. local WeldS = Instance.new("Weld",WarpS.Hitbox)WeldS.Part0 = WarpS.Hitbox WeldS.Part1 = Partzs
  1450. Partzs.CFrame = CFrame.new(Character.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  1451. local BV = Instance.new("BodyVelocity",Partzs)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)BV.velocity = Partzs.CFrame.lookVector*750
  1452. Partzs.CFrame = Partzs.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0)
  1453. local Soond = SH:clone()Soond.SoundId = "rbxassetid://181004943" Soond.Volume = 10 Soond.Parent = Partzs Soond.PlaybackSpeed = 2 Soond:Play()
  1454. local SE = Instance.new("PitchShiftSoundEffect",Soond)SE.Octave = 0.5
  1455. Trail.Enabled = false
  1456. for i, v in pairs(m:children()) do
  1457. if v.ClassName == "Part" then
  1458. if v.Transparency ~= 1 then
  1459. v.Transparency = 0.99
  1460. end
  1461. end
  1462. end
  1463. wait(0.02)
  1464. local Hit = false
  1465. Partzs.Touched:connect(function(Hit)
  1466. if Hit == true then return end
  1467. Hit = true
  1468. Partzs.Anchored = true
  1469. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
  1470. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Really red") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
  1471. Shock.CFrame = CFrame.new(Partzs.Position) SM.MeshType = "Sphere"
  1472. local Pos = Shock.Position
  1473. for i = 1,3 do
  1474. local Sound = SH:clone()Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 10 Sound.Parent = Shock Sound.PlaybackSpeed = 0.4 Sound:Play()
  1475. end
  1476. for i = 1,200 do
  1477. SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
  1478. NukeShockwaves(i*1.5,CFrame.new(Shock.Position))
  1479. MagniDamage(Shock,i*1,10,30,0,"Normal",Character.HumanoidRootPart)
  1480. wait()
  1481. end
  1482. for i = 1,30 do
  1483. Shock.Transparency = Shock.Transparency + 1/30
  1484. SM.Scale = SM.Scale + Vector3.new(i*0.0,i*0.025,i*0.025)
  1485. wait()
  1486. end
  1487. end)
  1488. game.Debris:AddItem(WarpS,10)
  1489. for i = 0,1,0.1 do
  1490. swait()
  1491. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.5)
  1492. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.5)
  1493. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.5)
  1494. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.5)
  1495. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.5)
  1496. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.5)
  1497. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.5)
  1498. end
  1499. wait(0.05)
  1500. Trail.Enabled = true
  1501. for i, v in pairs(m:children()) do
  1502. if v.ClassName == "Part" then
  1503. if v.Transparency ~= 1 then
  1504. v.Transparency = 0
  1505. end
  1506. end
  1507. end
  1508. end
  1509.  
  1510. attacktype=1
  1511. mouse.Button1Down:connect(function()
  1512. if attacktype==1 and attack==false then
  1513. attacktype=2
  1514. attackone()
  1515. elseif attacktype==2 and attack==false then
  1516. attacktype=3
  1517. attacktwo()
  1518. elseif attacktype==3 and attack==false then
  1519. attacktype=4
  1520. attackthree()
  1521. elseif attacktype==4 and attack==false then
  1522. attacktype=1
  1523. attackfour()
  1524. end
  1525. end)
  1526.  
  1527. mouse.KeyDown:connect(function(k)
  1528. k=k:lower()
  1529. if attack == false and k == 'e' then
  1530. Spin()
  1531. end
  1532. if attack == false and k == 'q' then
  1533. ProjectileStrike()
  1534. end
  1535. if attack == false and k == 'z' then
  1536. SuperProjectile()
  1537. end
  1538. if attack == false and k == 'x' then
  1539. SuperProjectile2()
  1540. end
  1541. if attack == false and k == 'c' then
  1542. NukeBlade()
  1543. end
  1544. if attack == false and k == 'v' then
  1545. Warp()
  1546. end
  1547. if attack == false and k == 'f'then
  1548. WorldBreaker()
  1549. end
  1550. if attack == false and k == 'r'then
  1551. PortalStorm()
  1552. end
  1553. end)
  1554.  
  1555.  
  1556. local sine = 0
  1557. local change = 1
  1558. local val = 0
  1559.  
  1560. while true do
  1561. swait()
  1562. for i, v in pairs(m:children()) do
  1563. if v.ClassName == "Part" then
  1564. v.Anchored = false
  1565. v.CanCollide = false
  1566. end
  1567. end
  1568. for i,v in pairs (Character:children()) do
  1569. if v.ClassName == "Part" then
  1570. v.Anchored = false
  1571. end
  1572. if v.ClassName == "Accessory" then
  1573. for i,v2 in pairs (v:children()) do
  1574. if v2.ClassName == "Part" then
  1575. v2.Anchored = false
  1576. end
  1577. end
  1578. end
  1579. end
  1580. sine = sine + change
  1581. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1582. local velderp=RootPart.Velocity.y
  1583. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1584. if equipped==true or equipped==false then
  1585. if attack==false then
  1586. idle=idle+1
  1587. else
  1588. idle=0
  1589. end
  1590. if idle>=500 then
  1591. if attack==false then
  1592. end
  1593. end
  1594. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1595. Anim="Jump"
  1596. if attack==false then
  1597. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1598. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1599. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1601. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1602. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1603. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1604. end
  1605. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1606. Anim="Fall"
  1607. if attack==false then
  1608. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1609. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1610. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1612. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1613. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1614. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  1615. end
  1616. elseif torvel<1 and hitfloor~=nil then
  1617. Anim="Idle"
  1618. if attack==false then
  1619. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  1620. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  1621. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  1622. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1623. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1624. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1625. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  1626. end
  1627. elseif torvel>2 and hitfloor~=nil then
  1628. Anim="Walk"
  1629. if attack==false then
  1630. change=3
  1631. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  1632. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  1633. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  1634. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  1635. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1636. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1637. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1638. end
  1639. end
  1640. end
  1641. if #Effects>0 then
  1642. for e=1,#Effects do
  1643. if Effects[e]~=nil then
  1644. local Thing=Effects[e]
  1645. if Thing~=nil then
  1646. local Part=Thing[1]
  1647. local Mode=Thing[2]
  1648. local Delay=Thing[3]
  1649. local IncX=Thing[4]
  1650. local IncY=Thing[5]
  1651. local IncZ=Thing[6]
  1652. if Thing[1].Transparency<=1 then
  1653. if Thing[2]=="Block1" then
  1654. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1655. Mesh=Thing[1].Mesh
  1656. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1657. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1658. elseif Thing[2]=="Cylinder" then
  1659. Mesh=Thing[1].Mesh
  1660. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1661. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1662. elseif Thing[2]=="Blood" then
  1663. Mesh=Thing[7]
  1664. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1665. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1666. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1667. elseif Thing[2]=="Elec" then
  1668. Mesh=Thing[1].Mesh
  1669. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1670. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1671. elseif Thing[2]=="Disappear" then
  1672. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1673. end
  1674. else
  1675. Part.Parent=nil
  1676. table.remove(Effects,e)
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683.  
  1684. --[[game:GetService("RunService").RenderStepped:connect(function()
  1685. for i,v in pairs (ShockModel:children()) do
  1686. if v.Transparency == 1 then break end
  1687. v.Transparency = v.Transparency + 0.05 v.CFrame = CFrame.new(0,math.rad(2),0)
  1688. local SM = v:findFirstChild("Mesh")
  1689. SM.Scale = SM.Scale + Vector3.new(1,0,1)
  1690. end
  1691. end)]]
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