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- repeat wait() until game:IsLoaded() -- Ensure the game has fully loaded
- local function deleteProblemAccessory()
- -- Path to the problematic accessory
- local accessoryPath = workspace:FindFirstChild("Camera") and workspace.Camera:FindFirstChild("startup") and workspace.Camera.startup:FindFirstChild("BraidedDevilHorns2")
- if accessoryPath then
- print("Problematic accessory found. Attempting to remove it...")
- -- Attempt to destroy the accessory
- pcall(function()
- accessoryPath:Destroy()
- end)
- -- Confirm removal
- if not workspace.Camera.startup:FindFirstChild("BraidedDevilHorns2") then
- print("Problematic accessory successfully removed.")
- else
- print("Failed to remove problematic accessory.")
- end
- else
- print("No problematic accessory found.")
- end
- end
- -- Execute the function
- deleteProblemAccessory()
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