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- User = game.Players.ssddaa3
- Char = User.Character
- --Char.Humanoid.MaxHealth = math.huge
- User = game.Players.ssddaa3
- Char = User.Character
- PrimaryColor = "Institutional white"
- SecondaryColor = "Pastel light blue"
- ThirdColor = "Medium blue"
- SkinColor = "Cool yellow"
- for i,v in pairs(Char:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Remove()
- elseif v.Name == "Shirt" then
- v:Remove()
- elseif v.Name == "Pants" then
- elseif v.Name == "Torso" then
- if v:FindFirstChild("roblox") then
- v.roblox:Remove()
- end
- elseif v:IsA("Hat") then
- v:Remove()
- elseif v.Name == "Head" then
- v.BrickColor = BrickColor.new(SkinColor)
- if v:FindFirstChild("face") ~= nil then
- v.face:Remove()
- end
- end
- end
- local h = Instance.new("Part",Char)
- h.Name = "Hood"
- h.formFactor = "Custom"
- h.Size = Vector3.new(1,1,1)
- h.TopSurface = 0
- h.Reflectance = 0
- h.BottomSurface = 0
- h.Position = h.Parent.Head.Position
- h.BrickColor = BrickColor.new(PrimaryColor)
- local x = Instance.new("Weld",h)
- x.Part0 = h
- x.Part1 = Char:FindFirstChild("Head")
- x.C0 = x.C0 + Vector3.new(0,-0.3,0)
- local sp = Instance.new("SpecialMesh",h)
- sp.MeshType = "FileMesh"
- sp.MeshId = "http://www.roblox.com/asset/?id=16952952"
- --torso
- prt1 = Instance.new("Part", Char)
- prt1.formFactor = "Symmetric"
- prt1.Size = Vector3.new(1,1,1)
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new(PrimaryColor)
- prt1.TopSurface = "Smooth"
- prt1.Transparency = 0
- prt1.BottomSurface = "Smooth"
- prtM = Instance.new("BlockMesh", prt1)
- prtM.Scale = Vector3.new(0.76,2.02,1.025)
- prt1:BreakJoints()
- prtW = Instance.new("Weld", prt1)
- prtW.Part0 = Char["Torso"]
- prtW.Part1 = prt1
- prtW.C1 = CFrame.new(0.625,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt2 = Instance.new("Part", Char)
- prt2.formFactor = "Symmetric"
- prt2.Size = Vector3.new(1,1,1)
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new(PrimaryColor)
- prt2.TopSurface = "Smooth"
- prt2.Transparency = 0
- prt2.BottomSurface = "Smooth"
- prt2M = Instance.new("BlockMesh", prt2)
- prt2M.Scale = Vector3.new(0.76,2.02,1.025)
- prt2:BreakJoints()
- prt2W = Instance.new("Weld", prt2)
- prt2W.Part0 = Char["Torso"]
- prt2W.Part1 = prt2
- prt2W.C1 = CFrame.new(-0.625,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt3 = Instance.new("Part", Char)
- prt3.formFactor = "Symmetric"
- prt3.Size = Vector3.new(1,1,1)
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new(SecondaryColor)
- prt3.TopSurface = "Smooth"
- prt3.Transparency = 0
- prt3.BottomSurface = "Smooth"
- prt3M = Instance.new("BlockMesh", prt3)
- prt3M.Scale = Vector3.new(2,2.01,1.01)
- prt3:BreakJoints()
- prt3W = Instance.new("Weld", prt3)
- prt3W.Part0 = Char["Torso"]
- prt3W.Part1 = prt3
- prt3W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- _prt1 = Instance.new("Part", Char)
- _prt1.formFactor = "Symmetric"
- _prt1.Size = Vector3.new(1,1,1)
- _prt1.CanCollide = false
- _prt1.BrickColor = BrickColor.new(ThirdColor)
- _prt1.TopSurface = "Smooth"
- _prt1.Transparency = 0
- _prt1.BottomSurface = "Smooth"
- _prt1M = Instance.new("BlockMesh", _prt1)
- _prt1M.Scale = Vector3.new(0.1,2.03,1.03)
- _prt1:BreakJoints()
- _prt1W = Instance.new("Weld", _prt1)
- _prt1W.Part0 = prt1
- _prt1W.Part1 = _prt1
- _prt1W.C1 = CFrame.new(-0.15,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- _prt2 = Instance.new("Part", Char)
- _prt2.formFactor = "Symmetric"
- _prt2.Size = Vector3.new(1,1,1)
- _prt2.CanCollide = false
- _prt2.BrickColor = BrickColor.new(ThirdColor)
- _prt2.TopSurface = "Smooth"
- _prt2.Transparency = 0
- _prt2.BottomSurface = "Smooth"
- _prt2M = Instance.new("BlockMesh", _prt2)
- _prt2M.Scale = Vector3.new(0.1,2.03,1.03)
- _prt2:BreakJoints()
- _prt2W = Instance.new("Weld", _prt2)
- _prt2W.Part0 = prt2
- _prt2W.Part1 = _prt2
- _prt2W.C1 = CFrame.new(0.15,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- --legs
- prt4 = Instance.new("Part", Char)
- prt4.formFactor = "Symmetric"
- prt4.Size = Vector3.new(1,1,1)
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new(PrimaryColor)
- prt4.TopSurface = "Smooth"
- prt4.Transparency = 0
- prt4.BottomSurface = "Smooth"
- prt4M = Instance.new("BlockMesh", prt4)
- prt4M.Scale = Vector3.new(1.01,2.01,1.01)
- prt4:BreakJoints()
- prt4W = Instance.new("Weld", prt4)
- prt4W.Part0 = Char["Right Leg"]
- prt4W.Part1 = prt4
- prt4W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt5 = Instance.new("Part", Char)
- prt5.formFactor = "Symmetric"
- prt5.Size = Vector3.new(1,1,1)
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new(PrimaryColor)
- prt5.TopSurface = "Smooth"
- prt5.Transparency = 0
- prt5.BottomSurface = "Smooth"
- prt5M = Instance.new("BlockMesh", prt5)
- prt5M.Scale = Vector3.new(1.01,2.01,1.01)
- prt5:BreakJoints()
- prt5W = Instance.new("Weld", prt5)
- prt5W.Part0 = Char["Left Leg"]
- prt5W.Part1 = prt5
- prt5W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt6 = Instance.new("Part", Char)
- prt6.formFactor = "Symmetric"
- prt6.Size = Vector3.new(1,1,1)
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new(PrimaryColor)
- prt6.TopSurface = "Smooth"
- prt6.Transparency = 0
- prt6.BottomSurface = "Smooth"
- prt6M = Instance.new("BlockMesh", prt6)
- prt6M.Scale = Vector3.new(1.01,2.01,1.01)
- prt6:BreakJoints()
- prt6W = Instance.new("Weld", prt6)
- prt6W.Part0 = Char["Right Leg"]
- prt6W.Part1 = prt6
- prt6W.C1 = CFrame.new(-0.25,0.05,0)*CFrame.Angles(math.rad(0),0,math.rad(-15))
- prt7 = Instance.new("Part", Char)
- prt7.formFactor = "Symmetric"
- prt7.Size = Vector3.new(1,1,1)
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new(PrimaryColor)
- prt7.TopSurface = "Smooth"
- prt7.Transparency = 0
- prt7.BottomSurface = "Smooth"
- prt7M = Instance.new("BlockMesh", prt7)
- prt7M.Scale = Vector3.new(1.01,2.01,1.01)
- prt7:BreakJoints()
- prt7W = Instance.new("Weld", prt7)
- prt7W.Part0 = Char["Left Leg"]
- prt7W.Part1 = prt7
- prt7W.C1 = CFrame.new(0.25,0.05,0)*CFrame.Angles(math.rad(0),0,math.rad(15))
- _prt3 = Instance.new("Part", Char)
- _prt3.formFactor = "Symmetric"
- _prt3.Size = Vector3.new(1,1,1)
- _prt3.CanCollide = false
- _prt3.BrickColor = BrickColor.new(ThirdColor)
- _prt3.TopSurface = "Smooth"
- _prt3.Transparency = 0
- _prt3.BottomSurface = "Smooth"
- _prt3M = Instance.new("BlockMesh", _prt3)
- _prt3M.Scale = Vector3.new(0.1,2.03,1.03)
- _prt3:BreakJoints()
- _prt3W = Instance.new("Weld", _prt3)
- _prt3W.Part0 = prt6
- _prt3W.Part1 = _prt3
- _prt3W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- _prt4 = Instance.new("Part", Char)
- _prt4.formFactor = "Symmetric"
- _prt4.Size = Vector3.new(1,1,1)
- _prt4.CanCollide = false
- _prt4.BrickColor = BrickColor.new(ThirdColor)
- _prt4.TopSurface = "Smooth"
- _prt4.Transparency = 0
- _prt4.BottomSurface = "Smooth"
- _prt4M = Instance.new("BlockMesh", _prt4)
- _prt4M.Scale = Vector3.new(0.1,2.03,1.03)
- _prt4:BreakJoints()
- _prt4W = Instance.new("Weld", _prt4)
- _prt4W.Part0 = prt7
- _prt4W.Part1 = _prt4
- _prt4W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- --arms
- prt8 = Instance.new("Part", Char)
- prt8.formFactor = "Symmetric"
- prt8.Size = Vector3.new(1,1,1)
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new(PrimaryColor)
- prt8.TopSurface = "Smooth"
- prt8.Transparency = 0
- prt8.BottomSurface = "Smooth"
- prt8M = Instance.new("BlockMesh", prt8)
- prt8M.Scale = Vector3.new(1.01,2.01,1.01)
- prt8:BreakJoints()
- prt8W = Instance.new("Weld", prt8)
- prt8W.Part0 = Char["Right Arm"]
- prt8W.Part1 = prt8
- prt8W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt9 = Instance.new("Part", Char)
- prt9.formFactor = "Symmetric"
- prt9.Size = Vector3.new(1,1,1)
- prt9.CanCollide = false
- prt9.BrickColor = BrickColor.new(PrimaryColor)
- prt9.TopSurface = "Smooth"
- prt9.Transparency = 0
- prt9.BottomSurface = "Smooth"
- prt9M = Instance.new("BlockMesh", prt9)
- prt9M.Scale = Vector3.new(1.01,2.01,1.01)
- prt9:BreakJoints()
- prt9W = Instance.new("Weld", prt9)
- prt9W.Part0 = Char["Left Arm"]
- prt9W.Part1 = prt9
- prt9W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- function debris(part)
- delay(0, function()
- repeat wait(0.5)
- local deb = Instance.new("Part", part)
- deb.Size = Vector3.new(1,1,1)
- deb.CanCollide = false
- deb.BrickColor = BrickColor.new("White")
- deb.TopSurface = "Smooth"
- deb.Transparency = 0
- deb.Anchored = true
- deb.BottomSurface = "Smooth"
- local debM = Instance.new("BlockMesh", flakef)
- debM.Scale = Vector3.new(math.random(1,10)/10,math.random(1,10)/10,math.random(1,10)/10)
- deb:BreakJoints()
- deb.CFrame = part.CFrame + Vector3.new(math.random(-50,50)/10,math.random(-50,50)/10,math.random(-50,50)/10)
- for i = 1,10 do
- deb.CFrame = deb.CFrame + Vector3.new(0,1,0)
- deb.CFrame = deb.CFrame*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- deb.Transparency = deb.Transparency + 0.1
- wait()
- end
- until part.Parent ~= workspace
- end)
- end
- cen = Instance.new("Part", User.Character)
- cen.BottomSurface = "Smooth"
- cen.TopSurface = "Smooth"
- cen.CanCollide = false
- cen.formFactor = "Symmetric"
- cen.Size = Vector3.new(1,1,1)
- cen.BrickColor = BrickColor.new("Really black")
- cen.Transparency = 1
- cen2 = Instance.new("Part", User.Character)
- cen2.BottomSurface = "Smooth"
- cen2.TopSurface = "Smooth"
- cen2.CanCollide = false
- cen2.formFactor = "Symmetric"
- cen2.Size = Vector3.new(1,1,1)
- cen2.BrickColor = BrickColor.new("Really black")
- cen2.Transparency = 1
- cenw = Instance.new("Weld", cen)
- cenw.Part0 = Char["Torso"]
- cenw.Part1 = cen
- cenw.C1 = CFrame.new(-1.5,-0.5,0)
- cenw2 = Instance.new("Weld", cen2)
- cenw2.Part0 = Char["Torso"]
- cenw2.Part1 = cen2
- cenw2.C1 = CFrame.new(1.5,-0.5,0)
- haw = Instance.new("Weld", cen)
- haw.Part0 = cen
- haw.Part1 = Char["Right Arm"]
- haw.C1 = CFrame.new(0,0.5,0)
- haw2 = Instance.new("Weld", cen2)
- haw2.Part0 = cen2
- haw2.Part1 = Char["Left Arm"]
- haw2.C1 = CFrame.new(0,0.5,0)
- haw.Part1 = nil
- haw2.Part1 = nil
- --------------------------------------------
- function MoveOne()
- haw.Part1 = Char["Right Arm"]
- haw2.Part1 = Char["Left Arm"]
- for i = 1,50,5 do
- haw.C0 = CFrame.Angles(math.rad(-i),0,0)
- haw2.C0 = CFrame.Angles(math.rad(-i),0,0)
- wait()
- end
- for i = 1,100,10 do
- haw.C0 = CFrame.Angles(math.rad(-45+i),0,0)
- haw2.C0 = CFrame.Angles(math.rad(-45+i),0,0)
- wait()
- end
- delay(0, function()
- for i = 1,50,5 do
- haw.C0 = CFrame.Angles(math.rad(45-i),0,0)
- haw2.C0 = CFrame.Angles(math.rad(45-i),0,0)
- wait()
- end
- haw.Part1 = nil
- haw2.Part1 = nil
- end)
- local ps = Char.Torso.CFrame
- local flakef = Instance.new("Part", Char)
- flakef.Size = Vector3.new(5,5,5)
- flakef.CanCollide = false
- flakef.BrickColor = BrickColor.new("White")
- flakef.TopSurface = "Smooth"
- flakef.Transparency = 0.5
- flakef.Anchored = true
- flakef.BottomSurface = "Smooth"
- local flakeMf = Instance.new("SpecialMesh", flakef)
- flakeMf.MeshType = "FileMesh"
- flakeMf.Scale = Vector3.new(5,5,5)
- flakeMf.MeshId = "http://www.roblox.com/asset/?id=20329976"
- flakef:BreakJoints()
- flakef.CFrame = (ps - Vector3.new(0,3,0)) + ps.lookVector*2
- flakef.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= User.Name then
- hit.Parent:BreakJoints()
- end
- end)
- for i = 1,50 do
- flakef.CFrame = (ps - Vector3.new(0,3,0)) + ps.lookVector*(i*2)
- local gho = flakef:clone()
- gho.Parent = Char
- gho.Anchored = true
- gho.CFrame = flakef.CFrame
- delay(0,function()
- for i = 1,10 do
- gho.Mesh.Scale = gho.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
- gho.Transparency = gho.Transparency + 0.05
- wait()
- end
- gho:Remove()
- end)
- wait()
- end
- local ring = flakef:clone()
- ring.Parent = Char
- ring.Anchored = true
- ring.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ring.CFrame = flakef.CFrame
- ring.CFrame = ring.CFrame*CFrame.Angles(math.rad(90),0,0)
- for i = 1,10 do
- ring.Mesh.Scale = ring.Mesh.Scale + Vector3.new(5,5,5)
- ring.Transparency = ring.Transparency + 0.05
- flakef.Transparency = flakef.Transparency + 0.05
- flakef.Mesh.Scale = flakef.Mesh.Scale + Vector3.new(2,2,2)
- wait()
- end
- ring:Remove()
- flakef:Remove()
- end
- function HandCharge()
- haw.Part1 = Char["Right Arm"]
- haw2.Part1 = Char["Left Arm"]
- for i = 1,130,5 do
- haw.C0 = CFrame.Angles(0,0,math.rad(i))
- haw2.C0 = CFrame.Angles(0,0,math.rad(-i))
- wait()
- end
- local sph1 = Instance.new("Part", Char)
- sph1.formFactor = "Symmetric"
- sph1.Size = Vector3.new(1,1,1)
- sph1.CanCollide = false
- sph1.BrickColor = BrickColor.new("White")
- sph1.TopSurface = "Smooth"
- sph1.Transparency = 0.5
- sph1.BottomSurface = "Smooth"
- local sphM = Instance.new("SpecialMesh", sph1)
- sphM.MeshType = "Sphere"
- sphM.Scale = Vector3.new(2,2,2)
- sph1:BreakJoints()
- local sphW = Instance.new("Weld", sph1)
- sphW.Part0 = Char["Right Arm"]
- sphW.Part1 = sph1
- sphW.C1 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- local sph2 = Instance.new("Part", Char)
- sph2.formFactor = "Symmetric"
- sph2.Size = Vector3.new(1,1,1)
- sph2.CanCollide = false
- sph2.BrickColor = BrickColor.new("White")
- sph2.TopSurface = "Smooth"
- sph2.Transparency = 0.5
- sph2.BottomSurface = "Smooth"
- local sphM2 = Instance.new("SpecialMesh", sph2)
- sphM2.MeshType = "Sphere"
- sphM2.Scale = Vector3.new(2,2,2)
- sph2:BreakJoints()
- local sphW2 = Instance.new("Weld", sph2)
- sphW2.Part0 = Char["Left Arm"]
- sphW2.Part1 = sph2
- sphW2.C1 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- local sph3 = Instance.new("Part", Char)
- sph3.formFactor = "Symmetric"
- sph3.Size = Vector3.new(1,1,1)
- sph3.CanCollide = false
- sph3.BrickColor = BrickColor.new("White")
- sph3.TopSurface = "Smooth"
- sph3.Transparency = 0.5
- sph3.BottomSurface = "Smooth"
- local sphM3 = Instance.new("BlockMesh", sph3)
- sphM3.Scale = Vector3.new(.75,.75,.75)
- sph3:BreakJoints()
- local sphW3 = Instance.new("Weld", sph3)
- sphW3.Part0 = sph1
- sphW3.Part1 = sph3
- sphW3.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- local sph4 = Instance.new("Part", Char)
- sph4.formFactor = "Symmetric"
- sph4.Size = Vector3.new(1,1,1)
- sph4.CanCollide = false
- sph4.BrickColor = BrickColor.new("White")
- sph4.TopSurface = "Smooth"
- sph4.Transparency = 0.5
- sph4.BottomSurface = "Smooth"
- local sphM4 = Instance.new("BlockMesh", sph4)
- sphM4.Scale = Vector3.new(.75,.75,.75)
- sph4:BreakJoints()
- local sphW4 = Instance.new("Weld", sph4)
- sphW4.Part0 = sph2
- sphW4.Part1 = sph4
- sphW4.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- delay(0, function()
- for i = 1,25 do
- local new = Instance.new("Part", Char)
- new.formFactor = "Symmetric"
- new.Size = Vector3.new(1,1,1)
- new.CanCollide = false
- new.BrickColor = BrickColor.new("White")
- new.TopSurface = "Smooth"
- new.Transparency = 1
- new.BottomSurface = "Smooth"
- local newM = Instance.new("SpecialMesh", new)
- newM.MeshType = "Sphere"
- newM.Scale = Vector3.new(0.5,2,0.5)
- new:BreakJoints()
- local newW = Instance.new("Weld", new)
- newW.Part0 = sph1
- newW.Part1 = new
- newW.C1 = CFrame.new(0,10,0)*CFrame.Angles(math.rad(math.random(1,360)),0,math.rad(math.random(1,360)))
- delay(0, function()
- for i = 1,10 do
- sphW4.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- newW.C1 = newW.C1 - Vector3.new(0,1,0)
- new.Transparency = new.Transparency - 0.05
- wait()
- end
- new:Remove()
- end)
- wait(0.2)
- end
- end)
- for i = 1,25 do
- local new = Instance.new("Part", Char)
- new.formFactor = "Symmetric"
- new.Size = Vector3.new(1,1,1)
- new.CanCollide = false
- new.BrickColor = BrickColor.new("White")
- new.TopSurface = "Smooth"
- new.Transparency = 1
- new.BottomSurface = "Smooth"
- local newM = Instance.new("SpecialMesh", new)
- newM.MeshType = "Sphere"
- newM.Scale = Vector3.new(0.5,2,0.5)
- new:BreakJoints()
- local newW = Instance.new("Weld", new)
- newW.Part0 = sph2
- newW.Part1 = new
- newW.C1 = CFrame.new(0,10,0)*CFrame.Angles(math.rad(math.random(1,360)),0,math.rad(math.random(1,360)))
- new.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= User.Name then
- hit.Parent:BreakJoints()
- end
- end)
- delay(0, function()
- for i = 1,10 do
- sphW3.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- newW.C1 = newW.C1 - Vector3.new(0,1,0)
- new.Transparency = new.Transparency - 0.05
- wait()
- end
- new:Remove()
- end)
- wait(0.2)
- end
- delay(0, function()
- for i = 1,50 do
- sph1.Transparency = sph1.Transparency + 0.01
- sphM.Scale = sphM.Scale + Vector3.new(0.1,0.1,0.1)
- sph2.Transparency = sph2.Transparency + 0.01
- sphM2.Scale = sphM2.Scale + Vector3.new(0.1,0.1,0.1)
- sph3.Transparency = sph3.Transparency + 0.01
- sphM3.Scale = sphM3.Scale + Vector3.new(0.05,0.05,0.05)
- sph4.Transparency = sph4.Transparency + 0.01
- sphM4.Scale = sphM4.Scale + Vector3.new(0.05,0.05,0.05)
- wait()
- end
- end)
- local tring = Instance.new("Part", Char)
- tring.formFactor = "Symmetric"
- tring.Size = Vector3.new(1,1,1)
- tring.CanCollide = false
- tring.BrickColor = BrickColor.new("White")
- tring.TopSurface = "Smooth"
- tring.Transparency = 0.5
- tring.BottomSurface = "Smooth"
- local tringM = Instance.new("SpecialMesh", tring)
- tringM.MeshType = "FileMesh"
- tringM.MeshId = "http://www.roblox.com/asset/?id=3270017"
- tringM.Scale = Vector3.new(1,1,1)
- tring:BreakJoints()
- local tringW = Instance.new("Weld", tring)
- tringW.Part0 = Char["Torso"]
- tringW.Part1 = tring
- tringW.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- for i = 1,100 do
- ag = i
- tringM.Scale = Vector3.new(i,i,i)
- tring.Transparency = tring.Transparency + 0.5/100
- delay(0, function()
- for i,v in pairs(workspace:GetChildren()) do
- if v:FindFirstChild("Humanoid") and v.Name ~= User.Name and v:FindFirstChild("Head") and (v.Head.Position - Char.Head.Position).magntiude < ag/2 then
- v:BreakJoints()
- else
- end
- end
- end)
- wait()
- end
- tring:Remove()
- sph1:Remove()
- sph2:Remove()
- sph3:Remove()
- sph4:Remove()
- for i = 1,130,5 do
- haw.C0 = CFrame.Angles(0,0,math.rad(125-i))
- haw2.C0 = CFrame.Angles(0,0,math.rad(-125+i))
- wait()
- end
- haw.Part1 = nil
- haw2.Part1 = nil
- end
- --------------------------------------------
- local _ = false
- if not script.Parent:IsA("HopperBin") then
- h = Instance.new("HopperBin", User.Backpack)
- h.Name = "watah"
- script.Parent = h
- end
- script.Parent.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function()
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and _ == false then
- _ = true
- MoveOne()
- _ = false
- elseif key == "e" and _ == false then
- _ = true
- HandCharge()
- _ = false
- end
- end)
- end)
- script.Parent.Deselected:connect(function()
- end)
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