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NoHackJustStevePlayz

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Aug 14th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character["HumanoidRootPart"]
  14. SIZE = 1
  15. local SINE = 0
  16. IT = Instance.new
  17. CF = CFrame.new
  18. VT = Vector3.new
  19. RAD = math.rad
  20. C3 = Color3.new
  21. UD2 = UDim2.new
  22. BRICKC = BrickColor.new
  23. ANGLES = CFrame.Angles
  24. EULER = CFrame.fromEulerAnglesXYZ
  25. COS = math.cos
  26. ACOS = math.acos
  27. SIN = math.sin
  28. ASIN = math.asin
  29. ABS = math.abs
  30. MRANDOM = math.random
  31. FLOOR = math.floor
  32.  
  33. --[[
  34. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  35. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  36. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  37. --]]
  38. --Credit To Rufus14
  39. --I just edit it a bit ^_^
  40. mouse = game.Players.LocalPlayer:GetMouse()
  41. function ragdoll()
  42. game.Players.LocalPlayer.Character.Archivable = true
  43. clone = game.Players.LocalPlayer.Character:Clone()
  44. clone.Parent = workspace
  45. for i,v in pairs(clone:GetChildren()) do
  46. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  47. v:destroy()
  48. end
  49. for i,p in pairs(v:GetChildren()) do
  50. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  51. p:destroy()
  52. end
  53. end
  54. end
  55. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  56. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  57. t:destroy()
  58. end
  59. end
  60. vel = Instance.new("BodyVelocity", clone.Torso)
  61. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  62. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  63. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  64. using = false
  65. hit = Instance.new("Sound", clone.Torso)
  66. hit.SoundId = "rbxassetid://260430060"
  67. hit.Volume = 5
  68. hit1 = Instance.new("Sound", clone.Torso)
  69. hit1.SoundId = "rbxassetid://138087186"
  70. hit1.Volume = 5
  71. hit2 = Instance.new("Sound", clone.Torso)
  72. hit2.SoundId = "rbxassetid://131237241"
  73. hit2.Volume = 5
  74. hit3 = Instance.new("Sound", clone.Torso)
  75. hit3.SoundId = "rbxassetid://278062209"
  76. hit3.Volume = 5
  77. hit3.TimePosition = 0.33
  78. ded = Instance.new("Sound", clone.Torso)
  79. ded.SoundId = "rbxassetid://163154423"
  80. ded.Volume = 5
  81. local leftarm = clone:findFirstChild("Left Arm")
  82. local rightrm = clone:findFirstChild("Right Arm")
  83. local leftleg = clone:findFirstChild("Left Leg")
  84. local rightleg = clone:findFirstChild("Right Leg")
  85. local head = clone:findFirstChild("Head")
  86. local welding = Instance.new("Weld", clone.Torso)
  87. welding.Part0 = clone.Torso
  88. welding.Part1 = head
  89. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  90. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  91. if g.ClassName == "Part" then
  92. g:destroy()
  93. end
  94. end
  95. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  96. if h.ClassName == "Accesory" then
  97. h:destroy()
  98. end
  99. end
  100. game.Workspace.CurrentCamera.CameraSubject = head
  101. if leftleg ~= nil then
  102. local glue = Instance.new("Glue", clone.Torso)
  103. glue.Part0 = clone.Torso
  104. glue.Part1 = leftleg
  105. glue.Name = "Left leg"
  106. local collider = Instance.new("Part", leftleg)
  107. collider.Position = Vector3.new(0,999,0)
  108. collider.Size = Vector3.new(1.7, 1, 1)
  109. collider.Shape = "Cylinder"
  110. local weld = Instance.new("Weld", collider)
  111. weld.Part0 = leftleg
  112. weld.Part1 = collider
  113. weld.C0 = CFrame.Angles(0, 0, 80)
  114. collider.TopSurface = "Smooth"
  115. collider.BottomSurface = "Smooth"
  116. collider.formFactor = "Symmetric"
  117. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  118. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  119. collider.Transparency = 1
  120. end
  121. ------------
  122. if rightleg ~= nil then
  123. local glue1 = Instance.new("Glue", clone.Torso)
  124. glue1.Part0 = clone.Torso
  125. glue1.Part1 = rightleg
  126. glue1.Name = "Right leg"
  127. local collider1 = Instance.new("Part", rightleg)
  128. collider1.Position = Vector3.new(0,999,0)
  129. collider1.Size = Vector3.new(1.7, 1, 1)
  130. collider1.Shape = "Cylinder"
  131. local weld1 = Instance.new("Weld", collider1)
  132. weld1.Part0 = rightleg
  133. weld1.Part1 = collider1
  134. weld1.C0 = CFrame.Angles(0, 0, 80)
  135. collider1.TopSurface = "Smooth"
  136. collider1.BottomSurface = "Smooth"
  137. collider1.formFactor = "Symmetric"
  138. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  139. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  140. collider1.Transparency = 1
  141. end
  142. ------------
  143. if rightrm ~= nil then
  144. local glue11 = Instance.new("Glue", clone.Torso)
  145. glue11.Part0 = clone.Torso
  146. glue11.Part1 = rightrm
  147. glue11.Name = "Right shoulder"
  148. local collider11 = Instance.new("Part", rightrm)
  149. collider11.Position = Vector3.new(0,9999,0)
  150. collider11.Size = Vector3.new(1.8,1,1)
  151. collider11.Shape = "Cylinder"
  152. local weld11 = Instance.new("Weld", collider11)
  153. weld11.Part0 = rightrm
  154. weld11.Part1 = collider11
  155. weld11.C0 = CFrame.Angles(0, 0, 80)
  156. collider11.TopSurface = "Smooth"
  157. collider11.BottomSurface = "Smooth"
  158. collider11.formFactor = "Symmetric"
  159. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  160. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  161. collider11.Transparency = 1
  162. end
  163. ------------
  164. if leftarm ~= nil then
  165. local glue111 = Instance.new("Glue", clone.Torso)
  166. glue111.Part0 = clone.Torso
  167. glue111.Part1 = leftarm
  168. glue111.Name = "Left shoulder"
  169. local collider111 = Instance.new("Part", leftarm)
  170. collider111.Position = Vector3.new(0,9999,0)
  171. collider111.Size = Vector3.new(1.8,1,1)
  172. collider111.Shape = "Cylinder"
  173. local weld111 = Instance.new("Weld", collider111)
  174. weld111.Part0 = leftarm
  175. weld111.Part1 = collider111
  176. weld111.C0 = CFrame.Angles(0, 0, 80)
  177. collider111.TopSurface = "Smooth"
  178. collider111.BottomSurface = "Smooth"
  179. collider111.formFactor = "Symmetric"
  180. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  181. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  182. collider111.Transparency = 1
  183. ----------------
  184. sensoring = Instance.new("Part", clone.Torso)
  185. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  186. sensoring.CanCollide = false
  187. sensoring.Position = clone.Torso.Position
  188. local welder = Instance.new("Weld", sensoring)
  189. welder.Part0 = clone.Torso
  190. welder.Part1 = sensoring
  191. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  192. sensoring.Transparency = 1
  193. -----------------
  194. sensoring1 = Instance.new("Part", clone.Torso)
  195. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  196. sensoring1.CanCollide = false
  197. sensoring1.Position = clone.Torso.Position
  198. local welder1 = Instance.new("Weld", sensoring)
  199. welder1.Part0 = clone.Torso
  200. welder1.Part1 = sensoring1
  201. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  202. sensoring1.Transparency = 1
  203. end
  204. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  205. ded:Play()
  206. vel:destroy()
  207. wait(0.5)
  208. local function touch()
  209. if not using then
  210. using = true
  211. local Math = math.random(1,4)
  212. if Math == 1 then
  213. hit:Play()
  214. end
  215. if Math == 2 then
  216. hit1:Play()
  217. end
  218. if Math == 3 then
  219. hit2:Play()
  220. end
  221. if Math == 4 then
  222. hit3:Play()
  223. end
  224. wait(0.1)
  225. using = false
  226. end
  227. end
  228. sensoring.Touched:connect(touch)
  229. sensoring1.Touched:connect(touch)
  230. wait(4.47)
  231. hit1.Volume = 0
  232. hit2.Volume = 0
  233. hit3.Volume = 0
  234. hit.Volume = 0
  235. end
  236.  
  237. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  238.  
  239. --di ent
  240. ---------------------------------------
  241. local insanityface={"1895698679"}
  242. local sine=0
  243. Animation_Speed = 1.5
  244. local CHANGE = 2 / Animation_Speed
  245. -----------------------
  246. --[[ Name : WAOV2.2 ]]--
  247. -------------------------------------------------------
  248. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  249.  
  250. --Discord Creterisk#2958 <- makhail07's discord
  251.  
  252. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  253. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  254. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  255. --YOU FUCKING SKIDS,
  256. --For Those who log/decompile this, If you sell or trade this,
  257. --and I find out who you are, i will take massive action.
  258. --:b:
  259. -------------------------------------------------------
  260.  
  261. local FavIDs = {
  262. 340106355, --Nefl Crystals
  263. 927529620, --Dimension
  264. 876981900, --Fantasy
  265. 398987889, --Ordinary Days
  266. 1117396305, --Oh wait, it's you.
  267. 885996042, --Action Winter Journey
  268. 919231299, --Sprawling Idiot Effigy
  269. 743466274, --Good Day Sunshine
  270. 727411183, --Knife Fight
  271. 1402748531, --The Earth Is Counting On You!
  272. 595230126 --Robot Language
  273. }
  274.  
  275.  
  276.  
  277. --The reality of my life isn't real but a Universe -Creterisk
  278. --All people can be nice, Even if you don't think so. -2003boobear
  279. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  280. wait()
  281. local plr = game:service'Players'.LocalPlayer
  282. local char = plr.Character
  283. local hum = char.Humanoid
  284. local hed = char.Head
  285. local root = char.HumanoidRootPart
  286. local rootj = root.RootJoint
  287. local tors = char.Torso
  288. local ra = char["Right Arm"]
  289. local la = char["Left Arm"]
  290. local rl = char["Right Leg"]
  291. local ll = char["Left Leg"]
  292. local neck = tors["Neck"]
  293. local mouse = plr:GetMouse()
  294. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  295. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  296. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  297. local maincolor = BrickColor.new("Dark green")
  298. exploitable = true
  299. local Player = game.Players.localPlayer
  300. local Character = Player.Character
  301. local Humanoid = Character.Humanoid
  302. local Mouse = Player:GetMouse()
  303. local LeftArm = Character["Left Arm"]
  304. local RightArm = Character["Right Arm"]
  305. local LeftLeg = Character["Left Leg"]
  306. local RightLeg = Character["Right Leg"]
  307. local Head = Character.Head
  308. local Torso = Character.Torso
  309.  
  310. local FE = Workspace.FilteringEnabled
  311.  
  312. IT = Instance.new
  313. CF = CFrame.new
  314. VT = Vector3.new
  315. RAD = math.rad
  316. C3 = Color3.new
  317. UD2 = UDim2.new
  318. BRICKC = BrickColor.new
  319. ANGLES = CFrame.Angles
  320. EULER = CFrame.fromEulerAnglesXYZ
  321. COS = math.cos
  322. ACOS = math.acos
  323. SIN = math.sin
  324. ASIN = math.asin
  325. ABS = math.abs
  326. MRANDOM = math.random
  327. FLOOR = math.floor
  328. -------------------------------------------------------
  329. --Start Whitelist and Invincibility--
  330. -------------------------------------------------------
  331. ff = Instance.new("ForceField",char)
  332. ff.Visible = false
  333. hum.Name = "Base"
  334. hum.MaxHealth = 1.0E298
  335. hum.Health = 1.0E298
  336. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  337. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  338. hum.MaxHealth = 1.0E298
  339. hum.Health = 1.0E298
  340. end
  341. end)
  342. -------------------------------------------------------
  343. --End Whitelist and Invincibility--
  344. -------------------------------------------------------
  345. local Hair = Instance.new("Part", char)
  346. Hair.Name = "Hair"
  347. Hair.CanCollide = false
  348. Hair.BrickColor = BrickColor.new("Institutional white")
  349. Hair.Transparency = 0
  350. Hair.Material = "Plastic"
  351. Hair.Size = Vector3.new(1, 1, 2)
  352. Hair.TopSurface = Enum.SurfaceType.Smooth
  353. Hair.BottomSurface = Enum.SurfaceType.Smooth
  354.  
  355. local Weld = Instance.new("Weld", Hair)
  356. Weld.Part0 = hed
  357. Weld.Part1 = Hair
  358. Weld.C1 = CFrame.new(0, -.6, 0)
  359. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  360.  
  361. local M2 = Instance.new("SpecialMesh")
  362. M2.Parent = Hair
  363. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  364. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  365. M2.Scale = Vector3.new(1, 1, 1)
  366. -------------------------------------------------------
  367. for i,v in pairs(char:children()) do
  368. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  369. v:Remove()
  370. end
  371. end
  372. shirt = Instance.new("Shirt", char)
  373. shirt.Name = "Shirt"
  374. pants = Instance.new("Pants", char)
  375. pants.Name = "Pants"
  376. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  377. char.Pants.PantsTemplate = "rbxassetid://676428351"
  378. -------------------------------------------------------
  379. --------------
  380.  
  381. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  382.  
  383. warn("I hope you enjoy.")
  384.  
  385. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  386.  
  387. warn("Edited by saba1520/kisslarge")
  388.  
  389. warn("you made it guys to i maked it to 3.0 thanks!")
  390.  
  391. -------------------------------------------------------
  392. --Start Good Stuff--
  393. -------------------------------------------------------
  394. cam = game.Workspace.CurrentCamera
  395. CF = CFrame.new
  396. VT = Vector3.new
  397. angles = CFrame.Angles
  398. attack = false
  399. Euler = CFrame.fromEulerAnglesXYZ
  400. Rad = math.rad
  401. IT = Instance.new
  402. BrickC = BrickColor.new
  403. Cos = math.cos
  404. COS = math.cos
  405. Acos = math.acos
  406. Sin = math.sin
  407. Asin = math.asin
  408. Abs = math.abs
  409. Mrandom = math.random
  410. Floor = math.floor
  411. -------------------------------------------------------
  412. --End Good Stuff--
  413. -------------------------------------------------------
  414. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  415. RSH, LSH = nil, nil
  416. RW = Instance.new("Weld")
  417. LW = Instance.new("Weld")
  418. RH = tors["Right Hip"]
  419. LH = tors["Left Hip"]
  420. RSH = tors["Right Shoulder"]
  421. LSH = tors["Left Shoulder"]
  422. RSH.Parent = nil
  423. LSH.Parent = nil
  424. RW.Name = "RW"
  425. RW.Part0 = tors
  426. RW.C0 = CF(1.5, 0.5, 0)
  427. RW.C1 = CF(0, 0.5, 0)
  428. RW.Part1 = ra
  429. RW.Parent = tors
  430. LW.Name = "LW"
  431. LW.Part0 = tors
  432. LW.C0 = CF(-1.5, 0.5, 0)
  433. LW.C1 = CF(0, 0.5, 0)
  434. LW.Part1 = la
  435. LW.Parent = tors
  436. Effects = {}
  437. -------------------------------------------------------
  438. --Start HeartBeat--
  439. -------------------------------------------------------
  440. ArtificialHB = Instance.new("BindableEvent", script)
  441. ArtificialHB.Name = "Heartbeat"
  442. script:WaitForChild("Heartbeat")
  443.  
  444. frame = 1 / 60
  445. tf = 0
  446. allowframeloss = false
  447. tossremainder = false
  448.  
  449.  
  450. lastframe = tick()
  451. script.Heartbeat:Fire()
  452.  
  453.  
  454. game:GetService("RunService").Heartbeat:connect(function(s, p)
  455. tf = tf + s
  456. if tf >= frame then
  457. if allowframeloss then
  458. script.Heartbeat:Fire()
  459. lastframe = tick()
  460. else
  461. for i = 1, math.floor(tf / frame) do
  462. script.Heartbeat:Fire()
  463. end
  464. lastframe = tick()
  465. end
  466. if tossremainder then
  467. tf = 0
  468. else
  469. tf = tf - frame * math.floor(tf / frame)
  470. end
  471. end
  472. end)
  473. -------------------------------------------------------
  474. --End HeartBeat--
  475. -------------------------------------------------------
  476.  
  477. local ohno = Instance.new("Sound")
  478. ohno.Parent = hed
  479. ohno.Volume = 10
  480. ohno.Pitch = 1
  481. ohno.Looped = true
  482.  
  483. local bass = Instance.new("Sound") --why
  484. bass.Parent = hed
  485. bass.Volume = 7
  486. bass.Pitch = 1
  487. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  488. bass.Looped = true
  489.  
  490. local newnoob = Instance.new("Sound") --why
  491. newnoob.Parent = hed
  492. newnoob.Volume = 7
  493. newnoob.Pitch = 1
  494. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  495. newnoob.Looped = false
  496.  
  497. meme = Instance.new("Sound", hed)
  498. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  499. meme.Volume = 10
  500. meme.Pitch = 1
  501. meme.Looped = true
  502. meme.TimePosition = 1
  503.  
  504. TAUNT = Instance.new("Sound", tors)
  505. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  506. TAUNT.Volume = 10
  507. TAUNT.Pitch = 1
  508. TAUNT.Looped = false
  509. TAUNT.TimePosition = 0.12
  510.  
  511. TAUNT2 = Instance.new("Sound", tors)
  512. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  513. TAUNT2.Volume = 10
  514. TAUNT2.Pitch = 1
  515. TAUNT2.Looped = false
  516. TAUNT2.TimePosition = 0.12
  517.  
  518. chargeup = Instance.new("Sound", hed)
  519. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  520. chargeup.Volume = 10
  521. chargeup.Pitch = 1
  522. chargeup.Looped = true
  523. chargeup.TimePosition = 1
  524.  
  525. BTAUNT = Instance.new("Sound", tors)
  526. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  527. BTAUNT.Volume = 10
  528. BTAUNT.Pitch = 1
  529. BTAUNT.Looped = false
  530. BTAUNT.TimePosition = 0.2
  531.  
  532. NOTAUNT = Instance.new("Sound", tors)
  533. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  534. NOTAUNT.Volume = 10
  535. NOTAUNT.Pitch = 1
  536. NOTAUNT.Looped = false
  537. NOTAUNT.TimePosition = 0.2
  538.  
  539. NOSOUND = Instance.new("Sound", tors)
  540. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  541. NOSOUND.Volume = 10
  542. NOSOUND.Pitch = 1
  543. NOSOUND.Looped = false
  544. NOSOUND.TimePosition = 0.2
  545.  
  546. ITAUNT = Instance.new("Sound", tors)
  547. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  548. ITAUNT.Volume = 50
  549. ITAUNT.Pitch = 1
  550. ITAUNT.Looped = false
  551. ITAUNT.TimePosition = 0
  552.  
  553. BATAUNT = Instance.new("Sound", tors)
  554. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  555. BATAUNT.Volume = 10
  556. BATAUNT.Pitch = 1
  557. BATAUNT.Looped = false
  558. BATAUNT.TimePosition = 0
  559.  
  560. pop = Instance.new("Sound", tors)
  561. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  562. pop.Volume = 10
  563. pop.Pitch = 1
  564. pop.Looped = false
  565. pop.TimePosition = 0
  566.  
  567. STAUNT = Instance.new("Sound", tors)
  568. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  569. STAUNT.Volume = 10
  570. STAUNT.Pitch = 1
  571. STAUNT.Looped = false
  572. STAUNT.TimePosition = 0.05
  573.  
  574. DTAUNT = Instance.new("Sound", tors)
  575. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  576. DTAUNT.Volume = 10
  577. DTAUNT.Pitch = 1
  578. DTAUNT.Looped = false
  579. DTAUNT.TimePosition = 0
  580.  
  581. sex = Instance.new("Sound", tors)
  582. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  583. sex.Volume = 10
  584. sex.Pitch = 1
  585. sex.Looped = false
  586. sex.TimePosition = 0
  587.  
  588. so = Instance.new("Sound", tors)
  589. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  590. so.Volume = 10
  591. so.Pitch = 1
  592. so.Looped = false
  593. so.TimePosition = 0
  594.  
  595. LAZOR = Instance.new("Sound", ra)
  596. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  597. LAZOR.Volume = 10
  598. LAZOR.Pitch = 0.7
  599. LAZOR.Looped = false
  600. LAZOR.TimePosition = 0
  601.  
  602. WTF = Instance.new("Sound", tors)
  603. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  604. WTF.Volume = 10
  605. WTF.Pitch = 1
  606. WTF.Looped = false
  607. WTF.TimePosition = 0
  608.  
  609. MERKIO = Instance.new("Sound", tors) --why
  610. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  611. MERKIO.Volume = 5467543465
  612. MERKIO.Pitch = 1
  613. MERKIO.Looped = false
  614. MERKIO.TimePosition = 0
  615.  
  616. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  617. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  618. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  619. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  620. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  621. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  622.  
  623. -------------------------------------------------------
  624. --Start Important Functions--
  625. -------------------------------------------------------
  626. function MakeForm(PART,TYPE)
  627. if TYPE == "Cyl" then
  628. local MSH = IT("CylinderMesh",PART)
  629. elseif TYPE == "Ball" then
  630. local MSH = IT("SpecialMesh",PART)
  631. MSH.MeshType = "Sphere"
  632. elseif TYPE == "Wedge" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Wedge"
  635. end
  636. end
  637.  
  638. function chatfunc(text, color)
  639. local chat = coroutine.wrap(function()
  640. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  641. char:FindFirstChild("TalkingBillBoard"):destroy()
  642. end
  643. local naeeym2 = Instance.new("BillboardGui", char)
  644. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  645. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  646. naeeym2.Adornee = hed
  647. naeeym2.Name = "TalkingBillBoard"
  648. local tecks2 = Instance.new("TextLabel", naeeym2)
  649. tecks2.BackgroundTransparency = 1
  650. tecks2.BorderSizePixel = 0
  651. tecks2.Text = ""
  652. tecks2.Font = "SciFi"
  653. tecks2.TextSize = 30
  654. tecks2.TextStrokeTransparency = 0
  655. tecks2.TextColor3 = color
  656. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  657. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  658. local tecks3 = Instance.new("TextLabel", naeeym2)
  659. tecks3.BackgroundTransparency = 1
  660. tecks3.BorderSizePixel = 0
  661. tecks3.Text = ""
  662. tecks3.Font = "SciFi"
  663. tecks3.TextSize = 30
  664. tecks3.TextStrokeTransparency = 0
  665. tecks3.TextColor3 = Color3.new(0, 0, 0)
  666. tecks3.TextStrokeColor3 = color
  667. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  668. coroutine.resume(coroutine.create(function()
  669. while true do
  670. swait(1)
  671. tecks2.TextColor3 = BrickColor.random().Color
  672. tecks3.TextStrokeColor3 = BrickColor.random().Color
  673. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  674. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  675. tecks2.Rotation = math.random(-5, 5)
  676. tecks3.Rotation = math.random(-5, 5)
  677. end
  678. end))
  679. for i = 1, string.len(text) do
  680. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  681. tecks2.Text = string.sub(text, 1, i)
  682. tecks3.Text = string.sub(text, 1, i)
  683. swait(1)
  684. end
  685. wait(1)
  686. local randomrot = math.random(1, 2)
  687. if randomrot == 1 then
  688. for i = 1, 50 do
  689. swait()
  690. tecks2.Rotation = tecks2.Rotation - 0.75
  691. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  692. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  693. tecks3.Rotation = tecks2.Rotation + 0.75
  694. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  695. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  696. end
  697. elseif randomrot == 2 then
  698. for i = 1, 50 do
  699. swait()
  700. tecks2.Rotation = tecks2.Rotation + 0.75
  701. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  702. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  703. tecks3.Rotation = tecks2.Rotation - 0.75
  704. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  705. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  706. end
  707. end
  708. naeeym2:Destroy()
  709. end)
  710. chat()
  711. end
  712.  
  713. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  714. local type = type
  715. local rng = Instance.new("Part", char)
  716. rng.Anchored = true
  717. rng.BrickColor = color
  718. rng.CanCollide = false
  719. rng.FormFactor = 3
  720. rng.Name = "Ring"
  721. rng.Material = "Neon"
  722. rng.Size = Vector3.new(1, 1, 1)
  723. rng.Transparency = 0
  724. rng.TopSurface = 0
  725. rng.BottomSurface = 0
  726. rng.CFrame = pos
  727. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  728. local rngm = Instance.new("SpecialMesh", rng)
  729. rngm.MeshType = "Sphere"
  730. rngm.Scale = Vector3.new(x1, y1, z1)
  731. local scaler2 = 1
  732. local speeder = FastSpeed
  733. if type == "Add" then
  734. scaler2 = 1 * value
  735. elseif type == "Divide" then
  736. scaler2 = 1 / value
  737. end
  738. coroutine.resume(coroutine.create(function()
  739. for i = 0, 10 / bonuspeed, 0.1 do
  740. swait()
  741. if type == "Add" then
  742. scaler2 = scaler2 - 0.01 * value / bonuspeed
  743. elseif type == "Divide" then
  744. scaler2 = scaler2 - 0.01 / value * bonuspeed
  745. end
  746. rng.BrickColor = BrickColor.random()
  747. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  748. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  749. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  750. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  751. end
  752. rng:Destroy()
  753. end))
  754. end
  755.  
  756. function SoulSteal(dude)
  757. if dude.Name ~= char then
  758. local bgf = IT("BodyGyro", dude.Head)
  759. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  760. local val = IT("BoolValue", dude)
  761. val.Name = "IsHit"
  762. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  763. local soulst = coroutine.wrap(function()
  764. local soul = Instance.new("Part",dude)
  765. soul.Size = Vector3.new(1,1,1)
  766. soul.CanCollide = false
  767. soul.Anchored = false
  768. soul.Position = torso.Position
  769. soul.Transparency = 1
  770. local PartEmmit1 = IT("ParticleEmitter", soul)
  771. PartEmmit1.LightEmission = 1
  772. PartEmmit1.Texture = "rbxassetid://569507414"
  773. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  774. PartEmmit1.Rate = 250
  775. PartEmmit1.Lifetime = NumberRange.new(1.6)
  776. PartEmmit1.Size = NumberSequence.new({
  777. NumberSequenceKeypoint.new(0, 1, 0),
  778. NumberSequenceKeypoint.new(1, 0, 0)
  779. })
  780. PartEmmit1.Transparency = NumberSequence.new({
  781. NumberSequenceKeypoint.new(0, 0, 0),
  782. NumberSequenceKeypoint.new(1, 1, 0)
  783. })
  784. PartEmmit1.Speed = NumberRange.new(0, 0)
  785. PartEmmit1.VelocitySpread = 30000
  786. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  787. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  788. local BodPoss = IT("BodyPosition", soul)
  789. BodPoss.P = 3000
  790. BodPoss.D = 1000
  791. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  792. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  793. wait(1.6)
  794. soul.Touched:connect(function(hit)
  795. if hit.Parent == char then
  796. soul:Destroy()
  797. end
  798. end)
  799. wait(1.2)
  800. while soul do
  801. swait()
  802. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  803. BodPoss.Position = tors.Position
  804. end
  805. end)
  806. soulst()
  807. end
  808. end
  809. function FaceMouse()
  810. local Cam = workspace.CurrentCamera
  811. return {
  812. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  813. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  814. }
  815. end
  816.  
  817. function Clerp(a, b, t)
  818. local qa = {QuaternionFromCFrame(a)}
  819. local qb = {QuaternionFromCFrame(b)}
  820. local ax, ay, az = a.x, a.y, a.z
  821. local bx, by, bz = b.x, b.y, b.z
  822. local _t = 1 - t
  823. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  824. end
  825.  
  826. function Eviscerate(dude)
  827. if dude.Name ~= char then
  828. local bgf = IT("BodyGyro", dude.Head)
  829. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  830. local val = IT("BoolValue", dude)
  831. val.Name = "IsHit"
  832. local ds = coroutine.wrap(function()
  833. dude:WaitForChild("Head"):BreakJoints()
  834. wait(0.5)
  835. target = nil
  836. coroutine.resume(coroutine.create(function()
  837. for i, v in pairs(dude:GetChildren()) do
  838. if v:IsA("Accessory") then
  839. v:Destroy()
  840. end
  841. if v:IsA("Humanoid") then
  842. v:Destroy()
  843. end
  844. if v:IsA("CharacterMesh") then
  845. v:Destroy()
  846. end
  847. if v:IsA("Model") then
  848. v:Destroy()
  849. end
  850. if v:IsA("Part") or v:IsA("MeshPart") then
  851. for x, o in pairs(v:GetChildren()) do
  852. if o:IsA("Decal") then
  853. o:Destroy()
  854. end
  855. end
  856. coroutine.resume(coroutine.create(function()
  857. v.Material = "Neon"
  858. v.CanCollide = false
  859. local PartEmmit1 = IT("ParticleEmitter", v)
  860. PartEmmit1.LightEmission = 1
  861. PartEmmit1.Texture = "rbxassetid://284205403"
  862. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  863. PartEmmit1.Rate = 150
  864. PartEmmit1.Lifetime = NumberRange.new(1)
  865. PartEmmit1.Size = NumberSequence.new({
  866. NumberSequenceKeypoint.new(0, 0.75, 0),
  867. NumberSequenceKeypoint.new(1, 0, 0)
  868. })
  869. PartEmmit1.Transparency = NumberSequence.new({
  870. NumberSequenceKeypoint.new(0, 0, 0),
  871. NumberSequenceKeypoint.new(1, 1, 0)
  872. })
  873. PartEmmit1.Speed = NumberRange.new(0, 0)
  874. PartEmmit1.VelocitySpread = 30000
  875. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  876. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  877. local BodPoss = IT("BodyPosition", v)
  878. BodPoss.P = 3000
  879. BodPoss.D = 1000
  880. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  881. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  882. v.Color = maincolor.Color
  883. coroutine.resume(coroutine.create(function()
  884. for i = 0, 49 do
  885. swait(1)
  886. v.Transparency = v.Transparency + 0.08
  887. end
  888. wait(0.5)
  889. PartEmmit1.Enabled = false
  890. wait(3)
  891. v:Destroy()
  892. dude:Destroy()
  893. end))
  894. end))
  895. end
  896. end
  897. end))
  898. end)
  899. ds()
  900. end
  901. end
  902.  
  903. function killnearest(position,range,maxstrength)
  904. for i,v in ipairs(workspace:GetChildren()) do
  905. local body = v:GetChildren()
  906. for part = 1, #body do
  907. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  908. if(body[part].Position - position).Magnitude < range then
  909. if v.ClassName == "Model" then
  910. v:BreakJoints()
  911. end
  912. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  913. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  914. end
  915. end
  916. end
  917. if v.ClassName == "Part" then
  918. if v.Anchored == false and (v.Position - position).Magnitude < range then
  919. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  920. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  921. end
  922. end
  923. end
  924. end
  925.  
  926.  
  927. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  928. local NEWPART = IT("Part")
  929. NEWPART.formFactor = FORMFACTOR
  930. NEWPART.Reflectance = REFLECTANCE
  931. NEWPART.Transparency = TRANSPARENCY
  932. NEWPART.CanCollide = false
  933. NEWPART.Locked = true
  934. NEWPART.Anchored = true
  935. if ANCHOR == false then
  936. NEWPART.Anchored = false
  937. end
  938. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  939. NEWPART.Name = NAME
  940. NEWPART.Size = SIZE
  941. NEWPART.Position = Torso.Position
  942. NEWPART.Material = MATERIAL
  943. NEWPART:BreakJoints()
  944. NEWPART.Parent = PARENT
  945. return NEWPART
  946. end
  947.  
  948. local joyemoji = Instance.new('ParticleEmitter', tors)
  949. joyemoji.VelocitySpread = 2000
  950. joyemoji.Lifetime = NumberRange.new(1)
  951. joyemoji.Speed = NumberRange.new(40)
  952. joy= {}
  953. for i=0, 19 do
  954. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  955. end
  956. joyemoji.Size = NumberSequence.new(joy)
  957. joyemoji.Rate = 0
  958. joyemoji.LockedToPart = false
  959. joyemoji.LightEmission = 0
  960. joyemoji.Texture = "rbxassetid://1176402123"
  961. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  962.  
  963. local LIT = Instance.new('ParticleEmitter', tors)
  964. LIT.VelocitySpread = 2000
  965. LIT.Lifetime = NumberRange.new(1)
  966. LIT.Speed = NumberRange.new(45)
  967. nani= {}
  968. for i=0, 19 do
  969. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  970. end
  971. LIT.Size = NumberSequence.new(nani)
  972. LIT.Rate = 0
  973. LIT.LockedToPart = false
  974. LIT.LightEmission = 0
  975. LIT.Texture = "rbxassetid://1492670151"
  976. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  977.  
  978. local ok = Instance.new('ParticleEmitter', tors)
  979. ok.VelocitySpread = 2000
  980. ok.Lifetime = NumberRange.new(1)
  981. ok.Speed = NumberRange.new(50)
  982. cool= {}
  983. for i=0, 19 do
  984. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  985. end
  986. ok.Size = NumberSequence.new(cool)
  987. ok.Rate = 0
  988. ok.LockedToPart = false
  989. ok.LightEmission = 0
  990. ok.Texture = "rbxassetid://636768448"
  991. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  992.  
  993. local toast = Instance.new('ParticleEmitter', tors)
  994. toast.VelocitySpread = 2000
  995. toast.Lifetime = NumberRange.new(1)
  996. toast.Speed = NumberRange.new(60)
  997. toasterstoasttoast= {}
  998. for i=0, 19 do
  999. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1000. end
  1001. toast.Size = NumberSequence.new(toasterstoasttoast)
  1002. toast.Rate = 0
  1003. toast.LockedToPart = false
  1004. toast.LightEmission = 0
  1005. toast.Texture = "rbxassetid://436096230"
  1006. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1007.  
  1008. function WhatHuh()
  1009. attack = true
  1010. hum.WalkSpeed = 1.01
  1011. CreateSound("130766865", hed, 10, 1)
  1012. Character.Head.face.Texture = "rbxassetid://276732672"
  1013. for i = 0,4,0.1 do
  1014. swait()
  1015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1017. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1018. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1019. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1020. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1021. end
  1022. for i = 0,6.7,0.1 do
  1023. swait()
  1024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1030. end
  1031. for i = 0,8.1,0.1 do
  1032. swait()
  1033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1039. end
  1040. for i = 0,1,0.1 do
  1041. swait()
  1042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1048. end
  1049. for i = 0,1,0.1 do
  1050. swait()
  1051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1057. end
  1058. for i = 0,4,0.1 do
  1059. swait()
  1060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1066. end
  1067. attack = false
  1068. Character.Head.face.Texture = "rbxassetid://620619801"
  1069. hum.WalkSpeed = 16
  1070. end
  1071.  
  1072. function EndMySufferingV3() --why
  1073. attack = true
  1074. hum.WalkSpeed = 1.01
  1075. Character.Head.face.Texture = "rbxassetid://202210455"
  1076. local A = math.random(1,5)
  1077. if A == 1 then
  1078. meme.SoundId = "rbxassetid://295810519"
  1079. end
  1080. if A == 2 then
  1081. meme.SoundId = "rbxassetid://1124778077"
  1082. end
  1083. if A == 3 then
  1084. meme.SoundId = "rbxassetid://464157070"
  1085. end
  1086. if A == 4 then
  1087. meme.SoundId = "rbxassetid://146334595"
  1088. end
  1089. if A == 5 then
  1090. meme.SoundId = "rbxassetid://145536915"
  1091. end
  1092. meme:Play()
  1093. bass:Play()
  1094. joyemoji.Rate = 70
  1095. LIT.Rate = 70
  1096. ok.Rate = 70
  1097. toast.Rate = 70
  1098.  
  1099. for i = 0,50,0.1 do
  1100. swait()
  1101. CameraEnshaking(1, 10)
  1102. bass.Parent = hed
  1103. meme.Parent = hed
  1104. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1105. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1106. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1107. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1108. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1109. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1110. end
  1111. bass:Stop()
  1112. meme:Stop()
  1113. joyemoji.Rate = 0
  1114. LIT.Rate = 0
  1115. ok.Rate = 0
  1116. toast.Rate = 0
  1117. Character.Head.face.Texture = "rbxassetid://620619801"
  1118. attack = false
  1119. hum.WalkSpeed = 16
  1120. end
  1121.  
  1122. function slap()
  1123. attack = true
  1124. hum.WalkSpeed = 1.01
  1125. local icri = CreateSound("1205111204", hed, 10, 1)
  1126. swait(165)
  1127. local FRAME = tors.CFrame
  1128. repeat
  1129. swait()
  1130. Character.Head.face.Texture = "rbxassetid://582931093"
  1131. CameraEnshaking(1, 10)
  1132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1135. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1136. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1137. tors.CFrame = FRAME * CF(0,1,0)
  1138. swait()
  1139. tors.CFrame = FRAME
  1140. until icri.Playing == false
  1141. Character.Head.face.Texture = "rbxassetid://620619801"
  1142. attack = false
  1143. hum.WalkSpeed = 16
  1144. end
  1145.  
  1146. function EndMySufferingV2()
  1147. attack = true
  1148. for i = 0,6,0.1 do
  1149. swait()
  1150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1155. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1156. end
  1157. CreateSound("1093102664", hed, 10, 1)
  1158. CameraEnshaking(3, 8)
  1159. for i = 0,2,0.1 do
  1160. swait()
  1161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1165. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1166. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1167. end
  1168. hum.MaxHealth = 0
  1169. ragdoll(char)
  1170. CreateSound("135488453", hed, 5, 1)
  1171. error("Seems like you just died.")
  1172. end
  1173.  
  1174. function Clerp(a, b, t)
  1175. local qa = {
  1176. QuaternionFromCFrame(a)
  1177. }
  1178. local qb = {
  1179. QuaternionFromCFrame(b)
  1180. }
  1181. local ax, ay, az = a.x, a.y, a.z
  1182. local bx, by, bz = b.x, b.y, b.z
  1183. local _t = 1 - t
  1184. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1185. end
  1186.  
  1187. function Swait(NUMBER)
  1188. if NUMBER == 0 or NUMBER == nil then
  1189. ArtificialHB.Event:wait()
  1190. else
  1191. for i = 1, NUMBER do
  1192. ArtificialHB.Event:wait()
  1193. end
  1194. end
  1195. end
  1196.  
  1197. function swait(num)
  1198. if num == 0 or num == nil then
  1199. game:service("RunService").Stepped:wait(0)
  1200. else
  1201. for i = 0, num do
  1202. game:service("RunService").Stepped:wait(0)
  1203. end
  1204. end
  1205. end
  1206. function thread(f)
  1207. coroutine.resume(coroutine.create(f))
  1208. end
  1209. function clerp(a, b, t)
  1210. local qa = {
  1211. QuaternionFromCFrame(a)
  1212. }
  1213. local qb = {
  1214. QuaternionFromCFrame(b)
  1215. }
  1216. local ax, ay, az = a.x, a.y, a.z
  1217. local bx, by, bz = b.x, b.y, b.z
  1218. local _t = 1 - t
  1219. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1220. end
  1221. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1222. coroutine.resume(coroutine.create(function()
  1223. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1224. wave.Anchored = true
  1225. wave.CFrame = Part.CFrame * cframe1
  1226. local Msh = Create("SpecialMesh"){
  1227. Parent = wave,
  1228. MeshType = "Sphere"
  1229. }
  1230. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1231. for i = 0, 1, 0.2 do
  1232. wait()
  1233. local dir = wave.CFrame.lookVector * -1
  1234. local pos = rayCast(wave.Position, dir, 5, Character)
  1235. wave.CFrame = wave.CFrame * cframe2
  1236. table.insert(Effects, {
  1237. wave,
  1238. "Sphere",
  1239. 0.01,
  1240. .03,
  1241. .03,
  1242. .03,
  1243. })
  1244. end
  1245. end))
  1246. end
  1247.  
  1248. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1249. MakeForm(RightHole,"Cyl")
  1250. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1251. MakeForm(LeftHole,"Cyl")
  1252.  
  1253. function getbloody(victim,amount)
  1254. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1255. PART.CFrame = victim.CFrame
  1256. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1257. Debris:AddItem(PART,5)
  1258. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1259. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1260. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1261. local prtcl = asd:Clone()
  1262. prtcl.Parent = PART
  1263. prtcl:Emit(amount*10)
  1264. end
  1265.  
  1266. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1267. local type = type
  1268. local rng = Instance.new("Part", char)
  1269. rng.Anchored = true
  1270. rng.BrickColor = color
  1271. rng.CanCollide = false
  1272. rng.FormFactor = 3
  1273. rng.Name = "Ring"
  1274. rng.Material = "Neon"
  1275. rng.Size = Vector3.new(1, 1, 1)
  1276. rng.Transparency = 0
  1277. rng.TopSurface = 0
  1278. rng.BottomSurface = 0
  1279. rng.CFrame = pos
  1280. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1281. local rngm = Instance.new("SpecialMesh", rng)
  1282. rngm.MeshType = "Brick"
  1283. rngm.Scale = VT(x1,y1,z1)
  1284. if rainbowmode == true then
  1285. rng.Color = Color3.new(r/255,g/255,b/255)
  1286. end
  1287. local scaler2 = 1
  1288. local speeder = FastSpeed/10
  1289. if type == "Add" then
  1290. scaler2 = 1*value
  1291. elseif type == "Divide" then
  1292. scaler2 = 1/value
  1293. end
  1294. coroutine.resume(coroutine.create(function()
  1295. for i = 0,10/bonuspeed,0.1 do
  1296. swait()
  1297. if type == "Add" then
  1298. scaler2 = scaler2 - 0.01*value/bonuspeed
  1299. elseif type == "Divide" then
  1300. scaler2 = scaler2 - 0.01/value*bonuspeed
  1301. end
  1302. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1303. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1304. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1305. end
  1306. rng:Destroy()
  1307. end))
  1308. end
  1309. New = function(Object, Parent, Name, Data)
  1310. local Object = Instance.new(Object)
  1311. for Index, Value in pairs(Data or {}) do
  1312. Object[Index] = Value
  1313. end
  1314. Object.Parent = Parent
  1315. Object.Name = Name
  1316. return Object
  1317. end
  1318. function QuaternionFromCFrame(cf)
  1319. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1320. local trace = m00 + m11 + m22
  1321. if trace > 0 then
  1322. local s = math.sqrt(1 + trace)
  1323. local recip = 0.5 / s
  1324. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1325. else
  1326. local i = 0
  1327. if m00 < m11 then
  1328. i = 1
  1329. end
  1330. if m22 > (i == 0 and m00 or m11) then
  1331. i = 2
  1332. end
  1333. if i == 0 then
  1334. local s = math.sqrt(m00 - m11 - m22 + 1)
  1335. local recip = 0.5 / s
  1336. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1337. elseif i == 1 then
  1338. local s = math.sqrt(m11 - m22 - m00 + 1)
  1339. local recip = 0.5 / s
  1340. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1341. elseif i == 2 then
  1342. local s = math.sqrt(m22 - m00 - m11 + 1)
  1343. local recip = 0.5 / s
  1344. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1345. end
  1346. end
  1347. end
  1348. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1349. local xs, ys, zs = x + x, y + y, z + z
  1350. local wx, wy, wz = w * xs, w * ys, w * zs
  1351. local xx = x * xs
  1352. local xy = x * ys
  1353. local xz = x * zs
  1354. local yy = y * ys
  1355. local yz = y * zs
  1356. local zz = z * zs
  1357. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1358. end
  1359.  
  1360. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1361. function WACKYEFFECT(Table)
  1362. local TYPE = (Table.EffectType or "Sphere")
  1363. local SIZE = (Table.Size or VT(1,1,1))
  1364. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1365. local TRANSPARENCY = (Table.Transparency or 0)
  1366. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1367. local CFRAME = (Table.CFrame or Torso.CFrame)
  1368. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1369. local ROTATION1 = (Table.RotationX or 0)
  1370. local ROTATION2 = (Table.RotationY or 0)
  1371. local ROTATION3 = (Table.RotationZ or 0)
  1372. local MATERIAL = (Table.Material or "Neon")
  1373. local COLOR = (Table.Color or C3(1,1,1))
  1374. local TIME = (Table.Time or 45)
  1375. local SOUNDID = (Table.SoundID or nil)
  1376. local SOUNDPITCH = (Table.SoundPitch or nil)
  1377. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1378. coroutine.resume(coroutine.create(function()
  1379. local PLAYSSOUND = false
  1380. local SOUND = nil
  1381. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1382. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1383. PLAYSSOUND = true
  1384. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1385. end
  1386. EFFECT.Color = COLOR
  1387. local MSH = nil
  1388. if TYPE == "Sphere" then
  1389. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1390. elseif TYPE == "Block" then
  1391. MSH = IT("BlockMesh",EFFECT)
  1392. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1393. elseif TYPE == "Wave" then
  1394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1395. elseif TYPE == "Ring" then
  1396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1397. elseif TYPE == "Slash" then
  1398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1399. elseif TYPE == "Round Slash" then
  1400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1401. elseif TYPE == "Swirl" then
  1402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1403. elseif TYPE == "Skull" then
  1404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1405. elseif TYPE == "Crystal" then
  1406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1407. end
  1408. if MSH ~= nil then
  1409. local MOVESPEED = nil
  1410. if MOVEDIRECTION ~= nil then
  1411. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1412. end
  1413. local GROWTH = SIZE - ENDSIZE
  1414. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1415. if TYPE == "Block" then
  1416. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1417. else
  1418. EFFECT.CFrame = CFRAME
  1419. end
  1420. for LOOP = 1, TIME+1 do
  1421. Swait()
  1422. MSH.Scale = MSH.Scale - GROWTH/TIME
  1423. if TYPE == "Wave" then
  1424. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1425. end
  1426. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1427. if TYPE == "Block" then
  1428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1429. else
  1430. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1431. end
  1432. if MOVEDIRECTION ~= nil then
  1433. local ORI = EFFECT.Orientation
  1434. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1435. EFFECT.Orientation = ORI
  1436. end
  1437. end
  1438. if PLAYSSOUND == false then
  1439. EFFECT:remove()
  1440. else
  1441. repeat Swait() until SOUND.Playing == false
  1442. EFFECT:remove()
  1443. end
  1444. else
  1445. if PLAYSSOUND == false then
  1446. EFFECT:remove()
  1447. else
  1448. repeat Swait() until SOUND.Playing == false
  1449. EFFECT:remove()
  1450. end
  1451. end
  1452. end))
  1453. end
  1454.  
  1455.  
  1456. function QuaternionSlerp(a, b, t)
  1457. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1458. local startInterp, finishInterp
  1459. if cosTheta >= 1.0E-4 then
  1460. if 1 - cosTheta > 1.0E-4 then
  1461. local theta = math.acos(cosTheta)
  1462. local invSinTheta = 1 / Sin(theta)
  1463. startInterp = Sin((1 - t) * theta) * invSinTheta
  1464. finishInterp = Sin(t * theta) * invSinTheta
  1465. else
  1466. startInterp = 1 - t
  1467. finishInterp = t
  1468. end
  1469. elseif 1 + cosTheta > 1.0E-4 then
  1470. local theta = math.acos(-cosTheta)
  1471. local invSinTheta = 1 / Sin(theta)
  1472. startInterp = Sin((t - 1) * theta) * invSinTheta
  1473. finishInterp = Sin(t * theta) * invSinTheta
  1474. else
  1475. startInterp = t - 1
  1476. finishInterp = t
  1477. end
  1478. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1479. end
  1480. function rayCast(Position, Direction, Range, Ignore)
  1481. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1482. end
  1483. local RbxUtility = LoadLibrary("RbxUtility")
  1484. local Create = RbxUtility.Create
  1485.  
  1486. -------------------------------------------------------
  1487. --Start Damage Function--
  1488. -------------------------------------------------------
  1489. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1490. local type = type
  1491. local rng = Instance.new("Part", char)
  1492. rng.Anchored = true
  1493. rng.BrickColor = color
  1494. rng.CanCollide = false
  1495. rng.FormFactor = 3
  1496. rng.Name = "Ring"
  1497. rng.Material = "Neon"
  1498. rng.Size = Vector3.new(1, 1, 1)
  1499. rng.Transparency = 0
  1500. rng.TopSurface = 0
  1501. rng.BottomSurface = 0
  1502. rng.CFrame = pos
  1503. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1504. local rngm = Instance.new("SpecialMesh", rng)
  1505. rngm.MeshType = "Sphere"
  1506. rngm.Scale = Vector3.new(x1, y1, z1)
  1507. local scaler2 = 1
  1508. local speeder = FastSpeed
  1509. if type == "Add" then
  1510. scaler2 = 1 * value
  1511. elseif type == "Divide" then
  1512. scaler2 = 1 / value
  1513. end
  1514. coroutine.resume(coroutine.create(function()
  1515. for i = 0, 10 / bonuspeed, 0.1 do
  1516. swait()
  1517. if type == "Add" then
  1518. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1519. elseif type == "Divide" then
  1520. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1521. end
  1522. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1523. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1524. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1525. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1526. end
  1527. rng:Destroy()
  1528. end))
  1529. end
  1530. -----------------------------
  1531. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1532. if hit.Parent == nil then
  1533. return
  1534. end
  1535. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1536. for _, v in pairs(hit.Parent:children()) do
  1537. if v:IsA("Humanoid") then
  1538. h = v
  1539. end
  1540. end
  1541. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1542.  
  1543. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1544. end
  1545.  
  1546. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1547. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1548. if hit.Parent.DebounceHit.Value == true then
  1549. return
  1550. end
  1551. end
  1552. if insta == true then
  1553. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1554. end
  1555. local c = Create("ObjectValue"){
  1556. Name = "creator",
  1557. Value = game:service("Players").LocalPlayer,
  1558. Parent = h,
  1559. }
  1560. game:GetService("Debris"):AddItem(c, .5)
  1561. if HitSound ~= nil and HitPitch ~= nil then
  1562. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1563. end
  1564. local Damage = math.random(minim, maxim)
  1565. local blocked = false
  1566. local block = hit.Parent:findFirstChild("Block")
  1567. if block ~= nil then
  1568. if block.className == "IntValue" then
  1569. if block.Value > 0 then
  1570. blocked = true
  1571. block.Value = block.Value - 1
  1572. print(block.Value)
  1573. end
  1574. end
  1575. end
  1576. if blocked == false then
  1577. h.Health = h.Health - Damage
  1578. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1579. else
  1580. h.Health = h.Health - (Damage / 2)
  1581. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1582. end
  1583. if Type == "Knockdown" then
  1584. local hum = hit.Parent.Humanoid
  1585. hum.PlatformStand = true
  1586. coroutine.resume(coroutine.create(function(HHumanoid)
  1587. swait(1)
  1588. HHumanoid.PlatformStand = false
  1589. end), hum)
  1590. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1591. local bodvol = Create("BodyVelocity"){
  1592. velocity = angle * knockback,
  1593. P = 5000,
  1594. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1595. Parent = hit,
  1596. }
  1597. local rl = Create("BodyAngularVelocity"){
  1598. P = 3000,
  1599. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1600. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1601. Parent = hit,
  1602. }
  1603. game:GetService("Debris"):AddItem(bodvol, .5)
  1604. game:GetService("Debris"):AddItem(rl, .5)
  1605. elseif Type == "Random Guy" then
  1606. local vp = Create("BodyVelocity"){
  1607. P = 500,
  1608. maxForce = Vector3.new(math.huge, 0, math.huge),
  1609. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1610. }
  1611. if knockback > 0 then
  1612. vp.Parent = hit.Parent.Torso
  1613. end
  1614. game:GetService("Debris"):AddItem(vp, .5)
  1615. elseif Type == "Up" then
  1616. local bodyVelocity = Create("BodyVelocity"){
  1617. velocity = Vector3.new(0, 20, 0),
  1618. P = 5000,
  1619. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1620. Parent = hit,
  1621. }
  1622. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1623. elseif Type == "DarkUp" then
  1624. coroutine.resume(coroutine.create(function()
  1625. for i = 0, 1, 0.1 do
  1626. swait()
  1627. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1628. end
  1629. end))
  1630. local bodyVelocity = Create("BodyVelocity"){
  1631. velocity = Vector3.new(0, 20, 0),
  1632. P = 5000,
  1633. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1634. Parent = hit,
  1635. }
  1636. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1637. elseif Type == "Snare" then
  1638. local bp = Create("BodyPosition"){
  1639. P = 2000,
  1640. D = 100,
  1641. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1642. position = hit.Parent.Torso.Position,
  1643. Parent = hit.Parent.Torso,
  1644. }
  1645. game:GetService("Debris"):AddItem(bp, 1)
  1646. elseif Type == "Freeze" then
  1647. local BodPos = Create("BodyPosition"){
  1648. P = 50000,
  1649. D = 1000,
  1650. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1651. position = hit.Parent.Torso.Position,
  1652. Parent = hit.Parent.Torso,
  1653. }
  1654. local BodGy = Create("BodyGyro") {
  1655. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1656. P = 20e+003,
  1657. Parent = hit.Parent.Torso,
  1658. cframe = hit.Parent.Torso.CFrame,
  1659. }
  1660. hit.Parent.Torso.Anchored = true
  1661. coroutine.resume(coroutine.create(function(Part)
  1662. swait(1.5)
  1663. Part.Anchored = false
  1664. end), hit.Parent.Torso)
  1665. game:GetService("Debris"):AddItem(BodPos, 3)
  1666. game:GetService("Debris"):AddItem(BodGy, 3)
  1667. end
  1668. local debounce = Create("BoolValue"){
  1669. Name = "DebounceHit",
  1670. Parent = hit.Parent,
  1671. Value = true,
  1672. }
  1673. game:GetService("Debris"):AddItem(debounce, Delay)
  1674. c = Create("ObjectValue"){
  1675. Name = "creator",
  1676. Value = Player,
  1677. Parent = h,
  1678. }
  1679. game:GetService("Debris"):AddItem(c, .5)
  1680. end
  1681. end
  1682. -------------------------------------------------------
  1683. --End Damage Function--
  1684. -------------------------------------------------------
  1685.  
  1686. -------------------------------------------------------
  1687. --Start Damage Function Customization--
  1688. -------------------------------------------------------
  1689. function ShowDamage(Pos, Text, Time, Color)
  1690. local Rate = (1 / 30)
  1691. local Pos = (Pos or Vector3.new(0, 0, 0))
  1692. local Text = (Text or "")
  1693. local Time = (Time or 2)
  1694. local Color = (Color or Color3.new(1, 0, 1))
  1695. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1696. EffectPart.Anchored = true
  1697. local BillboardGui = Create("BillboardGui"){
  1698. Size = UDim2.new(3, 0, 3, 0),
  1699. Adornee = EffectPart,
  1700. Parent = EffectPart,
  1701. }
  1702. local TextLabel = Create("TextLabel"){
  1703. BackgroundTransparency = 1,
  1704. Size = UDim2.new(1, 0, 1, 0),
  1705. Text = Text,
  1706. Font = "Bodoni",
  1707. TextColor3 = Color,
  1708. TextScaled = true,
  1709. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1710. Parent = BillboardGui,
  1711. }
  1712. game.Debris:AddItem(EffectPart, (Time))
  1713. EffectPart.Parent = game:GetService("Workspace")
  1714. delay(0, function()
  1715. local Frames = (Time / Rate)
  1716. for Frame = 1, Frames do
  1717. wait(Rate)
  1718. local Percent = (Frame / Frames)
  1719. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1720. TextLabel.TextTransparency = Percent
  1721. end
  1722. if EffectPart and EffectPart.Parent then
  1723. EffectPart:Destroy()
  1724. end
  1725. end)
  1726. end
  1727.  
  1728. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1729. local type = type
  1730. local rng = Instance.new("Part", char)
  1731. rng.Anchored = true
  1732. rng.BrickColor = color
  1733. rng.CanCollide = false
  1734. rng.FormFactor = 3
  1735. rng.Name = "Ring"
  1736. rng.Material = "Neon"
  1737. rng.Size = Vector3.new(1, 1, 1)
  1738. rng.Transparency = 0
  1739. rng.TopSurface = 0
  1740. rng.BottomSurface = 0
  1741. rng.CFrame = pos
  1742. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1743. local rngm = Instance.new("SpecialMesh", rng)
  1744. rngm.MeshType = "Brick"
  1745. rngm.Scale = Vector3.new(x1,y1,z1)
  1746. local scaler2 = 1
  1747. local speeder = FastSpeed/10
  1748. if type == "Add" then
  1749. scaler2 = 1*value
  1750. elseif type == "Divide" then
  1751. scaler2 = 1/value
  1752. end
  1753. coroutine.resume(coroutine.create(function()
  1754. for i = 0,10/bonuspeed,0.1 do
  1755. swait()
  1756. if type == "Add" then
  1757. scaler2 = scaler2 - 0.01*value/bonuspeed
  1758. elseif type == "Divide" then
  1759. scaler2 = scaler2 - 0.01/value*bonuspeed
  1760. end
  1761. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1762. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1763. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1764. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1765. end
  1766. rng:Destroy()
  1767. end))
  1768. end
  1769.  
  1770. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1771. local p = Instance.new("Part",EffectModel)
  1772. p.BrickColor = BrickColor.new(colour)
  1773. p.Size = Vector3.new()
  1774. p.Anchored = true
  1775. p.CanCollide = false
  1776. p.CFrame = cf
  1777. if inverse == true then
  1778. p.Transparency = 1
  1779. else
  1780. p.Transparency = 0
  1781. end
  1782. local m = Instance.new("SpecialMesh",p)
  1783. m.MeshId = meshid
  1784. m.TextureId = textid
  1785. m.Scale = meshstart
  1786. coroutine.wrap(function()
  1787. for i=0,1,factor do
  1788. swait()
  1789. if inverse == true then
  1790. p.Transparency = 1-i
  1791. else
  1792. p.Transparency = i
  1793. end
  1794. m.Scale = m.Scale + meshadd
  1795. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1796. end
  1797. p:Destroy()
  1798. end)()
  1799. return p
  1800. end
  1801. -------------------------------------------------------
  1802. --End Damage Function Customization--
  1803. -------------------------------------------------------
  1804.  
  1805. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1806. for _, c in pairs(workspace:children()) do
  1807. local hum = c:findFirstChild("Humanoid")
  1808. if hum ~= nil then
  1809. local head = c:findFirstChild("Head")
  1810. if head ~= nil then
  1811. local targ = head.Position - Part.Position
  1812. local mag = targ.magnitude
  1813. if magni >= mag and c.Name ~= plr.Name then
  1814. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1815. end
  1816. end
  1817. end
  1818. end
  1819. end
  1820.  
  1821.  
  1822. CFuncs = {
  1823. Part = {
  1824. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1825. local Part = Create("Part")({
  1826. Parent = Parent,
  1827. Reflectance = Reflectance,
  1828. Transparency = Transparency,
  1829. CanCollide = false,
  1830. Locked = true,
  1831. BrickColor = BrickColor.new(tostring(BColor)),
  1832. Name = Name,
  1833. Size = Size,
  1834. Material = Material
  1835. })
  1836. RemoveOutlines(Part)
  1837. return Part
  1838. end
  1839. },
  1840. Mesh = {
  1841. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1842. local Msh = Create(Mesh)({
  1843. Parent = Part,
  1844. Offset = OffSet,
  1845. Scale = Scale
  1846. })
  1847. if Mesh == "SpecialMesh" then
  1848. Msh.MeshType = MeshType
  1849. Msh.MeshId = MeshId
  1850. end
  1851. return Msh
  1852. end
  1853. },
  1854. Mesh = {
  1855. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1856. local Msh = Create(Mesh)({
  1857. Parent = Part,
  1858. Offset = OffSet,
  1859. Scale = Scale
  1860. })
  1861. if Mesh == "SpecialMesh" then
  1862. Msh.MeshType = MeshType
  1863. Msh.MeshId = MeshId
  1864. end
  1865. return Msh
  1866. end
  1867. },
  1868. Weld = {
  1869. Create = function(Parent, Part0, Part1, C0, C1)
  1870. local Weld = Create("Weld")({
  1871. Parent = Parent,
  1872. Part0 = Part0,
  1873. Part1 = Part1,
  1874. C0 = C0,
  1875. C1 = C1
  1876. })
  1877. return Weld
  1878. end
  1879. },
  1880. Sound = {
  1881. Create = function(id, par, vol, pit)
  1882. coroutine.resume(coroutine.create(function()
  1883. local S = Create("Sound")({
  1884. Volume = vol,
  1885. Pitch = pit or 1,
  1886. SoundId = id,
  1887. Parent = par or workspace
  1888. })
  1889. wait()
  1890. S:play()
  1891. game:GetService("Debris"):AddItem(S, 6)
  1892. end))
  1893. end
  1894. },
  1895. ParticleEmitter = {
  1896. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1897. local fp = Create("ParticleEmitter")({
  1898. Parent = Parent,
  1899. Color = ColorSequence.new(Color1, Color2),
  1900. LightEmission = LightEmission,
  1901. Size = Size,
  1902. Texture = Texture,
  1903. Transparency = Transparency,
  1904. ZOffset = ZOffset,
  1905. Acceleration = Accel,
  1906. Drag = Drag,
  1907. LockedToPart = LockedToPart,
  1908. VelocityInheritance = VelocityInheritance,
  1909. EmissionDirection = EmissionDirection,
  1910. Enabled = Enabled,
  1911. Lifetime = LifeTime,
  1912. Rate = Rate,
  1913. Rotation = Rotation,
  1914. RotSpeed = RotSpeed,
  1915. Speed = Speed,
  1916. VelocitySpread = VelocitySpread
  1917. })
  1918. return fp
  1919. end
  1920. }
  1921. }
  1922. function RemoveOutlines(part)
  1923. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1924. end
  1925. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1926. local Part = Create("Part")({
  1927. formFactor = FormFactor,
  1928. Parent = Parent,
  1929. Reflectance = Reflectance,
  1930. Transparency = Transparency,
  1931. CanCollide = false,
  1932. Locked = true,
  1933. BrickColor = BrickColor.new(tostring(BColor)),
  1934. Name = Name,
  1935. Size = Size,
  1936. Material = Material
  1937. })
  1938. RemoveOutlines(Part)
  1939. return Part
  1940. end
  1941. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1942. local Msh = Create(Mesh)({
  1943. Parent = Part,
  1944. Offset = OffSet,
  1945. Scale = Scale
  1946. })
  1947. if Mesh == "SpecialMesh" then
  1948. Msh.MeshType = MeshType
  1949. Msh.MeshId = MeshId
  1950. end
  1951. return Msh
  1952. end
  1953. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1954. local Weld = Create("Weld")({
  1955. Parent = Parent,
  1956. Part0 = Part0,
  1957. Part1 = Part1,
  1958. C0 = C0,
  1959. C1 = C1
  1960. })
  1961. return Weld
  1962. end
  1963.  
  1964. abss = Instance.new("BillboardGui",char)
  1965. abss.Size = UDim2.new(10,0,10,0)
  1966. abss.Enabled = false
  1967. imgl = Instance.new("ImageLabel",abss)
  1968. imgl.Position = UDim2.new(0,0,0,0)
  1969. imgl.Size = UDim2.new(1,0,1,0)
  1970. imgl.Image = "rbxassetid://153485522"
  1971. imgl.BackgroundTransparency = 1
  1972. imgl.ImageColor3 = Color3.new(.9,0,0)
  1973. img2 = Instance.new("ImageLabel",abss)
  1974. img2.Position = UDim2.new(0,0,0,0)
  1975. img2.Size = UDim2.new(1,0,1,0)
  1976. img2.Image = "rbxassetid://153485522"
  1977. img2.BackgroundTransparency = 1
  1978. img2.ImageColor3 = Color3.new(.9,0,0)
  1979.  
  1980. function TargetSelect(person)
  1981. local dd=coroutine.wrap(function()
  1982. if targetted ~= person then
  1983. targetted = person
  1984. img2.Size = UDim2.new(1,0,1,0)
  1985. img2.ImageTransparency = 0
  1986. img2.Position = UDim2.new(0,0,0,0)
  1987. for i = 0, 2, 0.1 do
  1988. swait()
  1989. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1990. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1991. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1992. end
  1993. end
  1994. end)
  1995. dd()
  1996. end
  1997.  
  1998. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1999. local NEWWELD = IT(TYPE)
  2000. NEWWELD.Part0 = PART0
  2001. NEWWELD.Part1 = PART1
  2002. NEWWELD.C0 = C0
  2003. NEWWELD.C1 = C1
  2004. NEWWELD.Parent = PARENT
  2005. return NEWWELD
  2006. end
  2007.  
  2008. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2009.  
  2010. local Blood1 = Create("ParticleEmitter")({
  2011. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2012. Transparency = NumberSequence.new(0.1, 1),
  2013. Size = NumberSequence.new(0.5, 0),
  2014. Texture = "rbxassetid://602578593",
  2015. Lifetime = NumberRange.new(0.8),
  2016. Rate = 255,
  2017. VelocitySpread = 40,
  2018. Rotation = NumberRange.new(100),
  2019. Speed = NumberRange.new(5),
  2020. LightEmission = 0,
  2021. LockedToPart = false,
  2022. Acceleration = Vector3.new(0, -10, 0),
  2023. EmissionDirection = "Bottom"
  2024. })
  2025. function Sayonara()
  2026. local target = nil
  2027. local targettorso = nil
  2028. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2029. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2030. target = mouse.Target.Parent.Humanoid
  2031. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2032. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2033. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2034. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2035. end
  2036. end
  2037. if target ~= nil then
  2038. targettorso.Anchored = true
  2039. attack = true
  2040. hum.WalkSpeed = 0
  2041. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2042. for i = 0,6.2,0.1 do
  2043. swait()
  2044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2046. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2047. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2048. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2050. end
  2051. do
  2052. CreateSound("429400881", targettorso, 5, 1)
  2053. local ModelArm02 = New("Model", char, "Arm", {})
  2054. local ModelArm03 = New("Model", char, "Arm", {})
  2055. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2056. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2057. local Arm02 = targetleftarm:Clone()
  2058. local Arm03 = targetrightarm:Clone()
  2059. targetleftarm.Transparency = 1
  2060. targetrightarm.Transparency = 1
  2061. Arm02.Parent = ModelArm02
  2062. Arm03.Parent = ModelArm03
  2063. for i, v in pairs(Arm02:GetChildren()) do
  2064. v:Destroy()
  2065. end
  2066. for i, v in pairs(Arm03:GetChildren()) do
  2067. v:Destroy()
  2068. end
  2069. local weldArm02 = Instance.new("Weld")
  2070. weldArm02.Parent = Arm02
  2071. weldArm02.Part0 = targetleftarm
  2072. weldArm02.Part1 = Arm02
  2073. weldArm02.C1 = CFrame.new(0, 0, 0)
  2074. local weldArm03 = Instance.new("Weld")
  2075. weldArm03.Parent = Arm03
  2076. weldArm03.Part0 = targetrightarm
  2077. weldArm03.Part1 = Arm03
  2078. weldArm03.C1 = CFrame.new(0, 0, 0)
  2079. for i, v in pairs(target:GetChildren()) do
  2080. if v:IsA("Shirt") then
  2081. v:clone().Parent = ModelArm02
  2082. end
  2083. end
  2084. for i, v in pairs(target:GetChildren()) do
  2085. if v:IsA("Shirt") then
  2086. v:clone().Parent = ModelArm03
  2087. end
  2088. end
  2089. weldArm02.Part0 = la
  2090. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2091. weldArm03.Part0 = ra
  2092. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2093. local BE1 = Blood1:Clone()
  2094. BE1.Parent = targetleftarm
  2095. game:GetService("Debris"):AddItem(BE1, 3)
  2096. BE1.Rate = 255
  2097. local BE2 = Blood1:Clone()
  2098. BE2.Parent = targetrightarm
  2099. game:GetService("Debris"):AddItem(BE2, 3)
  2100. BE2.Rate = 255
  2101. for i = 0,6.2,0.1 do
  2102. swait()
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2109. end
  2110. for i = 0,6.2,0.1 do
  2111. swait()
  2112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2118. end
  2119. CreateSound("541909763", targettorso, 5, .8)
  2120. weldArm02:Destroy()
  2121. Arm02.CanCollide = true
  2122. weldArm03:Destroy()
  2123. Arm03.CanCollide = true
  2124. local bodyVelocity2 = Create("BodyVelocity")({
  2125. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2126. P = 5000,
  2127. maxForce = Vector3.new(8000, 8000, 8000),
  2128. Parent = Arm02
  2129. })
  2130. local bodyVelocity3 = Create("BodyVelocity")({
  2131. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2132. P = 5000,
  2133. maxForce = Vector3.new(8000, 8000, 8000),
  2134. Parent = Arm03
  2135. })
  2136. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2137. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2138. for i = 0,6.2,0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2146. end
  2147. for i = 0,6.2,0.1 do
  2148. swait()
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2151. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2155. end
  2156. targettorso:Remove()
  2157. for i = 0,6.2,0.1 do
  2158. swait()
  2159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2161. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2165. end
  2166. end
  2167. targettorso.Anchored = false
  2168. attack = false
  2169. hum.WalkSpeed = 16
  2170. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2171. end
  2172. end
  2173.  
  2174. -------------------------------------------------------
  2175. --Start Effect Function--
  2176. -------------------------------------------------------
  2177. EffectModel = Instance.new("Model", char)
  2178. Effects = {
  2179. Block = {
  2180. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2181. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2182. prt.Anchored = true
  2183. prt.CFrame = cframe
  2184. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2185. game:GetService("Debris"):AddItem(prt, 10)
  2186. if Type == 1 or Type == nil then
  2187. table.insert(Effects, {
  2188. prt,
  2189. "Block1",
  2190. delay,
  2191. x3,
  2192. y3,
  2193. z3,
  2194. msh
  2195. })
  2196. elseif Type == 2 then
  2197. table.insert(Effects, {
  2198. prt,
  2199. "Block2",
  2200. delay,
  2201. x3,
  2202. y3,
  2203. z3,
  2204. msh
  2205. })
  2206. else
  2207. table.insert(Effects, {
  2208. prt,
  2209. "Block3",
  2210. delay,
  2211. x3,
  2212. y3,
  2213. z3,
  2214. msh
  2215. })
  2216. end
  2217. end
  2218. },
  2219. Sphere = {
  2220. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2221. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2222. prt.Anchored = true
  2223. prt.CFrame = cframe
  2224. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2225. game:GetService("Debris"):AddItem(prt, 10)
  2226. table.insert(Effects, {
  2227. prt,
  2228. "Cylinder",
  2229. delay,
  2230. x3,
  2231. y3,
  2232. z3,
  2233. msh
  2234. })
  2235. end
  2236. },
  2237. Cylinder = {
  2238. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2239. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2240. prt.Anchored = true
  2241. prt.CFrame = cframe
  2242. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2243. game:GetService("Debris"):AddItem(prt, 10)
  2244. table.insert(Effects, {
  2245. prt,
  2246. "Cylinder",
  2247. delay,
  2248. x3,
  2249. y3,
  2250. z3,
  2251. msh
  2252. })
  2253. end
  2254. },
  2255. Wave = {
  2256. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2257. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2258. prt.Anchored = true
  2259. prt.CFrame = cframe
  2260. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2261. game:GetService("Debris"):AddItem(prt, 10)
  2262. table.insert(Effects, {
  2263. prt,
  2264. "Cylinder",
  2265. delay,
  2266. x3 / 60,
  2267. y3 / 60,
  2268. z3 / 60,
  2269. msh
  2270. })
  2271. end
  2272. },
  2273. Ring = {
  2274. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2275. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2276. prt.Anchored = true
  2277. prt.CFrame = cframe
  2278. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2279. game:GetService("Debris"):AddItem(prt, 10)
  2280. table.insert(Effects, {
  2281. prt,
  2282. "Cylinder",
  2283. delay,
  2284. x3,
  2285. y3,
  2286. z3,
  2287. msh
  2288. })
  2289. end
  2290. },
  2291. Break = {
  2292. Create = function(brickcolor, cframe, x1, y1, z1)
  2293. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2294. prt.Anchored = true
  2295. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2296. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2297. local num = math.random(10, 50) / 1000
  2298. game:GetService("Debris"):AddItem(prt, 10)
  2299. table.insert(Effects, {
  2300. prt,
  2301. "Shatter",
  2302. num,
  2303. prt.CFrame,
  2304. math.random() - math.random(),
  2305. 0,
  2306. math.random(50, 100) / 100
  2307. })
  2308. end
  2309. },
  2310. Spiral = {
  2311. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2312. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2313. prt.Anchored = true
  2314. prt.CFrame = cframe
  2315. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2316. game:GetService("Debris"):AddItem(prt, 10)
  2317. table.insert(Effects, {
  2318. prt,
  2319. "Cylinder",
  2320. delay,
  2321. x3,
  2322. y3,
  2323. z3,
  2324. msh
  2325. })
  2326. end
  2327. },
  2328. Push = {
  2329. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2330. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2331. prt.Anchored = true
  2332. prt.CFrame = cframe
  2333. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2334. game:GetService("Debris"):AddItem(prt, 10)
  2335. table.insert(Effects, {
  2336. prt,
  2337. "Cylinder",
  2338. delay,
  2339. x3,
  2340. y3,
  2341. z3,
  2342. msh
  2343. })
  2344. end
  2345. }
  2346. }
  2347. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2348. local fp = IT("Part")
  2349. fp.formFactor = formfactor
  2350. fp.Parent = parent
  2351. fp.Reflectance = reflectance
  2352. fp.Transparency = transparency
  2353. fp.CanCollide = false
  2354. fp.Locked = true
  2355. fp.BrickColor = brickcolor
  2356. fp.Name = name
  2357. fp.Size = size
  2358. fp.Position = tors.Position
  2359. RemoveOutlines(fp)
  2360. fp.Material = "Neon"
  2361. fp:BreakJoints()
  2362. return fp
  2363. end
  2364.  
  2365. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2366. local mesh = IT(Mesh)
  2367. mesh.Parent = part
  2368. if Mesh == "SpecialMesh" then
  2369. mesh.MeshType = meshtype
  2370. if meshid ~= "nil" then
  2371. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2372. end
  2373. end
  2374. mesh.Offset = offset
  2375. mesh.Scale = scale
  2376. return mesh
  2377. end
  2378.  
  2379. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2380. local type = type
  2381. local rng = Instance.new("Part", char)
  2382. rng.Anchored = true
  2383. rng.BrickColor = color
  2384. rng.CanCollide = false
  2385. rng.FormFactor = 3
  2386. rng.Name = "Ring"
  2387. rng.Material = "Neon"
  2388. rng.Size = Vector3.new(1, 1, 1)
  2389. rng.Transparency = 1
  2390. rng.TopSurface = 0
  2391. rng.BottomSurface = 0
  2392. rng.CFrame = pos
  2393. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2394. local rngm = Instance.new("SpecialMesh", rng)
  2395. rngm.MeshType = MType
  2396. rngm.Scale = Vector3.new(x1, y1, z1)
  2397. local scaler2 = 1
  2398. local speeder = FastSpeed
  2399. if type == "Add" then
  2400. scaler2 = 1 * value
  2401. elseif type == "Divide" then
  2402. scaler2 = 1 / value
  2403. end
  2404. coroutine.resume(coroutine.create(function()
  2405. for i = 0, 10 / bonuspeed, 0.1 do
  2406. swait()
  2407. if type == "Add" then
  2408. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2409. elseif type == "Divide" then
  2410. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2411. end
  2412. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2413. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2414. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2415. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2416. end
  2417. rng:Destroy()
  2418. end))
  2419. end
  2420.  
  2421. function Cryo_Freeze()
  2422. attack = true
  2423. for i = 0,5.2,0.03 do
  2424. swait()
  2425. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2426. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2433. end
  2434. CreateSound("331666100", tors, 10, 1)
  2435. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2436. for i = 1,3,0.1 do
  2437. hum.WalkSpeed = 0.10
  2438. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2445. end
  2446. for i = 1,10,0.1 do
  2447. swait(10)
  2448. hum.WalkSpeed = 0.10
  2449. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2450. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2457. end
  2458. wait(.6)
  2459. attack = false
  2460. end
  2461.  
  2462. function HAAAAA() --HTGJHYG
  2463. attack = true
  2464. hum.WalkSpeed = 0.30
  2465. CreateSound("794081034", hed, 10, 1)
  2466. Character.Head.face.Texture = "rbxassetid://396389196"
  2467. for i = 0,2,0.1 do
  2468. swait()
  2469. CameraEnshaking(1, 2)
  2470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2476. end
  2477. for i = 0,14.7,0.1 do
  2478. swait()
  2479. CameraEnshaking(1, 3)
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2486. end
  2487. attack = false
  2488. Character.Head.face.Texture = "rbxassetid://620619801"
  2489. hum.WalkSpeed = 16
  2490. end
  2491.  
  2492. function Hell_From_Above()
  2493. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2494. attack = true
  2495. hum.WalkSpeed = 3.01
  2496. for i = 0,6.3,0.1 do
  2497. swait()
  2498. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2501. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2505. end
  2506. CreateSound("142070127", tors, 10, 1)
  2507. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2508. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2509. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2510. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2511. for i = 0,3.8,0.1 do
  2512. swait()
  2513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2515. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2517. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2519. end
  2520. CreateSound("224339201", tors, 10, 0.5)
  2521. for i = 1, 3 do
  2522. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2523. UhhhhThing.CFrame = mouse.Hit
  2524. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2525. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2526. end
  2527. UhhhhThing:Destroy()
  2528. attack = false
  2529. hum.WalkSpeed = 16
  2530. end
  2531.  
  2532. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2533. local type = type
  2534. local rng = Instance.new("Part", char)
  2535. rng.Anchored = true
  2536. rng.BrickColor = color
  2537. rng.CanCollide = false
  2538. rng.FormFactor = 3
  2539. rng.Name = "Ring"
  2540. rng.Material = "Neon"
  2541. rng.Size = Vector3.new(1, 1, 1)
  2542. rng.Transparency = 0
  2543. rng.TopSurface = 0
  2544. rng.BottomSurface = 0
  2545. rng.CFrame = pos
  2546. local rngm = Instance.new("SpecialMesh", rng)
  2547. rngm.MeshType = MType
  2548. rngm.Scale = scale
  2549. local scaler2 = 1
  2550. if type == "Add" then
  2551. scaler2 = 1 * value
  2552. elseif type == "Divide" then
  2553. scaler2 = 1 / value
  2554. end
  2555. coroutine.resume(coroutine.create(function()
  2556. for i = 0, 10 / bonuspeed, 0.1 do
  2557. swait()
  2558. if type == "Add" then
  2559. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2560. elseif type == "Divide" then
  2561. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2562. end
  2563. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2564. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2565. end
  2566. rng:Destroy()
  2567. end))
  2568. end
  2569.  
  2570. function Eviscerate(dude)
  2571. if dude.Name ~= char then
  2572. local bgf = IT("BodyGyro", dude.Head)
  2573. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2574. local val = IT("BoolValue", dude)
  2575. val.Name = "IsHit"
  2576. local ds = coroutine.wrap(function()
  2577. dude:WaitForChild("Head"):BreakJoints()
  2578. wait(0.5)
  2579. target = nil
  2580. coroutine.resume(coroutine.create(function()
  2581. for i, v in pairs(dude:GetChildren()) do
  2582. if v:IsA("Accessory") then
  2583. v:Destroy()
  2584. end
  2585. if v:IsA("Humanoid") then
  2586. v:Destroy()
  2587. end
  2588. if v:IsA("CharacterMesh") then
  2589. v:Destroy()
  2590. end
  2591. if v:IsA("Model") then
  2592. v:Destroy()
  2593. end
  2594. if v:IsA("Part") or v:IsA("MeshPart") then
  2595. for x, o in pairs(v:GetChildren()) do
  2596. if o:IsA("Decal") then
  2597. o:Destroy()
  2598. end
  2599. end
  2600. coroutine.resume(coroutine.create(function()
  2601. v.Material = "Neon"
  2602. v.CanCollide = false
  2603. local PartEmmit1 = IT("ParticleEmitter", v)
  2604. PartEmmit1.LightEmission = 1
  2605. PartEmmit1.Texture = "rbxassetid://284205403"
  2606. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2607. PartEmmit1.Rate = 150
  2608. PartEmmit1.Lifetime = NumberRange.new(1)
  2609. PartEmmit1.Size = NumberSequence.new({
  2610. NumberSequenceKeypoint.new(0, 0.75, 0),
  2611. NumberSequenceKeypoint.new(1, 0, 0)
  2612. })
  2613. PartEmmit1.Transparency = NumberSequence.new({
  2614. NumberSequenceKeypoint.new(0, 0, 0),
  2615. NumberSequenceKeypoint.new(1, 1, 0)
  2616. })
  2617. PartEmmit1.Speed = NumberRange.new(0, 0)
  2618. PartEmmit1.VelocitySpread = 30000
  2619. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2620. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2621. local BodPoss = IT("BodyPosition", v)
  2622. BodPoss.P = 3000
  2623. BodPoss.D = 1000
  2624. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2625. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2626. v.Color = maincolor.Color
  2627. coroutine.resume(coroutine.create(function()
  2628. for i = 0, 49 do
  2629. swait(1)
  2630. v.Transparency = v.Transparency + 0.08
  2631. end
  2632. wait(0.5)
  2633. PartEmmit1.Enabled = false
  2634. wait(3)
  2635. v:Destroy()
  2636. dude:Destroy()
  2637. end))
  2638. end))
  2639. end
  2640. end
  2641. end))
  2642. end)
  2643. ds()
  2644. end
  2645. end
  2646.  
  2647. function FindNearestHead(Position, Distance, SinglePlayer)
  2648. if SinglePlayer then
  2649. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2650. end
  2651. local List = {}
  2652. for i, v in pairs(workspace:GetChildren()) do
  2653. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2654. table.insert(List, v)
  2655. end
  2656. end
  2657. return List
  2658. end
  2659.  
  2660. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2661. local type = type
  2662. local rng = Instance.new("Part", char)
  2663. rng.Anchored = true
  2664. rng.BrickColor = color
  2665. rng.CanCollide = false
  2666. rng.FormFactor = 3
  2667. rng.Name = "Ring"
  2668. rng.Material = "Neon"
  2669. rng.Size = Vector3.new(1, 1, 1)
  2670. rng.Transparency = 0
  2671. rng.TopSurface = 0
  2672. rng.BottomSurface = 0
  2673. rng.CFrame = pos
  2674. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2675. local rngm = Instance.new("SpecialMesh", rng)
  2676. rngm.MeshType = MType
  2677. rngm.Scale = Vector3.new(x1, y1, z1)
  2678. local scaler2 = 1
  2679. local speeder = FastSpeed
  2680. if type == "Add" then
  2681. scaler2 = 1 * value
  2682. elseif type == "Divide" then
  2683. scaler2 = 1 / value
  2684. end
  2685. coroutine.resume(coroutine.create(function()
  2686. for i = 0, 10 / bonuspeed, 0.1 do
  2687. swait()
  2688. if type == "Add" then
  2689. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2690. elseif type == "Divide" then
  2691. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2692. end
  2693. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2694. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2695. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2696. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2697. end
  2698. rng:Destroy()
  2699. end))
  2700. end
  2701.  
  2702. function SoulSteal(dude)
  2703. if dude.Name ~= char then
  2704. local bgf = IT("BodyGyro", dude.Head)
  2705. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2706. local val = IT("BoolValue", dude)
  2707. val.Name = "IsHit"
  2708. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2709. local soulst = coroutine.wrap(function()
  2710. local soul = Instance.new("Part",dude)
  2711. soul.Size = Vector3.new(1,1,1)
  2712. soul.CanCollide = false
  2713. soul.Anchored = false
  2714. soul.Position = torso.Position
  2715. soul.Transparency = 1
  2716. local PartEmmit1 = IT("ParticleEmitter", soul)
  2717. PartEmmit1.LightEmission = 1
  2718. PartEmmit1.Texture = "rbxassetid://569507414"
  2719. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2720. PartEmmit1.Rate = 250
  2721. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2722. PartEmmit1.Size = NumberSequence.new({
  2723. NumberSequenceKeypoint.new(0, 1, 0),
  2724. NumberSequenceKeypoint.new(1, 0, 0)
  2725. })
  2726. PartEmmit1.Transparency = NumberSequence.new({
  2727. NumberSequenceKeypoint.new(0, 0, 0),
  2728. NumberSequenceKeypoint.new(1, 1, 0)
  2729. })
  2730. PartEmmit1.Speed = NumberRange.new(0, 0)
  2731. PartEmmit1.VelocitySpread = 30000
  2732. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2733. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2734. local BodPoss = IT("BodyPosition", soul)
  2735. BodPoss.P = 3000
  2736. BodPoss.D = 1000
  2737. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2738. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2739. wait(1.6)
  2740. soul.Touched:connect(function(hit)
  2741. if hit.Parent == char then
  2742. soul:Destroy()
  2743. end
  2744. end)
  2745. wait(1.2)
  2746. while soul do
  2747. swait()
  2748. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2749. BodPoss.Position = tors.Position
  2750. end
  2751. end)
  2752. soulst()
  2753. end
  2754. end
  2755. function FaceMouse()
  2756. local Cam = workspace.CurrentCamera
  2757. return {
  2758. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2759. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2760. }
  2761. end
  2762. -------------------------------------------------------
  2763. --End Effect Function--
  2764. -------------------------------------------------------
  2765. function Cso(ID, PARENT, VOLUME, PITCH)
  2766. local NSound = nil
  2767. coroutine.resume(coroutine.create(function()
  2768. NSound = IT("Sound", PARENT)
  2769. NSound.Volume = VOLUME
  2770. NSound.Pitch = PITCH
  2771. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2772. swait()
  2773. NSound:play()
  2774. game:GetService("Debris"):AddItem(NSound, 10)
  2775. end))
  2776. return NSound
  2777. end
  2778. function CameraEnshaking(Length, Intensity)
  2779. coroutine.resume(coroutine.create(function()
  2780. local intensity = 1 * Intensity
  2781. local rotM = 0.01 * Intensity
  2782. for i = 0, Length, 0.1 do
  2783. swait()
  2784. intensity = intensity - 0.05 * Intensity / Length
  2785. rotM = rotM - 5.0E-4 * Intensity / Length
  2786. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2787. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2788. end
  2789. hum.CameraOffset = Vector3.new(0, 0, 0)
  2790. end))
  2791. end
  2792. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2793. local Hitboxpart = Instance.new("Part", EffectModel)
  2794. RemoveOutlines(Hitboxpart)
  2795. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2796. Hitboxpart.CanCollide = false
  2797. Hitboxpart.Transparency = 1
  2798. Hitboxpart.Anchored = true
  2799. Hitboxpart.CFrame = Pose
  2800. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2801. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2802. end
  2803. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2804. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2805. prt.Anchored = true
  2806. prt.CFrame = cframe
  2807. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2808. game:GetService("Debris"):AddItem(prt, 10)
  2809. if Type == 1 or Type == nil then
  2810. table.insert(Effects, {
  2811. prt,
  2812. "Block1",
  2813. delay,
  2814. x3,
  2815. y3,
  2816. z3,
  2817. msh
  2818. })
  2819. elseif Type == 2 then
  2820. table.insert(Effects, {
  2821. prt,
  2822. "Block2",
  2823. delay,
  2824. x3,
  2825. y3,
  2826. z3,
  2827. msh
  2828. })
  2829. elseif Type == 3 then
  2830. table.insert(Effects, {
  2831. prt,
  2832. "Block3",
  2833. delay,
  2834. x3,
  2835. y3,
  2836. z3,
  2837. msh
  2838. })
  2839. end
  2840. end
  2841.  
  2842. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2843. local Part = Create("Part"){
  2844. Parent = Parent,
  2845. Reflectance = Reflectance,
  2846. Transparency = Transparency,
  2847. CanCollide = false,
  2848. Locked = true,
  2849. BrickColor = BrickColor.new(tostring(BColor)),
  2850. Name = Name,
  2851. Size = Size,
  2852. Material = Material,
  2853. }
  2854. RemoveOutlines(Part)
  2855. return Part
  2856. end
  2857.  
  2858. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2859. local Msh = Create(Mesh){
  2860. Parent = Part,
  2861. Offset = OffSet,
  2862. Scale = Scale,
  2863. }
  2864. if Mesh == "SpecialMesh" then
  2865. Msh.MeshType = MeshType
  2866. Msh.MeshId = MeshId
  2867. end
  2868. return Msh
  2869. end
  2870.  
  2871. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2872. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2873. prt.Anchored = true
  2874. prt.CFrame = cframe
  2875. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2876. game:GetService("Debris"):AddItem(prt,2)
  2877. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2878. for i=0,1,delay do
  2879. swait()
  2880. Part.Transparency=i
  2881. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2882. end
  2883. Part.Parent=nil
  2884. end),prt,msh,(math.random(0,1)+math.random())/5)
  2885. end
  2886. -------------------------------------------------------
  2887. --End Important Functions--
  2888. -------------------------------------------------------
  2889. -------------------------------------------------------
  2890.  
  2891.  
  2892. --[[
  2893. Thanks for using Build-To-Lua by jarredbcv.
  2894. ]]--
  2895.  
  2896. New = function(Object, Parent, Name, Data)
  2897. local Object = Instance.new(Object)
  2898. for Index, Value in pairs(Data or {}) do
  2899. Object[Index] = Value
  2900. end
  2901. Object.Parent = Parent
  2902. Object.Name = Name
  2903. return Object
  2904. end
  2905.  
  2906. Gaunty = New("Model",char,"Gaunty",{})
  2907. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2908. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2909. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2910. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2911. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2912. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2913. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2914. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2915. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2916. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2917. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2918. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2919. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2920. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2921. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2922. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2923. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2924. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2925. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2926. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2927. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2928. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2929. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2930. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2931. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2932. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2933. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2934. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2935. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2936. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2937. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2938. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2939. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2940. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2941. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2942. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2943. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2944. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2945. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2946. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2947. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2948. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2949. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2950. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2951. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2952. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2953. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2954. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2955. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2956. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2957. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2958. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2959. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2960. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2961. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2962. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2963. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2964. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2965. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2966. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2967. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2968. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2969. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2970. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2971. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2972. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2973. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2974. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2975. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2976. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2977. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2978. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2979. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2980. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2981. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2982. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2983. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2984. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2985. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2986. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2987. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2988. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2990. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2994. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2996. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2998. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3000. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001.  
  3002. Gaunty2 = New("Model",char,"Gaunty2",{})
  3003. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3004. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3005. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3016. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3022. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3023. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3025. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3031. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3032. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3084. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097.  
  3098.  
  3099. NewInstance = function(instance,parent,properties)
  3100. local inst = Instance.new(instance,parent)
  3101. if(properties)then
  3102. for i,v in next, properties do
  3103. pcall(function() inst[i] = v end)
  3104. end
  3105. end
  3106. return inst;
  3107. end
  3108.  
  3109. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3110. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3111.  
  3112. for _,v in next, Gaunty:children() do
  3113. v.CanCollide = false
  3114. end
  3115. for _,v in next, Gaunty2:children() do
  3116. v.CanCollide = false
  3117. end
  3118. local all, last = {}, nil
  3119. ArmourParts = {}
  3120. NeonParts = {}
  3121. function scan(p)
  3122. for _, v in pairs(p:GetChildren()) do
  3123. if v:IsA("BasePart") then
  3124. if v.BrickColor == BrickColor.new("Black") then
  3125. table.insert(ArmourParts, v)
  3126. end
  3127. if v.BrickColor == BrickColor.new("Institutional white") then
  3128. table.insert(NeonParts, v)
  3129. end
  3130. if last then
  3131. local w = Instance.new("Weld")
  3132. w.Part0, w.Part1 = last, v
  3133. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3134. w.Parent = last
  3135. end
  3136. table.insert(all, v)
  3137. last = v
  3138. end
  3139. scan(v)
  3140. end
  3141. end
  3142. scan(Gaunty)
  3143. local all2, last2 = {}, nil
  3144. ArmourParts2 = {}
  3145. NeonParts2 = {}
  3146. function scan2(p)
  3147. for _, v in pairs(p:GetChildren()) do
  3148. if v:IsA("BasePart") then
  3149. if v.BrickColor == BrickColor.new("Black") then
  3150. table.insert(ArmourParts2, v)
  3151. end
  3152. if v.BrickColor == BrickColor.new("Institutional white") then
  3153. table.insert(NeonParts2, v)
  3154. end
  3155. if last2 then
  3156. local w = Instance.new("Weld")
  3157. w.Part0, w.Part1 = last2, v
  3158. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3159. w.Parent = last2
  3160. end
  3161. table.insert(all2, v)
  3162. last2 = v
  3163. end
  3164. scan2(v)
  3165. end
  3166. end
  3167. scan2(Gaunty2)
  3168. for i, v in pairs(ArmourParts) do
  3169. v.BrickColor = BrickC("Black")
  3170. end
  3171. for i, v in pairs(NeonParts) do
  3172. v.BrickColor = BrickC("Dark stone grey")
  3173. end
  3174. for i, v in pairs(ArmourParts2) do
  3175. v.BrickColor = BrickC("Black")
  3176. end
  3177. for i, v in pairs(NeonParts2) do
  3178. v.BrickColor = BrickC("Dark stone grey")
  3179. end
  3180. -------------------------------------------------------
  3181. --Start Customization--
  3182. -------------------------------------------------------
  3183.  
  3184. ---------------------------------------------
  3185. local Player_Size = 1
  3186. if Player_Size ~= 1 then
  3187. root.Size = root.Size * Player_Size
  3188. tors.Size = tors.Size * Player_Size
  3189. hed.Size = hed.Size * Player_Size
  3190. ra.Size = ra.Size * Player_Size
  3191. la.Size = la.Size * Player_Size
  3192. rl.Size = rl.Size * Player_Size
  3193. ll.Size = ll.Size * Player_Size
  3194. ----------------------------------------------------------------------------------
  3195. rootj.Parent = root
  3196. neck.Parent = tors
  3197. RW.Parent = tors
  3198. LW.Parent = tors
  3199. RH.Parent = tors
  3200. LH.Parent = tors
  3201. ----------------------------------------------------------------------------------
  3202. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3203. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3204. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3205. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3206. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3207. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3208. ----------------------------------------------------------------------------------
  3209. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3210. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3211. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3212. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3213. --hat.Parent = Character
  3214. end
  3215. ----------------------------------------------------------------------------------
  3216. local SONG = 1117396305
  3217. local SONG2 = 0
  3218. local Music = Instance.new("Sound",tors)
  3219. Music.Volume = 2.5
  3220. Music.Looped = true
  3221. Music.Pitch = 1 --Pitcher
  3222. ----------------------------------------------------------------------------------
  3223. local equipped = false
  3224. local idle = 0
  3225. local change = 1
  3226. local val = 0
  3227. local toim = 0
  3228. local idleanim = 0.4
  3229. local sine = 0
  3230. local Mode = 1
  3231. ----------------------------------------------------------------------------------
  3232. hum.WalkSpeed = 16
  3233. hum.JumpPower = 57
  3234. hum.Animator.Parent = nil
  3235. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3236. local naeeym2 = IT("BillboardGui",char)
  3237. naeeym2.AlwaysOnTop = true
  3238. naeeym2.Size = UDim2.new(5,35,2,15)
  3239. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3240. naeeym2.MaxDistance = 75
  3241. naeeym2.Adornee = hed
  3242. naeeym2.Name = "Name"
  3243. --naeeym2.PlayerToHideFrom = Player
  3244. local tecks2 = IT("TextLabel",naeeym2)
  3245. tecks2.BackgroundTransparency = 1
  3246. tecks2.TextScaled = true
  3247. tecks2.BorderSizePixel = 0
  3248. tecks2.Text = "Random Guy"
  3249. tecks2.Font = "Fantasy"
  3250. tecks2.TextSize = 30
  3251. tecks2.TextStrokeTransparency = 0
  3252. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3253. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3254. tecks2.Size = UDim2.new(1,0,0.5,0)
  3255. tecks2.Parent = naeeym2
  3256. -------------------------------------------------------
  3257. --End Customization--
  3258. -------------------------------------------------------
  3259.  
  3260. -----------------------------------------------------
  3261. --Start Attacks N Stuff--
  3262. -------------------------------------------------------
  3263. function resetmode()
  3264. tecks2.Text = "Random Guy"
  3265. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3266. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3267. for i, v in pairs(ArmourParts) do
  3268. v.BrickColor = BrickColor.new("Black")
  3269. v.Material = "Neon"
  3270. v.Transparency = 0
  3271. end
  3272. for i, v in pairs(NeonParts) do
  3273. maincolor = BrickColor.new("Dark stone grey")
  3274. v.BrickColor = maincolor
  3275. v.Material = "Neon"
  3276. v.Transparency = 0
  3277. end
  3278. for i, v in pairs(ArmourParts2) do
  3279. v.BrickColor = BrickColor.new("Black")
  3280. v.Material = "Neon"
  3281. v.Transparency = 0
  3282. end
  3283. for i, v in pairs(NeonParts2) do
  3284. maincolor = BrickColor.new("Dark stone grey")
  3285. v.BrickColor = maincolor
  3286. v.Material = "Neon"
  3287. v.Transparency = 0
  3288. end
  3289. Mode = 1
  3290. SONG = 1117396305
  3291. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3292. end
  3293.  
  3294. function Taunt10000()
  3295. attack = true
  3296. Cso("649634100", hed, 10, 0.5)
  3297. for i = 0, 6, 0.1 do
  3298. swait()
  3299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3300. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3301. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3302. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3303. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3304. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3305. end
  3306. attack = false
  3307. end
  3308.  
  3309. function Taunt2()
  3310. attack = true
  3311. hum.WalkSpeed = 0
  3312. TAUNT2:Play()
  3313. repeat
  3314. swait()
  3315. TAUNT.Parent = tors
  3316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3317. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3318. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3319. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3320. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3321. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3322. until TAUNT2.Playing == false
  3323. attack = false
  3324. hum.WalkSpeed = 16
  3325. end
  3326.  
  3327. function AnnoyingSink()
  3328. coroutine.resume(coroutine.create(function()
  3329. attack = true
  3330. for i = 0, 6, 0.1 do
  3331. swait()
  3332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3333. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3334. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3335. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3336. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3337. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3338. end
  3339. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3340. Hole2.Color = Color3.new(0,0,0)
  3341. local MESH = MakeForm(Hole2,"Cyl")
  3342. MESH.Scale = Vector3.new(0,1,0)
  3343. Hole2.CFrame = CF(mouse.Hit.p)
  3344. Cso("154955269", Hole2, 10, .7)
  3345. for i = 0, 3, 0.1 do
  3346. swait()
  3347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3349. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3350. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3353. end
  3354. attack = false
  3355. for i = 1, 50 do
  3356. swait()
  3357. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3358. end
  3359. for i = 1, 200 do
  3360. swait()
  3361. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3362. end
  3363. swait(100)
  3364. for i = 1, 50 do
  3365. swait()
  3366. Trail(Hole2)
  3367. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3368. end
  3369. Hole2:remove()
  3370. end))
  3371. end
  3372.  
  3373. function Taunt()
  3374. attack = true
  3375. hum.WalkSpeed = 0
  3376. TAUNT:Play()
  3377. repeat
  3378. swait()
  3379. TAUNT.Parent = tors
  3380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3381. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3382. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3383. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3384. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3385. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3386. until TAUNT.Playing == false
  3387. attack = false
  3388. hum.WalkSpeed = 16
  3389. end
  3390. function attackone()
  3391. attack = true
  3392. hum.WalkSpeed = 3.01
  3393. for i = 0, 1.7, 0.1 do
  3394. swait()
  3395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3397. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3398. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3399. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3400. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3401. end
  3402. Cso("203426541", ra, 10, 1)
  3403. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3404. CameraEnshaking(2, 5)
  3405. for i = 0, 1.4, 0.1 do
  3406. swait()
  3407. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3410. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3411. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3412. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3413. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3414. end
  3415. hum.WalkSpeed = 16
  3416. attack = false
  3417. end
  3418.  
  3419.  
  3420.  
  3421. function attacktwo()
  3422. attack = true
  3423. hum.WalkSpeed = 3.01
  3424. for i = 0, 1.7, 0.1 do
  3425. swait()
  3426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3428. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3429. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3430. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3431. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3432. end
  3433. Cso("203426541", rl, 10, 1)
  3434. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3435. CameraEnshaking(2, 3)
  3436. for i = 0, 1.4, 0.1 do
  3437. swait()
  3438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3440. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3441. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3442. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3443. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3444. end
  3445. hum.WalkSpeed = 16
  3446. attack = false
  3447. end
  3448. function attackthree()
  3449. attack = true
  3450. hum.WalkSpeed = 3.01
  3451. for i = 0, 1.4, 0.1 do
  3452. swait()
  3453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3455. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3456. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3457. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3458. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3459. end
  3460. Cso("203426541", hed, 10, 1)
  3461. for i = 0, 1.7, 0.1 do
  3462. swait()
  3463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3467. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3468. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3469. end
  3470. CameraEnshaking(2, 8)
  3471. Cso("260435136", hed, 10, .9)
  3472. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3473. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3474. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3475. for i = 0, 1.8, 0.1 do
  3476. swait()
  3477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3479. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3480. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3481. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3482. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3483. end
  3484. hum.WalkSpeed = 16
  3485. attack = false
  3486. end
  3487.  
  3488. function somuchcancerwhy() --o no
  3489. attack = true
  3490. hum.WalkSpeed = 0.10
  3491. Character.Head.face.Texture = "rbxassetid://315074049"
  3492. local A = math.random(1,13)
  3493. if A == 1 then
  3494. ohno.SoundId = "rbxassetid://295810519"
  3495. ohno.TimePosition = 1
  3496. end
  3497. if A == 2 then
  3498. ohno.SoundId = "rbxassetid://488472970"
  3499. ohno.TimePosition = 2
  3500. end
  3501. if A == 3 then
  3502. ohno.SoundId = "rbxassetid://917045199"
  3503. ohno.TimePosition = 3
  3504. end
  3505. if A == 4 then
  3506. ohno.SoundId = "rbxassetid://324205173"
  3507. ohno.TimePosition = 1
  3508. end
  3509. if A == 5 then
  3510. ohno.SoundId = "rbxassetid://376134741"
  3511. ohno.TimePosition = 8
  3512. end
  3513. if A == 6 then
  3514. ohno.SoundId = "rbxassetid://164147183"
  3515. ohno.TimePosition = 0
  3516. end
  3517. if A == 7 then
  3518. ohno.SoundId = "rbxassetid://825526716"
  3519. ohno.TimePosition = 1
  3520. end
  3521. if A == 8 then
  3522. ohno.SoundId = "rbxassetid://185460366"
  3523. ohno.TimePosition = 0
  3524. end
  3525. if A == 9 then
  3526. ohno.SoundId = "rbxassetid://273319633"
  3527. ohno.TimePosition = 1
  3528. end
  3529. if A == 10 then
  3530. ohno.SoundId = "rbxassetid://506212392"
  3531. ohno.TimePosition = 2
  3532. end
  3533. if A == 11 then
  3534. ohno.SoundId = "rbxassetid://708297448"
  3535. ohno.TimePosition = 4
  3536. end
  3537. if A == 12 then
  3538. ohno.SoundId = "rbxassetid://497199103"
  3539. ohno.TimePosition = 9
  3540. end
  3541. if A == 13 then
  3542. ohno.SoundId = "rbxassetid://152833989"
  3543. ohno.TimePosition = 1
  3544. end
  3545. ohno:Play()
  3546. for i = 0,100,0.1 do
  3547. swait()
  3548. CameraEnshaking(2, 3)
  3549. ohno.Parent = hed
  3550. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3551. end
  3552. attack = false
  3553. ohno:Stop()
  3554. Character.Head.face.Texture = "rbxassetid://620619801"
  3555. hum.WalkSpeed = 16
  3556. end
  3557.  
  3558. function Power_Burst()
  3559. hum.WalkSpeed = 4
  3560. attack = true
  3561. Cso("163619849", Handle, 10, 1.35)
  3562. for i = 0,4.3,0.1 do
  3563. swait()
  3564. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3571. end
  3572. CameraEnshaking(2.5, 20)
  3573. Cso("539294959", Handle, 10, .9)
  3574. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3575. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3576. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3577. for i = 0,3,0.1 do
  3578. swait()
  3579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3583. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3585. end
  3586. hum.WalkSpeed = 16
  3587. attack = false
  3588. end
  3589.  
  3590. function Eruption2()
  3591. attack = true
  3592. hum.WalkSpeed = 2
  3593. hum.JumpPower = 0
  3594. for i = 0,7,0.1 do
  3595. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3596. swait()
  3597. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3598. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3603. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3605. end
  3606. CreateSound("144699494", tors, 10, 1)
  3607. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3608. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3609. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3610. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3611. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3612. coroutine.resume(coroutine.create(function()
  3613. for i = 0,1.8,0.1 do
  3614. swait()
  3615. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3616. end
  3617. for i = 0,1.8,0.1 do
  3618. swait()
  3619. hum.CameraOffset = Vector3.new(0,0,0)
  3620. end
  3621. end))
  3622. local vel2 = Instance.new("BodyVelocity",tors)
  3623. vel2.Velocity = Vector3.new(0,55,0)
  3624. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3625. for i = 0,4,0.1 do
  3626. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3627. swait()
  3628. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3629. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3632. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3634. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3635. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3636. end
  3637. hum.WalkSpeed = 16
  3638. vel2:Destroy()
  3639. hum.JumpPower = 50
  3640. attack = false
  3641. end
  3642.  
  3643. function Magic_Bombs()
  3644. attack = true
  3645. hum.WalkSpeed = 0
  3646. local GYRO = IT("BodyGyro",root)
  3647. GYRO.D = 100
  3648. GYRO.P = 2000
  3649. GYRO.MaxTorque = VT(0,4000000,0)
  3650. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3651. for i = 0,3.6,0.1 do
  3652. swait()
  3653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3656. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3659. end
  3660. CameraEnshaking(1, 6)
  3661. GYRO:Destroy()
  3662. Cso("588734356", Handle, 10, 1.05)
  3663. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3664. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3665. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3666. for i = 0,2,0.1 do
  3667. swait()
  3668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3671. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3674. end
  3675. local GYRO = IT("BodyGyro",root)
  3676. GYRO.D = 100
  3677. GYRO.P = 2000
  3678. GYRO.MaxTorque = VT(0,4000000,0)
  3679. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3680. for i = 0,2.4,0.1 do
  3681. swait()
  3682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3684. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3685. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3688. end
  3689. GYRO:Destroy()
  3690. CameraEnshaking(1, 6)
  3691. Cso("588734356", Handle, 10, 1.05)
  3692. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3693. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3694. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3695. for i = 0,2,0.1 do
  3696. swait()
  3697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3700. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3703. end
  3704. local GYRO = IT("BodyGyro",root)
  3705. GYRO.D = 100
  3706. GYRO.P = 2000
  3707. GYRO.MaxTorque = VT(0,4000000,0)
  3708. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3709. for i = 0,2.4,0.1 do
  3710. swait()
  3711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3714. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3717. end
  3718. GYRO:Destroy()
  3719. CameraEnshaking(1, 6)
  3720. Cso("588734356", Handle, 10, 1.05)
  3721. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3722. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3723. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3724. for i = 0,2,0.1 do
  3725. swait()
  3726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3729. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3732. end
  3733. attack = false
  3734. hum.WalkSpeed = 16
  3735. end
  3736.  
  3737. function Dangerous_Field()
  3738. attack = true
  3739. hum.WalkSpeed = 0
  3740. for i = 0,10,0.1 do
  3741. swait()
  3742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3745. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3748. CameraEnshaking(1, 7)
  3749. Cso("588734356", Handle, 10, 1.2)
  3750. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3751. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3752. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3753. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3754. end
  3755. attack = false
  3756. hum.WalkSpeed = 16
  3757. end
  3758. function Field()
  3759. attack = true
  3760. hum.WalkSpeed = 0
  3761. for i = 0,10,0.1 do
  3762. swait()
  3763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3766. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3769. CameraEnshaking(1, 7)
  3770. Cso("588734356", Handle, 10, 1.2)
  3771. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3772. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3773. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3774. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3775. end
  3776. attack = false
  3777. hum.WalkSpeed = 16
  3778. end
  3779. function Shockwave()
  3780. attack = true
  3781. hum.WalkSpeed = 0
  3782. for i = 0,4,0.1 do
  3783. swait()
  3784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3788. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3790. end
  3791. coroutine.resume(coroutine.create(function()
  3792. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3793. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3794. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3795. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3796. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3797. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3798. CameraEnshaking(1, 7)
  3799. wait(0.05)
  3800. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3801. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3802. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3803. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3804. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3805. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3806. CameraEnshaking(1, 7)
  3807. wait(0.05)
  3808. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3809. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3810. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3811. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3812. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3813. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3814. CameraEnshaking(1, 7)
  3815. wait(0.05)
  3816. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3817. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3818. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3819. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3820. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3821. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3822. CameraEnshaking(1, 7)
  3823. wait(0.05)
  3824. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3825. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3826. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3827. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3828. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3829. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3830. CameraEnshaking(1, 7)
  3831. wait(0.05)
  3832. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3833. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3834. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3835. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3836. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3837. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3838. CameraEnshaking(1, 7)
  3839. end))
  3840. Cso("440145223", Handle, 10, 1.05)
  3841. for i = 1,7,0.1 do
  3842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3844. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3845. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3846. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3848. end
  3849. wait(.6)
  3850. hum.WalkSpeed = 16
  3851. attack = false
  3852. end
  3853. function Pulse()
  3854. attack = true
  3855. hum.WalkSpeed = 0
  3856. local GYRO = IT("BodyGyro",root)
  3857. GYRO.D = 100
  3858. GYRO.P = 2000
  3859. GYRO.MaxTorque = VT(0,4000000,0)
  3860. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3861. for i = 0,4,0.1 do
  3862. swait()
  3863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3865. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3866. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3867. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3868. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3869. end
  3870. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3872. CameraEnshaking(1, 25)
  3873. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3874. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3875. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3876. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3877. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3878. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3879. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3880. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3881. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3882. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3883. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3884. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3885. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3886. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3887. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3888. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3889. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3890. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3891. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3892. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3893. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3894. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3895. Cso("440145223", Handle, 10, 1.05)
  3896. GYRO:Destroy()
  3897. for i = 1,2,0.1 do
  3898. swait()
  3899. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3902. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3903. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3904. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3906. end
  3907. hum.WalkSpeed = 16
  3908. attack = false
  3909. end
  3910.  
  3911. function Technobeam()
  3912. attack = true
  3913. hum.WalkSpeed = 3.01
  3914. for i = 0, 4, 0.1 do
  3915. swait()
  3916. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3919. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3920. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3921. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3922. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3923. end
  3924. for i = 0, 2, 0.1 do
  3925. swait()
  3926. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3929. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3930. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3931. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3932. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3933. end
  3934. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3935. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3936. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3937. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3938. CameraEnshaking(4, 5)
  3939. Cso("206049428", char, 10, 1)
  3940. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3941. if v:FindFirstChild("Head") then
  3942. Eviscerate(v)
  3943. end
  3944. end
  3945. for i = 0, 2, 0.1 do
  3946. swait()
  3947. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3950. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3951. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3952. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3953. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3954. end
  3955. hum.WalkSpeed = 16
  3956. attack = false
  3957. end
  3958.  
  3959. function Painful_Stomp2()
  3960. attack = true
  3961. for i = 0,5.2,0.1 do
  3962. swait()
  3963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3965. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3966. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3969. end
  3970. CreateSound("331666100", char, 10, 1)
  3971. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3972. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3973. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3974. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3975. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3976. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3977. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3978. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3979. if v:FindFirstChild("Head") then
  3980. Eviscerate(v)
  3981. end
  3982. end
  3983. coroutine.resume(coroutine.create(function()
  3984. for i = 0,2.8,0.1 do
  3985. swait()
  3986. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3987. end
  3988. for i = 0,1.8,0.1 do
  3989. swait()
  3990. hum.CameraOffset = Vector3.new(0,0,0)
  3991. end
  3992. end))
  3993. for i = 0,3.7,0.1 do
  3994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3998. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3999. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4000. end
  4001. wait(.6)
  4002. attack = false
  4003. end
  4004.  
  4005. function Painful_Stomp()
  4006. attack = true
  4007. for i = 0,5.2,0.1 do
  4008. swait()
  4009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4011. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4012. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4015. end
  4016. CreateSound("331666100", char, 10, 1)
  4017. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4018. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4019. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4020. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4021. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4022. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4023. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4024. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4025. if v:FindFirstChild("Head") then
  4026. Eviscerate(v)
  4027. end
  4028. end
  4029. coroutine.resume(coroutine.create(function()
  4030. for i = 0,2.8,0.1 do
  4031. swait()
  4032. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4033. end
  4034. for i = 0,1.8,0.1 do
  4035. swait()
  4036. hum.CameraOffset = Vector3.new(0,0,0)
  4037. end
  4038. end))
  4039. for i = 0,3.7,0.1 do
  4040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4046. end
  4047. wait(.6)
  4048. attack = false
  4049. end
  4050.  
  4051.  
  4052. function LAZER()
  4053. attack = true
  4054. hum.WalkSpeed = 0.03
  4055. for i = 0,4,0.1 do
  4056. swait()
  4057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4059. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4061. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4062. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4063. end
  4064. LAZOR:Play()
  4065. local GYRO = IT("BodyGyro",root)
  4066. GYRO.D = 100
  4067. GYRO.P = 2000
  4068. GYRO.MaxTorque = VT(0,4000000,0)
  4069. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4070. repeat
  4071. swait(2)
  4072. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4073. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4074. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4075. LAZOR.Parent = ra
  4076. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4077. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4078. CameraEnshaking(1, 7)
  4079. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4080. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4081. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4082. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4083. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4084. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4085. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4086. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4087. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4088. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4089. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4090. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4091. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4092. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4093. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4094. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4095. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4096. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4097. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4098. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4099. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4100. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4101. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4102. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4103. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4104. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4105. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4106. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4107. until LAZOR.Playing == false
  4108. GYRO:Destroy()
  4109. hum.WalkSpeed = 16
  4110. attack = false
  4111. end
  4112. function new()
  4113. attack = true
  4114. hum.WalkSpeed = 0.03
  4115. for i = 0,4,0.1 do
  4116. swait()
  4117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4123. end
  4124. LAZOR:Play()
  4125. local GYRO = IT("BodyGyro",root)
  4126. GYRO.D = 100
  4127. GYRO.P = 2000
  4128. GYRO.MaxTorque = VT(0,4000000,0)
  4129. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4130. repeat
  4131. swait(2)
  4132. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4133. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4134. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4135. LAZOR.Parent = ra
  4136. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4137. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4138. CameraEnshaking(1, 7)
  4139. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4140. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4141. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4142. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4143. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4144. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4145. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4146. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4147. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4148. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4149. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4150. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4151. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4152. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4153. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4154. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4155. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4156. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4157. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4158. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4159. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4160. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4161. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4164. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4165. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167. until LAZOR.Playing == false
  4168. GYRO:Destroy()
  4169. hum.WalkSpeed = 16
  4170. attack = false
  4171. end
  4172. function Spirit_Beam()
  4173. attack = true
  4174. hum.WalkSpeed = 0
  4175. local GYRO = IT("BodyGyro",root)
  4176. GYRO.D = 100
  4177. GYRO.P = 2000
  4178. GYRO.MaxTorque = VT(0,4000000,0)
  4179. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4180. for i = 0,5,0.1 do
  4181. swait()
  4182. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4185. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4187. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4189. end
  4190. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4191. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4192. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4193. local beam = Instance.new("Part", workspace)
  4194. beam.BrickColor = BrickColor.new("Fog")
  4195. beam.FormFactor = "Custom"
  4196. beam.Material = "Neon"
  4197. beam.Transparency = 0.5
  4198. beam.Anchored = true
  4199. beam.Locked = true
  4200. beam.CanCollide = false
  4201. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4202. beam.Size = Vector3.new(1.05, 1.05, distance)
  4203. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4204. game:GetService("Debris"):AddItem(beam, 0.14)
  4205. local sound = Instance.new('Sound',Handle)
  4206. sound.SoundId = 'rbxassetid://588697948'
  4207. sound.Volume = 7
  4208. sound.EmitterSize = 40
  4209. sound.MaxDistance = 450
  4210. sound:Play()
  4211. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4212. GYRO:Destroy()
  4213. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4214. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4215. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4216. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4217. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4218. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4219. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4220. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4221. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4222. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4223. wait(0.3)
  4224. attack = false
  4225. hum.WalkSpeed = 16
  4226. ref:Destroy()
  4227. end
  4228. function Distort()
  4229. attack = true
  4230. hum.WalkSpeed = 0
  4231. local pos = root.Position
  4232. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4233. Cso("261227592", tors, 10, 0.85)
  4234. for i = 1,2.5,0.1 do
  4235. swait()
  4236. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4237. end
  4238. attack = false
  4239. hum.WalkSpeed = 8
  4240. end
  4241. function Ancient_Rage()
  4242. attack = true
  4243. hum.WalkSpeed = 4
  4244. Cso("135017578", tors, 10, 1.05)
  4245. for i = 1,14,0.1 do
  4246. swait()
  4247. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4249. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4250. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4253. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4254. if v:FindFirstChild("Head") then
  4255. Eviscerate(v)
  4256. end
  4257. end
  4258. end
  4259. attack = false
  4260. hum.WalkSpeed = 16
  4261. end
  4262. function Ancient_Ragu()
  4263. attack = true
  4264. hum.WalkSpeed = 4
  4265. Cso("1028044973", tors, 10, 1.05)
  4266. for i = 1,14,0.1 do
  4267. swait()
  4268. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4270. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4274. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4275. if v:FindFirstChild("Head") then
  4276. Eviscerate(v)
  4277. end
  4278. end
  4279. end
  4280. attack = false
  4281. hum.WalkSpeed = 16
  4282. end
  4283. function TTTTTTTTTTGaunt()
  4284. attack = true
  4285. hum.WalkSpeed = 0
  4286. sex:Play()
  4287. repeat
  4288. swait()
  4289. sex.Parent = tors
  4290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4294. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4295. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4296. until sex.Playing == false
  4297. attack = false
  4298. hum.WalkSpeed = 16
  4299. end
  4300. function TTTTTTTTTTTaunt()
  4301. attack = true
  4302. hum.WalkSpeed = 0
  4303. DTAUNT:Play()
  4304. repeat
  4305. swait()
  4306. DTAUNT.Parent = tors
  4307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4311. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4312. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4313. until DTAUNT.Playing == false
  4314. attack = false
  4315. hum.WalkSpeed = 16
  4316. end
  4317.  
  4318. function Taunt3()
  4319. attack = true
  4320. hum.WalkSpeed = 0
  4321. newnoob:Play()
  4322. repeat
  4323. swait()
  4324. newnoob.Parent = tors
  4325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4329. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4330. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4331. until newnoob.Playing == false
  4332. attack = false
  4333. hum.WalkSpeed = 16
  4334. end
  4335.  
  4336.  
  4337. function Multi_Bombs()
  4338. attack = true
  4339. hum.WalkSpeed = 3.01
  4340. for i = 0,3,0.1 do
  4341. swait()
  4342. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4343. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4346. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4350. end
  4351. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4352. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4353. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4354. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4355. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4356. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4357. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4358. CreateSound("142070127", tors, 10, 1)
  4359. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4360. for i = 0,1,0.1 do
  4361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4363. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4365. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4366. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4367. end
  4368. for i = 0,2,0.1 do
  4369. swait()
  4370. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4371. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4374. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4378. end
  4379. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4380. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4381. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4382. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4383. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4384. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4385. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4386. CreateSound("142070127", tors, 10, 1)
  4387. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4388. for i = 0,1,0.1 do
  4389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4391. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4393. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4394. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4395. end
  4396. for i = 0,2,0.1 do
  4397. swait()
  4398. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4399. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4402. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4406. end
  4407. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4408. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4409. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4410. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4411. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4412. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4413. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4414. CreateSound("142070127", tors, 10, 1)
  4415. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4416. for i = 0,1,0.1 do
  4417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4419. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4421. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4422. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4423. end
  4424. wait(.6)
  4425. attack = false
  4426. hum.WalkSpeed = 16
  4427. end
  4428.  
  4429. function Universal_Crush()
  4430. attack = true
  4431. for i = 0,5.2,0.05 do
  4432. swait()
  4433. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4434. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4441. end
  4442. CreateSound("331666100", tors, 10, 1)
  4443. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4444. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4445. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4446. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4447. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4448. coroutine.resume(coroutine.create(function()
  4449. for i = 0,1.8,0.1 do
  4450. swait()
  4451. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4452. end
  4453. for i = 0,1.8,0.1 do
  4454. swait()
  4455. hum.CameraOffset = Vector3.new(0,0,0)
  4456. end
  4457. end))
  4458. for i = 1,4.7,0.1 do
  4459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4461. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4462. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4463. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4465. end
  4466. wait(.6)
  4467. attack = false
  4468. end
  4469.  
  4470. function HAAH()
  4471. attack = true
  4472. hum.WalkSpeed = 0
  4473. Cso("300208779", hed, 10, 1)
  4474. for i = 0,9,0.1 do
  4475. swait()
  4476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4478. if Mrandom(1,15) == 1 then
  4479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4480. end
  4481. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4482. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4485. end
  4486. attack = false
  4487. hum.WalkSpeed = 16
  4488. end
  4489. function again()
  4490. attack = true
  4491. hum.WalkSpeed = 0
  4492. ITAUNT:Play()
  4493. repeat
  4494. swait()
  4495. ITAUNT.Parent = tors
  4496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4497. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4498. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4499. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4500. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4502. until ITAUNT.Playing == false
  4503. attack = false
  4504. hum.WalkSpeed = 16
  4505. end
  4506. function LunarSpin()
  4507. attack = true
  4508. hum.WalkSpeed = 0
  4509. for i = 0,17,0.05 do
  4510. CameraEnshaking(1, 5)
  4511. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4512. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4513. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4514. swait()
  4515. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4522. end
  4523. hum.WalkSpeed = 16
  4524. attack = false
  4525. end
  4526. function Decapitate()
  4527. local target = nil
  4528. local targettorso = nil
  4529. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4530. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4531. target = mouse.Target.Parent.Humanoid
  4532. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4533. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4534. end
  4535. end
  4536. if target ~= nil then
  4537. targettorso.Anchored = true
  4538. attack = true
  4539. hum.WalkSpeed = 0
  4540. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4541. for i = 0,4.2,0.1 do
  4542. swait()
  4543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4546. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4549. end
  4550. local ModelHead01 = New("Model", char, "", {})
  4551. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4552. local Head01 = targethead:Clone()
  4553. targethead.Transparency = 1
  4554. Head01.Parent = ModelHead01
  4555. local weldHead01 = Instance.new("Weld")
  4556. weldHead01.Parent = Head01
  4557. weldHead01.Part0 = targethead
  4558. weldHead01.Part1 = Head01
  4559. weldHead01.C1 = CFrame.new(0, 0, 0)
  4560. targethead.face:Remove()
  4561. weldHead01.Part0 = ra
  4562. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4563. targettorso:BreakJoints()
  4564. CreateSound("314390675", targettorso, 5, .7)
  4565. for i = 0,3.2,0.1 do
  4566. swait()
  4567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4573. end
  4574. for i = 0,4.2,0.1 do
  4575. swait()
  4576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4580. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4582. end
  4583. CreateSound("541909763", targettorso, 5, .8)
  4584. weldHead01:Destroy()
  4585. Head01.CanCollide = true
  4586. local bodyVelocity2 = Create("BodyVelocity")({
  4587. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4588. P = 5000,
  4589. maxForce = Vector3.new(8000, 8000, 8000),
  4590. Parent = Head01
  4591. })
  4592. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4593. for i = 0,6.2,0.1 do
  4594. swait()
  4595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4597. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4599. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4601. end
  4602. targettorso.Anchored = false
  4603. attack = false
  4604. hum.WalkSpeed = 16
  4605. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4606. end
  4607. end
  4608. function BalanceSpin()
  4609. attack = true
  4610. hum.WalkSpeed = 2
  4611. for i = 0,17,0.07 do
  4612. CameraEnshaking(1, 5)
  4613. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4614. swait()
  4615. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4616. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4617. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4624. end
  4625. hum.WalkSpeed = 16
  4626. attack = false
  4627. end
  4628.  
  4629. function lolik()
  4630. attack = true
  4631. hum.WalkSpeed = 0
  4632. pop:Play()
  4633. repeat
  4634. pop.Parent = tors
  4635. swait()
  4636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4638. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4639. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4640. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4641. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4642. until pop.Playing == false
  4643. attack = false
  4644. hum.WalkSpeed = 16
  4645. end
  4646.  
  4647. function BARK()
  4648. attack = true
  4649. hum.WalkSpeed = 0
  4650. BATAUNT:Play()
  4651. repeat
  4652. BATAUNT.Parent = tors
  4653. swait()
  4654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4656. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4657. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4658. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4659. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4660. until BATAUNT.Playing == false
  4661. attack = false
  4662. hum.WalkSpeed = 16
  4663. end
  4664.  
  4665. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4666. local NSound = nil
  4667. coroutine.resume(coroutine.create(function()
  4668. NSound = Instance.new("Sound", PARENT)
  4669. NSound.Volume = VOLUME
  4670. NSound.Pitch = PITCH
  4671. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4672. swait()
  4673. NSound:play()
  4674. game:GetService("Debris"):AddItem(NSound, 10)
  4675. end))
  4676. return NSound
  4677. end
  4678. function nope()
  4679. attack = true
  4680. hum.WalkSpeed = 0
  4681. NOTAUNT:Play()
  4682. repeat
  4683. NOTAUNT.Parent = tors
  4684. swait()
  4685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4687. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4688. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4689. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4690. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4691. until NOTAUNT.Playing == false
  4692. attack = false
  4693. hum.WalkSpeed = 16
  4694. end
  4695. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4696. local NSound = nil
  4697. coroutine.resume(coroutine.create(function()
  4698. NSound = Instance.new("Sound", PARENT)
  4699. NSound.Volume = VOLUME
  4700. NSound.Pitch = PITCH
  4701. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4702. swait()
  4703. NSound:play()
  4704. game:GetService("Debris"):AddItem(NSound, 10)
  4705. end))
  4706. return NSound
  4707. end
  4708. function Anime_Splosion()
  4709. attack = true
  4710. for i = 0,2,0.05 do
  4711. swait()
  4712. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4713. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4720. end
  4721. CreateSound("331666100", tors, 10, 1)
  4722. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4723. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4724. CameraEnshaking(1.5, 10)
  4725. for i = 1,2,0.1 do
  4726. swait()
  4727. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4728. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4729. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4732. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4733. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4734. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4736. end
  4737. wait(.6)
  4738. attack = false
  4739. end
  4740. corrupted = false
  4741. function Bark_Splosion()
  4742. attack = true
  4743. for i = 0,2,0.05 do
  4744. swait()
  4745. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4746. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4753. end
  4754. CreateSound("331666100", tors, 10, 1)
  4755. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4756. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4757. CameraEnshaking(1.5, 10)
  4758. for i = 1,2,0.1 do
  4759. swait()
  4760. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4761. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4762. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4765. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4766. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4767. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4769. end
  4770. wait(.6)
  4771. attack = false
  4772. end
  4773. corrupted = false
  4774.  
  4775. function Taunt1000()
  4776. attack = true
  4777. hum.WalkSpeed = 0
  4778. for i = 0, 9, 0.1 do
  4779. swait()
  4780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4782. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4783. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4784. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4785. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4786. end
  4787. attack = false
  4788. hum.WalkSpeed = 16
  4789. end
  4790.  
  4791. function Pixel_Corrupt()
  4792. attack = true
  4793. corrupted = true
  4794. for i = 0,3,0.05 do
  4795. swait()
  4796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4798. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4799. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4800. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4808. end
  4809. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4810. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4811. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4812. CreateSound("331666100", refa, 10, 1)
  4813. CameraEnshaking(1.5, 10)
  4814. coroutine.resume(coroutine.create(function()
  4815. for i = 1,20,0.1 do
  4816. swait(5)
  4817. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4818. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4819. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4820. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4821. CreateSound("331666100", refa, 10, 1)
  4822. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4823. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4824. end
  4825. refa:Destroy()
  4826. corrupted = false
  4827. end))
  4828. for i = 1,2.5,0.1 do
  4829. swait()
  4830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4832. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4833. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4834. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4835. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4836. end
  4837. wait(.3)
  4838. attack = false
  4839. end
  4840.  
  4841. function FearMe()
  4842. attack = true
  4843. hum.WalkSpeed = 0
  4844. so:Play()
  4845. repeat
  4846. swait()
  4847. so.Parent = tors
  4848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4852. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4853. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4854. until so.Playing == false
  4855. attack = false
  4856. hum.WalkSpeed = 16
  4857. end
  4858.  
  4859. function heregoes()
  4860. attack = true
  4861. hum.WalkSpeed = 0
  4862. Cso("134978657", hed, 10, 1)
  4863. for i = 0,9,0.1 do
  4864. swait()
  4865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4867. if Mrandom(1,15) == 1 then
  4868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4869. end
  4870. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4871. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4872. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4874. end
  4875. attack = false
  4876. hum.WalkSpeed = 16
  4877. end
  4878. function again()
  4879. attack = true
  4880. hum.WalkSpeed = 0
  4881. ITAUNT:Play()
  4882. repeat
  4883. swait()
  4884. ITAUNT.Parent = tors
  4885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4886. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4887. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4888. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4889. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4891. until ITAUNT.Playing == false
  4892. attack = false
  4893. hum.WalkSpeed = 16
  4894. end
  4895.  
  4896. function thing()
  4897. attack = true
  4898. timetofly = false
  4899. hum.WalkSpeed = 0.05
  4900. Character.Head.face.Texture = "rbxassetid://705269463"
  4901. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4902. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4903. Humanoid.JumpPower = 0
  4904. for i = 0,300,0.1 do --thatsalongtime
  4905. swait()
  4906. CameraEnshaking(1, 7)
  4907. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4908. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4909. root.Velocity = root.CFrame.lookVector * 225
  4910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4912. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4916. end
  4917. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4918. attack = false
  4919. Humanoid.JumpPower = 50
  4920. Character.Head.face.Texture = "rbxassetid://620619801"
  4921. hum.WalkSpeed = 16
  4922. wait(45)
  4923. timetofly = true
  4924. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4925. end
  4926.  
  4927. function DANCEFORME()
  4928. attack = true
  4929. Character.Head.face.Texture = "rbxassetid://183225545"
  4930. MERKIO:Play()
  4931. repeat
  4932. for i = 0,0.7,0.2 do
  4933. swait()
  4934. MERKIO.Parent = tors
  4935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4937. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4938. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4939. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4940. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4941. end
  4942. for i = 0,0.7,0.2 do
  4943. swait()
  4944. MERKIO.Parent = tors
  4945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4947. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4951. end
  4952. until MERKIO.Playing == false
  4953. MERKIO:Stop()
  4954. Character.Head.face.Texture = "rbxassetid://620619801"
  4955. attack = false
  4956. hum.WalkSpeed = 16
  4957. end
  4958.  
  4959. function HAA55() --ik
  4960. attack = true
  4961. hum.WalkSpeed = 1.01
  4962. Character.Head.face.Texture = "rbxassetid://111523405"
  4963. CreateSound("1395854043", hed, 10, 1)
  4964. for i = 0,14,0.1 do
  4965. swait()
  4966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4968. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4969. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4970. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4971. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4972. end
  4973. attack = false
  4974. Character.Head.face.Texture = "rbxassetid://620619801"
  4975. hum.WalkSpeed = 16
  4976. end
  4977.  
  4978. function DistortThem()
  4979. CanUse = false
  4980. local HIT = tors.Touched:Connect(function(hit)
  4981. Kill(hit.Parent)
  4982. end)
  4983. for i = 1, 350 do
  4984. swait()
  4985. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4986. CreateSound("333430981", hed, 1.5, 1)
  4987. RA.Parent = ra
  4988. LA.Parent = la
  4989. FT.Parent = tors
  4990. RL.Parent = rl
  4991. LL.Parent = ll
  4992. for _,v in next, char:GetDescendants() do
  4993. if(v:IsA'DataModelMesh')then
  4994. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4995. end
  4996. end
  4997. end
  4998. FT.Parent = nil
  4999. RA.Parent = nil
  5000. LA.Parent = nil
  5001. RL.Parent = nil
  5002. LL.Parent = nil
  5003. for _,v in next, char:GetDescendants() do
  5004. if(v:IsA'DataModelMesh')then
  5005. v.Offset = Vector3.new(0,0,0)
  5006. end
  5007. end
  5008. HIT:Disconnect()
  5009. wait(3.5)
  5010. CanUse = true
  5011. end
  5012.  
  5013. function targett()
  5014. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5015. TargetSelect(mouse.Target.Parent)
  5016. CreateSound("743521450", char, 1, .8)
  5017. end
  5018. end
  5019.  
  5020. function un_fun()
  5021. attack = true
  5022. hum.WalkSpeed = 0
  5023. BTAUNT:Play()
  5024. repeat
  5025. swait()
  5026. BTAUNT.Parent = tors
  5027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5028. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5029. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5030. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5031. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5032. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5033. until BTAUNT.Playing == false
  5034. attack = false
  5035. hum.WalkSpeed = 16
  5036. end
  5037. function thisisit()
  5038. attack = true
  5039. hum.WalkSpeed = 0
  5040. STAUNT:Play()
  5041. repeat
  5042. swait()
  5043. STAUNT.Parent = tors
  5044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5045. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5048. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5050. until STAUNT.Playing == false
  5051. attack = false
  5052. hum.WalkSpeed = 16
  5053. end
  5054. function PENIS()
  5055. attack = true
  5056. hum.WalkSpeed = 0
  5057. NOSOUND:Play()
  5058. repeat
  5059. swait()
  5060. NOSOUND.Parent = tors
  5061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5062. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5063. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5064. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5065. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5067. until NOSOUND.Playing == false
  5068. attack = false
  5069. hum.WalkSpeed = 16
  5070. end
  5071. function Exploit()
  5072. exploitable = false
  5073. Cso("907332670", tors, 10, 1.05)
  5074. coroutine.resume(coroutine.create(function()
  5075. for i = 1,20,0.1 do
  5076. swait()
  5077. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5078. end
  5079. Cso("12222030", tors, 10, 1.05)
  5080. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5081. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5082. if v:FindFirstChild("Head") then
  5083. Eviscerate(v)
  5084. SoulSteal(v)
  5085. end
  5086. end
  5087. wait(15)
  5088. exploitable = true
  5089. end))
  5090. end
  5091. function wutdefaq()
  5092. attack = true
  5093. hum.WalkSpeed = 0
  5094. WTF:Play()
  5095. repeat
  5096. swait()
  5097. WTF.Parent = tors
  5098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5099. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5100. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5101. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5102. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5104. until STAUNT.Playing == false
  5105. attack = false
  5106. hum.WalkSpeed = 16
  5107. end
  5108. function Exploit()
  5109. exploitable = false
  5110. Cso("135017578", tors, 10, 1.05)
  5111. coroutine.resume(coroutine.create(function()
  5112. for i = 1,20,0.1 do
  5113. swait()
  5114. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5115. end
  5116. Cso("160718677", tors, 10, 1.05)
  5117. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5118. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5119. if v:FindFirstChild("Head") then
  5120. Eviscerate(v)
  5121. SoulSteal(v)
  5122. end
  5123. end
  5124. wait(15)
  5125. exploitable = true
  5126. end))
  5127. end
  5128. function ASCENTION()
  5129. attack = true
  5130. hum.WalkSpeed = 0
  5131. Cso("987502413", tors, 10, 1.05)
  5132. local vel2 = Instance.new("BodyVelocity",tors)
  5133. vel2.Velocity = Vector3.new(0,30,0)
  5134. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5135. for i = 0,20,0.1 do
  5136. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5137. swait()
  5138. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5139. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5140. CameraEnshaking(1, 4)
  5141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5147. end
  5148. hum.WalkSpeed = 16
  5149. vel2:Destroy()
  5150. attack = false
  5151. end
  5152.  
  5153. function Taunt1()
  5154. attack = true
  5155. hum.WalkSpeed = 3.01
  5156. Cso("1535994137", hed, 10, 1)
  5157. for i = 0, 9, 0.1 do
  5158. swait()
  5159. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5164. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5165. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5166. end
  5167. hum.WalkSpeed = 16
  5168. attack = false
  5169. end
  5170.  
  5171. function Destruction()
  5172. attack = true
  5173. local Ring1 = Instance.new("Part", char)
  5174. Ring1.Anchored = true
  5175. Ring1.BrickColor = maincolor
  5176. Ring1.CanCollide = false
  5177. Ring1.FormFactor = 3
  5178. Ring1.Name = "Ring"
  5179. Ring1.Material = "Neon"
  5180. Ring1.Size = Vector3.new(1, 0.05, 1)
  5181. Ring1.Transparency = 1
  5182. Ring1.TopSurface = 0
  5183. Ring1.BottomSurface = 0
  5184. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5185. Ring1Mesh.MeshType = "Brick"
  5186. Ring1Mesh.Name = "SizeMesh"
  5187. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5188. local InnerRing1 = Ring1:Clone()
  5189. InnerRing1.Parent = char
  5190. InnerRing1.Transparency = 0
  5191. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5192. InnerRing1.Size = Vector3.new(1, 1, 1)
  5193. local InnerRing1Mesh = InnerRing1.SizeMesh
  5194. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5195. InnerRing1Mesh.MeshType = "Sphere"
  5196. Ring1:Destroy()
  5197. for i = 0, 5, 0.1 do
  5198. swait()
  5199. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5200. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5205. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5206. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5207. root.CFrame = FaceMouse()[1]
  5208. end
  5209. InnerRing1.Transparency = 1
  5210. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5211. CreateSound("294188875", char, 2.3, 1)
  5212. local a = IT("Part", char)
  5213. a.Name = "Direction"
  5214. a.Anchored = true
  5215. a.BrickColor = maincolor
  5216. a.Material = "Neon"
  5217. a.Transparency = 0
  5218. a.Shape = "Cylinder"
  5219. a.CanCollide = false
  5220. local a2 = IT("Part", char)
  5221. a2.Name = "Direction"
  5222. a2.Anchored = true
  5223. a2.BrickColor = maincolor
  5224. a2.Color = maincolor.Color
  5225. a2.Material = "Neon"
  5226. a2.Transparency = 0.5
  5227. a2.Shape = "Cylinder"
  5228. a2.CanCollide = false
  5229. local ba = IT("Part", char)
  5230. ba.Name = "HitDirect"
  5231. ba.Anchored = true
  5232. ba.BrickColor = maincolor
  5233. ba.Material = "Neon"
  5234. ba.Transparency = 1
  5235. ba.CanCollide = false
  5236. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5237. local ignore = char
  5238. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5239. a.BottomSurface = 10
  5240. a.TopSurface = 10
  5241. a2.BottomSurface = 10
  5242. a2.TopSurface = 10
  5243. local distance = (InnerRing1.CFrame.p - position).magnitude
  5244. a.Size = Vector3.new(distance, 1, 1)
  5245. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5246. a2.Size = Vector3.new(distance, 1, 1)
  5247. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5248. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5249. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5250. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5251. game:GetService("Debris"):AddItem(a, 20)
  5252. game:GetService("Debris"):AddItem(a2, 20)
  5253. game:GetService("Debris"):AddItem(ba, 20)
  5254. local msh = Instance.new("SpecialMesh", a)
  5255. msh.MeshType = "Sphere"
  5256. msh.Scale = Vector3.new(1, 25, 25)
  5257. local msh2 = Instance.new("SpecialMesh", a2)
  5258. msh2.MeshType = "Sphere"
  5259. msh2.Scale = Vector3.new(1, 30, 30)
  5260. for i = 0, 10, 0.1 do
  5261. swait()
  5262. root.CFrame = FaceMouse()[1]
  5263. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5264. a2.Color = maincolor.Color
  5265. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5266. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5267. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5268. distance = (InnerRing1.CFrame.p - position).magnitude
  5269. a.Size = Vector3.new(distance, 1, 1)
  5270. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5271. a2.Size = Vector3.new(distance, 1, 1)
  5272. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5273. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5274. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5275. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5276. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5277. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5278. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5279. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5280. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5281. if v:FindFirstChild("Head") then
  5282. Eviscerate(v)
  5283. SoulSteal(v)
  5284. end
  5285. end
  5286. end
  5287. a:Destroy()
  5288. a2:Destroy()
  5289. ba:Destroy()
  5290. InnerRing1:Destroy()
  5291. attack = false
  5292. hum.CameraOffset = Vector3.new(0,0,0)
  5293. end
  5294.  
  5295. function Flame_Burst()
  5296. local target = nil
  5297. local targettorso = nil
  5298. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5299. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5300. target = mouse.Target.Parent.Humanoid
  5301. target2 = mouse.Target.Parent
  5302. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5303. end
  5304. end
  5305. if target ~= nil then
  5306. attack = true
  5307. hum.WalkSpeed = 0
  5308. for i = 0, 3.4, 0.1 do
  5309. swait()
  5310. hum.WalkSpeed = 0
  5311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5312. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5313. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5314. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5315. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5316. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5317. end
  5318. --targettorso:BreakJoints()
  5319. for i = 0, 3.4, 0.1 do
  5320. swait()
  5321. hum.WalkSpeed = 0
  5322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5323. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5324. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5325. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5326. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5327. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5328. end
  5329. for i, v in pairs(target2:GetChildren()) do
  5330. if(not char:IsAncestorOf(v))then
  5331. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5332. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5333. if(hum and hedder and hum.Health > 0)then
  5334. Eviscerate(v.Parent)
  5335. end
  5336. end
  5337. end
  5338. attack = false
  5339. hum.WalkSpeed = 16
  5340. end
  5341. end
  5342.  
  5343. function GIMME_THOSE()
  5344. attack = true
  5345. chatfunc("BURN....", BrickColor.random().Color)
  5346. for i = 0,5.2,0.1 do
  5347. swait()
  5348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5351. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5354. end
  5355. chatfunc("IN....", BrickColor.random().Color)
  5356. wait(2)
  5357. CreateSound("331666100", char, 10, 1)
  5358. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5359. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5360. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5361. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5362. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5363. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5364. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5365. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5366. if v:FindFirstChild("Head") then
  5367. Eviscerate(v)
  5368. SoulSteal(v)
  5369. end
  5370. end
  5371. coroutine.resume(coroutine.create(function()
  5372. for i = 0,2.8,0.1 do
  5373. swait()
  5374. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5375. end
  5376. for i = 0,1.8,0.1 do
  5377. swait()
  5378. hum.CameraOffset = Vector3.new(0,0,0)
  5379. end
  5380. end))
  5381. for i = 0,3.7,0.1 do
  5382. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5383. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5390. end
  5391. wait(.6)
  5392. CreateSound("907332997", hed, 10, 1)
  5393. attack = false
  5394. end
  5395.  
  5396. function Eruption()
  5397. attack = true
  5398. hum.WalkSpeed = 2
  5399. hum.JumpPower = 0
  5400. for i = 0,7,0.1 do
  5401. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5402. swait()
  5403. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5404. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5411. end
  5412. CreateSound("144699494", tors, 10, 1)
  5413. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5414. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5415. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5416. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5417. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5418. coroutine.resume(coroutine.create(function()
  5419. for i = 0,1.8,0.1 do
  5420. swait()
  5421. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5422. end
  5423. for i = 0,1.8,0.1 do
  5424. swait()
  5425. hum.CameraOffset = Vector3.new(0,0,0)
  5426. end
  5427. end))
  5428. local vel2 = Instance.new("BodyVelocity",tors)
  5429. vel2.Velocity = Vector3.new(0,55,0)
  5430. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5431. for i = 0,4,0.1 do
  5432. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5433. swait()
  5434. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5435. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5442. end
  5443. hum.WalkSpeed = 16
  5444. vel2:Destroy()
  5445. hum.JumpPower = 50
  5446. attack = false
  5447. end
  5448.  
  5449. function Solar_Flare2()
  5450. attack = true
  5451. hum.WalkSpeed = 2
  5452. hum.JumpPower = 75
  5453. hum.Jump = true
  5454. wait(0.4)
  5455. CreateSound("144699494", tors, 10, 1)
  5456. hum.JumpPower = 0
  5457. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5458. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5459. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5460. for i = 0,20,0.1 do
  5461. root.Velocity = root.CFrame.lookVector * 60
  5462. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5463. swait()
  5464. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5465. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5472. end
  5473. hum.WalkSpeed = 16
  5474. hum.JumpPower = 50
  5475. attack = false
  5476. end
  5477.  
  5478. function Solar_Flare()
  5479. attack = true
  5480. hum.WalkSpeed = 2
  5481. hum.JumpPower = 75
  5482. hum.Jump = true
  5483. wait(0.4)
  5484. CreateSound("144699494", tors, 10, 1)
  5485. hum.JumpPower = 0
  5486. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5487. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5488. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5489. for i = 0,20,0.1 do
  5490. root.Velocity = root.CFrame.lookVector * 60
  5491. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5492. swait()
  5493. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5494. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5497. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5501. end
  5502. hum.WalkSpeed = 16
  5503. hum.JumpPower = 50
  5504. attack = false
  5505. end
  5506. function dmg(dude)
  5507. if dude.Name ~= char then
  5508. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5509. local bgf = Instance.new("BodyGyro",dude.Head)
  5510. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5511. local val = Instance.new("BoolValue",dude)
  5512. val.Name = "IsHit"
  5513. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5514. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5515. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5516. partasdeff.LightEmission = .1
  5517. partasdeff.Size = NumberSequence.new(0.2)
  5518. partasdeff.Texture = "rbxassetid://771221224"
  5519. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5520. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5521. partasdeff.Transparency = bbb
  5522. partasdeff.Size = aaa
  5523. partasdeff.ZOffset = .9
  5524. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5525. partasdeff.LockedToPart = false
  5526. partasdeff.EmissionDirection = "Back"
  5527. partasdeff.Lifetime = NumberRange.new(1, 2)
  5528. partasdeff.Rate = 1000
  5529. partasdeff.Rotation = NumberRange.new(-100, 100)
  5530. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5531. partasdeff.Speed = NumberRange.new(6)
  5532. partasdeff.VelocitySpread = 10000
  5533. partasdeff.Enabled=false
  5534. partasdeff:Emit(30)
  5535. coroutine.wrap(function()
  5536. targetted = nil
  5537. swait(30)
  5538. dude:BreakJoints()
  5539. swait(5)
  5540. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5541. for i=0,1,.05 do
  5542. for a,v in pairs(dude:GetChildren()) do
  5543. if v:IsA("BasePart") then
  5544. v.Transparency = i
  5545. end
  5546. end
  5547. swait()
  5548. end
  5549. for a,v in pairs(dude:GetChildren()) do
  5550. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5551. v.ParticleEmitter.Enabled = false
  5552. end
  5553. game:service'Debris':AddItem(v,2)
  5554. end
  5555. end)()
  5556. end
  5557. end
  5558. function kdown(dd)
  5559. if dd.Name ~= char then
  5560. dd.Humanoid.PlatformStand = true
  5561. local bgf = Instance.new("BodyGyro",dd.Head)
  5562. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5563. local val = Instance.new("BoolValue",dd)
  5564. val.Name = "IsHit"
  5565. end
  5566. end
  5567. function TargetSelect(person)
  5568. local dd=coroutine.wrap(function()
  5569. if targetted ~= person then
  5570. targetted = person
  5571. img2.Size = UDim2.new(1,0,1,0)
  5572. img2.ImageTransparency = 0
  5573. img2.Position = UDim2.new(0,0,0,0)
  5574. for i = 0, 2, 0.1 do
  5575. swait()
  5576. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5577. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5578. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5579. end
  5580. end
  5581. end)
  5582. dd()
  5583. end
  5584. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5585. attack = true
  5586. hum.WalkSpeed = 0
  5587. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5588. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5589. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5590. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5591. partasdeff.LightEmission = .1
  5592. partasdeff.Size = NumberSequence.new(0.2)
  5593. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5594. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5595. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5596. partasdeff.Transparency = bbb
  5597. partasdeff.Size = aaa
  5598. partasdeff.ZOffset = .9
  5599. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5600. partasdeff.LockedToPart = false
  5601. partasdeff.EmissionDirection = "Back"
  5602. partasdeff.Lifetime = NumberRange.new(1, 2)
  5603. partasdeff.Rate = 1000
  5604. partasdeff.Rotation = NumberRange.new(-100, 100)
  5605. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5606. partasdeff.Speed = NumberRange.new(6)
  5607. partasdeff.VelocitySpread = 10000
  5608. partasdeff.Enabled=false
  5609. for i = 0, 1.4, 0.1 do
  5610. swait()
  5611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5613. if Mrandom(1,15) == 1 then
  5614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5615. end
  5616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5618. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5620. end
  5621. dmg(targetted)
  5622. partasdeff.Enabled=true
  5623. CreateSound("429400881", torsy, 10, .8)
  5624. for i = 0, 1.4, 0.1 do
  5625. swait()
  5626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5628. if Mrandom(1,15) == 1 then
  5629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5630. end
  5631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5633. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5634. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5635. end
  5636. partasdeff.Enabled=false
  5637. for i = 0, 1.4, 0.1 do
  5638. swait()
  5639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5641. if Mrandom(1,15) == 1 then
  5642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5643. end
  5644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5646. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5648. end
  5649. attack = false
  5650. hum.WalkSpeed = 16
  5651. elseif targetted.Name == "makhail07" then
  5652. for i = 0, 2.4, 0.1 do
  5653. swait()
  5654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5656. if Mrandom(1,15) == 1 then
  5657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5658. end
  5659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5661. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5663. end
  5664. for i = 0, 2.4, 0.1 do
  5665. swait()
  5666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5668. if Mrandom(1,15) == 1 then
  5669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5670. end
  5671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5673. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5674. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5675. end
  5676. coroutine.wrap(function()
  5677. wait(2)
  5678. --partasdeff:Remove()
  5679. end)()
  5680. local sel = Mrandom(1,3)
  5681. if sel == 1 then
  5682. chatfunc("Hmhmhm, Why try?")
  5683. elseif sel == 2 then
  5684. chatfunc("Stop it that's my creator.")
  5685. elseif sel == 3 then
  5686. chatfunc("I can't do that...")
  5687. end
  5688. wait(2)
  5689. hum.WalkSpeed = 16
  5690. attack = false
  5691. elseif targetted.Name == "Salvo_Starly" then
  5692. for i = 0, 2.4, 0.1 do
  5693. swait()
  5694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5696. if Mrandom(1,15) == 1 then
  5697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5698. end
  5699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5701. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5703. end
  5704. for i = 0, 2.4, 0.1 do
  5705. swait()
  5706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5708. if Mrandom(1,15) == 1 then
  5709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5710. end
  5711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5713. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5715. end
  5716. coroutine.wrap(function()
  5717. wait(2)
  5718. --partasdeff:Remove()
  5719. end)()
  5720. local sel = Mrandom(1,3)
  5721. if sel == 1 then
  5722. chatfunc("Sorry about that.")
  5723. elseif sel == 2 then
  5724. chatfunc("H-Hello. I almost killed you.")
  5725. elseif sel == 3 then
  5726. chatfunc("OwO?")
  5727. end
  5728. wait(2)
  5729. hum.WalkSpeed = 16
  5730. attack = false
  5731. elseif targetted.Name == "Nebula_Zorua" then
  5732. for i = 0, 2.4, 0.1 do
  5733. swait()
  5734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5736. if Mrandom(1,15) == 1 then
  5737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5738. end
  5739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5741. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5743. end
  5744. for i = 0, 2.4, 0.1 do
  5745. swait()
  5746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5748. if Mrandom(1,15) == 1 then
  5749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5750. end
  5751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5753. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5755. end
  5756. coroutine.wrap(function()
  5757. wait(2)
  5758. --partasdeff:Remove()
  5759. end)()
  5760. local sel = Mrandom(1,3)
  5761. if sel == 1 then
  5762. chatfunc("Sorry, Nebula.")
  5763. elseif sel == 2 then
  5764. chatfunc("Theres no need to harm you. Yet...")
  5765. elseif sel == 3 then
  5766. chatfunc("My mistake.")
  5767. end
  5768. wait(2)
  5769. hum.WalkSpeed = 16
  5770. attack = false
  5771. elseif targetted.Name == "KillerDarkness0105" then
  5772. for i = 0, 2.4, 0.1 do
  5773. swait()
  5774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5776. if Mrandom(1,15) == 1 then
  5777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5778. end
  5779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5781. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5783. end
  5784. for i = 0, 2.4, 0.1 do
  5785. swait()
  5786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5788. if Mrandom(1,15) == 1 then
  5789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5790. end
  5791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5793. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5794. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5795. end
  5796. coroutine.wrap(function()
  5797. wait(2)
  5798. --partasdeff:Remove()
  5799. end)()
  5800. local sel = Mrandom(1,3)
  5801. if sel == 1 then
  5802. chatfunc("Hm, Killer it's been a while.")
  5803. elseif sel == 2 then
  5804. chatfunc("No need for this.")
  5805. elseif sel == 3 then
  5806. chatfunc("Hello, sorry.")
  5807. end
  5808. wait(2)
  5809. hum.WalkSpeed = 16
  5810. attack = false
  5811. end
  5812. end
  5813. function HAAHHHHHH()
  5814. attack = true
  5815. hum.WalkSpeed = 0
  5816. Cso("300208779", hed, 10, 1)
  5817. for i = 0,9,0.1 do
  5818. swait()
  5819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5821. if Mrandom(1,15) == 1 then
  5822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5823. end
  5824. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5825. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5828. end
  5829. attack = false
  5830. hum.WalkSpeed = 16
  5831. end
  5832. -------------------------------------------------------
  5833. --End Attacks N Stuff--
  5834. -------------------------------------------------------
  5835. Sprinting = false
  5836. mouse.KeyDown:connect(function(key)
  5837. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5838. Swing = 2
  5839. hum.WalkSpeed = 38.82
  5840. Sprinting = true
  5841. end
  5842. end)
  5843. mouse.KeyUp:connect(function(key)
  5844. if string.byte(key) == 48 and attack == false then
  5845. Swing = 1
  5846. Sprinting = false
  5847. hum.WalkSpeed = 16
  5848. end
  5849. end)
  5850. mouse.KeyDown:connect(function(key)
  5851. if attack == false then
  5852. if key == 'q' and Mode == 1 then
  5853. Power_Burst()
  5854. elseif key == '1' and Mode ~= 2 then
  5855. Mode = 2
  5856. SONG = 254826701
  5857. tecks2.Text = "Evil Gloves"
  5858. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5859. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5860. for i, v in pairs(ArmourParts) do
  5861. v.BrickColor = BrickColor.new("Bright red")
  5862. v.Material = "Neon"
  5863. v.Transparency = 0
  5864. end
  5865. for i, v in pairs(NeonParts) do
  5866. maincolor = BrickColor.new("New Yeller")
  5867. v.BrickColor = maincolor
  5868. v.Material = "Neon"
  5869. v.Transparency = 0
  5870. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5871. end
  5872. for i, v in pairs(ArmourParts2) do
  5873. v.BrickColor = BrickColor.new("Bright red")
  5874. v.Material = "Neon"
  5875. v.Transparency = 0
  5876. end
  5877. for i, v in pairs(NeonParts2) do
  5878. maincolor = BrickColor.new("New Yeller")
  5879. v.BrickColor = maincolor
  5880. v.Material = "Neon"
  5881. v.Transparency = 0
  5882. end
  5883. elseif key == '1' and Mode == 2 then
  5884. resetmode()
  5885. elseif key == 't' and Mode == 1 then
  5886. Taunt()
  5887. elseif key == 'q' and Mode == 2 then
  5888. Magic_Bombs()
  5889. elseif key == 'e' and Mode == 2 then
  5890. Dangerous_Field()
  5891. elseif key == 't' and Mode == 2 then
  5892. HAAH()
  5893. end
  5894. ---------------------------------------------------------------------
  5895. if key == 'l' and Mode == 6 then
  5896. Mode = 98534
  5897. SONG = 486598641
  5898. tecks2.Text = "EDGY"
  5899. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5900. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5901. for i, v in pairs(ArmourParts) do
  5902. v.BrickColor = BrickColor.new("Really black")
  5903. v.Material = "Neon"
  5904. v.Transparency = 0
  5905. end
  5906. for i, v in pairs(NeonParts) do
  5907. maincolor = BrickColor.new("Royal purple")
  5908. v.BrickColor = maincolor
  5909. v.Material = "Neon"
  5910. v.Transparency = 0
  5911. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5912. end
  5913. for i, v in pairs(ArmourParts2) do
  5914. v.BrickColor = BrickColor.new("Really black")
  5915. v.Material = "Neon"
  5916. v.Transparency = 0
  5917. end
  5918. for i, v in pairs(NeonParts2) do
  5919. maincolor = BrickColor.new("Royal purple")
  5920. v.BrickColor = maincolor
  5921. v.Material = "Neon"
  5922. v.Transparency = 0
  5923. end
  5924. elseif key == 'q' and Mode == 98534 then
  5925. targett()
  5926. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5927. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5928. elseif key == 't' and Mode == 98534 then
  5929. HAAHHHHHH()
  5930. end
  5931. ---------------------------------------------------------------------
  5932. if key == 'm' and Mode == 1 then
  5933. Mode = pIXELATED
  5934. SONG = 853518668
  5935. tecks2.Text = "PiXeL"
  5936. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5937. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5938. for i, v in pairs(ArmourParts) do
  5939. v.BrickColor = BrickColor.new("Really black")
  5940. v.Material = "Neon"
  5941. v.Transparency = 0
  5942. end
  5943. for i, v in pairs(NeonParts) do
  5944. maincolor = BrickColor.new("Lapis")
  5945. v.BrickColor = maincolor
  5946. v.Material = "Neon"
  5947. v.Transparency = 0
  5948. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5949. end
  5950. for i, v in pairs(ArmourParts2) do
  5951. v.BrickColor = BrickColor.new("Really black")
  5952. v.Material = "Neon"
  5953. v.Transparency = 0
  5954. end
  5955. for i, v in pairs(NeonParts2) do
  5956. maincolor = BrickColor.new("Lapis")
  5957. v.BrickColor = maincolor
  5958. v.Material = "Neon"
  5959. v.Transparency = 0
  5960. end
  5961. elseif key == 'm' and Mode == pIXELATED then
  5962. resetmode()
  5963. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5964. Pixel_Corrupt()
  5965. end
  5966. ---------------------------------------------------------------------
  5967. if key == '2' and Mode ~= 3 then
  5968. Mode = 3
  5969. SONG = 235468324
  5970. tecks2.Text = "Chill"
  5971. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5972. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5973. for i, v in pairs(ArmourParts) do
  5974. v.BrickColor = BrickColor.new("Black")
  5975. v.Material = "Neon"
  5976. v.Transparency = 0
  5977. end
  5978. for i, v in pairs(NeonParts) do
  5979. maincolor = BrickColor.new("Toothpaste")
  5980. v.BrickColor = maincolor
  5981. v.Material = "Neon"
  5982. v.Transparency = 0
  5983. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5984. end
  5985. for i, v in pairs(ArmourParts2) do
  5986. v.BrickColor = BrickColor.new("Black")
  5987. v.Material = "Neon"
  5988. v.Transparency = 0
  5989. end
  5990. for i, v in pairs(NeonParts2) do
  5991. maincolor = BrickColor.new("Toothpaste")
  5992. v.BrickColor = maincolor
  5993. v.Material = "Neon"
  5994. v.Transparency = 0
  5995. end
  5996. elseif key == '2' and Mode == 3 then
  5997. resetmode()
  5998. elseif key == 't' and Mode == 3 then
  5999. un_fun()
  6000. elseif key == 'q' and Mode == 3 then
  6001. Shockwave()
  6002. end
  6003. ---------------------------------------------------------------------
  6004. if key == 'n' and Mode == 9 then
  6005. Mode = 1555
  6006. SONG = 1131624146
  6007. tecks2.Text = "Anime"
  6008. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6009. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6010. for i, v in pairs(ArmourParts) do
  6011. v.BrickColor = BrickColor.new("Black")
  6012. v.Material = "Neon"
  6013. v.Transparency = 0
  6014. end
  6015. for i, v in pairs(NeonParts) do
  6016. maincolor = BrickColor.new("Carnation pink")
  6017. v.BrickColor = maincolor
  6018. v.Material = "Neon"
  6019. v.Transparency = 0
  6020. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6021. end
  6022. for i, v in pairs(ArmourParts2) do
  6023. v.BrickColor = BrickColor.new("Black")
  6024. v.Material = "Neon"
  6025. v.Transparency = 0
  6026. end
  6027. for i, v in pairs(NeonParts2) do
  6028. maincolor = BrickColor.new("Carnation pink")
  6029. v.BrickColor = maincolor
  6030. v.Material = "Neon"
  6031. v.Transparency = 0
  6032. end
  6033. elseif key == 'k' and Mode == 1555 then
  6034. resetmode()
  6035. elseif key == 'y' and Mode == 1555 then
  6036. Field()
  6037. elseif key == 't' and Mode == 1555 then
  6038. lolik()
  6039. elseif key == 'q' and Mode == 1555 then
  6040. Pixel_Corrupt()
  6041. elseif key == 'f' and Mode == 1555 then
  6042. Anime_Splosion()
  6043. elseif key == 'z' and Mode == 1555 then
  6044. Cryo_Freeze()
  6045. elseif key == 'x' and Mode == 1555 then
  6046. Painful_Stomp2()
  6047. end
  6048. ---------------------------------------------------------------------
  6049. if key == 'm' and Mode == 2 then
  6050. Mode = 56565
  6051. SONG = 419346122
  6052. tecks2.Text = "Solar"
  6053. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6054. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6055. for i, v in pairs(ArmourParts) do
  6056. v.BrickColor = BrickColor.new("Really black")
  6057. v.Material = "Neon"
  6058. v.Transparency = 0
  6059. end
  6060. for i, v in pairs(NeonParts) do
  6061. maincolor = BrickColor.new("Deep orange")
  6062. v.BrickColor = maincolor
  6063. v.Material = "Neon"
  6064. v.Transparency = 0
  6065. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6066. end
  6067. for i, v in pairs(ArmourParts2) do
  6068. v.BrickColor = BrickColor.new("Really black")
  6069. v.Material = "Neon"
  6070. v.Transparency = 0
  6071. end
  6072. for i, v in pairs(NeonParts2) do
  6073. maincolor = BrickColor.new("Deep orange")
  6074. v.BrickColor = maincolor
  6075. v.Material = "Neon"
  6076. v.Transparency = 0
  6077. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6078. end
  6079. elseif key == 't' and Mode == 56565 then
  6080. Taunt2()
  6081. elseif key == 'c' and Mode == 56565 then
  6082. Eruption2()
  6083. elseif key == 'x' and Mode == 56565 then
  6084. Solar_Flare2()
  6085. elseif key == 'z' and Mode == 56565 then
  6086. Painful_Stomp()
  6087. end
  6088. ---------------------------------------------------------------------
  6089. if key == 'm' and Mode == 6 then
  6090. Mode = 1800
  6091. SONG = 1118967006
  6092. tecks2.Text = "Forbidden Soul"
  6093. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6094. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6095. for i, v in pairs(ArmourParts) do
  6096. v.BrickColor = BrickColor.new("Hot White")
  6097. v.Material = "Neon"
  6098. v.Transparency = 0
  6099. end
  6100. for i, v in pairs(NeonParts) do
  6101. maincolor = BrickColor.new("Really black")
  6102. v.BrickColor = maincolor
  6103. v.Material = "Neon"
  6104. v.Transparency = 0
  6105. end
  6106. for i, v in pairs(ArmourParts2) do
  6107. v.BrickColor = BrickColor.new("Hot White")
  6108. v.Material = "Neon"
  6109. v.Transparency = 0
  6110. end
  6111. for i, v in pairs(NeonParts2) do
  6112. maincolor = BrickColor.new("Really black")
  6113. v.BrickColor = maincolor
  6114. v.Material = "Neon"
  6115. v.Transparency = 0
  6116. end
  6117. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6118. elseif key == 't' and Mode == 1800 then
  6119. TTTTTTTTTTGaunt()
  6120. elseif key == 'l' and Mode == 1800 then
  6121. resetmode()
  6122. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6123. Exploit()
  6124. elseif key == 'y' and Mode == 1800 then
  6125. Ancient_Rage()
  6126. elseif key == 'r' and Mode == 1800 then
  6127. Distort()
  6128. elseif key == 'g' and Mode == 1800 then
  6129. Hell_From_Above()
  6130. elseif key == 'h' and Mode == 1800 then
  6131. Universal_Crush()
  6132. elseif key == 'j' and Mode == 1800 then
  6133. Multi_Bombs()
  6134. elseif key == 'z' and Mode == 1800 then
  6135. Eruption()
  6136. elseif key == 'x' and Mode == 1800 then
  6137. Solar_Flare()
  6138. end
  6139. ---------------------------------------------------------------------
  6140. if key == '3' and Mode ~= 4 then
  6141. Mode = 4
  6142. SONG = 595800581
  6143. tecks2.Text = "Divinity"
  6144. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6145. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6146. for i, v in pairs(ArmourParts) do
  6147. v.BrickColor = BrickColor.new("Black")
  6148. v.Material = "Neon"
  6149. v.Transparency = 0
  6150. end
  6151. for i, v in pairs(NeonParts) do
  6152. maincolor = BrickColor.new("Bright yellow")
  6153. v.BrickColor = maincolor
  6154. v.Material = "Neon"
  6155. v.Transparency = 0
  6156. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6157. end
  6158. for i, v in pairs(ArmourParts2) do
  6159. v.BrickColor = BrickColor.new("Black")
  6160. v.Material = "Neon"
  6161. v.Transparency = 0
  6162. end
  6163. for i, v in pairs(NeonParts2) do
  6164. maincolor = BrickColor.new("Bright yellow")
  6165. v.BrickColor = maincolor
  6166. v.Material = "Neon"
  6167. v.Transparency = 0
  6168. end
  6169. elseif key == '3' and Mode == 4 then
  6170. resetmode()
  6171. elseif key == 't' and Mode == 4 then
  6172. again()
  6173. elseif key == 'q' and Mode == 4 then
  6174. Pulse()
  6175. end
  6176. ---------------------------------------------------------------------
  6177. if key == 'm' and Mode == 4 then
  6178. attack = true
  6179. SONG = 1881895904
  6180. hum.WalkSpeed = 0
  6181. for i = 1,20,0.1 do
  6182. swait()
  6183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6184. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6185. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6186. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6187. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6188. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6189. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6190. end
  6191. hum.WalkSpeed = 16
  6192. attack = false
  6193. Mode = 100
  6194. tecks2.Text = "OverPowered-Divinity"
  6195. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6196. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6197. Cso("743499393", tors, 10, 1.05)
  6198. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6199. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6200. for i, v in pairs(ArmourParts) do
  6201. v.BrickColor = BrickColor.new("Really black")
  6202. v.Material = "Neon"
  6203. v.Transparency = 0.2
  6204. end
  6205. for i, v in pairs(NeonParts) do
  6206. maincolor = BrickColor.new("Deep orange")
  6207. v.BrickColor = maincolor
  6208. v.Material = "Neon"
  6209. v.Transparency = 0.5
  6210. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6211. end
  6212. for i, v in pairs(ArmourParts2) do
  6213. v.BrickColor = BrickColor.new("Really black")
  6214. v.Material = "Neon"
  6215. v.Transparency = 0.2
  6216. end
  6217. for i, v in pairs(NeonParts2) do
  6218. maincolor = BrickColor.new("Deep orange")
  6219. v.BrickColor = maincolor
  6220. v.Material = "Neon"
  6221. v.Transparency = 0.5
  6222. end
  6223. elseif key == 'm' and Mode == 100 then
  6224. resetmode()
  6225. elseif key == 'q' and Mode == 100 then
  6226. LAZER()
  6227. end
  6228. ---------------------------------------------------------------------
  6229. if key == '4' and Mode ~= 5 then
  6230. Mode = 5
  6231. SONG = 170282324
  6232. tecks2.Text = "Cyber Monarch"
  6233. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6234. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6235. for i, v in pairs(ArmourParts) do
  6236. v.BrickColor = BrickColor.new("Black")
  6237. v.Material = "Neon"
  6238. v.Transparency = 0
  6239. end
  6240. for i, v in pairs(NeonParts) do
  6241. maincolor = BrickColor.new("Really red")
  6242. v.BrickColor = maincolor
  6243. v.Material = "Neon"
  6244. v.Transparency = 0
  6245. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6246. end
  6247. for i, v in pairs(ArmourParts2) do
  6248. v.BrickColor = BrickColor.new("Black")
  6249. v.Material = "Neon"
  6250. v.Transparency = 0
  6251. end
  6252. for i, v in pairs(NeonParts2) do
  6253. maincolor = BrickColor.new("Really red")
  6254. v.BrickColor = maincolor
  6255. v.Material = "Neon"
  6256. v.Transparency = 0
  6257. end
  6258. elseif key == '4' and Mode == 5 then
  6259. resetmode()
  6260. elseif key == 'q' and Mode == 5 and exploitable == true then
  6261. Exploit()
  6262. elseif key == 't' and Mode == 5 then
  6263. PENIS()
  6264. end
  6265. ---------------------------------------------------------------------
  6266. if key == '5' and Mode ~= 6 then
  6267. Mode = 6
  6268. SONG = 1810750535
  6269. tecks2.Text = "The_Hell_Error_BR"
  6270. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6271. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6272. for i, v in pairs(ArmourParts) do
  6273. v.BrickColor = BrickColor.new("Black")
  6274. v.Material = "Metal"
  6275. v.Transparency = 0
  6276. end
  6277. for i, v in pairs(NeonParts) do
  6278. maincolor = BrickColor.new("Really red")
  6279. v.BrickColor = maincolor
  6280. v.Material = "Neon"
  6281. v.Transparency = 0
  6282. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6283. end
  6284. for i, v in pairs(ArmourParts2) do
  6285. v.BrickColor = BrickColor.new("Black")
  6286. v.Material = "Metal"
  6287. v.Transparency = 0
  6288. end
  6289. for i, v in pairs(NeonParts2) do
  6290. maincolor = BrickColor.new("Really red")
  6291. v.BrickColor = maincolor
  6292. v.Material = "Neon"
  6293. v.Transparency = 0
  6294. end
  6295. elseif key == '5' and Mode == 6 then
  6296. resetmode()
  6297. elseif key == 'q' and Mode == 6 then
  6298. Distort()
  6299. elseif key == 'e' and Mode == 6 then
  6300. Ancient_Rage()
  6301. elseif key == 't' and Mode == 6 then
  6302. TTTTTTTTTTTaunt()
  6303. end
  6304. ---------------------------------------------------------------------
  6305. if key == '6' and Mode ~= 7 then
  6306. Mode = 7
  6307. SONG = 150794704
  6308. tecks2.Text = "Doge"
  6309. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6310. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6311. for i, v in pairs(ArmourParts) do
  6312. v.BrickColor = BrickColor.new("Cool yellow")
  6313. v.Material = "Neon"
  6314. v.Transparency = 0
  6315. end
  6316. for i, v in pairs(NeonParts) do
  6317. maincolor = BrickColor.new("New Yeller")
  6318. v.BrickColor = maincolor
  6319. v.Material = "Neon"
  6320. v.Transparency = 0
  6321. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6322. end
  6323. for i, v in pairs(ArmourParts2) do
  6324. v.BrickColor = BrickColor.new("Cool yellow")
  6325. v.Material = "Neon"
  6326. v.Transparency = 0
  6327. end
  6328. for i, v in pairs(NeonParts2) do
  6329. maincolor = BrickColor.new("New Yeller")
  6330. v.BrickColor = maincolor
  6331. v.Material = "Neon"
  6332. v.Transparency = 0
  6333. end
  6334. elseif key == '6' and Mode == 7 then
  6335. resetmode()
  6336. elseif key == 't' and Mode == 7 then
  6337. BARK()
  6338. elseif key == 'q' and Mode == 7 then
  6339. Bark_Splosion()
  6340. end
  6341. if key == 'm' and Mode == 7 then
  6342. SONG = 1359036559
  6343. attack = true
  6344. hum.WalkSpeed = 0
  6345. for i = 0,10,0.08 do
  6346. swait()
  6347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6349. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6353. end
  6354. attack = false
  6355. hum.WalkSpeed = 16
  6356. Mode = 50
  6357. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6358. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6359. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6360. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6361. for i, v in pairs(ArmourParts) do
  6362. v.BrickColor = BrickColor.new("Magenta")
  6363. v.Material = "Neon"
  6364. v.Transparency = 0
  6365. end
  6366. for i, v in pairs(NeonParts) do
  6367. maincolor = BrickColor.new("White")
  6368. v.BrickColor = maincolor
  6369. v.Material = "Neon"
  6370. v.Transparency = 0
  6371. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6372. end
  6373. for i, v in pairs(ArmourParts2) do
  6374. v.BrickColor = BrickColor.new("Magenta")
  6375. v.Material = "Neon"
  6376. v.Transparency = 0
  6377. end
  6378. for i, v in pairs(NeonParts2) do
  6379. maincolor = BrickColor.new("White")
  6380. v.BrickColor = maincolor
  6381. v.Material = "Neon"
  6382. v.Transparency = 0
  6383. end
  6384. elseif key == 'm' and Mode == 50 then
  6385. resetmode()
  6386. elseif key == 'q' and Mode == 50 then
  6387. ASCENTION()
  6388. elseif key == 't' and Mode == 50 then
  6389. nope()
  6390. elseif key == 'y' and Mode == 50 then
  6391. EndMySufferingV2()
  6392. end
  6393. ---------------------------------------------------------------------
  6394. if key == 'n' and Mode == 7 then
  6395. Mode = 6666
  6396. SONG = 2039029608
  6397. tecks2.Text = "Meme Guy"
  6398. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6399. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6400. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6401. for i, v in pairs(ArmourParts) do
  6402. v.BrickColor = BrickColor.new("Black")
  6403. v.Material = "Neon"
  6404. v.Transparency = 0
  6405. end
  6406. for i, v in pairs(NeonParts) do
  6407. maincolor = BrickColor.new("Dark blue")
  6408. v.BrickColor = maincolor
  6409. v.Material = "Neon"
  6410. v.Transparency = 0
  6411. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6412. end
  6413. for i, v in pairs(ArmourParts2) do
  6414. v.BrickColor = BrickColor.new("Black")
  6415. v.Material = "Neon"
  6416. v.Transparency = 0
  6417. end
  6418. for i, v in pairs(NeonParts2) do
  6419. maincolor = BrickColor.new("Dark blue")
  6420. v.BrickColor = maincolor
  6421. v.Material = "Neon"
  6422. v.Transparency = 0
  6423. end
  6424. elseif key == 'y' and Mode == 6666 then
  6425. somuchcancerwhy()
  6426. elseif key == 'r' and Mode == 6666 then
  6427. HAA55()
  6428. elseif key == 't' and Mode == 6666 then
  6429. EndMySufferingV3()
  6430. elseif key == 'f' and Mode == 6666 then
  6431. WhatHuh()
  6432. elseif key == 'g' and Mode == 6666 then
  6433. slap()
  6434. elseif key == 'h' and Mode == 6666 then
  6435. HAAAAA()
  6436. elseif key == 'j' and Mode == 6666 then
  6437. DANCEFORME()
  6438. elseif key == 'm' and Mode == 6666 then
  6439. thing()
  6440. end
  6441. ---------------------------------------------------------------------
  6442. if key == 'm' and Mode == 3 then
  6443. Mode = 8888
  6444. SONG = 1752290765
  6445. tecks2.Text = "Cancerous"
  6446. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6447. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6448. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6449. for i, v in pairs(ArmourParts) do
  6450. v.BrickColor = BrickColor.new("Really black")
  6451. v.Material = "Neon"
  6452. v.Transparency = 0
  6453. end
  6454. for i, v in pairs(NeonParts) do
  6455. maincolor = BrickColor.new("Really red")
  6456. v.BrickColor = maincolor
  6457. v.Material = "Neon"
  6458. v.Transparency = 0
  6459. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6460. end
  6461. for i, v in pairs(ArmourParts2) do
  6462. v.BrickColor = BrickColor.new("Black")
  6463. v.Material = "Neon"
  6464. v.Transparency = 0
  6465. end
  6466. for i, v in pairs(NeonParts2) do
  6467. maincolor = BrickColor.new("Really red")
  6468. v.BrickColor = maincolor
  6469. v.Material = "Neon"
  6470. v.Transparency = 0
  6471. end
  6472. elseif key == 'r' and Mode == 8888 then
  6473. Technobeam()
  6474. elseif key == 't' and Mode == 8888 then
  6475. Taunt1()
  6476. elseif key == 'y' and Mode == 8888 then
  6477. Destruction()
  6478. end
  6479. ---------------------------------------------------------------------
  6480. if key == 'p' and Mode == 6 then
  6481. Mode = 111111112
  6482. SONG = 601069330
  6483. tecks2.Text = "Dark-God"
  6484. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6485. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6486. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6487. for i, v in pairs(ArmourParts) do
  6488. v.BrickColor = BrickColor.new("Really black")
  6489. v.Material = "Neon"
  6490. v.Transparency = 0
  6491. end
  6492. for i, v in pairs(NeonParts) do
  6493. maincolor = BrickColor.new("Really black")
  6494. v.BrickColor = maincolor
  6495. v.Material = "Neon"
  6496. v.Transparency = 0
  6497. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6498. end
  6499. for i, v in pairs(ArmourParts2) do
  6500. v.BrickColor = BrickColor.new("Really black")
  6501. v.Material = "Neon"
  6502. v.Transparency = 0
  6503. end
  6504. for i, v in pairs(NeonParts2) do
  6505. maincolor = BrickColor.new("Really black")
  6506. v.BrickColor = maincolor
  6507. v.Material = "Neon"
  6508. v.Transparency = 0
  6509. end
  6510. elseif key == 'q' and Mode == 111111112 then
  6511. Flame_Burst()
  6512. elseif key == 't' and Mode == 111111112 then
  6513. Taunt10000()
  6514. end
  6515. ---------------------------------------------------------------------
  6516. if key == 'l' and Mode == 5 then
  6517. Mode = 111111111
  6518. SONG = 1494452913
  6519. tecks2.Text = "Eyo-zen"
  6520. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6521. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6522. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6523. for i, v in pairs(ArmourParts) do
  6524. v.BrickColor = BrickColor.new("Really black")
  6525. v.Material = "Neon"
  6526. v.Transparency = 0
  6527. end
  6528. for i, v in pairs(NeonParts) do
  6529. maincolor = BrickColor.new("Hot white")
  6530. v.BrickColor = maincolor
  6531. v.Material = "Neon"
  6532. v.Transparency = 0
  6533. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6534. end
  6535. for i, v in pairs(ArmourParts2) do
  6536. v.BrickColor = BrickColor.new("Really black")
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. end
  6540. for i, v in pairs(NeonParts2) do
  6541. maincolor = BrickColor.new("Hot white")
  6542. v.BrickColor = maincolor
  6543. v.Material = "Neon"
  6544. v.Transparency = 0
  6545. end
  6546. elseif key == 'q' and Mode == 111111111 then
  6547. Destruction()
  6548. elseif key == 't' and Mode == 111111111 then
  6549. Taunt1000()
  6550. end
  6551. ---------------------------------------------------------------------
  6552. if key == ']' and Mode == 4 then
  6553. Mode = 99900
  6554. SONG = 265241849
  6555. tecks2.Text = "Noob"
  6556. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6557. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6558. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6559. for i, v in pairs(ArmourParts) do
  6560. v.BrickColor = BrickColor.new("Really black")
  6561. v.Material = "Neon"
  6562. v.Transparency = 0
  6563. end
  6564. for i, v in pairs(NeonParts) do
  6565. maincolor = BrickColor.new("New Yeller")
  6566. v.BrickColor = maincolor
  6567. v.Material = "Neon"
  6568. v.Transparency = 0
  6569. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6570. end
  6571. for i, v in pairs(ArmourParts2) do
  6572. v.BrickColor = BrickColor.new("Really black")
  6573. v.Material = "Neon"
  6574. v.Transparency = 0
  6575. end
  6576. for i, v in pairs(NeonParts2) do
  6577. maincolor = BrickColor.new("New Yeller")
  6578. v.BrickColor = maincolor
  6579. v.Material = "Neon"
  6580. v.Transparency = 0
  6581. end
  6582. elseif key == 'q' and Mode == 99900 then
  6583. Sayonara()
  6584. elseif key == 't' and Mode == 99900 then
  6585. Taunt3()
  6586. end
  6587. --------------------------------------------------------
  6588. if key == 'm' and Mode == 5 then
  6589. Mode = 7777
  6590. SONG = 919231299
  6591. tecks2.Text = "The_Insanity_Error"
  6592. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6593. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6594. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6595. for i, v in pairs(ArmourParts) do
  6596. v.BrickColor = BrickColor.new("Dark blue")
  6597. v.Material = "Neon"
  6598. v.Transparency = 0
  6599. end
  6600. for i, v in pairs(NeonParts) do
  6601. maincolor = BrickColor.new("Really red")
  6602. v.BrickColor = maincolor
  6603. v.Material = "Neon"
  6604. v.Transparency = 0
  6605. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6606. end
  6607. for i, v in pairs(ArmourParts2) do
  6608. v.BrickColor = BrickColor.new("Dark blue")
  6609. v.Material = "Neon"
  6610. v.Transparency = 0
  6611. end
  6612. for i, v in pairs(NeonParts2) do
  6613. maincolor = BrickColor.new("Really red")
  6614. v.BrickColor = maincolor
  6615. v.Material = "Neon"
  6616. v.Transparency = 0
  6617. end
  6618. elseif key == 'y' and Mode == 7777 then
  6619. Painful_Stomp()
  6620. elseif key == 't' and Mode == 7777 then
  6621. FearMe()
  6622. elseif key == 'r' and Mode == 7777 then
  6623. GIMME_THOSE()
  6624. end
  6625. --------------------------------------------------------
  6626. if key == 'm' and Mode == 8 then
  6627. Mode = 25
  6628. SONG = 1564523997
  6629. tecks2.Text = "Ghost"
  6630. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6631. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6632. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6633. for i, v in pairs(ArmourParts) do
  6634. v.BrickColor = BrickColor.new("Ghost grey")
  6635. v.Material = "Neon"
  6636. v.Transparency = 0.7
  6637. end
  6638. for i, v in pairs(NeonParts) do
  6639. maincolor = BrickColor.new("Fog")
  6640. v.BrickColor = maincolor
  6641. v.Material = "Neon"
  6642. v.Transparency = 0.5
  6643. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6644. end
  6645. for i, v in pairs(ArmourParts2) do
  6646. v.BrickColor = BrickColor.new("Ghost grey")
  6647. v.Material = "Neon"
  6648. v.Transparency = 0.7
  6649. end
  6650. for i, v in pairs(NeonParts2) do
  6651. maincolor = BrickColor.new("Fog")
  6652. v.BrickColor = maincolor
  6653. v.Material = "Neon"
  6654. v.Transparency = 0.5
  6655. end
  6656. elseif key == 'm' and Mode == 25 then
  6657. resetmode()
  6658. elseif key == 't' and Mode == 25 then
  6659. thisisit()
  6660. elseif key == 'q' and Mode == 25 then
  6661. Spirit_Beam()
  6662. end
  6663. ---------------------------------------------------------------------
  6664. if key == '7' and Mode ~= 8 then
  6665. Mode = 8
  6666. SONG = 207375545
  6667. tecks2.Text = "Purity"
  6668. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6669. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6670. for i, v in pairs(ArmourParts) do
  6671. v.BrickColor = BrickColor.new("Cyan")
  6672. v.Material = "Neon"
  6673. v.Transparency = 0
  6674. end
  6675. for i, v in pairs(NeonParts) do
  6676. maincolor = BrickColor.new("Institutional white")
  6677. v.BrickColor = maincolor
  6678. v.Material = "Neon"
  6679. v.Transparency = 0
  6680. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6681. end
  6682. for i, v in pairs(ArmourParts2) do
  6683. v.BrickColor = BrickColor.new("Cyan")
  6684. v.Material = "Neon"
  6685. v.Transparency = 0
  6686. end
  6687. for i, v in pairs(NeonParts2) do
  6688. maincolor = BrickColor.new("Institutional white")
  6689. v.BrickColor = maincolor
  6690. v.Material = "Neon"
  6691. v.Transparency = 0
  6692. end
  6693. elseif key == '7' and Mode == 8 then
  6694. resetmode()
  6695. elseif key == 'q' and Mode == 8 then
  6696. LunarSpin()
  6697. end
  6698. ---------------------------------------------------------------------
  6699. if key == '8' and Mode ~= 9 then
  6700. Mode = 9
  6701. SONG = 563062677
  6702. tecks2.Text = "Grim"
  6703. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6704. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6705. for i, v in pairs(ArmourParts) do
  6706. v.BrickColor = BrickColor.new("Institutional white")
  6707. v.Material = "Neon"
  6708. v.Transparency = 0
  6709. end
  6710. for i, v in pairs(NeonParts) do
  6711. maincolor = BrickColor.new("Really black")
  6712. v.BrickColor = maincolor
  6713. v.Material = "Neon"
  6714. v.Transparency = 0
  6715. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6716. end
  6717. for i, v in pairs(ArmourParts2) do
  6718. v.BrickColor = BrickColor.new("Institutional white")
  6719. v.Material = "Neon"
  6720. v.Transparency = 0
  6721. end
  6722. for i, v in pairs(NeonParts2) do
  6723. maincolor = BrickColor.new("Really black")
  6724. v.BrickColor = maincolor
  6725. v.Material = "Neon"
  6726. v.Transparency = 0
  6727. end
  6728. elseif key == '8' and Mode == 9 then
  6729. resetmode()
  6730. elseif key == 't' and Mode == 9 then
  6731. heregoes()
  6732. elseif key == 'q' and Mode == 9 then
  6733. BalanceSpin()
  6734. elseif key == 'y' and Mode == 9 then
  6735. Ancient_Ragu()
  6736. end
  6737. ---------------------------------------------------------------------------
  6738. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6739. Mode = 10
  6740. SONG = 623662713
  6741. local A = math.random(1,4)
  6742. if A == 1 then
  6743. SONG = 623662713
  6744. elseif A == 2 then
  6745. SONG = 943961217
  6746. elseif A == 3 then
  6747. SONG = 623662713
  6748. elseif A == 4 then
  6749. SONG = 919231299
  6750. end
  6751. tecks2.Text = "ErRoR Of The InSaNiTy"
  6752. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6753. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6754. for i, v in pairs(ArmourParts) do
  6755. v.BrickColor = BrickColor.random()
  6756. v.Material = "Neon"
  6757. v.Transparency = 0
  6758. end
  6759. for i, v in pairs(NeonParts) do
  6760. maincolor = BrickColor.random()
  6761. v.BrickColor = maincolor
  6762. v.Material = "Neon"
  6763. v.Transparency = 0
  6764. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6765. end
  6766. for i, v in pairs(ArmourParts2) do
  6767. v.BrickColor = BrickColor.new("Hot white")
  6768. v.Material = "Neon"
  6769. v.Transparency = 0
  6770. end
  6771. for i, v in pairs(NeonParts2) do
  6772. maincolor = BrickColor.new("Hot white")
  6773. v.BrickColor = maincolor
  6774. v.Material = "Neon"
  6775. v.Transparency = 0
  6776. end
  6777. elseif key == 'm' and Mode == 10 then
  6778. resetmode()
  6779. elseif key == 'q' and Mode == 10 then
  6780. Decapitate()
  6781. elseif key == 't' and Mode == 10 then
  6782. wutdefaq()
  6783. elseif key == 'y' and Mode == 10 then
  6784. Painful_Stomp()
  6785. end
  6786. end
  6787. end)
  6788. local Combo = 1
  6789. mouse.Button1Down:connect(function(key)
  6790. if attack == false then
  6791. if Combo == 1 then
  6792. Combo = 2
  6793. attackone()
  6794. elseif Combo == 2 then
  6795. Combo = 3
  6796. attacktwo()
  6797. elseif Combo == 3 then
  6798. Combo = 1
  6799. attackthree()
  6800. end
  6801. end
  6802. end)
  6803.  
  6804.  
  6805.  
  6806.  
  6807.  
  6808.  
  6809. -------------------------------------------------------
  6810. --Start Animations--
  6811. -------------------------------------------------------
  6812. while true do
  6813. swait()
  6814. sine = sine + change
  6815. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6816. local velderp = root.Velocity.y
  6817. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6818. if equipped == true or equipped == false then
  6819. if attack == false then
  6820. idle = idle + 1
  6821. else
  6822. idle = 0
  6823. end
  6824. if Mode == 5 then
  6825. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6826. end
  6827.  
  6828. if Mode == 56565 then
  6829. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6830. end
  6831. if Mode == 25 then
  6832. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6833. end
  6834. if Mode == 100 then
  6835. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6836. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6837. end
  6838. if Mode == 7 then
  6839. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6840. end
  6841. if Mode == 7777 then
  6842. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6843. end
  6844. if Mode == 8888 then
  6845. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6846. tecks2.TextColor3 = maincolor.Color
  6847. tecks2.TextStrokeColor3 = maincolor.Color
  6848. for i, v in pairs(ArmourParts) do
  6849. v.BrickColor = BrickColor.new("Black")
  6850. v.Material = "Neon"
  6851. v.Transparency = 0
  6852. end
  6853. for i, v in pairs(NeonParts) do
  6854. maincolor = BrickColor.new("Really red")
  6855. v.BrickColor = maincolor
  6856. v.Material = "Neon"
  6857. v.Transparency = 0
  6858. end
  6859. end
  6860. if Mode == 10 then
  6861. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6862. tecks2.TextColor3 = maincolor.Color
  6863. tecks2.TextStrokeColor3 = maincolor.Color
  6864. for i, v in pairs(ArmourParts) do
  6865. v.BrickColor = BrickColor.random()
  6866. v.Material = "Glass"
  6867. v.Transparency = 0
  6868. end
  6869. for i, v in pairs(NeonParts) do
  6870. maincolor = BrickColor.random()
  6871. v.BrickColor = maincolor
  6872. v.Material = "Neon"
  6873. v.Transparency = 0
  6874. end
  6875. end
  6876. if Mode == 6 then
  6877. local A = math.random(1,15)
  6878. if A == 1 then
  6879. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6880. if A == 2 then
  6881. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6882. end
  6883. end
  6884. end
  6885. if 1 < root.Velocity.y and hitfloor == nil then
  6886. Anim = "Jump"
  6887. if attack == false then
  6888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6889. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6890. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6891. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6892. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6893. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6894. end
  6895. elseif -1 > root.Velocity.y and hitfloor == nil then
  6896. Anim = "Fall"
  6897. if attack == false then
  6898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6899. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6900. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6901. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6902. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6903. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6904. end
  6905. elseif torvel < 1 and hitfloor ~= nil then
  6906. Anim = "Idle"
  6907. change = 1
  6908. if attack == false then
  6909. if Mode == 1 then --Normal
  6910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6912. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6916. elseif Mode == 99900 then
  6917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6918. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6919. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6920. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6921. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6922. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6923. elseif Mode == 8888 then --idk
  6924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6925. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6926. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6927. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6928. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6929. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6930. elseif Mode == 98534 then
  6931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6933. if Mrandom(1,15) == 1 then
  6934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6935. end
  6936. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6937. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6938. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6939. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6940. elseif Mode == 56565 then --idk
  6941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6942. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6943. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6944. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6947. elseif Mode == pIXELATED then --PIXELATED
  6948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6949. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6950. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6951. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6952. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6953. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6954. elseif Mode == 50 then --ASCENDED
  6955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6956. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6957. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6958. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6959. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6960. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6961. elseif Mode == 7777 then --NOTHING SPECIAL
  6962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6964. if Mrandom(1,15) == 1 then
  6965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6966. end
  6967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6971. elseif Mode == 6666 then --MEMER
  6972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  6974. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6975. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6976. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6977. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6978. elseif Mode == 2 then --Machinery
  6979. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  6980. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  6981. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6982. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6983. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  6984. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  6985. elseif Mode == 3 then --ICE
  6986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  6987. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  6988. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  6989. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  6990. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  6991. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  6992. elseif Mode == 4 then --Infused
  6993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  6994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  6995. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  6996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  6997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  6998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  6999. elseif Mode == 5 then --Cybernetic
  7000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7001. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7002. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7003. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7004. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7005. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7006. elseif Mode == 25 then --Spiritual
  7007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7008. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7009. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7010. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7013. elseif Mode == 6 then --Controlled Beyond Recognition
  7014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7016. if Mrandom(1,15) == 1 then
  7017. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7018. end
  7019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7021. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7022. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7023. elseif Mode == 1800 then --demon
  7024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7025. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7026. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7027. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7028. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7029. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7030. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7032. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7033. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7034. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7035. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7036. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7037. elseif Mode == 1555 then --anime
  7038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7042. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7043. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7044. elseif Mode == 111111111 then
  7045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7047. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7048. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7049. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7050. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7051. elseif Mode == 100 then --Overclocked
  7052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7054. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7058. elseif Mode == 8 then --Lunarist
  7059. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7061. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7062. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7063. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7064. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7065. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7066. elseif Mode == 111111112 then
  7067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7068. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7069. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7070. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7071. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7072. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7073. elseif Mode == 10 then --INSANITY
  7074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7082. end
  7083. end
  7084. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7085. Anim = "Walk"
  7086. change = 1.1
  7087. if attack == false then
  7088. if Mode == 6 then
  7089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7091. if Mrandom(1,15) == 1 then
  7092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7093. end
  7094. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7095. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7096. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7097. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7098. elseif Mode == 98534 then
  7099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7101. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7102. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7103. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7105. elseif Mode == 111111112 then
  7106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7107. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7108. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7109. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7110. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7111. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7112. elseif Mode == 111111111 then
  7113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7115. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7116. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7117. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7118. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7119. elseif Mode == 99900 then
  7120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7121. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7122. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7123. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7124. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7125. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7126. elseif Mode == 1 then --Normal
  7127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7129. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7131. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7132. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7133. elseif Mode == 7777 then --NORTHING SPECIAL
  7134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7136. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7137. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7140. elseif Mode == 4 then --Infused
  7141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7143. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7147. elseif Mode == 56565 then --idk
  7148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7149. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7150. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7151. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7152. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7153. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7154. elseif Mode == 8888 then --ik
  7155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7156. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7157. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7158. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7159. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7160. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7161. elseif Mode == 1555 then --anime
  7162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7163. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7164. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7165. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7166. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7167. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7168. elseif Mode == 6666 then
  7169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7171. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7172. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7175. elseif Mode == 1800 then
  7176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7177. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7178. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7179. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7180. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7181. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7182. elseif Mode == 5 then
  7183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7184. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7185. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7186. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7187. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7188. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7189. elseif Mode == 25 then
  7190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7191. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7192. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7193. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7194. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7195. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7196. elseif Mode == 100 then
  7197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7199. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7203. elseif Mode == 10 then
  7204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7207. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7211. elseif Mode == 8 then
  7212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7213. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7214. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7215. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7216. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7217. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7218. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7220. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7221. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7222. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7223. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7224. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7225. end
  7226. end
  7227. elseif torvel >= 25 and hitfloor ~= nil then
  7228. Anim = "Sprint"
  7229. change = 1.35
  7230. if attack == false then
  7231. if Mode == 5 then
  7232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7233. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7234. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7235. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7236. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7237. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7238. elseif Mode == 56565 then
  7239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7241. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7242. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7245. elseif Mode == 111111111 then
  7246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7248. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7249. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7252. elseif Mode == 4 then
  7253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7255. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7258. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7259. elseif Mode == 1 then
  7260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7262. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7266. elseif Mode == 25 or Mode == 10 then
  7267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7268. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7269. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7270. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7271. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7272. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7273. elseif Mode ~= 5 then
  7274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7275. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7276. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7277. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7278. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7279. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7280. end
  7281. end
  7282. end
  7283. end
  7284. Music.SoundId = "rbxassetid://"..SONG
  7285. Music.Looped = true
  7286. Music.Pitch = 1
  7287. Music.Volume = 2.5
  7288. Music.Parent = tors
  7289. Music:Resume()
  7290. if 0 < #Effects then
  7291. for e = 1, #Effects do
  7292. if Effects[e] ~= nil then
  7293. local Thing = Effects[e]
  7294. if Thing ~= nil then
  7295. local Part = Thing[1]
  7296. local Mode = Thing[2]
  7297. local Delay = Thing[3]
  7298. local IncX = Thing[4]
  7299. local IncY = Thing[5]
  7300. local IncZ = Thing[6]
  7301. if 1 >= Thing[1].Transparency then
  7302. if Thing[2] == "Block1" then
  7303. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7304. local Mesh = Thing[1].Mesh
  7305. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7306. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7307. elseif Thing[2] == "Block2" then
  7308. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7309. local Mesh = Thing[7]
  7310. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7311. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7312. elseif Thing[2] == "Block3" then
  7313. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7314. local Mesh = Thing[7]
  7315. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7316. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7317. elseif Thing[2] == "Cylinder" then
  7318. local Mesh = Thing[1].Mesh
  7319. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7320. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7321. elseif Thing[2] == "Blood" then
  7322. local Mesh = Thing[7]
  7323. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7324. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7325. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7326. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7327. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7328. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7329. elseif Thing[2] == "Disappear" then
  7330. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7331. elseif Thing[2] == "Shatter" then
  7332. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7333. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7334. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7335. Thing[6] = Thing[6] + Thing[5]
  7336. end
  7337. else
  7338. Part.Parent = nil
  7339. table.remove(Effects, e)
  7340. end
  7341. end
  7342. end
  7343. end
  7344. end
  7345. end
  7346. -------------------------------------------------------
  7347. --End Animations And Script--
  7348. -------------------------------------------------------
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