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Bendy928443534

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Jul 29th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. Player = game.Players.LocalPlayer
  153. Character = Player.Character
  154. local txt = Instance.new("BillboardGui", Character)
  155. txt.Adornee = Character.Head
  156. txt.Name = "_status"
  157. txt.Size = UDim2.new(2, 0, 1.2, 0)
  158. txt.StudsOffset = Vector3.new(-9, 8, 0)
  159. local text = Instance.new("TextLabel", txt)
  160. text.Size = UDim2.new(10, 0, 7, 0)
  161. text.FontSize = "Size24"
  162. text.TextScaled = true
  163. text.TextTransparency = 0
  164. text.BackgroundTransparency = 1
  165. text.TextTransparency = 0
  166. text.TextStrokeTransparency = 0
  167. text.Font = "Antique"
  168. text.TextStrokeColor3 = Color3.new(20,50,80)
  169. text.Text = "Kick Karma"
  170. print("o")
  171. script.Name = "Banisher Gun V3 / 1"
  172. --//====================================================\\--
  173. --|| CREATED BY SHACKLUSTER
  174. --\\====================================================//--
  175. print[[
  176. ===========================
  177. KICKISHER V5
  178. (NON-CANON)
  179. ===========================
  180. EDITED BY
  181. DEPRESSED_FILE#8484
  182. ===========================
  183. LEAK TRADE
  184. PLEASE
  185. ===========================
  186. ABUSING WITH THIS
  187. WILL GET YOU
  188. AN AUTOMATIC
  189. BLACKLIST IN THE
  190. NEXT VERSION OF
  191. KICKISHER GUN
  192. ===========================
  193. ]]
  194. script:ClearAllChildren()
  195. wait(0.2)
  196. local Reason = "you failed noob but i giving you a chanse bye"
  197. Player = game:GetService("Players").LocalPlayer
  198. PlayerGui = Player.PlayerGui
  199. Cam = workspace.CurrentCamera
  200. Backpack = Player.Backpack
  201. Character = Player.Character
  202. Humanoid = Character.Humanoid
  203. Mouse = Player:GetMouse()
  204. RootPart = Character["HumanoidRootPart"]
  205. Torso = Character["Torso"]
  206. Head = Character["Head"]
  207. RightArm = Character["Right Arm"]
  208. LeftArm = Character["Left Arm"]
  209. RightLeg = Character["Right Leg"]
  210. LeftLeg = Character["Left Leg"]
  211. RootJoint = RootPart["RootJoint"]
  212. Neck = Torso["Neck"]
  213. RightShoulder = Torso["Right Shoulder"]
  214. LeftShoulder = Torso["Left Shoulder"]
  215. RightHip = Torso["Right Hip"]
  216. LeftHip = Torso["Left Hip"]
  217. local TIME = 0
  218. local sick = Instance.new("Sound",Torso)
  219. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  220. IT = Instance.new
  221. CF = CFrame.new
  222. VT = Vector3.new
  223. RAD = math.rad
  224. C3 = Color3.new
  225. UD2 = UDim2.new
  226. BRICKC = BrickColor.new
  227. ANGLES = CFrame.Angles
  228. EULER = CFrame.fromEulerAnglesXYZ
  229. COS = math.cos
  230. ACOS = math.acos
  231. SIN = math.sin
  232. ASIN = math.asin
  233. ABS = math.abs
  234. MRANDOM = math.random
  235. FLOOR = math.floor
  236. SIZE = 1
  237.  
  238.  
  239.  
  240. --//=================================\\
  241. --|| USEFUL VALUES
  242. --\\=================================//
  243.  
  244. Animation_Speed = 3
  245. local FORCERESET = false
  246. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  247. local Speed = 16
  248. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  249. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  250. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  251. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  252. local DAMAGEMULTIPLIER = 1
  253. local ANIM = "Idle"
  254. local ATTACK = false
  255. local EQUIPPED = false
  256. local HOLD = false
  257. local COMBO = 1
  258. local Rooted = false
  259. local SINE = 0
  260. local KEYHOLD = false
  261. local CHANGE = 2 / Animation_Speed
  262. local WALKINGANIM = false
  263. local VALUE1 = false
  264. local VALUE2 = false
  265. local ROBLOXIDLEANIMATION = IT("Animation")
  266. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  267. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  268. --ROBLOXIDLEANIMATION.Parent = Humanoid
  269. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  270. WEAPONGUI.Name = "BanishV3Gui"
  271. local Weapon = IT("Model")
  272. Weapon.Name = "Adds"
  273. local Effects = IT("Folder", Weapon)
  274. Effects.Name = "Effects"
  275. local ANIMATOR = Humanoid.Animator
  276. local ANIMATE = Character:FindFirstChild("Animate")
  277. local UNANCHOR = true
  278. local TOBANISH = {}
  279. script.Parent = PlayerGui
  280. local banned = {}
  281.  
  282. --//=================================\\
  283. --\\=================================//
  284. ff = Instance.new("ForceField",Character)
  285. ff.Visible = false
  286. Humanoid.Name = "God Mode"
  287. Humanoid.MaxHealth = 1.0E298
  288. Humanoid.Health = 1.0E298
  289. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  290. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  291. Humanoid.MaxHealth = 1.0E298
  292. Humanoid.Health = 1.0E298
  293. end
  294. end)
  295. local naeeym = IT("BillboardGui",Character)
  296. naeeym.AlwaysOnTop = true
  297. naeeym.Size = UDim2.new(5,35,2,15)
  298. naeeym.StudsOffset = Vector3.new(0,4,0)
  299. naeeym.MaxDistance = 75
  300. naeeym.Adornee = Character.Head
  301. naeeym.Name = "Name"
  302. local tecks = IT("TextLabel",naeeym)
  303. tecks.BackgroundTransparency = 1
  304. tecks.TextScaled = true
  305. tecks.BorderSizePixel = 0
  306. tecks.Text = ""
  307. tecks.Font = "Fantasy"
  308. tecks.TextSize = 30
  309. tecks.TextTransparency = 0.5
  310. tecks.TextStrokeTransparency = 0.5
  311. tecks.TextColor3 = C3(0,0,0)
  312. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  313. tecks.Size = UDim2.new(1,0,0.5,0)
  314. tecks.Parent = naeeym
  315. local naeeym2 = IT("BillboardGui",Character)
  316. naeeym2.AlwaysOnTop = true
  317. naeeym2.Size = UDim2.new(7,35,3,15)
  318. naeeym2.StudsOffset = Vector3.new(0,5,0)
  319. naeeym2.MaxDistance = 75
  320. naeeym2.Adornee = Character.Head
  321. naeeym2.Name = "Name2"
  322. local tecks2 = IT("TextLabel",naeeym2)
  323. tecks2.BackgroundTransparency = 1
  324. tecks2.TextScaled = true
  325. tecks2.BorderSizePixel = 0
  326. tecks2.Text = "Kickisher"
  327. tecks2.Font = "Fantasy"
  328. tecks2.TextSize = 30
  329. tecks2.TextStrokeTransparency = 0
  330. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  331. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  332. tecks2.Size = UDim2.new(1,0,0.5,0)
  333. tecks2.Parent = naeeym
  334. local SKILLTEXTCOLOR = C3(0,0,0)
  335. local SKILLFONT = "Arcade"
  336. local SKILLTEXTSIZE = 6
  337. --//=================================\\
  338. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  339. --\\=================================//
  340.  
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "ArtificialHB"
  343.  
  344. script:WaitForChild("ArtificialHB")
  345.  
  346. frame = Frame_Speed
  347. tf = 0
  348. allowframeloss = false
  349. tossremainder = false
  350. lastframe = tick()
  351. script.ArtificialHB:Fire()
  352.  
  353. game:GetService("RunService").Heartbeat:connect(function(s, p)
  354. tf = tf + s
  355. if tf >= frame then
  356. if allowframeloss then
  357. script.ArtificialHB:Fire()
  358. lastframe = tick()
  359. else
  360. for i = 1, math.floor(tf / frame) do
  361. script.ArtificialHB:Fire()
  362. end
  363. lastframe = tick()
  364. end
  365. if tossremainder then
  366. tf = 0
  367. else
  368. tf = tf - frame * math.floor(tf / frame)
  369. end
  370. end
  371. end)
  372.  
  373. --//=================================\\
  374. --\\=================================//
  375.  
  376. Player.Chatted:connect(function(m)
  377. if(m:sub(1,7) == 'reason/')then
  378. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  379. end
  380. end)
  381.  
  382. --//=================================\\
  383. --|| SOME FUNCTIONS
  384. --\\=================================//
  385.  
  386. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  387. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  388. end
  389.  
  390. function PositiveAngle(NUMBER)
  391. if NUMBER >= 0 then
  392. NUMBER = 0
  393. end
  394. return NUMBER
  395. end
  396.  
  397. function NegativeAngle(NUMBER)
  398. if NUMBER <= 0 then
  399. NUMBER = 0
  400. end
  401. return NUMBER
  402. end
  403.  
  404. function Swait(NUMBER)
  405. if NUMBER == 0 or NUMBER == nil then
  406. ArtificialHB.Event:wait()
  407. else
  408. for i = 1, NUMBER do
  409. ArtificialHB.Event:wait()
  410. end
  411. end
  412. end
  413.  
  414. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  415. local NEWMESH = IT(MESH)
  416. if MESH == "SpecialMesh" then
  417. NEWMESH.MeshType = MESHTYPE
  418. if MESHID ~= "nil" and MESHID ~= "" then
  419. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  420. end
  421. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  422. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  423. end
  424. end
  425. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  426. NEWMESH.Scale = SCALE
  427. NEWMESH.Parent = PARENT
  428. return NEWMESH
  429. end
  430.  
  431. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  432. local NEWPART = IT("Part")
  433. NEWPART.formFactor = FORMFACTOR
  434. NEWPART.Reflectance = REFLECTANCE
  435. NEWPART.Transparency = TRANSPARENCY
  436. NEWPART.CanCollide = false
  437. NEWPART.Locked = true
  438. NEWPART.Anchored = true
  439. if ANCHOR == false then
  440. NEWPART.Anchored = false
  441. end
  442. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  443. NEWPART.Name = NAME
  444. NEWPART.Size = SIZE
  445. NEWPART.Position = Torso.Position
  446. NEWPART.Material = MATERIAL
  447. NEWPART:BreakJoints()
  448. NEWPART.Parent = PARENT
  449. return NEWPART
  450. end
  451.  
  452. local function weldBetween(a, b)
  453. local weldd = Instance.new("ManualWeld")
  454. weldd.Part0 = a
  455. weldd.Part1 = b
  456. weldd.C0 = CFrame.new()
  457. weldd.C1 = b.CFrame:inverse() * a.CFrame
  458. weldd.Parent = a
  459. return weldd
  460. end
  461.  
  462.  
  463. function QuaternionFromCFrame(cf)
  464. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  465. local trace = m00 + m11 + m22
  466. if trace > 0 then
  467. local s = math.sqrt(1 + trace)
  468. local recip = 0.5 / s
  469. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  470. else
  471. local i = 0
  472. if m11 > m00 then
  473. i = 1
  474. end
  475. if m22 > (i == 0 and m00 or m11) then
  476. i = 2
  477. end
  478. if i == 0 then
  479. local s = math.sqrt(m00 - m11 - m22 + 1)
  480. local recip = 0.5 / s
  481. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  482. elseif i == 1 then
  483. local s = math.sqrt(m11 - m22 - m00 + 1)
  484. local recip = 0.5 / s
  485. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  486. elseif i == 2 then
  487. local s = math.sqrt(m22 - m00 - m11 + 1)
  488. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  489. end
  490. end
  491. end
  492.  
  493. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  494. local xs, ys, zs = x + x, y + y, z + z
  495. local wx, wy, wz = w * xs, w * ys, w * zs
  496. local xx = x * xs
  497. local xy = x * ys
  498. local xz = x * zs
  499. local yy = y * ys
  500. local yz = y * zs
  501. local zz = z * zs
  502. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  503. end
  504.  
  505. function QuaternionSlerp(a, b, t)
  506. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  507. local startInterp, finishInterp;
  508. if cosTheta >= 0.0001 then
  509. if (1 - cosTheta) > 0.0001 then
  510. local theta = ACOS(cosTheta)
  511. local invSinTheta = 1 / SIN(theta)
  512. startInterp = SIN((1 - t) * theta) * invSinTheta
  513. finishInterp = SIN(t * theta) * invSinTheta
  514. else
  515. startInterp = 1 - t
  516. finishInterp = t
  517. end
  518. else
  519. if (1 + cosTheta) > 0.0001 then
  520. local theta = ACOS(-cosTheta)
  521. local invSinTheta = 1 / SIN(theta)
  522. startInterp = SIN((t - 1) * theta) * invSinTheta
  523. finishInterp = SIN(t * theta) * invSinTheta
  524. else
  525. startInterp = t - 1
  526. finishInterp = t
  527. end
  528. end
  529. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  530. end
  531.  
  532. function Clerp(a, b, t)
  533. local qa = {QuaternionFromCFrame(a)}
  534. local qb = {QuaternionFromCFrame(b)}
  535. local ax, ay, az = a.x, a.y, a.z
  536. local bx, by, bz = b.x, b.y, b.z
  537. local _t = 1 - t
  538. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  539. end
  540.  
  541. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  542. local frame = IT("Frame")
  543. frame.BackgroundTransparency = TRANSPARENCY
  544. frame.BorderSizePixel = BORDERSIZEPIXEL
  545. frame.Position = POSITION
  546. frame.Size = SIZE
  547. frame.BackgroundColor3 = COLOR
  548. frame.BorderColor3 = BORDERCOLOR
  549. frame.Name = NAME
  550. frame.Parent = PARENT
  551. return frame
  552. end
  553.  
  554.  
  555. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  556. local label = IT("TextLabel")
  557. label.BackgroundTransparency = 1
  558. label.Size = UD2(1, 0, 1, 0)
  559. label.Position = UD2(0, 0, 0, 0)
  560. label.TextColor3 = TEXTCOLOR
  561. label.TextStrokeTransparency = STROKETRANSPARENCY
  562. label.TextTransparency = TRANSPARENCY
  563. label.FontSize = TEXTFONTSIZE
  564. label.Font = TEXTFONT
  565. label.BorderSizePixel = BORDERSIZEPIXEL
  566. label.TextScaled = false
  567. label.Text = TEXT
  568. label.Name = NAME
  569. label.Parent = PARENT
  570. return label
  571. end
  572.  
  573. function NoOutlines(PART)
  574. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  575. end
  576.  
  577. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  578. local NEWWELD = IT(TYPE)
  579. NEWWELD.Part0 = PART0
  580. NEWWELD.Part1 = PART1
  581. NEWWELD.C0 = C0
  582. NEWWELD.C1 = C1
  583. NEWWELD.Parent = PARENT
  584. return NEWWELD
  585. end
  586.  
  587. local S = IT("Sound")
  588. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  589. local NEWSOUND = nil
  590. coroutine.resume(coroutine.create(function()
  591. NEWSOUND = S:Clone()
  592. NEWSOUND.Parent = PARENT
  593. NEWSOUND.Volume = VOLUME
  594. NEWSOUND.Pitch = PITCH
  595. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  596. NEWSOUND:play()
  597. if DOESLOOP == true then
  598. NEWSOUND.Looped = true
  599. else
  600. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  601. NEWSOUND:remove()
  602. end
  603. end))
  604. return NEWSOUND
  605. end
  606. BODY = {}
  607. function refit()
  608. Weapon.Parent = Character
  609. Character.Parent = workspace
  610. for e = 1, #BODY do
  611. if BODY[e] ~= nil then
  612. local STUFF = BODY[e]
  613. local PART = STUFF[1]
  614. local PARENT = STUFF[2]
  615. local MATERIAL = STUFF[3]
  616. local COLOR = STUFF[4]
  617. if PART.Parent ~= PARENT then
  618. Humanoid:remove()
  619. if PART.ClassName == "Part" then
  620. PART.Material = MATERIAL
  621. PART.Color = COLOR
  622. end
  623. PART.Parent = PARENT
  624. Humanoid = IT("Humanoid", Character)
  625. end
  626. end
  627. end
  628. end
  629.  
  630. function CFrameFromTopBack(at, top, back)
  631. local right = top:Cross(back)
  632. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  633. end
  634.  
  635. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  636. function WACKYEFFECT(Table)
  637. local TYPE = (Table.EffectType or "Sphere")
  638. local SIZE = (Table.Size or VT(1,1,1))
  639. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  640. local TRANSPARENCY = (Table.Transparency or 0)
  641. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  642. local CFRAME = (Table.CFrame or Torso.CFrame)
  643. local MOVEDIRECTION = (Table.MoveToPos or nil)
  644. local ROTATION1 = (Table.RotationX or 0)
  645. local ROTATION2 = (Table.RotationY or 0)
  646. local ROTATION3 = (Table.RotationZ or 0)
  647. local MATERIAL = (Table.Material or "Neon")
  648. local COLOR = (Table.Color or C3(1,1,1))
  649. local TIME = (Table.Time or 45)
  650. local SOUNDID = (Table.SoundID or nil)
  651. local SOUNDPITCH = (Table.SoundPitch or nil)
  652. local SOUNDVOLUME = (Table.SoundVolume or nil)
  653. coroutine.resume(coroutine.create(function()
  654. local PLAYSSOUND = false
  655. local SOUND = nil
  656. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  657. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  658. PLAYSSOUND = true
  659. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  660. end
  661. EFFECT.Color = COLOR
  662. local MSH = nil
  663. if TYPE == "Sphere" then
  664. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  665. elseif TYPE == "Block" then
  666. MSH = IT("BlockMesh",EFFECT)
  667. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  668. elseif TYPE == "Wave" then
  669. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  670. elseif TYPE == "Ring" then
  671. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  672. elseif TYPE == "Slash" then
  673. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  674. elseif TYPE == "Round Slash" then
  675. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  676. elseif TYPE == "Swirl" then
  677. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  678. elseif TYPE == "Skull" then
  679. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  680. elseif TYPE == "Crystal" then
  681. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  682. end
  683. if MSH ~= nil then
  684. local MOVESPEED = nil
  685. if MOVEDIRECTION ~= nil then
  686. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  687. end
  688. local GROWTH = SIZE - ENDSIZE
  689. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  690. if TYPE == "Block" then
  691. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  692. else
  693. EFFECT.CFrame = CFRAME
  694. end
  695. for LOOP = 1, TIME+1 do
  696. Swait()
  697. MSH.Scale = MSH.Scale - GROWTH/TIME
  698. if TYPE == "Wave" then
  699. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  700. end
  701. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  702. if TYPE == "Block" then
  703. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  704. else
  705. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  706. end
  707. if MOVEDIRECTION ~= nil then
  708. local ORI = EFFECT.Orientation
  709. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  710. EFFECT.Orientation = ORI
  711. end
  712. end
  713. if PLAYSSOUND == false then
  714. EFFECT:remove()
  715. else
  716. SOUND.Stopped:Connect(function()
  717. EFFECT:remove()
  718. end)
  719. end
  720. else
  721. if PLAYSSOUND == false then
  722. EFFECT:remove()
  723. else
  724. repeat Swait() until SOUND.Playing == false
  725. EFFECT:remove()
  726. end
  727. end
  728. end))
  729. end
  730.  
  731. local cR=255
  732. local cG=0
  733. local cB=0
  734. local flg5=1 local omgidk=1
  735. local add=15
  736. game:GetService("RunService").Heartbeat:Connect(function()
  737. if omgidk>10000 then omgidk=0 end
  738. omgidk=omgidk+1
  739. if cR>=255 then flg5=1 end
  740. if cG>=255 then flg5=2 end
  741. if cB>=255 then flg5=3 end
  742. if flg5==1 then cR=cR-add cG=cG+add end
  743. if flg5==2 then cG=cG-add cB=cB+add end
  744. if flg5==3 then cB=cB-add cR=cR+add end
  745. color=Color3.fromRGB(cR,cG,cB)
  746. for _, c in pairs(Weapon:GetDescendants()) do
  747. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  748. c.Material = "Neon"
  749. c.Color = color
  750. elseif c.ClassName == "Part" and c.Name == "Eye" then
  751. c.Color = color
  752. c.Material = "Neon"
  753. end
  754. end
  755. end)
  756. function MakeForm(PART,TYPE)
  757. if TYPE == "Cyl" then
  758. local MSH = IT("CylinderMesh",PART)
  759. elseif TYPE == "Ball" then
  760. local MSH = IT("SpecialMesh",PART)
  761. MSH.MeshType = "Sphere"
  762. elseif TYPE == "Wedge" then
  763. local MSH = IT("SpecialMesh",PART)
  764. MSH.MeshType = "Wedge"
  765. end
  766. end
  767.  
  768. local hair = Instance.new("Part",char)
  769. hair.CanCollide = false
  770. local m = Instance.new("FileMesh",hair)
  771. m.MeshId = "http://www.roblox.com/asset/?id=138330146"
  772. m.TextureId = "http://www.roblox.com/asset/?id=138330253"
  773. local w = Instance.new("Weld",hair)
  774. w.Part0 = hair
  775. w.Part1 = char.Head
  776.  
  777. local LASTPART = Head
  778. for i = 1, 20 do
  779. local MATH = (1-(i/25))
  780. if LASTPART == Head then
  781. local Horn = CreatePart(3, HornFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  782. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  783. LASTPART = Horn
  784. Horn.Color = BrickColor.Random().Color
  785. else
  786. local Horn = CreatePart(3, HornFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  787. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  788. LASTPART = Horn
  789. Horn.Color = BrickColor.Random().Color
  790. end
  791. end
  792. local LASTPART = Head
  793. for i = 1, 20 do
  794. local MATH = (1-(i/25))
  795. if LASTPART == Head then
  796. local Horn = CreatePart(3, HornFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  797. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  798. LASTPART = Horn
  799. Horn.Color = BrickColor.Random().Color
  800. else
  801. local Horn = CreatePart(3, HornFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  802. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  803. LASTPART = Horn
  804. Horn.Color = BrickColor.Random().Color
  805. end
  806. end
  807.  
  808. function SpawnTrail(FROM,TO,BIG)
  809. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  810. MakeForm(TRAIL,"Cyl")
  811. local cR=255
  812. local cG=0
  813. local cB=0
  814. local flg5=1 local omgidk=1
  815. local add=15
  816. game:GetService("RunService").Heartbeat:Connect(function()
  817. if omgidk>10000 then omgidk=0 end
  818. omgidk=omgidk+1
  819. if cR>=255 then flg5=1 end
  820. if cG>=255 then flg5=2 end
  821. if cB>=255 then flg5=3 end
  822. if flg5==1 then cR=cR-add cG=cG+add end
  823. if flg5==2 then cG=cG-add cB=cB+add end
  824. if flg5==3 then cB=cB-add cR=cR+add end
  825. color=Color3.fromRGB(cR,cG,cB)
  826. TRAIL.Color = color
  827. end)
  828. local DIST = (FROM - TO).Magnitude
  829. if BIG == true then
  830. TRAIL.Size = VT(0.5,DIST,0.5)
  831. else
  832. TRAIL.Size = VT(0.25,DIST,0.25)
  833. end
  834. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  835. coroutine.resume(coroutine.create(function()
  836. for i = 1, 55 do
  837. Swait()
  838. TRAIL.Transparency = TRAIL.Transparency + 0.01
  839. end
  840. TRAIL:remove()
  841. end))
  842. end
  843.  
  844. local HornFolder = IT("Model", Character)
  845. HornFolder.Name = "Horns"
  846.  
  847. Debris = game:GetService("Debris")
  848.  
  849. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  850. local DIRECTION = CF(StartPos,EndPos).lookVector
  851. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  852. end
  853.  
  854. function turnto(position)
  855. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  856. end
  857.  
  858. --//=================================\\
  859. --|| WEAPON CREATION
  860. --\\=================================//
  861.  
  862. local Particle = IT("ParticleEmitter",nil)
  863. Particle.Enabled = false
  864. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  865. Particle.LightEmission = 0.5
  866. Particle.Rate = 150
  867. Particle.ZOffset = 0.2
  868. Particle.Rotation = NumberRange.new(-180, 180)
  869. Particle.RotSpeed = NumberRange.new(-180, 180)
  870. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  871. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  872.  
  873. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  874. function ParticleEmitter(Table)
  875. local PRTCL = Particle:Clone()
  876. local Speed = Table.Speed or 5
  877. local Drag = Table.Drag or 0
  878. local Size1 = Table.Size1 or 1
  879. local Size2 = Table.Size2 or 5
  880. local Lifetime1 = Table.Lifetime1 or 1
  881. local Lifetime2 = Table.Lifetime2 or 1.5
  882. local Parent = Table.Parent or Torso
  883. local Emit = Table.Emit or 100
  884. local Offset = Table.Offset or 360
  885. local Acel = Table.Acel or VT(0,0,0)
  886. local Enabled = Table.Enabled or false
  887. PRTCL.Parent = Parent
  888. PRTCL.Size = NumberSequence.new(Size1,Size2)
  889. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  890. PRTCL.Speed = NumberRange.new(Speed)
  891. PRTCL.VelocitySpread = Offset
  892. PRTCL.Drag = Drag
  893. PRTCL.Acceleration = Acel
  894. if Enabled == false then
  895. PRTCL:Emit(Emit)
  896. Debris:AddItem(PRTCL,Lifetime2)
  897. else
  898. PRTCL.Enabled = true
  899. end
  900. return PRTCL
  901. end
  902.  
  903. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  904. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  905. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  906. MakeForm(Part,"Wedge")
  907. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  908. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  909. MakeForm(Part,"Wedge")
  910. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  911. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  912. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  914. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  916. MakeForm(Part,"Cyl")
  917. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  918. for i = 1, 8 do
  919. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  920. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  921. end
  922. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  923. MakeForm(Part,"Cyl")
  924. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  925. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  926. MakeForm(Part,"Ball")
  927. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  929. MakeForm(Part,"Wedge")
  930. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  931. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  932. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  934. MakeForm(Part,"Cyl")
  935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  936. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  937. MakeForm(Part,"Cyl")
  938. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  939. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  940. MakeForm(Part,"Cyl")
  941. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  942. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  943. MakeForm(Part,"Wedge")
  944. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  945. local LASTPART = Handle
  946. for i = 1, 10 do
  947. if LASTPART == Handle then
  948. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  949. LASTPART = Part
  950. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  951. else
  952. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  953. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  954. LASTPART = Part
  955. end
  956. end
  957.  
  958. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  959. MakeForm(Barrel,"Cyl")
  960. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  961. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  962. MakeForm(Part,"Cyl")
  963. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  964. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  965. MakeForm(Part,"Wedge")
  966. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  967. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  968. MakeForm(Hole,"Cyl")
  969. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  970. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  971. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  972. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  973. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  974. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  975. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  976. local BODY = {}
  977. for _, c in pairs(Character:GetDescendants()) do
  978. if c:IsA("BasePart") and c.Name ~= "Handle" then
  979. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  980. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  981. end
  982. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  983. elseif c:IsA("JointInstance") then
  984. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  985. end
  986. end
  987.  
  988. local spinc=0
  989. coroutine.resume(coroutine.create(function()
  990. while wait() do
  991. spinc=spinc+1+sick.PlaybackLoudness/43
  992. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  993. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  994. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  995. end
  996. end))
  997.  
  998.  
  999.  
  1000.  
  1001.  
  1002.  
  1003.  
  1004.  
  1005. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1006. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1007. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1008. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1009. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1010.  
  1011. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1012. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1013. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1014. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1015. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1016.  
  1017. function printbye(Name)
  1018. end
  1019.  
  1020. workspace.ChildAdded:connect(function(instance)
  1021. for BANISH = 1, #TOBANISH do
  1022. if TOBANISH[BANISH] ~= nil then
  1023. if instance.Name == TOBANISH[BANISH] then
  1024. coroutine.resume(coroutine.create(function()
  1025. printbye(instance.Name)
  1026. instance:ClearAllChildren()
  1027. Debris:AddItem(instance,0.0005)
  1028. end))
  1029. end
  1030. end
  1031. end
  1032. end)
  1033.  
  1034. --//=================================\\
  1035. --|| DAMAGING
  1036. --\\=================================//
  1037.  
  1038. function chatfunc(text)
  1039. local chat = coroutine.wrap(function()
  1040. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1041. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1042. end
  1043. local Bill = Instance.new("BillboardGui",Character)
  1044. Bill.Size = UDim2.new(0,50,0,20)
  1045. Bill.StudsOffset = Vector3.new(0,6,0)
  1046. Bill.Adornee = Character.Head
  1047. Bill.Name = "TalkingBillBoard"
  1048. local Hehe = Instance.new("TextLabel",Bill)
  1049. Hehe.BackgroundTransparency = 1
  1050. Hehe.BorderSizePixel = 0
  1051. Hehe.Text = ""
  1052. Hehe.Font = "Arcade"
  1053. Hehe.TextSize = 20
  1054. Hehe.TextStrokeTransparency = 0
  1055. Hehe.Size = UDim2.new(1,0,0.5,0)
  1056. coroutine.resume(coroutine.create(function()
  1057. while Hehe ~= nil do
  1058. wait()
  1059. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1060. --Hehe.Rotation = math.random(-5,5)
  1061. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  1062. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1063. end
  1064. end))
  1065. for i = 1,string.len(text),1 do
  1066. wait()
  1067. Hehe.Text = string.sub(text,1,i)
  1068. end
  1069. wait(3)--Re[math.random(1, 93)]
  1070. for i = 0, 5, .025 do
  1071. wait()
  1072. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1073. Hehe.TextStrokeTransparency = i
  1074. Hehe.TextTransparency = i
  1075. end
  1076. Bill:Destroy()
  1077. end)
  1078. chat()
  1079. end
  1080.  
  1081. function onChatted(msg)
  1082. chatfunc(msg)
  1083. end
  1084.  
  1085. Player.Chatted:connect(onChatted)
  1086.  
  1087. function StatLabel(CFRAME, TEXT, COLOR)
  1088. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1089. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1090. local BODYGYRO = IT("BodyGyro", STATPART)
  1091. game:GetService("Debris"):AddItem(STATPART ,5)
  1092. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1093. BILLBOARDGUI.Adornee = STATPART
  1094. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1095. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1096. BILLBOARDGUI.AlwaysOnTop = false
  1097. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1098. TEXTLABEL.BackgroundTransparency = 1
  1099. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1100. TEXTLABEL.Text = TEXT
  1101. TEXTLABEL.Font = SKILLFONT
  1102. TEXTLABEL.FontSize="Size42"
  1103. TEXTLABEL.TextColor3 = COLOR
  1104. TEXTLABEL.TextStrokeTransparency = 0
  1105. TEXTLABEL.TextScaled = true
  1106. TEXTLABEL.TextWrapped = true
  1107. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1108. for i = 1, 10 do
  1109. Swait()
  1110. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1111. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1112. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1113. end
  1114. THEPART.Parent = nil
  1115. end),STATPART, TEXTLABEL)
  1116. end
  1117.  
  1118.  
  1119.  
  1120. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1121. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1122. defence.Name = ("HitBy"..Player.Name)
  1123. game:GetService("Debris"):AddItem(defence, 0.001)
  1124. Damage = Damage * DAMAGEMULTIPLIER
  1125. if Humanoid.Health ~= 0 then
  1126. local CritChance = MRANDOM(1,100)
  1127. if Damage > Humanoid.Health then
  1128. Damage = math.ceil(Humanoid.Health)
  1129. if Damage == 0 then
  1130. Damage = 0.1
  1131. end
  1132. end
  1133. Humanoid.Health = Humanoid.Health - Damage
  1134. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1135. end
  1136. end
  1137. function KickThatBruh(CHARACTER)
  1138. g = game.Players:GetPlayers()
  1139. local kickfolder = IT("Folder",Effects)
  1140. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1141. naeeym2.AlwaysOnTop = false
  1142. naeeym2.Size = UDim2.new(5,35,2,35)
  1143. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1144. naeeym2.Name = "Mark"
  1145. local tecks2 = Instance.new("TextLabel",naeeym2)
  1146. tecks2.BackgroundTransparency = 1
  1147. tecks2.TextScaled = true
  1148. tecks2.BorderSizePixel = 0
  1149. tecks2.Text = "YOUR ALL GONE"
  1150. tecks2.Font = "Arcade"
  1151. tecks2.TextSize = 30
  1152. tecks2.TextStrokeTransparency = 1
  1153. tecks2.TextColor3 = Color3.new(1,1,1)
  1154. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1155. tecks2.Size = UDim2.new(1,0,0.5,0)
  1156. tecks2.Parent = naeeym2
  1157. CreateSound("527749592", CHARACTER, 600, 1, false)
  1158. for i,v in ipairs(CHARACTER:GetChildren()) do
  1159. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1160. if v.Name ~= "HumanoidRootPart" then
  1161. local BOD = v:Clone()
  1162. BOD.CanCollide = false
  1163. BOD.Anchored = true
  1164. BOD.CFrame = v.CFrame
  1165. BOD.Parent = kickfolder
  1166. BOD.Material = "Granite"
  1167. BOD.Color = C3(.3,0,0)
  1168. if BOD:FindFirstChildOfClass("Decal") then
  1169. BOD:FindFirstChildOfClass("Decal"):remove()
  1170. end
  1171. if BOD.Name == "Head" then
  1172. naeeym2.Adornee = BOD
  1173. end
  1174. if BOD.ClassName == "MeshPart" then
  1175. BOD.TextureID = ""
  1176. end
  1177. end
  1178. end
  1179. end
  1180. for i,v in pairs(g) do
  1181. v:remove()
  1182. end
  1183. if CHARACTER ~= "Character" then
  1184. CHARACTER:remove()
  1185. end
  1186. coroutine.resume(coroutine.create(function()
  1187. for i = 1, 50 do
  1188. Swait()
  1189. for i,v in ipairs(kickfolder:GetChildren()) do
  1190. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1191. v.Transparency = 1
  1192. end
  1193. naeeym2.Enabled = false
  1194. end
  1195. Swait()
  1196. for i,v in ipairs(kickfolder:GetChildren()) do
  1197. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1198. v.Transparency = 0
  1199. end
  1200. naeeym2.Enabled = true
  1201. end
  1202. end
  1203. kickfolder:remove()
  1204. end))
  1205. end
  1206.  
  1207. function Banish(Foe)
  1208. if Foe then
  1209. coroutine.resume(coroutine.create(function()
  1210. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1211. if plr then
  1212. coroutine.resume(coroutine.create(function()
  1213. wait(0.5)
  1214. plr:Kick(Reason)
  1215. end))
  1216. end
  1217. if(Foe:FindFirstChildOfClass'Humanoid')then
  1218. printbye(Foe.Name)
  1219. Foe.Archivable = true
  1220. local CLONE = Foe:Clone()
  1221. Foe:Destroy()
  1222. CLONE.Parent = Effects
  1223. CLONE:BreakJoints()
  1224. local MATERIALS = {"Glass","Neon"}
  1225. for _, c in pairs(CLONE:GetDescendants()) do
  1226. if c:IsA("BasePart") then
  1227. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1228. CreateSound(2152227673, c, 10, 1, false)
  1229. end
  1230. c.Anchored = true
  1231. c.Transparency = c.Transparency + 0.2
  1232. c.Material = MATERIALS[MRANDOM(1,2)]
  1233. c.Color = color
  1234. if c.ClassName == "MeshPart" then
  1235. c.TextureID = ""
  1236. end
  1237. if c:FindFirstChildOfClass("SpecialMesh") then
  1238. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1239. end
  1240. if c:FindFirstChildOfClass("Decal") then
  1241. c:FindFirstChildOfClass("Decal"):remove()
  1242. end
  1243. c.Name = "Banished"
  1244. c.CanCollide = false
  1245. else
  1246. c:remove()
  1247. end
  1248. end
  1249. local A = false
  1250. for i = 1, 35 do
  1251. if A == false then
  1252. A = true
  1253. elseif A == true then
  1254. A = false
  1255. end
  1256. for _, c in pairs(CLONE:GetDescendants()) do
  1257. if c:IsA("BasePart") then
  1258. c.Anchored = true
  1259. c.Material = MATERIALS[MRANDOM(1,2)]
  1260. c.Transparency = c.Transparency + 0.8/35
  1261. if A == false then
  1262. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1263. elseif A == true then
  1264. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1265. end
  1266. end
  1267. end
  1268. Swait()
  1269. end
  1270. CLONE:remove()
  1271. end
  1272. end))
  1273. end
  1274. end
  1275.  
  1276.  
  1277.  
  1278. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1279. local CHILDREN = workspace:GetDescendants()
  1280. for index, CHILD in pairs(CHILDREN) do
  1281. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1282. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1283. if HUM then
  1284. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1285. if TORSO then
  1286. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1287. if ISBANISH == true then
  1288. Banish(CHILD)
  1289. else
  1290. if ISBANISH == "Gravity" then
  1291. HUM.PlatformStand = true
  1292. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1293. local grav = Instance.new("BodyPosition",TORSO)
  1294. grav.D = 15
  1295. grav.P = 20000
  1296. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1297. grav.position = TORSO.Position
  1298. grav.Name = "V3BanishForce"..Player.Name
  1299. else
  1300. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1301. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1302. end
  1303. else
  1304. HUM.PlatformStand = false
  1305. end
  1306. end
  1307. elseif ISBANISH == "Gravity" then
  1308. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1309. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1310. HUM.PlatformStand = false
  1311. end
  1312. end
  1313. end
  1314. end
  1315. end
  1316. end
  1317. end
  1318.  
  1319. --//=================================\\
  1320. --|| ATTACK FUNCTIONS AND STUFF
  1321. --\\=================================//
  1322.  
  1323.  
  1324. function Joy()
  1325. ATTACK = true
  1326. Rooted = true
  1327. local LOOP = true
  1328. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1329. if NEWKEY == "t" then
  1330. KEY:Disconnect()
  1331. LOOP = false
  1332. end
  1333. end)
  1334. coroutine.resume(coroutine.create(function()
  1335. repeat
  1336. Swait()
  1337. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. until LOOP == false
  1339. end))
  1340. repeat
  1341. for i = 0, 0.4, 0.1 / Animation_Speed do
  1342. Swait()
  1343. if LOOP == false then
  1344. break
  1345. end
  1346. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. end
  1353. for i = 0, 0.4, 0.1 / Animation_Speed do
  1354. Swait()
  1355. if LOOP == false then
  1356. break
  1357. end
  1358. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. for i = 0, 0.4, 0.1 / Animation_Speed do
  1366. Swait()
  1367. if LOOP == false then
  1368. break
  1369. end
  1370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. end
  1377. for i = 0, 0.4, 0.1 / Animation_Speed do
  1378. Swait()
  1379. if LOOP == false then
  1380. break
  1381. end
  1382. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. end
  1389. until LOOP == false
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393.  
  1394.  
  1395. function Mercy()
  1396. banned = {}
  1397. TOBANISH = {}
  1398. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1399. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1400. end
  1401.  
  1402.  
  1403.  
  1404. function Kickisher_Bullet()
  1405. ATTACK = true
  1406. Rooted = false
  1407. for i=0, 0.1, 0.1 / Animation_Speed do
  1408. Swait()
  1409. turnto(Mouse.Hit.p)
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1416. end
  1417. repeat
  1418. for i=0, 0.1, 0.1 / Animation_Speed do
  1419. Swait()
  1420. turnto(Mouse.Hit.p)
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1427. end
  1428. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1429. SpawnTrail(Hole.Position,POS)
  1430. if HIT ~= nil then
  1431. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1432. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1433. Banish(HIT.Parent)
  1434. end
  1435. end
  1436. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1437. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1438. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1439. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1440. for i=0, 0.3, 0.1 / Animation_Speed do
  1441. Swait()
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. end
  1449. until KEYHOLD == false
  1450. ATTACK = false
  1451. Rooted = false
  1452. end
  1453.  
  1454. function Banisher_Bullet()
  1455. ATTACK = true
  1456. Rooted = false
  1457. for i=0, 0.4, 0.1 / Animation_Speed do
  1458. Swait()
  1459. turnto(Mouse.Hit.p)
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1466. end
  1467. repeat
  1468. for i=0, 0.2, 0.1 / Animation_Speed do
  1469. Swait()
  1470. turnto(Mouse.Hit.p)
  1471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1477. end
  1478. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1479. SpawnTrail(Hole.Position,POS)
  1480. if HIT ~= nil then
  1481. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1482. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1483. Banish(HIT.Parent)
  1484. end
  1485. end
  1486. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1487. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1488. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1489. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1490. for i=0, 0.3, 0.1 / Animation_Speed do
  1491. Swait()
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1498. end
  1499. until KEYHOLD == false
  1500. ATTACK = false
  1501. Rooted = false
  1502. end
  1503.  
  1504. function Banning_Bullet()
  1505. ATTACK = true
  1506. Rooted = false
  1507. for i=0, 0.1, 0.1 / Animation_Speed do
  1508. Swait()
  1509. turnto(Mouse.Hit.p)
  1510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1516. end
  1517. repeat
  1518. for i=0, 0.1, 0.1 / Animation_Speed do
  1519. Swait()
  1520. turnto(Mouse.Hit.p)
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527. end
  1528. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1529. SpawnTrail(Hole.Position,POS)
  1530. if HIT ~= nil then
  1531. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1532. table.insert(banned,HIT.Parent.Name)
  1533. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1534. printbye(HIT.Parent.Name)
  1535. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1536. if plr then
  1537. plr:Kick("You're Dead.")
  1538. end
  1539. end
  1540. end
  1541. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1542. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1543. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1544. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1545. for i=0, 0.1, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1553. end
  1554. until KEYHOLD == false
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558. Weapon.Parent = Character
  1559. for _, c in pairs(Weapon:GetChildren()) do
  1560. if c.ClassName == "Part" then
  1561. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1562. end
  1563. end
  1564.  
  1565. function Taunt()
  1566. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1567. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1568. end
  1569.  
  1570.  
  1571.  
  1572. --//=================================\\
  1573. --|| ASSIGN THINGS TO KEYS
  1574. --\\=================================//
  1575.  
  1576. function MouseDown(Mouse)
  1577. if ATTACK == false then
  1578. end
  1579. end
  1580.  
  1581. function MouseUp(Mouse)
  1582. HOLD = false
  1583. end
  1584.  
  1585. function KeyDown(Key)
  1586. KEYHOLD = true
  1587. if Key == "z" and ATTACK == false then
  1588. Banisher_Bullet()
  1589. end
  1590.  
  1591. if Key == "t" and ATTACK == false then
  1592. Taunt()
  1593. Joy()
  1594. end
  1595.  
  1596. if Key == "c" and ATTACK == false then
  1597. Banning_Bullet()
  1598. end
  1599.  
  1600. if Key == "e" and ATTACK == false then
  1601. Mercy()
  1602. end
  1603.  
  1604. if Key == "x" and ATTACK == false then
  1605. Kickisher_Bullet()
  1606. end
  1607. end
  1608.  
  1609. function KeyUp(Key)
  1610. KEYHOLD = false
  1611. end
  1612.  
  1613. Mouse.Button1Down:connect(function(NEWKEY)
  1614. MouseDown(NEWKEY)
  1615. end)
  1616. Mouse.Button1Up:connect(function(NEWKEY)
  1617. MouseUp(NEWKEY)
  1618. end)
  1619. Mouse.KeyDown:connect(function(NEWKEY)
  1620. KeyDown(NEWKEY)
  1621. end)
  1622. Mouse.KeyUp:connect(function(NEWKEY)
  1623. KeyUp(NEWKEY)
  1624. end)
  1625.  
  1626. --//=================================\\
  1627. --\\=================================//
  1628.  
  1629.  
  1630. function unanchor()
  1631. if UNANCHOR == true then
  1632. g = Character:GetChildren()
  1633. for i = 1, #g do
  1634. if g[i].ClassName == "Part" then
  1635. g[i].Anchored = false
  1636. end
  1637. end
  1638. end
  1639. end
  1640.  
  1641.  
  1642. --//=================================\\
  1643. --|| WRAP THE WHOLE SCRIPT UP
  1644. --\\=================================//
  1645.  
  1646. Humanoid.Changed:connect(function(Jump)
  1647. if Jump == "Jump" and (Disable_Jump == true) then
  1648. Humanoid.Jump = false
  1649. end
  1650. end)
  1651.  
  1652. local CONNECT = nil
  1653.  
  1654. while true do
  1655. Swait()
  1656. ANIMATE.Parent = nil
  1657. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1658. Humanoid = IT("Humanoid",Character)
  1659. end
  1660. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1661. v:Stop();
  1662. end
  1663. SINE = SINE + CHANGE
  1664. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1665. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1666. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1667. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1668. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1669. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1670. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1671. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1672. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1673. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1674. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1675. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1676. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1677. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1678. end
  1679. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1680. ANIM = "Jump"
  1681. if ATTACK == false then
  1682. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1688. end
  1689. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1690. ANIM = "Fall"
  1691. if ATTACK == false then
  1692. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1698. end
  1699. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1700. ANIM = "Idle"
  1701. if ATTACK == false then
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1708. end
  1709. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1710. ANIM = "Walk"
  1711. if ATTACK == false then
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1718. end
  1719. end
  1720.  
  1721.  
  1722. unanchor()
  1723. Humanoid.MaxHealth = "inf"
  1724. Humanoid.Health = "inf"
  1725. if Rooted == false then
  1726. Disable_Jump = false
  1727. Humanoid.WalkSpeed = Speed
  1728. elseif Rooted == true then
  1729. Disable_Jump = true
  1730. Humanoid.WalkSpeed = 0
  1731. end
  1732. tecks2.Rotation = MRANDOM(-12,11)/8
  1733. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1734.  
  1735. sick.Parent = Torso
  1736. sick:resume()
  1737. sick.Volume = 2
  1738. sick.Pitch = 1
  1739. sick.SoundId = "rbxassetid://1233248685"
  1740. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1741. refit()
  1742. end
  1743.  
  1744. --//=================================\\
  1745. --\\=================================//
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751. --//====================================================\\--
  1752. --|| END OF SCRIPT
  1753. --\\====================================================//--
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