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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player = owner
- local Mouse,mouse,UserInputService,ContextActionService
- do
- script.Parent = Player.Character
- local CAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true}
- t.Connect = function(self,f)self.Function=f end
- t.connect = t.Connect
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- function CAS:BindAction(name,fun,touch,...)
- CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CAS:UnbindAction(name)
- CAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- else
- for n,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputBegan",io,false)
- else
- m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Char = Player.Character
- local Event = Char:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
- Event:FireServer(io)
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Changed = false
- local Mouse = Player:GetMouse()
- local h,t = Mouse.Hit,Mouse.Target
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
- h,t=Mouse.Hit,Mouse.Target
- end
- end
- ]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --By Rufus14
- game.Chat:Chat(owner.Character.Head,"Dropping down!","Red")
- wait(3)
- Instance.new("ForceField", owner.Character)
- lol = Instance.new("Sound", owner.Character.Head)
- lol.SoundId = "rbxassetid://249888532"
- lol:Play()
- part = Instance.new("Part", owner.Character.Head)
- part.Position = owner.Character.Head.Position + Vector3.new(0,178,0)
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("Really black")
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://roblox.com/asset/?id=2251534"
- mesh.Scale = Vector3.new(1,1,1)
- part.Rotation = Vector3.new(-90,0,0)
- boomb = Instance.new("Sound", owner.Character.Head)
- boomb.SoundId = "rbxassetid://258057783"
- for i = 1,178 do
- wait(0.01)
- part.Position = part.Position - Vector3.new(0,1,0)
- end
- boomb.Volume = 25
- boomb:Play()
- game.Lighting.FogColor = Color3.new(255,255,255)
- game.Lighting.FogEnd = 1
- bomb = Instance.new("Explosion", owner.Character.Head)
- bomb.Position = part.Position
- bomb.BlastRadius = 250
- bomb.BlastPressure = 3000000
- part.Transparency = 1
- boom = Instance.new("Part", owner.Character.Head)
- boom.Anchored = true
- boom.CanCollide = false
- boom.Position = part.Position
- mesh1 = Instance.new("SpecialMesh", boom)
- mesh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- boom.BrickColor = BrickColor.new("Bright yellow")
- boom.Rotation = Vector3.new(90,0,0)
- boom.Transparency = 0.5
- lol.Volume = 32
- for i = 1,750 do
- wait()
- game.Lighting.FogEnd = game.Lighting.FogEnd + 2000
- game.Workspace.CurrentCamera.FieldOfView = math.random(60,80)
- boom.Rotation = boom.Rotation + Vector3.new(0,0,1)
- mesh1.Scale = mesh1.Scale - Vector3.new(3,3,4.5)
- end
- game.Lighting.FogEnd = 100000000
- part:destroy()
- lol:destroy()
- boom:destroy()
- game.Workspace.CurrentCamera.FieldOfView = 70
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