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Roblox Script Name: "Nuclear Fusion Gloves"

Mar 6th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHOR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87. --//=================================\\
  88. --|| CUSTOMIZATION
  89. --\\=================================//
  90.  
  91. Player_Size = 1 --Size of the player.
  92. Animation_Speed = 3
  93. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  94.  
  95. local Speed = 16
  96. local Effects2 = {}
  97.  
  98. --//=================================\\
  99. --|| END OF CUSTOMIZATION
  100. --\\=================================//
  101.  
  102. local function weldBetween(a, b)
  103. local weldd = Instance.new("ManualWeld")
  104. weldd.Part0 = a
  105. weldd.Part1 = b
  106. weldd.C0 = CFrame.new()
  107. weldd.C1 = b.CFrame:inverse() * a.CFrame
  108. weldd.Parent = a
  109. return weldd
  110. end
  111.  
  112. --//=================================\\
  113. --|| USEFUL VALUES
  114. --\\=================================//
  115.  
  116. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  119. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  120. local CHANGEDEFENSE = 0
  121. local CHANGEDAMAGE = 0
  122. local CHANGEMOVEMENT = 0
  123. local ANIM = "Idle"
  124. local ATTACK = false
  125. local EQUIPPED = false
  126. local HOLD = false
  127. local COMBO = 1
  128. local Rooted = false
  129. local SINE = 0
  130. local KEYHOLD = false
  131. local CHANGE = 2 / Animation_Speed
  132. local WALKINGANIM = false
  133. local WALK = 0
  134. local VALUE1 = false
  135. local VALUE2 = false
  136. local ROBLOXIDLEANIMATION = IT("Animation")
  137. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  138. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  139. --ROBLOXIDLEANIMATION.Parent = Humanoid
  140. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  141. WEAPONGUI.Name = "Weapon GUI"
  142. local Weapon = IT("Model")
  143. Weapon.Name = "Adds"
  144. local HITFLOOR = nil
  145. local Effects = IT("Folder", Weapon)
  146. Effects.Name = "Effects"
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  150. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  151. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  152. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  153. local UNANCHOR = true
  154.  
  155. local SKILLTEXTCOLOR = C3(255,165,0)
  156.  
  157. --//=================================\\
  158. --\\=================================//
  159.  
  160.  
  161. --//=================================\\
  162. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  163. --\\=================================//
  164.  
  165. ArtificialHB = Instance.new("BindableEvent", script)
  166. ArtificialHB.Name = "ArtificialHB"
  167.  
  168. script:WaitForChild("ArtificialHB")
  169.  
  170. frame = Frame_Speed
  171. tf = 0
  172. allowframeloss = false
  173. tossremainder = false
  174. lastframe = tick()
  175. script.ArtificialHB:Fire()
  176.  
  177. game:GetService("RunService").Heartbeat:connect(function(s, p)
  178. tf = tf + s
  179. if tf >= frame then
  180. if allowframeloss then
  181. script.ArtificialHB:Fire()
  182. lastframe = tick()
  183. else
  184. for i = 1, math.floor(tf / frame) do
  185. script.ArtificialHB:Fire()
  186. end
  187. lastframe = tick()
  188. end
  189. if tossremainder then
  190. tf = 0
  191. else
  192. tf = tf - frame * math.floor(tf / frame)
  193. end
  194. end
  195. end)
  196.  
  197. --//=================================\\
  198. --\\=================================//
  199.  
  200.  
  201.  
  202.  
  203.  
  204. --//=================================\\
  205. --|| SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  209. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  210. end
  211.  
  212. function PositiveAngle(NUMBER)
  213. if NUMBER >= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function NegativeAngle(NUMBER)
  220. if NUMBER <= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function Swait(NUMBER)
  227. if NUMBER == 0 or NUMBER == nil then
  228. ArtificialHB.Event:wait()
  229. else
  230. for i = 1, NUMBER do
  231. ArtificialHB.Event:wait()
  232. end
  233. end
  234. end
  235.  
  236. function QuaternionFromCFrame(cf)
  237. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  238. local trace = m00 + m11 + m22
  239. if trace > 0 then
  240. local s = math.sqrt(1 + trace)
  241. local recip = 0.5 / s
  242. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  243. else
  244. local i = 0
  245. if m11 > m00 then
  246. i = 1
  247. end
  248. if m22 > (i == 0 and m00 or m11) then
  249. i = 2
  250. end
  251. if i == 0 then
  252. local s = math.sqrt(m00 - m11 - m22 + 1)
  253. local recip = 0.5 / s
  254. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  255. elseif i == 1 then
  256. local s = math.sqrt(m11 - m22 - m00 + 1)
  257. local recip = 0.5 / s
  258. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  259. elseif i == 2 then
  260. local s = math.sqrt(m22 - m00 - m11 + 1)
  261. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  262. end
  263. end
  264. end
  265.  
  266. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  267. local xs, ys, zs = x + x, y + y, z + z
  268. local wx, wy, wz = w * xs, w * ys, w * zs
  269. local xx = x * xs
  270. local xy = x * ys
  271. local xz = x * zs
  272. local yy = y * ys
  273. local yz = y * zs
  274. local zz = z * zs
  275. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  276. end
  277.  
  278. function QuaternionSlerp(a, b, t)
  279. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  280. local startInterp, finishInterp;
  281. if cosTheta >= 0.0001 then
  282. if (1 - cosTheta) > 0.0001 then
  283. local theta = ACOS(cosTheta)
  284. local invSinTheta = 1 / SIN(theta)
  285. startInterp = SIN((1 - t) * theta) * invSinTheta
  286. finishInterp = SIN(t * theta) * invSinTheta
  287. else
  288. startInterp = 1 - t
  289. finishInterp = t
  290. end
  291. else
  292. if (1 + cosTheta) > 0.0001 then
  293. local theta = ACOS(-cosTheta)
  294. local invSinTheta = 1 / SIN(theta)
  295. startInterp = SIN((t - 1) * theta) * invSinTheta
  296. finishInterp = SIN(t * theta) * invSinTheta
  297. else
  298. startInterp = t - 1
  299. finishInterp = t
  300. end
  301. end
  302. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  303. end
  304.  
  305. function Clerp(a, b, t)
  306. local qa = {QuaternionFromCFrame(a)}
  307. local qb = {QuaternionFromCFrame(b)}
  308. local ax, ay, az = a.x, a.y, a.z
  309. local bx, by, bz = b.x, b.y, b.z
  310. local _t = 1 - t
  311. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  312. end
  313.  
  314. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  315. local frame = IT("Frame")
  316. frame.BackgroundTransparency = TRANSPARENCY
  317. frame.BorderSizePixel = BORDERSIZEPIXEL
  318. frame.Position = POSITION
  319. frame.Size = SIZE
  320. frame.BackgroundColor3 = COLOR
  321. frame.BorderColor3 = BORDERCOLOR
  322. frame.Name = NAME
  323. frame.Parent = PARENT
  324. return frame
  325. end
  326.  
  327. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  328. local label = IT("TextLabel")
  329. label.BackgroundTransparency = 1
  330. label.Size = UD2(1, 0, 1, 0)
  331. label.Position = UD2(0, 0, 0, 0)
  332. label.TextColor3 = TEXTCOLOR
  333. label.TextStrokeTransparency = STROKETRANSPARENCY
  334. label.TextTransparency = TRANSPARENCY
  335. label.FontSize = TEXTFONTSIZE
  336. label.Font = TEXTFONT
  337. label.BorderSizePixel = BORDERSIZEPIXEL
  338. label.TextScaled = false
  339. label.Text = TEXT
  340. label.Name = NAME
  341. label.Parent = PARENT
  342. return label
  343. end
  344.  
  345. function NoOutlines(PART)
  346. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  347. end
  348.  
  349.  
  350. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  351. local NEWWELD = IT(TYPE)
  352. NEWWELD.Part0 = PART0
  353. NEWWELD.Part1 = PART1
  354. NEWWELD.C0 = C0
  355. NEWWELD.C1 = C1
  356. NEWWELD.Parent = PARENT
  357. return NEWWELD
  358. end
  359.  
  360. function CreateSound(ID, PARENT, VOLUME, PITCH)
  361. local NEWSOUND = nil
  362. coroutine.resume(coroutine.create(function()
  363. NEWSOUND = IT("Sound", PARENT)
  364. NEWSOUND.Volume = VOLUME
  365. NEWSOUND.Pitch = PITCH
  366. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  367. Swait()
  368. NEWSOUND:play()
  369. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  370. end))
  371. return NEWSOUND
  372. end
  373.  
  374. function CFrameFromTopBack(at, top, back)
  375. local right = top:Cross(back)
  376. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  377. end
  378.  
  379. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  380. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  381. local mesh = IT("SpecialMesh",wave)
  382. mesh.MeshType = "FileMesh"
  383. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  384. mesh.Scale = SIZE
  385. mesh.Offset = VT(0,0,-SIZE.X/8)
  386. wave.CFrame = CFRAME
  387. coroutine.resume(coroutine.create(function(PART)
  388. for i = 1, WAIT do
  389. Swait()
  390. mesh.Scale = mesh.Scale + GROW
  391. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  392. if DOESROT == true then
  393. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  394. end
  395. wave.Transparency = wave.Transparency + (0.5/WAIT)
  396. if wave.Transparency > 0.99 then
  397. wave:remove()
  398. end
  399. end
  400. end))
  401. end
  402.  
  403. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  404. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  405. local mesh = IT("SpecialMesh",wave)
  406. mesh.MeshType = "FileMesh"
  407. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  408. mesh.Scale = SIZE
  409. --mesh.Offset = VT(0,0,-SIZE.X/8)
  410. wave.CFrame = CFRAME
  411. coroutine.resume(coroutine.create(function(PART)
  412. for i = 1, WAIT do
  413. Swait()
  414. mesh.Scale = mesh.Scale + GROW
  415. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  416. if DOESROT == true then
  417. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  418. end
  419. wave.Transparency = wave.Transparency + (0.5/WAIT)
  420. if wave.Transparency > 0.99 then
  421. wave:remove()
  422. end
  423. end
  424. end))
  425. end
  426.  
  427. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  428. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  429. local mesh = IT("SpecialMesh",wave)
  430. mesh.MeshType = "FileMesh"
  431. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  432. mesh.Scale = SIZE
  433. wave.CFrame = CFRAME
  434. coroutine.resume(coroutine.create(function(PART)
  435. for i = 1, WAIT do
  436. Swait()
  437. mesh.Scale = mesh.Scale + GROW
  438. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  439. if DOESROT == true then
  440. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  441. end
  442. wave.Transparency = wave.Transparency + (0.5/WAIT)
  443. if wave.Transparency > 0.99 then
  444. wave:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450.  
  451. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  452. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  453. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  454. wave.CFrame = CFRAME
  455. coroutine.resume(coroutine.create(function(PART)
  456. for i = 1, WAIT do
  457. Swait()
  458. mesh.Scale = mesh.Scale * GROW
  459. wave.Transparency = wave.Transparency + (0.5/WAIT)
  460. if wave.Transparency > 0.99 then
  461. wave:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  468. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Deep orange"), "Effect", VT(1,1,1), true)
  469. local mesh = IT("SpecialMesh",wave)
  470. mesh.MeshType = "Sphere"
  471. mesh.Scale = SIZE
  472. mesh.Offset = VT(0,0,0)
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW
  478. wave.Transparency = wave.Transparency + (1/WAIT)
  479. if wave.Transparency > 0.99 then
  480. wave:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function MakeForm(PART,TYPE)
  487. if TYPE == "Cyl" then
  488. local MSH = IT("CylinderMesh",PART)
  489. elseif TYPE == "Ball" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Sphere"
  492. elseif TYPE == "Wedge" then
  493. local MSH = IT("SpecialMesh",PART)
  494. MSH.MeshType = "Wedge"
  495. end
  496. end
  497.  
  498. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  499. if FLOOR ~= nil then
  500. coroutine.resume(coroutine.create(function()
  501. local PART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  502. PART.CFrame = CF(POSITION)
  503. for i = 1, 45 do
  504. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  505. RingPiece.Material = FLOOR.Material
  506. RingPiece.Color = FLOOR.Color
  507. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  508. Debris:AddItem(RingPiece,SWAIT/100)
  509. end
  510. PART:remove()
  511. end))
  512. end
  513. end
  514.  
  515. function CheckTableForString(Table, String)
  516. for i, v in pairs(Table) do
  517. if string.find(string.lower(String), string.lower(v)) then
  518. return true
  519. end
  520. end
  521. return false
  522. end
  523.  
  524. function CheckIntangible(Hit)
  525. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  526. if Hit and Hit.Parent then
  527. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  528. return true
  529. end
  530. end
  531. return false
  532. end
  533.  
  534. Debris = game:GetService("Debris")
  535.  
  536. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  537. local Direction = CFrame.new(StartPos, Vec).lookVector
  538. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  539. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  540. if RayHit and CheckIntangible(RayHit) then
  541. if DelayIfHit then
  542. wait()
  543. end
  544. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  545. end
  546. return RayHit, RayPos, RayNormal
  547. end
  548.  
  549. function turnto(position)
  550. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  551. end
  552.  
  553. --//=================================\\
  554. --|| WEAPON CREATION
  555. --\\=================================//
  556.  
  557. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  558. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  559. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  560. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  561.  
  562. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  563. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  564. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  565. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  566. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  567. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  568. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  569. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  570.  
  571. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  572. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  573. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  574. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  575. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  576. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  577. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  578. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  579. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581.  
  582. for _, c in pairs(Weapon:GetChildren()) do
  583. if c.ClassName == "Part" then
  584. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  585. end
  586. end
  587.  
  588. Weapon.Parent = Character
  589.  
  590. Humanoid.Died:connect(function()
  591. ATTACK = true
  592. end)
  593.  
  594. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  595. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  596. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  597. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  598. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  599. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  600. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  601.  
  602.  
  603. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Mini Nuke", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  604. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] RKO OUTTA NOWHERE", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  605. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  606. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Kim Jong Un's Nuke", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  607. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5")
  608. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[R] Roll' Em", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text6")
  609. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[E] Apocalypse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text7")
  610.  
  611. --//=================================\\
  612. --|| DAMAGE FUNCTIONS
  613. --\\=================================//
  614.  
  615. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  616. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  617. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  618. local BODYGYRO = IT("BodyGyro", STATPART)
  619. local BODYPOSITION = IT("BodyPosition", STATPART)
  620. BODYPOSITION.P = 2000
  621. BODYPOSITION.D = 100
  622. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  623. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  624. game:GetService("Debris"):AddItem(STATPART ,5)
  625. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  626. BILLBOARDGUI.Adornee = STATPART
  627. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  628. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  629. BILLBOARDGUI.AlwaysOnTop = false
  630. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  631. TEXTLABEL.BackgroundTransparency = 1
  632. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  633. TEXTLABEL.Text = TEXT
  634. TEXTLABEL.Font = "SciFi"
  635. TEXTLABEL.FontSize="Size42"
  636. TEXTLABEL.TextColor3 = ("255,215,0")
  637. TEXTLABEL.TextStrokeTransparency = 1
  638. TEXTLABEL.TextScaled = true
  639. TEXTLABEL.TextWrapped = true
  640. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  641. if LABELTYPE == "Normal" then
  642. for i = 1, 30 do
  643. Swait()
  644. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  645. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  646. end
  647. elseif LABELTYPE == "Debuff" then
  648. for i = 1, 30 do
  649. Swait()
  650. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  651. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  652. end
  653. elseif LABELTYPE == "Shock" then
  654. local ORIGIN = STATPART.Position
  655. for i = 1, 30 do
  656. Swait()
  657. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  658. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  659. end
  660. end
  661. THEPART.Parent = nil
  662. end),STATPART, BODYPOSITION, TEXTLABEL)
  663. end
  664.  
  665. --//=================================\\
  666. --|| DAMAGING
  667. --\\=================================//
  668.  
  669. function killnearest(position,range,maxstrength,direction)
  670. for i,v in ipairs(workspace:GetChildren()) do
  671. local body = v:GetChildren()
  672. for part = 1, #body do
  673. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  674. if(body[part].Position - position).Magnitude < range then
  675. if v.ClassName == "Model" then
  676. --v:BreakJoints()
  677. end
  678. local POS = position
  679. coroutine.resume(coroutine.create(function()
  680. body[part].Anchored = true
  681. body[part].Parent = Effects
  682. body[part].CanCollide = true
  683. local SIZE = body[part].Size
  684. body[part].Material = "Neon"
  685. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  686. for i = 1, 75 do
  687. Swait()
  688. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  689. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  690. end
  691. coroutine.resume(coroutine.create(function()
  692. while true do
  693. Swait()
  694. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  695. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  696. end
  697. end))
  698. body[part].Anchored = false
  699. body[part].Velocity = direction.lookVector*maxstrength
  700. end))
  701. end
  702. end
  703. end
  704. if v.ClassName == "Part" then
  705. if v.Anchored == false and (v.Position - position).Magnitude < range then
  706. local POS = position
  707. coroutine.resume(coroutine.create(function()
  708. v.Anchored = true
  709. v.Parent = Effects
  710. local SIZE = v.Size
  711. v.Material = "Neon"
  712. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  713. for i = 1, 75 do
  714. Swait()
  715. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  716. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  717. end
  718. coroutine.resume(coroutine.create(function()
  719. while true do
  720. Swait()
  721. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  722. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  723. end
  724. end))
  725. v.Anchored = false
  726. v.Velocity = direction.lookVector*maxstrength
  727. end))
  728. end
  729. end
  730. end
  731. end
  732.  
  733. --//=================================\\
  734. --|| ATTACK FUNCTIONS AND STUFF
  735. --\\=================================//
  736.  
  737. function AttackTemplate()
  738. ATTACK = true
  739. Rooted = false
  740. for i=0, 1, 0.1 / Animation_Speed do
  741. Swait()
  742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  748. end
  749. ATTACK = false
  750. Rooted = false
  751. end
  752.  
  753. function DeathAgreement()
  754. ATTACK = true
  755. Rooted = false
  756. local SPEED = Speed
  757. Speed = 8
  758. CreateSound("357202141", RightArm, 10, 1.1)
  759. for i=0, 0, 0.01 / Animation_Speed do
  760. Swait()
  761. turnto(Mouse.Hit.p)
  762. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  763. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-2/15,-2/15,-2/15))
  764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  770. end
  771. for i=0, 0, 0.01 / Animation_Speed do
  772. Swait()
  773. turnto(Mouse.Hit.p)
  774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. end
  781. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Deep orange", "Punch", VT(50,50,50),false)
  782. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  783. PART.Shape = "Ball"
  784. local bv = Instance.new("BodyVelocity")
  785. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  786. bv.velocity = RootPart.CFrame.lookVector*600
  787. bv.Parent = PART
  788. bv.Name = "PROJECTILEVELOCITY"
  789. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(3,0.2,3))
  790. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(2.2,0.6,2.2))
  791. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  792. coroutine.resume(coroutine.create(function()
  793. for i = 1, 3 do
  794. Swait()
  795. PART.Transparency = PART.Transparency + 0.2/10
  796. PART.Size = PART.Size + VT(5,5,5)
  797. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  798. end
  799. PART:Destroy()
  800. end))
  801. for i=0, 0, 0.01 / Animation_Speed do
  802. Swait()
  803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  809. end
  810. Speed = SPEED
  811. ATTACK = false
  812. Rooted = false
  813. end
  814.  
  815. function GrabTime()
  816. ATTACK = true
  817. Rooted = false
  818. local HASGRABBED = false
  819. local WELD = nil
  820. local TORS = nil
  821. local hitting = FIST.Touched:connect(function(hit)
  822. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Sound", VT(0,0,0))
  823. SOUNDPART.CFrame = RootPart.CFrame
  824. Debris:AddItem(SOUNDPART,5)
  825. CreateSound("184210861", SOUNDPART, 2, 1)
  826. if hit.Parent:FindFirstChild("Humanoid") then
  827. if hit.Parent.Humanoid.Health ~= 0 then
  828. UNANCHOR = false
  829. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  830. TORS.Anchored = true
  831. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  832. WELD = weldBetween(RightArm,TORS)
  833. HASGRABBED = true
  834. Rooted = true
  835. end
  836. end
  837. end)
  838. for i=0, 1, 0.1 / Animation_Speed do
  839. Swait()
  840. if HASGRABBED == true then
  841. break
  842. end
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  849. end
  850. hitting:disconnect()
  851. if HASGRABBED == true then
  852. TORS.Anchored = false
  853. RootPart.Anchored = true
  854. for i=0, 2, 0.1 / Animation_Speed do
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  862. end
  863. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  864. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  865. for i = 1, 2 do
  866. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  867. end
  868. for i=0, 2, 0.1 / Animation_Speed do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  876. end
  877. for i=0, 0.25, 0.1 / Animation_Speed do
  878. Swait()
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  885. end
  886. if HITFLOOR ~= nil then
  887. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  888. end
  889. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  890. WELD:remove()
  891. for i = 1, 2 do
  892. Swait()
  893. killnearest(RootPart.Position,45,100,Torso.CFrame)
  894. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  895. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Lime green",VT(1,0.4,1))
  896. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Lime green",VT(2.3,0.3,2.3))
  897. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  898. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Deep orange", 1 + MRANDOM(1,30)/15)
  899. end
  900. end
  901. UNANCHOR = true
  902. ATTACK = false
  903. Rooted = false
  904. end
  905.  
  906. function MaxSpeed()
  907. local ORIGIN = RootPart.Position
  908. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  909. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  910. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Sound", VT(0,0,0))
  911. SOUNDPART.CFrame = RootPart.CFrame
  912. Debris:AddItem(SOUNDPART,5)
  913. CreateSound("357202032", SOUNDPART, 2, 1)
  914. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  915. Swait()
  916. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  917. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  918. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Sound", VT(0,0,0))
  919. SOUNDPART.CFrame = RootPart.CFrame
  920. Debris:AddItem(SOUNDPART,5)
  921. CreateSound("1295446488", SOUNDPART, 2, 1)
  922. if MRANDOM(1,8) == 1 then
  923. print'hi'
  924. for i=0, 0.5, 0.1 / Animation_Speed do
  925. Swait()
  926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  932. end
  933. ATTACK = false
  934. Rooted = false
  935. end
  936. end
  937.  
  938. function GreenUltimate()
  939. ATTACK = true
  940. Rooted = true
  941. CreateSound("358080470", RightArm, 10, 0.8)
  942. for i=0, 0, 0.1 / Animation_Speed do
  943. Swait()
  944. turnto(Mouse.Hit.p)
  945. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Lime green",VT(0.2,0,0.2))
  946. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  947. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  948. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  949. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  950. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  957. end
  958. for i=0, 0.15, 0 / Animation_Speed do
  959. Swait()
  960. turnto(Mouse.Hit.p)
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. end
  968. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Lime green",VT(-0.04,-0.04,-0.04))
  969. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  970. coroutine.resume(coroutine.create(function()
  971. Swait(100)
  972. for i = 1, 1 do
  973. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Lime green",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  974. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  975. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  976. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  977. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  978. end
  979. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  980. for i = 1, 2 do
  981. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  982. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  983. end
  984. coroutine.resume(coroutine.create(function()
  985. for i = 1, 2 do
  986. Swait()
  987. for i = 1, 1 do
  988. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  989. end
  990. for i = 1, 1 do
  991. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  992. end
  993. end
  994. end))
  995. end))
  996. for i=0, 2, 0.1 / Animation_Speed do
  997. Swait()
  998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1004. end
  1005. ATTACK = false
  1006. Rooted = false
  1007. end
  1008.  
  1009. --//=================================\\
  1010. --|| ASSIGN THINGS TO KEYS
  1011. --\\=================================//
  1012.  
  1013. function MouseDown(Mouse)
  1014. if ATTACK == false then
  1015. end
  1016. end
  1017.  
  1018. function MouseUp(Mouse)
  1019. HOLD = false
  1020. end
  1021.  
  1022. function KeyDown(Key)
  1023. KEYHOLD = true
  1024. if Key == "z" and ATTACK == false then
  1025. DeathAgreement()
  1026. end
  1027.  
  1028. if Key == "b" and ATTACK == false then
  1029. GrabTime()
  1030. end
  1031.  
  1032. if Key == "c" and ATTACK == false then
  1033. MaxSpeed()
  1034. end
  1035.  
  1036. if Key == "x" and ATTACK == false then
  1037. GreenUltimate()
  1038. end
  1039.  
  1040. if Key == "q" and ATTACK == false then
  1041. DeathAgreement()
  1042. wait(0.001)
  1043. DeathAgreement()
  1044. wait(0.001)
  1045. DeathAgreement()
  1046. wait(0.001)
  1047. DeathAgreement()
  1048. wait(0.001)
  1049. DeathAgreement()
  1050. wait(0.001)
  1051. DeathAgreement()
  1052. wait(0.001)
  1053. DeathAgreement()
  1054. wait(0.001)
  1055. DeathAgreement()
  1056. wait(0.001)
  1057. DeathAgreement()
  1058. wait(0.001)
  1059. DeathAgreement()
  1060. wait(0.001)
  1061. DeathAgreement()
  1062. wait(0.001)
  1063. DeathAgreement()
  1064. wait(0.001)
  1065. DeathAgreement()
  1066. wait(0.001)
  1067. DeathAgreement()
  1068. wait(0.001)
  1069. DeathAgreement()
  1070. wait(0.001)
  1071. DeathAgreement()
  1072. wait(0.001)
  1073. DeathAgreement()
  1074. wait(0.001)
  1075. DeathAgreement()
  1076. wait(0.001)
  1077. DeathAgreement()
  1078. wait(0.001)
  1079. DeathAgreement()
  1080. wait(0.001)
  1081. DeathAgreement()
  1082. wait(0.001)
  1083. DeathAgreement()
  1084. wait(0.001)
  1085. DeathAgreement()
  1086. wait(0.001)
  1087. DeathAgreement()
  1088. wait(0.001)
  1089. DeathAgreement()
  1090. wait(0.001)
  1091. DeathAgreement()
  1092. wait(0.001)
  1093. DeathAgreement()
  1094. wait(0.001)
  1095. GreenUltimate()
  1096. end
  1097. if Key == "e" and ATTACK == false then
  1098. GreenUltimate()
  1099. wait(1)
  1100. GreenUltimate()
  1101. wait(1)
  1102. GreenUltimate()
  1103. wait(1)
  1104. GreenUltimate()
  1105. wait(1)
  1106. GreenUltimate()
  1107. wait(1)
  1108. end
  1109. if Key == "r" and ATTACK == false then
  1110. DeathAgreement()
  1111. wait(0.0000001)
  1112. DeathAgreement()
  1113. wait(0.0000001)
  1114. DeathAgreement()
  1115. wait(0.0000001)
  1116. DeathAgreement()
  1117. wait(0.0000001)
  1118. DeathAgreement()
  1119. wait(0.0000001)
  1120. DeathAgreement()
  1121. wait(0.0000001)
  1122. DeathAgreement()
  1123. wait(0.0000001)
  1124. DeathAgreement()
  1125. wait(0.0000001)
  1126. DeathAgreement()
  1127. wait(0.0000001)
  1128. DeathAgreement()
  1129. wait(0.0000001)
  1130. DeathAgreement()
  1131. wait(0.0000001)
  1132. DeathAgreement()
  1133. wait(0.0000001)
  1134. DeathAgreement()
  1135. wait(0.0000001)
  1136. DeathAgreement()
  1137. wait(0.0000001)
  1138. DeathAgreement()
  1139. wait(0.0000001)
  1140. DeathAgreement()
  1141. wait(0.0000001)
  1142. DeathAgreement()
  1143. wait(0.0000001)
  1144. DeathAgreement()
  1145. wait(0.0000001)
  1146. DeathAgreement()
  1147. wait(0.0000001)
  1148. DeathAgreement()
  1149. wait(0.0000001)
  1150. DeathAgreement()
  1151. wait(0.0000001)
  1152. DeathAgreement()
  1153. wait(0.0000001)
  1154. DeathAgreement()
  1155. wait(0.0000001)
  1156. DeathAgreement()
  1157. wait(0.0000001)
  1158. DeathAgreement()
  1159. wait(0.0000001)
  1160. DeathAgreement()
  1161. wait(0.0000001)
  1162. DeathAgreement()
  1163. wait(0.0000001)
  1164. DeathAgreement()
  1165. wait(0.0000001)
  1166. DeathAgreement()
  1167. wait(0.0000001)
  1168. DeathAgreement()
  1169. wait(0.0000001)
  1170. DeathAgreement()
  1171. wait(0.0000001)
  1172. DeathAgreement()
  1173. wait(0.0000001)
  1174. DeathAgreement()
  1175. wait(0.0000001)
  1176. DeathAgreement()
  1177. wait(0.0000001)
  1178. DeathAgreement()
  1179. wait(0.0000001)
  1180. DeathAgreement()
  1181. wait(0.0000001)
  1182. DeathAgreement()
  1183. wait(0.0000001)
  1184. DeathAgreement()
  1185. wait(0.0000001)
  1186. DeathAgreement()
  1187. wait(0.0000001)
  1188. DeathAgreement()
  1189. wait(0.0000001)
  1190. DeathAgreement()
  1191. wait(0.0000001)
  1192. DeathAgreement()
  1193. wait(0.0000001)
  1194. DeathAgreement()
  1195. wait(0.0000001)
  1196. DeathAgreement()
  1197. wait(0.0000001)
  1198. DeathAgreement()
  1199. wait(0.0000001)
  1200. DeathAgreement()
  1201. wait(0.0000001)
  1202. DeathAgreement()
  1203. wait(0.0000001)
  1204. DeathAgreement()
  1205. wait(0.0000001)
  1206. DeathAgreement()
  1207. wait(0.0000001)
  1208. DeathAgreement()
  1209. wait(0.0000001)
  1210. DeathAgreement()
  1211. wait(0.0000001)
  1212. DeathAgreement()
  1213. wait(0.0000001)
  1214. DeathAgreement()
  1215. wait(0.0000001)
  1216. DeathAgreement()
  1217. wait(0.0000001)
  1218. DeathAgreement()
  1219. wait(0.0000001)
  1220. DeathAgreement()
  1221. wait(0.0000001)
  1222. DeathAgreement()
  1223. wait(0.0000001)
  1224. DeathAgreement()
  1225. wait(0.0000001)
  1226. DeathAgreement()
  1227. wait(0.0000001)
  1228. DeathAgreement()
  1229. wait(0.0000001)
  1230. DeathAgreement()
  1231. wait(0.0000001)
  1232. end
  1233.  
  1234. if Key == "p" and ATTACK == false then
  1235. if Speed == 16 then
  1236. Speed = 150
  1237. elseif Speed == 150 then
  1238. Speed = 16
  1239. end
  1240. end
  1241. end
  1242.  
  1243. function KeyUp(Key)
  1244. KEYHOLD = false
  1245. end
  1246.  
  1247. Mouse.Button1Down:connect(function(NEWKEY)
  1248. MouseDown(NEWKEY)
  1249. end)
  1250. Mouse.Button1Up:connect(function(NEWKEY)
  1251. MouseUp(NEWKEY)
  1252. end)
  1253. Mouse.KeyDown:connect(function(NEWKEY)
  1254. KeyDown(NEWKEY)
  1255. end)
  1256. Mouse.KeyUp:connect(function(NEWKEY)
  1257. KeyUp(NEWKEY)
  1258. end)
  1259.  
  1260. --//=================================\\
  1261. --\\=================================//
  1262.  
  1263.  
  1264. function unanchor()
  1265. if UNANCHOR == true then
  1266. g = Character:GetChildren()
  1267. for i = 1, #g do
  1268. if g[i].ClassName == "Part" then
  1269. g[i].Anchored = false
  1270. end
  1271. end
  1272. end
  1273. end
  1274.  
  1275.  
  1276. --//=================================\\
  1277. --|| WRAP THE WHOLE SCRIPT UP
  1278. --\\=================================//
  1279.  
  1280. Humanoid.Changed:connect(function(Jump)
  1281. if Jump == "Jump" and (Disable_Jump == true) then
  1282. Humanoid.Jump = false
  1283. end
  1284. end)
  1285.  
  1286. while true do
  1287. Swait()
  1288. ANIMATE.Parent = nil
  1289. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1290. IDLEANIMATION:Play()
  1291. SINE = SINE + CHANGE
  1292. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1293. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1294. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1295. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1296. local WALKSPEEDVALUE = 0
  1297. if Speed < 35 then
  1298. WALKSPEEDVALUE = 6
  1299. else
  1300. WALKSPEEDVALUE = 3
  1301. end
  1302. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1303. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1304. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1305. if Speed < 35 then
  1306. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1307. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1308. else
  1309. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1310. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1311. end
  1312. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1313. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1314. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1315. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1316. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1317. end
  1318. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1319. ANIM = "Jump"
  1320. if ATTACK == false then
  1321. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1327. end
  1328. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1329. ANIM = "Fall"
  1330. if ATTACK == false then
  1331. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1337. end
  1338. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1339. ANIM = "Idle"
  1340. if ATTACK == false then
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1347. end
  1348. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1349. ANIM = "Walk"
  1350. WALK = WALK + 1 / Animation_Speed
  1351. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1352. WALK = 0
  1353. if WALKINGANIM == true then
  1354. WALKINGANIM = false
  1355. elseif WALKINGANIM == false then
  1356. WALKINGANIM = true
  1357. end
  1358. end
  1359. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1360. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1361. if ATTACK == false then
  1362. if Speed < 35 then
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1369. else
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1376. end
  1377. end
  1378. end
  1379. unanchor()
  1380. Humanoid.MaxHealth = "inf"
  1381. Humanoid.Health = "inf"
  1382. if Rooted == false then
  1383. Disable_Jump = false
  1384. Humanoid.WalkSpeed = Speed
  1385. elseif Rooted == true then
  1386. Disable_Jump = true
  1387. Humanoid.WalkSpeed = 0
  1388. end
  1389. local MATHS = {"0","1"}
  1390. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1391. Humanoid.PlatformStand = false
  1392. end
  1393.  
  1394. --//=================================\\
  1395. --\\=================================//
  1396.  
  1397.  
  1398.  
  1399.  
  1400.  
  1401. --//====================================================\\--
  1402. --|| END OF SCRIPT
  1403. --\\====================================================//--
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