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jmgraven

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Apr 10th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86. --Grab Gun v1
  87. local plr = owner
  88. local plrg = plr.PlayerGui
  89. local char = plr.Character
  90. script.Parent = char
  91. local ra = char["Right Arm"]
  92. local la = char["Left Arm"]
  93. local rl = char["Right Leg"]
  94. local ll = char["Left Leg"]
  95. local h = char.Head
  96. local t = char.Torso
  97. local anim = "idle"
  98. local mode = "shoot"
  99. local killmode = "kill"
  100. local rad = math.rad
  101. local black = nil
  102.  
  103. function info(text,timebeforefade)
  104. coroutine.resume(coroutine.create(function()
  105. local pos = {.001,.002,.003,.004,.005}
  106. local mpos = {-.001,-.002,-.003,-.004,-.005}
  107. local sc = Instance.new("ScreenGui",plrg)
  108. local tex = Instance.new("TextLabel",sc) tex.Rotation = math.random(-5,5) tex.Position = UDim2.new(.5,0,.05,0) tex.Size = UDim2.new(0,0,.15,0) tex.TextScaled = true tex.BackgroundTransparency = 1 tex.TextTransparency = 1 tex.BackgroundColor3 = Color3.fromRGB(40,40,40) tex.BorderSizePixel = 0 tex.TextColor3 = Color3.fromRGB(255,255,255) tex.Text = text
  109. for i = 1,20 do
  110. tex.Size = tex.Size + UDim2.new(.025,0,0,0)
  111. tex.Rotation = math.random(-5,5)
  112. tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
  113. tex.Position = tex.Position - UDim2.new(.0125,0,0,0)
  114. tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  115. tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
  116. tex.BackgroundTransparency = tex.BackgroundTransparency -.05
  117. swait()
  118. end
  119. for i = 1,10 do
  120. tex.Rotation = math.random(-5,5)
  121. tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
  122. tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  123. tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
  124. tex.TextTransparency = tex.TextTransparency -.1
  125. swait()
  126. end
  127. tex.BackgroundColor3 = Color3.fromRGB(40,40,40)
  128. tex.TextColor3 = Color3.fromRGB(255,255,255)
  129. wait(timebeforefade)
  130. for i = 1,10 do
  131. tex.Rotation = math.random(-5,5)
  132. tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
  133. tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  134. tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
  135. tex.TextTransparency = tex.TextTransparency +.1
  136. swait()
  137. end
  138. for i = 1,20 do
  139. tex.Size = tex.Size - UDim2.new(.025,0,0,0)
  140. tex.Rotation = math.random(-5,5)
  141. tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
  142. tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  143. tex.BackgroundColor3 = Color3.fromRGB(math.random(0,30),math.random(0,60),math.random(0,60))
  144. tex.Position = tex.Position + UDim2.new(.0125,0,0,0)
  145. tex.BackgroundTransparency = tex.BackgroundTransparency +.05
  146. swait()
  147. end
  148. tex:Destroy()
  149. end))
  150. end
  151.  
  152. print("Made by vlad20020")
  153.  
  154. coroutine.resume(coroutine.create(function()
  155. wait(1)
  156. info("Press Z to equip the gun.",1)
  157. wait(2)
  158. info("Press X to unequip the gun.",1)
  159. wait(2)
  160. info("Press M for control list",1)
  161. end))
  162.  
  163. function swait(TIME)
  164. game:GetService("RunService").RenderStepped:wait(TIME)
  165. end
  166.  
  167. local rs = t["Right Shoulder"]
  168. local ls = t["Left Shoulder"]
  169. local rh = t["Right Hip"]
  170. local lh = t["Left Hip"]
  171. local nec = t.Neck
  172. local rut = char.HumanoidRootPart
  173. local rutj = rut.RootJoint
  174. local hum = char:FindFirstChildOfClass("Humanoid")
  175. local using = true
  176. local canequip = true
  177. local uneq = false
  178. local grab = false
  179. huge = math.huge
  180. local ammo = 7
  181. char.Animate.idle.Animation2:Destroy()
  182.  
  183. --arm joint parts_
  184. local tpr = Instance.new("Part",t) tpr.Size = Vector3.new(.1,.1,.1) tpr.CanCollide = false tpr.Transparency = 1
  185. local tpl = Instance.new("Part",t) tpl.Size = Vector3.new(.1,.1,.1) tpl.CanCollide = false tpl.Transparency = 1
  186. local tprw = Instance.new("Weld",t) tprw.Part0 = t tprw.Part1 = tpr tprw.C0 = CFrame.new(1,.5,0)
  187. local tplw = Instance.new("Weld",t) tplw.Part0 = t tplw.Part1 = tpl tplw.C0 = CFrame.new(-1,.5,0)
  188. --
  189. local rapr = Instance.new("Part",ra) rapr.Size = Vector3.new(.1,.1,.1) rapr.CanCollide = false rapr.Transparency = 1 --Right Arm
  190. local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 --Left Arm
  191. local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
  192. local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
  193. --joint welds
  194. local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
  195. local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
  196. --gun model--
  197. local function creategun()
  198. --Converted with ttyyuu12345's model to script plugin v4
  199. function sandbox(var,func)
  200. local env = getfenv(func)
  201. local newenv = setmetatable({},{
  202. __index = function(self,k)
  203. if k=="script" then
  204. return var
  205. else
  206. return env[k]
  207. end
  208. end,
  209. })
  210. setfenv(func,newenv)
  211. return func
  212. end
  213. cors = {}
  214. mas = Instance.new("Model",game:GetService("Lighting"))
  215. Model0 = Instance.new("Model")
  216. Part1 = Instance.new("Part")
  217. Part2 = Instance.new("Part")
  218. Part3 = Instance.new("Part")
  219. WeldConstraint4 = Instance.new("WeldConstraint")
  220. Part5 = Instance.new("Part")
  221. WeldConstraint6 = Instance.new("WeldConstraint")
  222. WeldConstraint7 = Instance.new("WeldConstraint")
  223. Part8 = Instance.new("Part")
  224. WeldConstraint9 = Instance.new("WeldConstraint")
  225. WeldConstraint10 = Instance.new("WeldConstraint")
  226. WeldConstraint11 = Instance.new("WeldConstraint")
  227. Part12 = Instance.new("Part")
  228. Part13 = Instance.new("Part")
  229. WeldConstraint14 = Instance.new("WeldConstraint")
  230. Part15 = Instance.new("Part")
  231. Part16 = Instance.new("Part")
  232. WeldConstraint17 = Instance.new("WeldConstraint")
  233. WeldConstraint18 = Instance.new("WeldConstraint")
  234. Part19 = Instance.new("Part")
  235. Part20 = Instance.new("Part")
  236. WeldConstraint21 = Instance.new("WeldConstraint")
  237. Part22 = Instance.new("Part")
  238. WeldConstraint23 = Instance.new("WeldConstraint")
  239. Model0.Name = "gun"
  240. Model0.Parent = mas
  241. Part1.Name = "Handle"
  242. Part1.Parent = Model0
  243. Part1.CFrame = CFrame.new(100.938477, 23.8801613, -108.945274, 0.803930104, -0.00498482632, -0.594721258, 0.000852990604, 0.999974132, -0.00722878333, 0.594741881, 0.00530394772, 0.803912997)
  244. Part1.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
  245. Part1.Position = Vector3.new(100.938477, 23.8801613, -108.945274)
  246. Part1.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
  247. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  248. Part1.Transparency = 1
  249. Part1.Size = Vector3.new(0.271587253, 1.35793722, 0.271587431)
  250. Part1.BottomSurface = Enum.SurfaceType.Smooth
  251. Part1.BrickColor = BrickColor.new("Black")
  252. Part1.CanCollide = false
  253. Part1.Material = Enum.Material.Metal
  254. Part1.TopSurface = Enum.SurfaceType.Smooth
  255. Part1.brickColor = BrickColor.new("Black")
  256. Part2.Parent = Model0
  257. Part2.CFrame = CFrame.new(100.662735, 23.9763107, -109.178238, 0.803839028, -0.00493576005, -0.594844699, 0.000852896366, 0.999974787, -0.00714508584, 0.594864845, 0.00523596723, 0.803822458)
  258. Part2.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
  259. Part2.Position = Vector3.new(100.662735, 23.9763107, -109.178238)
  260. Part2.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
  261. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  262. Part2.Size = Vector3.new(0.339484632, 0.108634979, 0.0950556025)
  263. Part2.BottomSurface = Enum.SurfaceType.Smooth
  264. Part2.BrickColor = BrickColor.new("Black")
  265. Part2.CanCollide = false
  266. Part2.Material = Enum.Material.Metal
  267. Part2.TopSurface = Enum.SurfaceType.Smooth
  268. Part2.brickColor = BrickColor.new("Black")
  269. Part3.Parent = Model0
  270. Part3.CFrame = CFrame.new(100.477272, 24.1208344, -109.300568, 0.00492594484, 0.803836763, -0.594847798, -0.999974728, 0.000837364234, -0.00714954128, -0.00524876919, 0.594867945, 0.803820133)
  271. Part3.Orientation = Vector3.new(0.409999996, -36.5, -89.9499969)
  272. Part3.Position = Vector3.new(100.477272, 24.1208344, -109.300568)
  273. Part3.Rotation = Vector3.new(0.50999999, -36.5, -89.6500015)
  274. Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
  275. Part3.Size = Vector3.new(0.393802106, 0.108634979, 0.0950556025)
  276. Part3.BottomSurface = Enum.SurfaceType.Smooth
  277. Part3.BrickColor = BrickColor.new("Black")
  278. Part3.CanCollide = false
  279. Part3.Material = Enum.Material.Metal
  280. Part3.TopSurface = Enum.SurfaceType.Smooth
  281. Part3.brickColor = BrickColor.new("Black")
  282. WeldConstraint4.Parent = Part3
  283. WeldConstraint4.Part0 = Part3
  284. WeldConstraint4.Part1 = Part2
  285. Part5.Parent = Model0
  286. Part5.CFrame = CFrame.new(100.603096, 24.3147335, -109.201149, 0.804022074, -0.00503333705, -0.594596386, 0.00085399684, 0.999973536, -0.0073103467, 0.594617426, 0.00536970189, 0.80400461)
  287. Part5.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
  288. Part5.Position = Vector3.new(100.603096, 24.3147335, -109.201149)
  289. Part5.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
  290. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  291. Part5.Size = Vector3.new(1.69742119, 0.203690529, 0.271587461)
  292. Part5.BottomSurface = Enum.SurfaceType.Smooth
  293. Part5.BrickColor = BrickColor.new("Black")
  294. Part5.CanCollide = false
  295. Part5.Material = Enum.Material.Metal
  296. Part5.TopSurface = Enum.SurfaceType.Smooth
  297. Part5.brickColor = BrickColor.new("Black")
  298. WeldConstraint6.Parent = Part5
  299. WeldConstraint6.Part0 = Part5
  300. WeldConstraint6.Part1 = Part16
  301. WeldConstraint7.Parent = Part5
  302. WeldConstraint7.Part0 = Part5
  303. WeldConstraint7.Part1 = Part19
  304. Part8.Parent = Model0
  305. Part8.CFrame = CFrame.new(100.928474, 23.7767162, -108.965073, 0.790873766, -0.144370049, -0.594724894, 0.174304828, 0.984665811, -0.00723577663, 0.586649835, -0.0979410186, 0.803910255)
  306. Part8.Orientation = Vector3.new(0.409999996, -36.4899979, 10.04)
  307. Part8.Position = Vector3.new(100.928474, 23.7767162, -108.965073)
  308. Part8.Rotation = Vector3.new(0.519999981, -36.4899979, 10.3499994)
  309. Part8.Color = Color3.new(0.623529, 0.631373, 0.67451)
  310. Part8.Size = Vector3.new(0.407381058, 0.678968549, 0.271587461)
  311. Part8.BottomSurface = Enum.SurfaceType.Smooth
  312. Part8.BrickColor = BrickColor.new("Fossil")
  313. Part8.CanCollide = false
  314. Part8.Material = Enum.Material.Slate
  315. Part8.TopSurface = Enum.SurfaceType.Smooth
  316. Part8.brickColor = BrickColor.new("Fossil")
  317. WeldConstraint9.Parent = Part8
  318. WeldConstraint9.Part0 = Part8
  319. WeldConstraint9.Part1 = Part22
  320. WeldConstraint10.Parent = Part8
  321. WeldConstraint10.Part0 = Part8
  322. WeldConstraint10.Part1 = Part2
  323. WeldConstraint11.Parent = Part8
  324. WeldConstraint11.Part0 = Part8
  325. WeldConstraint11.Part1 = Part1
  326. Part12.Parent = Model0
  327. Part12.CFrame = CFrame.new(99.8241043, 24.4670258, -109.770966, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
  328. Part12.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
  329. Part12.Position = Vector3.new(99.8241043, 24.4670258, -109.770966)
  330. Part12.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
  331. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  332. Part12.Size = Vector3.new(0.0678968653, 0.20369038, 0.176531628)
  333. Part12.BottomSurface = Enum.SurfaceType.Smooth
  334. Part12.BrickColor = BrickColor.new("Black")
  335. Part12.CanCollide = false
  336. Part12.Material = Enum.Material.SmoothPlastic
  337. Part12.TopSurface = Enum.SurfaceType.Smooth
  338. Part12.brickColor = BrickColor.new("Black")
  339. Part12.Shape = Enum.PartType.Cylinder
  340. Part13.Parent = Model0
  341. Part13.CFrame = CFrame.new(101.002449, 23.3428402, -108.930023, 0.790792346, -0.144294962, -0.594851375, 0.174290657, 0.984668911, -0.0071533937, 0.586763799, -0.0980203673, 0.803817451)
  342. Part13.Orientation = Vector3.new(0.409999996, -36.5, 10.04)
  343. Part13.Position = Vector3.new(101.002449, 23.3428402, -108.930023)
  344. Part13.Rotation = Vector3.new(0.50999999, -36.5, 10.3400002)
  345. Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  346. Part13.Size = Vector3.new(0.407381058, 0.203690544, 0.271587461)
  347. Part13.BottomSurface = Enum.SurfaceType.Smooth
  348. Part13.BrickColor = BrickColor.new("Black")
  349. Part13.CanCollide = false
  350. Part13.Material = Enum.Material.Metal
  351. Part13.TopSurface = Enum.SurfaceType.Smooth
  352. Part13.brickColor = BrickColor.new("Black")
  353. WeldConstraint14.Parent = Part13
  354. WeldConstraint14.Part0 = Part13
  355. WeldConstraint14.Part1 = Part8
  356. Part15.Parent = Model0
  357. Part15.CFrame = CFrame.new(99.8172379, 24.46702, -109.773712, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
  358. Part15.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
  359. Part15.Position = Vector3.new(99.8172379, 24.46702, -109.773712)
  360. Part15.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
  361. Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  362. Part15.Size = Vector3.new(0.0678968653, 0.20369038, 0.135793507)
  363. Part15.BottomSurface = Enum.SurfaceType.Smooth
  364. Part15.BrickColor = BrickColor.new("Really black")
  365. Part15.CanCollide = false
  366. Part15.Material = Enum.Material.SmoothPlastic
  367. Part15.TopSurface = Enum.SurfaceType.Smooth
  368. Part15.brickColor = BrickColor.new("Really black")
  369. Part15.Shape = Enum.PartType.Cylinder
  370. Part16.Parent = Model0
  371. Part16.CFrame = CFrame.new(100.518448, 24.4841995, -109.259399, 0.80401504, -0.00503334729, -0.59459132, 0.000853998587, 0.999973059, -0.00731024938, 0.594612062, 0.00536973123, 0.803997576)
  372. Part16.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
  373. Part16.Position = Vector3.new(100.518448, 24.4841995, -109.259399)
  374. Part16.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
  375. Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  376. Part16.Size = Vector3.new(1.76531804, 0.271587402, 0.271587461)
  377. Part16.BottomSurface = Enum.SurfaceType.Smooth
  378. Part16.BrickColor = BrickColor.new("Black")
  379. Part16.CanCollide = false
  380. Part16.Material = Enum.Material.Metal
  381. Part16.TopSurface = Enum.SurfaceType.Smooth
  382. Part16.brickColor = BrickColor.new("Black")
  383. WeldConstraint17.Parent = Part16
  384. WeldConstraint17.Part0 = Part16
  385. WeldConstraint17.Part1 = Part12
  386. WeldConstraint18.Parent = Part16
  387. WeldConstraint18.Part0 = Part16
  388. WeldConstraint18.Part1 = Part15
  389. Part19.Parent = Model0
  390. Part19.CFrame = CFrame.new(99.8672562, 24.3137894, -109.7491, 0.803929985, -0.00498482212, -0.594721317, 0.000852967962, 0.999974132, -0.0072287661, 0.59474194, 0.00530394865, 0.803912997)
  391. Part19.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
  392. Part19.Position = Vector3.new(99.8672562, 24.3137894, -109.7491)
  393. Part19.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
  394. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  395. Part19.Size = Vector3.new(0.135793433, 0.0678968653, 0.271587461)
  396. Part19.BottomSurface = Enum.SurfaceType.Smooth
  397. Part19.BrickColor = BrickColor.new("Black")
  398. Part19.CanCollide = false
  399. Part19.Material = Enum.Material.Metal
  400. Part19.TopSurface = Enum.SurfaceType.Smooth
  401. Part19.brickColor = BrickColor.new("Black")
  402. Part20.Parent = Model0
  403. Part20.CFrame = CFrame.new(100.96167, 23.2699795, -108.967567, 0.803838253, -0.00491723372, -0.594845951, 0.00083023723, 0.999974787, -0.00714454427, 0.594866037, 0.00524902251, 0.803821564)
  404. Part20.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
  405. Part20.Position = Vector3.new(100.96167, 23.2699795, -108.967567)
  406. Part20.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
  407. Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
  408. Part20.Size = Vector3.new(0.543174803, 0.135793686, 0.271587461)
  409. Part20.BottomSurface = Enum.SurfaceType.Smooth
  410. Part20.BrickColor = BrickColor.new("Black")
  411. Part20.CanCollide = false
  412. Part20.Material = Enum.Material.Metal
  413. Part20.TopSurface = Enum.SurfaceType.Smooth
  414. Part20.brickColor = BrickColor.new("Black")
  415. WeldConstraint21.Parent = Part20
  416. WeldConstraint21.Part0 = Part20
  417. WeldConstraint21.Part1 = Part13
  418. Part22.Parent = Model0
  419. Part22.CFrame = CFrame.new(100.859795, 24.2106876, -109.005821, 0.790954888, -0.144435093, -0.594601154, 0.174307793, 0.984664679, -0.0073169847, 0.586539567, -0.0978563949, 0.804001033)
  420. Part22.Orientation = Vector3.new(0.419999987, -36.4799995, 10.04)
  421. Part22.Position = Vector3.new(100.859795, 24.2106876, -109.005821)
  422. Part22.Rotation = Vector3.new(0.519999981, -36.4799995, 10.3499994)
  423. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  424. Part22.Size = Vector3.new(0.407381058, 0.203690529, 0.271587461)
  425. Part22.BottomSurface = Enum.SurfaceType.Smooth
  426. Part22.BrickColor = BrickColor.new("Black")
  427. Part22.CanCollide = false
  428. Part22.Material = Enum.Material.Metal
  429. Part22.TopSurface = Enum.SurfaceType.Smooth
  430. Part22.brickColor = BrickColor.new("Black")
  431. WeldConstraint23.Parent = Part22
  432. WeldConstraint23.Part0 = Part22
  433. WeldConstraint23.Part1 = Part5
  434. for i,v in pairs(mas:GetChildren()) do
  435. v.Parent = workspace
  436. pcall(function() v:MakeJoints() end)
  437. end
  438. mas:Destroy()
  439. for i,v in pairs(cors) do
  440. spawn(function()
  441. pcall(v)
  442. end)
  443. end
  444.  
  445. Model0.Parent = char
  446. end
  447. creategun()
  448. --gun model end--
  449. local shot = Instance.new("Part",Model0) shot.Size = Vector3.new(.2,.2,.2) shot.Transparency = 1 shot.Anchored = true shot.CanCollide = false shot.CFrame = ra.CFrame * CFrame.new(0,-2,0)
  450. coroutine.resume(coroutine.create(function()
  451. while true do
  452. shot.CFrame = ra.CFrame * CFrame.new(0,-2.6,-.4) * CFrame.Angles(rad(-90),rad(0),rad(0))
  453. swait()
  454. end
  455. end))
  456. local gunweld = Instance.new("Weld",ra) gunweld.Part0 = t gunweld.Part1 = Part1 gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
  457. function turnto(position)
  458. rut.CFrame = CFrame.new(rut.CFrame.p, Vector3.new(position.X, rut.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  459. end
  460. function fireto(position)
  461. shot.CFrame = CFrame.new(shot.CFrame.p, Vector3.new(position.X, position.Y, position.Z)) * CFrame.new(0, 0, 0)
  462. end
  463.  
  464. function sound(parent,id,vol,pit)
  465. local sound = Instance.new("Sound",parent)
  466. sound.Volume = vol
  467. sound.SoundId = "rbxassetid://"..id
  468. sound.Pitch = pit
  469. sound:Play()
  470. coroutine.resume(coroutine.create(function()
  471.  
  472. repeat
  473. swait()
  474. until sound.Playing == false
  475. sound:Destroy()
  476. end))
  477. end
  478. function blood(POSITION)
  479. local blub = Instance.new("Part",workspace)
  480. blub.Material = "SmoothPlastic"
  481. blub.BrickColor = BrickColor.new("Maroon")
  482. blub.Size = Vector3.new(.3,.3,.3)
  483. blub.Shape = "Ball"
  484. blub.CFrame = POSITION.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) blub.Transparency = 0
  485. blub.CanCollide = true blub.Anchored = false blub.Name = "Blood"
  486. coroutine.resume(coroutine.create(function(PART)
  487. wait(.5)
  488. blub.CanCollide = false blub.Anchored = true
  489. blub.Shape = "Cylinder"
  490. for i = 0,10 do
  491. blub.Orientation = Vector3.new(0,0,90)
  492. blub.Size = blub.Size + Vector3.new(0,.05,.05)
  493. blub.Size = blub.Size - Vector3.new(.035,0,0)
  494. wait(.1)
  495. end
  496. for i = 0,10 do
  497.  
  498. blub.Orientation = Vector3.new(0,0,90)
  499. blub.Size = blub.Size + Vector3.new(0,.05,.05)
  500. blub.Size = blub.Size - Vector3.new(.035,0,0)
  501. wait(.1)
  502. end
  503. coroutine.resume(coroutine.create(function()
  504. for i = 0,1,.01 do
  505. blub.Color = blub.Color:lerp(Color3.fromRGB(40,0,0),i)
  506. swait()
  507. end
  508. end))
  509. for i = 0,10 do
  510. blub.Size = blub.Size + Vector3.new(0,.025,.025)
  511. blub.Size = blub.Size - Vector3.new(.035,0,0)
  512. blub.Transparency = blub.Transparency + .1
  513. wait(.1)
  514. end
  515. if blub.Transparency >= .99 then
  516. blub:Destroy()
  517. end
  518. end))
  519. end
  520. function nubblud(pos)
  521. local sizes = {.1,.2,.3,.4,.5,.6}
  522. local poses = {.1,.2,.3,.4,.5}
  523. local mposes = {-.1,-.2,-.3,-.4,-.5}
  524. coroutine.resume(coroutine.create(function()
  525. local blod = Instance.new("Part",workspace) blod.Size = Vector3.new(sizes[math.random(1,6)],sizes[math.random(1,6)],sizes[math.random(1,6)]) blod.BrickColor = BrickColor.new("Maroon") blod.Material = "SmoothPlastic"
  526. blod.CFrame = pos.CFrame * CFrame.new(math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]))
  527. wait(5)
  528. blod:Destroy()
  529. end))
  530. end
  531. function bullet()
  532. local bulet = Instance.new("Part",workspace)
  533. bulet.Size = Vector3.new(.15,.15,2)
  534. bulet.BrickColor = BrickColor.new("Daisy orange")
  535. bulet.Material = "Neon" bulet.CanCollide = false
  536. bulet.CFrame = shot.CFrame * CFrame.new(0,0,-2.2) bulet.Name = "Bullet"
  537. local mes = Instance.new("SpecialMesh",bulet) mes.MeshType = "Sphere"
  538. coroutine.resume(coroutine.create(function()
  539. wait(.02)
  540. for i = 0,1,.01 do
  541. bulet.Size = bulet.Size:lerp(Vector3.new(.15,.15,35),i)
  542. swait()
  543. end
  544. end))
  545. local direc = Instance.new("BodyGyro",bulet) direc.MaxTorque = Vector3.new(huge,huge,huge) direc.CFrame = CFrame.new(bulet.Position,mouse.Hit.p)
  546. local vel = Instance.new("BodyVelocity",bulet) vel.MaxForce = Vector3.new(huge,huge,huge) vel.Velocity = direc.CFrame.lookVector * 400
  547. local a = false
  548. function ow(hit)
  549. if hit ~= nil then
  550. local nub = hit.Parent:FindFirstChildOfClass("Humanoid")
  551. if nub ~= nil then
  552. if hit.Parent == char then
  553.  
  554. else
  555. a = true
  556. nub.MaxHealth = 100
  557. nub.Health = nub.Health -0
  558. nub:TakeDamage(math.random(11,23))
  559. nub.WalkSpeed = nub.WalkSpeed -1.2
  560. nub.JumpPower = nub.JumpPower -10
  561. if hit.Name == "Head" or hit.Name == "Handle" then
  562. function expl(pos)
  563. local p = Instance.new("Part",workspace)
  564. p.Size = Vector3.new(.1,.1,.1) p.BrickColor = BrickColor.new("Maroon")
  565. p.Material = "Neon" p.Shape = "Ball" p.CanCollide = false p.Anchored = true
  566. p.CFrame = pos.CFrame
  567. coroutine.resume(coroutine.create(function()
  568. for i = 0,2,.1 do
  569. p.Size = p.Size:lerp(Vector3.new(4,4,4),i)
  570. p.Transparency = p.Transparency +.07
  571. swait()
  572. if p.Transparency >.99 then
  573. p:Destroy()
  574. end
  575. end
  576. end))
  577. end
  578. nub.Parent:BreakJoints()
  579. hit.Parent.Head:Destroy()
  580. bulet:Destroy()
  581. sound(char,"131313234",2,1)
  582. expl(hit)
  583. local bum = Instance.new("Explosion",workspace) bum.Visible = false bum.BlastPressure = 20000 bum.BlastRadius = .5 bum.Position = hit.Position
  584. for i = 1,math.random(2,7) do
  585. blood(hit)
  586. nubblud(hit)
  587. end
  588. end
  589. end
  590. end
  591. bulet:Destroy()
  592. end
  593. end
  594. bulet.Touched:connect(ow)
  595. coroutine.resume(coroutine.create(function()
  596. wait(2)
  597. bulet:Destroy()
  598. end))
  599. end
  600.  
  601. function mag()
  602. local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.Material = "Metal" mag.CFrame = Part1.CFrame * CFrame.new(0,-1,0)
  603. coroutine.resume(coroutine.create(function()
  604. wait(3)
  605. mag:Destroy()
  606. end))
  607. end
  608.  
  609. function effect()
  610. local ef = Instance.new("Part",Model0) ef.Material = "Neon" ef.Name = "Effect" ef.Size = Vector3.new(.4,.4,.4) ef.Anchored = true ef.CanCollide = false ef.BrickColor = BrickColor.new("Daisy orange") ef.Transparency = 0 ef.CFrame = Part15.CFrame
  611. coroutine.resume(coroutine.create(function()
  612. for i = 1,10 do
  613. ef.Size = ef.Size +Vector3.new(.05,.05,.05)
  614. ef.Transparency = ef.Transparency +.1
  615. ef.CFrame = ef.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
  616. if ef.Transparency > .99 then
  617. ef:Destroy()
  618. end
  619. swait()
  620. end
  621. end))
  622. end
  623.  
  624. local grabda = false
  625. local keyhold = false
  626. local lukin = false
  627. function fire()
  628. if not using and mode == "shoot" or using and grabda and mode == "grab" and killmode == "shoot1" then
  629. using = true
  630. rsw.Part1 = rapr
  631. lukin = true
  632. coroutine.resume(coroutine.create(function()
  633. while lukin do
  634. turnto(mouse.Hit.p)
  635. swait()
  636. end
  637. end))
  638. keyhold = true
  639. for i = 0,1,.07 do
  640. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
  641. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(233)),i)
  642. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(127)),i)
  643. swait()
  644. end
  645. repeat
  646. if ammo >0 then
  647. fireto(mouse.Hit.p)
  648. sound(char,"131070686",4,1)
  649. ammo = ammo -1
  650. effect()
  651. bullet()
  652. for i = 0,1,.3 do
  653. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,.3) * CFrame.Angles(rad(90),rad(0),rad(53)) * CFrame.Angles(rad(40),rad(0),rad(0)),i)
  654. swait()
  655. end
  656. for i = 0,1,.2 do
  657. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
  658. swait()
  659. end
  660. wait(.35)
  661. else
  662. sound(char,"537744814",10,1)
  663. keyhold = false
  664. swait()
  665. end
  666. until keyhold == false
  667. wait(.2)
  668. lukin = false
  669. for i = 0,1,.07 do
  670. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  671. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  672. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  673. swait()
  674. end
  675. rsw.Part1 = nil
  676. if killmode ~= "shoot1" then
  677. using = false
  678. end
  679. end
  680. end
  681. function keyup()
  682. keyhold = false
  683. end
  684. mouse.Button1Down:connect(fire)
  685. mouse.Button1Up:connect(keyup)
  686.  
  687. function reload()
  688. if ammo >6 then
  689. else
  690. using = true
  691. rsw.Part1 = rapr lsw.Part1 = lapl
  692. sound(char,"198915489",2,1.3)
  693. info("Reloading...",2.2)
  694. for i = 0,1,.05 do
  695. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
  696. lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(0),rad(50)),i)
  697. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  698. swait()
  699. end
  700. mag()
  701. for i = 0,1,.1 do
  702. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
  703. lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(0)),i)
  704. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  705. swait()
  706. end
  707. for i = 0,1,.05 do
  708. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
  709. lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(50)),i)
  710. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  711. swait()
  712. end
  713. local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.CanCollide = false mag.Material = "Metal"
  714. local magw = Instance.new("Weld",mag) magw.Part0 = la magw.Part1 = mag magw.C0 = CFrame.new(.3,-1,.1) * CFrame.Angles(rad(90),rad(-40),rad(-90))
  715. for i = 0,1,.05 do
  716. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
  717. lsw.C0 = lsw.C0:lerp(CFrame.new(.4,0,0) * CFrame.Angles(rad(50),rad(45),rad(50)),i)
  718. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  719. swait()
  720. end
  721. mag:Destroy()
  722. for i = 0,1,.05 do
  723. rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
  724. lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
  725. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  726. swait()
  727. end
  728. for i = 0,1,.05 do
  729. rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
  730. lsw.C0 = lsw.C0:lerp(CFrame.new(.5,-.5,.3) * CFrame.Angles(rad(150),rad(-50),rad(40)),i)
  731. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  732. swait()
  733. end
  734. for i = 0,1,.05 do
  735. rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
  736. lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
  737. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  738. swait()
  739. end
  740. for i = 0,.6,.05 do
  741. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  742. lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  743. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  744. swait()
  745. end
  746. ammo = 7
  747. rsw.Part1 = nil lsw.Part1 = nil
  748. using = false
  749. end
  750. end
  751.  
  752. function greb()
  753. local hbox = Instance.new("Part",char) hbox.Size = Vector3.new(2,5,.5) hbox.CanCollide = false hbox.Transparency = 1
  754. local hwb = Instance.new("Weld",hbox) hwb.Part0 = t hwb.Part1 = hbox hwb.C0 = CFrame.new(0,0,-1)
  755. local aa = false
  756. function grabd(hit)
  757. if hit ~= nil and not grab and not aa then
  758. local aaa = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent.Parent:FindFirstChildOfClass("Humanoid")
  759. if aaa ~= nil and not grab then
  760. grab = true aa = true
  761. hbox:Destroy()
  762. if aaa.Parent.Name == "ded" then
  763. info("Press E or Q to change the mode",1)
  764. else
  765. info("Press E or Q to change the mode",1)
  766. end
  767. local tos = aaa.Parent:FindFirstChild("Torso") or aaa.Parent:FindFirstChild("UpperTorso")
  768. aaa.PlatformStand = true
  769. local w = Instance.new("Weld",t) w.Name = "grabweld" w.Part0 = t w.Part1 = tos
  770. coroutine.resume(coroutine.create(function()
  771. for i = 0,.5,.1 do
  772. w.C0 = w.C0:lerp(CFrame.new(-.9,0,-.8),i)
  773. swait()
  774. end
  775. end))
  776. if aaa.Parent.Name ~= "ded" then
  777. for i = 0,1,.05 do
  778. rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(0)),i)
  779. lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,-.2,-.4) * CFrame.Angles(rad(130),rad(10),rad(50)),i)
  780. swait()
  781. end
  782. function kill()
  783. grab = false
  784. if ammo >0 then
  785. ammo = ammo -1
  786. sound(char,"131070686",5,1)
  787. coroutine.resume(coroutine.create(function()
  788. for i = 0,1,.5 do
  789. rsw.C0 = rsw.C0:lerp(CFrame.new(1,0,.45) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(15)),i)
  790. swait()
  791. end
  792. for i = 0,1,.05 do
  793. rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)),i)
  794. swait()
  795. end
  796. end))
  797. coroutine.resume(coroutine.create(function()
  798. aaa.Health = .1
  799. for i,v in pairs(aaa.Parent:GetChildren()) do
  800. if v:IsA("Script") then
  801. v:Destroy()
  802. end
  803. end
  804. end))
  805. wait(.5)
  806. coroutine.resume(coroutine.create(function()
  807. for i,v in pairs(tos.Parent:GetChildren()) do
  808. if v:IsA("BasePart") then
  809. v.Anchored = false
  810. end
  811. end
  812. for i,v in pairs(t:GetChildren()) do
  813. if v.Name == "grabweld" then
  814. v:Destroy()
  815. end
  816. end
  817. end))
  818. coroutine.resume(coroutine.create(function()
  819. for i = 0,.5,.1 do
  820. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(20)),i)
  821. lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(110),rad(20),rad(-30)),i)
  822. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(150)),i)
  823. swait()
  824. end
  825. end))
  826. aaa.DisplayDistanceType = "None"
  827. if tos.Name == "Torso" then
  828. coroutine.resume(coroutine.create(function()
  829. aaa.PlatformStand = true
  830. local disshit = aaa.Parent
  831. local h1 = disshit.Head
  832. local t1 = disshit.Torso
  833. local ra1 = disshit["Right Arm"]
  834. local la1 = disshit["Left Arm"]
  835. local rl1 = disshit["Right Leg"]
  836. local ll1 = disshit["Left Leg"]
  837. t1:BreakJoints()
  838. at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.7,0) at2.Position = Vector3.new(1,.5,0)
  839. at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.7,0)
  840. balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
  841. at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.7,0) at21.Position = Vector3.new(-1,.5,0) at21.Orientation = Vector3.new(0,180,0)
  842. at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.7,0)
  843. balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
  844. nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
  845. owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.5,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(0,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
  846. owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.5,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(0,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
  847. box = Instance.new("Part",t1) box.Size = Vector3.new(1,1.3,1) box.Transparency = 1
  848. box1 = Instance.new("Part",t1) box1.Size = Vector3.new(1,1.3,1) box1.Transparency = 1
  849. box2 = Instance.new("Part",t1) box2.Size = Vector3.new(1,1.3,1) box2.Transparency = 1
  850. box3 = Instance.new("Part",t1) box3.Size = Vector3.new(1,1.3,1) box3.Transparency = 1
  851. box4 = Instance.new("Part",t1) box4.Size = h.Size - Vector3.new(0,.7,0) box4.Transparency = 1
  852. bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.45,0)
  853. bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.45,0)
  854. bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.45,0)
  855. bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.45,0)
  856. bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = h1 bw4.C0 = bw4.C0 * CFrame.new(0,0,0)
  857. local rt = disshit:FindFirstChild("HumanoidRootPart")
  858. if rt ~= nil then
  859. rt:Destroy()
  860. end
  861. wait()
  862. local ded = disshit:Clone()
  863. local as = ded:FindFirstChildOfClass("Humanoid")
  864. as.Died:connect(function()
  865. for i,v in pairs(ded.Torso:GetChildren()) do
  866. if v:IsA("Part") then
  867. v:Destroy()
  868. end
  869. end
  870. end)
  871. coroutine.resume(coroutine.create(function()
  872. for i = 1,math.random(4,9) do
  873. nubblud(ded.Head)
  874. wait(.05)
  875. end
  876. end))
  877. as.PlatformStand = true
  878. ded.Parent = workspace disshit:Destroy()
  879. ded.Torso.CFrame = ded.Torso.CFrame * CFrame.new(0,4,-6)
  880. ded.Torso.Orientation = Vector3.new(math.random(-70,70),math.random(-70,70),math.random(-70,70))
  881. ded.Name = "ded"
  882. local yes = Instance.new("Part",char) yes.Size = t.Size yes.Anchored = true yes.CanCollide = false yes.Transparency = 1 yes.CFrame = rut.CFrame * CFrame.Angles(rad(50),rad(0),rad(0))
  883. local furs = Instance.new("BodyVelocity",ded.Torso) furs.MaxForce = Vector3.new(huge,huge,huge)
  884. furs.Velocity = yes.CFrame.lookVector * 35
  885.  
  886. coroutine.resume(coroutine.create(function()
  887. wait(.1)
  888. furs:Destroy()
  889. yes:Destroy()
  890. end))
  891. end))
  892. end
  893. wait(.4)
  894. for i = 0,1,.05 do
  895. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  896. lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  897. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  898. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  899. swait()
  900. end
  901. if aaa.Parent ~= nil then
  902. aaa.Parent:BreakJoints()
  903. end
  904. using = false
  905. rsw.Part1 = nil lsw.Part1 = nil
  906. else
  907. aaa.PlatformStand = true
  908. sound(char,"537744814",10,1)
  909. wait(.5)
  910. local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
  911. furs.Velocity = rut.CFrame.lookVector * 30
  912. w:Destroy()
  913. for i = 0,.5,.05 do
  914. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
  915. lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
  916. swait()
  917. end
  918. furs:Destroy()
  919. for i = 0,1,.1 do
  920. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  921. lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  922. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  923. swait()
  924. end
  925. coroutine.resume(coroutine.create(function()
  926. wait(2)
  927. if aaa.Parent.Name == "ded" then
  928. else
  929. aaa.PlatformStand = false
  930. end
  931. end))
  932. grab = false
  933. using = false
  934. rsw.Part1 = nil lsw.Part1 = nil
  935. end
  936. end
  937. function drop()
  938. aaa.PlatformStand = true
  939. w:Destroy()
  940. local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
  941. furs.Velocity = rut.CFrame.lookVector * 30
  942. for i = 0,.5,.05 do
  943. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
  944. lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
  945. swait()
  946. end
  947. furs:Destroy()
  948. for i = 0,1,.05 do
  949. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  950. lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  951. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  952. swait()
  953. end
  954. coroutine.resume(coroutine.create(function()
  955. wait(2)
  956. if aaa.Parent.Name == "ded" then
  957. else
  958. aaa.PlatformStand = false
  959. end
  960. end))
  961. using = false
  962. rsw.Part1 = nil lsw.Part1 = nil
  963. grab = false
  964. end
  965. else
  966. oldmode = killmode
  967. killmode = "release1"
  968. hum.JumpPower = 0
  969. hum.WalkSpeed = 8
  970. coroutine.resume(coroutine.create(function()
  971. for i = 0,1,.05 do
  972. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0),i)
  973. lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-33),rad(0),rad(-30)),i)
  974. swait()
  975. end
  976. end))
  977. grabda = true
  978. w:Destroy()
  979. local ata = Instance.new("Attachment",la) ata.Position = Vector3.new(0,-.8,0)
  980. local ata1 = Instance.new("Attachment",aaa.Parent["Right Leg"]) ata1.Position = Vector3.new(0,-.8,0)
  981. local ba = Instance.new("BallSocketConstraint",ata) ba.Attachment0 = ata ba.Attachment1 = ata1
  982. rsw.Part1 = nil
  983. function drop1()
  984. using = true
  985. grabda = false
  986. killmode = oldmode
  987. ba.Attachment1 = nil
  988. ata:Destroy()
  989. ata1:Destroy()
  990. ba:Destroy()
  991. hum.JumpPower = 50
  992. hum.WalkSpeed = 16
  993. for i = 0,1,.05 do
  994. lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0),i)
  995. swait()
  996. end
  997. lsw.Part1 = nil
  998. using = false
  999. grab = false
  1000. end
  1001. end
  1002. end
  1003. end
  1004. end
  1005. local tcon = hbox.Touched:connect(grabd)
  1006. using = true
  1007. coroutine.resume(coroutine.create(function()
  1008. for i = 0,.5,.1 do
  1009. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1010. rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1011. lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1012. swait()
  1013. end
  1014. end))
  1015. rsw.Part1 = rapr lsw.Part1 = lapl
  1016. for i = 0,.7,.05 do
  1017. rsw.C0 = rsw.C0:lerp(CFrame.new(.2,0,-.3) * CFrame.Angles(rad(90),rad(0),rad(70)),i)
  1018. lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-70)),i)
  1019. swait()
  1020. end
  1021. wait(.25)
  1022. hbox:Destroy()
  1023. tcon:disconnect()
  1024. if grab == false then
  1025. for i = 0,1,.05 do
  1026. rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1027. lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1028. swait()
  1029. end
  1030. using = false
  1031. rsw.Part1 = nil lsw.Part1 = nil
  1032. end
  1033. end
  1034.  
  1035. function dumi()
  1036. local dog = Instance.new("Model",workspace) dog.Name = "dumi"
  1037. local head = Instance.new("Part",dog) head.Name = "Head" head.Size = Vector3.new(2,1,1)
  1038. local la1 = Instance.new("Part",dog) la1.Name = "Left Arm" la1.Size = Vector3.new(1,2,1) local t1 = Instance.new("Part",dog) t1.Name = "Torso" t1.Size = Vector3.new(2,2,1) local ra1 = Instance.new("Part",dog) ra1.Name = "Right Arm" ra1.Size = Vector3.new(1,2,1)
  1039. local ll1 = Instance.new("Part",dog) ll1.Name = "Left Leg" ll1.Size = Vector3.new(1,2,1) local rl1 = Instance.new("Part",dog) rl1.Name = "Right Leg" rl1.Size = Vector3.new(1,2,1)
  1040. local dhum = Instance.new("Humanoid",dog) local hmesh = Instance.new("SpecialMesh",head) hmesh.Scale = Vector3.new(1.25,1.25,1.25)
  1041. dhum.MaxHealth = "inf" dhum.Health = "inf" dhum.AutoJumpEnabled = true
  1042. head.BrickColor = BrickColor.new("Institutional white") t1.BrickColor = BrickColor.new("Really black") ra1.BrickColor = BrickColor.new("Institutional white") la1.BrickColor = BrickColor.new("Institutional white") rl1.BrickColor = BrickColor.new("Dark stone grey") ll1.BrickColor = BrickColor.new("Dark stone grey")
  1043. local fais = Instance.new("Decal",head) fais.Texture = "http://www.roblox.com/asset/?id=1077397727"
  1044. local nec = Instance.new("Motor6D",t1) nec.Part0 = t1 nec.Part1 = head nec.C0 = nec.C0 * CFrame.new(0,1.5,0)
  1045. local ris = Instance.new("Motor6D",t1) ris.Part0 = t1 ris.Part1 = ra1 ris.C0 = ris.C0 * CFrame.new(1.5,0,0)
  1046. local lis = Instance.new("Motor6D",t1) lis.Part0 = t1 lis.Part1 = la1 lis.C0 = lis.C0 * CFrame.new(-1.5,0,0)
  1047. local rih = Instance.new("Motor6D",t1) rih.Part0 = t1 rih.Part1 = rl1 rih.C0 = rih.C0 * CFrame.new(.5,-2,0)
  1048. local lih = Instance.new("Motor6D",t1) lih.Part0 = t1 lih.Part1 = ll1 lih.C0 = lih.C0 * CFrame.new(-.5,-2,0)
  1049. head.CFrame = h.CFrame * CFrame.new(4,0,0)
  1050. t1.CFrame = t.CFrame * CFrame.new(4,0,0)
  1051. ra1.CFrame = ra.CFrame * CFrame.new(4,0,0)
  1052. la1.CFrame = la.CFrame * CFrame.new(4,0,0)
  1053. rl1.CFrame = rl.CFrame * CFrame.new(4,0,0)
  1054. ll1.CFrame = ll.CFrame * CFrame.new(4,0,0)
  1055. end
  1056.  
  1057. mouse.KeyDown:connect(function(key)
  1058. if key == "z"and canequip then
  1059. rsw.Part1 = rapr
  1060. using = true
  1061. info("Equipped, press F or G to change the mode.",1)
  1062. for i = 0,1,.03 do
  1063. rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
  1064. swait()
  1065. end
  1066. gunweld.Part0 = ra gunweld.C0 = CFrame.new(0,-.9,0) * CFrame.Angles(rad(-90),rad(-90),rad(0))
  1067. for i = 0,1,.05 do
  1068. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1069. swait()
  1070. end
  1071. uneq = true
  1072. rsw.Part1 = nil
  1073. canequip = false
  1074. using = false
  1075. end
  1076. end)
  1077.  
  1078. mouse.KeyDown:connect(function(key)
  1079. if key == "x" and not canequip and uneq then
  1080. rsw.Part1 = rapr
  1081. using = true
  1082. info("Unequipped.",1)
  1083. for i = 0,1,.05 do
  1084. rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
  1085. swait()
  1086. end
  1087. gunweld.Part0 = t gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
  1088. for i = 0,.5,.1 do
  1089. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1090. rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1091. ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1092. rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1093. lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1094. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1095. swait()
  1096. end
  1097. for i = 0,1,.03 do
  1098. rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
  1099. swait()
  1100. end
  1101. uneq = false
  1102. canequip = true
  1103. rsw.Part1 = nil
  1104. end
  1105. end)
  1106.  
  1107. mouse.KeyDown:connect(function(key)
  1108. key = string.lower(key)
  1109. if string.byte(key) == 48 and not grabda then
  1110. hum.WalkSpeed = 30
  1111. end
  1112. end)
  1113. mouse.KeyUp:connect(function(key)
  1114. key = string.lower(key)
  1115. if string.byte(key) == 48 and not grabda then
  1116. hum.WalkSpeed = 16
  1117. end
  1118. end)
  1119.  
  1120. local conts = false
  1121. function controls()
  1122. conts = true
  1123. coroutine.resume(coroutine.create(function()
  1124. info("Click - Shoot.",1)
  1125. wait(1)
  1126. info("R - Reload.",1)
  1127. wait(1)
  1128. info("F - Change the mode to Grab.",1)
  1129. wait(1)
  1130. info("G - Change the mode to Shoot.",1)
  1131. wait(1)
  1132. info("C - Spawn a dummy.",1)
  1133. wait(1)
  1134. info("v - Destroy all dead victims.",1)
  1135. wait(1)
  1136. info("N - Dance(Take the L).",1)
  1137. conts = false
  1138. end))
  1139. end
  1140.  
  1141. function cleardumi()
  1142. for i,v in pairs(workspace:GetChildren()) do
  1143. if v.Name == "ded" then
  1144. local exp = Instance.new("Explosion",workspace) exp.Position = v.Torso.Position exp.BlastRadius = 0
  1145. v:Destroy()
  1146. end
  1147. end
  1148. end
  1149.  
  1150. hum.Running:connect(function(spd)
  1151. if spd > 0 then
  1152. anim = "walk"
  1153. else
  1154. anim = "idle"
  1155. end
  1156. end)
  1157.  
  1158. function sog()
  1159. if mode == "grab" and not using then
  1160. greb()
  1161. end
  1162. end
  1163. function act()
  1164. if grab and using and killmode == "kill" then
  1165. kill()
  1166. end
  1167. if grab and using and killmode == "release" then
  1168. drop()
  1169. end
  1170. if grabda and grab and killmode == "release1" then
  1171. drop1()
  1172. end
  1173. end
  1174. mouse.Button1Down:connect(act)
  1175. mouse.Button1Down:connect(sog)
  1176.  
  1177. local change = false
  1178. function modegrab()
  1179. change = true
  1180. mode = "grab"
  1181. info("Mode changed to Grab click to perform an action.",1)
  1182. wait(1)
  1183. change = false
  1184. end
  1185. function modeshoot()
  1186. change = true
  1187. mode = "shoot"
  1188. info("Mode changed to Shoot click to perform an action.",1)
  1189. wait(1)
  1190. change = false
  1191. end
  1192.  
  1193.  
  1194.  
  1195. mouse.KeyDown:connect(function(key)
  1196. if key == "e" and grab and not grabda then
  1197. killmode = "kill"
  1198. info("Mode changed to Kill",1)
  1199. end
  1200. if key == "q" and grab and not grabda then
  1201. killmode = "release"
  1202. info("Mode changed to Release",1)
  1203. end
  1204. if grabda and key == "q" then
  1205. killmode = "release1"
  1206. info("Mode changed to Release",1)
  1207. end
  1208. if grabda and key == "e" then
  1209. killmode = "shoot1"
  1210. info("Mode changed to Shoot",1)
  1211. end
  1212. if key == "r" and not using and not grab then
  1213. reload()
  1214. end
  1215. if key == "c" then
  1216. dumi()
  1217. end
  1218. if key == "v" then
  1219. cleardumi()
  1220. end
  1221. if key == "m" and not conts then
  1222. controls()
  1223. end
  1224. if key == "f" and not change and not using then
  1225. if mode ~= "grab" then
  1226. modegrab()
  1227. end
  1228. end
  1229. if key == "g" and not change and not using then
  1230. if mode ~= "shoot" then
  1231. modeshoot()
  1232. end
  1233. end
  1234. end)
  1235.  
  1236. local dancing = false
  1237. local mus = Instance.new("Sound",char) mus.Looped = true mus.SoundId = "rbxassetid://1563991094" mus.Volume = 5
  1238. mouse.KeyDown:connect(function(key)
  1239. key = key:lower()
  1240. if key == "n" then
  1241. if not dancing then
  1242. dancing = true
  1243. using = true
  1244. char.Animate.Disabled = true
  1245. for i,v in pairs(Model0:GetChildren()) do
  1246. if v:IsA("Part") then
  1247. v.Transparency = 1
  1248. end
  1249. end
  1250. mus:Play()
  1251. while dancing do
  1252. if dancing then
  1253. coroutine.resume(coroutine.create(function()
  1254. for i = 0,.3,.035 do
  1255. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.1),i)
  1256. rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
  1257. ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
  1258. rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.05) * CFrame.Angles(rad(0),rad(60),rad(-10)),i)
  1259. lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-31.5)),i)
  1260. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1261. swait()
  1262. end
  1263. end))
  1264. end
  1265. wait(.07)
  1266. if dancing then
  1267. for i = 0,.7,.035 do
  1268. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.2),i)
  1269. rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
  1270. ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
  1271. rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.05) * CFrame.Angles(rad(0),rad(60),rad(-20)),i)
  1272. lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-63)),i)
  1273. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1274. swait()
  1275. end
  1276. end
  1277. if dancing then
  1278. coroutine.resume(coroutine.create(function()
  1279. for i = 0,.3,.035 do
  1280. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.1),i)
  1281. rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
  1282. ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
  1283. rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(31.5)),i)
  1284. lh.C0 = lh.C0:lerp(CFrame.new(-1,-.9,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
  1285. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1286. swait()
  1287. end
  1288. end))
  1289. end
  1290. wait(.07)
  1291. if dancing then
  1292. for i = 0,.7,.035 do
  1293. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.2),i)
  1294. rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
  1295. ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
  1296. rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(63)),i)
  1297. lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
  1298. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1299. swait()
  1300. end
  1301. end
  1302. swait()
  1303. end
  1304. else
  1305. mus:Stop()
  1306. char.Animate.Disabled = false
  1307. dancing = false
  1308. for i,v in pairs(Model0:GetChildren()) do
  1309. if v:IsA("Part") then
  1310. v.Transparency = 0
  1311. end
  1312. end
  1313. shot.Transparency = 1
  1314. if not canequip then
  1315. using = false
  1316. else
  1317. for i,v in pairs(Model0:GetChildren()) do
  1318. if v:IsA("Part") then
  1319. v.Transparency = 0
  1320. end
  1321. end
  1322. shot.Transparency = 1
  1323. using = true
  1324. wait(.3)
  1325. for i = 0,1,.1 do
  1326. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1327. rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1328. ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1329. rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1330. lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1331. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1332. swait()
  1333. end
  1334. end
  1335. end
  1336. end
  1337. end)
  1338.  
  1339. local musica = Instance.new("Sound",char) musica.Volume = 1 musica.Looped = true musica.SoundId = "rbxassetid://1306847940"
  1340. local visonlyvlad = false
  1341. local vispart = Instance.new("Part",char) --[[vispart.Shape = "Ball"]] vispart.Material = "Neon" vispart.Size = Vector3.new(.3,.3,.3) vispart.Anchored = true vispart.CanCollide = false vispart.BrickColor = BrickColor.new("Royal purple") vispart.Transparency = 1
  1342. mouse.KeyDown:connect(function(key)
  1343. key = key:lower()
  1344. if key == "u" and plr.Name == "CoulerFreak2016" then
  1345. if not visonlyvlad then
  1346. vispart.Transparency = 0
  1347. musica:Play()
  1348. visonlyvlad = true
  1349. info("Visualiser mode:On",.3)
  1350. else
  1351. info("Visualiser mode:Off",.3)
  1352. vispart.Transparency = 1
  1353. vispart.CFrame = CFrame.new(0,-10,0)
  1354. visonlyvlad = false
  1355. musica:Stop()
  1356. end
  1357. end
  1358. end)
  1359. coroutine.resume(coroutine.create(function()
  1360. while true do
  1361. if visonlyvlad == true then
  1362. for i = 0,1,.0001 do
  1363. vispart.CFrame = vispart.CFrame:lerp(rut.CFrame * CFrame.new(3,3,3) * CFrame.new(musica.PlaybackLoudness/85,musica.PlaybackLoudness/85,musica.PlaybackLoudness/85) * CFrame.Angles(rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1),rad(musica.PlaybackLoudness/1)),i)
  1364. vispart.Size = Vector3.new(musica.PlaybackLoudness/65,musica.PlaybackLoudness/65,musica.PlaybackLoudness/65)
  1365. vispart.Color = Color3.fromRGB(musica.PlaybackLoudness/4,musica.PlaybackLoudness/50,musica.PlaybackLoudness/1)
  1366. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(musica.PlaybackLoudness/20),rad(0),rad(0)),i)
  1367. swait()
  1368. end
  1369. end
  1370. swait()
  1371. end
  1372. end))
  1373.  
  1374. while true do
  1375. if anim == "walk" and not using and uneq then
  1376. for i = 0,.5,.1 do
  1377. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1378. rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1379. ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1380. rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
  1381. lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
  1382. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
  1383. swait()
  1384. end
  1385. end
  1386. if anim == "idle" and not using and uneq then
  1387. for i = 0,.5,.06 do
  1388. rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(160)),i)
  1389. rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(74),rad(-20)),i)
  1390. ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-110),rad(-20)),i)
  1391. rh.C0 = rh.C0:lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(7),rad(80),rad(0)),i)
  1392. lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-7),rad(-80),rad(0)),i)
  1393. nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(200)),i)
  1394. swait()
  1395. end
  1396. end
  1397. swait()
  1398. end
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