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pasterultimate22

N I G H T F A L L

Aug 25th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9. script:ClearAllChildren()
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local TIME = 0
  33. local sick = Instance.new("Sound",Torso)
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. local FORCERESET = false
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 16
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "BanishV3Gui"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character:FindFirstChild("Animate")
  89. local UNANCHOR = true
  90. local TOBANISH = {}
  91. script.Parent = PlayerGui
  92. local LAUGHS = {834001699,834001752,834001797,834001828}
  93. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  94. local VOCALS_TAUNT = {468973055,468973159}
  95. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  96. local VOCAL_GROWL = 468971411
  97.  
  98. --//=================================\\
  99. --\\=================================//
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110.  
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.ArtificialHB:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.ArtificialHB:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. --//=================================\\
  139. --\\=================================//
  140.  
  141. --//=================================\\
  142. --|| SOME FUNCTIONS
  143. --\\=================================//
  144.  
  145. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  146. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  147. end
  148.  
  149. function PositiveAngle(NUMBER)
  150. if NUMBER >= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function NegativeAngle(NUMBER)
  157. if NUMBER <= 0 then
  158. NUMBER = 0
  159. end
  160. return NUMBER
  161. end
  162.  
  163. function Swait(NUMBER)
  164. if NUMBER == 0 or NUMBER == nil then
  165. ArtificialHB.Event:wait()
  166. else
  167. for i = 1, NUMBER do
  168. ArtificialHB.Event:wait()
  169. end
  170. end
  171. end
  172.  
  173. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  174. local NEWMESH = IT(MESH)
  175. if MESH == "SpecialMesh" then
  176. NEWMESH.MeshType = MESHTYPE
  177. if MESHID ~= "nil" and MESHID ~= "" then
  178. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  179. end
  180. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  181. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  182. end
  183. end
  184. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  185. NEWMESH.Scale = SCALE
  186. NEWMESH.Parent = PARENT
  187. return NEWMESH
  188. end
  189.  
  190. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  191. local NEWPART = IT("Part")
  192. NEWPART.formFactor = FORMFACTOR
  193. NEWPART.Reflectance = REFLECTANCE
  194. NEWPART.Transparency = TRANSPARENCY
  195. NEWPART.CanCollide = false
  196. NEWPART.Locked = true
  197. NEWPART.Anchored = true
  198. if ANCHOR == false then
  199. NEWPART.Anchored = false
  200. end
  201. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  202. NEWPART.Name = NAME
  203. NEWPART.Size = SIZE
  204. NEWPART.Position = Torso.Position
  205. NEWPART.Material = MATERIAL
  206. NEWPART:BreakJoints()
  207. NEWPART.Parent = PARENT
  208. return NEWPART
  209. end
  210.  
  211. local function weldBetween(a, b)
  212. local weldd = Instance.new("ManualWeld")
  213. weldd.Part0 = a
  214. weldd.Part1 = b
  215. weldd.C0 = CFrame.new()
  216. weldd.C1 = b.CFrame:inverse() * a.CFrame
  217. weldd.Parent = a
  218. return weldd
  219. end
  220.  
  221.  
  222. function QuaternionFromCFrame(cf)
  223. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  224. local trace = m00 + m11 + m22
  225. if trace > 0 then
  226. local s = math.sqrt(1 + trace)
  227. local recip = 0.5 / s
  228. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  229. else
  230. local i = 0
  231. if m11 > m00 then
  232. i = 1
  233. end
  234. if m22 > (i == 0 and m00 or m11) then
  235. i = 2
  236. end
  237. if i == 0 then
  238. local s = math.sqrt(m00 - m11 - m22 + 1)
  239. local recip = 0.5 / s
  240. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  241. elseif i == 1 then
  242. local s = math.sqrt(m11 - m22 - m00 + 1)
  243. local recip = 0.5 / s
  244. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  245. elseif i == 2 then
  246. local s = math.sqrt(m22 - m00 - m11 + 1)
  247. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  248. end
  249. end
  250. end
  251.  
  252. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  253. local xs, ys, zs = x + x, y + y, z + z
  254. local wx, wy, wz = w * xs, w * ys, w * zs
  255. local xx = x * xs
  256. local xy = x * ys
  257. local xz = x * zs
  258. local yy = y * ys
  259. local yz = y * zs
  260. local zz = z * zs
  261. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  262. end
  263.  
  264. function QuaternionSlerp(a, b, t)
  265. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  266. local startInterp, finishInterp;
  267. if cosTheta >= 0.0001 then
  268. if (1 - cosTheta) > 0.0001 then
  269. local theta = ACOS(cosTheta)
  270. local invSinTheta = 1 / SIN(theta)
  271. startInterp = SIN((1 - t) * theta) * invSinTheta
  272. finishInterp = SIN(t * theta) * invSinTheta
  273. else
  274. startInterp = 1 - t
  275. finishInterp = t
  276. end
  277. else
  278. if (1 + cosTheta) > 0.0001 then
  279. local theta = ACOS(-cosTheta)
  280. local invSinTheta = 1 / SIN(theta)
  281. startInterp = SIN((t - 1) * theta) * invSinTheta
  282. finishInterp = SIN(t * theta) * invSinTheta
  283. else
  284. startInterp = t - 1
  285. finishInterp = t
  286. end
  287. end
  288. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  289. end
  290.  
  291. function Clerp(a, b, t)
  292. local qa = {QuaternionFromCFrame(a)}
  293. local qb = {QuaternionFromCFrame(b)}
  294. local ax, ay, az = a.x, a.y, a.z
  295. local bx, by, bz = b.x, b.y, b.z
  296. local _t = 1 - t
  297. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  298. end
  299.  
  300. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  301. local frame = IT("Frame")
  302. frame.BackgroundTransparency = TRANSPARENCY
  303. frame.BorderSizePixel = BORDERSIZEPIXEL
  304. frame.Position = POSITION
  305. frame.Size = SIZE
  306. frame.BackgroundColor3 = COLOR
  307. frame.BorderColor3 = BORDERCOLOR
  308. frame.Name = NAME
  309. frame.Parent = PARENT
  310. return frame
  311. end
  312.  
  313. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  314. local label = IT("TextLabel")
  315. label.BackgroundTransparency = 1
  316. label.Size = UD2(1, 0, 1, 0)
  317. label.Position = UD2(0, 0, 0, 0)
  318. label.TextColor3 = TEXTCOLOR
  319. label.TextStrokeTransparency = STROKETRANSPARENCY
  320. label.TextTransparency = TRANSPARENCY
  321. label.FontSize = TEXTFONTSIZE
  322. label.Font = TEXTFONT
  323. label.BorderSizePixel = BORDERSIZEPIXEL
  324. label.TextScaled = false
  325. label.Text = TEXT
  326. label.Name = NAME
  327. label.Parent = PARENT
  328. return label
  329. end
  330.  
  331. function NoOutlines(PART)
  332. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  333. end
  334.  
  335. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  336. local NEWWELD = IT(TYPE)
  337. NEWWELD.Part0 = PART0
  338. NEWWELD.Part1 = PART1
  339. NEWWELD.C0 = C0
  340. NEWWELD.C1 = C1
  341. NEWWELD.Parent = PARENT
  342. return NEWWELD
  343. end
  344.  
  345. local S = IT("Sound")
  346. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  347. local NEWSOUND = nil
  348. coroutine.resume(coroutine.create(function()
  349. NEWSOUND = S:Clone()
  350. NEWSOUND.Parent = PARENT
  351. NEWSOUND.Volume = VOLUME
  352. NEWSOUND.Pitch = PITCH
  353. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  354. NEWSOUND:play()
  355. if DOESLOOP == true then
  356. NEWSOUND.Looped = true
  357. else
  358. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  359. NEWSOUND:remove()
  360. end
  361. end))
  362. return NEWSOUND
  363. end
  364.  
  365. function CFrameFromTopBack(at, top, back)
  366. local right = top:Cross(back)
  367. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  368. end
  369.  
  370. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  371. function WACKYEFFECT(Table)
  372. local TYPE = (Table.EffectType or "Sphere")
  373. local SIZE = (Table.Size or VT(1,1,1))
  374. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  375. local TRANSPARENCY = (Table.Transparency or 0)
  376. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  377. local CFRAME = (Table.CFrame or Torso.CFrame)
  378. local MOVEDIRECTION = (Table.MoveToPos or nil)
  379. local ROTATION1 = (Table.RotationX or 0)
  380. local ROTATION2 = (Table.RotationY or 0)
  381. local ROTATION3 = (Table.RotationZ or 0)
  382. local MATERIAL = (Table.Material or "Neon")
  383. local COLOR = (Table.Color or C3(1,1,1))
  384. local TIME = (Table.Time or 45)
  385. local SOUNDID = (Table.SoundID or nil)
  386. local SOUNDPITCH = (Table.SoundPitch or nil)
  387. local SOUNDVOLUME = (Table.SoundVolume or nil)
  388. coroutine.resume(coroutine.create(function()
  389. local PLAYSSOUND = false
  390. local SOUND = nil
  391. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  392. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  393. PLAYSSOUND = true
  394. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  395. end
  396. EFFECT.Color = COLOR
  397. local MSH = nil
  398. if TYPE == "Sphere" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Block" then
  401. MSH = IT("BlockMesh",EFFECT)
  402. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  403. elseif TYPE == "Wave" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  405. elseif TYPE == "Ring" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  407. elseif TYPE == "Slash" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  409. elseif TYPE == "Round Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Swirl" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Skull" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Crystal" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  417. end
  418. if MSH ~= nil then
  419. local MOVESPEED = nil
  420. if MOVEDIRECTION ~= nil then
  421. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  422. end
  423. local GROWTH = SIZE - ENDSIZE
  424. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  425. if TYPE == "Block" then
  426. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  427. else
  428. EFFECT.CFrame = CFRAME
  429. end
  430. for LOOP = 1, TIME+1 do
  431. Swait()
  432. MSH.Scale = MSH.Scale - GROWTH/TIME
  433. if TYPE == "Wave" then
  434. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  435. end
  436. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  437. if TYPE == "Block" then
  438. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  439. else
  440. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  441. end
  442. if MOVEDIRECTION ~= nil then
  443. local ORI = EFFECT.Orientation
  444. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  445. EFFECT.Orientation = ORI
  446. end
  447. end
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. SOUND.Stopped:Connect(function()
  452. EFFECT:remove()
  453. end)
  454. end
  455. else
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. repeat Swait() until SOUND.Playing == false
  460. EFFECT:remove()
  461. end
  462. end
  463. end))
  464. end
  465.  
  466. function MakeForm(PART,TYPE)
  467. if TYPE == "Cyl" then
  468. local MSH = IT("CylinderMesh",PART)
  469. elseif TYPE == "Ball" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Sphere"
  472. elseif TYPE == "Wedge" then
  473. local MSH = IT("SpecialMesh",PART)
  474. MSH.MeshType = "Wedge"
  475. end
  476. end
  477.  
  478. function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  479. if FLOOR ~= nil then
  480. coroutine.resume(coroutine.create(function()
  481. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  482. PART.CFrame = CF(POSITION)
  483. for i = 1, 45 do
  484. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  485. RingPiece.Material = FLOOR.Material
  486. RingPiece.Color = FLOOR.Color
  487. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  488. Debris:AddItem(RingPiece,SWAIT)
  489. end
  490. PART:remove()
  491. end))
  492. end
  493. end
  494.  
  495. function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  496. if FLOOR ~= nil then
  497. for i = 1, AMOUNT do
  498. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  499. DEBREE.Material = FLOOR.Material
  500. DEBREE.Color = FLOOR.Color
  501. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  502. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  503. coroutine.resume(coroutine.create(function()
  504. Swait(15)
  505. DEBREE.Parent = workspace
  506. DEBREE.CanCollide = true
  507. Debris:AddItem(DEBREE,SWAIT)
  508. end))
  509. end
  510. end
  511. end
  512.  
  513. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  514. if FLOOR ~= nil then
  515. coroutine.resume(coroutine.create(function()
  516. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  517. PART.CFrame = CF(POSITION)
  518. for i = 1, 45 do
  519. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  520. RingPiece.Material = FLOOR.Material
  521. RingPiece.Color = FLOOR.Color
  522. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  523. Debris:AddItem(RingPiece,SWAIT)
  524. end
  525. PART:remove()
  526. end))
  527. end
  528. end
  529.  
  530. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  531. if FLOOR ~= nil then
  532. for i = 1, AMOUNT do
  533. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  534. DEBREE.Material = FLOOR.Material
  535. DEBREE.Color = FLOOR.Color
  536. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  537. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  538. coroutine.resume(coroutine.create(function()
  539. Swait(15)
  540. DEBREE.Parent = workspace
  541. DEBREE.CanCollide = true
  542. Debris:AddItem(DEBREE,SWAIT)
  543. end))
  544. end
  545. end
  546. end
  547.  
  548. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  549. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  550. local mesh = IT("SpecialMesh",wave)
  551. mesh.MeshType = "FileMesh"
  552. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  553. mesh.Scale = SIZE
  554. mesh.Offset = VT(0,0,0)
  555. wave.CFrame = CFRAME
  556. coroutine.resume(coroutine.create(function(PART)
  557. for i = 1, WAIT do
  558. Swait()
  559. mesh.Scale = mesh.Scale + GROW
  560. if DOESROT == true then
  561. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  562. end
  563. wave.Transparency = wave.Transparency + (0.5/WAIT)
  564. if wave.Transparency > 0.99 then
  565. wave:remove()
  566. end
  567. end
  568. end))
  569. end
  570.  
  571. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  572. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  573. local mesh = IT("SpecialMesh",wave)
  574. mesh.MeshType = "Sphere"
  575. mesh.Scale = SIZE
  576. mesh.Offset = VT(0,0,0)
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW
  582. wave.Transparency = wave.Transparency + (1/WAIT)
  583. if wave.Transparency > 0.99 then
  584. wave:remove()
  585. end
  586. end
  587. end))
  588. end
  589. function MagicSpheres(size,waitt,cframe,color)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  591. local mesh = IT("SpecialMesh",wave)
  592. mesh.MeshType = "Sphere"
  593. mesh.Scale = VT(size,size,size)
  594. mesh.Offset = VT(0,0,0)
  595. wave.CFrame = cframe
  596. coroutine.resume(coroutine.create(function(PART)
  597. for i = 1, waitt do
  598. Swait()
  599. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  600. wave.Transparency = wave.Transparency + (1/waitt)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function MagicSpheres2(size,waitt,cframe,color)
  609. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  610. local mesh = IT("SpecialMesh",wave)
  611. mesh.MeshType = "Sphere"
  612. mesh.Scale = VT(size,size,size)
  613. mesh.Offset = VT(0,0,0)
  614. wave.CFrame = cframe
  615. coroutine.resume(coroutine.create(function(PART)
  616. for i = 1, waitt do
  617. Swait()
  618. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  619. wave.Transparency = wave.Transparency - (1/waitt)
  620. end
  621. wave:remove()
  622. end))
  623. end
  624.  
  625. function MagicBlock(size,waitt,part,offset,color)
  626. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  627. local mesh = IT("BlockMesh",wave)
  628. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  629. coroutine.resume(coroutine.create(function(PART)
  630. for i = 1, waitt do
  631. Swait()
  632. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  633. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  634. wave.Transparency = wave.Transparency + (1/waitt)
  635. if wave.Transparency > 0.99 then
  636. wave:remove()
  637. end
  638. end
  639. end))
  640. end
  641.  
  642. function SpawnTrail(FROM,TO,BIG)
  643. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  644. MakeForm(TRAIL,"Cyl")
  645. local DIST = (FROM - TO).Magnitude
  646. if BIG == true then
  647. TRAIL.Size = VT(0.5,DIST,0.5)
  648. else
  649. TRAIL.Size = VT(0.25,DIST,0.25)
  650. end
  651. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  652. coroutine.resume(coroutine.create(function()
  653. for i = 1, 5 do
  654. Swait()
  655. TRAIL.Transparency = TRAIL.Transparency + 0.1
  656. end
  657. TRAIL:remove()
  658. end))
  659. end
  660.  
  661. Debris = game:GetService("Debris")
  662.  
  663. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  664. local DIRECTION = CF(StartPos,EndPos).lookVector
  665. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  666. end
  667.  
  668. function turnto(position)
  669. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  670. end
  671.  
  672. --//=================================\\
  673. --|| WEAPON CREATION
  674. --\\=================================//
  675.  
  676. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  677. PRT.Color = C3(0,0,0)
  678. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  679. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  680. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  681. PRT.Color = C3(0,0,0)
  682. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  683. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  684. for i = 1, 16 do
  685. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  686. FACE.Color = C3(0,0,0)
  687. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  688. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  689. end
  690. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false)
  691. MakeForm(Eye,"Ball")
  692. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  693. local LASTPART = Head
  694. for i = 1, 20 do
  695. local MATH = (1-(i/25))
  696. if LASTPART == Head then
  697. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  698. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  699. LASTPART = Horn
  700. Horn.Color = C3((i*3-3)/255,0,0)
  701. else
  702. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  703. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  704. LASTPART = Horn
  705. Horn.Color = C3((i*3-3)/255,0,0)
  706. end
  707. end
  708.  
  709. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  710. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  711. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  712. MakeForm(Part,"Wedge")
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  715. MakeForm(Part,"Wedge")
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  717. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  722. MakeForm(Part,"Cyl")
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  724. for i = 1, 8 do
  725. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  727. end
  728. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  729. MakeForm(Part,"Cyl")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  731. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  732. MakeForm(Part,"Ball")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  735. MakeForm(Part,"Wedge")
  736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  740. MakeForm(Part,"Cyl")
  741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  743. MakeForm(Part,"Cyl")
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  746. MakeForm(Part,"Cyl")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  749. MakeForm(Part,"Wedge")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  751. local LASTPART = Handle
  752. for i = 1, 10 do
  753. if LASTPART == Handle then
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  755. LASTPART = Part
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  757. else
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  759. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  760. LASTPART = Part
  761. end
  762. end
  763.  
  764. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  765. MakeForm(Barrel,"Cyl")
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  768. MakeForm(Part,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  771. MakeForm(Part,"Wedge")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  774. MakeForm(Hole,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  777. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  778. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  779. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  780. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  781. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  782. coroutine.resume(coroutine.create(function()
  783. while wait() do
  784. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  785. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  786. end
  787. end))
  788.  
  789. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  790. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  791. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  792. MakeForm(Part,"Wedge")
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  794. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  795. MakeForm(Part,"Wedge")
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  797. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  804. for i = 1, 8 do
  805. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  807. end
  808. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  809. MakeForm(Part,"Cyl")
  810. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  811. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  812. MakeForm(Part,"Ball")
  813. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  814. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  815. MakeForm(Part,"Wedge")
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  817. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  820. MakeForm(Part,"Cyl")
  821. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  822. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  823. MakeForm(Part,"Cyl")
  824. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  826. MakeForm(Part,"Cyl")
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  829. MakeForm(Part,"Wedge")
  830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  831. local LASTPART = Handle
  832. for i = 1, 10 do
  833. if LASTPART == Handle then
  834. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  835. LASTPART = Part
  836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  837. else
  838. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  839. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  840. LASTPART = Part
  841. end
  842. end
  843.  
  844. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  845. MakeForm(Barrel,"Cyl")
  846. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  847. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  848. MakeForm(Part,"Cyl")
  849. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  850. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  851. MakeForm(Part,"Wedge")
  852. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  853. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  854. MakeForm(Hole,"Cyl")
  855. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  857. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  858. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  859. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  860. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  861. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  862. coroutine.resume(coroutine.create(function()
  863. while wait() do
  864. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  865. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  866. end
  867. end))
  868.  
  869. for _, c in pairs(Weapon:GetDescendants()) do
  870. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  871. c.Material = "Glass"
  872. c.Color = C3(0,0,0)
  873. elseif c.ClassName == "Part" and c.Name == "Eye" then
  874. c.Color = C3(1,1,1)
  875. c.Material = "Neon"
  876. end
  877. end
  878.  
  879. Weapon.Parent = Character
  880. for _, c in pairs(Weapon:GetChildren()) do
  881. if c.ClassName == "Part" then
  882. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  883. end
  884. end
  885.  
  886. local SKILLTEXTCOLOR = C3(0,0,0)
  887. local SKILLFONT = "Antique"
  888. local SKILLTEXTSIZE = 7.3
  889.  
  890. Humanoid.Died:connect(function()
  891. ATTACK = true
  892. end)
  893.  
  894. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  895. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  896. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  897. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  898. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  899. --]]
  900. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Night Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  901. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  902. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion of Doom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  903. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Pure Night", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  904. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Nightfall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  905. --]]
  906. function printbye(Name)
  907. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  908. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  909. end
  910.  
  911. workspace.ChildAdded:connect(function(instance)
  912. for BANISH = 1, #TOBANISH do
  913. if TOBANISH[BANISH] ~= nil then
  914. if instance.Name == TOBANISH[BANISH] then
  915. coroutine.resume(coroutine.create(function()
  916. printbye(instance.Name)
  917. instance:ClearAllChildren()
  918. Debris:AddItem(instance,0.0005)
  919. end))
  920. end
  921. end
  922. end
  923. end)
  924.  
  925. --//=================================\\
  926. --|| DAMAGING
  927. --\\=================================//
  928.  
  929. function Banish(Foe)
  930. if Foe then
  931. coroutine.resume(coroutine.create(function()
  932. --if game.Players:FindFirstChild(Foe.Name) then
  933. table.insert(TOBANISH,Foe.Name)
  934. printbye(Foe.Name)
  935. --end
  936. Foe.Archivable = true
  937. local CLONE = Foe:Clone()
  938. Foe:Destroy()
  939. CLONE.Parent = Effects
  940. CLONE:BreakJoints()
  941. local MATERIALS = {"Glass","Neon"}
  942. for _, c in pairs(CLONE:GetDescendants()) do
  943. if c:IsA("BasePart") then
  944. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  945. CreateSound(340722848, c, 10, 1, false)
  946. end
  947. c.Anchored = true
  948. c.Transparency = c.Transparency + 0.2
  949. c.Material = MATERIALS[MRANDOM(1,2)]
  950. c.Color = C3(1,1,1)
  951. if c.ClassName == "MeshPart" then
  952. c.TextureID = ""
  953. end
  954. if c:FindFirstChildOfClass("SpecialMesh") then
  955. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  956. end
  957. if c:FindFirstChildOfClass("Decal") then
  958. c:FindFirstChildOfClass("Decal"):remove()
  959. end
  960. c.Name = "Banished"
  961. c.CanCollide = false
  962. else
  963. c:remove()
  964. end
  965. end
  966. local A = false
  967. for i = 1, 35 do
  968. if A == false then
  969. A = true
  970. elseif A == true then
  971. A = false
  972. end
  973. for _, c in pairs(CLONE:GetDescendants()) do
  974. if c:IsA("BasePart") then
  975. c.Anchored = true
  976. c.Material = MATERIALS[MRANDOM(1,2)]
  977. c.Transparency = c.Transparency + 0.8/35
  978. if A == false then
  979. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  980. elseif A == true then
  981. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  982. end
  983. end
  984. end
  985. Swait()
  986. end
  987. CLONE:remove()
  988. end))
  989. end
  990. end
  991.  
  992. function ApplyAoE(POSITION,RANGE,ISBANISH)
  993. local CHILDREN = workspace:GetDescendants()
  994. for index, CHILD in pairs(CHILDREN) do
  995. if CHILD.ClassName == "Model" and CHILD ~= Character then
  996. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  997. if HUM then
  998. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  999. if TORSO then
  1000. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1001. if ISBANISH == true then
  1002. Banish(CHILD)
  1003. else
  1004. if ISBANISH == "Gravity" then
  1005. HUM.PlatformStand = true
  1006. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1007. local grav = Instance.new("BodyPosition",TORSO)
  1008. grav.D = 15
  1009. grav.P = 20000
  1010. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1011. grav.position = TORSO.Position
  1012. grav.Name = "V3BanishForce"..Player.Name
  1013. else
  1014. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1015. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1016. end
  1017. else
  1018. HUM.PlatformStand = false
  1019. end
  1020. end
  1021. elseif ISBANISH == "Gravity" then
  1022. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1023. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1024. HUM.PlatformStand = false
  1025. end
  1026. end
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033. --//=================================\\
  1034. --|| ATTACK FUNCTIONS AND STUFF
  1035. --\\=================================//
  1036.  
  1037. function Ground_Star()
  1038. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1039. if HITFLOOR then
  1040. ATTACK = true
  1041. Rooted = true
  1042. FULL = true
  1043. local GYRO = IT("BodyGyro",RootPart)
  1044. GYRO.D = 25
  1045. GYRO.P = 20000
  1046. GYRO.MaxTorque = VT(0,math.huge,0)
  1047. for i=0, 0.3, 0.1 / Animation_Speed do
  1048. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1055. end
  1056. GYRO:remove()
  1057. CreateSound(12222200, RightArm, 10, 1)
  1058. for i=0, 0.4, 0.1 / Animation_Speed do
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1065. end
  1066. CreateSound(289842971, RightArm, 10, 1)
  1067. coroutine.resume(coroutine.create(function()
  1068. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1069. local ECHO = POS
  1070. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1071. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1072. ECHO = POS
  1073. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1074. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1075. ECHO = POS
  1076. end
  1077. if ECHO.Y == HITPOS.Y then
  1078. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1079. local CFRAME = CF(HITPOS,ECHO)
  1080. local RANGE = math.ceil(DISTANCE)
  1081. for i = 1, RANGE-1 do
  1082. Swait(3)
  1083. local A = CFRAME*CF(0,0,-i*3)
  1084. ApplyAoE(A.p,4)
  1085. CreateFlyingDebree1(HITFLOOR,A,2,VT(2,2,2),2,65)
  1086. end
  1087. local SIZE = 3
  1088. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1089. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1090. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1091. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1092. for i = 1, 9 do
  1093. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1094. end
  1095. for i = 1, 9 do
  1096. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1097. end
  1098. ApplyAoE(POS,30*SIZE)
  1099. CreateDebreeRing1(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1100. CreateDebreeRing1(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1101. end
  1102. end))
  1103. for i=0, 0.6, 0.1 / Animation_Speed do
  1104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1110. end
  1111. FULL = false
  1112. ATTACK = false
  1113. Rooted = false
  1114. end
  1115. end
  1116.  
  1117. function Shot()
  1118. ATTACK = true
  1119. Rooted = false
  1120. for i=0, 0.4, 0.1 / Animation_Speed do
  1121. Swait()
  1122. turnto(Mouse.Hit.p)
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1129. end
  1130. repeat
  1131. for i=0, 0.2, 0.1 / Animation_Speed do
  1132. Swait()
  1133. turnto(Mouse.Hit.p)
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1140. end
  1141. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1142. SpawnTrail(Hole.Position,POS)
  1143. if HIT ~= nil then
  1144. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1145. Banish(HIT.Parent)
  1146. end
  1147. end
  1148. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1149. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1150. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1151. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1152. for i=0, 0.3, 0.1 / Animation_Speed do
  1153. Swait()
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1160. end
  1161. until KEYHOLD == false
  1162. ATTACK = false
  1163. Rooted = false
  1164. end
  1165.  
  1166. function SpawnSmite(POS)
  1167. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1168. local EMITPOS = HITPOS
  1169. if HITFLOOR ~= nil then
  1170. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1171. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1172. EMITPOS = HITPOS
  1173. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1174. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1175. EMITPOS = HITPOS
  1176. end
  1177. end
  1178. if HITFLOOR ~= nil then
  1179. ApplyAoE(EMITPOS,10)
  1180. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1181. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1182. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1183. for i = 1, 5 do
  1184. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1185. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1186. end
  1187. end
  1188. end
  1189.  
  1190. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1191. coroutine.resume(coroutine.create(function()
  1192. local METEOR = IT("Model",Effects)
  1193. METEOR.Name = "Meteorite"
  1194. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1195. METEOR.PrimaryPart = CENTER
  1196. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1197. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1198. for i = 1, 15 do
  1199. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE)
  1200. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1201. end
  1202. if ISDEBREE ~= true then
  1203. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1204. else
  1205. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1206. end
  1207. local IMPACT = false
  1208. CreateSound(463593339, CENTER, 10, 0.6)
  1209. if SIZE >= 3.5 then
  1210. for i = 1, MRANDOM(3,7) do
  1211. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1212. end
  1213. end
  1214. for i = 1, 200 do
  1215. Swait()
  1216. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1217. if HITFLOOR == nil then
  1218. local ORI = CENTER.Orientation
  1219. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1220. else
  1221. if HITFLOOR.Anchored == true then
  1222. CreateDebreeRing1(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1223. CreateFlyingDebree1(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1224. end
  1225. IMPACT = true
  1226. break
  1227. end
  1228. end
  1229. if IMPACT == true then
  1230. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1231. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1232. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1233. ApplyAoE(CENTER.Position,30*SIZE)
  1234. end
  1235. METEOR:remove()
  1236. end))
  1237. end
  1238.  
  1239. function Oblivion_of_Doom()
  1240. ATTACK = true
  1241. Rooted = false
  1242. CreateSound(1368573150, RightArm, 3, 1.5)
  1243. for i=0, 0.6, 0.1 / Animation_Speed do
  1244. Swait()
  1245. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1248. end
  1249. local POWER = 0
  1250. repeat
  1251. Swait()
  1252. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1255. POWER = POWER + 0.5
  1256. if POWER >= 85 then
  1257. POWER = 85
  1258. end
  1259. until KEYHOLD == false
  1260. if POWER < 0.6 then
  1261. SpawnSmite(Mouse.Hit.p)
  1262. else
  1263. if POWER < 15 then
  1264. POWER = 15
  1265. end
  1266. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1267. end
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271.  
  1272. function Pure_Night()
  1273. ATTACK = true
  1274. Rooted = true
  1275. local AIMPOS = Mouse.Hit.p
  1276. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  1277. coroutine.resume(coroutine.create(function()
  1278. local RAYS = {}
  1279. for i = 1, 4 do
  1280. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ray", VT(50,2000,50))
  1281. MakeForm(RAY,"Cyl")
  1282. RAY.Mesh.Scale = VT(1,1.1,1)
  1283. table.insert(RAYS,RAY)
  1284. end
  1285. CreateSound(348663022, Effects, 2, 1.2, false)
  1286. for i = 1, 100 do
  1287. Swait()
  1288. for e = 1, #RAYS do
  1289. if RAYS[e] ~= nil then
  1290. local RAY = RAYS[e]
  1291. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  1292. RAY.Transparency = RAY.Transparency - 0.01
  1293. end
  1294. end
  1295. end
  1296. for i = 1, 20 do
  1297. Swait()
  1298. for e = 1, #RAYS do
  1299. if RAYS[e] ~= nil then
  1300. local RAY = RAYS[e]
  1301. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  1302. end
  1303. end
  1304. end
  1305. wait(0.3)
  1306. for i = 1, 16 do
  1307. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  1308. SpawnTrail(POS+VT(0,200,0),POS)
  1309. end
  1310. for i = 1, 4 do
  1311. CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  1312. end
  1313.  
  1314. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  1315. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  1316. CreateSound(130972023, Effects, 2, 1, false)
  1317. local POS = Mouse.Hit.p
  1318. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  1319. MakeForm(RAY,"Cyl")
  1320. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(130,130,130))
  1321. MakeForm(SPHERE,"Ball")
  1322. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120))
  1323. MakeForm(SHIELD,"Ball")
  1324. SHIELD.CFrame = CF(AIMPOS)
  1325. RAY.CFrame = CF(AIMPOS)
  1326. SPHERE.CFrame = CF(AIMPOS)
  1327. local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1328. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1329. for i = 1, 200 do
  1330. Swait()
  1331. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  1332. MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5))
  1333. RAY.Size = RAY.Size + VT(0,0,0)
  1334. SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  1335. SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  1336. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1337. end
  1338. for i = 1, 45 do
  1339. Swait()
  1340. RAY.Transparency = RAY.Transparency + 1/45
  1341. SPHERE.Transparency = RAY.Transparency
  1342. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1343. end
  1344. RAY:remove()
  1345. SHIELD:remove()
  1346. SPHERE:remove()
  1347. end))
  1348. ATTACK = false
  1349. Rooted = false
  1350. end
  1351.  
  1352. function Nightfall()
  1353. ATTACK = true
  1354. Rooted = true
  1355. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 0.64, false)
  1356. for i=0, 1, 0.1 / Animation_Speed do
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. coroutine.resume(coroutine.create(function()
  1365. local POS = Mouse.Hit.p
  1366. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Strike", VT(0,2000,0))
  1367. MakeForm(RAY,"Cyl")
  1368. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  1369. MakeForm(SPHERE,"Ball")
  1370. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Strike", VT(0,0,0))
  1371. MakeForm(SHIELD,"Ball")
  1372. SHIELD.CFrame = CF(POS)
  1373. RAY.CFrame = CF(POS)
  1374. SPHERE.CFrame = CF(POS)
  1375. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1376. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1377. for i = 1, 200 do
  1378. Swait()
  1379. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1380. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1381. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1382. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1383. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1384. end
  1385. for i = 1, 45 do
  1386. Swait()
  1387. RAY.Transparency = RAY.Transparency + 1/45
  1388. SPHERE.Transparency = RAY.Transparency
  1389. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1390. end
  1391. RAY:remove()
  1392. SHIELD:remove()
  1393. SPHERE:remove()
  1394. end))
  1395. for i=0, 1, 0.1 / Animation_Speed do
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. end
  1403. ATTACK = false
  1404. Rooted = false
  1405. end
  1406.  
  1407. --//=================================\\
  1408. --|| ASSIGN THINGS TO KEYS
  1409. --\\=================================//
  1410.  
  1411. function MouseDown(Mouse)
  1412. if ATTACK == false then
  1413. Click()
  1414. end
  1415. end
  1416.  
  1417. function MouseUp(Mouse)
  1418. HOLD = false
  1419. end
  1420.  
  1421. function KeyDown(Key)
  1422. KEYHOLD = true
  1423. if Key == "z" and ATTACK == false then
  1424. Shot()
  1425. end
  1426.  
  1427. if Key == "b" and ATTACK == false then
  1428. Vanish()
  1429. end
  1430.  
  1431. if Key == "c" and ATTACK == false then
  1432. Oblivion_of_Doom()
  1433. end
  1434.  
  1435. if Key == "v" and ATTACK == false then
  1436. Pure_Night()
  1437. end
  1438.  
  1439. if Key == "x" and ATTACK == false then
  1440. Nightfall()
  1441. end
  1442.  
  1443. if Key == "t" and ATTACK == false then
  1444. CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 20, 0.60, false)
  1445. end
  1446.  
  1447. if Key == "p" and ATTACK == false then
  1448. Ground_Star()
  1449. end
  1450.  
  1451. if Key == "1" and ATTACK == false then
  1452. CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 20, 0.70, false)
  1453. end
  1454.  
  1455. if Key == "f" and ATTACK == false then
  1456. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, 20, 0.50, false)
  1457. end
  1458.  
  1459. if Key == "2" and ATTACK == false then
  1460. CreateSound(468971411, Head, 20, 0.40, false)
  1461. end
  1462. end
  1463.  
  1464. function KeyUp(Key)
  1465. KEYHOLD = false
  1466. end
  1467.  
  1468. Mouse.Button1Down:connect(function(NEWKEY)
  1469. MouseDown(NEWKEY)
  1470. end)
  1471. Mouse.Button1Up:connect(function(NEWKEY)
  1472. MouseUp(NEWKEY)
  1473. end)
  1474. Mouse.KeyDown:connect(function(NEWKEY)
  1475. KeyDown(NEWKEY)
  1476. end)
  1477. Mouse.KeyUp:connect(function(NEWKEY)
  1478. KeyUp(NEWKEY)
  1479. end)
  1480.  
  1481. --//=================================\\
  1482. --\\=================================//
  1483.  
  1484.  
  1485. function unanchor()
  1486. if UNANCHOR == true then
  1487. g = Character:GetChildren()
  1488. for i = 1, #g do
  1489. if g[i].ClassName == "Part" then
  1490. g[i].Anchored = false
  1491. end
  1492. end
  1493. end
  1494. end
  1495.  
  1496.  
  1497. --//=================================\\
  1498. --|| WRAP THE WHOLE SCRIPT UP
  1499. --\\=================================//
  1500.  
  1501. Humanoid.Changed:connect(function(Jump)
  1502. if Jump == "Jump" and (Disable_Jump == true) then
  1503. Humanoid.Jump = false
  1504. end
  1505. end)
  1506.  
  1507. local CONNECT = nil
  1508.  
  1509. while true do
  1510. Swait()
  1511. ANIMATE.Parent = nil
  1512. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1513. Humanoid = IT("Humanoid",Character)
  1514. end
  1515. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1516. v:Stop();
  1517. end
  1518. SINE = SINE + CHANGE
  1519. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1520. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1521. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1522. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1523. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1524. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1525. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1526. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1527. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1528. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1529. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1530. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1531. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1532. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1533. end
  1534. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1535. ANIM = "Jump"
  1536. if ATTACK == false then
  1537. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1543. end
  1544. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1545. ANIM = "Fall"
  1546. if ATTACK == false then
  1547. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1553. end
  1554. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1555. ANIM = "Idle"
  1556. if ATTACK == false then
  1557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.4) * ANGLES(RAD(75), RAD(45), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1563. end
  1564. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1565. ANIM = "Walk"
  1566. if ATTACK == false then
  1567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1573. end
  1574. end
  1575.  
  1576. if Head:FindFirstChild("face") then
  1577. Head.face.Texture = "rbxassetid://900134257"
  1578. end
  1579.  
  1580. unanchor()
  1581. Humanoid.MaxHealth = "inf"
  1582. Humanoid.Health = "inf"
  1583. if Rooted == false then
  1584. Disable_Jump = false
  1585. Humanoid.WalkSpeed = Speed
  1586. elseif Rooted == true then
  1587. Disable_Jump = true
  1588. Humanoid.WalkSpeed = 0
  1589. end
  1590. sick.Parent = Torso
  1591. sick:resume()
  1592. sick.Volume = 6.5
  1593. sick.Pitch = 1
  1594. sick.SoundId = "rbxassetid://590936038"
  1595. sick.Name = "Nightfall"
  1596. end
  1597.  
  1598. --//=================================\\
  1599. --\\=================================//
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605. --//====================================================\\--
  1606. --|| END OF SCRIPT
  1607. --\\====================================================//--
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