Advertisement
ArcDesLHK

Carnage apr30

Apr 30th, 2023
38
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.06 KB | None | 0 0
  1. The Thing From the Bog
  2. Continuous Trap
  3. During the Battle Phase, if 3 or more attacks have been declared this turn: Special Summon this card as an Effect Monster (Insect/EARTH/Level 6/ATK 0/DEF 3000), but Set it in your Spell & Trap Zone during your End Phase. (This card is also still a Trap.) Once per turn, when an opponent's monster declares an attack: You can destroy the attacking monster, and if you do, Special Summon 1 monster with the same Type as the destroyed monster from either GY to your field, then Set this card in your Spell & Trap Zone.
  4.  
  5. Bug-Eyed Brute
  6. Level 4 EARTH Insect/Effect
  7. 1900/1400
  8. During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK (until the end of this turn), and if it does, destroy that monster and 1 card in this card's or the destroyed monster's column.
  9.  
  10. Twister of Terror
  11. Level 6 WIND Fiend/Bigbang/Effect
  12. 100/100
  13. 1 Positive monster + 1 Negative monster
  14. If you Bigbang Summon this card, all materials must be the same Type. If this card is Bigbang Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to the destroyed monster's ATK until the end of this turn. You can only use this effect of "Twister of Terror" once per turn.
  15.  
  16. Stormy Rider
  17. Level 4 WIND Winged Beast/Effect
  18. 1800/500
  19. When this card is Normal Summoned: You can Special Summon 1 "Stormy Rider" from your hand, Deck, or GY, then switch this card's ATK/DEF until the end of this turn. If this card is sent to the GY as Bigbang Material: You can target 1 Spell/Trap your opponent controls; destroy that target. You can only use each effect of "Stormy Rider" once per turn.
  20.  
  21. Writhing Darkness
  22. Normal Trap
  23. Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a Tribute Summoned DARK monster, inflict damage to your opponent equal to that targeted monster's original ATK. You can only activate 1 "Writhing Darkness" per turn.
  24.  
  25. Fortress of Powered Iron
  26. Continuous Spell
  27. While you control a Machine Normal Monster, this card cannot be destroyed, or banished, by card effects. Once per turn, if a Machine Effect Monster you control is destroyed by battle or card effect and sent to your GY: You can Special Summon 1 "Powered Iron Token" (Machine/EARTH/Level 8/ATK 2000/DEF 2000).
  28.  
  29. Gorilla Tactics
  30. Continuous Spell
  31. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase. If this face-up card you control is sent to the GY: You can add 1 Level 4 or lower Effect Monster with 2000 or more ATK from your Deck to your hand. You can only use this effect of "Gorilla Tactics" once per turn.
  32.  
  33. Island of Misconstrued Machinations
  34. Field Spell
  35. While you control a DARK Machine monster in the Extra Monster Zone, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "Island of Misconstrued Machinations" once per turn. If you control no monsters: You can discard any number of DARK Machine monsters; Special Summon 1 DARK Machine Link Monster from your Extra Deck with a Link Rating equal to the number of monsters discarded. If a face-up Link Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 DARK Machine monster in your GY; add it to your hand.
  36.  
  37. Infestation of Ants
  38. Normal Spell
  39. Special Summon 2 "Infested Ant Tokens" (Insect/DARK/Level 4/ATK 500/DEF 1200) to your opponent's field. These Tokens cannot be Tributed for a Tribute Summon, or be used as material for a Fusion, Synchro or Link Summon, and each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Infestation of Ants" per turn.
  40.  
  41. Siren's Calling
  42. Normal Spell
  43. Add 1 Reptile monster from your Deck to your hand with a Level equal to or less than the number of monsters with 0 ATK on the field. You can only activate 1 "Siren's Calling" per turn.
  44.  
  45. Mud Golem of Smothering
  46. Rank 3 EARTH Rock/Xyz/Effect
  47. 3000/3000
  48. 2 Level 3 monsters
  49. During your Standby Phase: Detach 1 material from this card or lose 2000 LP. You cannot Special Summon monsters from the Deck or GY. While this card has no materials, it cannot attack.
  50.  
  51. Snaring Roots
  52. Quick-Play Spell
  53. Tribute 1 Conjoined Plant Evolute Monster, then target cards on the field equal to the number of Evolute Pieces Conjoined to it; destroy them.
  54.  
  55. Garden of Choking Fumes
  56. Continuous Spell
  57. When this card is activated: You can add 1 Plant Breakdown monster from your Deck to your hand. While you control a Plant Breakdown monster, each time your opponent Normal or Special Summons a monster(s) from the Extra Deck, you draw 1 card. You can only activate 1 "Garden of Choking Fumes" per turn.
  58.  
  59. Thug Slug
  60. Level 4 WATER Reptile/Gemini/Effect
  61. 0/2000
  62. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  63. ● If this card is Normal Summoned: Change this card to Defense Position.
  64. ● Once per turn, when an opponent's monster declares an attack: You can negate the attack.
  65.  
  66. Primrose Champion
  67. Level 7 WATER Plant/Breakdown/Effect
  68. 1900/1100
  69. Breakdown Level 5
  70. If you control no monsters, or all monsters you control are WATER Plant monsters: You can Special Summon this card from your hand. You can only use this effect of "Primrose Champion" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; place 1 Permafrost Counter on it. At the start of the Damage Step, if this card battles a monster: You can destroy that monster and this card.
  71.  
  72. Frost Rose
  73. Level 5 WATER Plant/Breakdown/Effect
  74. 2300/1600
  75. Breakdown Level 3
  76. Cannot be Normal Summoned/Set. Must first be Breakdown Summoned. Once per turn: You can target 1 face-up monster your opponent controls; place 1 Permafrost Counter on it. At the start of the Damage Step, if this card battles a monster: You can destroy that monster and this card, and if that monster is a monster with a Permafrost Counter, inflict 1000 damage to your opponent.
  77.  
  78. Freeze Rose
  79. Level 3 WATER Plant/Breakdown/Effect
  80. 2600/1700
  81. Breakdown Level 1
  82. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. Once per turn: You can target 1 face-up monster your opponent controls; place 1 Permafrost Counter on it. (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them, and if that monster is a monster with a Permafrost Counter, inflict 1500 damage to your opponent. You can only use this effect of "Freeze Rose" once per turn.
  83.  
  84. Permafrost Rose
  85. Level 1 WATER Plant/Breakdown/Effect
  86. 2900/2000
  87. Cannot be Normal Summoned/Set. Must be Breakdown Summoned. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Permafrost Counter on it. Negate the effects of face-up monsters with Permafrost Counters while your opponent controls them. This card can attack all monsters your opponent controls with Permafrost Counters, once each.
  88.  
  89. Permafrost Rose Ranger
  90. Link-1 WATER Plant/Link/Effect
  91. 2900/B
  92. 1 Level 1 Breakdown Summoned WATER Plant monster
  93. Up to twice per turn: You can target 1 face-up monster your opponent controls; place 1 Permafrost Counter on it. Negate the effects of face-up monsters with Permafrost Counters while your opponent controls them. This card can attack all monsters your opponent controls with Permafrost Counters, once each. Banish any monster with a Permafrost Counter destroyed by battle with this card.
  94.  
  95. Acid Blast Dragon
  96. Level 5 WATER Dragon/Synchro/Effect
  97. 2600/1800
  98. 1 Tuner + 1+ non-Tuner Breakdown monsters
  99. If this card is Synchro Summoned: You can add 1 Level 7 or higher Breakdown monster from your Deck to your hand. You can target 1 monster you control; Special Summon 1 Level 7 or higher Breakdown monster from your hand or GY, and if you do, destroy the targeted monster. You can only use each effect of "Acid Blast Dragon" once per turn.
  100.  
  101. Mutilating Mutant Mantis
  102. Rank 4 EARTH Insect/Xyz/Effect
  103. 2300/2000
  104. 2 Level 4 monsters
  105. You can detach 1 material from this card, then target 1 of your banished Normal Traps; add it to your hand. If a Normal Trap Card is activated (except during the Damage Step): You can target 1 face-up monster your opponent controls; banish it until the End Phase. You can only use each effect of "Mutilating Mutant Mantis" once per turn.
  106.  
  107. Orchid Priest
  108. Level 4 EARTH Insect/Effect
  109. 1100/1900
  110. You can target 1 Normal Trap in your GY; Special Summon this card from your hand, and if you do, add that card to your hand. If this card is sent to the GY: You can reveal 1 Normal Trap in your hand; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Orchid Priest" once per turn.
  111.  
  112. Acid Slime
  113. Level 3 WATER Aqua/Effect
  114. 800/1000
  115. You can Tribute this card; Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500). If this card is destroyed by battle or card effect and sent to the GY: Inflict 800 damage to your opponent. You can only use each effect of "Acid Slime" once per turn.
  116.  
  117. Dark Ranger
  118. Level 4 DARK Zombie/Rite/Effect
  119. 1700/1900
  120. (Quick Effect): You can Ritual Summon 1 Zombie Ritual Monster from your Deck or GY, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is in your GY: You can send 1 Level 1 Zombie monster from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dark Ranger" once per turn.
  121.  
  122. Isolation Zone
  123. Continuous Trap
  124. Monsters that were Special Summoned from the Deck or GY cannot attack or activate their effects the turn they are Special Summoned. You can send this face-up card from your Spell & Trap Zone to the GY; destroy 1 face-up monster your opponent controls that was Special Summoned from the Deck or GY. You can only use this effect of "Isolation Zone" once per turn. If you control no monsters that was Special Summoned from the Extra Deck, you can activate this card from your hand.
  125.  
  126. Titanic Tussle
  127. Counter Trap
  128. When your opponent activates a Spell/Trap Card or monster effect: Destroy 1 Breakdown monster you control, and if you do, negate the activation, and if you do that, destroy that card. You can only activate 1 "Titanic Tussle" per turn.
  129.  
  130. Double Double Cross
  131. Normal Trap
  132. Tribute 2 monsters, then target 2 face-up monsters your opponent controls; banish them. During your End Phase of the turn this effect is activated, Special Summon the monsters banished by this effect to your field, but banish them face-down when they leave the field. You can only activate 1 "Double Double Cross" per turn.
  133.  
  134. Lycanthropic Overpowerment
  135. Continuous Spell
  136. All face-up monsters on the field become Beast-Warrior. You can only use each of the following effects of "Lycanthropic Overpowerment" once per turn. If a monster(s) is Normal or Special Summoned: You can add 1 Beast-Warrior Ritual Spell or 1 Ritual Spell from your Deck to your hand. You can discard 1 Normal Monster, then target 1 Beast-Warrior monster your opponent controls; destroy it.
  137.  
  138. Toon's Black Trap Hole
  139. Normal Trap
  140. When your opponent Summons a monster(s) with 2000 or more ATK, while you control both "Toon World" and a Toon monster(s): Banish that monster(s) with 2000 or more ATK, face-down.
  141.  
  142. Twinstinger Hornet
  143. Stage 7 WIND Insect/Evolute/Effect
  144. 2400/1700
  145. 2+ Insect monsters
  146. Gains 100 ATK for each E-C on it. This card can make a second attack during each Battle Phase. You can only use each of the following effects of "Twinstinger Hornet" once per turn. You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. You can remove 4 E-Cs from this card (or, if this card is Conjoined with "Twinstinger Hornet", you can banish 1 Insect monster from your GY instead); this turn, banish any monster destroyed by battle with this card.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement