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- chr = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:wait()
- float = Instance.new("Part",chr)
- float.Anchored = true
- float.Transparency = 1
- float.CanCollide = false
- float.Position = chr.Torso.Position + Vector3.new(0,10,0)
- model = Instance.new("Model")
- model.Parent = chr
- circle = Instance.new("Part",model)
- circle.Anchored = true
- circle.CanCollide = false
- circle.BrickColor = BrickColor.new(0,0,0) --BRICKCOLOR ONLY GOES TO 1 R(ED)G(REEN)B(LUE)
- circle.FormFactor = "Custom"
- circle.Size = Vector3.new(.2,5,.2) --SIZE ONLY CHANGE THE MIDDLE
- circle.Transparency = 1 --VISIBILITY OF INSIDE BLOCK
- circle.Rotation = Vector3.new(-90,0,0)
- outline = Instance.new("SelectionBox",circle)
- outline.Adornee = circle
- outline.Color3 = Color3.new(1,1,1)
- outline.LineThickness = 0.0001 --THICKNESS OF OUTLINE
- model.PrimaryPart = model.Part
- for i = 1,45 do
- game:GetService('RunService').RenderStepped:wait()
- float.Position = chr.Torso.Position + Vector3.new(0,10,0)
- model:SetPrimaryPartCFrame(float.CFrame)
- clone = circle:Clone()
- clone.Parent = model
- clone.Material = Enum.Material.Neon
- clone.Transparency = .8 --VISIBILITY
- clone.Position = float.Position
- clone.Rotation = Vector3.new(0,0,i*4)
- clone.Name = ("A"..i)
- end
- model.Parent = chr
- model.PrimaryPart = model.A1
- n=0
- x = 0
- while game:GetService('RunService').RenderStepped:wait() do
- n = n + 2 --HOW FAST IT ROTATES
- x = x + 4 --SAME THING
- float.Position = chr.Torso.Position + Vector3.new(0,10,0)
- if n == 360 then
- n = 0
- elseif x == 360 then
- x = 0
- end
- float.Rotation = Vector3.new(n,x,x)
- model:SetPrimaryPartCFrame(float.CFrame)
- end
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