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- if game.CoreGui:FindFirstChild('Eclipse') then
- game.CoreGui.EclipseBig Grinestroy()
- end
- game:GetObjects('rbxassetid://527172789')[1].Parent = game.CoreGui
- wait(0.1)
- -----------------------------------------variables-------------------
- local Player = game.Players.LocalPlayer
- local Clip = true
- local Eclipse = game.CoreGui.Eclipse
- local Main = Eclipse.Main
- local scrollingframe = Main.ScrollingFrame
- local body1 = Main.Body
- local body2 = Main.Body2
- local page1 = body2.Page1
- local page2 = body2.Page2
- local page3 = body2.Page3
- local page4 = body2.Page4
- local co = Main["Exit/Open"]
- local extend = body1.Extend
- mrgt = Main[">"]
- mlft = Main["<"]
- addonl = page1.addonl
- addonr = page4.addonr
- --body1--
- god = body1.God
- killall = body1.KillAll
- killplr = body1.KillPlr
- message = body1.Message
- PlayerName = body1.PlayerName
- tpallme = body1.TpAllMe
- tpme = body1.TpMe
- tpto = body1.TpTo
- me = body1.Me
- --body2 page1--
- corpses = page1.Corpses
- esp = page1["ESP/Aimbot"]
- instantload = page1["DefaultLoadout"]
- groupleader = page1["Group Leader"]
- nofog = page1["No Fog"]
- noclip = page1["NoClip"]
- cclip = page1["Clip"]
- servermsg = page1["ServerMessage"]
- redsm = page1["RedSm"]
- bluesm = page1["BlueSm"]
- greensm = page1["GreenSm"]
- yellowsm = page1["YellowSm"]
- spectateplayer = page1["Spectate Player"]
- resetview = page1["Resetview"]
- --body2 page2--
- infhungerthirst = page2["INF Hunger/Thirst"]
- carfuel = page2["Car Fuel"]
- carspeed = page2["Car Speed"]
- carkit = page2["CarKit"]
- carname = page2["CarName"]
- teleportcar = page2["Teleport Car"]
- vehiclegod = page2["Vehicle God"]
- --body2 page3--
- mk17 = page3["MK17"]
- fal = page3["FAL"]
- ppsh = page3["PPSH"]
- m4a1 = page3["M4A1"]
- m14 = page3["M14"]
- g36k = page3["G-36K"]
- ots14 = page3["OTS-14"]
- mk48 = page3["MK48"]
- --body2 page4--
- daytime = page4["Daytime"]
- nograv = page4["Nograv"]
- grav = page4["Grav"]
- c4walk = page4["C4Walk"]
- c4det = page4["Detonator"]
- listofitems = page4["Listofitems"]
- itemsclose = scrollingframe.close
- teleportcrates = page4["Teleport Crates"]
- nighttime = page4["Night time"]
- buildkit = page4["Build Kit"]
- ---------------------importantstuff----------------------
- co.MouseButton1Down:connect(function()
- if co.Text == "X" then
- body1.Visible = false
- body2.Visible = false
- co.BackgroundColor3 = Color3.new(85/255, 255/255, 127/255)
- co.Text = "O" else
- body1.Visible = true
- body2.Visible = false
- co.BackgroundColor3 = Color3.new(255/255, 0/255, 0/255)
- co.Text = "X"
- end
- end)
- extend.MouseButton1Down:connect(function()
- if extend.Text == "Collapse" then
- body2.Visible = false
- mrgt.Visible = false
- mlft.Visible = false
- extend.Text = "Expand" else
- body2.Visible = true
- mrgt.Visible = true
- mlft.Visible = true
- extend.Text = "Collapse"
- end
- end)
- ---------------------------------TEXT BUTTONS & FEATURES------------------------
- ---body1--
- god.MouseButton1Down:connect(function()
- Player = game.Workspace:FindFirstChild(PlayerName.Text)
- while wait() do
- game.Lighting.Remote.AddHealth:FireServer(Player.Humanoid, 2147483648)
- end
- end)
- killall.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- print('nope')
- else
- getPlayer = game.Workspace:FindFirstChild(v.Name)
- wait(.01)
- game.Lighting.Remote.AddHealth:FireServer(getPlayer.Humanoid, -5345355)
- end
- end
- end)
- killplr.MouseButton1Down:connect(function()
- gitPlayer = game.Workspace:FindFirstChild(PlayerName.Text)
- game.Lighting.Remote.AddHealth:FireServer(gitPlayer.Humanoid, -5000000)
- end)
- tpallme.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- print'nope'
- else
- wait(.01)
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), v.Name)
- end
- end
- end)
- tpme.MouseButton1Down:connect(function()
- gitPlayer = PlayerName.Text
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), gitPlayer)
- end)
- tpto.MouseButton1Down:connect(function()
- gitPlayer = PlayerName.Text
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("Me To", math.floor(tick() % 1 * 100000), gitPlayer)
- end)
- me.MouseButton1Down:connect(function()
- PlayerName.Text = game.Players.LocalPlayer.Name
- end)
- -------------body2 page1-------
- corpses.MouseButton1Down:connect(function()
- for _, corpse in pairs(workspace:GetChildren()) do
- if corpse.Name == "Corpse" then
- corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- esp.MouseButton1Down:connect(function()
- --V for esp
- --left alt for aimbot
- ENABLED = false
- PLAYER = game.Players.LocalPlayer
- MOUSE = PLAYER:GetMouse()
- CC = game.Workspace.CurrentCamera
- _G.FREE_FOR_ALL = true
- _G.BIND = 52
- _G.AIM_AT = 'Head'
- local player = game.Players.LocalPlayer
- local esp = false
- local track = false
- function Create(base, team)
- local bb = Instance.new("BillboardGui",player.PlayerGui)
- bb.Adornee = base
- bb.ExtentsOffset = Vector3.new(0,1,0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,5,0,5)
- bb.StudsOffset = Vector3.new(0,1,0)
- bb.Name = "tracker"
- local frame = Instance.new("Frame",bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 0.3
- frame.Size = UDim2.new(1,0,1,0)
- frame.Position = UDim2.new(0,0,0)
- frame.Transparency = 1
- local txtlbl = Instance.new("TextLabel",bb)
- txtlbl.ZIndex = 10
- txtlbl.Text = (string.upper(base.Parent.Name))
- txtlbl.BackgroundTransparency = 1
- txtlbl.Position = UDim2.new(0,0,0,-35)
- txtlbl.Size = UDim2.new(1,0,10,0)
- txtlbl.Font = "SourceSansBold"
- txtlbl.FontSize = "Size10"
- txtlbl.TextStrokeTransparency = 0.5
- local txtlbl2 = Instance.new("TextLabel",bb)
- txtlbl2.ZIndex = 10
- txtlbl2.Text = (math.floor(base.Parent.Humanoid.Health*100)/100)
- txtlbl2.BackgroundTransparency = 1
- txtlbl2.Position = UDim2.new(0,0,0,-25)
- txtlbl2.Size = UDim2.new(1,0,10,0)
- txtlbl2.Font = "SourceSansBold"
- txtlbl2.FontSize = "Size10"
- txtlbl2.TextStrokeTransparency = 0.5
- if team then
- txtlbl.TextColor3 = Color3.new(255,0,0)
- txtlbl2.TextColor3 = Color3.new(255,0,0)
- frame.BackgroundColor3 = Color3.new(255,0,0)
- elseif base.Parent.Name == "OnyxBoy718" or base.Parent.Name == "second whitelist kid here" then
- txtlbl.TextColor3 = Color3.new(0,255,0)
- txtlbl2.TextColor3 = Color3.new(0,255,0)
- frame.BackgroundColor3 = Color3.new(0,255,0)
- txtlbl.Text = "FRIEND"
- txtlbl.FontSize = "Size14"
- txtlbl2.FontSize = "Size14"
- elseif base.Parent.Name == game.Players.LocalPlayer.Name then
- txtlbl2.Transparency = 1
- txtlbl.Transparency = 1
- frame.Transparency = 1
- else
- txtlbl.TextColor3 = Color3.new(255,0,0)
- txtlbl2.TextColor3 = Color3.new(255,0,0)
- frame.BackgroundColor3 = Color3.new(255,0,0)
- end
- end
- function Find()
- Clear()
- track = true
- spawn(function()
- while wait() do
- if track then
- Clear()
- for _,v in pairs(game.Players:players()) do
- if v.Character and v.Character.Head then
- Create(v.Character.Head, false)
- end
- end
- end
- end
- wait(1)
- end)
- end
- function Clear()
- for _,v in pairs(player.PlayerGui:children()) do
- if v.Name == "tracker" and v:isA("BillboardGui") then
- vBig Grinestroy()
- end
- end
- end
- mouse=game.Players.LocalPlayer:GetMouse()
- mouse.keyDown:connect(function(key)
- if key == "v" then
- if not esp then
- Find()
- print("ESP ENABLED")
- esp = true
- else
- Clear()
- track = false
- print("ESP DISABLED")
- esp = false
- end
- end
- end)
- --AIMBOT---------=========
- function GetNearestPlayerToMouse()
- local PLAYERS = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= PLAYER then
- table.insert(PLAYERS, v)
- end
- end
- for i, v in pairs(PLAYERS) do
- if _G.FREE_FOR_ALL == false then
- if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- elseif _G.FREE_FOR_ALL == true then
- local AIM = v.Character:FindFirstChild(_G.AIM_AT)
- if AIM ~= nil then
- local DISTANCE = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return false
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > 20 then
- return false
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return false
- end
- local TRACK = false
- MOUSE.KeyDown:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = true
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- KEY = KEY:lower():byte()
- if KEY == _G.BIND then
- ENABLED = false
- end
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- if ENABLED then
- local TARGET = GetNearestPlayerToMouse()
- if TARGET.Name == "OnyxBoy718" or TARGET.Name == "second whitelist kid here" then
- else
- if (TARGET ~= false) then
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- if AIM then
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- end
- end
- end
- end
- end)
- end)
- groupleader.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.PlayerGui.MyGroup.groupid.isgroupleader.Value = true
- end)
- nofog.MouseButton1Down:connect(function()
- game.Lighting.FogEnd = 10000000
- wait(1)
- end)
- noclip.MouseButton1Down:connect(function()
- noclip.Visible = false
- cclip.Visible = true
- Clip = false
- wait(1)
- Player.PlayerGui.ChildAdded:connect(function(NC)
- delay(0,function()
- if NC.Name == 'NC' then
- NCBig Grinestroy()
- end
- end)
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- game.Workspace[Player.Name].Torso.Changed:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- end)
- cclip.MouseButton1Down:connect(function()
- cclip.Visible = false
- noclip.Visible = true
- Clip = true
- end)
- servermsg.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Green/Blue/Red/Yellow', message.Text) end
- end)
- redsm.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Red', message.Text) end
- end)
- bluesm.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Blue', message.Text) end
- end)
- greensm.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Green', message.Text) end
- end)
- yellowsm.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Yellow', message.Text) end
- end)
- spectateplayer.MouseButton1Down:connect(function()
- game.Workspace.CurrentCamera.CameraSubject = game.Players[PlayerName.Text].Character.Humanoid
- end)
- instantload.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1023)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot14, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot15, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot16, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot19, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot20, 53)
- wait(.1)
- end)
- resetview.MouseButton1Down:connect(function()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- end)
- -------------body2 page2-------
- infhungerthirst.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.playerstats.Hunger.Value = 100000
- wait (0.1)
- game.Players.LocalPlayer.playerstats.Thirst.Value = 100000
- wait(0.1)
- game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.WalkspeedEdit:Remove()
- game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.JumpLimiter:Remove()
- game.Workspace[Player.Name].Humanoid.WalkSpeed.Value = 25
- end)
- carfuel.MouseButton1Down:connect(function()
- workspace.Vehicles[carname.Text].Stats.Fuel.Value = 999999
- end)
- carspeed.MouseButton1Down:connect(function()
- local MaxSpeed = 275
- for i,v in pairs(workspace.Vehicles:GetChildren()) do
- if v.Name ~= 'VehicleWreck' then
- v.Stats.MaxSpeed.Value = MaxSpeed
- v.Stats.MaxSpeed.Offroad.Value = MaxSpeed
- end
- end
- end)
- carkit.MouseButton1Down:connect(function()
- local plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 180)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 180)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 180)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 180)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 181)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 182)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 183)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 187)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 188)
- wait(.1)
- print("stuff spawned")
- end)
- teleportcar.MouseButton1Down:connect(function()
- vehicles = game.Workspace.Vehicles
- local localname = game.Players.LocalPlayer.Name
- local found = vehicles[carname.Text]
- if found then
- found:MoveTo(workspace[localname].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end)
- vehiclegod.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Engine.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Tank.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Hull.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Armor.Value = 66645358
- end
- end
- end
- wait(1)
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Fuel.Value = 54398
- end
- end
- end
- end)
- -------------body2 page3-------
- mk17.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1031)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot14, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot15, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot16, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 64)
- wait(.1)
- end)
- fal.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1029)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot14, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot15, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot16, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot18, 64)
- wait(.1)
- end)
- ppsh.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1019)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 46)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13, 46)
- wait(.1)
- end)
- m4a1.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot14, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot15, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot16, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot18, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot19, 53)
- wait(.1)
- end)
- m14.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot14, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot15, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot16, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 64)
- wait(.1)
- end)
- g36k.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1023)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot14, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot15, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot16, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot19, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot20, 53)
- wait(.1)
- end)
- ots14.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1036)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10,50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11,50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12,50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13,50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot14,50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot15,50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot16,50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17,50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot18,50)
- wait(.1)
- end)
- mk48.MouseButton1Down:connect(function()
- plr = PlayerName.Text
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slotprimary, 1005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot2, 9006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot4, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot5, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot6, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot7, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot8, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot9, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot10, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot11, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot12, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot13, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot14, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot15, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot16, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[plr].playerstats.slots.slot17, 23)
- wait(.1)
- end)
- ------------body2 page4----------
- buildkit.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 32)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 32)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 37)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 37)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 37)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 3004)
- wait(.1)
- end)
- daytime.MouseButton1Down:connect(function()
- game.Lighting.Changed:connect(function(ins)
- game.Lighting.TimeOfDay = "12:00:00"
- game.Lighting.Brightness = 0.5
- game.Lighting.GlobalShadows = true
- end)
- end)
- nighttime.MouseButton1Down:connect(function()
- game.Lighting.Changed:connect(function(ins)
- game.Lighting.TimeOfDay = "1:00:00"
- end)
- end)
- c4walk.MouseButton1Down:connect(function()
- local player = game.Players.LocalPlayer
- local material = game.Lighting.Materials.C4Placed
- local pos = player.Character.Torso.Position - material.Head.Position + Vector3.new(0,-2.9,0)
- game.Lighting.Remote.PlaceMaterial:FireServer(material, pos, true)
- end)
- c4det.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 3017)
- wait(.1)
- end)
- listofitems.MouseButton1Down:connect(function()
- scrollingframe.Visible = true
- end)
- itemsclose.MouseButton1Down:connect(function()
- scrollingframe.Visible = false
- end)
- teleportcrates.MouseButton1Down:connect(function()
- Player = game.Players.LocalPlayer.Character
- for _,v in pairs(workspace:children()) do
- if v.Name == "LargeCrateOpen" or v.Name == "SmallCrateOpen" then
- v:MoveTo(workspace[Player].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- end)
- nograv.MouseButton1Down:connect(function()
- nograv.Visible = false
- grav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- vBig Grinestroy()
- end
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Name = 'NoGrav'
- BF.Force = Vector3.new(0,4000,0)
- end)
- grav.MouseButton1Down:connect(function()
- nograv.Visible = true
- grav.Visible = false
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name == 'NoGrav' and v:IsA('BodyForce') then
- vBig Grinestroy()
- end
- end
- end)
- ---------------------------listofcarssssss-------------
- frame = Main.Frame
- frameclose = frame.close
- frameclose.MouseButton1Down:connect(function()
- frame.Visible = false
- for i,v in pairs(frame:children()) do
- if v:IsA("TextLabel") then
- v:Remove()
- end end
- end)
- vehicles = game.Workspace.Vehicles
- listofcars = page2.listofcars
- listofcars.MouseButton1Down:connect(function()
- local vehicles = workspace.Vehicles:children() -- to make it fast
- for i,v in pairs(vehicles) do
- local car = Instance.new('TextLabel',Main.Frame)
- car.Size = UDim2.new(1,0,0,15)
- car.Position = UDim2.new(0,0,0,(20*i)-20)
- car.BackgroundTransparency = 1
- car.TextColor3 = Color3.new(255/255,0/255,0/255)
- car.Font = 'Code'
- car.FontSize = 'Size18'
- car.Text = v.Name
- Main.Frame.Visible = true
- end
- end)
- vehicles.DescendantAdded:connect()
- -----------------------------------------------------------------------------
- --Important Script to make pages work! DONT TOUCH-- PAGES
- CurrentPage = 1
- function FlipPage(Way)
- local NewPage = CurrentPage+Way
- if body2:findFirstChild("Page"..NewPage)~=nil then
- CurrentPage = NewPage
- local P = body2:GetChildren()
- for i = 1, #P do
- P[i].Visible = false
- end
- body2:findFirstChild("Page"..NewPage).Visible = true
- end
- end
- mrgt.MouseButton1Down:connect(function()FlipPage(1) end)
- mlft.MouseButton1Down:connect(function()FlipPage(-1) end)
- addonl.MouseButton1Down:connect(function()CurrentPage=5 FlipPage(-1) end)
- addonr.MouseButton1Down:connect(function()CurrentPage=0 FlipPage(1) end)
- -----------------------------------------------------------------------------
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