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- Depolymerdy
- Level 1 DARK Bounty-Warrior/Normal
- 0/0
- Armory Smith
- Level 6 LIGHT Bounty-Warrior/Effect
- 1900/1000
- [REQUIREMENT] Send the top card of your Deck to the Graveyard.
- [EFFECT] This turn, this card cannot attack directly, but it can make up to 2 attacks on monsters. Also, if you sent a Tuner monster to the Graveyard to meet the requirement, this card gains 400 ATK until the end of this turn.
- Peacekeeper
- Level 2 LIGHT Bounty-Warrior/Effect
- 600/0
- [REQUIREMENT] Shuffle 3 Bounty-Warrior Type monsters from your Graveyard into the Deck.
- [EFFECT] Draw 1 card.
- Rock Eagle
- Level 2 EARTH Bounty-Warrior/Effect
- 700/900
- [REQUIREMENT] You have another face-up Bounty-Warrior Type monster on your field.
- [EFFECT] Add 1 Level 4 or lower Bounty-Warrior Type Tuner monster from your Graveyard to your hand.
- Crach Bomber
- Level 3 FIRE Bounty-Warrior/Effect
- 1000/600
- [REQUIREMENT] You Normal Summoned this card this turn and your opponent has a face-up Level 7 or higher monster on their field.
- [EFFECT] Special Summon 1 Level 4 or lower Bounty-Warrior Type Tuner monster from your Graveyard face-up to your field.
- Star Chief
- Level 7 FIRE Bounty-Warrior/Effect
- 2400/1500
- [REQUIREMENT] Return 1 Bounty-Warrior Type Synchro Monster and 1 Bounty-Warrior Type Fusion Monster from your Graveyard to your Extra Deck.
- [EFFECT] This card gains 1500 ATK until the end of this turn.
- Bramble Porcupine
- Level 2 EARTH Bounty-Warrior/Tuner/Effect
- 800/800
- [REQUIREMENT] During your Main Phase this card was Normal or Special Summoned.
- [EFFECT] Add 1 "Miraculous Synchronic Fusion" or 1 Bounty-Warrior Type Normal Monster from your Graveyard to your hand.
- Miracle Jockey
- Level 2 EARTH Bounty-Warrior/Tuner/Effect
- 900/100
- [REQUIREMENT] During your Main Phase this card was Normal Summoned.
- [EFFECT] Special Summon 1 Level 3 or higher Bounty-Warrior Type Synchro Monster from your Graveyard to your field in face-up Defense Position. Reduce its Level by 2 until the end of this turn.
- Mandolorius Bounty Hunter Dragon
- Level 10 DARK Bounty-Warrior/Fusion/Effect
- 3000/2500
- "Bounty Hunter Dragon" + "Depolymerdy"
- [REQUIREMENT] None
- [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Normal Monsters and Synchro Monsters with different names in your Graveyard] x 500. If you have 3 or more Synchro Monsters in your Graveyard, this card cannot be destroyed by your opponent's Trap Card effects.
- Wild Ranger Lady Sophilia
- Level 7 FIRE Bounty-Warrior/Fusion/Effect
- 2500/2000
- "Wild Harmonicist" + "Ranger Lady Cassandra"
- [REQUIREMENT] During your Main Phase that you Fusion Summoned this card.
- [EFFECT] Special Summon 1 Bounty-Warrior Type Normal Monster from your Graveyard face-up to your field.
- Miraculous Synchronic Fusion
- Spell Card
- [REQUIREMENT] You have a face-up Level 7 or higher Synchro Monster on your field.
- [EFFECT] Fusion Summon by shuffling 1 face-up Level 7 or higher Synchro Monster from your field and 1 or more Bounty-Warrior Type monsters from your Graveyard into the owner's Deck as material. This turn, you can only attack with Fusion Monsters.
- Battle Bounty
- Spell Card
- [REQUIREMENT] None
- [EFFECT] Add 1 "Wildest Western City - Bounty Zone" from your Graveyard to your hand.
- Synchro Shift
- Spell Card
- [REQUIREMENT] Return 1 Synchro Monster on your field to the Extra Deck.
- [EFFECT] Special Summon 2 Bounty-Warrior Type monsters from your Graveyard, including a Tuner monster, whose combined Levels equal [the Level of the monster shuffled into the Deck to meet the requirement].
- Hunting Force
- Spell Card
- [REQUIREMENT] None
- [EFFECT] Change all Attack Position Bounty-Warrior Type monsters on your field to face-up Defense Position, and draw cards equal to [the number of monsters changed to face-up Defense Position by this effect].
- Hyper Hunter Blade
- Equip Spell Card
- [REQUIREMENT] Equip this card to 1 face-up Bounty-Warrior Type Fusion Monster on your field.
- [EFFECT] The equipped monster gains 300 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
- Transcendent Tracking
- Spell Card
- [REQUIREMENT] You have a Bounty-Warrior Type Synchro Monster on your field.
- [EFFECT] Add 1 "Miraculous Synchronic Fusion" from your Graveyard to your hand. Then, if you have 2 or more Synchro Monsters in your Graveyard, you can Special Summon 1 Bounty-Warrior Type Normal Monster from your Graveyard to your field.
- Rainbow Hiring
- Spell Card
- [REQUIREMENT] You have a face-up Bounty-Warrior Type monster on your field.
- [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
- Magic Excavation
- Trap Card
- [REQUIREMENT] After your opponent activates a Spell Card.
- [EFFECT] Special Summon 1 Level 6 or lower Synchro Monster from your Graveyard to your field, face-up.
- The Way of the Bounty-Warrior
- Trap Card
- [REQUIREMENT] When a Level 9 or lower monster(s) is Special Summoned to your opponent's field face-up, send 1 Bounty-Warrior Type Synchro Monster from your field to the Graveyard.
- [EFFECT] Destroy 1 of those monsters.
- Road Blockade
- Trap Card
- [REQUIREMENT] When your opponent Normal Summons a Level 5 or higher monster.
- [EFFECT] Change that Normal Summoned monster and 1 Bounty-Warrior Type monster on your field to face-up Defense Position.
- Orange Taser
- Trap Card
- [REQUIREMENT] When your opponent Normal or Special Summons a Level 5 or higher monster face-up while you have a Bounty-Warrior Type Synchro Monster on your field.
- [EFFECT] This turn, 1 face-up Synchro Monsters on your field gains 500 ATK and cannot be destroyed by battle.
- Green Communication
- Trap Card
- [REQUIREMENT] When a Bounty-Warrior Type monster on your field is destroyed in battle by an opponent's attack.
- [EFFECT] Change 1 face-up monster on your opponent's field to face-down Defense Position.
- Red Imprisonment
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Level 8 or higher Bounty-Warrior Type monster.
- [EFFECT] Monsters cannot be destroyed by that battle.
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