Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! REGULAR SCRIPT: Go to line 3 and 1607 put your name where it says "YOUR NAME HERE"
- -------------------------------------------------------------------
- Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("thomasthong") --Replace my name with yours for the RPG to work.
- Name = "thomasthong" --Sets name of the RPG.
- selected = true
- canDual = false
- dual = false
- Button1Down = false
- damage = 100 --Sets damage also.
- canFire = true
- canFire2 = false
- readyTime = 0.5
- automatic = false
- burst = false
- burstCount = 0
- burstCountMax = 3
- canSilence = false
- silenced = false
- canZoom = true
- zoom = false
- switchToSingle = true
- switchToBurst = true
- switchToAutomatic = false
- ammoGui = Instance.new("ScreenGui")
- ammoGui.Name = Name
- local frame = Instance.new("Frame")
- frame.Name = "Frame"
- frame.Size = UDim2.new(0, 165, 0, 60)
- frame.Position = UDim2.new(0, 0, 1, -60)
- frame.BackgroundColor3 = Color3.new(1, 1, 1)
- frame.BorderColor3 = Color3.new(0, 0, 0)
- frame.Parent = ammoGui
- local label = Instance.new("TextLabel")
- label.Name = "Weapon"
- label.Text = "Weapon: " ..Name
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.BackgroundColor3 = Color3.new(1, 0, 0)
- label.BorderColor3 = Color3.new(0, 0, 0)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "MagazinePrefix"
- label.Text = " Magazine:"
- label.TextXAlignment = "Left"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 20)
- label.BackgroundColor3 = Color3.new(1, 1, 1)
- label.BorderColor3 = Color3.new(0, 0, 0)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "Magazine"
- label.Text = "0/0"
- label.TextXAlignment = "Right"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, -10, 0, 20)
- label.BackgroundTransparency = 1
- label.BorderSizePixel = 0
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "AmmoPrefix"
- label.Text = " Ammunition:"
- label.TextXAlignment = "Left"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, 0, 0, 40)
- label.BackgroundColor3 = Color3.new(1, 1, 1)
- label.BorderColor3 = Color3.new(0, 0, 0)
- label.Parent = frame
- local label = Instance.new("TextLabel")
- label.Name = "Ammo"
- label.Text = "0/0"
- label.TextXAlignment = "Right"
- label.Size = UDim2.new(1, 0, 0, 20)
- label.Position = UDim2.new(0, -10, 0, 40)
- label.BackgroundTransparency = 1
- label.BorderSizePixel = 0
- label.Parent = frame
- function updateGui()
- if selected == false then return end
- if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
- if Player.PlayerGui:FindFirstChild(Name) == nil then
- ammoGui:Clone().Parent = Player.PlayerGui
- end
- Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
- Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
- end
- function makeParts(format)
- local model = Instance.new("Model")
- model.Name = Name
- local pm = Instance.new("Part")
- pm.Name = "Handle"
- pm.FormFactor = "Custom"
- pm.Size = Vector3.new(1, 1, 1)
- pm.BrickColor = BrickColor.new("Black")
- pm.Locked = true
- pm.TopSurface = 0
- pm.BottomSurface = 0
- pm.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.35, 1.5, 0.35)
- m.Parent = pm
- if format ~= nil then
- local w = Instance.new("Weld")
- w.Part0 = pm
- if format == "RightHand" then
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 1.5, 0.75)
- w.C1 = CFrame.new()
- elseif format == "RightHolster" then
- w.Part1 = Player.Character:FindFirstChild("Torso")
- w.C0 = CFrame.new(-0.65, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(185), math.rad(90), 0)
- w.C1 = CFrame.new()
- model.Name = Name.. " (Holstered)"
- end
- w.Parent = pm
- model.Parent = Player.Character
- end
- --[[
- sniper1 http://www.roblox.com/Asset/?id=1868836
- equip http://www.roblox.com/Asset/?id=13510737
- fire1 http://www.roblox.com/Asset/?id=2760979
- fire2 http://www.roblox.com/Asset/?id=13510352
- fire3 http://www.roblox.com/Asset/?id=2692806
- fire4 http://www.roblox.com/Asset/?id=2691586
- fire5 http://www.roblox.com/Asset/?id=2920959
- fire6 http://www.roblox.com/Asset/?id=2697431
- fire7 http://www.roblox.com/Asset/?id=2920959
- reload1 http://www.roblox.com/Asset/?id=2691591
- reload2 http://www.roblox.com/Asset/?id=2697432
- reload3 http://www.roblox.com/Asset/?id=2920960
- reload4 http://www.roblox.com/Asset/?id=2761842
- shotgun1 http://www.roblox.com/Asset/?id=2697294
- --]]
- local s = Instance.new("Sound")
- s.Name = "Equip"
- s.SoundId = "http://www.roblox.com/Asset/?id=10209881"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Fire"
- s.SoundId = "rbxasset://sounds/Shoulder fired rocket.wav"
- s.Volume = 1
- s.Pitch = 1.25
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Reload"
- s.SoundId = "http://www.roblox.com/Asset/?id=2691591"
- s.Volume = 1
- s.Pitch = 1.25
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Empty"
- s.SoundId = "http://www.roblox.com/Asset/?id=2697295"
- s.Volume = 1
- s.Pitch = 5
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Switch"
- s.SoundId = "http://www.roblox.com/Asset/?id=2697295"
- s.Volume = 1
- s.Pitch = 10
- s.Looped = false
- s.Parent = pm
- local p = Instance.new("Part")
- p.Name = "Grip / Trigger Housing"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.29, 0.75, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.2, -0.15)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Grip 1"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.29, 0.35, 0.9)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.4, -0.65)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Grip 2"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.Material = "Wood"
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.29, 0.35, 0.8)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -1.1, -0.575)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Trigger Housing 1"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.1, 0.25, 0.025)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.1, -0.5)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Trigger Housing 2"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.1, 0.025, 0.3)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.01, -0.35)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Trigger"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.1, 0.05, 0.15)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -0.11, -0.275)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Center 1"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.4, 0.5, 0.4)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -1, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Center 2"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.Material = "Wood"
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.45, 1, 0.45)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -1.75, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Center 3"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.Material = "Wood"
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/Asset/?id=1778999"
- m.Scale = Vector3.new(0.335, 0.45, 0.335)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -2.6225, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Center 4"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.Material = "Wood"
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.325, 1.25, 0.325)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -3, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "End 1"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.31, 0.1, 0.31)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, -3.625, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "End 2"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/Asset/?id=1778999"
- m.Scale = Vector3.new(0.425, 0.875, 0.425)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 3.61, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local f = Instance.new("Fire")
- f.Enabled = false
- f.Name = "Fire"
- f.Color = Color3.new(1, 0.5, 0)
- f.SecondaryColor = Color3.new(1, 0.75, 0.5)
- f.Heat = -25
- f.Size = 5
- f.Parent = p
- local s = Instance.new("Smoke")
- s.Enabled = false
- s.Name = "Smoke"
- s.Opacity = 0.5
- s.Color = Color3.new(0.8, 0.8, 0.8)
- s.RiseVelocity = -10
- s.Size = 5
- s.Parent = p
- local p = Instance.new("Part")
- p.Name = "Muzzle"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.Transparency = 1
- p.CanCollide = false
- p.Locked = true
- p.Parent = model
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.26, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local f = Instance.new("Fire")
- f.Enabled = false
- f.Name = "Fire"
- f.Color = Color3.new(1, 0.5, 0)
- f.SecondaryColor = Color3.new(1, 0.75, 0.5)
- f.Heat = -25
- f.Size = 2.5
- f.Parent = p
- local s = Instance.new("Smoke")
- s.Enabled = false
- s.Name = "Smoke"
- s.Opacity = 0.3
- s.Color = Color3.new(0.8, 0.8, 0.8)
- s.RiseVelocity = -10
- s.Size = 2.5
- s.Parent = p
- local pm2 = Instance.new("Part")
- if magazine.Value <= 0 then pm2.Transparency = 1 end
- pm2.Name = "Projectile"
- pm2.FormFactor = "Custom"
- pm2.Size = Vector3.new(1, 1, 1)
- pm2.BrickColor = BrickColor.new("Bright red")
- pm2.CanCollide = false
- pm2.Locked = true
- pm2.TopSurface = 0
- pm2.BottomSurface = 0
- pm2.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.2, 1, 0.2)
- m.Parent = pm2
- local w = Instance.new("Weld")
- w.Part0 = pm2
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0.3, 0)
- w.C1 = CFrame.new()
- w.Parent = pm2
- local f = Instance.new("Fire")
- f.Enabled = false
- f.Name = "Fire"
- f.Color = Color3.new(1, 0.5, 0)
- f.SecondaryColor = Color3.new(1, 0.75, 0.5)
- f.Heat = 25
- f.Size = 1
- f.Parent = pm2
- local s = Instance.new("Smoke")
- s.Enabled = false
- s.Name = "Smoke"
- s.Opacity = 0.25
- s.Color = Color3.new(0.8, 0.8, 0.8)
- s.RiseVelocity = 10
- s.Size = 5
- s.Parent = pm2
- local p = Instance.new("Part")
- if magazine.Value <= 0 then p.Transparency = 1 end
- p.Name = "Projectile Center 1"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Bright red")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/Asset/?id=1033714" --http://www.roblox.com/Asset/?id=1778999
- m.Scale = Vector3.new(0.25, 1.25, 0.25)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm2
- w.C0 = CFrame.new(0, 0.65, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- if magazine.Value <= 0 then p.Transparency = 1 end
- p.Name = "Projectile Center 2"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Bright red")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/Asset/?id=1033714" --http://www.roblox.com/Asset/?id=1778999
- m.Scale = Vector3.new(0.25, 1.1, 0.25)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm2
- w.C0 = CFrame.new(0, -1.53, 0) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- if magazine.Value <= 0 then p.Transparency = 1 end
- p.Name = "Projectile Tip"
- p.FormFactor = "Custom"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Bright red")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("CylinderMesh")
- m.Scale = Vector3.new(0.1, 0.1, 0.1)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm2
- w.C0 = CFrame.new(0, 1.89, 0)
- w.C1 = CFrame.new()
- w.Parent = p
- return model
- end
- function removeParts(format)
- if format == "RightHand" then
- pcall(function() Player.Character[Name]:Remove() end)
- elseif format == "LeftHand" then
- pcall(function() Player.Character[Name.. " (Left)"]:Remove() end)
- elseif format == "RightHolster" then
- pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
- elseif format == "LeftHolster" then
- pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function playAnimation(format, mouse)
- if format == "equip" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.025 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, math.rad(67.5) * i)
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 1.85 * i, 0)
- else return false end
- else return false end
- wait()
- end
- end))
- for i = 0, 1, 0.05 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, -0.25 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90) * i, 0, math.rad(-20) * i)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
- else return false end
- else return false end
- wait()
- end
- removeParts("RightHolster")
- makeParts("RightHand")
- for i = 0, 1, 0.05 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), -0.25 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(-90) * (1 - i), 0, math.rad(-20) * (1 - i)) * CFrame.new(1.25 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 0.75 * i, 0.1 * i)
- else return false end
- else return false end
- if Player.Character:FindFirstChild(Name) ~= nil then
- if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 1.5, 0.75)
- Player.Character[Name].Handle.Weld.C1 = CFrame.fromEulerAnglesXYZ(math.rad(-90) * (1 - i), 0, 0)
- else return false end
- else return false end
- wait()
- end
- makeParts("RightHolster")
- removeParts("RightHand")
- return playAnimation("hold")
- end
- if format == "unequip" then
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.025 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, math.rad(67.5) * i)
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 1.85 * i, 0)
- else return false end
- else return false end
- wait()
- end
- end))
- for i = 1, 0, -0.05 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), -0.25 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(-90) * (1 - i), 0, math.rad(-20) * (1 - i)) * CFrame.new(1.25 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 0.75 * i, 0.1 * i)
- else return false end
- else return false end
- if Player.Character:FindFirstChild(Name) ~= nil then
- if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 1.5, 0.75)
- Player.Character[Name].Handle.Weld.C1 = CFrame.fromEulerAnglesXYZ(math.rad(-90) * (1 - i), 0, 0)
- else return false end
- else return false end
- wait()
- end
- makeParts("RightHolster")
- removeParts("RightHand")
- for i = 1, 0, -0.05 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, -0.25 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90) * i, 0, math.rad(-20) * i)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
- else return false end
- else return false end
- wait()
- end
- removeParts("RightHolster")
- makeParts("RightHand")
- return true
- end
- if format == "hold" then
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(67.5))
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 1.85, 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.75, 0.1)
- else return false end
- else return false end
- end
- if format == "reload" then
- Player.Character[Name].Handle.Reload.Volume = 0
- Player.Character[Name].Handle.Reload.Pitch = 1.78
- Player.Character[Name].Handle.Reload:Play()
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.06 do
- if Player.Character:FindFirstChild("Torso") ~= nil and Player.Character:FindFirstChild(Name) ~= nil then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil and Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25 + i / 10, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(i * 90))
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.75, 0.1)
- Player.Character[Name].Handle.Weld.C1 = CFrame.new(0, -1.4 * i, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-i * 170))
- end
- end
- wait()
- end
- end))
- for i = 1, 0, -0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90) * i, 0, math.rad(67.5) * i)
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0, 1.85 * i, 0)
- else return false end
- else return false end
- wait()
- end
- local projectile = Instance.new("Model")
- projectile.Name = Name.. " Projectile"
- local source = Player.Character[Name]:FindFirstChild("Projectile")
- if source == nil then return end
- source = source:Clone()
- source.Transparency = 0
- source.Parent = projectile
- for _, Part in pairs(Player.Character[Name]:GetChildren()) do
- if string.match(Part.Name, "Projectile") and Part.Name ~= "Projectile" then
- local new = Part:Clone()
- new.Parent = projectile
- new.Transparency = 0
- --new.CFrame = source.CFrame * (Part.Weld.C0 * Part.Weld.C1):inverse()
- local w = Instance.new("Weld", new)
- w.Part0 = w.Parent
- w.Part1 = source
- w.C0 = Part.Weld.C0
- w.C1 = Part.Weld.C1
- end
- end
- local w = Instance.new("Weld", source)
- w.Part0 = w.Parent
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new(0.2, -0.8, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-37.5))
- projectile.Parent = Player.Character[Name]
- for i = 0, 1, 0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(110) * i, 0, math.rad(67.5) * i)
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5 * (1 - i), 0) * CFrame.new(0.35 * i, 1.85 * i, 0)
- else return false end
- else return false end
- wait()
- end
- Player.Character[Name].Handle.Reload.Volume = 1
- Player.Character[Name].Handle.Reload.Pitch = 0.9
- for i = 0, 0.9, 0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + i, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(110), 0, math.rad(67.5))
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.35 * (1 - i), 1.85, 0)
- else return false end
- else return false end
- wait()
- end
- projectile:Remove()
- Player.Character[Name].Handle.Reload:Stop()
- for _, Part in pairs(Player.Character[Name]:GetChildren()) do
- if string.match(Part.Name, "Projectile") then
- Part.Transparency = 0
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil and Player.Character:FindFirstChild(Name) ~= nil then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil and Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.25 + i / 10, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(i * 90))
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.75, 0.1)
- Player.Character[Name].Handle.Weld.C1 = CFrame.new(0, -1.4 * i, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-i * 170))
- end
- end
- wait()
- end
- end))
- for i = 0.9, 0, -0.1 do
- if Player.Character:FindFirstChild("Torso") ~= nil then
- if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + i, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(110), 0, math.rad(67.5))
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 1.85, 0)
- else return false end
- else return false end
- wait()
- end
- Player.Character[Name].Handle.Weld.C1 = CFrame.new()
- playAnimation("hold")
- return true
- end
- if format == "fire" then
- if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
- Player.Character[Name].Handle.Fire:Play()
- CamShake(0.1, 5000)
- else return false end
- if Player.Character:FindFirstChild("Humanoid") ~= nil then
- coroutine.resume(coroutine.create(function() if Player.Character.Humanoid.PlatformStand == false and Player.Character.Humanoid.Sit == false then Player.Character.Humanoid.PlatformStand = true wait(0.1) Player.Character.Humanoid.PlatformStand = false end end))
- else return false end
- if Player.Character:FindFirstChild("Torso") ~= nil then
- coroutine.resume(coroutine.create(function() Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + (Player.Character.Torso.CFrame.lookVector * -100) + Vector3.new(0, 25, 0) end))
- else return false end
- if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
- coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.5) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
- else return false end
- if Player.Character[Name]:FindFirstChild("End 2") ~= nil then
- coroutine.resume(coroutine.create(function() Player.Character[Name]["End 2"].Smoke.Enabled = true Player.Character[Name]["End 2"].Fire.Enabled = true wait(0.5) Player.Character[Name]["End 2"].Smoke.Enabled = false Player.Character[Name]["End 2"].Fire.Enabled = false end))
- else return false end
- end
- return true
- end
- function CamShake(time, freq)
- coroutine.resume(coroutine.create(function()
- local cam = Workspace.CurrentCamera
- local time = 10
- local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
- if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
- if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
- cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- for i = 1, time do
- cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- wait()
- end
- end))
- end
- function Weld(x, y)
- local weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- CJ = CFrame.new(x.Position)
- C0 = x.CFrame:inverse() * CJ
- C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- function tagHumanoid(humanoid)
- local tag = Instance.new("ObjectValue")
- tag.Name = "creator"
- tag.Value = Player
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType1"
- tag.Value = Name
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType2"
- tag.Value = "blown to bits"
- tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:FindFirstChild("creator")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType1")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType2")
- if tag ~= nil then
- tag:Remove()
- end
- end
- end
- function fire(startPoint, endPoint, hit)
- local projectile = Instance.new("Model")
- projectile.Name = Name.. " Projectile"
- local source = Player.Character[Name]:FindFirstChild("Projectile")
- if source == nil then return end
- source.Transparency = 1
- source = source:Clone()
- source.Transparency = 0
- source.CanCollide = false
- pcall(function() source.Fire.Enabled = true end)
- pcall(function() source.Smoke.Enabled = true end)
- source.CFrame = CFrame.new(startPoint, endPoint) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- source.Parent = projectile
- for _, Part in pairs(Player.Character[Name]:GetChildren()) do
- if string.match(Part.Name, "Projectile") and Part.Name ~= "Projectile" then
- local new = Part:Clone()
- new.Parent = projectile
- new.Transparency = 0
- new.CFrame = source.CFrame * (Part.Weld.C0 * Part.Weld.C1):inverse()
- local w = Instance.new("Weld", new)
- w.Part0 = w.Parent
- w.Part1 = source
- w.C0 = Part.Weld.C0
- w.C1 = Part.Weld.C1
- Part.Transparency = 1
- end
- end
- projectile.Parent = Workspace
- local vel = Instance.new("BodyVelocity")
- vel.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- vel.velocity = (endPoint - startPoint).unit * 100
- vel.Parent = source
- local gyro = Instance.new("BodyGyro")
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- gyro.cframe = CFrame.new(startPoint, endPoint) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- gyro.Parent = source
- coroutine.resume(coroutine.create(function() wait(1) gyro:Remove() end))
- wait(0.2)
- source.CanCollide = true
- local connection = nil
- connection = source.Touched:connect(function()
- if hit.Parent == nil then return end
- if hit.Parent == projectile then return end
- if hit.Parent == Player.Character then return end
- if hit.Parent == Player.Character:FindFirstChild(Name) then return end
- if hit.Parent.Parent == Player.Character then return end
- for i = 1, math.random(3, 6) do
- local s = Instance.new("Sound", source)
- s.SoundId = "http://www.roblox.com/Asset/?id=2101148"
- s.Volume = 1
- s.Pitch = math.random(1, 10) / 10
- s:Play()
- end
- coroutine.resume(coroutine.create(function()
- pcall(function() vel:Remove() end)
- for _, Part in pairs(projectile:GetChildren()) do
- if Part.Name ~= "Projectile" then
- Part:Remove()
- else
- Part.Anchored = true
- Part.Transparency = 1
- Part.CanCollide = false
- pcall(function() Part.Fire.Enabled = false end)
- pcall(function() Part.Smoke.Enabled = false end)
- end
- end
- connection:disconnect()
- wait(5)
- projectile:Remove()
- end))
- local range = damage / 5
- local power = damage / 2
- local function Push(Part)
- if #Part:GetChildren() > 0 then for _, Parts in pairs(Part:GetChildren()) do Push(Parts) end end
- if pcall(function() local x = Part.CFrame end) == false then return end
- if Part.Anchored == true then return end
- if (Part.Position - source.Position).magnitude > range then return end
- Part.Velocity = Part.Velocity + ((Part.Position - source.Position).unit * power)
- coroutine.wrap(function()
- if Part.Parent:FindFirstChild("Humanoid") ~= nil then
- Part.Parent.Humanoid:TakeDamage(1000000) --Set to damage of explosion
- end
- end)()
- end
- Push(Workspace)
- for i = 1, math.random(5, 20) do
- local blast = Instance.new("Part")
- blast.FormFactor = 0
- blast.Size = Vector3.new(1, 1, 1)
- local color = math.random(1, 4)
- if color == 1 then
- blast.BrickColor = BrickColor.new("Really red")
- elseif color == 2 then
- blast.BrickColor = BrickColor.new("Bright orange")
- elseif color == 3 then
- blast.BrickColor = BrickColor.new("Neon orange")
- elseif color == 4 then
- blast.BrickColor = BrickColor.new("Bright red")
- end
- blast.TopSurface = 0
- blast.BottomSurface = 0
- blast.Anchored = true
- blast.CanCollide = false
- blast.CFrame = source.CFrame * CFrame.new(math.random(-damage / 50, damage / 50), math.random(-damage / 50, damage / 50), math.random(-damage / 50, damage / 50))
- blast.Parent = Workspace
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = blast
- coroutine.resume(coroutine.create(function()
- for i = 1, range, math.random(range, range + 100) / 100 do
- blast.Transparency = i / range
- mesh.Scale = Vector3.new(i, i, i)
- wait()
- end
- blast:Remove()
- end))
- end
- end)
- coroutine.resume(coroutine.create(function()
- wait(10)
- for _, Part in pairs(projectile:GetChildren()) do
- Part.CanCollide = false
- end
- pcall(function() source.Fire.Enabled = false end)
- pcall(function() source.Smoke.Enabled = false end)
- pcall(function() vel:Remove() end)
- pcall(function() connection:disconnect() end)
- end))
- end
- function onButton1Down(mouse)
- if selected == false then return end
- if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
- if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- Button1Down = true
- canFire = false
- canFire2 = true
- while canFire2 == true do
- local humanoid = Player.Character:FindFirstChild("Humanoid")
- if humanoid == nil then
- canFire2 = false
- break
- end
- if humanoid.Health <= 0 then
- canFire2 = false
- break
- end
- local fireLeft = false
- if automatic == false and burst == false then
- canFire2 = false
- elseif automatic == false and burst == true then
- if burstCount >= burstCountMax then
- canFire2 = false
- burstCount = 0
- break
- end
- burstCount = burstCount + 1
- elseif automatic == true and burst == false then
- fireLeft = true
- end
- if magazine.Value > 0 then
- magazine.Value = magazine.Value - 1
- updateGui()
- fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target)
- coroutine.resume(coroutine.create(function()
- if dual == true then
- playAnimation("rightFire")
- elseif dual == false then
- playAnimation("fire")
- end
- end))
- else
- Player.Character[Name].Handle.Empty:Play()
- end
- if fireLeft == true and dual == true and automatic == true then
- if magazine.Value > 0 then
- coroutine.resume(coroutine.create(function()
- wait(readyTime / 2)
- magazine.Value = magazine.Value - 1
- updateGui()
- fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
- playAnimation("leftFire")
- end))
- else
- coroutine.resume(coroutine.create(function()
- wait(readyTime / 2)
- Player.Character[Name].Handle.Empty:Play()
- end))
- end
- end
- wait(readyTime)
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- canFire = true
- end
- end
- function onButton1Up(mouse)
- if selected == false then return end
- Button1Down = false
- canFire2 = false
- burstCount = 0
- while canFire == false do wait() end
- if dual == true and automatic == false then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- canFire = false
- canFire2 = true
- while canFire2 == true do
- local humanoid = Player.Character:FindFirstChild("Humanoid")
- if humanoid == nil then
- canFire2 = false
- break
- end
- if humanoid.Health <= 0 then
- canFire2 = false
- break
- end
- if burst == false then
- canFire2 = false
- elseif burst == true then
- if burstCount >= burstCountMax then
- canFire2 = false
- burstCount = 0
- break
- end
- burstCount = burstCount + 1
- end
- if magazine.Value <= 0 then
- Player.Character[Name].Handle.Empty:Play()
- else
- coroutine.resume(coroutine.create(function()
- playAnimation("leftFire")
- end))
- magazine.Value = magazine.Value - 1
- updateGui()
- fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
- end
- wait(readyTime)
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- canFire = true
- end
- end
- function onKeyDown(key, mouse)
- if selected == false then return end
- key = key:lower()
- if key == "q" and Button1Down == false and canFire == true then
- if mouse.Target == nil then return end
- if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- if dual == true then onKeyDown("t", mouse) end
- onDeselected(mouse)
- removeParts("RightHolster")
- script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
- end
- end
- if key == "e" and Button1Down == false and canFire == true and canSilence == true then
- if silenced then
- silenced = false
- if Player.Character:FindFirstChild(Name) == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
- Player.Character[Name].Muzzle.Transparency = 1
- Player.Character[Name].Muzzle.Name = "Silencer"
- Player.Character[Name]["Muzzle 2"].Name = "Muzzle"
- if dual == true then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
- Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1
- Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer"
- Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle"
- end
- else
- silenced = true
- if Player.Character:FindFirstChild(Name) == nil then return end
- if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
- if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
- Player.Character[Name].Silencer.Transparency = 0
- Player.Character[Name].Muzzle.Name = "Muzzle 2"
- Player.Character[Name].Silencer.Name = "Muzzle"
- if dual == true then
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
- if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
- Player.Character[Name.. " (Left)"].Silencer.Transparency = 0
- Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2"
- Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle"
- end
- end
- end
- if key == "r" and Button1Down == false and canFire == true then
- if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then
- canFire = false
- burstCount = 0
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end
- updateGui()
- if dual == true then
- playAnimation("reloadDual")
- elseif dual == false then
- playAnimation("reload")
- end
- if ammo.Value - magazineMax.Value < 0 then
- magazine.Value = ammo.Value
- ammo.Value = 0
- elseif ammo.Value - magazineMax.Value >= 0 then
- ammo.Value = ammo.Value - magazineMax.Value
- magazine.Value = magazineMax.Value
- end
- updateGui()
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- canFire = true
- end
- end
- if key == "t" and Button1Down == false and canFire == true and canDual == true then
- canFire = false
- if dual == false then
- local weapon = nil
- for _, p in pairs(Player.Backpack:GetChildren()) do
- if p.Name == Name and p ~= script.Parent then weapon = p break end
- end
- if weapon ~= nil then
- dual = true
- weapon.Name = "Dual"
- weapon.Parent = script
- silenced = false
- removeParts("RightHand")
- makeParts("RightHand")
- removeParts("RightHolster")
- makeParts("LeftHolster")
- playAnimation("leftEquip")
- removeParts("LeftHolster")
- makeParts("LeftHand")
- magazineMax.Value = math.ceil(magazineMax.Value * 2)
- ammoMax.Value = math.ceil(ammoMax.Value * 2)
- magazine.Value = magazine.Value + weapon.Magazine.Value
- ammo.Value = ammo.Value + weapon.Ammo.Value
- updateGui()
- end
- elseif dual == true then
- local weapon = script:FindFirstChild("Dual")
- if weapon ~= nil then
- dual = false
- weapon.Name = Name
- weapon.Parent = Player.Backpack
- silenced = false
- removeParts("RightHand")
- makeParts("RightHand")
- playAnimation("leftUnequip")
- removeParts("LeftHand")
- makeParts("RightHolster")
- playAnimation("hold")
- weapon.Magazine.Value = math.floor(magazine.Value / 2)
- weapon.Ammo.Value = math.floor(ammo.Value / 2)
- magazineMax.Value = math.ceil(magazineMax.Value / 2)
- ammoMax.Value = math.ceil(ammoMax.Value / 2)
- magazine.Value = math.ceil(magazine.Value / 2)
- ammo.Value = math.ceil(ammo.Value / 2)
- updateGui()
- end
- end
- canFire = true
- end
- if key == "y" and canZoom == true then
- if zoom == false then
- zoom = true
- local pos = mouse.Hit.p
- local target = mouse.Target
- local cam = Workspace.CurrentCamera
- focus = Instance.new("Part", Workspace)
- focus.Anchored = true
- focus.CanCollide = false
- focus.Transparency = 1
- focus.TopSurface = 0
- focus.BottomSurface = 0
- focus.FormFactor = "Plate"
- focus.Size = Vector3.new(0, 0, 0)
- focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p)
- cam.CameraSubject = focus
- cam.CameraType = "Attach"
- while zoom == true and selected == true do
- local set = false
- if target ~= nil then
- if target.Parent ~= nil then
- if target.Anchored == false then
- focus.CFrame = CFrame.new(target.Position) * (CFrame.new(Player.Character.Torso.Position, target.Position) - CFrame.new(Player.Character.Torso.Position, target.Position).p)
- set = true
- end
- end
- end
- if set == false then
- focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p)
- end
- wait()
- end
- if focus ~= nil then focus:Remove() focus = nil end
- local cam = Workspace.CurrentCamera
- cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
- cam.CameraType = "Custom"
- else
- zoom = false
- end
- end
- if key == "u" and Button1Down == false and canFire == true then
- if automatic == false and burst == false then
- if switchToBurst == true then
- burst = true
- local m = Instance.new("Message", Player)
- m.Text = "Burst"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToAutomatic == true then
- automatic = true
- local m = Instance.new("Message", Player)
- m.Text = "Automatic"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- elseif automatic == false and burst == true then
- if switchToAutomatic == true then
- automatic = true
- burst = false
- local m = Instance.new("Message", Player)
- m.Text = "Automatic"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToSingle == true then
- burst = false
- local m = Instance.new("Message", Player)
- m.Text = "Single"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- elseif automatic == true and burst == false then
- if switchToSingle == true then
- automatic = false
- local m = Instance.new("Message", Player)
- m.Text = "Single"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- elseif switchToBurst == true then
- automatic = false
- burst = true
- local m = Instance.new("Message", Player)
- m.Text = "Burst"
- pcall(function() Player.Character[Name].Handle.Switch:Play() end)
- delay(2.5, function() m:Remove() end)
- end
- end
- end
- end
- function onSelected(mouse)
- if selected == true then return end
- selected = true
- canFire = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- updateGui()
- local weapon = Instance.new("ObjectValue")
- weapon.Name = "WeaponActivated"
- weapon.Value = script.Parent
- weapon.Parent = Player.Character
- DisableLimb(1, Player.Character)
- DisableLimb(2, Player.Character)
- ForceAngle(1, 0, Player.Character)
- ForceAngle(2, 0, Player.Character)
- if dual == true then
- coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
- playAnimation("rightEquip")
- removeParts("LeftHolster")
- makeParts("LeftHand")
- else
- playAnimation("equip")
- end
- removeParts("RightHolster")
- makeParts("RightHand")
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- canFire = true
- end
- function onDeselected(mouse)
- if selected == false then return end
- Button1Down = false
- while canFire == false do
- wait()
- end
- selected = false
- if dual == true then
- if math.random(1, 2) == 1 then
- coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
- wait(math.random(1, 10) / 10)
- playAnimation("rightUnequip")
- else
- coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
- wait(math.random(1, 10) / 10)
- playAnimation("leftUnequip")
- end
- removeParts("LeftHand")
- makeParts("LeftHolster")
- else
- playAnimation("unequip")
- end
- removeParts("RightHand")
- makeParts("RightHolster")
- ForceAngle(1, 0, Player.Character)
- ForceAngle(2, 0, Player.Character)
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- silenced = false
- if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
- if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
- if Player.Character.WeaponActivated.Value == script.Parent then
- Player.Character.WeaponActivated:Remove()
- end
- end
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = Name
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" then
- while script.Parent.Parent.ClassName ~= "Backpack" do
- wait()
- end
- if script.Parent:FindFirstChild("MagazineMax") == nil then
- magazineMax = Instance.new("NumberValue")
- magazineMax.Name = "MagazineMax"
- magazineMax.Value = 3
- magazineMax.Parent = script.Parent
- else
- magazineMax = script.Parent.MagazineMax
- end
- if script.Parent:FindFirstChild("Magazine") == nil then
- magazine = Instance.new("NumberValue")
- magazine.Name = "Magazine"
- magazine.Value = 3
- magazine.Parent = script.Parent
- else
- magazine = script.Parent.Magazine
- end
- if script.Parent:FindFirstChild("AmmoMax") == nil then
- ammoMax = Instance.new("NumberValue")
- ammoMax.Name = "AmmoMax"
- ammoMax.Value = 50 --You may set the ammo of the RPG here.
- ammoMax.Parent = script.Parent
- else
- ammoMax = script.Parent.AmmoMax
- end
- if script.Parent:FindFirstChild("Ammo") == nil then
- ammo = Instance.new("NumberValue")
- ammo.Name = "Ammo"
- ammo.Value = script.Parent.AmmoMax.Value
- ammo.Parent = script.Parent
- else
- ammo = script.Parent.Ammo
- end
- Player = script.Parent.Parent.Parent
- makeParts("RightHolster")
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- end
- --lego
- game.Workspace.mogoon.Humanoid.MaxHealth = math.huge -----Replace my name with yours for INF HP
- print(lego)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement