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Apr 6th, 2018
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  1.  
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. Humanoid.WalkSpeed = 20
  8. local Mouse = Player:GetMouse()
  9. local LeftArm = Character["Left Arm"]
  10. local RightArm = Character["Right Arm"]
  11. local LeftLeg = Character["Left Leg"]
  12. local RightLeg = Character["Right Leg"]
  13. local Head = Character.Head
  14. local Torso = Character.Torso
  15. local Camera = game.Workspace.CurrentCamera
  16. local RootPart = Character.HumanoidRootPart
  17. local RootJoint = RootPart.RootJoint
  18. local attack = false
  19. local Anim = 'Idle'
  20. local attacktype = 1
  21. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  22. local velocity = RootPart.Velocity.y
  23. local sine = 0
  24. local change = 1
  25. local Create = LoadLibrary("RbxUtility").Create
  26. local AnimTable=_G["RepulseAnimtab"]
  27. local m = Create("Model"){
  28. Parent = Character,
  29. Name = "WeaponModel",
  30. }
  31.  
  32. Humanoid.Animator.Parent = nil
  33. Character.Animate.Parent = nil
  34.  
  35. local newMotor = function(part0, part1, c0, c1)
  36. local w = Create('Motor'){
  37. Parent = part0,
  38. Part0 = part0,
  39. Part1 = part1,
  40. C0 = c0,
  41. C1 = c1,
  42. }
  43. return w
  44. end
  45.  
  46. function clerp(a, b, t)
  47. return a:lerp(b, t)
  48. end
  49.  
  50. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  51. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  52.  
  53. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  54. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  55. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  56. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  57. RootJoint.C1 = CFrame.new(0, 0, 0)
  58. RootJoint.C0 = CFrame.new(0, 0, 0)
  59. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  60. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  61.  
  62. local rarmc1 = RW.C1
  63. local larmc1 = LW.C1
  64. local rlegc1 = RH.C1
  65. local llegc1 = LH.C1
  66.  
  67. local resetc1 = false
  68.  
  69. function PlayAnimationFromTable(table, speed, bool)
  70. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  71. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  72. RW.C0 = clerp(RW.C0, table[3], speed)
  73. LW.C0 = clerp(LW.C0, table[4], speed)
  74. RH.C0 = clerp(RH.C0, table[5], speed)
  75. LH.C0 = clerp(LH.C0, table[6], speed)
  76. if bool == true then
  77. if resetc1 == false then
  78. resetc1 = true
  79. RootJoint.C1 = RootJoint.C1
  80. Torso.Neck.C1 = Torso.Neck.C1
  81. RW.C1 = rarmc1
  82. LW.C1 = larmc1
  83. RH.C1 = rlegc1
  84. LH.C1 = llegc1
  85. end
  86. end
  87. end
  88.  
  89.  
  90. local co1 = 11
  91. local co2 = 15
  92. local co3 = 12
  93. local co4 = 28
  94.  
  95. local cooldown1 = 0
  96. local cooldown2 = 0
  97. local cooldown3 = 0
  98. local cooldown4 = 0
  99.  
  100. local maxEnergy = 100
  101. local Energy = 0--Energy you start out with
  102. local skill1stam = 10--how much stamina is needed for a skill
  103. local skill2stam = 50
  104. local skill3stam = 60
  105. local skill4stam = 100
  106. local recovermana = 5--how much mana per second
  107.  
  108. local skillcolorscheme = BrickColor.new("Baby blue").Color
  109.  
  110. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  111. function makeframe(par, trans, pos, size, color)
  112. local frame = Instance.new('Frame', par)
  113. frame.BackgroundTransparency = trans
  114. frame.BorderSizePixel = 0
  115. frame.Position = pos
  116. frame.Size = size
  117. frame.BackgroundColor3 = color
  118. return frame
  119. end
  120.  
  121. function makelabel(par, text)
  122. local label = Instance.new('TextLabel', par)
  123. label.BackgroundTransparency = 1
  124. label.Size = UDim2.new(1, 0, 1, 0)
  125. label.Position = UDim2.new(0, 0, 0, 0)
  126. label.TextColor3 = Color3.new(255, 255, 255)
  127. label.TextStrokeTransparency = 0
  128. label.FontSize = Enum.FontSize.Size32
  129. label.Font = Enum.Font.SourceSansBold
  130. label.BorderSizePixel = 0
  131. label.TextScaled = true
  132. label.Text = text
  133. end
  134. framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .85, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  135. framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .74, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  136. framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .63, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  137. framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .52, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  138.  
  139. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  140. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  141. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  142. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  143. text1 = Instance.new('TextLabel', framesk1)
  144. text1.BackgroundTransparency = 1
  145. text1.Size = UDim2.new(1, 0, 1, 0)
  146. text1.Position = UDim2.new(0, 0, 0, 0)
  147. text1.TextColor3 = Color3.new(255, 255, 255)
  148. text1.TextStrokeTransparency = 0
  149. text1.FontSize = Enum.FontSize.Size18
  150. text1.Font = Enum.Font.SourceSansLight
  151. text1.BorderSizePixel = 0
  152. text1.TextScaled = true
  153. text1.Text = "[Z]\n Energy Burst"
  154. text2 = Instance.new('TextLabel', framesk2)
  155. text2.BackgroundTransparency = 1
  156. text2.Size = UDim2.new(1, 0, 1, 0)
  157. text2.Position = UDim2.new(0, 0, 0, 0)
  158. text2.TextColor3 = Color3.new(255, 255, 255)
  159. text2.TextStrokeTransparency = 0
  160. text2.FontSize = Enum.FontSize.Size18
  161. text2.Font = Enum.Font.SourceSansLight
  162. text2.BorderSizePixel = 0
  163. text2.TextScaled = true
  164. text2.Text = "[X]\n Rapid Flash"
  165. text3 = Instance.new('TextLabel', framesk3)
  166. text3.BackgroundTransparency = 1
  167. text3.Size = UDim2.new(1, 0, 1, 0)
  168. text3.Position = UDim2.new(0, 0, 0, 0)
  169. text3.TextColor3 = Color3.new(255, 255, 255)
  170. text3.TextStrokeTransparency = 0
  171. text3.FontSize = Enum.FontSize.Size18
  172. text3.Font = Enum.Font.SourceSansLight
  173. text3.BorderSizePixel = 0
  174. text3.TextScaled = false
  175. text3.Text = "[C]\n Energy Field"
  176. text4 = Instance.new('TextLabel', framesk4)
  177. text4.BackgroundTransparency = 1
  178. text4.Size = UDim2.new(1, 0, 1, 0)
  179. text4.Position = UDim2.new(0, 0, 0, 0)
  180. text4.TextColor3 = Color3.new(255, 255, 255)
  181. text4.TextStrokeTransparency = 0
  182. text4.FontSize = Enum.FontSize.Size18
  183. text4.Font = Enum.Font.SourceSansLight
  184. text4.BorderSizePixel = 0
  185. text4.TextScaled = true
  186. text4.Text = "[V]\n Concentrated Chaos"
  187.  
  188. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "Heartbeat"
  192. script:WaitForChild("Heartbeat")
  193. frame = 1 / 30
  194. tf = 0
  195. allowframeloss = true
  196. tossremainder = false
  197. lastframe = tick()
  198. script.Heartbeat:Fire()
  199. game:GetService("RunService").Heartbeat:connect(function(s, p)
  200.  
  201. tf = tf + s
  202. if frame <= tf then
  203. if allowframeloss then
  204. script.Heartbeat:Fire()
  205. lastframe = tick()
  206. else
  207. for i = 1, math.floor(tf / frame) do
  208. script.Heartbeat:Fire()
  209. end
  210. lastframe = tick()
  211. end
  212. if tossremainder then
  213. tf = 0
  214. else
  215. tf = tf - frame * math.floor(tf / frame)
  216. end
  217. end
  218. end
  219. )
  220. swait = function(num)
  221.  
  222. if num == 0 or num == nil then
  223. ArtificialHB.Event:wait()
  224. else
  225. for i = 0, num do
  226. ArtificialHB.Event:wait()
  227. end
  228. end
  229. end
  230. function RemoveOutlines(part)
  231. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  232. end
  233.  
  234. CFuncs = {
  235. Part = {
  236. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  237. local Part = Create("Part"){
  238. Parent = Parent,
  239. Reflectance = Reflectance,
  240. Transparency = Transparency,
  241. CanCollide = false,
  242. Locked = true,
  243. BrickColor = BrickColor.new(tostring(BColor)),
  244. Name = Name,
  245. Size = Size,
  246. Material = Material,
  247. }
  248. RemoveOutlines(Part)
  249. return Part
  250. end;
  251. };
  252.  
  253. Mesh = {
  254. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  255. local Msh = Create(Mesh){
  256. Parent = Part,
  257. Offset = OffSet,
  258. Scale = Scale,
  259. }
  260. if Mesh == "SpecialMesh" then
  261. Msh.MeshType = MeshType
  262. Msh.MeshId = MeshId
  263. end
  264. return Msh
  265. end;
  266. };
  267.  
  268. Weld = {
  269. Create = function(Parent, Part0, Part1, C0, C1)
  270. local Weld = Create("Weld"){
  271. Parent = Parent,
  272. Part0 = Part0,
  273. Part1 = Part1,
  274. C0 = C0,
  275. C1 = C1,
  276. }
  277. return Weld
  278. end;
  279. };
  280.  
  281. Sound = {
  282. Create = function(id, par, vol, pit)
  283. local Sound = Create("Sound"){
  284. Volume = vol,
  285. Pitch = pit or 1,
  286. SoundId = "rbxassetid://" .. id,
  287. Parent = par or workspace,
  288. }
  289. Sound:play()
  290. game:GetService("Debris"):AddItem(Sound, 20)
  291. return Sound
  292. end;
  293. };
  294.  
  295. Decal = {
  296. Create = function(Color, Texture, Transparency, Name, Parent)
  297. local Decal = Create("Decal"){
  298. Color3 = Color,
  299. Texture = "rbxassetid://" .. Texture,
  300. Transparency = Transparency,
  301. Name = Name,
  302. Parent = Parent,
  303. }
  304. return Decal
  305. end;
  306. };
  307.  
  308. BillboardGui = {
  309. Create = function(Parent, Image, Position, Size)
  310. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  311. BillPar.CFrame = CFrame.new(Position)
  312. local Bill = Create("BillboardGui"){
  313. Parent = BillPar,
  314. Adornee = BillPar,
  315. Size = UDim2.new(1, 0, 1, 0),
  316. SizeOffset = Vector2.new(Size, Size),
  317. }
  318. local d = Create("ImageLabel", Bill){
  319. Parent = Bill,
  320. BackgroundTransparency = 1,
  321. Size = UDim2.new(1, 0, 1, 0),
  322. Image = "rbxassetid://" .. Image,
  323. }
  324. return BillPar
  325. end
  326. };
  327.  
  328. ParticleEmitter = {
  329. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  330. local Particle = Create("ParticleEmitter"){
  331. Parent = Parent,
  332. Color = ColorSequence.new(Color1, Color2),
  333. LightEmission = LightEmission,
  334. Size = Size,
  335. Texture = Texture,
  336. Transparency = Transparency,
  337. ZOffset = ZOffset,
  338. Acceleration = Accel,
  339. Drag = Drag,
  340. LockedToPart = LockedToPart,
  341. VelocityInheritance = VelocityInheritance,
  342. EmissionDirection = EmissionDirection,
  343. Enabled = Enabled,
  344. Lifetime = LifeTime,
  345. Rate = Rate,
  346. Rotation = Rotation,
  347. RotSpeed = RotSpeed,
  348. Speed = Speed,
  349. VelocitySpread = VelocitySpread,
  350. }
  351. return Particle
  352. end;
  353. };
  354.  
  355. CreateTemplate = {
  356.  
  357. };
  358. }
  359.  
  360. function rayCast(Position, Direction, Range, Ignore)
  361. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  362. end
  363.  
  364. function FindNearestTorso(Position,Distance,SinglePlayer)
  365. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  366. local List = {}
  367. for i,v in pairs(workspace:GetChildren())do
  368. if v:IsA("Model")then
  369. if v:findFirstChild("Torso")then
  370. if v ~= Character then
  371. if(v.Torso.Position -Position).magnitude <= Distance then
  372. table.insert(List,v)
  373. end
  374. end
  375. end
  376. end
  377. end
  378. return List
  379. end
  380.  
  381. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  382. if hit.Parent == nil then
  383. return
  384. end
  385. local h = hit.Parent:FindFirstChild("Humanoid")
  386. for _, v in pairs(hit.Parent:children()) do
  387. if v:IsA("Humanoid") then
  388. h = v
  389. end
  390. end
  391. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  392. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  393. if hit.Parent.DebounceHit.Value == true then
  394. return
  395. end
  396. end
  397. local c = Create("ObjectValue"){
  398. Name = "creator",
  399. Value = game:service("Players").LocalPlayer,
  400. Parent = h,
  401. }
  402. game:GetService("Debris"):AddItem(c, .5)
  403. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  404. local Damage = math.random(minim, maxim)
  405. local blocked = false
  406. local block = hit.Parent:findFirstChild("Block")
  407. if block ~= nil then
  408. if block.className == "IntValue" then
  409. if block.Value > 0 then
  410. blocked = true
  411. block.Value = block.Value - 1
  412. print(block.Value)
  413. end
  414. end
  415. end
  416. if blocked == false then
  417. HitHealth=h.Health
  418. h.Health = h.Health - Damage
  419. if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
  420. print("gained spree")
  421. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  422. end
  423. if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then
  424. print("gained kill")
  425. Player.PlayerGui.Kills.Value=Player.PlayerGui.Kills.Value+1
  426. end
  427. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Deep blue").Color)
  428. else
  429. h.Health = h.Health - (Damage / 2)
  430. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Deep blue").Color)
  431. end
  432. if Type == "Knockdown" then
  433. local hum = hit.Parent.Humanoid
  434. hum.PlatformStand = true
  435. coroutine.resume(coroutine.create(function(HHumanoid)
  436. swait(1)
  437. HHumanoid.PlatformStand = false
  438. end), hum)
  439. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  440. local bodvol = Create("BodyVelocity"){
  441. velocity = angle * knockback,
  442. P = 5000,
  443. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  444. Parent = hit,
  445. }
  446. local rl = Create("BodyAngularVelocity"){
  447. P = 3000,
  448. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  449. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  450. Parent = hit,
  451. }
  452. game:GetService("Debris"):AddItem(bodvol, .5)
  453. game:GetService("Debris"):AddItem(rl, .5)
  454. elseif Type == "Normal" then
  455. local vp = Create("BodyVelocity"){
  456. P = 500,
  457. maxForce = Vector3.new(math.huge, 0, math.huge),
  458. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  459. }
  460. if knockback > 0 then
  461. vp.Parent = hit.Parent.Torso
  462. end
  463. game:GetService("Debris"):AddItem(vp, .5)
  464. elseif Type == "Up" then
  465. local bodyVelocity = Create("BodyVelocity"){
  466. velocity = Vector3.new(0, 20, 0),
  467. P = 5000,
  468. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  469. Parent = hit,
  470. }
  471. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  472. elseif Type == "DarkUp" then
  473. coroutine.resume(coroutine.create(function()
  474. for i = 0, 1, 0.1 do
  475. swait()
  476. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  477. end
  478. end))
  479. local bodyVelocity = Create("BodyVelocity"){
  480. velocity = Vector3.new(0, 20, 0),
  481. P = 5000,
  482. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  483. Parent = hit,
  484. }
  485. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  486. elseif Type == "Snare" then
  487. local bp = Create("BodyPosition"){
  488. P = 2000,
  489. D = 100,
  490. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  491. position = hit.Parent.Torso.Position,
  492. Parent = hit.Parent.Torso,
  493. }
  494. game:GetService("Debris"):AddItem(bp, 1)
  495. elseif Type == "Freeze" then
  496. local BodPos = Create("BodyPosition"){
  497. P = 50000,
  498. D = 1000,
  499. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  500. position = hit.Parent.Torso.Position,
  501. Parent = hit.Parent.Torso,
  502. }
  503. local BodGy = Create("BodyGyro") {
  504. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  505. P = 20e+003,
  506. Parent = hit.Parent.Torso,
  507. cframe = hit.Parent.Torso.CFrame,
  508. }
  509. hit.Parent.Torso.Anchored = true
  510. coroutine.resume(coroutine.create(function(Part)
  511. swait(1.5)
  512. Part.Anchored = false
  513. end), hit.Parent.Torso)
  514. game:GetService("Debris"):AddItem(BodPos, 3)
  515. game:GetService("Debris"):AddItem(BodGy, 3)
  516. end
  517. local debounce = Create("BoolValue"){
  518. Name = "DebounceHit",
  519. Parent = hit.Parent,
  520. Value = true,
  521. }
  522. game:GetService("Debris"):AddItem(debounce, Delay)
  523. c = Create("ObjectValue"){
  524. Name = "creator",
  525. Value = Player,
  526. Parent = h,
  527. }
  528. game:GetService("Debris"):AddItem(c, .5)
  529. end
  530. end
  531.  
  532. function ShowDamage(Pos, Text, Time, Color)
  533. local Rate = (1 / 30)
  534. local Pos = (Pos or Vector3.new(0, 0, 0))
  535. local Text = (Text or "")
  536. local Time = (Time or 2)
  537. local Color = (Color or Color3.new(1, 0, 1))
  538. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  539. EffectPart.Anchored = true
  540. local BillboardGui = Create("BillboardGui"){
  541. Size = UDim2.new(3, 0, 3, 0),
  542. Adornee = EffectPart,
  543. Parent = EffectPart,
  544. }
  545. local TextLabel = Create("TextLabel"){
  546. BackgroundTransparency = 1,
  547. Size = UDim2.new(1, 0, 1, 0),
  548. Text = Text,
  549. Font = "SciFi",
  550. TextColor3 = Color,
  551. TextScaled = true,
  552. Parent = BillboardGui,
  553. }
  554. game.Debris:AddItem(EffectPart, (Time))
  555. EffectPart.Parent = game:GetService("Workspace")
  556. delay(0, function()
  557. local Frames = (Time / Rate)
  558. for Frame = 1, Frames do
  559. wait(Rate)
  560. local Percent = (Frame / Frames)
  561. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  562. TextLabel.TextTransparency = Percent
  563. end
  564. if EffectPart and EffectPart.Parent then
  565. EffectPart:Destroy()
  566. end
  567. end)
  568. end
  569.  
  570. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  571. for _, c in pairs(workspace:children()) do
  572. local hum = c:findFirstChild("Humanoid")
  573. if hum ~= nil then
  574. local head = c:findFirstChild("Torso")
  575. if head ~= nil then
  576. local targ = head.Position - Part.Position
  577. local mag = targ.magnitude
  578. if mag <= Magnitude and c.Name ~= Player.Name then
  579. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  580. end
  581. end
  582. end
  583. end
  584. end
  585.  
  586. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  587. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  588. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  589. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  590. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  591. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  592. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  593. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  594. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0))
  595. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  596. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  597. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  598. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  599. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  600. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  601. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  602. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  603. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  604. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  605. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  606. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  607. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  608. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  609. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  610. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  611. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  612. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  613. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  614. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  615. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  616. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  617. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  618. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  619. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  620. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  621. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  622. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  623. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  624. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  625. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  626. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  627. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  628. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  629. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  630. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  631. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  632. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  633. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  634. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  635. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  636. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  637. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  638. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  639. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  640. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  641. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  642. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  643. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  644. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  645. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  646. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  647. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  648. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  649. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  650. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  651. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  652. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  653. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  654. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  655. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  656. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  657. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  658. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  659. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  660. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  661. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  662. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  663. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  664. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  665. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  666. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  667. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  668. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  669. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  670. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  671. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  672. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  673. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  674. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  675. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  676. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  677. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  678. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  679. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  680. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  681. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  682. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  683. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  684. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  685. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  686. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  687. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  688. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  689. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  690. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  691. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  692. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  693. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  694. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  695. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  696. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  697. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  698. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0))
  699. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  700. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  701. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  702. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  703. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  704. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0))
  705. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  706. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  707. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  708. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  709. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  710. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  711. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  712. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  713. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  714. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  715. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  716. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  717. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  718. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  719. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  720. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  721. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  722. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  723. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  724. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  725. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  726. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  727. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  728. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  729. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  730. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  731. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  732. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  733. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  734. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  735. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  736. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  737. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  738. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  739. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  740. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  741. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  742. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  743. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  744. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  745. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  746. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  747. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  748. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  749. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  750. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  751. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0))
  752. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  753. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  754. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  755. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  756. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  757. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  758. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  759. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  760. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  761. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  762. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  763. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  764. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  765. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  766. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  767. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  768. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  769. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  770. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  771. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  772. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  773. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  774. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  775. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  776. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  777. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  778. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  779. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  780. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  781. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  782. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  783. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  784. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  785. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  786. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  787. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  788. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  789. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  790. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  791. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  792. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  793. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  794. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  795. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  796. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  797. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  798. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  799. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  800. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  801. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  802. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  803. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  804. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  805. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  806. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  807. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  808. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  809. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  810. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  811. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  812. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  813. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  814. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  815. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  816. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  817. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  818. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  819. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  820. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  821. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  822. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  823. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  824. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  825. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  826. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  827. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  828. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  829. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  830. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  831. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  832. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  833. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  834. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  835. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  836. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  837. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  838. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  839. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  840. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  841. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  842. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  843. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  844. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  845. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  846. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  847. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  848. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  849. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  850. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  851. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  852. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  853. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  854. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  855. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  856. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  857. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  858. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  859. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  860. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  861. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  862. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  863. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  864. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  865. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  866. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  867. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  868. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  869. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  870. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  871. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  872. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  873. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  874. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  875. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  876. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  877. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  878. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  879. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  880. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  881. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  882. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  883. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  884. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  885. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  886. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  887. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  888. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  889. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  890. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  891. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  892. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  893. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  894. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  895. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  896. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  897. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  898. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  899. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  900. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  901. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  902. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  903. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  904. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  905. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  906. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  907. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  908. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  909. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  910. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  911. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  912. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  913. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  914. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  915. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  916. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  917. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  918. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  919. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  920. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  921. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  922. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  923. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  924. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  925. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  926. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  927. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  928. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  929. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  930. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  931. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  932. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  933. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  934. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  935. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  936. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  937. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  938. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  939. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  940. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  941. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  942. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  943. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  944. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  945. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  946. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  947. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  948. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  949. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  950. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  951. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  952. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  953. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  954. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  955. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  956. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  957. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  958. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  959. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  960. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  961. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  962. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  963. sref.Anchored = true
  964.  
  965. EffectModel = Create("Model"){
  966. Parent = Character,
  967. Name = "Effects",
  968. }
  969.  
  970. Effects = {
  971. Block = {
  972. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  973. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  974. prt.Anchored = true
  975. prt.CFrame = cframe
  976. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. if Type == 1 or Type == nil then
  979. table.insert(Effects, {
  980. prt,
  981. "Block1",
  982. delay,
  983. x3,
  984. y3,
  985. z3,
  986. msh
  987. })
  988. elseif Type == 2 then
  989. table.insert(Effects, {
  990. prt,
  991. "Block2",
  992. delay,
  993. x3,
  994. y3,
  995. z3,
  996. msh
  997. })
  998. end
  999. end;
  1000. };
  1001.  
  1002. Cylinder = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 2)
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Cylinder",
  1012. delay,
  1013. x3,
  1014. y3,
  1015. z3,
  1016. msh
  1017. })
  1018. end;
  1019. };
  1020.  
  1021. Head = {
  1022. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1023. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1024. prt.Anchored = true
  1025. prt.CFrame = cframe
  1026. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1027. game:GetService("Debris"):AddItem(prt, 10)
  1028. table.insert(Effects, {
  1029. prt,
  1030. "Cylinder",
  1031. delay,
  1032. x3,
  1033. y3,
  1034. z3,
  1035. msh
  1036. })
  1037. end;
  1038. };
  1039.  
  1040. Sphere = {
  1041. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1042. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1043. prt.Anchored = true
  1044. prt.CFrame = cframe
  1045. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1046. game:GetService("Debris"):AddItem(prt, 10)
  1047. table.insert(Effects, {
  1048. prt,
  1049. "Cylinder",
  1050. delay,
  1051. x3,
  1052. y3,
  1053. z3,
  1054. msh
  1055. })
  1056. end;
  1057. };
  1058.  
  1059. Elect = {
  1060. Create = function(cff, x, y, z)
  1061. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Steel blue"), "Part", Vector3.new(1, 1, 1))
  1062. prt.Anchored = true
  1063. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1064. prt.CFrame = CFrame.new(prt.Position)
  1065. game:GetService("Debris"):AddItem(prt, 2)
  1066. local xval = math.random() / 2
  1067. local yval = math.random() / 2
  1068. local zval = math.random() / 2
  1069. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1070. table.insert(Effects, {
  1071. prt,
  1072. "Elec",
  1073. 0.1,
  1074. x,
  1075. y,
  1076. z,
  1077. xval,
  1078. yval,
  1079. zval
  1080. })
  1081. end;
  1082.  
  1083. };
  1084.  
  1085. Ring = {
  1086. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1087. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1088. prt.Anchored = true
  1089. prt.CFrame = cframe
  1090. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1091. game:GetService("Debris"):AddItem(prt, 10)
  1092. table.insert(Effects, {
  1093. prt,
  1094. "Cylinder",
  1095. delay,
  1096. x3,
  1097. y3,
  1098. z3,
  1099. msh
  1100. })
  1101. end;
  1102. };
  1103.  
  1104.  
  1105. Wave = {
  1106. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1107. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1108. prt.Anchored = true
  1109. prt.CFrame = cframe
  1110. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1111. game:GetService("Debris"):AddItem(prt, 10)
  1112. table.insert(Effects, {
  1113. prt,
  1114. "Cylinder",
  1115. delay,
  1116. x3,
  1117. y3,
  1118. z3,
  1119. msh
  1120. })
  1121. end;
  1122. };
  1123.  
  1124. Break = {
  1125. Create = function(brickcolor, cframe, x1, y1, z1)
  1126. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1127. prt.Anchored = true
  1128. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1129. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1130. local num = math.random(10, 50) / 1000
  1131. game:GetService("Debris"):AddItem(prt, 10)
  1132. table.insert(Effects, {
  1133. prt,
  1134. "Shatter",
  1135. num,
  1136. prt.CFrame,
  1137. math.random() - math.random(),
  1138. 0,
  1139. math.random(50, 100) / 100
  1140. })
  1141. end;
  1142. };
  1143.  
  1144. Fire = {
  1145. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1146. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1147. prt.Anchored = true
  1148. prt.CFrame = cframe
  1149. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1150. game:GetService("Debris"):AddItem(prt, 10)
  1151. table.insert(Effects, {
  1152. prt,
  1153. "Fire",
  1154. delay,
  1155. 1,
  1156. 1,
  1157. 1,
  1158. msh
  1159. })
  1160. end;
  1161. };
  1162.  
  1163. FireWave = {
  1164. Create = function(brickcolor, cframe, x1, y1, z1)
  1165. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1166. prt.Anchored = true
  1167. prt.CFrame = cframe
  1168. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1169. local d = Create("Decal"){
  1170. Parent = prt,
  1171. Texture = "rbxassetid://26356434",
  1172. Face = "Top",
  1173. }
  1174. local d = Create("Decal"){
  1175. Parent = prt,
  1176. Texture = "rbxassetid://26356434",
  1177. Face = "Bottom",
  1178. }
  1179. game:GetService("Debris"):AddItem(prt, 10)
  1180. table.insert(Effects, {
  1181. prt,
  1182. "FireWave",
  1183. 1,
  1184. 30,
  1185. math.random(400, 600) / 100,
  1186. msh
  1187. })
  1188. end;
  1189. };
  1190.  
  1191. Lightning = {
  1192. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1193. local magz = (p0 - p1).magnitude
  1194. local curpos = p0
  1195. local trz = {
  1196. -ofs,
  1197. ofs
  1198. }
  1199. for i = 1, tym do
  1200. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1201. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1202. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1203. li.Material = "Neon"
  1204. if tym == i then
  1205. local magz2 = (curpos - p1).magnitude
  1206. li.Size = Vector3.new(th, th, magz2)
  1207. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1208. table.insert(Effects, {
  1209. li,
  1210. "Disappear",
  1211. last
  1212. })
  1213. else
  1214. do
  1215. do
  1216. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1217. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1218. game.Debris:AddItem(li, 10)
  1219. table.insert(Effects, {
  1220. li,
  1221. "Disappear",
  1222. last
  1223. })
  1224. end
  1225. end
  1226. end
  1227. end
  1228. end
  1229. };
  1230.  
  1231. EffectTemplate = {
  1232.  
  1233. };
  1234. }
  1235.  
  1236. function attackone()
  1237. attack = true
  1238. CFuncs.Sound.Create("169445184",HitboxR,1,.9)
  1239. for i = 0, 1, 0.12 do
  1240. swait()
  1241. Effects.Elect.Create(HitboxR.CFrame, 2, 2, 2)
  1242. PlayAnimationFromTable(AnimTable["RepulseAttack1"]["Animation"](1), .3, false)
  1243. end
  1244. MagnitudeDamage(HitboxR, 7, 7, 14, math.random(1, 3), "Normal", "260430079", 1)
  1245. CFuncs.Sound.Create("200632136",HitboxR,1,1)
  1246. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1247. for i = 0, 1, 0.11 do
  1248. swait()
  1249. Effects.Elect.Create(HitboxR.CFrame, 2, 2, 2)
  1250. PlayAnimationFromTable(AnimTable["RepulseAttack1"]["Animation"](2), .45, false)
  1251. end
  1252. attack = false
  1253. end
  1254.  
  1255. function attacktwo()
  1256. attack = true
  1257. CFuncs.Sound.Create("169445226",HitboxR,1,1)
  1258. for i = 0, 1, 0.12 do
  1259. swait()
  1260. Effects.Elect.Create(HitboxL.CFrame, 3, 3, 3)
  1261. PlayAnimationFromTable(AnimTable["RepulseAttack2"]["Animation"](1), .34, false)
  1262. end
  1263. MagnitudeDamage(HitboxL, 7, 7, 14, math.random(1, 3), "Normal", "260430079", 1.1)
  1264. CFuncs.Sound.Create("200632136",HitboxL,1,1)
  1265. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1266. for i = 0, 1, 0.12 do
  1267. swait()
  1268. Effects.Elect.Create(HitboxL.CFrame, 3, 3, 3)
  1269. PlayAnimationFromTable(AnimTable["RepulseAttack2"]["Animation"](2), .45, false)
  1270. end
  1271. attack = false
  1272. end
  1273.  
  1274. function attackthree()
  1275. attack = true
  1276. CFuncs.Sound.Create("169445226",LeftLeg,1,.8)
  1277. for i = 0, 1, 0.12 do
  1278. swait()
  1279. Effects.Elect.Create(LeftLeg.CFrame, 3, 3, 3)
  1280. PlayAnimationFromTable(AnimTable["RepulseAttack3"]["Animation"](1), .35, false)
  1281. end
  1282. MagnitudeDamage(HitboxL, 7, 8, 10, math.random(1, 3), "Normal", "260430060", 1)
  1283. CFuncs.Sound.Create("200632211",LeftLeg,1,.9)
  1284. RootPart.Velocity = RootPart.CFrame.lookVector * 20
  1285. for i = 0, 1, 0.14 do
  1286. swait()
  1287. Effects.Elect.Create(LeftLeg.CFrame, 3, 3, 3)
  1288. PlayAnimationFromTable(AnimTable["RepulseAttack3"]["Animation"](2), .5, false)
  1289. end
  1290. attack = false
  1291. end
  1292.  
  1293. function attackfour()
  1294. attack = true
  1295. CFuncs.Sound.Create("169445226",HitboxR,1,1)
  1296. CFuncs.Sound.Create("169445184",HitboxL,1,1)
  1297. CFuncs.Sound.Create("300915867",Torso,1,1.5)
  1298. for i = 0, 1, 0.1 do
  1299. swait()
  1300. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .1)
  1301. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .1)
  1302. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1303. Effects.Elect.Create(HitboxL.CFrame, 3, 3, 3)
  1304. PlayAnimationFromTable(AnimTable["RepulseAttack4"]["Animation"](1), .4, false)
  1305. end
  1306. MagnitudeDamage(Torso, 15, 10, 15, math.random(1, 3), "Normal", "161006093", 0.8)
  1307. CFuncs.Sound.Create("161006182",Torso,1,.8)
  1308. CFuncs.Sound.Create("300916105",Torso,.5,1.2)
  1309. CFuncs.Sound.Create("324867021",Torso,1,1)
  1310. for i = 1,20 do
  1311. Effects.Elect.Create(Torso.CFrame, 10, 10, 10)
  1312. end
  1313. Effects.Sphere.Create(BrickColor.new("Steel blue"), Torso.CFrame, 1, 1, 1, 7, 7, 7, .08)
  1314. Effects.Sphere.Create(BrickColor.new("Deep blue"), Torso.CFrame, 1, 1, 1, 5, 5, 5, .08)
  1315. for i = 0, 1, 0.1 do
  1316. swait()
  1317. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1318. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1319. Effects.Elect.Create(HitboxL.CFrame, 3, 3, 3)
  1320. PlayAnimationFromTable(AnimTable["RepulseAttack4"]["Animation"](2), .43, false)
  1321. end
  1322. attack = false
  1323. end
  1324.  
  1325. local Grabbed = false
  1326.  
  1327. function EnergyBurst()
  1328. attack = true
  1329. for i = 0, 1, 0.2 do
  1330. swait()
  1331. PlayAnimationFromTable(AnimTable["RepulseEnergyB"]["Animation"](1), .3, false)
  1332. end
  1333. CFuncs.Sound.Create("299440437",HitboxR,1,1.3)
  1334. CFuncs.Sound.Create("200632211",HitboxR,1,.5)
  1335. CFuncs.Sound.Create("169445226",HitboxR,1,.8)
  1336. local GGyro = Instance.new("BodyPosition")
  1337. local WhoTfDidYouGrab = nil
  1338. for i,v in pairs(FindNearestTorso(Torso.CFrame.p,15))do
  1339. if v:FindFirstChild('Torso') then
  1340. Grabbed = true
  1341. CFuncs.Sound.Create("260430060",v.Torso,1,.8)
  1342. WhoTfDidYouGrab = v
  1343. end
  1344. end
  1345. for i = 0, 1, 0.1 do
  1346. swait()
  1347. Effects.Elect.Create(HitboxR.CFrame, 4, 4, 4)
  1348. Effects.Block.Create(BrickColor.new("Steel blue"), sref.CFrame, 1, 1, 1, 2, 2, 2, .1)
  1349. if Grabbed == true then
  1350. WhoTfDidYouGrab.Humanoid.PlatformStand = true
  1351. GGyro.position = sref.Position
  1352. GGyro.Parent = WhoTfDidYouGrab.Torso
  1353. WhoTfDidYouGrab.Torso.CFrame = sref.CFrame
  1354. end
  1355. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1356. PlayAnimationFromTable(AnimTable["RepulseEnergyB"]["Animation"](2), .3, false)
  1357. end
  1358. if Grabbed == true then
  1359. for i = 0, 1, 0.1 do
  1360. swait()
  1361. if Grabbed == true then
  1362. WhoTfDidYouGrab.Humanoid.PlatformStand = true
  1363. GGyro.position = sref.Position
  1364. GGyro.Parent = WhoTfDidYouGrab.Torso
  1365. WhoTfDidYouGrab.Torso.CFrame = sref.CFrame
  1366. end
  1367. PlayAnimationFromTable(AnimTable["RepulseEnergyB"]["Animation"](3), .2, false)
  1368. end
  1369. for i = 1,5 do
  1370. for i = 0, 1, 0.15 do
  1371. swait()
  1372. if Grabbed == true then
  1373. WhoTfDidYouGrab.Humanoid.PlatformStand = true
  1374. GGyro.position = sref.Position
  1375. GGyro.Parent = WhoTfDidYouGrab.Torso
  1376. WhoTfDidYouGrab.Torso.CFrame = sref.CFrame
  1377. end
  1378. PlayAnimationFromTable(AnimTable["RepulseEnergyB"]["Animation"](4), .3, false)
  1379. end
  1380. MagnitudeDamage(HitboxR, 7, 5, 15, math.random(1, 3), "Normal", "161006093", 0.8)
  1381. CFuncs.Sound.Create("324867021",HitboxR,1,1)
  1382. for i = 1,10 do
  1383. Effects.Elect.Create(Torso.CFrame, 10, 10, 10)
  1384. end
  1385. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 7, 7, 7, .08)
  1386. for i = 0, 1, 0.2 do
  1387. swait()
  1388. if Grabbed == true then
  1389. WhoTfDidYouGrab.Humanoid.PlatformStand = true
  1390. GGyro.position = sref.Position
  1391. GGyro.Parent = WhoTfDidYouGrab.Torso
  1392. WhoTfDidYouGrab.Torso.CFrame = sref.CFrame
  1393. end
  1394. PlayAnimationFromTable(AnimTable["RepulseEnergyB"]["Animation"](5), .3, false)
  1395. end
  1396. end
  1397. WhoTfDidYouGrab.Humanoid.PlatformStand = false
  1398. end
  1399. GGyro.Parent = nil
  1400. attack = false
  1401. Grabbed = false
  1402. end
  1403.  
  1404. function ORA()
  1405. attack = true
  1406. for i = 0, 1, 0.2 do
  1407. swait()
  1408. PlayAnimationFromTable(AnimTable["RepulseORA"]["Animation"](1), .3, false)
  1409. end
  1410. local DORA = CFuncs.Sound.Create("462996531",Torso,1,1)
  1411. Instance.new("DistortionSoundEffect",DORA).Level = .5
  1412. for i = 1, 13 do
  1413. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1414. for i = 0, 1, 0.5 do
  1415. swait()
  1416. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1417. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  1418. PlayAnimationFromTable(AnimTable["RepulseORA"]["Animation"](2), .7, false)
  1419. end
  1420. MagnitudeDamage(HitboxL, 5, 5, 6, 0, "Normal", "260430117", 1)
  1421. CFuncs.Sound.Create("200632136",HitboxL,1,1)
  1422. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  1423. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1424. for i = 0, 1, 0.5 do
  1425. swait()
  1426. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  1427. PlayAnimationFromTable(AnimTable["RepulseORA"]["Animation"](3), .7, false)
  1428. end
  1429. MagnitudeDamage(HitboxR, 5, 5, 6, 0, "Normal", "260430117", 1)
  1430. CFuncs.Sound.Create("200632136",HitboxR,1,1)
  1431. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  1432. end
  1433. attack = false
  1434. end
  1435.  
  1436. function EnergyField()
  1437. attack = true
  1438. local AntiJump = Humanoid.Changed:connect(function()
  1439. Humanoid.Jump = false
  1440. end)
  1441. Humanoid.WalkSpeed = 5
  1442. for i = 0, 1, 0.2 do
  1443. swait()
  1444. PlayAnimationFromTable(AnimTable["RepulseEnergyF"]["Animation"](1), .35, false)
  1445. end
  1446. Humanoid.WalkSpeed = 0
  1447. for i = 0, 1, 0.15 do
  1448. swait()
  1449. PlayAnimationFromTable(AnimTable["RepulseEnergyF"]["Animation"](2), .4, false)
  1450. end
  1451. local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1452. local eul = 0
  1453. local donum = 0
  1454. CFuncs.Sound.Create("300916082", Torso, 1, 1.35)
  1455. for i = 0, 4, 0.2 do
  1456. swait()
  1457. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .09)
  1458. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .09)
  1459. for i = 1,5 do
  1460. Effects.Elect.Create(CFrame.new(posfloor2), 20, 20, 20)
  1461. end
  1462. Effects.Sphere.Create(BrickColor.new("Steel blue"), CFrame.new(posfloor2), 5, 5, 5, 10, 0, 10, 0.063)
  1463. if donum >= 15 then
  1464. donum = 0
  1465. local ref2 = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1466. ref2.Anchored = true
  1467. ref2.CFrame = CFrame.new(posfloor2)
  1468. game:GetService("Debris"):AddItem(ref2, 1)
  1469. end
  1470. eul = eul + 0.2
  1471. donum = donum + 1
  1472. end
  1473. for i = 1,50 do
  1474. Effects.Elect.Create(CFrame.new(posfloor2), 10, 10, 10)
  1475. end
  1476. MagnitudeDamage(Torso, 20, 15, 18, math.random(1, 3), "Up", "161006093", 0.8)
  1477. CFuncs.Sound.Create("161006182",Torso,1,.7)
  1478. CFuncs.Sound.Create("300916105",Torso,.5,1.1)
  1479. CFuncs.Sound.Create("324867021",Torso,1,.9)
  1480. Effects.Block.Create(BrickColor.new("Steel blue"), CFrame.new(posfloor2), 5, 5, 5, 6, 6, 6, 0.05, 1)
  1481. Effects.Sphere.Create(BrickColor.new("Steel blue"), CFrame.new(posfloor2), 6, 6, 6, 10, 10, 10, 0.05)
  1482. Humanoid.WalkSpeed = 20
  1483. AntiJump:disconnect()
  1484. attack = false
  1485. end
  1486.  
  1487. findNearestTorso = function(pos)
  1488. local list = (game.Workspace:children())
  1489. local torso = nil
  1490. local dist = 1000
  1491. local temp, human, temp2 = nil, nil, nil
  1492. for x = 1, #list do
  1493. temp2 = list[x]
  1494. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1495. temp = temp2:findFirstChild("Torso")
  1496. human = temp2:findFirstChild("Humanoid")
  1497. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  1498. local dohit = true
  1499. if dohit == true then
  1500. torso = temp
  1501. dist = (temp.Position - pos).magnitude
  1502. end
  1503. end
  1504. end
  1505. end
  1506. return torso, dist
  1507. end
  1508.  
  1509. TrueAim = function(aim)
  1510. local target, distance = findNearestTorso(Mouse.Hit.p)
  1511. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1512. if aim ~= nil then
  1513. tehcf = aim
  1514. end
  1515. table.insert(Effects, {tehcf, "Shoot", 20, HitboxR.Position, 1, 5, 0, 3, HitboxR, target})
  1516. end
  1517.  
  1518. function FireProjectiles()
  1519. attack = true
  1520. Humanoid.WalkSpeed = 10
  1521. CFuncs.Sound.Create("300915902",HitboxR, 1, .8)
  1522. for i = 0, 1, 0.08 do
  1523. swait()
  1524. Effects.Elect.Create(HitboxR.CFrame, 2, 2, 2)
  1525. PlayAnimationFromTable(AnimTable["RepulseShoot"]["Animation"](1), .3, false)
  1526. end
  1527. for i = 0, 1, 0.08 do
  1528. swait()
  1529. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1530. Effects.Block.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, .1)
  1531. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1532. PlayAnimationFromTable(AnimTable["RepulseShoot"]["Animation"](2), .2, false)
  1533. end
  1534. for i = 1,3 do
  1535. for i = 0, 1, 0.15 do
  1536. swait()
  1537. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1538. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, .1)
  1539. PlayAnimationFromTable(AnimTable["RepulseShoot"]["Animation"](3), .3, false)
  1540. end
  1541. CFuncs.Sound.Create("300916105",HitboxR,1,1.2)
  1542. CFuncs.Sound.Create("300916014",HitboxR,1,1)
  1543. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1544. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1545. TrueAim(MouseLook.lookVector)
  1546. for i = 0, 1, 0.15 do
  1547. swait()
  1548. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1549. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, .1)
  1550. PlayAnimationFromTable(AnimTable["RepulseShoot"]["Animation"](4), .3, false)
  1551. end
  1552. end
  1553. Humanoid.WalkSpeed = 20
  1554. attack = false
  1555. end
  1556.  
  1557. --[[ local MouseLook = CFrame.new((Torso.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1558. TrueAim(MouseLook.lookVector)]]--
  1559.  
  1560. Mouse.Button1Down:connect(function()
  1561. if attack == false and attacktype == 1 then
  1562. attacktype = 2
  1563. attackone()
  1564. elseif attack == false and attacktype == 2 then
  1565. attacktype = 3
  1566. attacktwo()
  1567. elseif attack == false and attacktype == 3 then
  1568. attacktype = 4
  1569. attackthree()
  1570. elseif attack == false and attacktype == 4 then
  1571. attacktype = 1
  1572. attackfour()
  1573. end
  1574. end)
  1575.  
  1576. Mouse.KeyDown:connect(function(k)
  1577. k = k:lower()
  1578. if attack == false and k == 'v' and cooldown4 >= co4 then
  1579. cooldown4 = 0
  1580. EnergyBurst()
  1581. elseif attack == false and k == 'x' and cooldown2 >= co2 then
  1582. cooldown2 = 0
  1583. ORA()
  1584. elseif attack == false and k == 'c' and cooldown3 >= co3 then
  1585. cooldown3 = 0
  1586. EnergyField()
  1587. elseif attack == false and k == 'z' and cooldown1 >= co1 then
  1588. cooldown1 = 0
  1589. FireProjectiles()
  1590. end
  1591. end)
  1592.  
  1593. function updateskills()
  1594. if cooldown1 <= co1 then
  1595. cooldown1 = cooldown1 + 1 / 30
  1596. end
  1597. if cooldown2 <= co2 then
  1598. cooldown2 = cooldown2 + 1 / 30
  1599. end
  1600. if cooldown3 <= co3 then
  1601. cooldown3 = cooldown3 + 1 / 30
  1602. end
  1603. if cooldown4 <= co4 then
  1604. cooldown4 = cooldown4 + 1 / 30
  1605. end
  1606.  
  1607. end
  1608. --a:lerp(b,t)
  1609. while true do
  1610. swait()
  1611. if Humanoid.Health == 0 or Character == nil then
  1612. break
  1613. end
  1614. updateskills()
  1615. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1616. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1617. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1618. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1619. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1620. for i, v in pairs(Character:GetChildren()) do
  1621. if v:IsA("Part") then
  1622. v.Material = "SmoothPlastic"
  1623. elseif v:IsA("Accessory") then
  1624. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1625. end
  1626. end
  1627. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1628. velocity = RootPart.Velocity.y
  1629. sine = sine + change
  1630. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1631. if RootPart.Velocity.y > 1 and hit == nil then
  1632. Anim = "Jump"
  1633. if attack == false then
  1634. PlayAnimationFromTable({
  1635. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. }, .3, false)
  1642. end
  1643. elseif RootPart.Velocity.y < -1 and hit == nil then
  1644. Anim = "Fall"
  1645. if attack == false then
  1646. PlayAnimationFromTable({
  1647. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653. }, .3, false)
  1654. end
  1655. elseif Torsovelocity < 1 and hit ~= nil then
  1656. Anim = "Idle"
  1657. if attack == false then
  1658. change = 1
  1659. PlayAnimationFromTable({
  1660. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. }, .3, false)
  1667. end
  1668. elseif Torsovelocity > 2 and hit ~= nil then
  1669. Anim = "Walk"
  1670. if attack == false then
  1671. change = 2
  1672. PlayAnimationFromTable(AnimTable["RepWALK"]["Animation"](1,sine), .3, false)
  1673. -- OH NO YOU CANT FIND THE ANIMATION FILE, PROBABLY THE FIRST ERROR YOU WOULD ENCOUNTER
  1674. end
  1675. end
  1676. if 0 < #Effects then
  1677. for e = 1, #Effects do
  1678. if Effects[e] ~= nil then
  1679. local Thing = Effects[e]
  1680. if Thing ~= nil then
  1681. local Part = Thing[1]
  1682. local Mode = Thing[2]
  1683. local Delay = Thing[3]
  1684. local IncX = Thing[4]
  1685. local IncY = Thing[5]
  1686. local IncZ = Thing[6]
  1687. if Thing[2] == "Shoot" then
  1688. local Look = Thing[1]
  1689. local move = 5
  1690. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1691. if Thing[10] ~= nil then
  1692. da = pos
  1693. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1694. cfa = CFrame.new(Thing[4], pos)
  1695. tehCF = cfa:lerp(cf2, 0.2)
  1696. Thing[1] = tehCF.lookVector
  1697. end
  1698. local mag = (Thing[4] - pos).magnitude
  1699. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1700. Effects.Sphere.Create(BrickColor.new("Steel blue"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1701. Thing[4] = Thing[4] + Look * move
  1702. Thing[3] = Thing[3] - 1
  1703. if 2 < Thing[5] then
  1704. Thing[5] = Thing[5] - 0.3
  1705. Thing[6] = Thing[6] - 0.3
  1706. end
  1707. if hit ~= nil then
  1708. Thing[3] = 0
  1709. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1710. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1711. ref.Anchored = true
  1712. ref.CFrame = CFrame.new(pos)
  1713. Effects.Block.Create(BrickColor.new("Steel blue"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  1714. Effects.Sphere.Create(BrickColor.new("Steel blue"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1715. game:GetService("Debris"):AddItem(ref, 1)
  1716. end
  1717. if Thing[3] <= 0 then
  1718. table.remove(Effects, e)
  1719. end
  1720. end
  1721. do
  1722. do
  1723. if Thing[2] == "FireWave" then
  1724. if Thing[3] <= Thing[4] then
  1725. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1726. Thing[3] = Thing[3] + 1
  1727. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1728. else
  1729. Part.Parent = nil
  1730. table.remove(Effects, e)
  1731. end
  1732. end
  1733. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1734. if Thing[1].Transparency <= 1 then
  1735. if Thing[2] == "Block1" then
  1736. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1737. Mesh = Thing[7]
  1738. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1739. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1740. else
  1741. if Thing[2] == "Block2" then
  1742. Thing[1].CFrame = Thing[1].CFrame
  1743. Mesh = Thing[7]
  1744. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1745. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1746. else
  1747. if Thing[2] == "Fire" then
  1748. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1749. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1750. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1751. else
  1752. if Thing[2] == "Cylinder" then
  1753. Mesh = Thing[7]
  1754. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1755. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1756. else
  1757. if Thing[2] == "Blood" then
  1758. Mesh = Thing[7]
  1759. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1760. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1761. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1762. else
  1763. if Thing[2] == "Elec" then
  1764. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1765. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1766. else
  1767. if Thing[2] == "Disappear" then
  1768. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1769. end
  1770. end
  1771. end
  1772. end
  1773. end
  1774. end
  1775. end
  1776. else
  1777. Part.Parent = nil
  1778. table.remove(Effects, e)
  1779. end
  1780. end
  1781. end
  1782. end
  1783. end
  1784. end
  1785. end
  1786. end
  1787. end
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