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- ---------------------------
- --/ \--
- -- Script By: 123jl123 --
- --\ /--
- ---------------------------
- --local remote = NS ([=[
- local TweenService = game:GetService("TweenService")
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- local Player = game:GetService("Players"):WaitForChild(script.PlayerName.Value)
- if Player.Character == nil then
- while Player.Character == nil do wait()
- end end
- EffectPack = script.Extras:Clone()
- script.Extras:Destroy()
- ZTfade=false
- ZT=false
- OverClocking = false
- local Jets = false
- MHIT = Vector3.new()
- Character= Player.Character
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- RootPart = Character["HumanoidRootPart"]
- local Anim="Idle"
- local inairvel=0
- local WalkAnimStep = 0
- local sine = 0
- local change = 1
- Animstep = 0
- WalkAnimMove=0.1
- Combo = 0
- local attack=false
- local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint")
- local Neck = Character.Torso:FindFirstChild("Neck")
- local visn = 0
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- IsXray = false
- local forWFB = 0
- local forWRL = 0
- FF = Instance.new("ForceField",Character)
- FF.Visible = false
- FF.Name = "FatForce"
- Effects=Instance.new("Folder",Character)
- Effects.Name="Effects"
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- local cn = CFrame.new
- mr=math.rad
- mememode=false
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local lastid= "http://www.roblox.com/asset/?id=146364977"
- local s2=it("Sound",Torso)
- local CurId = 1
- s2.EmitterSize = 30
- local s2c=s2:Clone()
- playsong = true
- s2.SoundId = lastid
- if playsong == true then
- s2:play()
- elseif playsong == false then
- s2:stop()
- end
- lastsongpos= 0
- crosshair = Instance.new("BillboardGui",Character)
- crosshair.Size = UDim2.new(10,0,10,0)
- crosshair.Enabled = false
- imgl = Instance.new("ImageLabel",crosshair)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://578065407"
- imgl.BackgroundTransparency = 1
- imgl.ImageTransparency = .7
- imgl.ImageColor3 = Color3.new(1,1,1)
- crosshair.StudsOffset = Vector3.new(0,0,-1)
- --//=================================\\
- --|| LOCAL IDS
- --\\=================================//
- local GROWL = 1544355717
- local ROAR = 528589382
- local ECHOBLAST = 376976397
- local CAST = 459523898
- local ALCHEMY = 424195979
- local BUILDUP = 698824317
- local BIGBUILDUP = 874376217
- local IMPACT = 231917744
- local LARGE_EXPLOSION = 168513088
- local TURNUP = 299058146
- if Character:FindFirstChild("Animate")then
- Character.Animate:Destroy()
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- }
- ,
- Weld = {Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- }
- ,
- Sound = {Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end
- ))
- end
- }
- ,
- ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
- return fp
- end
- }
- }
- coroutine.resume(coroutine.create(function()
- if Head:FindFirstChildOfClass("Decal") then
- local face = Head:FindFirstChildOfClass("Decal")
- face:Destroy()
- end
- end))
- for i, v in pairs(Character:GetDescendants()) do
- if v:IsA("Accessory") or v:IsA("Sound") then
- v:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- Character:WaitForChild("Sound"):Destroy()
- end))
- --139248234
- --//=================================\\
- --|| SAZERENOS ARTIFICIAL HEARTBEAT
- --\\=================================//
- Frame_Speed = 1 / 30
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- ---------------
- --[Functions]--
- ---------------
- so = function(id, par, vol, pit)
- CFuncs.Sound.Create(id, par, vol, pit)
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function joint(parent,part0,part1,c0)
- local weld=it("Motor6D")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- ArmorParts = {}
- --ArmorParts = {}
- function WeldAllTo(Part1,Part2,scan,Extra)
- local EXCF = Part2.CFrame * Extra
- for i, v3 in pairs(scan:GetDescendants()) do
- if v3:isA("BasePart") then
- local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
- v3.Anchored=false
- v3.Massless = true
- v3.CanCollide=false
- v3.Parent = Part1
- v3.Locked = true
- if not v3:FindFirstChild("Destroy") then
- table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name })
- else
- v3:Destroy()
- end
- end
- end
- Part1.Transparency=1
- --Part2:Destroy()
- end
- function JointAllTo(Part1,Part2,scan,Extra)
- local EXCF = Part2.CFrame * Extra
- for i, v3 in pairs(scan:GetDescendants()) do
- if v3:isA("BasePart") then
- local STW=joint(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
- v3.Anchored=false
- v3.Massless = true
- v3.CanCollide=false
- v3.Parent = Part1
- v3.Locked = true
- if not v3:FindFirstChild("Destroy") then
- -- table.insert(ArmorParts,{Part = v3,Par = v3.Parent,Col = v3.Color,Mat=v3.Material.Name })
- else
- v3:Destroy()
- end
- end
- end
- Part1.Transparency=1
- --Part2:Destroy()
- end
- --------------------------------------------H1a
- local ChestPart = EffectPack.Part:Clone()
- ChestPart.Parent = Character
- ChestPart.Name = "H1a"
- H1a=weld(Torso,Torso,ChestPart,cf(0,.5,-.4))
- --------------------------------------------MissileBox
- local MissileBox = EffectPack.Part:Clone()
- MissileBox.Parent = Character
- MissileBox.Name = "MissileBox"
- MX1w=weld(Torso,Torso,MissileBox,cf(0,-.7,-.25))
- --------------------------------------------FlameThrower
- local FlameThrower = EffectPack.Part:Clone()
- FlameThrower.Parent = Character
- FlameThrower.Name = "FlameThrower"
- FlameW=weld(RightArm,RightArm,FlameThrower,cf(0,0,0))
- --------------------------------------------Hand
- local Finger1 = EffectPack.Part:Clone()
- Finger1.Parent = Character
- Finger1.Name = "RightLow1"
- Fg1=weld(RightArm,RightArm,Finger1,cf(0,0,0))
- --------------------------------------------Hand
- local Finger2 = EffectPack.Part:Clone()
- Finger2.Parent = Character
- Finger2.Name = "RightLow2"
- Fg2=weld(RightArm,RightArm,Finger2,cf(0,0,0))
- --------------------------------------------Hand
- local Finger3 = EffectPack.Part:Clone()
- Finger3.Parent = Character
- Finger3.Name = "RightLow3"
- Fg3=weld(RightArm,RightArm,Finger3,cf(0,0,0))
- --------------------------------------------Hand
- local Finger4 = EffectPack.Part:Clone()
- Finger4.Parent = Character
- Finger4.Name = "RightLow4"
- Fg4=weld(RightArm,RightArm,Finger4,cf(0,0,0))
- --------------------------------------------Boot
- local Boot1 = EffectPack.Part:Clone()
- Boot1.Parent = Character
- Boot1.Name = "RightFrontBoot"
- RB1=weld(RightLeg,RightLeg,Boot1,cf(0,0,0))
- --------------------------------------------Boot
- local Boot2 = EffectPack.Part:Clone()
- Boot2.Parent = Character
- Boot2.Name = "RightBackBoot"
- RB2=weld(RightLeg,RightLeg,Boot2,cf(0,0,0))
- --------------------------------------------Boot
- local Boot3 = EffectPack.Part:Clone()
- Boot3.Parent = Character
- Boot3.Name = "LeftFrontBoot"
- LB1=weld(LeftLeg,LeftLeg,Boot3,cf(0,0,0))
- --------------------------------------------Boot
- local Boot4 = EffectPack.Part:Clone()
- Boot4.Parent = Character
- Boot4.Name = "LeftBackBoot"
- LB2=weld(LeftLeg,LeftLeg,Boot4,cf(0,0,0))
- --------------------------------------------LeftHand
- local LHP = EffectPack.Part:Clone()
- LHP.Parent = Character
- LHP.Name = "LeftHand"
- LHP2=weld(LeftArm,LeftArm,LHP,cf(0,0,0))
- --------------------------------------------end
- for _,v in pairs(script.Armor:children()) do
- if v:IsA("Model") then
- if Character:FindFirstChild(""..v.Name) then
- local Part1=Character:FindFirstChild(""..v.Name)
- local Part2=v.Handle
- WeldAllTo(Part1,Part2,v,CFrame.new(0,0,0))
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime)
- local MoveStyle = Enum.EasingStyle[MoveStyle2]
- local outorin = Enum.EasingDirection[outorin2]
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=5
- end
- if SPart.Name=="Bullet" then
- dahspeed=1
- end
- local tweeningInformation = TweenInfo.new(
- AnimTime/dahspeed,
- MoveStyle,
- outorin,
- 0,
- false,
- 0
- )
- local MoveCF = CFr
- local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
- tweenanim:Play()
- end
- function GatherAllInstances(Parent,ig)
- local Instances = {}
- local Ignore=nil
- if ig ~= nil then
- Ignore = ig
- end
- local function GatherInstances(Parent,Ignore)
- for i, v in pairs(Parent:GetChildren()) do
- if v ~= Ignore then
- GatherInstances(v,Ignore)
- table.insert(Instances, v) end
- end
- end
- GatherInstances(Parent,Ignore)
- return Instances
- end
- function WeldAllTo(Part1,Part2,Extra)
- local EXCF = Part2.CFrame * Extra
- for i, v3 in pairs(GatherAllInstances(Part2)) do
- if v3:isA("BasePart") then
- local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
- v3.Anchored=false
- --v3.Transparency=0
- v3.CanCollide=false
- v3.Parent = Part1
- end
- end
- Part2:Destroy()
- end
- local SToneTexture = Create("Texture")({
- Texture = "http://www.roblox.com/asset/?id=1693385655",
- Color3 = Color3.new(17/255, 17/255, 17/255),
- })
- function AddStoneTexture(part)
- coroutine.resume(coroutine.create(function()
- for i = 0,6,1 do
- local Tx = SToneTexture:Clone()
- Tx.Face = i
- Tx.Parent=part
- end
- end))
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function Tran(Num)
- local GivenLeter = ""
- if Num == "1" then
- GivenLeter = "a"
- elseif Num == "2" then
- GivenLeter = "b"
- elseif Num == "3" then
- GivenLeter = "c"
- elseif Num == "4" then
- GivenLeter = "d"
- elseif Num == "5" then
- GivenLeter = "e"
- elseif Num == "6" then
- GivenLeter = "f"
- elseif Num == "7" then
- GivenLeter = "g"
- elseif Num == "8" then
- GivenLeter = "h"
- elseif Num == "9" then
- GivenLeter = "i"
- elseif Num == "10" then
- GivenLeter = "j"
- elseif Num == "11" then
- GivenLeter = "k"
- elseif Num == "12" then
- GivenLeter = "l"
- elseif Num == "13" then
- GivenLeter = "m"
- elseif Num == "14" then
- GivenLeter = "n"
- elseif Num == "15" then
- GivenLeter = "o"
- elseif Num == "16" then
- GivenLeter = "p"
- elseif Num == "17" then
- GivenLeter = "q"
- elseif Num == "18" then
- GivenLeter = "r"
- elseif Num == "19" then
- GivenLeter = "s"
- elseif Num == "20" then
- GivenLeter = "t"
- elseif Num == "21" then
- GivenLeter = "u"
- elseif Num == "22" then
- GivenLeter = "v"
- elseif Num == "23" then
- GivenLeter = "w"
- elseif Num == "24" then
- GivenLeter = "x"
- elseif Num == "25" then
- GivenLeter = "y"
- elseif Num == "26" then
- GivenLeter = "z"
- elseif Num == "27" then
- GivenLeter = "_"
- elseif Num == "28" then
- GivenLeter = "0"
- elseif Num == "29" then
- GivenLeter = "1"
- elseif Num == "30" then
- GivenLeter = "2"
- elseif Num == "31" then
- GivenLeter = "3"
- elseif Num == "32" then
- GivenLeter = "4"
- elseif Num == "33" then
- GivenLeter = "5"
- elseif Num == "34" then
- GivenLeter = "6"
- elseif Num == "35" then
- GivenLeter = "7"
- elseif Num == "36" then
- GivenLeter = "8"
- elseif Num == "37" then
- GivenLeter = "9"
- end
- return GivenLeter
- end
- function MaybeOk(Mode,Extra)
- local ReturningValue = ""
- if Mode == 1 then
- -- v.C0 = CFrame.new(1,1,1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- --print(v.C0)
- local GivenText = ""
- local msg = Extra
- local Txt = ""
- local FoundTime=0
- local LastFound = 0
- delay(wait(0),function()
- for v3 = 1, #msg do
- if string.sub(msg,0+v3,v3) == "," then
- local TheN = string.sub(msg,LastFound,v3-1)
- local NumTranslate = Tran(string.sub(msg,LastFound,v3-1))
- FoundTime = FoundTime + 1
- GivenText = GivenText..NumTranslate
- LastFound=v3+1
- Txt=""
- end
- Txt=string.sub(msg,1,v3)
- -- Gui.ExtentsOffset = Vector3.new(0,3,0)
- -- Gui.ExtentsOffset = Vector3.new(0,3,0)
- wait()
- -- Gui.ExtentsOffset = Vector3.new(0,3,0)
- end;
- ReturningValue=GivenText
- for v3 = 1, #Txt do
- Txt=string.sub(msg,-1,v3)
- end;
- -- Gui:remove()
- end)
- elseif Mode == 2 then
- print("fat")
- end
- while ReturningValue == "" do wait() end
- return ReturningValue
- end
- function CreateMesh2(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local S = IT("Sound")
- function CreateSound2(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart2(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound2(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Cylinder" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "Cylinder", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Cube" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crown" then
- MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",TIME/60)
- else
- SetTween(EFFECT,{CFrame = CFRAME},"Linear","InOut",0)
- end
- wait()
- SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS},"Linear","InOut",TIME/60)
- if TYPE == "Block" then
- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
- else
- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- SetTween(EFFECT,{CFrame=CF(MOVEDIRECTION)},"Linear","InOut",TIME/60)
- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",TIME/60)
- end
- MSH.Scale = MSH.Scale - GROWTH/TIME
- SetTween(MSH,{Scale=ENDSIZE},"Linear","InOut",TIME/60)
- if TYPE == "Wave" then
- SetTween(MSH,{Offset=VT(0,0,-MSH.Scale.X/8)},"Linear","InOut",TIME/60)
- end
- for LOOP = 1, TIME+1 do
- wait(.05)
- --SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS/TIME},"Linear","InOut",0)
- if TYPE == "Block" then
- -- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
- else
- -- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- -- SetTween(EFFECT,{CFrame=CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)},"Linear","InOut",0)
- -- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",0)
- end
- end
- game:GetService("Debris"):AddItem(EFFECT, 15)
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat wait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- ----------------------
- --[End Of Functions]--
- ----------------------
- ------------------
- --[Gun]--
- ------------------
- function CreatePart( Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- ------------------
- --[End of Gun]--
- ------------------
- ---------------
- --[Particles]--
- ---------------
- local Particle2_1 = Create("ParticleEmitter"){
- Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (170/255, 255/255, 255/255)),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.75,.4),NumberSequenceKeypoint.new(1,1)}),
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}),
- Texture = "rbxassetid://241922778",
- Lifetime = NumberRange.new(0.55,0.95),
- Rate = 100,
- VelocitySpread = 180,
- Rotation = NumberRange.new(0),
- RotSpeed = NumberRange.new(-200,200),
- Speed = NumberRange.new(8.0),
- LightEmission = 1,
- LockedToPart = false,
- Acceleration = Vector3.new(0, 0, 0),
- EmissionDirection = "Top",
- Drag = 4,
- Enabled = false
- }
- local BEGONE_Particle = Create("ParticleEmitter"){
- Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (1, 1, 1)),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypoint.new(1,1)}),
- Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint.new(1,0)}),
- Texture = "rbxassetid://936193661",
- Lifetime = NumberRange.new(1.5),
- Rate = 100,
- VelocitySpread = 0,
- Rotation = NumberRange.new(0),
- RotSpeed = NumberRange.new(-10,10),
- Speed = NumberRange.new(0),
- LightEmission = .25,
- LockedToPart = true,
- Acceleration = Vector3.new(0, -0, 0),
- EmissionDirection = "Top",
- Drag = 4,
- ZOffset = 1,
- Enabled = false
- }
- ----------------------
- --[End Of Particles]--
- ----------------------
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans,SizeAdd,Time,Dely) -- Lightning module
- --[[Part0 = Vector3 (Start pos)
- Part1 = Vector3 (End pos)
- Times = number (Amount of lightning parts)
- Offset = number (Offset)
- Color = color (brickcolor value)
- Thickness = number (thickness)
- Trans = number (transparency)
- ]]--
- coroutine.resume(coroutine.create(function()
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- local Time2 = 0.07
- if Time ~= nil then
- Time2 = Time
- end
- for i=1,Times do
- local li = Instance.new("Part", Torso)
- li.Name = "Lightning"
- li.TopSurface =0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0
- li.BrickColor = Color
- li.formFactor = "Custom"
- li.CanCollide = false
- -- MakeForm(li,"Ball")
- li.Size = Vector3.new(0,0,magz/Times)
- local Offzet = Vector3.new(trz[(math.random(1,2)*100)/100],trz[(math.random(1,2)*100)/100],trz[(math.random(1,2)*100)/100])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(0,0,magz2)
- SetTween(li,{Size = VT(Thickness*(1-(i/Times+.1)),Thickness*(1-(i/Times+.1)),magz2),Transparency=1},"Back","Out",Time)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- SetTween(li,{Size = VT(Thickness*(1-(i/Times)),Thickness*(1-(i/Times)),magz/Times),Transparency=1},"Back","Out",Time)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- coroutine.resume(coroutine.create(function()
- wait(Time)
- li:Destroy()
- end))
- --game.Debris:AddItem(li,Time)
- if Dely ~= nil then
- Swait(Dely)
- end
- --BlockEffect(Color, li.CFrame, li.Size.X*20, li.Size.Y*20, li.Size.Z*20, SizeAdd, SizeAdd, 0, Time2,2)
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- Debris = game:GetService("Debris")
- -----------------
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- if h.Health > 0.0001 then
- h = v else end
- end
- end
- if h == nil then
- return
- elseif h ~= nil and h.Health < 0.001 then
- return
- elseif h ~= nil and h.Parent:FindFirstChild("Fly away") then
- return
- end
- --gg
- --local FoundTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- if h.Health >9999999 and minim <9999 and Type~= "IgnoreType" and(h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
- local FATag = Instance.new("Model",h.Parent)
- FATag.Name = "Fly away"
- game:GetService("Debris"):AddItem(FATag, 2.5)
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=true
- end
- end
- wait(.25)
- if h.Parent:FindFirstChildOfClass("Body Colors")then
- h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
- end
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- local YourGone = Instance.new("Part")
- YourGone.Reflectance = 0
- YourGone.Transparency = 1
- YourGone.CanCollide = false
- YourGone.Locked = true
- YourGone.Anchored=true
- YourGone.BrickColor = BrickColor.new("Really blue")
- YourGone.Name = "YourGone"
- YourGone.Size = Vector3.new()
- YourGone.Material = "SmoothPlastic"
- YourGone:BreakJoints()
- YourGone.Parent = FoundTorso
- YourGone.CFrame = FoundTorso.CFrame
- local NewParticle = Instance.new("ParticleEmitter")
- NewParticle.Parent = YourGone
- NewParticle.Acceleration = Vector3.new(0,0,0)
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
- NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
- NewParticle.Lifetime = NumberRange.new(0.55,0.95)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
- NewParticle.Speed = NumberRange.new(0,0.0)
- NewParticle.ZOffset = 2
- NewParticle.Texture = "rbxassetid://243660364"
- NewParticle.RotSpeed = NumberRange.new(-0,0)
- NewParticle.Rotation = NumberRange.new(-180,180)
- NewParticle.Enabled = false
- game:GetService("Debris"):AddItem(YourGone, 3)
- for i = 0,2,1 do
- NewParticle:Emit(1)
- so("1448044156", FoundTorso,2, 1)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
- end
- end
- wait(.2)
- end
- wait(.1)
- NewParticle:Emit(3)
- so("1448044156", FoundTorso,2, .8)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
- end
- end
- end))
- wait(.1)
- end
- end))
- if h ~= nil and hit.Parent ~= Character and hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- so(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0))
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Color3.new(0,0,0))
- end
- if Type == "Knockdown" then
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, .2)
- game:GetService("Debris"):AddItem(rl, 0.2)
- elseif Type == "Knockdown2" then
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- Combo = 1 wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.2)
- game:GetService("Debris"):AddItem(rl, 0.2)
- local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
- if knockback > 0 then
- local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- vp.Parent = HTorso
- end
- game:GetService("Debris"):AddItem(vp, 0.25)
- elseif Type== "Fire" then
- local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- local tags = 0
- for _,v2 in next, HTorso:GetChildren() do
- if v2:IsA("Folder") and v2.Name == "OnFire" then
- tags=tags+1
- end
- end
- if tags < 2 then
- local fireef = EffectPack.FireEffect:Clone()
- local tag = Instance.new("Folder",HTorso)
- tag.Name = "OnFire"
- game:GetService("Debris"):AddItem(tag, 4.5)
- for _,v in next, fireef:GetDescendants() do if v:IsA("ParticleEmitter") or v:IsA("SpotLight") then game:GetService("Debris"):AddItem(v, 5) v.Parent = HTorso
- coroutine.resume(coroutine.create(function()
- for i = 1,35 do
- coroutine.resume(coroutine.create(function()
- v:Emit(2) end))
- coroutine.resume(coroutine.create(function()
- Damagefunc(HTorso, HTorso, 4/2, 6/2, 0, "Normal", RootPart, 0.1, "1273118342", math.random(10,30)/10)
- end))
- if HTorso.Parent:FindFirstChildOfClass("Humanoid") and HTorso.Parent:FindFirstChildOfClass("Humanoid").Health > .01 then
- else for _,v2 in next, HTorso.Parent:GetDescendants() do if v2:isA("BasePart") then SetTween(v2,{Color=C3(0,0,0)},"Quad","Out",.5) end end break
- end
- wait(.1)
- end
- end))
- end end
- fireef:Destroy()
- else-- print("Hit Max")
- end
- elseif Type== "Instakill" then
- coroutine.resume(coroutine.create(function()
- if (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
- local FATag = Instance.new("Model",h.Parent)
- FATag.Name = "Fly away"
- game:GetService("Debris"):AddItem(FATag, 2.5)
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=true
- end
- end
- wait(.25)
- if h.Parent:FindFirstChildOfClass("Body Colors")then
- h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
- end
- local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
- coroutine.resume(coroutine.create(function()
- local YourGone = Instance.new("Part")
- YourGone.Reflectance = 0
- YourGone.Transparency = 1
- YourGone.CanCollide = false
- YourGone.Locked = true
- YourGone.Anchored=true
- YourGone.BrickColor = BrickColor.new("Really blue")
- YourGone.Name = "YourGone"
- YourGone.Size = Vector3.new()
- YourGone.Material = "SmoothPlastic"
- YourGone:BreakJoints()
- YourGone.Parent = FoundTorso
- YourGone.CFrame = FoundTorso.CFrame
- local NewParticle = Instance.new("ParticleEmitter")
- NewParticle.Parent = YourGone
- NewParticle.Acceleration = Vector3.new(0,0,0)
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
- NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
- NewParticle.Lifetime = NumberRange.new(0.55,0.95)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
- NewParticle.Speed = NumberRange.new(0,0.0)
- NewParticle.ZOffset = 2
- NewParticle.Texture = "rbxassetid://243660364"
- NewParticle.RotSpeed = NumberRange.new(-0,0)
- NewParticle.Rotation = NumberRange.new(-180,180)
- NewParticle.Enabled = false
- game:GetService("Debris"):AddItem(YourGone, 3)
- for i = 0,2,1 do
- NewParticle:Emit(1)
- so("1448044156", FoundTorso,2, 1)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
- end
- end
- wait(.2)
- end
- wait(.1)
- NewParticle:Emit(3)
- so("1448044156", FoundTorso,2, .8)
- h.Parent:BreakJoints()
- YourGone.CFrame = FoundTorso.CFrame
- for _,v in pairs(h.Parent:children()) do
- if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
- v.Anchored=false
- -- v.Material = "Neon"
- --v.BrickColor = BrickColor.new("Really red")
- if v:FindFirstChildOfClass("SpecialMesh")then
- --v:Destroy()
- end
- if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
- -- v:Destroy()
- end
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
- vp.Parent = v
- game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
- end
- end
- end))
- wait(.1)
- end
- end))
- elseif Type == "HPSteal" then
- Humanoid.Health = Humanoid.Health + Damage
- local hum = h
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- Combo = 1 wait(.2)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.2)
- game:GetService("Debris"):AddItem(rl, 0.2)
- local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
- elseif Type == "Impale" then
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2)
- hit.Parent.Humanoid.PlatformStand = true
- wait(1)
- hit.Parent.Humanoid.PlatformStand = false
- elseif Type == "IgnoreType" then
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, .1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso"))})
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze2" then
- local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- wait(1.5)
- Part.Anchored = false
- end
- ), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({Size = UDim2.new(2, 0, 2, 0), Adornee = EffectPart, Parent = EffectPart})
- local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "DMG: "..Text.."", TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
- TextLabel.TextTransparency=1
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- --print(Frames)
- EffectPart.CFrame=CFrame.new(Pos)
- wait() TextLabel.TextTransparency=0
- SetTween(TextLabel,{TextTransparency=1},"Quad","In",Frames/60)
- SetTween(TextLabel,{Rotation=math.random(-25,25)},"Elastic","InOut",Frames/60)
- SetTween(TextLabel,{TextColor3=Color3.new(1,0,0)},"Elastic","InOut",Frames/60)
- SetTween(EffectPart,{CFrame = CFrame.new(Pos) + Vector3.new(math.random(-5,5), math.random(1,5), math.random(-5,5))},"Linear","InOut",Frames/60)
- wait(Frames/60)
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type2)
- local Type=""
- if mememode == true then
- Type= "Instakill"
- else
- Type=Type2
- end
- if Type2 == "NormalKnockdown" then
- Type= "Knockdown"
- end
- for _,c in pairs(workspace:children()) do
- local hum = c:FindFirstChild("Humanoid")
- for _,v in pairs(c:children()) do
- if v:IsA("Humanoid") then
- hum = v
- end
- end
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(Part, head, mindam, maxdam, knock, Type, RootPart, 0.1, "851453784", 1.2)
- end
- end
- end
- end
- end
- function CFMagniDamage(HTCF,magni, mindam, maxdam, knock, Type)
- local DGP = Instance.new("Part")
- DGP.Parent = Character
- DGP.Size = Vector3.new(0.05, 0.05, 0.05)
- DGP.Transparency = 1
- DGP.CanCollide = false
- DGP.Anchored = true
- RemoveOutlines(DGP)
- DGP.Position=DGP.Position + Vector3.new(0,-.1,0)
- DGP.CFrame = HTCF
- coroutine.resume(coroutine.create(function()
- MagniDamage(DGP, magni, mindam, maxdam, knock, Type)
- end))
- game:GetService("Debris"):AddItem(DGP, .05)
- DGP.Archivable = false
- end
- -----------------
- function findNearestTorso(pos,dist1)
- local list = game.Workspace:children()
- local torso = nil
- local dist = dist1 or 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= Character) then
- temp = (temp2:FindFirstChild("Torso") or temp2:FindFirstChild("UpperTorso"))
- human = temp2:findFirstChildOfClass("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function BulletHitEffectSpawn(EffectCF,EffectName)
- local MainEffectHolder=Instance.new("Part",Effects)
- MainEffectHolder.Reflectance = 0
- MainEffectHolder.Transparency = 1
- MainEffectHolder.CanCollide = false
- MainEffectHolder.Locked = true
- MainEffectHolder.Anchored=true
- MainEffectHolder.BrickColor = BrickColor.new("Bright green")
- MainEffectHolder.Name = "Bullet"
- MainEffectHolder.Size = Vector3.new(.05,.05,.05)
- MainEffectHolder.Material = "Neon"
- MainEffectHolder:BreakJoints()
- MainEffectHolder.CFrame = EffectCF
- local EffectAttach=Instance.new("Attachment",MainEffectHolder)
- game:GetService("Debris"):AddItem(MainEffectHolder, 15)
- if EffectName == "Explode" then
- EffectAttach.Orientation = Vector3.new(90,0,0)
- local SpawnedParticle1 = EffectPack.Explode_Fire_Effect:Clone()
- SpawnedParticle1.Parent = MainEffectHolder
- SpawnedParticle1:Emit(150)
- local SpawnedParticle2 = EffectPack.Explode_Smoke2_Effect:Clone()
- SpawnedParticle2.Parent = MainEffectHolder
- SpawnedParticle2:Emit(25)
- local SpawnedParticle3 = EffectPack.Explode_Smoke_Effect:Clone()
- SpawnedParticle3.Parent = MainEffectHolder
- SpawnedParticle3:Emit(185)
- game:GetService("Debris"):AddItem(MainEffectHolder, 2)
- end
- if EffectName == "Spark" then
- EffectAttach.Orientation = Vector3.new(90,0,0)
- local SpawnedParticle1 = EffectPack.Spark:Clone()
- SpawnedParticle1.Parent = MainEffectHolder
- SpawnedParticle1:Emit(math.random(2,5))
- game:GetService("Debris"):AddItem(MainEffectHolder, 2)
- end
- if EffectName == "Nuke" then
- so(923073285,MainEffectHolder,8,2)
- EffectAttach.Orientation = Vector3.new(0,0,0)
- local EffectAttach2=Instance.new("Attachment",MainEffectHolder)
- EffectAttach2.Orientation = Vector3.new(0,0,0)
- local SpawnedParticle1 = EffectPack.Nuke_Flash:Clone()
- SpawnedParticle1.Parent = EffectAttach
- SpawnedParticle1:Emit(20)
- local SpawnedParticle2 = EffectPack.Nuke_Smoke:Clone()
- SpawnedParticle2.Parent = EffectAttach2
- SpawnedParticle2.Enabled = true
- coroutine.resume(coroutine.create(function()
- for i = 0,2,.025/1.5 do
- SpawnedParticle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.15,.5+(i/4)),NumberSequenceKeypoint.new(.95,.5+(i/4)),NumberSequenceKeypoint.new(1,1)})
- Swait()
- end
- SpawnedParticle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,1)})
- SpawnedParticle2.Enabled = false
- end))
- local SpawnedParticle3 = EffectPack.Nuke_Wave:Clone()
- SpawnedParticle3.Parent = EffectAttach
- SpawnedParticle3:Emit(185)
- game:GetService("Debris"):AddItem(EffectAttach, 10)
- end
- end
- function ProjectileDmg(MinDmg1,MaxDmg1,Lookpos1,Lookray1,Aura1,Type,Partf)
- if Lookray1 ~= nil and Lookray1.Parent:FindFirstChildOfClass("Humanoid") then
- coroutine.resume(coroutine.create(function()
- Damagefunc(Partf, Lookray1, MinDmg1, MaxDmg1, MinDmg1, Type, RootPart, 0.1, "851453784", 1.2) end))
- else
- CFMagniDamage(CF(Lookpos1),Aura1, MinDmg1, MaxDmg1, MinDmg1, Type)
- end
- end
- function FireSoul(SpawnCF)
- local GhostHolder = EffectPack.Missile:Clone()
- GhostHolder.Parent = Effects
- GhostHolder.CFrame = SpawnCF
- local Missile = GhostHolder
- for i, v3 in pairs(GatherAllInstances(Missile)) do
- if v3:IsA("ParticleEmitter") then
- v3.Enabled = true
- end
- end
- coroutine.resume(coroutine.create(function()
- Missile["Rocket Thrust Loop"]:Play()
- end))
- so(771710614,Missile,1,1)
- wait()
- game:GetService("Debris"):AddItem(GhostHolder, 60)
- coroutine.resume(coroutine.create(function()
- GhostHolder.Transparency = 0
- end))
- --GhostHolder.Touched:connect(onTouch)
- --GhostHolder:BreakJoints()
- --GhostHolder.Anchored = false
- --Acthing(GhostHolder,"1698327723",Vector3.new(1.41,1.42,1.41),BrickColor.new("Really black"),"Glass",0.0,cn(0,.0325,0)*angles(math.rad(0), math.rad(180), math.rad(0)),Color3.new(0,0,0),GhostHolder,2)
- local GhostTarget=nil
- coroutine.resume(coroutine.create(function()
- local lookdir=RootPart.CFrame.lookVector *15
- while GhostHolder.Parent == Effects do
- GhostTarget = findNearestTorso(GhostHolder.Position)
- if GhostTarget ~=nil then
- if OverClocking ==false then
- SetTween(GhostHolder,{CFrame =CFrame.new(GhostHolder.Position+GhostHolder.CFrame.lookVector*20,(GhostTarget.Position+GhostHolder.CFrame.lookVector*30 )-VT(math.random(-10,10),math.random(-15,15),math.random(-10,10)))},"Linear","Out",.2)
- --GhostForce.velocity =GhostHolder.CFrame.lookVector *80
- else
- SetTween(GhostHolder,{CFrame =CFrame.new(GhostHolder.Position+GhostHolder.CFrame.lookVector*20,(GhostTarget.Position+GhostHolder.CFrame.lookVector*21 ))},"Linear","Out",.1)
- end
- else
- if OverClocking ==false then
- SetTween(GhostHolder,{CFrame =CFrame.new(GhostHolder.Position+GhostHolder.CFrame.LookVector*20,GhostHolder.Position+VT(0,-1,0)+GhostHolder.CFrame.LookVector*30)},"Linear","Out",.2)
- else
- SetTween(GhostHolder,{CFrame =CFrame.new(GhostHolder.Position+GhostHolder.CFrame.LookVector*20,GhostHolder.Position+VT(0,-1,0)+GhostHolder.CFrame.LookVector*30)},"Linear","Out",.2)
- end
- end
- local Lookray,Lookpos,test1 = rayCast(GhostHolder.Position, GhostHolder.CFrame.lookVector, 10, Character)
- if Lookray ~= nil then
- --onTouch(Lookray)
- so(2814355743,GhostHolder,3,2)
- BulletHitEffectSpawn(CF(Lookpos,Lookpos+test1),"Explode")
- ProjectileDmg(30,45,Lookpos,nil,15,"Knockdown",GhostHolder)
- coroutine.resume(coroutine.create(function()
- GhostHolder["Rocket Thrust Loop"]:Stop()
- end))
- for i, v3 in pairs(GatherAllInstances(GhostHolder)) do
- if v3:IsA("ParticleEmitter") then
- v3.Enabled = false
- end
- end
- SetTween(GhostHolder,{Transparency=1},"Quad","Out",1)
- game:GetService("Debris"):AddItem(GhostHolder, 2)
- break
- end
- --wait(1.35)
- Swait() end
- --GhostHolder:Destroy()
- end))
- end
- --[[
- for i, v in pairs(C:GetChildren()) do
- if v:IsA("Accessory")then
- v:Destroy()
- end
- if v:IsA("BasePart")then
- v.Transparency =1
- if v.Name == "Head" then
- v:FindFirstChildOfClass("Decal"):Destroy()
- end
- end
- end--]]
- --[[
- local tweeningInformation = TweenInfo.new(
- 0.5,
- Enum.EasingStyle.Back,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- --]]
- local RJW=weld(RJ.Parent,RJ.Part0,RJ.Part1,RJ.C0)
- RJW.C1 = RJ.C1
- RJW.Name = RJ.Name
- local NeckW=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0)
- NeckW.C1 = Neck.C1
- NeckW.Name = Neck.Name
- --print(WRJ.Parent.Name)
- local RW=weld(Torso,Torso,RightArm,cf(0,0,0))
- local LW=weld(Torso,Torso,LeftArm,cf(0,0,0))
- local RH=weld(Torso,Torso,RightLeg,cf(0,0,0))
- local LH=weld(Torso,Torso,LeftLeg,cf(0,0,0))
- RW.C1 = cn(0, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- --------
- --(#Torso)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
- --------
- --(#Head)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
- --------
- --(#Right Arm)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1)
- --------
- --(#Left Arm)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1)
- --------
- --(#Right Leg)
- SetTween(RH,{C0=CFrame.new(.5, -0.90, 0)},"Quad","InOut",0.1)
- --------
- --(#Left Leg)
- SetTween(LH,{C0=CFrame.new(-.5, -0.90, 0)},"Quad","InOut",0.1)
- --[[
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- --]]
- Humanoid.MaxHealth = 99999
- Humanoid.Health = 99999
- GainCharge = function()
- Humanoid.MaxHealth = 99999
- Humanoid.Health = 99999
- end
- Humanoid.HealthChanged:connect(function() GainCharge(Humanoid) end)
- function SpawnDrone(SPCF)
- coroutine.resume(coroutine.create(function()
- local DroneModel = nil --EffectPack.Drone:Clone()
- if math.random(1,30) == 1 then
- DroneModel = EffectPack.Toaster:Clone()
- else
- DroneModel = EffectPack.Drone:Clone()
- end
- local Drone = EffectPack.Part:Clone()
- Drone.Parent = Effects
- Drone.Name = "Drone"
- Drone.Anchored = true
- local Part1=Drone
- local Part2=DroneModel.Handle
- --game:GetService("Debris"):AddItem(Drone, 60)
- coroutine.resume(coroutine.create(function()
- wait(60)
- Drone:Destroy()
- end))
- Drone.CFrame = SPCF*CF(0,10,600)
- JointAllTo(Part1,Part2,DroneModel,CFrame.new(0,0,0))
- SetTween(Drone,{CFrame=SPCF*CF(math.random(-100,100)/10,math.random(5,20),math.random(-10,10)/10)},"Quad","Out",1)
- wait(1)
- local v2 = findNearestTorso(Drone.Position,70)
- if v2 ~= nil then
- SetTween(Drone,{CFrame=CF(Drone.CFrame.p,v2.CFrame.p)},"Quad","InOut",.5)
- end
- Swait(0.15*30)
- for i2 =1,16 do
- for i = 1,2,1 do
- local v = findNearestTorso(Drone.Position,70)
- if v~=nil then
- SetTween(Drone,{CFrame=CF(Drone.CFrame.p,v2.CFrame.p)},"Quad","Out",.25)
- local lighth,lightp,test1 = rayCast(Drone["gun"..i].CFrame.p, CFrame.new(Drone["gun"..i].CFrame.p, v.CFrame.p).lookVector, 70, Character)
- if DroneModel.Name ~= "Toaster" then
- Lightning(Drone["gun"..i].CFrame.p,lightp , 5, .2, BrickColor.new("Persimmon"), .15, .5,-.25*2,.5,nil)
- BulletHitEffectSpawn(CF(lightp,lightp+test1),"Spark")
- coroutine.resume(coroutine.create(function()
- so("168586621", Drone,1.6, math.random(120,220)/100)
- so("1225795839", Drone,2, math.random(120,220)/100)
- CFMagniDamage(CF(lightp),10,5,10,10,"Knockdown")
- end))Swait(0.15*30)
- else
- Lightning(Drone["gun"..i].CFrame.p,lightp , 15, 1, BrickColor.new("Persimmon"), 2, 0,-.25*2,1,nil)
- BulletHitEffectSpawn(CF(lightp,lightp+test1),"Explode")
- coroutine.resume(coroutine.create(function()
- -- so("168586621", Drone,1.0, math.random(120,220)/100)
- so("1578823908", Drone,4, math.random(100,150)/100)
- CFMagniDamage(CF(lightp),20,25,40,-50,"Knockdown")
- end))
- SetTween(Drone,{CFrame=CF(Drone.CFrame.p,v2.CFrame.p)*CF(0,5,-2.5)},"Quad","InOut",.45)
- Swait(0.45*30)
- end
- end
- end
- v2 = findNearestTorso(Drone.Position,70)
- if v2~=nil then
- SetTween(Drone,{CFrame=CF((Drone.CFrame).p,v2.CFrame.p)},"Quad","InOut",.1)
- --Swait(0.2*30)
- end
- end
- SetTween(Drone,{CFrame=Drone.CFrame*CF(0,1000,100)},"Quad","InOut",6)
- wait(6)
- Drone:Destroy()
- end))
- end
- function Attack1()
- attack = true
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed = 0
- so("418302853", Torso,4, 2)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.6)*angles(math.rad(10),math.rad(0),math.rad(0))},"Back","Out",0.3)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.3)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(45),math.rad(0),math.rad(10))},"Back","Out",0.3)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(0),math.rad(-10))},"Back","Out",0.3)
- SetTween(RH,{C0=CFrame.new(.5, -.7, -.2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Back","Out",0.3)
- SetTween(LH,{C0=CFrame.new(-.5, -1.0, -.75)*angles(math.rad(-50),math.rad(0),math.rad(0))},"Back","Out",0.3)
- wait(.3)
- for i2 = 1,2 do
- for i = 1,3 do
- FireSoul(CF(MissileBox["MissileSlot"..i].CFrame.p,MissileBox["MissileSlot"..i].CFrame.p+MissileBox["MissileSlot"..i].CFrame.RightVector))
- SetTween(MissileBox["MissileSlot"..i],{Color=C3(0,0,0)},"Quad","InOut",.05)
- SetTween(MX1w,{C0=CF(0,0,.15)*ANGLES(mr(40),0,0)},"Quad","Out",.1)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.6)*angles(math.rad(0),math.rad(0),math.rad(0))},"Back","Out",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Back","Out",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(35),math.rad(0),math.rad(20))},"Back","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(10),math.rad(0),math.rad(-20))},"Back","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -.7, -.2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1.0, -.75)*angles(math.rad(-60),math.rad(0),math.rad(0))},"Back","Out",0.1)
- Swait(2)
- SetTween(MX1w,{C0=CF(0,.1,.30)*ANGLES(mr(20),0,0)},"Quad","Out",.1)
- SetTween(MissileBox["MissileSlot"..i],{Color=C3(255/255, 89/255, 89/255)},"Quad","InOut",.25)
- SetTween(RJW,{C0=RootCF*CFrame.new(0,-.25,-.55)*angles(math.rad(10),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(45),math.rad(0),math.rad(10))},"Back","Out",0.2)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(20),math.rad(0),math.rad(-10))},"Back","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -.7, -.2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Back","Out",0.2)
- SetTween(LH,{C0=CFrame.new(-.5, -1.0, -.75)*angles(math.rad(-50),math.rad(0),math.rad(0))},"Back","Out",0.2)
- Swait(2) end
- Swait(4)
- end
- attack = false
- end
- eyehold=false
- function Attack2()
- attack = true
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed=0
- local eyeffect1 = EffectPack.Light:Clone()
- eyeffect1.Parent = Torso.TorsoLaser.Attachment
- eyeffect1.Enabled = true
- so("1841310110",Torso,3,1)
- for i = 1,3.5,.1 do
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.3)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.2 , 0.5, -.2)*angles(math.rad(75+math.random(-5,5)),math.rad(0),math.rad(-40+math.random(-5,5)))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.2, 0.5, -.2)*angles(math.rad(75+math.random(-5,5)),math.rad(0),math.rad(40+math.random(-5,5)))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(40),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- Swait() end
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 10, 0)+RootPart.CFrame.lookVector*30, P = 5000, maxForce = Vector3.new(800000, 800000 , 800000), Parent = RootPart})
- so("341301373",Torso,4,0.6)
- --wait(.5)
- eyehold= true
- local Beam1 = Instance.new("Beam",Torso.TorsoLaser)
- local WalkPart = Instance.new("Part",Effects)
- WalkPart.Transparency = 1
- WalkPart.CanCollide = false
- WalkPart.Anchored = true
- WalkPart.CFrame = CFrame.new(0,0,0)
- WalkPart.Size = Vector3.new(.1,.1,.1)
- local Attach2 = Instance.new("Attachment",WalkPart)
- local NewParticle = Particle2_1:Clone()
- NewParticle.Parent = Attach2
- NewParticle.Acceleration = Vector3.new(0,0,0)
- if OverClocking ==false then
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2),NumberSequenceKeypoint.new(1,0)})
- else
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50),NumberSequenceKeypoint.new(1,0)})
- end
- NewParticle.Color = ColorSequence.new(Color3.new (151/255, 0/255, 0/255), Color3.new (1, .2, .2))
- NewParticle.Lifetime = NumberRange.new(.2,.3)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,0),NumberSequenceKeypoint.new(1,1)})
- NewParticle.Speed = NumberRange.new(0)
- NewParticle.ZOffset = 6
- NewParticle.RotSpeed = NumberRange.new(-40,40)
- NewParticle.Rotation = NumberRange.new(-180,180)
- NewParticle.Texture = "rbxassetid://217245118"
- NewParticle.Rate = 50
- --NewParticle.Enabled = true
- local NewParticle2 = NewParticle:Clone()
- NewParticle2.LockedToPart = true
- NewParticle2.Parent = Attach2
- NewParticle.Speed = NumberRange.new(10)
- NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.5),NumberSequenceKeypoint.new(1,1)})
- NewParticle.Texture = "rbxassetid://445231898"
- if OverClocking ==false then
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,2)})
- else
- NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5),NumberSequenceKeypoint.new(1,28)})
- end
- NewParticle.Lifetime = NumberRange.new(.3,.5)
- NewParticle.ZOffset = 4
- NewParticle.Speed = NumberRange.new(1)
- --NewParticle:Emit(2)
- coroutine.resume(coroutine.create(function()
- if eyehold==true then
- coroutine.resume(coroutine.create(function()
- while eyehold==true do
- wait(.5)
- so("2162238374",Torso.TorsoLaser,4,2.0)
- end
- for i = 1,10 do
- for _,v in pairs(Torso.TorsoLaser:children()) do
- if v:isA("Sound") then
- v.Volume = v.Volume - .4
- end
- end
- Swait()
- end
- end))
- while eyehold == true do
- Swait()
- Humanoid.JumpPower = 0
- change = .6
- Humanoid.WalkSpeed=2
- coroutine.resume(coroutine.create(function()
- local GunPart = Torso.TorsoLaser
- --so("610359515",Head,1.5,.8,4)
- for i = 1,1 do
- coroutine.resume(coroutine.create(function()
- local Glow1 = Color3.new (255/255, 0/255, 0/255)
- local Glow2 = Color3.new (255/255, 0/255, 0/255)
- local hitray,pos,test1 = rayCast(GunPart.Position, GunPart.CFrame.lookVector, 500, Character)
- local mag=(Torso.TorsoLaser.Position-pos).magnitude
- Attach2.Position = pos
- --Attach1.Position = Vector3.new(0,0,0)
- NewParticle.Enabled = true
- NewParticle2.Enabled = true
- eyeffect1.Enabled = true
- Beam1.Texture = "rbxassetid://1134824633"
- Beam1.FaceCamera = true
- Beam1.Color = ColorSequence.new(Glow1,Glow2)
- Beam1.Transparency = NumberSequence.new(0,0)
- Beam1.TextureLength = .1*(mag)
- Beam1.Attachment0 = Torso.TorsoLaser.Attachment
- Beam1.Attachment1 = Attach2
- Beam1.TextureSpeed = 15
- Beam1.LightEmission = 1
- Beam1.Width0 = 2
- if OverClocking ==false then
- Beam1.Width1 = 3
- else
- Beam1.Width1 = 20
- end
- if OverClocking ==false then
- CFMagniDamage(CFrame.new(pos),5, 350, 500, 0, "Normal")
- else
- CFMagniDamage(CFrame.new(pos),30, 350, 500, 0, "Normal")
- end
- coroutine.resume(coroutine.create(function()
- if hitray~=nil then
- for i = 1, 1 do
- local Color = hitray.BrickColor
- local Materials = hitray.Material
- local groundpart = CFuncs.Part.Create( Effects, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 200) / 200, math.random(50, 200) / 200, math.random(50, 200) / 200))
- groundpart.Anchored = false
- groundpart.Material = Materials
- groundpart.CanCollide = true
- groundpart.Friction = 2
- groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
- groundpart.CFrame = CF(pos,pos+test1) * cn(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- groundpart:SetNetworkOwner(Player)
- game:GetService("Debris"):AddItem(groundpart, 1.0)
- SetTween(groundpart,{Size = VT(),Transparency=1},"Quad","In",1)
- end
- for i = 1, 0 do
- local Color = hitray.BrickColor
- local Materials = hitray.Material
- local groundpart = CFuncs.Part.Create( Effects, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(25, 150) / 200, math.random(25, 150) / 200, math.random(25, 150) / 200))
- groundpart.Anchored = false
- groundpart.Material = Materials
- groundpart.CanCollide = true
- groundpart.Friction = 2
- groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
- groundpart.CFrame = CF(pos,pos+test1) * cn(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)),math.rad( math.random(-50, 50)))
- groundpart:SetNetworkOwner(Player)
- game:GetService("Debris"):AddItem(groundpart, 1.0)
- SetTween(groundpart,{Size = VT(),Transparency=1},"Quad","In",1)
- --game:GetService("Debris"):AddItem(WalkPart2, .4)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- if hitray ~= nil then
- -- MakeBeamWaveEffect(Effects,Color3.new(1, 0, 0),HitEffectPart.Position- Vector3.new(0, 0, 0),2.0,0,0.06,15,0,10,CFrame.new(((RootPart.Velocity * Vector3.new(1, 0, 1))/40)+Vector3.new(0, 0, 0))*angles(math.rad(math.random(-6,6)),math.rad(math.random(-6,6)),math.rad(math.random(-6,6))))
- else
- --Beam1.Transparency = NumberSequence.new(0,1)
- end
- --GunPart.Transparency = i*1.5
- --GunPart.Size = Vector3.new(0.85-i,.85-i,.05)
- --game:GetService("Debris"):AddItem(WalkPart2, .4)
- --game:GetService("Debris"):AddItem(WalkPart, .4)
- --game:GetService("Debris"):AddItem(Attach1, .4)
- --game:GetService("Debris"):AddItem(Attach2, .4)
- end))
- end))
- end
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,4,0.3 do Swait()
- Beam1.Transparency = NumberSequence.new(i,(i)/2)
- end
- end))
- NewParticle.Enabled = false
- NewParticle2.Enabled = false
- eyeffect1.Enabled = false
- game:GetService("Debris"):AddItem(WalkPart, 1)
- --game:GetService("Debris"):AddItem(Attach1, .4)
- game:GetService("Debris"):AddItem(Attach2, 1)
- game:GetService("Debris"):AddItem(Beam1, 1)
- game:GetService("Debris"):AddItem(NewParticle, 1)
- game:GetService("Debris"):AddItem(NewParticle2, 1)
- game:GetService("Debris"):AddItem(eyeffect1, 1)
- so("1229184354",Torso,5,2)
- end))
- for i = 1,4,.075 do
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(40-10*i),math.rad(0),math.rad(0))},"Linear","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90+math.random(-5,5)),math.rad(0),math.rad(math.random(-5,5)+(45/2)*i ))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90+math.random(-5,5)),math.rad(0),math.rad(math.random(-5,5)-(45/2)*i))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad((45/2)*(i)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad((45/2)*(i)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- bodyVelocity.velocity = Vector3.new(0, 1, 0)+Torso.CFrame.lookVector*-40 Swait() end
- eyehold = false
- Swait()
- bodyVelocity.velocity = Vector3.new(0, 0, 0)
- bodyVelocity.maxForce = Vector3.new(8000000, 0 , 8000000)
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- for i = 1,11,.7 do
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(-36*i),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-90),math.rad(0),math.rad(90))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-90),math.rad(0),math.rad(-90))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -.5, -.25)*angles(math.rad(-50),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -.5, -.25)*angles(math.rad(-50),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- Swait() end
- attack = false
- end
- dancing = false
- function Tuant2()
- attack = true
- dancing = true
- while dancing == true do
- local dahspeed=.5+visn/100
- change = (0.60*1)*dahspeed
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed=2
- local speed = 1 + visn/1000
- SetTween(RJW,{C0=RootCF*CFrame.new(0+(.75*math.cos(sine/8)),0+(.2*math.sin(sine/16)),-.25+(-.1*math.cos(sine/4)))*angles(math.rad(-10-10*math.sin(sine/16)),math.rad(0),math.rad(0+(20*math.sin(sine/8))))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(20*math.sin(sine/16)),math.rad(0),math.rad(0-(20*math.sin(sine/32))))},"Quad","InOut",0.1/speed)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(120+(-20*math.cos(sine/8))+(-20*math.sin(sine/16))),math.rad(0),math.rad(25+(25*math.cos(sine/8)) ))},"Quad","Out",0.1/speed)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(120+(20*math.cos(sine/8))+(-20*math.sin(sine/16))),math.rad(0),math.rad(-25+(25*math.cos(sine/8))))},"Quad","Out",0.1/speed)
- SetTween(RH,{C0=CFrame.new(.5, -.9+.1*math.cos(sine/4), -.1-.1*math.cos(sine/4))*angles(math.rad(-10-(10*math.sin(sine/16))-(5*math.sin(sine/8)) ),math.rad(-20+(-20*math.sin(sine/8))),math.rad(10+(20*math.cos(sine/8))))},"Quad","InOut",0.1/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -.9+.1*math.cos(sine/4), -.1-.1*math.cos(sine/4))*angles(math.rad(-10-(10*math.sin(sine/16))+(5*math.sin(sine/8)) ),math.rad(20+(-20*math.sin(sine/8))),math.rad(-10+(20*math.cos(sine/8))))},"Quad","InOut",0.1/speed)
- Swait()
- end
- Humanoid.JumpPower = 60
- Humanoid.WalkSpeed=16
- attack = false
- end
- function UpdateJets()
- if Jets == true then
- -- Jets=true
- SetTween(RB1,{C0=CF(0,.25,-.05)*ANGLES(mr(25),0,0)},"Back","Out",.5)
- SetTween(RB2,{C0=CF(0,.25,.05)*ANGLES(mr(-25),0,0)},"Back","Out",.5)
- SetTween(LB1,{C0=CF(0,.25,-.05)*ANGLES(mr(25),0,0)},"Back","Out",.5)
- SetTween(LB2,{C0=CF(0,.25,.05)*ANGLES(mr(-25),0,0)},"Back","Out",.5)
- for _,v in next, RightLeg:GetDescendants() do if v:IsA("ParticleEmitter") then v.Enabled = true end end
- for _,v in next, LeftLeg:GetDescendants() do if v:IsA("ParticleEmitter") then v.Enabled = true end end
- else
- -- Jets=false
- SetTween(RB1,{C0=CF(0,-0,0)*ANGLES(0,0,0)},"Back","Out",.5)
- SetTween(RB2,{C0=CF(0,-0,0)*ANGLES(0,0,0)},"Back","Out",.5)
- SetTween(LB1,{C0=CF(0,-0,0)*ANGLES(0,0,0)},"Back","Out",.5)
- SetTween(LB2,{C0=CF(0,-0,0)*ANGLES(0,0,0)},"Back","Out",.5)
- for _,v in next, RightLeg:GetDescendants() do if v:IsA("ParticleEmitter") then v.Enabled = false end end
- for _,v in next, LeftLeg:GetDescendants() do if v:IsA("ParticleEmitter") then v.Enabled = false end end
- end
- end
- function DroneSwarm()
- attack = true
- --[
- local randomtuant = math.random(1,4)
- if randomtuant == 1 then
- so("159972582", Head,2, 1)
- elseif randomtuant == 2 then
- so("159882410", Head,2, 1)
- elseif randomtuant == 3 then
- so("159882578", Head,2, 1)
- elseif randomtuant == 4 then
- so("159882417", Head,2, 1)
- end
- for _,v in pairs(Head:children()) do
- if v:isA("Sound") then
- EffectPack.Echo2:Clone().Parent = v
- EffectPack.PT:Clone().Parent = v
- end
- end
- local fatsavecf = MHIT
- coroutine.resume(coroutine.create(function()
- for i = 1,math.random(2,4) do Swait(math.random(1,10)) SpawnDrone(fatsavecf)
- end end))
- --]]
- for i = 0,1,0.1 do
- change = (0.60*5)
- Humanoid.JumpPower = 10
- Humanoid.WalkSpeed=0
- local speed = 1
- if weps == false then
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad(10+(math.random(-5,5)*1)), math.rad(20 - -0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(0 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- else
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.3 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad(10+(math.random(-5,5)*1)), math.rad(20 - 0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(40 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- end
- SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(170 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(18 - (math.random(0,5)*1) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed)
- SetTween(RH,{C0=CFrame.new(.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(-5),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(5),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- Swait()
- end
- for i = 0,3,0.1 do
- change = (0.60*5)
- Humanoid.JumpPower = 10
- Humanoid.WalkSpeed=0
- local speed = 1
- if weps == false then
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5-20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-5,5)*1)), math.rad(-20 - -0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- else
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.3 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5+20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-5,5)*1)), math.rad(-20 - 0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- end
- SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(170 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(18 - (math.random(0,5)*1) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed)
- SetTween(RH,{C0=CFrame.new(.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(-5),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(5),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- Swait()
- end
- attack = false
- end
- ----------------------------------------------------------------------------------------------------
- flying = false
- function FlyMove()
- attack = true
- local NextAnimSpeed=0.1
- local dahspeed=1
- flying = true
- so(2157448269,Torso,2,1)
- Jets = true
- UpdateJets()
- local bg2 = Instance.new("BodyGyro", RootPart)
- for i = 0,1,NextAnimSpeed do Swait()
- local inairvel2 = 0
- Humanoid.PlatformStand = false
- change = (0.60*2)*dahspeed
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed=0
- coroutine.resume(coroutine.create(function()
- bg2.D = 300
- bg2.P = 9999
- bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge
- bg2.CFrame = CFrame.new(RootPart.Position,Vector3.new(MHIT.p.x,RootPart.Position.y,MHIT.p.z))
- end))
- local ADNum = 0
- SetTween(RJW,{C0=RootCF*cn(0, 0+ .25 * math.cos(sine / 8), 1.5 + .4 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(45 - 2.5 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(23.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(-20 - 0.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 + 4 * math.sin(sine / 8)))},"Quad","Out",0.1)
- SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(5), math.rad(-18 - 4 * math.sin(sine / 8 )))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -0.45+ .1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -0.3) * CFrame.Angles(math.rad(45.5+ 10 * math.sin(sine / 8)),math.rad(-25),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -0.85+.1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -.1) * CFrame.Angles(math.rad(11.5 + 5 * math.sin(sine / 8)),math.rad(25),math.rad(-2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1)
- --CGPT:Emit(1)
- end
- if flying==true then
- coroutine.resume(coroutine.create(function()
- while true do
- so("169572883",Torso,3,1.0)
- wait(.5)
- if flying == false then
- break
- end
- end
- end)) end
- if flying == true then
- local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, .1, 0)+RootPart.CFrame.lookVector*60, P = 5000, maxForce = Vector3.new(80000, 80000, 80000), Parent = RootPart})
- for i = 1,40,.25 do if flying == true then Swait() end
- local inairvel2 = 0
- Humanoid.PlatformStand = true
- change = (0.60*3)*dahspeed
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed=0
- coroutine.resume(coroutine.create(function()
- bg2.D = 300
- bg2.P = 9999
- bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge
- bg2.CFrame = CFrame.new(RootPart.Position,MHIT.p)
- end))
- if OverClocking == false then
- bodyVelocity.velocity=Vector3.new(0, .1, 0)+RootPart.CFrame.lookVector*100
- else
- bodyVelocity.velocity=Vector3.new(0, .1, 0)+RootPart.CFrame.lookVector*200
- end
- if OverClocking == true and flying == true then
- Lightning((RootPart.CFrame*CF(math.random(-2,2),math.random(-1,1),-0)).p,(RootPart.CFrame*CF(math.random(-36,36),math.random(-36,36),70)).p, 10, 0.6, BrickColor.new("Persimmon"), 1.5, .9,-.25*2,.55,1)
- end
- local ADNum = 0
- SetTween(RJW,{C0=RootCF*cn(0, 1, 0) * angles(math.rad(60 - 6.5 * math.cos(sine / 8)), math.rad(0), math.rad(0))},"Quad","InOut",0.08)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(-13.5 - 5.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(0 - 0.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 4 * math.cos(sine / 8 )), math.rad(-5), math.rad(28 + 4 * math.sin(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 4 * math.cos(sine / 8 )), math.rad(5), math.rad(-28 - 4 * math.sin(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.85+ .1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -0.1) * CFrame.Angles(math.rad(-11.5+ 5 * math.sin(sine / 8)),math.rad(-15),math.rad(12.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -0.85+.1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -.1) * CFrame.Angles(math.rad(-11.5 + 5 * math.sin(sine / 8)),math.rad(15),math.rad(-12.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1)
- --CGPT:Emit(1)
- end coroutine.resume(coroutine.create(function()
- game:GetService("Debris"):AddItem(bodyVelocity, 0.1) end))
- end
- so(1053625322,LeftLeg,2,0.5)
- so(1053625322,RightLeg,2,0.5)
- for i = 0,1.0,.15 do Swait()
- Humanoid.PlatformStand = false
- local inairvel2 = 0
- change = (0.60*2)*dahspeed
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed=0
- local ADNum = 0
- SetTween(RJW,{C0=RootCF*cn(0, 0+ .25 * math.cos(sine / 8), 1.5 + .4 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(-20 - 2.5 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.12)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(43.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(-20 - 0.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.2)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(-5), math.rad(0 + 4 * math.sin(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(5), math.rad(-28 - 4 * math.sin(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.45+ .1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -0.3) * CFrame.Angles(math.rad(21.5+ 10 * math.sin(sine / 8)),math.rad(-25),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -0.85+.1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -.1) * CFrame.Angles(math.rad(11.5 + 5 * math.sin(sine / 8)),math.rad(25),math.rad(-2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.1)
- coroutine.resume(coroutine.create(function()
- bg2.D = 300
- bg2.P = 9999
- bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge
- bg2.CFrame = CFrame.new(RootPart.Position,Vector3.new(MHIT.p.x,RootPart.Position.y,MHIT.p.z))
- end))
- end
- wait(.1)
- coroutine.resume(coroutine.create(function()
- bg2:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- for _,v in pairs(Torso:children()) do
- if v:isA("Sound") then
- v.Volume = v.Volume - .2
- end
- end
- Swait()
- end
- end))
- flying = false
- Jets = false
- UpdateJets()
- for i = 0,0.75,.10 do Swait()
- Humanoid.PlatformStand = false
- local inairvel2 = 0
- change = (0.60*2)*dahspeed
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed=0
- local ADNum = 0
- SetTween(RJW,{C0=RootCF*cn(0, 0+ .25 * math.cos(sine / 8), -0.2 + .1 * math.sin(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(-20 - 2.5 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(20))},"Quad","InOut",0.08)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(43.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(2.5-5.5 * math.cos(sine / 16)), math.rad(-20 - 0.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.08)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(-5), math.rad(0 + 4 * math.sin(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + .05 * math.sin(sine / 8), .0) * angles(math.rad(-20 + 5 * math.cos(sine / 8 )), math.rad(5), math.rad(-28 - 4 * math.sin(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.45+ .1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -0.3) * CFrame.Angles(math.rad(-21.5+ 10 * math.sin(sine / 8)),math.rad(-25),math.rad(2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.08)
- SetTween(LH,{C0=CFrame.new(-.5, -0.85+.1 * math.sin(sine / 8 +ADNum* math.sin(sine / 8*2)), -.1) * CFrame.Angles(math.rad(-11.5 + 5 * math.sin(sine / 8)),math.rad(25),math.rad(-2.5- 0.0 * math.sin(sine / 8)))},"Quad","InOut",0.08)
- end
- Humanoid.JumpPower = 20
- Humanoid.WalkSpeed=10
- attack = false
- end
- function Tesla()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=3 --speedstuff --5
- end --/dahspeed
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50))},"Quad","InOut",.3/dahspeed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50))},"Quad","InOut",.3/dahspeed)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-20))},"Quad","InOut",.3/dahspeed)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(-30),math.rad(0),math.rad(-20))},"Quad","InOut",.3/dahspeed)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3/dahspeed)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3/dahspeed)
- --SetTween(SwordW,{C0=CFrame.new(0,-1,0)*angles(math.rad(-30+90),math.rad(-90),math.rad(0))},"Quad","InOut",.3)
- SetTween(LHP2,{C0=CF(0,0,0)},"Quad","InOut",.1)
- if OverClocking ==true then
- SetTween(LHP.Glow,{Transparency = 1},"Quad","InOut",0.1)
- end
- wait(.3/dahspeed)
- --DGT()
- coroutine.resume(coroutine.create(function()
- so("348663022", RightArm,4, 1.2)
- wait(.1/dahspeed)
- CFMagniDamage(LeftArm.CFrame,5,40,60,math.random(500,1000)/10,"Knockdown")
- end))
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.4)*angles(math.rad(0),math.rad(-0),math.rad(-20))},"Back","Out",.3/dahspeed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(30),math.rad(-0),math.rad(20))},"Back","Out",.3/dahspeed)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(-10),math.rad(0),math.rad(10))},"Back","Out",.3/dahspeed)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(150),math.rad(-0),math.rad(-20))},"Back","Out",.4/dahspeed)
- SetTween(RH,{C0=CFrame.new(.5, -.8, -.1)*angles(math.rad(-20),math.rad(0),math.rad(20))},"Back","Out",.3/dahspeed)
- SetTween(LH,{C0=CFrame.new(-.5, -.8, -.1)*angles(math.rad(30),math.rad(40),math.rad(-20))},"Back","Out",.3/dahspeed)
- --SetTween(SwordW,{C0=CFrame.new(0,-1,0)*angles(math.rad(120),math.rad(-90),math.rad(0))},"Back","Out",.15)
- SetTween(LHP2,{C0=CF(0,-.85,0)},"Quad","InOut",0.05)
- if OverClocking ==true then
- SetTween(LHP.Glow,{Transparency = .15},"Quad","InOut",0.05)
- end
- for i = 1,50 do Swait(1)
- for i = 1,math.random(1,3) do
- local lighth,lightp,test1 = rayCast(LHP.Glow.CFrame.p, CF(VT(0,0,0),VT(math.random(-100,100),math.random(-100,100),math.random(-100,100))).lookVector, 50, Character)
- if lighth~=nil then
- BulletHitEffectSpawn(CF(lightp,lightp+test1),"Spark")
- Lightning(LHP.Glow.CFrame.p,lightp , 5, 2.6, BrickColor.new("Persimmon"), 2, .5,-.25*2,.5,nil) end
- end
- local v = findNearestTorso(LHP.Glow.Position,50)
- if v ~= nil then
- local lighth2,lightp2,test12 = rayCast(LHP.Glow.CFrame.p, CF(LHP.Glow.CFrame.p,v.Position).lookVector, 50, Character)
- Lightning(LHP.Glow.CFrame.p,lightp2 , 5, 2.6, BrickColor.new("Persimmon"), 2, .5,-.25*2,.5,nil)
- BulletHitEffectSpawn(CF(lightp2,lightp2+test12),"Spark")
- CFMagniDamage(CF(lightp2),10,45,80,20,"Knockdown")
- end
- end
- SetTween(LHP2,{C0=CF(0,0,0)},"Quad","InOut",.25)
- SetTween(LHP.Glow,{Transparency = 1},"Quad","InOut",0.25)
- attack = false
- end
- function AT1()
- attack=true
- local dahspeed=1
- if attack == true and mememode == true then
- dahspeed=3 --speedstuff --5
- end --/dahspeed
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50))},"Quad","InOut",.3/dahspeed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50))},"Quad","InOut",.3/dahspeed)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(-20))},"Quad","InOut",.3/dahspeed)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(60),math.rad(0),math.rad(-0))},"Quad","InOut",.3/dahspeed)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3/dahspeed)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3/dahspeed)
- --SetTween(SwordW,{C0=CFrame.new(0,-1,0)*angles(math.rad(-30+90),math.rad(-90),math.rad(0))},"Quad","InOut",.3)
- SetTween(LHP2,{C0=CF(0,0,0)},"Quad","InOut",.1)
- if OverClocking ==true then
- SetTween(LHP.Glow,{Transparency = 1},"Quad","InOut",0.1)
- end
- wait(.3/dahspeed)
- --DGT()
- coroutine.resume(coroutine.create(function()
- so("1428541279", RightArm,1.6, math.random(120,220)/100)
- wait(.1/dahspeed)
- if OverClocking ==false then
- CFMagniDamage(LeftArm.CFrame,5,40,60,math.random(500,1000)/10,"Knockdown")
- else
- local v = findNearestTorso(LHP.Glow.Position,20)
- if v ~= nil then
- Lightning(LHP.Glow.CFrame.p,v.Position, 10, 0.6, BrickColor.new("Persimmon"), .5, .5,-.25*2,.5,nil)
- Lightning(LHP.Glow.CFrame.p,v.Position, 10, 0.6, BrickColor.new("Persimmon"), .5, .5,-.25*2,.5,nil)
- CFMagniDamage(LHP.Glow.CFrame,20,45,80,math.random(320,520)/10,"Knockdown")
- end
- end
- end))
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,-.4)*angles(math.rad(0),math.rad(-40),math.rad(-60))},"Back","Out",.1/dahspeed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(60))},"Back","Out",.1/dahspeed)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(-40))},"Back","Out",.1/dahspeed)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90),math.rad(-45),math.rad(-30))},"Back","Out",.1/dahspeed)
- SetTween(RH,{C0=CFrame.new(.5, -.8, -.6)*angles(math.rad(-20),math.rad(0),math.rad(40))},"Back","Out",.1/dahspeed)
- SetTween(LH,{C0=CFrame.new(-.5, -.8, -.5)*angles(math.rad(30),math.rad(0),math.rad(20))},"Back","Out",.1/dahspeed)
- --SetTween(SwordW,{C0=CFrame.new(0,-1,0)*angles(math.rad(120),math.rad(-90),math.rad(0))},"Back","Out",.15)
- SetTween(LHP2,{C0=CF(0,-.85,0)},"Quad","InOut",0.05)
- if OverClocking ==true then
- SetTween(LHP.Glow,{Transparency = .75},"Quad","InOut",0.05)
- end
- wait(.15/dahspeed)
- SetTween(LHP2,{C0=CF(0,0,0)},"Quad","InOut",.25)
- SetTween(LHP.Glow,{Transparency = 1},"Quad","InOut",0.25)
- attack = false
- end
- gui = Instance.new("ScreenGui",Player.PlayerGui)
- gui.Name = "Xgui"
- guifat = Instance.new("Frame",gui)
- guifat.Size = UDim2.new(1, 0, 1, 0)
- guifat.Name = "FAT"
- guifat.BackgroundTransparency = 1
- viewport = Instance.new("ViewportFrame",guifat)
- viewport.Size = UDim2.new(1, 0, 1, 0)
- viewport.BackgroundTransparency = 1
- viewport.BackgroundColor3 = C3(1,1,1)
- function Attack6()
- SetTween(viewport,{BackgroundTransparency=.15,BackgroundColor3 = C3(0,0,0)},"Bounce","InOut",.25)
- IsXray = true
- print("ran")
- for _,v in next, workspace:GetDescendants() do if v:IsA("Humanoid")and v~=Humanoid then
- print(""..v.Parent.Name)
- for _,v2 in next, v.Parent:GetDescendants() do
- if v2:IsA("BasePart") then
- -- print(""..v2.Name)
- local Xpart = EffectPack.Part:Clone()
- Xpart.Parent = viewport
- Xpart.Name = "Xray"
- Xpart.Size = v2.Size+VT(0.05,0.05,0.05)
- Xpart.Material = "ForceField"
- Xpart.Transparency = 0
- Xpart.CFrame = v2.CFrame
- if v2:FindFirstChildOfClass("SpecialMesh") then
- coroutine.resume(coroutine.create(function()
- v2:FindFirstChildOfClass("SpecialMesh").Archivable = false
- local clone = v2:FindFirstChildOfClass("SpecialMesh").Clone()
- clone.Parent = Xpart end))
- end
- local value = Instance.new("ObjectValue",Xpart)
- value.Value = v2
- value.Name = "val"
- Xpart.BrickColor = BrickColor.new("Really red")
- --local Xweld=weld(Xpart,v2,Xpart,cf(0,0,0))
- end
- end
- end end
- while IsXray == true do Swait(5) end
- SetTween(viewport,{BackgroundTransparency=1,BackgroundColor3 = C3(1,1,1)},"Bounce","InOut",.5)
- for _,v in next, viewport:GetDescendants() do
- v:Destroy()
- end
- end
- function ClickCombo()
- if Anim == "Fall" or Anim == "Jump" then
- if Combo == 0 then
- --DownAT()
- end
- else
- if Combo == 0 then
- AT1()
- Combo = 0
- elseif Combo == 1 then
- AT2()
- Combo = 0
- elseif Combo == 2 then
- AT3()
- Combo = 0
- end
- end
- end
- local Hold = false
- local weps = false
- Button1DownF=function()
- Hold = true
- if weps and attack == false then
- for _,v in next, FlameThrower.Thrower:GetDescendants() do if v:IsA("ParticleEmitter") or v:IsA("SpotLight") then v.Enabled = true end end
- while Hold == true do coroutine.resume(coroutine.create(function() for i = 1,6 do CFMagniDamage(RightArm.CFrame*CF(0,2-2*i,0),2.5*(i/2.5), 10/2, 25/2, 0, "Fire") end end)) so("1273118342", RightArm,2, math.random(10,20)/10) Swait(2) end
- end
- if weps == false and attack == false then
- ClickCombo()
- end
- end
- Button1UpF=function()
- if Hold==true then
- Hold = false
- for _,v in next, FlameThrower.Thrower:GetDescendants() do if v:IsA("ParticleEmitter") or v:IsA("SpotLight") then v.Enabled = false end end
- end
- end
- so("420194643", Head,1, 1)
- KeyUpF=function(key)
- if key == "e" then
- if flying == true then
- flying=false
- end
- end
- end
- KeyDownF=function(key)
- if key == "f" and attack == false and (weps == false or Hold == false) then
- if weps == false then
- weps = true else weps = false
- end
- if weps == true then
- so("420194643", Head.Handle,1, .8)
- so("420997245", Head.Handle,5, 0.7)
- for _,v in pairs(Head.Handle:children()) do
- if v:isA("Sound") then
- EffectPack.Echo:Clone().Parent = v
- end
- end
- coroutine.resume(coroutine.create(function()
- FlameThrower.Lighter.Fire.Enabled = true end))
- SetTween(FlameW,{C0=CF(0,-.5,0)},"Back","Out",1)
- SetTween(H1a,{C0=CF(0,-.5,-.4)},"Quad","In",1)
- --SetTween(RightArm.Lower,{Transparency = 1},"Quad","Out",0.8)
- SetTween(Fg1,{C0=CF(-.0,.25,-.0)*ANGLES(mr(25),mr(0),mr(-15))},"Back","Out",.5)
- SetTween(Fg2,{C0=CF(.0,.25,-.0)*ANGLES(mr(25),mr(0),mr(15))},"Back","Out",.5)
- SetTween(Fg3,{C0=CF(.0,.25,.0)*ANGLES(mr(-25),mr(0),mr(15))},"Back","Out",.5)
- SetTween(Fg4,{C0=CF(-.0,.25,.0)*ANGLES(mr(-25),mr(0),mr(-15))},"Back","Out",.5)
- SetTween(MX1w,{C0=CF(0,0,.15)*ANGLES(mr(90),0,0)},"Back","Out",1/2)
- wait(.25)
- SetTween(MX1w,{C0=CF(0,.1,.30)*ANGLES(mr(20),0,0)},"Back","Out",.25)
- else
- so("420194643", Head.Handle,1, 1)
- so("332757260", Head.Handle,3, 1.75)
- for _,v in pairs(Head.Handle:children()) do
- if v:isA("Sound") then
- EffectPack.Echo:Clone().Parent = v
- end
- end
- coroutine.resume(coroutine.create(function()
- FlameThrower.Lighter.Fire.Enabled = false end))
- SetTween(FlameW,{C0=CF(0,0,0)*ANGLES(0,0,0)},"Quad","Out",.5)
- SetTween(H1a,{C0=CF(0,.5,-.4)},"Quad","InOut",.5)
- --SetTween(RightArm.Lower,{Transparency = 0},"Quad","In",1)
- SetTween(Fg1,{C0=CF(0,-0,0)},"Quad","In",.5)
- SetTween(Fg2,{C0=CF(0,-0,0)},"Quad","In",.5)
- SetTween(Fg3,{C0=CF(0,-0,0)},"Quad","In",.5)
- SetTween(Fg4,{C0=CF(0,-0,0)},"Quad","In",.5)
- SetTween(MX1w,{C0=CF(0,0,.15)*ANGLES(mr(90),0,0)},"Back","Out",1/2)
- wait(.25)
- SetTween(MX1w,{C0=CF(0,-.7,-.25)},"Quad","InOut",.25)
- end
- end
- if key == "z" and attack == false and weps == true then
- Attack1()
- end
- if key == "x" and attack == false and weps == false and OverClocking == true then
- Tesla()
- end
- if key == "x" and attack == false and weps == true then
- Attack2()
- end
- if key == "e" and attack == false then
- FlyMove()
- end
- if key == "y" then
- if dancing == false and attack == false then
- Tuant2()
- elseif dancing == true and attack == true then
- dancing = false
- end
- end
- if key == "v" and attack == false and weps == true then
- DroneSwarm()
- end
- if key == "q" and attack == false then
- if OverClocking == false then
- CurId=CurId-1
- OverClocking = true
- for i = 1,4 do
- for _,v in next, Character:GetDescendants() do if v:IsA("ParticleEmitter") and v.Name == "OverClock"..i then v.Enabled = true end end
- end
- lastid= "http://www.roblox.com/asset/?id=1534958855"
- lastsongpos = 0
- s2.TimePosition = lastsongpos
- so(254873067,Torso,2,1)
- so(1567217295,Torso,3,.8)
- so(147060085,Torso,5,1)
- else
- OverClocking = false
- for i = 1,4 do
- for _,v in next, Character:GetDescendants() do if v:IsA("ParticleEmitter") and v.Name == "OverClock"..i then v.Enabled = false end end
- end
- end
- KeyDownF("n")
- end
- if key == "k" and attack == false then
- --Attack5()
- end
- if key == "g" and attack == false then
- if IsXray == false then
- Attack6()
- else
- IsXray = false
- end
- end
- if key == "t" and attack == false then
- --Tuant()
- attack = true
- so("137473066", Head,2, 1.2)
- for _,v in pairs(Head:children()) do
- if v:isA("Sound") then
- EffectPack.Echo2:Clone().Parent = v
- EffectPack.PT:Clone().Parent = v
- end
- end
- for i = 0,2,0.1 do
- change = (0.60*5)
- Humanoid.JumpPower = 10
- Humanoid.WalkSpeed=0
- local speed = 1
- if weps == false then
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad(10+(math.random(-5,5)*1)), math.rad(20 - -0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(0 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- else
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.3 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-20))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad(10+(math.random(-5,5)*1)), math.rad(20 - 0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(40 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- end
- SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(0 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-18 - (math.random(0,5)*1) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed)
- SetTween(RH,{C0=CFrame.new(.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(-5),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(5),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- Swait()
- end
- for i = 0,4,0.1 do
- change = (0.60*5)
- Humanoid.JumpPower = 10
- Humanoid.WalkSpeed=0
- local speed = 1
- if weps == false then
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-60))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5-20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-5,5)*1)), math.rad(60 - -0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(20 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- else
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.3 + 0.05 * math.cos(sine / 8 )) * angles(math.rad(-5 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-60))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5+20.5*1 - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-5,5)*1)), math.rad(60 - 0+(math.random(-5,5)*1) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,5)*1) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- end
- SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-18 - (math.random(0,5)*1) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed)
- SetTween(RH,{C0=CFrame.new(.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(-5),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -0.9- .1 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(-5.5 - 0 * math.cos(sine / 8)),math.rad(5),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- Swait()
- end
- attack = false
- end
- if key == "p" and attack == false and Player.Name=="123jl123" then
- if mememode == false then
- mememode=true
- --so("1499015636", Character,3, 1)
- lastid= "http://www.roblox.com/asset/?id=319658286"
- lastsongpos = 0
- s2.TimePosition = lastsongpos
- else
- mememode=false
- CurId=CurId-1
- KeyDownF("n")
- end
- end
- if key == "0" then
- if isruning == false then
- isruning=true
- end
- end
- if key == "m" then
- if playsong == true then
- playsong = false
- s2:stop()
- elseif playsong == false then
- playsong = true
- s2:play()
- end
- end
- if key == "n" and not (mememode == true or OverClocking == true) then
- CurId = CurId + 1
- if CurId > 18 then
- CurId = 1
- end
- warn("now playing song Nr"..CurId)
- if CurId == 1 then
- lastid= "http://www.roblox.com/asset/?id=146364977"
- elseif CurId == 2 then
- lastid= "http://www.roblox.com/asset/?id=340902917"
- elseif CurId == 3 then
- lastid= "http://www.roblox.com/asset/?id=287794839"
- elseif CurId == 4 then
- lastid= "http://www.roblox.com/asset/?id=628579255"
- elseif CurId == 5 then
- lastid= "http://www.roblox.com/asset/?id=273857798"
- elseif CurId == 6 then
- lastid= "http://www.roblox.com/asset/?id=273837018"
- elseif CurId == 7 then
- lastid= "http://www.roblox.com/asset/?id=571227431"
- elseif CurId == 8 then
- lastid= "http://www.roblox.com/asset/?id=172576479"
- elseif CurId == 9 then
- lastid= "http://www.roblox.com/asset/?id=2808524036"
- elseif CurId == 10 then
- lastid= "http://www.roblox.com/asset/?id=1646375621"
- elseif CurId == 11 then
- lastid= "http://www.roblox.com/asset/?id=1349958157"
- elseif CurId == 12 then
- lastid= "http://www.roblox.com/asset/?id=1755770760"
- elseif CurId == 13 then
- lastid= "http://www.roblox.com/asset/?id=2577867501"
- elseif CurId == 14 then
- lastid= "http://www.roblox.com/asset/?id=340265439"
- elseif CurId == 15 then
- lastid= "http://www.roblox.com/asset/?id=2441582257"
- elseif CurId == 16 then
- lastid= "http://www.roblox.com/asset/?id=2496523226"
- elseif CurId == 17 then
- lastid= "http://www.roblox.com/asset/?id=283208073"
- elseif CurId == 18 then
- lastid= "http://www.roblox.com/asset/?id=2279798034"
- end
- lastsongpos = 0
- s2.TimePosition = lastsongpos
- end
- end
- local OverClockEffect1 = EffectPack.OverClock1:Clone()
- OverClockEffect1.Parent = Torso
- OverClockEffect1.Enabled = false
- local OverClockEffect2 = EffectPack.OverClock2:Clone()
- OverClockEffect2.Parent = Torso
- OverClockEffect2.Enabled = false
- local OverClockEffect3 = EffectPack.OverClock3:Clone()
- OverClockEffect3.Parent = Torso
- OverClockEffect3.Enabled = false
- coroutine.resume(coroutine.create(function()
- local OverClockEffect4 = EffectPack.OverClock4:Clone()
- OverClockEffect4.Enabled = false
- OverClockEffect4.Parent = Torso
- OverClockEffect4:Clone().Parent = Head
- OverClockEffect4:Clone().Parent = RightArm
- OverClockEffect4:Clone().Parent = LeftArm
- OverClockEffect4:Clone().Parent = RightLeg
- OverClockEffect4:Clone().Parent = LeftLeg
- end))
- coroutine.resume(coroutine.create(function()
- while Humanoid.Health>0.001 do
- sine = sine + change
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- local torvel = (Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- if RootPart.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- elseif Humanoid.Sit == true then
- Anim = "Sit"
- elseif torvel < .5 and hitfloor ~= nil then
- Anim = "Idle"
- elseif torvel > .5 and hitfloor ~= nil then
- Anim = "Walk"
- else
- Anim = ""
- end
- local Ccf=Torso.CFrame
- --warn(Humanoid.MoveDirection*RootPart.CFrame.lookVector)
- local Walktest1 = Humanoid.MoveDirection*Ccf.LookVector
- local Walktest2 = Humanoid.MoveDirection*Ccf.RightVector
- --warn(Walktest1.Z.."/"..Walktest1.X)
- --warn(Walktest2.Z.."/"..Walktest2.X)
- forWFB = Walktest1.X+Walktest1.Z
- forWRL = Walktest2.X+Walktest2.Z
- --print(Humanoid.MoveDirection)
- --warn(Torso.CFrame.lookVector)
- coroutine.resume(coroutine.create(function()
- if s2.Parent == nil or s2 == nil then
- s2 = s2c:Clone()
- s2.Parent = Torso
- s2.Name = "BGMusic"
- -- s2.SoundId = lastid
- s2.Pitch = 1
- s2.Volume = 1.5
- s2.Looped = true
- s2.archivable = false
- s2.TimePosition = lastsongpos
- if playsong == true then
- s2:play()
- elseif playsong == false then
- s2:stop()
- end
- else
- lastsongpos=s2.TimePosition
- s2.Pitch = 1
- s2.Volume = 1.5
- s2.Name = "BGMusic"
- s2.Looped = true
- s2.SoundId = lastid
- s2.EmitterSize = 30
- end
- end))
- inairvel=torvel*1
- --forWRL
- if inairvel > 30 then
- inairvel=30
- end
- inairvel=inairvel/50*2
- if attack == false then
- if Anim == "Jump" then
- change = 0.60*2
- SetTween(RJW,{C0=RootCF* cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(-6.5 - 1.5 * math.cos(sine / 8))+(inairvel*forWFB)/2, math.rad(0)-(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.25)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25)
- SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(8 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(140 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-8 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.85+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
- SetTween(LH,{C0=CFrame.new(-.5, -0.35+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
- elseif Anim == "Fall" then
- change = 0.60*2
- SetTween(RJW,{C0=RootCF*cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.5 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(5.5 - 1.5 * math.cos(sine / 8))-(inairvel*forWFB)/2, math.rad(0)+(inairvel*forWRL)/2, math.rad(0))},"Quad","Out",0.35)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25)
- SetTween(RW,{C0=cf(1.4 + .05 * math.cos(sine / 8) , 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(-15), math.rad(80 + 4 * math.cos(sine / 8)))},"Quad","Out",0.2)
- SetTween(LW,{C0=cf(-1.4 + .05 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), .0) * angles(math.rad(105 - 2 * math.cos(sine / 8 )), math.rad(15), math.rad(-80 - 4 * math.cos(sine / 8 )))},"Quad","Out",0.2)
- SetTween(RH,{C0=CFrame.new(.5, -0.15+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -0.55+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- elseif Anim == "Idle" then
- local dahspeed=0+visn/100
- change = (0.60*1)*dahspeed
- Humanoid.JumpPower = 60
- Humanoid.WalkSpeed=16
- local speed = .5 + visn/1000
- local ADNum = 1
- if weps == false then
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 )) * angles(math.rad(10 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(-30))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5+40.5*(visn/1000) - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-25,25)*(visn/1000))), math.rad(0 - -30+(math.random(-25,25)*(visn/1000)) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.1/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(20 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(10 +( math.random(0,15)*(visn/1000)) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- else
- SetTween(RJW,{C0=RootCF*cn(0, 0, -0.1 + 0.0395 * math.cos(sine / 8 )) * angles(math.rad(10 - 0 * math.cos(sine / 8)), math.rad((0 + 0* math.cos(sine / 8)/20)), math.rad(30))},"Quad","InOut",0.1/speed)
- SetTween(NeckW,{C0=NeckCF*angles(math.rad(-5+40.5*(visn/1000) - 4.5 * math.cos(sine / 8 )), math.rad(2.5-5.5 * math.cos(sine / 16))+math.rad((math.random(-25,25)*(visn/1000))), math.rad(0 - 30+(math.random(-25,25)*(visn/1000)) * math.cos(sine / 15 +.4* math.cos(sine / 20))))},"Linear","InOut",0.075/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.55 + .05 * math.cos(sine / 8), 0) * angles(math.rad(90 - 2 * math.cos(sine / 8 )), math.rad(-5), math.rad(30 +( math.random(0,15)*(visn/1000)) * math.cos(sine / 8)))},"Linear","Out",0.1/speed)
- end
- SetTween(LW,{C0=cf(-1.46 + .0 * math.cos(sine / 8), 0.5 + .05 * math.cos(sine / 8), 0) * angles(math.rad(20 - 2 * math.cos(sine / 8 )), math.rad(5), math.rad(-18 - (math.random(0,15)*(visn/1000)) * math.cos(sine / 8 )))},"Linear","Out",0.1/speed)
- SetTween(RH,{C0=CFrame.new(.5, -0.95- .04 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(10.5 - 0 * math.cos(sine / 8)),math.rad(-20),math.rad(6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -0.95- .04 * math.cos(sine / 8 ), 0) * CFrame.Angles(math.rad(10.5 - 0 * math.cos(sine / 8)),math.rad(20),math.rad(-6.5- 0.0 * math.cos(sine / 8)))},"Quad","InOut",0.15/speed)
- --SetTween(FlameW,{C0=CF(0,0,0)*ANGLES(mr(20),0,0)},"Quad","InOut",0.1)
- --SetTween(H1a,{C0=CF(0,.5,-.4)},"Quad","InOut",0.1)
- -- SetTween(MX1w,{C0=CF(0,-.7,-.25)},"Quad","InOut",0.1)
- --SetTween(FlameW,{C0=CF(0,-.5,0)},"Quad","InOut",0.1)
- --SetTween(H1a,{C0=CF(0,-.5,-.4)},"Quad","InOut",0.1)
- --SetTween(MX1w,{C0=CF(0,.1,.30)*ANGLES(mr(20),0,0)},"Quad","InOut",0.1)
- elseif Anim == "Walk" then
- local speed=0.7
- if OverClocking ==false then
- speed = speed+0.75*(visn/1000)
- else
- speed = speed+1.75*(visn/1000)
- end
- if mememode == true then
- speed=4
- end
- change = 2.6*speed
- Humanoid.JumpPower = 60*speed
- Humanoid.WalkSpeed=16*speed
- local RH2 = cf(-forWRL/7 * math.cos(sine / 8 ),0,forWFB/7 * math.cos(sine / 8 ))*angles(math.sin(-forWFB) * math.cos(sine / 8 ),0,math.sin(-forWRL) * math.cos(sine / 8 ))
- local LH2 = cf(forWRL/7 * math.cos(sine / 8 ),0,-forWFB/7 * math.cos(sine / 8 ))*angles(math.sin(forWFB) * math.cos(sine / 8 ),0,math.sin(forWRL) * math.cos(sine / 8 ))
- if weps == false then
- SetTween(RJW,{C0=RootCF*CFrame.new(0, 0 , -0.185 + 0.055 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad((forWFB*2 - forWFB * math.cos(sine / 4))*10), math.rad((-forWRL - -forWRL * math.cos(sine / 4))*5) , math.rad(8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles((math.rad((-forWFB*2 - -forWFB * math.cos(sine / 4))*8))+math.rad(math.random(-10,20)*(visn/500)), math.rad((forWRL - forWRL * math.cos(sine / 4))*5)+math.rad(math.random(-20,20)*(visn/500)), math.rad((0+(math.random(-25,25)*(visn/1000)) * math.cos(sine / 15 +.4* math.cos(sine / 20)))-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + forWRL/50* math.cos(sine / 8), 0) * angles(math.rad(0 + forWFB*25 * math.cos(sine / 8 )), math.rad(0), math.rad(8 + forWRL*5 * math.cos(sine / 8)))},"Quad","Out",WalkAnimMove/speed)
- else
- SetTween(RJW,{C0=RootCF*CFrame.new(0, 0 , -0.185 + 0.055 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad((forWFB*2 - forWFB * math.cos(sine / 4))*10), math.rad((-forWRL - -forWRL * math.cos(sine / 4))*5) , math.rad(10+8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 4)) * angles((math.rad((-forWFB*2 - -forWFB * math.cos(sine / 4))*8))+math.rad(math.random(-10,20)*(visn/500)), math.rad((forWRL - forWRL * math.cos(sine / 4))*5)+math.rad(math.random(-20,20)*(visn/500)), math.rad(-0+(0+(math.random(-25,25)*(visn/1000)) * math.cos(sine / 15 +.4* math.cos(sine / 20)))-forWRL*45+-8 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(RW,{C0=cf(1.45 + .0 * math.cos(sine / 8) , 0.5 + forWRL/50* math.cos(sine / 8), 0) * angles(math.rad((75 + forWFB*20)+ forWFB*5 * math.sin(sine / 8 ) ), math.rad(0), math.rad(10 + forWRL*5 * math.cos(sine / 8)))},"Quad","Out",.1)
- end
- SetTween(LW,{C0=cf(-1.45 + .0 * math.cos(sine / 8), 0.5 + forWRL/50 * math.cos(sine / 8), 0) * angles(math.rad(0 - forWFB*25 * math.cos(sine / 8 )), math.rad(0), math.rad(-8 - forWRL*5 * math.cos(sine / 8 )))},"Quad","Out",WalkAnimMove/speed)
- SetTween(RH,{C0=CFrame.new(.5, -0.75+ .35 * math.sin(sine / 8 ), -.25+.15* math.cos(sine / 8 ))*RH2 * CFrame.Angles(math.rad(0 - 5 * math.cos(sine / 8)),math.rad(0),math.rad(2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- SetTween(LH,{C0=CFrame.new(-.5, -0.75- .35 * math.sin(sine / 8 ), -.25-.15* math.cos(sine / 8 ))*LH2 * CFrame.Angles(math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0),math.rad(-2.5- 0.0 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
- elseif Anim == "Sit" then
- SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
- SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
- Humanoid.JumpPower = 60
- end
- end
- Swait(Animstep)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local remote = Instance.new 'RemoteFunction';
- remote.Parent = Character;
- remote.OnServerInvoke = function (player, request, ...)
- if (player ~= Player) then
- return error ('You cannot invoke this remote', 0);
- end;
- if (request == 1) then
- local k = ...;
- KeyDownF(k)
- end;
- if (request == 2) then
- local k = ...;
- KeyUpF(k)
- end;
- if (request == 3) then
- local k = ...;
- if k == "Down" then
- Button1DownF(k)
- elseif k == "Up" then
- Button1UpF(k)
- end
- end;
- if (request == 4) then
- local k=...;
- --MTARGET=k
- end
- if (request == 5) then
- local k=...;
- MHIT=k
- end
- if (request == 6) then
- local k=...;
- visn=k
- -- print(visn)
- end
- end;
- remote.Name = 'ServerRemote';
- --local remote = NLS ([=[
- local localscript = script.Keys
- localscript.Name = Player.Name
- localscript.Parent = Character
- --]=], Player.Character)
- end))
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