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- Name: Katerina Vondar
- Race: tiefling
- Class: bard//knight 7
- Str 10 (+0)
- Con 16+2+1=19 (+4)
- Dex 14+1=15 (+2)
- Int 8 (-1)
- Wis 10 (+0)
- Cha 18+2+1=21 (+5)
- Trained skills:
- Arcana (Int) +3 level +5 trained -1 Int = +7
- Athletics (Str) +3 level +5 trained -2 armor = +6
- Diplomacy (Cha) +3 level +5 trained +5 Cha = +13
- Endurance (Con) +3 level +5 trained +4 Con -2 armor = +10
- Heal (Wis) +3 level +5 trained = +8
- Nature (Wis) +3 level +5 trained = +8
- Perception (Wis) +3 level +5 trained = +8
- Untrained skills:
- Acrobatics (Dex) +3 level +1 untrained +2 Dex -2 armor +1 item = +5
- Bluff (Cha) +3 level +1 untrained +5 Cha +2 racial +1 item = +12
- Dungeoneering (Wis) +3 level +1 untrained +1 item = +5
- History (Int) +3 level +1 untrained -1 Int +1 item = +4
- Insight (Wis) +3 level +1 untrained +1 item = +5
- Intimidate (Cha) +3 level +1 untrained +5 Cha +1 item = +10
- Religion (Int) +3 level +1 untrained -1 Int +1 item = +4
- Stealth (Dex) +3 level +1 untrained +2 Dex -2 armor +2 racial +1 item = +7
- Streetwise (Cha) +3 level +1 untrained +5 Cha +1 item = +10
- Thievery (Dex) +3 level +1 untrained +2 Dex -2 armor +1 item = +5
- Feats:
- Bonus: Flail Expertise, Improved Defenses, Wrath of the Crimson Legion, Shield Finesse, Ritual Caster
- 1st: Skald Training, Walker of the Dark Path
- 2nd: World Serpent's Grasp
- 4th: Dragging Flail
- 5th: Lend Health
- 6th: Vicious Advantage
- Racial features:
- Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied enemies.
- Fire Resistance: You have fire resistance equal to 5 + one half your level (8).
- Infernal Wrath: You gain the Infernal Wrath power (replaced with Paladin's Wrath).
- Class features:
- +2 Fort, +1 Ref, +1 Will
- Battle Guardian
- Defender Aura
- Knight Combat Readiness (+2 initiative)
- Weapon Talent (+1 attack with weapons)
- Weapon Mastery (+1 damage with weapons)
- Bardic Training (Ritual Caster, two rituals)
- Bardic Virtue: Virtue of Valor
- Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level, 3 + your Constitution modifier at 11th level, and 5 + your Constitution modifier at 21st level.
- Skald Aura (replaces Majestic Word)
- Multiclass Versatility
- Skill Versatility (+1 to untrained skills)
- Song of Rest
- Words of Friendship
- Powers:
- Shroud of Shadow (Daily, Paladin Feature)
- Paladin's Wrath (Encounter, Feat Utility)
- Skald's Aura (Encounter, Bard Feature)
- Words of Friendship (Encounter, Bard Feature)
- Battle Guardian (At-Will, Fighter Attack)
- Defender Aura (At-Will, Fighter Utility)
- 1st level:
- Defend the Line (At-Will, Fighter Utility)
- Power Strike (2/Encounter, Fighter Attack)
- Words of Gravity (At-Will, Bard Attack 1)
- Staggering Note (At-Will, Bard Attack 1)
- Lesser Flash of Distraction (Encounter, Bard Attack 1)
- Disruptive Words (Daily, Bard Attack 1)
- 2nd level:
- Snagging Grip (Encounter, Fighter Utility)
- Moment of Escape (Encounter, Bard Utility)
- 3rd level:
- Echoing Weapon (Encounter, Bard Attack 3)
- 5th level:
- Song of Hope (Daily, Bard Attack 5)
- 6th level:
- Revitalizing Incantation (Encounter, Bard Utility 6)
- 7th level:
- Precognitive Warning (Encounter, Bard Attack 7)
- Items: (6400 gp)
- Bracers of Mighty Striking (520 gp)
- Dwarven Plate +1 (520 gp)
- Heavy Shield (10 gp)
- Staggering Alhulak +2 (2,600 gp)
- Badge of the Berserker +1 (520 gp)
- Acrobat Boots (520 gp)
- Exceptional Factotum Helm (Heroic) (840 gp)
- Belt of Blood (520 gp)
- 350 gp in ritual components
- Rituals:
- Traveler's Chant (Level 1)
- Create Campsite (Level 1)
- Cure Disease (Level 6)
- Basic Attack:
- +2 staggering alhulak, +14 (+3 level +5 Cha +3 prof +2 enchancement +1 class +1 feat)
- Damage: 1d8+10 (+5 Cha +2 enhancement +1 class +2 item)
- Conditional mods: +1 attack, +2 damage when foe is bloodied
- AC: 10 +3 level +9 armor +2 shield = 24
- Fort: 10 +3 level +2 class +4 Con +1 enhancement = 20
- Ref: 10 +3 level +1 class +2 Dex +2 shield +1 enhancement = 19
- Will: 10 +3 level +1 class +5 Cha +1 enhancement = 20
- HP: 70, bloodied 35, 13 surges (value 18)
- Movement 5 (6 race, -1 armor)
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