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- ------[[Kirby Morph made by: DoogleFox, for kirbystar1996]]-------------------------------------------------------------------------------------------------------------------------------------------------
- user = "spookymcspooks"
- if script.Parent.className ~= "HopperBin" then
- bin = Instance.new("HopperBin")
- bin.Parent = game.Players[user].Backpack
- bin.Name = "Kirby"
- script.Parent = bin
- end
- bin = script.Parent
- m = Instance.new("Model")
- m.Parent = bin.Parent.Parent.Character
- m.Name = "KirbyMorph"
- p = Instance.new("Part")
- p.Parent = m
- p.Name = "MainBody"
- p.formFactor = ("Symmetric")
- p.Size = Vector3.new(4,4,4)
- p.CFrame = bin.Parent.Parent.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Light reddish violet")
- p.Locked = true
- p.CanCollide = true
- p.Shape = ("Ball")
- p.TopSurface = ("Smooth")
- p.BottomSurface = ("Smooth")
- d = Instance.new("Decal")
- d.Parent = p
- d.Face = ("Front")
- d.Texture = ("http://www.roblox.com/asset/?id=5732750")
- w = Instance.new("Weld")
- w.Parent = p
- w.Name = "BodyWeld"
- w.Part0 = p
- w.Part1 = bin.Parent.Parent.Character.Torso
- w.C0 = CFrame.new(0,0.2,0)
- a1 = Instance.new("Part")
- a1.Parent = m
- a1.Name = "Left Arm"
- a1.formFactor = ("Symmetric")
- a1.Size = Vector3.new(2,2,2)
- a1.CFrame = bin.Parent.Parent.Character["Left Arm"].CFrame
- a1.BrickColor = BrickColor.new("Light reddish violet")
- a1.Locked = true
- a1.CanCollide = true
- a1.Shape = ("Ball")
- a1.TopSurface = ("Smooth")
- a1.BottomSurface = ("Smooth")
- a1w = Instance.new("Weld")
- a1w.Parent = a1
- a1w.Name = "ArmWeld1"
- a1w.Part0 = a1
- a1w.Part1 = bin.Parent.Parent.Character["Left Arm"]
- a1w.C0 = CFrame.new(0.2,0.2,0)
- a2 = Instance.new("Part")
- a2.Parent = m
- a2.Name = "Right Arm"
- a2.formFactor = ("Symmetric")
- a2.Size = Vector3.new(2,2,2)
- a2.CFrame = bin.Parent.Parent.Character["Left Arm"].CFrame
- a2.BrickColor = BrickColor.new("Light reddish violet")
- a2.Locked = true
- a2.CanCollide = true
- a2.Shape = ("Ball")
- a2.TopSurface = ("Smooth")
- a2.BottomSurface = ("Smooth")
- a2w = Instance.new("Weld")
- a2w.Parent = a2
- a2w.Name = "ArmWeld2"
- a2w.Part0 = a2
- a2w.Part1 = bin.Parent.Parent.Character["Right Arm"]
- a2w.C0 = CFrame.new(-0.2,0.2,0)
- l = Instance.new("Part")
- l.Parent = m
- l.Name = "Left Leg"
- l.formFactor = ("Symmetric")
- l.Size = Vector3.new(2,2,2)
- l.CFrame = bin.Parent.Parent.Character["Left Leg"].CFrame
- l.BrickColor = BrickColor.new("Dusty Rose")
- l.Locked = true
- l.CanCollide = true
- l.Shape = ("Ball")
- l.TopSurface = ("Smooth")
- l.BottomSurface = ("Smooth")
- lm = Instance.new("SpecialMesh")
- lm.Parent = l
- lm.Name = "LegMesh"
- lm.MeshType = ("Sphere")
- lm.Scale = Vector3.new(0.9,0.9,1.2)
- lw = Instance.new("Weld")
- lw.Parent = l
- lw.Name = "LegWeld"
- lw.Part0 = l
- lw.Part1 = bin.Parent.Parent.Character["Left Leg"]
- lw.C0 = CFrame.new(0.25,0.2,0)
- l2 = Instance.new("Part")
- l2.Parent = m
- l2.Name = "Right Leg"
- l2.formFactor = ("Symmetric")
- l2.Size = Vector3.new(2,2,2)
- l2.CFrame = bin.Parent.Parent.Character["Right Leg"].CFrame
- l2.BrickColor = BrickColor.new("Dusty Rose")
- l2.Locked = true
- l2.CanCollide = true
- l2.Shape = ("Ball")
- l2.TopSurface = ("Smooth")
- l2.BottomSurface = ("Smooth")
- l2m = Instance.new("SpecialMesh")
- l2m.Parent = l2
- l2m.Name = "LegMesh"
- l2m.MeshType = ("Sphere")
- l2m.Scale = Vector3.new(0.9,0.9,1.2)
- l2w = Instance.new("Weld")
- l2w.Parent = l2
- l2w.Name = "LegWeld2"
- l2w.Part0 = l2
- l2w.Part1 = bin.Parent.Parent.Character["Right Leg"]
- l2w.C0 = CFrame.new(-0.25,0.2,0)
- c = bin.Parent.Parent.Character:GetChildren()
- for i = 1, #c do
- if c[i].className == "Part" then
- c[i].Transparency = 1
- end
- end
- for ii = 1, #c do
- if c[ii].className == "Hat" then
- c[ii]:remove()
- end
- end
- wait()
- if bin.Parent.Parent.Character.Head:findFirstChild("face") ~= nil then
- bin.Parent.Parent.Character.Head:findFirstChild("face"):remove()
- end
- ---------------------------------------------------------------------------------------------------------------------
- bp = Instance.new("BodyPosition")
- bp.Parent = bin
- bp.maxForce = Vector3.new(2000,2000,2000)
- enabled = true
- function onButton1Down(mouse)
- if mouse.Target ~= nil then
- if mouse.Target.Parent:findFirstChild("Humanoid") ~= nil then
- if enabled == true then
- enabled = false
- name = mouse.Target.Parent.Name
- bp.Parent = mouse.Target.Parent:findFirstChild("Torso")
- mouse.Target.Parent.Humanoid.PlatformStand = true
- bp.position = bin.Parent.Parent.Character.Torso.Position
- function touch(hit)
- if hit.Name == "MainBody" then
- parts = workspace[name]:GetChildren()
- for i = 1, #parts do
- if parts[i].className == "Part" then
- parts[i]:remove()
- end
- enabled = true
- end
- else
- wait()
- end
- end
- mouse.Target.Parent:findFirstChild("Torso").Touched:connect(touch)
- else
- wait()
- end
- end
- end
- end
- bin.Selected:connect(function(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end)
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