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zXzGamePROzXz

Chill with rainbow [FE]

Jan 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6. --- Original script Chill af | Edited by zXzGamePROzXz
  7. m = game.Players.LocalPlayer
  8. char = m.Character
  9.  
  10. function Random(num)
  11. local section=num % 1 * 3;
  12. local secondary=0.5 * math.pi * (section % 1);
  13. if section < 1 then
  14. return 1,1 - math.cos(secondary),1 - math.sin(secondary);
  15. elseif section < 2 then
  16. return 1 - math.sin(secondary),1,1 - math.cos(secondary);
  17. else
  18. return 1 - math.cos(secondary),1 - math.sin(secondary),1;
  19. end
  20. end
  21.  
  22. --//Lol try to figure this one out//
  23. function rainb(hue)
  24. local section = hue % 1 * 3
  25. local secondary = 0.5 * math.pi * (section % 1)
  26. if section < 1 then
  27. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  28. elseif section < 2 then
  29. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  30. else
  31. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  32. end
  33. end
  34.  
  35. Chillmusic = Instance.new("Sound", workspace)
  36. Chillmusic.Parent = game.Chat
  37. Chillmusic.Volume = 0.5
  38. Chillmusic.SoundId = "rbxassetid://1221904077"
  39. Chillmusic.Looped = true
  40. Chillmusic:Play()
  41.  
  42. local txt = Instance.new("BillboardGui", char)
  43. txt.Adornee = char.Head
  44. txt.Name = "_status"
  45. txt.Size = UDim2.new(2, 0, 1.2, 0)
  46. txt.StudsOffset = Vector3.new(-9, 8, 0)
  47. local text = Instance.new("TextLabel", txt)
  48. text.Size = UDim2.new(10, 0, 7, 0)
  49. text.FontSize = "Size24"
  50. text.TextScaled = true
  51. text.TextTransparency = 0
  52. text.BackgroundTransparency = 1
  53. text.TextTransparency = 0
  54. text.TextStrokeTransparency = 0
  55. text.Font = "Bodoni"
  56. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  57. v = Instance.new("Part")
  58. v.Name = "ColorBrick"
  59. v.Parent = m.Character
  60. v.FormFactor = "Symmetric"
  61. v.Anchored = true
  62. v.CanCollide = false
  63. v.BottomSurface = "Smooth"
  64. v.TopSurface = "Smooth"
  65. v.Size = Vector3.new(10, 5, 3)
  66. v.Transparency = 1
  67. v.CFrame = char.Torso.CFrame
  68. v.BrickColor = BrickColor.new("Really black")
  69. v.Transparency = 1
  70. spawn(function()
  71. TweenService = game:GetService("TweenService")
  72. Colours = {Color3.fromRGB(0,0,0),Color3.fromRGB(0, 0, 0)}
  73. Int = 0
  74. while wait(2) do
  75. if Int == #Colours then Int = 0 end
  76. Int = Int+1
  77. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  78. end
  79. end)
  80. v.Shape = "Block"
  81. text.Text = "~»◇Depressed◇«~"
  82. Player = game:GetService("Players").LocalPlayer
  83. Character = Player.Character
  84. PlayerGui = Player.PlayerGui
  85. Backpack = Player.Backpack
  86. Torso = Character.Torso
  87. Head = Character.Head
  88. Humanoid = Character.Humanoid
  89. m = Instance.new("Model", Character)
  90. LeftArm = Character["Left Arm"]
  91. LeftLeg = Character["Left Leg"]
  92. RightArm = Character["Right Arm"]
  93. RightLeg = Character["Right Leg"]
  94. LS = Torso["Left Shoulder"]
  95. LH = Torso["Left Hip"]
  96. RS = Torso["Right Shoulder"]
  97. RH = Torso["Right Hip"]
  98. Face = Head.face
  99. Neck = Torso.Neck
  100. it = Instance.new
  101. attacktype = 1
  102. vt = Vector3.new
  103. cf = CFrame.new
  104. bc = BrickColor.new
  105. br = BrickColor.random
  106. it = Instance.new
  107. euler = CFrame.fromEulerAnglesXYZ
  108. angles = CFrame.Angles
  109. cloaked = false
  110. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  111. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  112. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  113. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  114. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  115. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  116. RootPart = Character.HumanoidRootPart
  117. RootJoint = RootPart.RootJoint
  118. RootCF = euler(-1.57, 0, 3.14)
  119. attack = false
  120. attackdebounce = false
  121. equipped = false
  122. trispeed = 0.2
  123. attackmode = "none"
  124. local idle = 0
  125. local Anim = "Idle"
  126. Head.face.Texture = "rbxassetid://347543580"
  127.  
  128. local Trail = Instance.new("Trail",char)
  129. local attachment0 = Instance.new("Attachment",char["Right Arm"])
  130. attachment0.Name = "TrailAttachment0"
  131. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  132. local attachment1 = Instance.new("Attachment",char["Right Arm"])
  133. attachment1.CFrame = CFrame.new(0.25,-1,0)
  134. attachment1.Name = "TrailAttachment1"
  135. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  136. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,0)),ColorSequenceKeypoint.new(1,Color3.new(0,0,0))})
  137. Trail.Lifetime = 0.5
  138. Trail.Attachment0 = attachment0
  139. Trail.Attachment1 = attachment1
  140.  
  141. local Trail = Instance.new("Trail",char)
  142. local attachment0 = Instance.new("Attachment",char["Left Arm"])
  143. attachment0.Name = "TrailAttachment0"
  144. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  145. local attachment1 = Instance.new("Attachment",char["Left Arm"])
  146. attachment1.CFrame = CFrame.new(0.25,-1,0)
  147. attachment1.Name = "TrailAttachment1"
  148. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  149. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,0)),ColorSequenceKeypoint.new(1,Color3.new(0,0,0))})
  150. Trail.Lifetime = 0.5
  151. Trail.Attachment0 = attachment0
  152. Trail.Attachment1 = attachment1
  153.  
  154. local Trail = Instance.new("Trail",char)
  155. local attachment0 = Instance.new("Attachment",char["Right Leg"])
  156. attachment0.Name = "TrailAttachment0"
  157. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  158. local attachment1 = Instance.new("Attachment",char["Right Leg"])
  159. attachment1.CFrame = CFrame.new(0.25,-1,0)
  160. attachment1.Name = "TrailAttachment1"
  161. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  162. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,0)),ColorSequenceKeypoint.new(1,Color3.new(0,0,0))})
  163. Trail.Lifetime = 0.5
  164. Trail.Attachment0 = attachment0
  165. Trail.Attachment1 = attachment1
  166.  
  167. local Trail = Instance.new("Trail",char)
  168. local attachment0 = Instance.new("Attachment",char["Left Leg"])
  169. attachment0.Name = "TrailAttachment0"
  170. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  171. local attachment1 = Instance.new("Attachment",char["Left Leg"])
  172. attachment1.CFrame = CFrame.new(0.25,-1,0)
  173. attachment1.Name = "TrailAttachment1"
  174. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  175. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,0,0)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,0)),ColorSequenceKeypoint.new(1,Color3.new(0,0,0))})
  176. Trail.Lifetime = 0.5
  177. Trail.Attachment0 = attachment0
  178. Trail.Attachment1 = attachment1
  179.  
  180.  
  181. Humanoid.Animator.Parent = nil
  182. Character.Animate.Parent = nil
  183. function FindNearestTorso(Position, Distance, SinglePlayer)
  184. if SinglePlayer then
  185. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  186. end
  187. local List = {}
  188. for i, v in pairs(workspace:GetChildren()) do
  189. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  190. table.insert(List, v)
  191. end
  192. end
  193. return List
  194. end
  195. function lerp(a, b, t)
  196. return a + (b - a) * t
  197. end
  198. function slerp(a, b, t)
  199. dot = a:Dot(b)
  200. if dot > 0.99999 or dot < -0.99999 then
  201. return t <= 0.5 and a or b
  202. else
  203. r = math.acos(dot)
  204. return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
  205. end
  206. end
  207. function matrixInterpolate(a, b, t)
  208. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  209. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  210. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  211. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  212. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  213. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  214. local t = v1:Dot(v2)
  215. if not (t < 0) and t ~= 0 and not (t > 0) then
  216. return CFrame.new()
  217. end
  218. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  219. end
  220. function genWeld(a, b)
  221. local w = Instance.new("Weld", a)
  222. w.Part0 = a
  223. w.Part1 = b
  224. return w
  225. end
  226. function weld(a, b)
  227. local weld = Instance.new("Weld")
  228. weld.Name = "W"
  229. weld.Part0 = a
  230. weld.Part1 = b
  231. weld.C0 = a.CFrame:inverse() * b.CFrame
  232. weld.Parent = a
  233. return weld
  234. end
  235. function Lerp(c1, c2, al)
  236. local com1 = {
  237. c1.X,
  238. c1.Y,
  239. c1.Z,
  240. c1:toEulerAnglesXYZ()
  241. }
  242. local com2 = {
  243. c2.X,
  244. c2.Y,
  245. c2.Z,
  246. c2:toEulerAnglesXYZ()
  247. }
  248. for i, v in pairs(com1) do
  249. com1[i] = v + (com2[i] - v) * al
  250. end
  251. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  252. end
  253. function clerp(a, b, t)
  254. local qa = {
  255. QuaternionFromCFrame(a)
  256. }
  257. local qb = {
  258. QuaternionFromCFrame(b)
  259. }
  260. local ax, ay, az = a.x, a.y, a.z
  261. local bx, by, bz = b.x, b.y, b.z
  262. local _t = 1 - t
  263. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  264. end
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m00 < m11 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s
  291. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  292. end
  293. end
  294. end
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306. function QuaternionSlerp(a, b, t)
  307. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  308. local startInterp, finishInterp
  309. if cosTheta >= 1.0E-4 then
  310. if 1 - cosTheta > 1.0E-4 then
  311. local theta = math.acos(cosTheta)
  312. local invSinTheta = 1 / math.sin(theta)
  313. startInterp = math.sin((1 - t) * theta) * invSinTheta
  314. finishInterp = math.sin(t * theta) * invSinTheta
  315. else
  316. startInterp = 1 - t
  317. finishInterp = t
  318. end
  319. elseif 1 + cosTheta > 1.0E-4 then
  320. local theta = math.acos(-cosTheta)
  321. local invSinTheta = 1 / math.sin(theta)
  322. startInterp = math.sin((t - 1) * theta) * invSinTheta
  323. finishInterp = math.sin(t * theta) * invSinTheta
  324. else
  325. startInterp = t - 1
  326. finishInterp = t
  327. end
  328. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  329. end
  330. function rayCast(Pos, Dir, Max, Ignore)
  331. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  332. end
  333. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  334. local fp = it("Part")
  335. fp.formFactor = formfactor
  336. fp.Parent = parent
  337. fp.Reflectance = reflectance
  338. fp.Transparency = transparency
  339. fp.CanCollide = false
  340. fp.Locked = true
  341. fp.BrickColor = brickcolor
  342. fp.Name = name
  343. fp.Size = size
  344. fp.Position = Torso.Position
  345. fp.BottomSurface = "Smooth"
  346. fp.TopSurface = "Smooth"
  347. fp:BreakJoints()
  348. return fp
  349. end
  350. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  351. local mesh = it(Mesh)
  352. mesh.Parent = part
  353. if Mesh == "SpecialMesh" then
  354. mesh.MeshType = meshtype
  355. mesh.MeshId = meshid
  356. end
  357. mesh.Offset = offset
  358. mesh.Scale = scale
  359. return mesh
  360. end
  361. function weld(parent, part0, part1, c0)
  362. local weld = it("Weld")
  363. weld.Parent = parent
  364. weld.Part0 = part0
  365. weld.Part1 = part1
  366. weld.C0 = c0
  367. return weld
  368. end
  369. function rayCast(Pos, Dir, Max, Ignore)
  370. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  371. end
  372. RSH, LSH = nil, nil
  373. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  374. RW.Name = "Right Shoulder"
  375. LW.Name = "Left Shoulder"
  376. LH = Torso["Left Hip"]
  377. RH = Torso["Right Hip"]
  378. TorsoColor = Torso.BrickColor
  379. function NoOutline(Part)
  380. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  381. end
  382. player = Player
  383. ch = Character
  384. RSH = ch.Torso["Right Shoulder"]
  385. LSH = ch.Torso["Left Shoulder"]
  386. RSH.Parent = nil
  387. LSH.Parent = nil
  388. RW.Name = "Right Shoulder"
  389. RW.Part0 = ch.Torso
  390. RW.C0 = cf(1.5, 0.5, 0)
  391. RW.C1 = cf(0, 0.5, 0)
  392. RW.Part1 = ch["Right Arm"]
  393. RW.Parent = ch.Torso
  394. LW.Name = "Left Shoulder"
  395. LW.Part0 = ch.Torso
  396. LW.C0 = cf(-1.5, 0.5, 0)
  397. LW.C1 = cf(0, 0.5, 0)
  398. LW.Part1 = ch["Left Arm"]
  399. LW.Parent = ch.Torso
  400. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  401. local wld = Instance.new("Weld", wp1)
  402. wld.Part0 = wp0
  403. wld.Part1 = wp1
  404. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  405. end
  406. newWeld(RootPart, Torso, 0, -1, 0)
  407. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  408. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  409. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  410. newWeld(Torso, RightLeg, 0.5, -1, 0)
  411. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  412. Player = game:GetService("Players").LocalPlayer
  413. Character = Player.Character
  414. mouse = Player:GetMouse()
  415. m = Instance.new("Model", Character)
  416. local weldBetween = function(a, b)
  417. local weldd = Instance.new("ManualWeld")
  418. weldd.Part0 = a
  419. weldd.Part1 = b
  420. weldd.C0 = CFrame.new()
  421. weldd.C1 = b.CFrame:inverse() * a.CFrame
  422. weldd.Parent = a
  423. return weldd
  424. end
  425. ArtificialHB = Instance.new("BindableEvent", script)
  426. ArtificialHB.Name = "Heartbeat"
  427. script:WaitForChild("Heartbeat")
  428. frame = 0.016666666666666666
  429. tf = 0
  430. allowframeloss = false
  431. tossremainder = false
  432. lastframe = tick()
  433. script.Heartbeat:Fire()
  434. game:GetService("RunService").Heartbeat:connect(function(s, p)
  435. tf = tf + s
  436. if tf >= frame then
  437. if allowframeloss then
  438. script.Heartbeat:Fire()
  439. lastframe = tick()
  440. else
  441. for i = 1, math.floor(tf / frame) do
  442. script.Heartbeat:Fire()
  443. end
  444. lastframe = tick()
  445. end
  446. if tossremainder then
  447. tf = 0
  448. else
  449. tf = tf - frame * math.floor(tf / frame)
  450. end
  451. end
  452. end)
  453. function swait(num)
  454. if num == 0 or num == nil then
  455. ArtificialHB.Event:wait()
  456. else
  457. for i = 0, num do
  458. ArtificialHB.Event:wait()
  459. end
  460. end
  461. end
  462. mouse.KeyDown:connect(function(key)
  463. if key == "c" then
  464. repeat
  465. swait()
  466. Chillmusic.Volume = Chillmusic.Volume - 0.05
  467. until Chillmusic.Volume == 0
  468. Chillmusic:Stop()
  469. swait()
  470. Chillmusic2:Play()
  471. Chillmusic.Volume = 1
  472. end
  473. end)
  474. mouse.KeyDown:connect(function(key)
  475. if key == "f" then
  476. text.Text = "I Have Depression"
  477. wait(1)
  478. text.Text = "It's just the way i was born"
  479. wait(1)
  480. text.Text = "Because i got dumped"
  481. wait(1)
  482. text.Text = "She broke me..."
  483. wait(1)
  484. text.Text = "Now im nothing"
  485. wait(1)
  486. text.Text = "So why not ust smile"
  487. wait(3)
  488. text.Text = "I mean what else?"
  489. wait(3)
  490. text.Text = "Please help me..."
  491. end
  492. end)
  493. mouse.KeyDown:connect(function(key)
  494. if key == "v" then
  495. repeat
  496. swait()
  497. Chillmusic2.Volume = Chillmusic2.Volume - 0.05
  498. until Chillmusic2.Volume == 0
  499. Chillmusic2:Stop()
  500. swait()
  501. Chillmusic:Play()
  502. Chillmusic2.Volume = 1
  503. end
  504. end)
  505. mouse.KeyDown:connect(function(key)
  506. if key == "b" then
  507. text.Text = "Be back going to harm myself again"
  508. wait(3)
  509. text.Text = "Now i got bloody arms again..."
  510. end
  511. end)
  512. mouse.KeyDown:connect(function(key)
  513. if key == "n" then
  514. text.Text = "K back almost died again"
  515. wait(1)
  516. text.Text = "I did want to die thoe"
  517. end
  518. end)
  519. m = Instance.new("ForceField", Character)
  520. m.Visible = false
  521. Character.Humanoid.WalkSpeed = 4
  522. mouse.KeyDown:connect(function(key)
  523. if string.byte(key) == 48 then
  524. Swing = 2
  525. Character.Humanoid.WalkSpeed = 40
  526. end
  527. end)
  528. mouse.KeyUp:connect(function(key)
  529. if string.byte(key) == 48 then
  530. Swing = 1
  531. Character.Humanoid.WalkSpeed = 4
  532. end
  533. end)
  534. local sine = 0
  535. local change = 1
  536. local val = 0
  537. spawn(function()
  538. while true do
  539. swait()
  540. sine = sine + change
  541. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  542. local velderp = RootPart.Velocity.y
  543. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  544. if equipped == true or equipped == false then
  545. if attack == false then
  546. idle = idle + 1
  547. Character.Humanoid.MaxHealth = math.huge
  548. Character.Humanoid.Health = math.huge
  549. else
  550. idle = 0
  551. end
  552. if not (idle >= 500) or attack == false then
  553. end
  554. if torvel < 1 and hitfloor ~= nil then
  555. Anim = "Chill"
  556. if attack == false then
  557. Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
  558. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
  559. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
  560. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
  561. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
  562. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
  563. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
  564. end
  565. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  566. Anim = "Walk"
  567. if attack == false then
  568. Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
  569. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
  570. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
  571. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
  572. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
  573. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
  574. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  575. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  576. end
  577. elseif torvel >= 22 and hitfloor ~= nil then
  578. Anim = "Run"
  579. if attack == false then
  580. Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
  581. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  582. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
  583. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
  584. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
  585. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
  586. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  587. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  588. end
  589. end
  590. end
  591. end
  592. end)
  593.  
  594.  
  595.  
  596. -- Objects
  597.  
  598. local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  599. local Header = Instance.new("Frame")
  600. local BackGround = Instance.new("Frame")
  601. local Chill_Gui_Label = Instance.new("TextLabel")
  602. local Play_ID_Button = Instance.new("TextButton")
  603. local ID_Box = Instance.new("TextBox")
  604. local Set_Vol_Button = Instance.new("TextButton")
  605. local Vol_Box = Instance.new("TextBox")
  606. local Set_Tpos_Button = Instance.new("TextButton")
  607. local Tpos_Box = Instance.new("TextBox")
  608. local Set_Text_Button = Instance.new("TextButton")
  609. local Tpos_Box_2 = Instance.new("TextBox")
  610. local Toggle_Chat_Button = Instance.new("TextButton")
  611. local Chat_Toggle_Label = Instance.new("TextLabel")
  612. local Current_Song_Label = Instance.new("TextLabel")
  613.  
  614. -- Properties
  615.  
  616. Chill_Gui_Bro.Name = "Chill_Gui_Bro"
  617.  
  618. Header.Name = "Header"
  619. Header.Parent = Chill_Gui_Bro
  620. Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  621. Header.BorderSizePixel = 0
  622. Header.Draggable = true
  623. Header.Active = true
  624. Header.Selectable = true
  625. Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
  626. Header.Size = UDim2.new(0, 250, 0, 45)
  627.  
  628. BackGround.Name = "BackGround"
  629. BackGround.Parent = Header
  630. BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  631. BackGround.BorderSizePixel = 0
  632. BackGround.Draggable = true
  633. BackGround.Position = UDim2.new(0, 0, 1, 0)
  634. BackGround.Size = UDim2.new(0, 250, 0, 299)
  635.  
  636. Chill_Gui_Label.Name = "Chill_Gui_Label"
  637. Chill_Gui_Label.Parent = Header
  638. Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  639. Chill_Gui_Label.BackgroundTransparency = 1
  640. Chill_Gui_Label.BorderSizePixel = 0
  641. Chill_Gui_Label.Draggable = true
  642. Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
  643. Chill_Gui_Label.Font = Enum.Font.Cartoon
  644. Chill_Gui_Label.Text = "~»Depression Gui«~"
  645. Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
  646. Chill_Gui_Label.TextScaled = true
  647. Chill_Gui_Label.TextSize = 14
  648. Chill_Gui_Label.TextWrapped = true
  649.  
  650. Play_ID_Button.Name = "Play_ID_Button"
  651. Play_ID_Button.Parent = Header
  652. Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  653. Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
  654. Play_ID_Button.BorderSizePixel = 0
  655. Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
  656. Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
  657. Play_ID_Button.Font = Enum.Font.Cartoon
  658. Play_ID_Button.Text = "Play ID"
  659. Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
  660. Play_ID_Button.TextSize = 20
  661. Play_ID_Button.TextWrapped = true
  662.  
  663. ID_Box.Name = "ID_Box"
  664. ID_Box.Parent = Header
  665. ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  666. ID_Box.BorderColor3 = Color3.new(0, 0, 0)
  667. ID_Box.BorderSizePixel = 0
  668. ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
  669. ID_Box.Size = UDim2.new(0, 140, 0, 35)
  670. ID_Box.Font = Enum.Font.Cartoon
  671. ID_Box.Text = "ID here"
  672. ID_Box.TextColor3 = Color3.new(1, 1, 1)
  673. ID_Box.TextSize = 35
  674. ID_Box.TextWrapped = true
  675.  
  676. Set_Vol_Button.Name = "Set_Vol_Button"
  677. Set_Vol_Button.Parent = Header
  678. Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  679. Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
  680. Set_Vol_Button.BorderSizePixel = 0
  681. Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
  682. Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
  683. Set_Vol_Button.Font = Enum.Font.Cartoon
  684. Set_Vol_Button.Text = "Set Vol"
  685. Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
  686. Set_Vol_Button.TextSize = 20
  687. Set_Vol_Button.TextWrapped = true
  688.  
  689. Vol_Box.Name = "Vol_Box"
  690. Vol_Box.Parent = Header
  691. Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  692. Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
  693. Vol_Box.BorderSizePixel = 0
  694. Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
  695. Vol_Box.Size = UDim2.new(0, 140, 0, 35)
  696. Vol_Box.Font = Enum.Font.Cartoon
  697. Vol_Box.Text = "Volume"
  698. Vol_Box.TextColor3 = Color3.new(1, 1, 1)
  699. Vol_Box.TextSize = 35
  700. Vol_Box.TextWrapped = true
  701.  
  702. Set_Tpos_Button.Name = "Set_Tpos_Button"
  703. Set_Tpos_Button.Parent = Header
  704. Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  705. Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
  706. Set_Tpos_Button.BorderSizePixel = 0
  707. Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
  708. Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
  709. Set_Tpos_Button.Font = Enum.Font.Cartoon
  710. Set_Tpos_Button.Text = "Set Tpos"
  711. Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
  712. Set_Tpos_Button.TextSize = 18
  713. Set_Tpos_Button.TextWrapped = true
  714.  
  715. Tpos_Box.Name = "Tpos_Box"
  716. Tpos_Box.Parent = Header
  717. Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  718. Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
  719. Tpos_Box.BorderSizePixel = 0
  720. Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
  721. Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
  722. Tpos_Box.Font = Enum.Font.Cartoon
  723. Tpos_Box.Text = "Time Position"
  724. Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
  725. Tpos_Box.TextSize = 20
  726. Tpos_Box.TextWrapped = true
  727.  
  728. Set_Text_Button.Name = "Set_Text_Button"
  729. Set_Text_Button.Parent = Header
  730. Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  731. Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
  732. Set_Text_Button.BorderSizePixel = 0
  733. Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
  734. Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
  735. Set_Text_Button.Font = Enum.Font.Cartoon
  736. Set_Text_Button.Text = "Set Text"
  737. Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
  738. Set_Text_Button.TextSize = 18
  739. Set_Text_Button.TextWrapped = true
  740.  
  741. Tpos_Box_2.Name = "Tpos_Box"
  742. Tpos_Box_2.Parent = Header
  743. Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  744. Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
  745. Tpos_Box_2.BorderSizePixel = 0
  746. Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
  747. Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
  748. Tpos_Box_2.Font = Enum.Font.Cartoon
  749. Tpos_Box_2.Text = "Text"
  750. Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
  751. Tpos_Box_2.TextSize = 20
  752. Tpos_Box_2.TextWrapped = true
  753.  
  754. Toggle_Chat_Button.Name = "Toggle_Chat_Button"
  755. Toggle_Chat_Button.Parent = Header
  756. Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  757. Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
  758. Toggle_Chat_Button.BorderSizePixel = 0
  759. Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
  760. Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
  761. Toggle_Chat_Button.Font = Enum.Font.Cartoon
  762. Toggle_Chat_Button.Text = "Toggle Chat"
  763. Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
  764. Toggle_Chat_Button.TextSize = 20
  765. Toggle_Chat_Button.TextWrapped = true
  766.  
  767. Chat_Toggle_Label.Name = "Chat_Toggle_Label"
  768. Chat_Toggle_Label.Parent = Header
  769. Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  770. Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
  771. Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
  772. Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
  773. Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
  774. Chat_Toggle_Label.Font = Enum.Font.Cartoon
  775. Chat_Toggle_Label.Text = "~»False«~"
  776. Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
  777. Chat_Toggle_Label.TextScaled = true
  778. Chat_Toggle_Label.TextSize = 14
  779. Chat_Toggle_Label.TextWrapped = true
  780.  
  781. Current_Song_Label.Name = "Current_Song_Label"
  782. Current_Song_Label.Parent = Header
  783. Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  784. Current_Song_Label.BackgroundTransparency = 0.89999997615814
  785. Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
  786. Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
  787. Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
  788. Current_Song_Label.Font = Enum.Font.Cartoon
  789. Current_Song_Label.Text = "~»Current Song: None«~"
  790. Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
  791. Current_Song_Label.TextScaled = true
  792. Current_Song_Label.TextSize = 14
  793. Current_Song_Label.TextWrapped = true
  794.  
  795. Play_ID_Button.MouseButton1Down:Connect(function()
  796. if tonumber(ID_Box.Text) then
  797. Chillmusic:Stop()
  798. Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
  799. Chillmusic:Play()
  800. currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
  801. text.Text = "~»Depressed«~ Now Playing: "..currentsong
  802. Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
  803. wait(4)
  804. text.Text = "~»Depressed«~"
  805. end
  806. end)
  807. local ischatting = false
  808.  
  809. Set_Vol_Button.MouseButton1Down:Connect(function()
  810.  
  811. Chillmusic.Volume = tonumber(Vol_Box.Text)
  812. end)
  813.  
  814. Set_Tpos_Button.MouseButton1Down:Connect(function()
  815.  
  816. Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
  817. end)
  818.  
  819. Set_Text_Button.MouseButton1Down:Connect(function()
  820.  
  821. text.Text = "~»"..Tpos_Box_2.Text.."«~"
  822. end)
  823.  
  824. Toggle_Chat_Button.MouseButton1Down:Connect(function()
  825. if ischatting == false then
  826. ischatting = true
  827. Chat_Toggle_Label.Text = "~»True«~"
  828. spawn(function()
  829. game.Players.LocalPlayer.Chatted:connect(function(msg)
  830. for i = 0, msg:len(), 1 do
  831. text.Text = "~»"..msg:sub(0, i).."«~"
  832. end
  833. wait(3)
  834. text.Text = "~»Depressed«~"
  835. end)
  836. end)
  837. else
  838. ischatting = false
  839. Chat_Toggle_Label.Text = "~»False«~"
  840. end
  841. end)
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