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ArcDesLHK

Pearl Harbor

Jun 25th, 2024
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  1. Luku of Pearl Harbor
  2. Level 10 WATER Machine/Effect
  3. 3000/3000
  4. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Equip Spells you control to the GY. You can target 1 Fairy "Pearl Harbor" monster in your GY; Special Summon it in Defense Position. (Quick Effect): You can target 1 other monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Luku of Pearl Harbor" once per turn.
  5.  
  6. Weliweli of Pearl Harbor
  7. Level 10 WATER Machine/Effect
  8. 0/0
  9. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Equip Spells you control to the GY. Gains 800 ATK for each Fairy "Pearl Harbor" monster with a different name in your GY. Once per turn, when a card or effect is activated (Quick Effect): You can banish 2 monsters from your GY; negate the activation, and if you do, destroy that card.
  10.  
  11. Holo of Pearl Harbor
  12. Level 4 WATER Fairy/Effect
  13. 1600/1000
  14. If this card is Normal or Special Summoned: You can add 1 "Pearl Harbor" card from your Deck to your hand, except "Holo of Pearl Harbor". If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  15. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  16. You can only use each effect of "Holo of Pearl Harbor" once per turn.
  17.  
  18. Kaua of Pearl Harbor
  19. Level 4 WATER Fairy/Effect
  20. 1700/1500
  21. If you control a "Pearl Harbor" monster, you can Special Summon this card (from your hand). You can only Special Summon "Kaua of Pearl Harbor" once per turn this way. If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  22. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  23. You can only use this effect of "Kaua of Pearl Harbor" once per turn.
  24.  
  25. Māmā of Pearl Harbor
  26. Level 4 WATER Fairy/Effect
  27. 1800/1200
  28. If you control no monsters, or you control a Machine "Pearl Harbor" monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  29. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  30. You can only use each effect of "Māmā of Pearl Harbor" once per turn.
  31.  
  32. Kōkua of Pearl Harbor
  33. Level 4 WATER Fairy/Effect
  34. 1900/200
  35. If this card is Normal or Special Summoned: You can send 1 "Pearl Harbor" monster from your Deck to the GY, except "Kōkua of Pearl Harbor". If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  36. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  37. You can only use each effect of "Kōkua of Pearl Harbor" once per turn.
  38.  
  39. Kalepa of Pearl Harbor
  40. Level 4 WATER Fairy/Effect
  41. 1500/1500
  42. You can Tribute this card; Special Summon 1 "Pearl Harbor" monster from your Deck, except "Kalepa of Pearl Harbor". If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  43. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  44. You can only use each effect of "Kalepa of Pearl Harbor" once per turn.
  45.  
  46. Kaumaha of Pearl Harbor
  47. Level 3 WATER Fairy/Effect
  48. 1400/700
  49. You can target 1 "Pearl Harbor" card in your GY, except "Kaumaha of Pearl Harbor"; Special Summon this card from your hand, and if you do, add that card to your hand. If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  50. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  51. You can only use each effect of "Kaumaha of Pearl Harbor" once per turn.
  52.  
  53. Torpedo of Pearl Harbor
  54. Level 3 WATER Fairy/Effect
  55. 1200/1700
  56. You can pay 500 LP; Special Summon this card from your hand. If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  57. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  58. You can only use each effect of "Torpedo of Pearl Harbor" once per turn.
  59.  
  60. Frigate of Pearl Harbor
  61. Level 4 WATER Fairy/Effect
  62. 1700/1700
  63. If this card is Normal or Special Summoned: You can target 1 "Pearl Harbor" monster in your GY, except "Frigate of Pearl Harbor"; Special Summon it in Defense Position. If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  64. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  65. You can only use each effect of "Frigate of Pearl Harbor" once per turn.
  66.  
  67. Makaʻu of Pearl Harbor
  68. Level 2 WATER Fairy/Effect
  69. 700/1800
  70. During your Main Phase, you can Normal Summon 1 "Pearl Harbor" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card in your Monster Zone is destroyed by battle or card effect: You can Special Summon 1 "Pearl Harbor Token" (Fairy/WATER/Level 4/ATK 2000/DEF 2000), then equip this card to it as an Equip Spell with the following effect.
  71. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  72. You can only use this effect of "Makaʻu of Pearl Harbor" once per turn.
  73.  
  74. Battle of Pearl Harbor
  75. Continuous Spell
  76. When this card is activated: You can add 1 "Pearl Harbor" monster from your Deck to your hand. Your opponent cannot target Machine "Pearl Harbor" monsters you control with card effects. If you control a Machine "Pearl Harbor" monster: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Battle of Pearl Harbor" once per turn. You can only activate 1 "Battle of Pearl Harbor" per turn.
  77.  
  78. Gem of Pearl Harbor
  79. Normal Spell
  80. If you control a "Pearl Harbor" Normal Monster or a Machine "Pearl Harbor" monster: Special Summon 1 "Pearl Harbor" monster from your Deck. You can only activate 1 "Gem of Pearl Harbor" per turn.
  81.  
  82. Crystal of Pearl Harbor
  83. Normal Spell
  84. Target 1 Fairy "Pearl Harbor" monster you control; equip up to 2 Fairy "Pearl Harbor" monsters from your hand, field, or GY to that monster as Equip Spells with the following effect.
  85. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  86. You can only activate 1 "Crystal of Pearl Harbor" per turn.
  87.  
  88. Symbol of Pearl Harbor
  89. Normal Spell
  90. Activate 1 of the following effects.
  91. ● Target 1 "Pearl Harbor" Monster Card in your Spell & Trap Zone; Special Summon that target.
  92. ● Add 1 Fairy "Pearl Harbor" monster from your Deck or GY to your hand.
  93. You can only activate 1 "Symbol of Pearl Harbor" per turn.
  94.  
  95. Blood Stained in Pearl Harbor
  96. Counter Trap
  97. When your opponent activates a monster effect on the field, while you control a "Pearl Harbor" monster: Negate the activation, and if you do, destroy that card, then, you can equip 1 monster from your opponent's GY to 1 "Pearl Harbor" monster you control with the following effect.
  98. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  99. You can only activate 1 "Blood Stained in Pearl Harbor" per turn.
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