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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Dark grey")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Bright red"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Handle",Vector3.new(0.369804025, 1.84901965, 0.369803846))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900197744, -0.0494179726, 0.0825119019, 0, -0.999993443, 0, 0, 0, -1, 1, 0, 0))
- mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- FlamePrt1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","FlamePrt1",Vector3.new(0.208559111, 2.58862758, 0.208559081))
- FlamePrt1weld=weld(m,handle,FlamePrt1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.462256908, -3.14333391, 0.00839996338, 0.999986649, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
- mesh("BlockMesh",FlamePrt1,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 0.0531941466))
- FlamePrt2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","FlamePrt2",Vector3.new(0.369804025, 4.43764687, 0.208559081))
- FlamePrt2weld=weld(m,handle,FlamePrt2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.369809985, -3.69803858, 0.00839996338, 0.999986768, 0, 0, 0, 1, 0, 0, 0, 0.999999881))
- mesh("BlockMesh",FlamePrt2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.0531941466))
- FlamePrt3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","FlamePrt3",Vector3.new(0.208559111, 1.10941172, 1.66411757))
- FlamePrt3weld=weld(m,handle,FlamePrt3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00842285156, -0.00544404984, 6.74883699, 5.96038632e-008, 1.43051147e-006, -0.999993443, 0.999986053, 1.49011612e-007, -1.49011612e-008, 2.08613457e-007, -0.999993384, -1.43051147e-006))
- mesh("SpecialMesh",FlamePrt3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0691523701, 0.991999984, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,1,"Dark stone grey","Hitbox",Vector3.new(1.4792161, 5.73196125, 0.208559081))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.29153442e-006, -4.34519243, 0.00839996338, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.208559081, 0.369803846))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, -1.01696682, 0, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 0.369803935, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46224308, -1.66419077, 0.00839996338, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.999999523))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.554706097, 0.369803965, 0.369803905))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.5717473, 1.1920929e-005, 0, -7.45048254e-008, 0.999999642, 1.4894308e-009, -0.999986351, 8.94069672e-008, -4.54347671e-010, 1.08588472e-008, -4.37113847e-008, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.667496145, 0.698929608, 2.30387807))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.08479548, 0.00839996338, 0.277337313, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.53009844, 0.00841522217, 0.46224308, 0, 1, 0, 0, 0, 0.999999523, 0.99998641, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.369804025, 0.208559081, 0.369803905))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.38683319, 0.554719806, 1.3857898e-006, 1.48921329e-008, -0.999993563, 1.89679866e-007, -0.999999106, -1.19201033e-007, -0.99998045, -1.89682282e-007, -1.38580799e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.369804025, 0.208559081, 0.369803905))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.38683271, 0.554696321, -1.43049272e-006, -7.13816206e-008, 0.999993443, -2.16640629e-007, -0.999999106, 3.29267564e-008, 0.99998033, -2.16643343e-007, 1.43051147e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00839233398, -0.46224308, 1.94153357, -7.13805832e-008, 1.43051147e-006, 0.999993443, -0.999986053, 1.49011612e-007, 3.29267564e-008, -2.08613528e-007, -0.999993384, 1.43051147e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.886568725, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.554706097, 4.43764687, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0924448967, -3.69803858, 0.00839996338, 0.999986768, 0, 0, 0, 1, 0, 0, 0, 0.999999881))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Part",Vector3.new(0.397539318, 0.369803935, 0.397539139))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00193452835, -6.38961792e-005, 0.00246429443, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.369803935, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-005, 0, -1.57174778, -0.999986887, 0, 0, 0, 0, -1, 0, -1, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.268107921, 0.223731428, 0.512178302))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.208559111, 4.43764687, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.27736032, -3.69803858, 0.00839996338, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 0.310299039))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00839996338, 4.34518862, 0.462241411, -1.43049272e-006, -7.13816206e-008, 0.999993443, -2.16640629e-007, -0.999999106, 3.29267564e-008, 0.99998033, -2.16643343e-007, 1.43051147e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.886568725, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.208559081, 0.369803846))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, 1.01695871, 0, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 1.47921586, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.462243319, -5.17725229, 0.00839996338, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.397539318, 0.739607811, 0.379048914))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00193452835, -6.38961792e-005, 0.00246429443, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Part",Vector3.new(0.369804025, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.20193386, 0.277351975, 1.3857898e-006, 1.48921329e-008, -0.999993563, 1.89679866e-007, -0.999999106, -1.19201033e-007, -0.99998045, -1.89682282e-007, -1.38580799e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Bright red","Part",Vector3.new(0.208559111, 0.924509823, 1.29431367))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00842285156, 0.0869987011, 6.56396055, 5.96038632e-008, 1.43051147e-006, -0.999993443, 0.999986053, 1.49011612e-007, -1.49011612e-008, 2.08613457e-007, -0.999993384, -1.43051147e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.322711051, 0.992000043, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Dark stone grey","Part",Vector3.new(0.208559111, 0.739607871, 1.1094116))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00842285156, 0.184900761, 6.47150469, 5.96038632e-008, 1.43051147e-006, -0.999993443, 0.999986053, 1.49011612e-007, -1.49011612e-008, 2.08613457e-007, -0.999993384, -1.43051147e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.45460081, 0.00839996338, 0.277337313, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.63951445, 0.00840759277, 0.462250471, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.8243928, 0.00841522217, 0.277329683, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.369803935, 0.369803846))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, 1.10940838, 0, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.19419813, 0.00841522217, 0.277329683, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.739608049, 0.208559081, 0.369803846))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, -1.38683462, 0, 0.999986768, 0, 0, 0, 1, 0, 0, 0, 0.999999881))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89990377, 0.00840759277, 0.462250471, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.71499777, 0.00839996338, 0.277337313, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.26970911, 0.00840759277, 0.462250471, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.208559111, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.00931311, 0.00839996338, 0.462243319, 0, 1, 0, 0, 0, 1, 0.999986887, 0, 0))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.886568844, 0.914938867, 0.365266263))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really red","Part",Vector3.new(0.369804025, 0.369803935, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57174778, 0, 1.1920929e-005, 2.98019316e-008, 0.999999821, 0, 0, 0, -1, -0.999986708, 2.98023224e-008, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.147921592, 0.223731428, 0.512178302))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Part",Vector3.new(0.369804025, 0.208559081, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.20193338, 0.277371168, -1.43049272e-006, -7.13816206e-008, 0.999993443, -2.16640629e-007, -0.999999106, 3.29267564e-008, 0.99998033, -2.16643343e-007, 1.43051147e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.369804025, 0.369803935, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.2943902, 0.462240696, -1.43049272e-006, -7.13816206e-008, 0.999993443, -2.16640629e-007, -0.999999106, 3.29267564e-008, 0.99998033, -2.16643343e-007, 1.43051147e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.369804025, 0.369803935, 0.208559081))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.29439068, 0.462263465, 1.3857898e-006, 1.48921329e-008, -0.999993563, 1.89679866e-007, -0.999999106, -1.19201033e-007, -0.99998045, -1.89682282e-007, -1.38580799e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.886568666))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.10000000149012,0,"Really black","Part",Vector3.new(0.369804054, 0.208559081, 0.369803846))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-005, -1.20193529, 0, 0.999986887, 0, 0, 0, 1, 0, 0, 0, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.886568725, 1))
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(0.2,1,0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5,1,0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5,mg,0.5)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function(Part,Mesh)
- if not returnn then
- for i = 0 , 1 , 0.2 do
- wait()
- Part.Transparency = 1*i
- Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
- end
- wait()
- Part.Parent = nil
- end
- end),effectsg,effectsmsh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*cf(0,0,-num)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- --example: MagicRing(BrickColor.new(""),ExamplePart.CFrame,0,0,0,0,0,0,0.01)
- function attackone()
- attack = true
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=10209645",Hitbox,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(125), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(125), math.rad(0), math.rad(35)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0,cf(-.5,-.2,0)* angles(math.rad(0),math.rad(0),math.rad(30)), 0.3)
- end
- local LastPoint=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
- for i = 0,1,0.1 do
- swait()
- local Point=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
- effect("Dark stone grey",0.5,LastPoint,Point)
- LastPoint=Point
- --MagicRing(BrickColor.new(""),FlamePrt3.CFrame,.1,.1,.1,.2,.2,.2,0.01)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.3) * angles(math.rad(15), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.3) * angles(math.rad(15), math.rad(0), math.rad(35)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0,cf(-.5,-.2,0)* angles(math.rad(-20),math.rad(-15),math.rad(30)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- function attacktwo()
- attack = true
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=10209645",Hitbox,1,1.2)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.5, 0.5, -.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0,cf(-.5,-.2,0)* angles(math.rad(0),math.rad(0),math.rad(30)), 0.3)
- end
- local LastPoint=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
- for i = 0,1,0.1 do
- swait()
- local Point=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
- effect("Dark stone grey",0.5,LastPoint,Point)
- LastPoint=Point
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(.5, 0.5, -.8) * angles(math.rad(0), math.rad(-170), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(-40),math.rad(0),math.rad(0)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- function attackthree()
- attack = true
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=10209645",Hitbox,1,.9)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(.5, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(45)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(40),math.rad(0),math.rad(0)), 0.3)
- end
- local LastPoint=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
- for i = 0,1,0.1 do
- swait()
- local Point=FlamePrt3.CFrame*CFrame.new(0,FlamePrt3.Size.Y/1.5,0)
- effect("Dark stone grey",0.5,LastPoint,Point)
- LastPoint=Point
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.3, -.5) * angles(math.rad(10), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(10), math.rad(0), math.rad(35)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(-40),math.rad(0),math.rad(0)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- end)
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,-.2,.3)* angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-60)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(30),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(20),math.rad(-90),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,-.2,.3)* angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(35)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(20),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(-.5,-.2,0)* angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,-.2,.3)* angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- end
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