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- --[[
- This is a script that makes an anchored brick rotate!
- Just resize the brick to your desired size!
- This script was made by ProjectTwo
- Free for anyone to use!
- ]]
- character = game.Players.LocalPlayer.Character
- local model = Instance.new("Model")
- model.Parent = character
- local p = Instance.new("Part")
- p.Name = "Potion"
- p.Transparency = 0
- p.FormFactor = Enum.FormFactor.Custom
- p.CanCollide = false
- p.Size = Vector3.new(2,2,2)
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Anchored = true
- p.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) -- So it won't weigh down the player
- p.Parent = model
- local p2 = Instance.new("Part")
- p2.Name = "Potion2"
- p2.Transparency = 0.5
- p2.Material = Enum.Material.Neon
- p2.FormFactor = Enum.FormFactor.Custom
- p2.BrickColor = BrickColor.Red()
- p2.CanCollide = false
- p2.Size = Vector3.new(6,6,6)
- p2.TopSurface = Enum.SurfaceType.Smooth
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.Anchored = true
- p2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) -- So it won't weigh down the player
- p2.Parent = model
- fire = Instance.new("Fire")
- fire.SecondaryColor = character.Head.Color
- fire.Color = character.Torso.Color
- fire.Size = 30
- fire.Heat = 20
- fire.Parent = p2
- while true do
- wait(0.3)
- p2.CFrame = p2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/200, 0)
- end
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