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- ---------------------------
- --Created by DJwaffle2005--
- ---------------------------
- wait(0.1)
- player = game.Players.LocalPlayer
- workspacePlayer = player
- local ff = Instance.new("ForceField") --Creates forcefield
- ff.Parent = workspacePlayer
- workspacePlayer.Humanoid.WalkSpeed = 30
- local tool1 = Instance.new("HopperBin") --Gives the player a grab tool.
- tool1.Name = "Grab"
- tool1.Parent = player.Backpack
- tool1.BinType = "Grab"
- print("Gave grab tool")
- local tool2 = Instance.new("HopperBin") --Gives the player a clone tool.
- tool2.Name = "Clone"
- tool2.Parent = player.Backpack
- tool2.BinType = "Clone"
- print("Gave clone tool")
- local tool3 = Instance.new("HopperBin") --Gives the player a destroy tool.
- tool3.Name = "Hammer"
- tool3.Parent = player.Backpack
- tool3.BinType = "Hammer"
- print("Gave delete tool")
- local tool4 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool4.Name = "New Part"
- tool4.Parent = player.Backpack
- tool4.BinType = "Script"
- print("Gave new part tool")
- local tool5 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool5.Name = "Paint"
- tool5.Parent = player.Backpack
- tool5.BinType = "Script"
- print("Gave paint tool")
- local tool6 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool6.Name = "Anchor"
- tool6.Parent = player.Backpack
- tool6.BinType = "Script"
- print("Gave anchor tool")
- local tool7 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool7.Name = "Un-Anchor"
- tool7.Parent = player.Backpack
- tool7.BinType = "Script"
- print("Gave un-anchor tool")
- local tool8 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool8.Name = "Lock"
- tool8.Parent = player.Backpack
- tool8.BinType = "Script"
- print("Gave lock tool")
- local tool9 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool9.Name = "Unlock"
- tool9.Parent = player.Backpack
- tool9.BinType = "Script"
- print("Gave unlock tool")
- playerMouse = game.Players.LocalPlayer:GetMouse()
- --Functions--
- function lock()
- playerMouse.Target.Locked = true
- print("Locked "..playerMouse.Target.Name)
- end
- function unlock()
- playerMouse.Target.Locked = false
- print("Unlocked "..playerMouse.Target.Name)
- end
- function anchor()
- playerMouse.Target.Anchored = true
- print("Anchored "..playerMouse.Target.Name)
- end
- function unanchor()
- playerMouse.Target.Anchored = false
- print("Un-anchored "..playerMouse.Target.Name)
- end
- function paint()
- playerMouse.Target.BrickColor = BrickColor.Random()
- end
- function create(mouse)
- local part = Instance.new("Part")
- part.Parent = game.Workspace
- part.Position = player.Head.Position
- part.Anchored = true
- part.Locked = false
- print("Created a new part.")
- end
- ------------------------
- --Events-
- tool4.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(create)
- end)
- tool5.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(paint)
- end)
- tool6.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(anchor)
- end)
- tool7.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(unanchor)
- end)
- tool8.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(lock)
- end)
- tool9.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(unlock)
- end)
- print("Gave tools to "..player.Name..".")
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