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- Check = {
- "yapjingwei",
- "yapjingwei"
- }
- local Player = game.Players.LocalPlayer
- for i = 1, #Check do
- end
- do
- local Katana = Instance.new("HopperBin")
- Katana.Name = "Final Tensa Zangetsu"
- Katana.Parent = Player.Backpack
- local Lethal = true
- local Pierced = false
- local RunService = game:GetService("RunService")
- last_attack = 0
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:FindFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- local EnergyHandle = Instance.new("Fire")
- EnergyHandle.Heat = -25
- EnergyHandle.Size = 2.5
- EnergyHandle.Color = Color3.new(0, 0, 0)
- EnergyHandle.SecondaryColor = Color3.new(0, 0, 0)
- local EnergyGuard = Instance.new("Fire")
- EnergyGuard.Heat = 25
- EnergyGuard.Size = 2.5
- EnergyGuard.Color = Color3.new(0, 0, 0)
- EnergyGuard.SecondaryColor = Color3.new(0, 0, 0)
- local EnergyBlade = Instance.new("Fire")
- EnergyBlade.Heat = 25
- EnergyBlade.Size = 2.5
- EnergyBlade.Color = Color3.new(0, 0, 0)
- EnergyBlade.SecondaryColor = Color3.new(0, 0, 0)
- local EnergyBladeTip = Instance.new("Fire")
- EnergyBladeTip.Heat = 25
- EnergyBladeTip.Size = 2
- EnergyBladeTip.Color = Color3.new(0, 0, 0)
- EnergyBladeTip.SecondaryColor = Color3.new(0, 0, 0)
- local FullRelease = Instance.new("Model")
- FullRelease.Name = "FullRelease"
- FullRelease.Parent = Katana
- local MainHandle = Instance.new("Model")
- MainHandle.Name = "MainHandle"
- MainHandle.Parent = Katana
- local MainGuard = Instance.new("Model")
- MainGuard.Name = "Guard"
- MainGuard.Parent = Katana
- local MainBlade = Instance.new("Model")
- MainBlade.Name = "Blade"
- MainBlade.Parent = Katana
- local Ability = Instance.new("NumberValue")
- Ability.Name = "Ability"
- Ability.Parent = Katana
- local CoolDown = Instance.new("BoolValue")
- CoolDown.Name = "FlashJump"
- CoolDown.Parent = Katana
- local Attacking = Instance.new("NumberValue")
- Attacking.Name = "Attacking"
- Attacking.Parent = Katana
- local Reload = Instance.new("NumberValue")
- Reload.Name = "Reload"
- Reload.Parent = Katana
- local Enhanced = Instance.new("BoolValue")
- Enhanced.Name = "Enhanced"
- Enhanced.Parent = Katana
- local Enhancement = Instance.new("BoolValue")
- Enhancement.Name = "Enhancement"
- Enhancement.Parent = Katana
- local Piercer = Instance.new("BoolValue")
- Piercer.Name = "Piercer"
- Piercer.Parent = Katana
- local ShadowCoolDown = Instance.new("NumberValue")
- ShadowCoolDown.Name = "ShadowCoolDown"
- ShadowCoolDown.Parent = Katana
- local Handle = Instance.new("Part")
- Handle.Locked = true
- local HandleMesh = Instance.new("BlockMesh")
- Handle.BrickColor = BrickColor.new("Really black")
- Handle.FormFactor = "Custom"
- Handle.Name = "Handle"
- Handle.Size = Vector3.new(0.2, 2, 0.2)
- Handle.Parent = Katana
- HandleMesh.Offset = Vector3.new(0, 0, 0)
- HandleMesh.Scale = Vector3.new(0.5, 1, 0.5)
- HandleMesh.Parent = Handle
- local HandleDetailFront = Instance.new("Part")
- HandleDetailFront.Locked = true
- local HandleDetailFrontMesh = Instance.new("CylinderMesh")
- local HandleDetailFrontWeld = Instance.new("Weld")
- HandleDetailFront.BrickColor = BrickColor.new("Really black")
- HandleDetailFront.FormFactor = "Custom"
- HandleDetailFront.Name = "Plate"
- HandleDetailFront.Size = Vector3.new(0.2, 2, 0.2)
- HandleDetailFront.Parent = MainHandle
- HandleDetailFrontMesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailFrontMesh.Scale = Vector3.new(0.5, 1, 0.5)
- HandleDetailFrontMesh.Parent = HandleDetailFront
- HandleDetailFrontWeld.Part0 = HandleDetailFront
- HandleDetailFrontWeld.Part1 = Handle
- HandleDetailFrontWeld.C0 = CFrame.new(0, 0, 0.05) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- HandleDetailFrontWeld.Parent = HandleDetailFront
- local HandleDetailBack = Instance.new("Part")
- HandleDetailBack.Locked = true
- local HandleDetailBackMesh = Instance.new("CylinderMesh")
- local HandleDetailBackWeld = Instance.new("Weld")
- HandleDetailBack.BrickColor = BrickColor.new("Really black")
- HandleDetailBack.FormFactor = "Custom"
- HandleDetailBack.Name = "Plate"
- HandleDetailBack.Size = Vector3.new(0.2, 2, 0.2)
- HandleDetailBack.Parent = MainHandle
- HandleDetailBackMesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailBackMesh.Scale = Vector3.new(0.5, 1, 0.5)
- HandleDetailBackMesh.Parent = HandleDetailBack
- HandleDetailBackWeld.Part0 = HandleDetailBack
- HandleDetailBackWeld.Part1 = Handle
- HandleDetailBackWeld.C0 = CFrame.new(0, 0, -0.05) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- HandleDetailBackWeld.Parent = HandleDetailBack
- local HandleDetailCenter1 = Instance.new("Part")
- HandleDetailCenter1.Reflectance = 0.2
- HandleDetailCenter1.Locked = true
- local HandleDetailCenter1Mesh = Instance.new("BlockMesh")
- local HandleDetailCenter1Weld = Instance.new("Weld")
- HandleDetailCenter1.BrickColor = BrickColor.new("Really black")
- HandleDetailCenter1.FormFactor = "Custom"
- HandleDetailCenter1.Name = "Detail"
- HandleDetailCenter1.Size = Vector3.new(0.2, 0.2, 0.2)
- HandleDetailCenter1.Parent = MainHandle
- HandleDetailCenter1Mesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailCenter1Mesh.Scale = Vector3.new(0.51, 0.5, 0.5)
- HandleDetailCenter1Mesh.Parent = HandleDetailCenter1
- HandleDetailCenter1Weld.Part0 = HandleDetailCenter1
- HandleDetailCenter1Weld.Part1 = Handle
- HandleDetailCenter1Weld.C0 = CFrame.new(0, 0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- HandleDetailCenter1Weld.Parent = HandleDetailCenter1
- local HandleDetailCenter2 = Instance.new("Part")
- HandleDetailCenter2.Reflectance = 0.2
- HandleDetailCenter2.Locked = true
- local HandleDetailCenter2Mesh = Instance.new("BlockMesh")
- local HandleDetailCenter2Weld = Instance.new("Weld")
- HandleDetailCenter2.BrickColor = BrickColor.new("Really black")
- HandleDetailCenter2.FormFactor = "Custom"
- HandleDetailCenter2.Name = "Detail"
- HandleDetailCenter2.Size = Vector3.new(0.2, 0.2, 0.2)
- HandleDetailCenter2.Parent = MainHandle
- HandleDetailCenter2Mesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailCenter2Mesh.Scale = Vector3.new(0.51, 0.5, 0.5)
- HandleDetailCenter2Mesh.Parent = HandleDetailCenter2
- HandleDetailCenter2Weld.Part0 = HandleDetailCenter2
- HandleDetailCenter2Weld.Part1 = Handle
- HandleDetailCenter2Weld.C0 = CFrame.new(0, 0.35, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- HandleDetailCenter2Weld.Parent = HandleDetailCenter2
- local HandleDetailCenter3 = Instance.new("Part")
- HandleDetailCenter3.Reflectance = 0.2
- HandleDetailCenter3.Locked = true
- local HandleDetailCenter3Mesh = Instance.new("BlockMesh")
- local HandleDetailCenter3Weld = Instance.new("Weld")
- HandleDetailCenter3.BrickColor = BrickColor.new("Really black")
- HandleDetailCenter3.FormFactor = "Custom"
- HandleDetailCenter3.Name = "Detail"
- HandleDetailCenter3.Size = Vector3.new(0.2, 0.2, 0.2)
- HandleDetailCenter3.Parent = MainHandle
- HandleDetailCenter3Mesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailCenter3Mesh.Scale = Vector3.new(0.51, 0.5, 0.5)
- HandleDetailCenter3Mesh.Parent = HandleDetailCenter3
- HandleDetailCenter3Weld.Part0 = HandleDetailCenter3
- HandleDetailCenter3Weld.Part1 = Handle
- HandleDetailCenter3Weld.C0 = CFrame.new(0, 0.2, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- HandleDetailCenter3Weld.Parent = HandleDetailCenter3
- local HandleDetailCenter4 = Instance.new("Part")
- HandleDetailCenter4.Reflectance = 0.2
- HandleDetailCenter4.Locked = true
- local HandleDetailCenter4Mesh = Instance.new("BlockMesh")
- local HandleDetailCenter4Weld = Instance.new("Weld")
- HandleDetailCenter4.BrickColor = BrickColor.new("Really black")
- HandleDetailCenter4.FormFactor = "Custom"
- HandleDetailCenter4.Name = "Detail"
- HandleDetailCenter4.Size = Vector3.new(0.2, 0.2, 0.2)
- HandleDetailCenter4.Parent = MainHandle
- HandleDetailCenter4Mesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailCenter4Mesh.Scale = Vector3.new(0.51, 0.5, 0.5)
- HandleDetailCenter4Mesh.Parent = HandleDetailCenter4
- HandleDetailCenter4Weld.Part0 = HandleDetailCenter4
- HandleDetailCenter4Weld.Part1 = Handle
- HandleDetailCenter4Weld.C0 = CFrame.new(0, 0.05, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- HandleDetailCenter4Weld.Parent = HandleDetailCenter4
- local HandleDetailCenter5 = Instance.new("Part")
- HandleDetailCenter5.Reflectance = 0.2
- HandleDetailCenter5.Locked = true
- local HandleDetailCenter5Mesh = Instance.new("BlockMesh")
- local HandleDetailCenter5Weld = Instance.new("Weld")
- HandleDetailCenter5.BrickColor = BrickColor.new("Really black")
- HandleDetailCenter5.FormFactor = "Custom"
- HandleDetailCenter5.Name = "Detail"
- HandleDetailCenter5.Size = Vector3.new(0.2, 0.2, 0.2)
- HandleDetailCenter5.Parent = MainHandle
- HandleDetailCenter5Mesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailCenter5Mesh.Scale = Vector3.new(0.51, 0.5, 0.5)
- HandleDetailCenter5Mesh.Parent = HandleDetailCenter5
- HandleDetailCenter5Weld.Part0 = HandleDetailCenter5
- HandleDetailCenter5Weld.Part1 = Handle
- HandleDetailCenter5Weld.C0 = CFrame.new(0, -0.1, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- HandleDetailCenter5Weld.Parent = HandleDetailCenter5
- local HandleDetailCenter6 = Instance.new("Part")
- HandleDetailCenter6.Reflectance = 0.2
- HandleDetailCenter6.Locked = true
- local HandleDetailCenter6Mesh = Instance.new("BlockMesh")
- local HandleDetailCenter6Weld = Instance.new("Weld")
- HandleDetailCenter6.BrickColor = BrickColor.new("Really black")
- HandleDetailCenter6.FormFactor = "Custom"
- HandleDetailCenter6.Name = "Detail"
- HandleDetailCenter6.Size = Vector3.new(0.2, 0.2, 0.2)
- HandleDetailCenter6.Parent = MainHandle
- HandleDetailCenter6Mesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailCenter6Mesh.Scale = Vector3.new(0.51, 0.5, 0.5)
- HandleDetailCenter6Mesh.Parent = HandleDetailCenter6
- HandleDetailCenter6Weld.Part0 = HandleDetailCenter6
- HandleDetailCenter6Weld.Part1 = Handle
- HandleDetailCenter6Weld.C0 = CFrame.new(0, -0.25, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- HandleDetailCenter6Weld.Parent = HandleDetailCenter6
- local HandleDetailCenter7 = Instance.new("Part")
- HandleDetailCenter7.Reflectance = 0.2
- HandleDetailCenter7.Locked = true
- local HandleDetailCenter7Mesh = Instance.new("BlockMesh")
- local HandleDetailCenter7Weld = Instance.new("Weld")
- HandleDetailCenter7.BrickColor = BrickColor.new("Really black")
- HandleDetailCenter7.FormFactor = "Custom"
- HandleDetailCenter7.Name = "Detail"
- HandleDetailCenter7.Size = Vector3.new(0.2, 0.2, 0.2)
- HandleDetailCenter7.Parent = MainHandle
- HandleDetailCenter7Mesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailCenter7Mesh.Scale = Vector3.new(0.51, 0.5, 0.5)
- HandleDetailCenter7Mesh.Parent = HandleDetailCenter7
- HandleDetailCenter7Weld.Part0 = HandleDetailCenter7
- HandleDetailCenter7Weld.Part1 = Handle
- HandleDetailCenter7Weld.C0 = CFrame.new(0, -0.4, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- HandleDetailCenter7Weld.Parent = HandleDetailCenter7
- local HandleDetailCenter8 = Instance.new("Part")
- HandleDetailCenter8.Reflectance = 0.2
- HandleDetailCenter8.Locked = true
- local HandleDetailCenter8Mesh = Instance.new("BlockMesh")
- local HandleDetailCenter8Weld = Instance.new("Weld")
- HandleDetailCenter8.BrickColor = BrickColor.new("Really black")
- HandleDetailCenter8.FormFactor = "Custom"
- HandleDetailCenter8.Name = "Detail"
- HandleDetailCenter8.Size = Vector3.new(0.2, 0.2, 0.2)
- HandleDetailCenter8.Parent = MainHandle
- HandleDetailCenter8Mesh.Offset = Vector3.new(0, 0, 0)
- HandleDetailCenter8Mesh.Scale = Vector3.new(0.51, 0.5, 0.5)
- HandleDetailCenter8Mesh.Parent = HandleDetailCenter8
- HandleDetailCenter8Weld.Part0 = HandleDetailCenter8
- HandleDetailCenter8Weld.Part1 = Handle
- HandleDetailCenter8Weld.C0 = CFrame.new(0, -0.55, -0.55) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- HandleDetailCenter8Weld.Parent = HandleDetailCenter8
- local Guard = Instance.new("Part")
- Guard.Locked = true
- local GuardMesh = Instance.new("BlockMesh")
- local GuardWeld = Instance.new("Weld")
- Guard.BrickColor = BrickColor.new("Really black")
- Guard.FormFactor = "Custom"
- Guard.Name = "Frame"
- Guard.Size = Vector3.new(0.15, 0.2, 0.35)
- Guard.Parent = MainGuard
- GuardMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardMesh.Scale = Vector3.new(1, 0.25, 1)
- GuardMesh.Parent = Guard
- GuardWeld.Part0 = Handle
- GuardWeld.Part1 = Guard
- GuardWeld.C0 = CFrame.new(0, 1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GuardWeld.Parent = Guard
- local GuardDetailFront = Instance.new("Part")
- GuardDetailFront.Locked = true
- local GuardDetailFrontMesh = Instance.new("BlockMesh")
- local GuardDetailFrontWeld = Instance.new("Weld")
- GuardDetailFront.BrickColor = BrickColor.new("Really black")
- GuardDetailFront.FormFactor = "Custom"
- GuardDetailFront.Name = "Plate"
- GuardDetailFront.Size = Vector3.new(0.2, 0.2, 0.5)
- GuardDetailFront.Parent = MainGuard
- GuardDetailFrontMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardDetailFrontMesh.Scale = Vector3.new(0.2, 0.2, 1.85)
- GuardDetailFrontMesh.Parent = GuardDetailFront
- GuardDetailFrontWeld.Part0 = Guard
- GuardDetailFrontWeld.Part1 = GuardDetailFront
- GuardDetailFrontWeld.C0 = CFrame.new(0, 0, 0.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GuardDetailFrontWeld.Parent = Guard
- local GuardDetailBack = Instance.new("Part")
- GuardDetailBack.Locked = true
- local GuardDetailBackMesh = Instance.new("BlockMesh")
- local GuardDetailBackWeld = Instance.new("Weld")
- GuardDetailBack.BrickColor = BrickColor.new("Really black")
- GuardDetailBack.FormFactor = "Custom"
- GuardDetailBack.Name = "Plate"
- GuardDetailBack.Size = Vector3.new(0.2, 0.2, 0.5)
- GuardDetailBack.Parent = MainGuard
- GuardDetailBackMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardDetailBackMesh.Scale = Vector3.new(0.2, 0.2, 1.85)
- GuardDetailBackMesh.Parent = GuardDetailBack
- GuardDetailBackWeld.Part0 = Guard
- GuardDetailBackWeld.Part1 = GuardDetailBack
- GuardDetailBackWeld.C0 = CFrame.new(0, 0, -0.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GuardDetailBackWeld.Parent = Guard
- local GuardDetailBackOuter = Instance.new("Part")
- GuardDetailBackOuter.Locked = true
- local GuardDetailBackOuterMesh = Instance.new("BlockMesh")
- local GuardDetailBackOuterWeld = Instance.new("Weld")
- GuardDetailBackOuter.BrickColor = BrickColor.new("Really black")
- GuardDetailBackOuter.FormFactor = "Custom"
- GuardDetailBackOuter.Name = "Plate"
- GuardDetailBackOuter.Size = Vector3.new(0.2, 0.2, 0.5)
- GuardDetailBackOuter.Parent = MainGuard
- GuardDetailBackOuterMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardDetailBackOuterMesh.Scale = Vector3.new(0.165, 0.165, 1.2)
- GuardDetailBackOuterMesh.Parent = GuardDetailBackOuter
- GuardDetailBackOuterWeld.Part0 = Guard
- GuardDetailBackOuterWeld.Part1 = GuardDetailBackOuter
- GuardDetailBackOuterWeld.C0 = CFrame.new(0.2, 0, 0.6) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- GuardDetailBackOuterWeld.Parent = Guard
- local GuardDetailLeft = Instance.new("Part")
- GuardDetailLeft.Locked = true
- local GuardDetailLeftMesh = Instance.new("BlockMesh")
- local GuardDetailLeftWeld = Instance.new("Weld")
- GuardDetailLeft.BrickColor = BrickColor.new("Really black")
- GuardDetailLeft.FormFactor = "Custom"
- GuardDetailLeft.Name = "Plate"
- GuardDetailLeft.Size = Vector3.new(0.2, 0.2, 0.5)
- GuardDetailLeft.Parent = MainGuard
- GuardDetailLeftMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardDetailLeftMesh.Scale = Vector3.new(0.2, 0.2, 1.85)
- GuardDetailLeftMesh.Parent = GuardDetailLeft
- GuardDetailLeftWeld.Part0 = Guard
- GuardDetailLeftWeld.Part1 = GuardDetailLeft
- GuardDetailLeftWeld.C0 = CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- GuardDetailLeftWeld.Parent = Guard
- local GuardDetailLeftOuter = Instance.new("Part")
- GuardDetailLeftOuter.Locked = true
- local GuardDetailLeftOuterMesh = Instance.new("BlockMesh")
- local GuardDetailLeftOuterWeld = Instance.new("Weld")
- GuardDetailLeftOuter.BrickColor = BrickColor.new("Really black")
- GuardDetailLeftOuter.FormFactor = "Custom"
- GuardDetailLeftOuter.Name = "Plate"
- GuardDetailLeftOuter.Size = Vector3.new(0.2, 0.2, 0.5)
- GuardDetailLeftOuter.Parent = MainGuard
- GuardDetailLeftOuterMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardDetailLeftOuterMesh.Scale = Vector3.new(0.165, 0.165, 1.2)
- GuardDetailLeftOuterMesh.Parent = GuardDetailLeftOuter
- GuardDetailLeftOuterWeld.Part0 = Guard
- GuardDetailLeftOuterWeld.Part1 = GuardDetailLeftOuter
- GuardDetailLeftOuterWeld.C0 = CFrame.new(-0.6, 0, 0.2) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GuardDetailLeftOuterWeld.Parent = Guard
- local GuardDetailRight = Instance.new("Part")
- GuardDetailRight.Locked = true
- local GuardDetailRightMesh = Instance.new("BlockMesh")
- local GuardDetailRightWeld = Instance.new("Weld")
- GuardDetailRight.BrickColor = BrickColor.new("Really black")
- GuardDetailRight.FormFactor = "Custom"
- GuardDetailRight.Name = "Plate"
- GuardDetailRight.Size = Vector3.new(0.2, 0.2, 0.5)
- GuardDetailRight.Parent = MainGuard
- GuardDetailRightMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardDetailRightMesh.Scale = Vector3.new(0.2, 0.2, 1.85)
- GuardDetailRightMesh.Parent = GuardDetailRight
- GuardDetailRightWeld.Part0 = Guard
- GuardDetailRightWeld.Part1 = GuardDetailRight
- GuardDetailRightWeld.C0 = CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- GuardDetailRightWeld.Parent = Guard
- local GuardDetailRightOuter = Instance.new("Part")
- GuardDetailRightOuter.Locked = true
- local GuardDetailRightOuterMesh = Instance.new("BlockMesh")
- local GuardDetailRightOuterWeld = Instance.new("Weld")
- GuardDetailRightOuter.BrickColor = BrickColor.new("Really black")
- GuardDetailRightOuter.FormFactor = "Custom"
- GuardDetailRightOuter.Name = "Plate"
- GuardDetailRightOuter.Size = Vector3.new(0.2, 0.2, 0.5)
- GuardDetailRightOuter.Parent = MainGuard
- GuardDetailRightOuterMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardDetailRightOuterMesh.Scale = Vector3.new(0.165, 0.165, 1.2)
- GuardDetailRightOuterMesh.Parent = GuardDetailRightOuter
- GuardDetailRightOuterWeld.Part0 = Guard
- GuardDetailRightOuterWeld.Part1 = GuardDetailRightOuter
- GuardDetailRightOuterWeld.C0 = CFrame.new(0.6, 0, -0.2) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GuardDetailRightOuterWeld.Parent = Guard
- local GuardDetailFrontOuter = Instance.new("Part")
- GuardDetailFrontOuter.Locked = true
- local GuardDetailFrontOuterMesh = Instance.new("BlockMesh")
- local GuardDetailFrontOuterWeld = Instance.new("Weld")
- GuardDetailFrontOuter.BrickColor = BrickColor.new("Really black")
- GuardDetailFrontOuter.FormFactor = "Custom"
- GuardDetailFrontOuter.Name = "Plate"
- GuardDetailFrontOuter.Size = Vector3.new(0.2, 0.2, 0.5)
- GuardDetailFrontOuter.Parent = MainGuard
- GuardDetailFrontOuterMesh.Offset = Vector3.new(0, -0.125, 0)
- GuardDetailFrontOuterMesh.Scale = Vector3.new(0.165, 0.165, 1.2)
- GuardDetailFrontOuterMesh.Parent = GuardDetailFrontOuter
- GuardDetailFrontOuterWeld.Part0 = Guard
- GuardDetailFrontOuterWeld.Part1 = GuardDetailFrontOuter
- GuardDetailFrontOuterWeld.C0 = CFrame.new(-0.2, 0, -0.6) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- GuardDetailFrontOuterWeld.Parent = Guard
- local BladeGuard = Instance.new("Part")
- BladeGuard.Locked = true
- BladeGuard.CanCollide = false
- local BladeGuardMesh = Instance.new("BlockMesh")
- local BladeGuardWeld = Instance.new("Weld")
- BladeGuard.BrickColor = BrickColor.new("Really black")
- BladeGuard.FormFactor = "Custom"
- BladeGuard.Name = "BladeGuard"
- BladeGuard.Size = Vector3.new(0.2, 0.25, 0.25)
- BladeGuard.Parent = MainBlade
- BladeGuardMesh.Offset = Vector3.new(0, 0, 0)
- BladeGuardMesh.Scale = Vector3.new(0.2, 1, 0.8)
- BladeGuardMesh.Parent = BladeGuard
- BladeGuardWeld.Part0 = BladeGuard
- BladeGuardWeld.Part1 = Handle
- BladeGuardWeld.C0 = CFrame.new(0, -1.125, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BladeGuardWeld.Parent = BladeGuard
- local Blade = Instance.new("Part")
- Blade.Locked = true
- Blade.CanCollide = false
- local BladeMesh = Instance.new("BlockMesh")
- local BladeWeld = Instance.new("Weld")
- Blade.BrickColor = BrickColor.new("Really black")
- Blade.FormFactor = "Custom"
- Blade.Name = "Blade"
- Blade.Size = Vector3.new(0.2, 5, 0.2)
- Blade.Material = Enum.Material.Neon
- Blade.Parent = MainBlade
- BladeMesh.Offset = Vector3.new(0, 0, 0)
- BladeMesh.Scale = Vector3.new(0.1, 1, 0.8)
- BladeMesh.Parent = Blade
- BladeWeld.Part0 = Blade
- BladeWeld.Part1 = Handle
- BladeWeld.C0 = CFrame.new(0, -3.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BladeWeld.Parent = Blade
- local BladeTip = Instance.new("WedgePart")
- BladeTip.Locked = true
- BladeTip.CanCollide = false
- local BladeTipMesh = Instance.new("SpecialMesh")
- local BladeTipWeld = Instance.new("Weld")
- BladeTip.BrickColor = BrickColor.new("Really black")
- BladeTip.FormFactor = "Custom"
- BladeTip.Name = "Plate"
- BladeTip.Material = Enum.Material.Neon
- BladeTip.Size = Vector3.new(0.2, 0.7, 0.2)
- BladeTip.Parent = MainBlade
- BladeTipMesh.MeshType = "Wedge"
- BladeTipMesh.Offset = Vector3.new(0, 0, 0)
- BladeTipMesh.Scale = Vector3.new(0.1, 1, 0.8)
- BladeTipMesh.Parent = BladeTip
- BladeTipWeld.Part0 = Blade
- BladeTipWeld.Part1 = BladeTip
- BladeTipWeld.C0 = CFrame.new(0, 2.85, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BladeTipWeld.Parent = Blade
- function Cut(Hit)
- if Lethal == true then
- Humanoid = Hit.Parent:GetChildren()
- for i = 1, #Humanoid do
- if Humanoid[i].ClassName == "Humanoid" and (Humanoid[i].Name ~= "Soul" or Humanoid[i].Name == "Soul") and Humanoid[i] ~= myHumanoid then
- local humanoid = Humanoid[i]
- tagHumanoid(humanoid, Player)
- Hit:BreakJoints()
- wait(0.045)
- untagHumanoid(humanoid)
- end
- end
- end
- end
- Blade.Touched:connect(Cut)
- BladeTip.Touched:connect(Cut)
- local vCharacter = Player.Character
- local myHumanoid = Player.Character:FindFirstChild("Humanoid")
- myHumanoid.Name = "Soul"
- myHumanoid.MaxHealth = 2000
- myHumanoid.Health = 2000
- if vCharacter:FindFirstChild("Body Colors") then
- vCharacter:FindFirstChild("Body Colors"):Destroy()
- end
- local LeftArm = Player.Character:FindFirstChild("Left Arm")
- local RightArm = Player.Character:FindFirstChild("Right Arm")
- local LeftLeg = Player.Character:FindFirstChild("Left Leg")
- local RightLeg = Player.Character:FindFirstChild("Right Leg")
- local Lsh = Player.Character.Torso:FindFirstChild("Left Shoulder")
- local Rsh = Player.Character.Torso:FindFirstChild("Right Shoulder")
- local Torso = Player.Character:FindFirstChild("Torso")
- local DefaultTorsoColor = Torso.BrickColor
- local DefaultLeftLegColor = LeftLeg.BrickColor
- local DefaultRightLegColor = RightLeg.BrickColor
- local RShoulderWeld = Instance.new("Weld")
- RShoulderWeld.Name = "RWeld"
- Rsh.Part1 = nil
- RShoulderWeld.Part0 = Torso
- RShoulderWeld.Part1 = RightArm
- RShoulderWeld.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RShoulderWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RShoulderWeld.Parent = Torso
- local Slash = Instance.new("Sound")
- Slash.Parent = Blade
- Slash.Name = "Slash"
- Slash.SoundId = "rbxasset://sounds/swordslash.wav"
- Slash.Pitch = 2
- Slash.Volume = 0.25
- local SlashGetsuga = Instance.new("Sound")
- SlashGetsuga.Parent = Blade
- SlashGetsuga.Name = "SlashGetsuga"
- SlashGetsuga.SoundId = "rbxasset://sounds/Getsuga.wav"
- SlashGetsuga.Pitch = 1
- SlashGetsuga.Volume = 0.5
- local SlashMugetsu = Instance.new("Sound")
- SlashMugetsu.Parent = Blade
- SlashMugetsu.Name = "SlashMugetsu"
- SlashMugetsu.SoundId = "http://www.roblox.com/asset/?id=11450310"
- SlashMugetsu.Pitch = 2.5
- SlashMugetsu.Volume = 0.6
- local Move = Instance.new("Sound")
- Move.Parent = Torso
- Move.Name = "Move"
- Move.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
- Move.Pitch = 40
- Move.Volume = 1
- local Move2 = Instance.new("Sound")
- Move2.Parent = Torso
- Move2.Name = "Move2"
- Move2.SoundId = "rbxasset://sounds/swoosh.wav"
- Move2.Pitch = 3
- Move2.Volume = 1
- function computeDirection(vec)
- local lenSquared = vec.magnitude ^ 2
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- function GetsugaTenshou(T)
- local SpiritGetsugaEnergy = Instance.new("Weld")
- local GetsugaTenshou = Instance.new("Model")
- GetsugaTenshou.Name = "Getsuga Tenshou"
- local GetsugaEnergy = Instance.new("Part")
- local GetsugaEnergyMesh = Instance.new("BlockMesh")
- GetsugaEnergyMesh.Offset = Vector3.new(0, 0, 6)
- GetsugaEnergyMesh.Scale = Vector3.new(1, 0.05, 2)
- GetsugaEnergyMesh.Parent = GetsugaEnergy
- GetsugaEnergy.FormFactor = "Custom"
- GetsugaEnergy.Transparency = 1
- GetsugaEnergy.CanCollide = false
- GetsugaEnergy.Size = Vector3.new(30, 1, 10)
- local GetsugaEnergyMesh = Instance.new("BlockMesh")
- local GetsugaEnergyTop = Instance.new("Decal")
- GetsugaEnergyTop.Face = "Top"
- GetsugaEnergyTop.Parent = GetsugaEnergy
- local GetsugaEnergyBottom = Instance.new("Decal")
- GetsugaEnergyBottom.Face = "Bottom"
- GetsugaEnergyBottom.Parent = GetsugaEnergy
- GetsugaEnergyTop.Texture = "http://www.roblox.com/asset/?id=68642643"
- GetsugaEnergyBottom.Texture = "http://www.roblox.com/asset/?id=68642643"
- local GetsugaEnergyEdge = Instance.new("Part")
- local GetsugaEnergyEdgeMesh = Instance.new("BlockMesh")
- GetsugaEnergyEdgeMesh.Offset = Vector3.new(0, 0, 13)
- GetsugaEnergyEdgeMesh.Scale = Vector3.new(1.5, 0, 4)
- GetsugaEnergyEdgeMesh.Parent = GetsugaEnergyEdge
- GetsugaEnergyEdge.FormFactor = "Custom"
- GetsugaEnergyEdge.Transparency = 1
- GetsugaEnergyEdge.CanCollide = false
- GetsugaEnergyEdge.Size = Vector3.new(30, 1, 10)
- local GetsugaEnergyEdgeMesh = Instance.new("BlockMesh")
- local GetsugaEnergyEdgeTop = Instance.new("Decal")
- GetsugaEnergyEdgeTop.Face = "Top"
- GetsugaEnergyEdgeTop.Parent = GetsugaEnergyEdge
- local GetsugaEnergyEdgeBottom = Instance.new("Decal")
- GetsugaEnergyEdgeBottom.Face = "Bottom"
- GetsugaEnergyEdgeBottom.Parent = GetsugaEnergyEdge
- GetsugaEnergyEdgeTop.Texture = "http://www.roblox.com/asset/?id=68642639"
- GetsugaEnergyEdgeBottom.Texture = "http://www.roblox.com/asset/?id=68642639"
- SpiritGetsugaEnergy.Parent = GetsugaEnergy
- SpiritGetsugaEnergy.Part0 = GetsugaEnergy
- SpiritGetsugaEnergy.Part1 = GetsugaEnergyEdge
- local dir = T - BladeTip.Position
- dir = computeDirection(dir)
- local pos = BladeTip.Position + dir * 6
- GetsugaEnergy.CFrame = CFrame.new(pos, pos + dir)
- GetsugaEnergyEdge.CFrame = CFrame.new(pos, pos + dir)
- GetsugaEnergy.CFrame = GetsugaEnergy.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.random(math.rad(-360), math.rad(360)))
- GetsugaEnergyEdge.CFrame = GetsugaEnergyEdge.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.random(math.rad(-360), math.rad(360)))
- GetsugaEnergy.Parent = GetsugaTenshou
- GetsugaEnergyEdge.Parent = GetsugaTenshou
- GetsugaTenshou.Parent = game.Workspace
- GetsugaEnergy.Touched:connect(Getsuga)
- GetsugaEnergyEdge.Touched:connect(Getsuga)
- local GetsugaClean = game.Debris
- GetsugaClean:AddItem(GetsugaTenshou, 6)
- while true do
- GetsugaEnergy.Velocity = GetsugaEnergy.CFrame.lookVector * 800
- GetsugaEnergyEdge.Velocity = GetsugaEnergy.CFrame.lookVector * 800
- wait()
- end
- end
- function MugetsuWave(W)
- wait(6)
- for i = 1, 10 do
- wait(0.025)
- W.CFrame = W.CFrame * CFrame.new(0, 10, 0)
- W.Transparency = W.Transparency + 0.05
- end
- W:Destroy()
- end
- local SpiritEnergy = Instance.new("Fire")
- SpiritEnergy.Heat = 25
- SpiritEnergy.Size = 4
- SpiritEnergy.Color = Color3.new(0, 0, 0)
- SpiritEnergy.SecondaryColor = Color3.new(0, 0, 0)
- local SE1 = SpiritEnergy:Clone()
- local SE2 = SpiritEnergy:Clone()
- function Mugetsu(T)
- local MugetsuFX = game.Workspace
- local MugetsuFXMain = Instance.new("Part")
- MugetsuFXMain.Anchored = true
- MugetsuFXMain.BrickColor = BrickColor.new("Really black")
- local MugetsuMesh = Instance.new("BlockMesh")
- MugetsuMesh.Offset = Vector3.new(0, 0, 0)
- MugetsuMesh.Scale = Vector3.new(0.02, 1, 1)
- MugetsuMesh.Parent = MugetsuFXMain
- MugetsuFXMain.FormFactor = "Custom"
- MugetsuFXMain.Transparency = 0.02
- MugetsuFXMain.CanCollide = false
- MugetsuFXMain.Size = Vector3.new(60, 200, 200)
- local MugetsuMesh = Instance.new("BlockMesh")
- local MugetsuTop = Instance.new("Decal")
- local dir = T - BladeTip.Position
- dir = computeDirection(dir)
- local pos = BladeTip.Position + dir * 100
- MugetsuFXMain.CFrame = CFrame.new(pos, pos + dir)
- MugetsuFXMain.CFrame = MugetsuFXMain.CFrame * CFrame.new(0, -200, 0)
- MugetsuFXMain.Parent = MugetsuFX
- MugetsuFXMain.Touched:connect(MugetsuStrike)
- local MugetsuFXMainClean = game.Debris
- MugetsuFXMainClean:AddItem(MugetsuFXMain, 10)
- local CloudySky = Instance.new("Sky")
- CloudySky.Name = "MugetsuSky"
- CloudySky.SkyboxBk = "http://www.roblox.com/asset/?id=72109224"
- CloudySky.SkyboxDn = "http://www.roblox.com/asset/?id=72109224"
- CloudySky.SkyboxFt = "http://www.roblox.com/asset/?id=72109224"
- CloudySky.SkyboxLf = "http://www.roblox.com/asset/?id=72109224"
- CloudySky.SkyboxRt = "http://www.roblox.com/asset/?id=72109224"
- CloudySky.SkyboxUp = "http://www.roblox.com/asset/?id=72109224"
- CloudySky.Parent = game.Lighting
- local CloudySkyFXClean = game.Debris
- CloudySkyFXClean:AddItem(CloudySky, 80)
- coroutine.wrap(MugetsuWave)(MugetsuFXMain)
- for FX = 1, 2 do
- wait(0.02)
- MugetsuFXMain.CFrame = MugetsuFXMain.CFrame * CFrame.new(0, 100, 0)
- end
- wait(0.02)
- local LastTrail = MugetsuFXMain:Clone()
- LastTrail.CFrame = MugetsuFXMain.CFrame * CFrame.new(0, -200, -200)
- LastTrail.Parent = MugetsuFX
- local MugetsuTrailFXClean = game.Debris
- MugetsuTrailFXClean:AddItem(LastTrail, 10)
- LastTrail.Touched:connect(MugetsuStrike)
- coroutine.wrap(MugetsuWave)(LastTrail)
- for FX = 1, 2 do
- wait(0.02)
- LastTrail.CFrame = LastTrail.CFrame * CFrame.new(0, 100, 0)
- end
- for i = 1, 16 do
- wait(0.02)
- LastTrail = LastTrail:Clone()
- LastTrail.CFrame = LastTrail.CFrame * CFrame.new(0, -200, 0)
- LastTrail.CFrame = LastTrail.CFrame * CFrame.new(0, 0, -200)
- LastTrail = LastTrail:Clone()
- LastTrail.Parent = MugetsuFX
- LastTrail.Touched:connect(MugetsuStrike)
- local MugetsuTrailFXClean = game.Debris
- MugetsuTrailFXClean:AddItem(LastTrail, 10)
- coroutine.wrap(MugetsuWave)(LastTrail)
- for FX = 1, 2 do
- wait(0.02)
- LastTrail.CFrame = LastTrail.CFrame * CFrame.new(0, 100, 0)
- end
- end
- wait(0.5)
- Blade:Destroy()
- BladeTip:Destroy()
- Handle:Destroy()
- SE1:Destroy()
- SE2:Destroy()
- RShoulderWeld:Destroy()
- Rsh.Part1 = RightArm
- wait(20)
- FullRelease:Destroy()
- RightArm.Transparency = 0
- Torso.BrickColor = DefaultTorsoColor
- LeftLeg.BrickColor = DefaultLeftLegColor
- RightLeg.BrickColor = DefaultRightLegColor
- myHumanoid.Name = "Humanoid"
- end
- function Getsuga(Hit)
- Humanoid = Hit.Parent:GetChildren()
- for i = 1, #Humanoid do
- if Humanoid[i].ClassName == "Humanoid" and (Humanoid[i].Name ~= "Soul" or Humanoid[i].Name == "Soul") and Humanoid[i] ~= myHumanoid then
- local humanoid = Humanoid[i]
- local SlashFX = Instance.new("Part")
- SlashFX.Transparency = 0.6
- SlashFX.Reflectance = 0
- SlashFX.Anchored = true
- SlashFX.FormFactor = "Custom"
- SlashFX.Size = Vector3.new(0.2, 250, 0.2)
- SlashFX.BrickColor = BrickColor.new("Bright blue")
- SlashFX.CanCollide = false
- local SlashFXMesh = Instance.new("BlockMesh")
- SlashFXMesh.Scale = Vector3.new(0.2, 1, 1)
- SlashFXMesh.Parent = SlashFX
- local SlashFX2 = Instance.new("Part")
- SlashFX2.Transparency = 0.8
- SlashFX2.Reflectance = 0
- SlashFX2.Anchored = true
- SlashFX2.FormFactor = "Custom"
- SlashFX2.Size = Vector3.new(0.2, 300, 0.25)
- SlashFX2.BrickColor = BrickColor.new("Institutional white")
- SlashFX2.CanCollide = false
- local SlashFX2Mesh = Instance.new("BlockMesh")
- SlashFX2Mesh.Scale = Vector3.new(0.1, 1, 1)
- SlashFX2Mesh.Parent = SlashFX2
- SlashFX.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-200), math.rad(200)), math.random(math.rad(-200), math.rad(200)), math.random(math.rad(-200), math.rad(200)))
- SlashFX2.CFrame = SlashFX.CFrame
- SlashFX.Parent = game.Workspace
- SlashFX2.Parent = game.Workspace
- local SlashFXClean = game.Debris
- SlashFXClean:AddItem(SlashFX, 0.4)
- local SlashFX2Clean = game.Debris
- SlashFX2Clean:AddItem(SlashFX2, 0.4)
- tagHumanoid(humanoid, Player)
- Hit:BreakJoints()
- wait(0.045)
- untagHumanoid(humanoid)
- end
- end
- end
- function MugetsuStrike(Hit)
- Humanoid = Hit.Parent:GetChildren()
- for i = 1, #Humanoid do
- if Humanoid[i].ClassName == "Humanoid" and (Humanoid[i].Name ~= "Soul" or Humanoid[i].Name == "Soul") and Humanoid[i] ~= myHumanoid then
- local humanoid = Humanoid[i]
- local SlashFX = Instance.new("Part")
- SlashFX.Transparency = 0.6
- SlashFX.Reflectance = 0
- SlashFX.Anchored = true
- SlashFX.FormFactor = "Custom"
- SlashFX.Size = Vector3.new(0.2, 250, 0.2)
- SlashFX.BrickColor = BrickColor.new("Really black")
- SlashFX.CanCollide = false
- local SlashFXMesh = Instance.new("BlockMesh")
- SlashFXMesh.Scale = Vector3.new(0.2, 1, 1)
- SlashFXMesh.Parent = SlashFX
- local SlashFX2 = Instance.new("Part")
- SlashFX2.Transparency = 0.8
- SlashFX2.Reflectance = 0
- SlashFX2.Anchored = true
- SlashFX2.FormFactor = "Custom"
- SlashFX2.Size = Vector3.new(0.2, 300, 0.25)
- SlashFX2.BrickColor = BrickColor.new("Really black")
- SlashFX2.CanCollide = false
- local SlashFX2Mesh = Instance.new("BlockMesh")
- SlashFX2Mesh.Scale = Vector3.new(0.1, 1, 1)
- SlashFX2Mesh.Parent = SlashFX2
- SlashFX.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-200), math.rad(200)), math.random(math.rad(-200), math.rad(200)), math.random(math.rad(-200), math.rad(200)))
- SlashFX2.CFrame = SlashFX.CFrame
- SlashFX.Parent = game.Workspace
- SlashFX2.Parent = game.Workspace
- local SlashFXClean = game.Debris
- SlashFXClean:AddItem(SlashFX, 0.4)
- local SlashFX2Clean = game.Debris
- SlashFX2Clean:AddItem(SlashFX2, 0.4)
- tagHumanoid(humanoid, Player)
- Hit.Parent:BreakJoints()
- wait(0.045)
- untagHumanoid(humanoid)
- end
- end
- end
- function FlashStep(F)
- MaxSpd = 1000
- Dist = 200
- local Des = F.Hit.p
- local Cur = Torso
- Player.Character.Archivable = false
- if (Des - Cur.Position).magnitude <= MaxSpd then
- Player.Character.Archivable = true
- local FlashFX = Player.Character:Clone()
- local FlashSpeed = FlashFX:GetChildren()
- for i = 1, #FlashSpeed do
- if FlashSpeed[i].ClassName == "Hat" then
- FlashSpeed[i].Handle.CanCollide = false
- FlashSpeed[i].Handle.Anchored = true
- end
- if FlashSpeed[i]:IsA("BasePart") then
- FlashSpeed[i].CanCollide = false
- FlashSpeed[i].Anchored = true
- end
- end
- local SearchHumanoid = FlashFX:GetChildren()
- for i = 1, #SearchHumanoid do
- if SearchHumanoid[i].ClassName == "Script" or SearchHumanoid[i].ClassName == "LocalScript" then
- SearchHumanoid[i]:Destroy()
- end
- if SearchHumanoid[i].ClassName == "Humanoid" then
- SearchHumanoid[i].MaxHealth = 2000
- SearchHumanoid[i].Health = 2000
- end
- end
- FlashFX.Parent = game.Workspace
- local FlashClear = game.Debris
- FlashClear:AddItem(FlashFX, 0.2)
- if (Des - Cur.Position).magnitude >= Dist then
- local Flash = Instance.new("Sound")
- Flash.Name = "Flash"
- Flash.SoundId = "rbxasset://sounds/snap.wav"
- Flash.Pitch = 0.6
- Flash.Volume = 1
- local FlashStepFX = Instance.new("Part")
- Flash.Parent = FlashStepFX
- FlashStepFX.Transparency = 1
- FlashStepFX.Anchored = true
- FlashStepFX.Locked = true
- FlashStepFX.BrickColor = BrickColor.new("Really black")
- FlashStepFX.FormFactor = "Custom"
- FlashStepFX.Name = "FlashStepFX"
- FlashStepFX.Size = Vector3.new(0.2, 2, 0.2)
- FlashStepFX.Position = Torso.Position
- FlashStepFX.Parent = game.Workspace
- local FlashStepFXClean = game.Debris
- FlashStepFXClean:AddItem(FlashStepFX, 0.6)
- Flash:Play()
- end
- local FinalPosition = Des - Cur.Position + Vector3.new(0, 3, 0)
- Player.Character.Torso.CFrame = Player.Character.Torso.CFrame + FinalPosition
- Move:Play()
- Move2:Play()
- end
- end
- local Balancer = Instance.new("BodyGyro")
- Balancer.D = 6000
- Balancer.P = 100000
- Balancer.maxTorque = Vector3.new(0, 0, 0)
- local Stabilizer = Instance.new("Part")
- Balancer.Parent = Stabilizer
- Stabilizer.Transparency = 1
- Stabilizer.Locked = true
- Stabilizer.CanCollide = false
- local StabilizerMesh = Instance.new("BlockMesh")
- local StabilizerWeld = Instance.new("Weld")
- Stabilizer.BrickColor = BrickColor.new("Really black")
- Stabilizer.FormFactor = "Custom"
- Stabilizer.Name = "Stabilizer"
- Stabilizer.Size = Vector3.new(2, 0.2, 2)
- Stabilizer.Parent = vCharacter
- StabilizerMesh.Offset = Vector3.new(0, 0, 0)
- StabilizerMesh.Scale = Vector3.new(1, 1, 1)
- StabilizerMesh.Parent = Stabilizer
- StabilizerWeld.Part0 = Torso
- StabilizerWeld.Part1 = Stabilizer
- StabilizerWeld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(20), 0, 0)
- StabilizerWeld.Parent = Stabilizer
- function FlashJump()
- local DoubleJumpFX = Instance.new("Part")
- DoubleJumpFX.Name = "DoubleJumpFX"
- DoubleJumpFX.BrickColor = BrickColor.new("Really black")
- DoubleJumpFX.Transparency = 0.6
- DoubleJumpFX.Anchored = true
- DoubleJumpFX.CanCollide = false
- DoubleJumpFX.FormFactor = "Custom"
- DoubleJumpFX.Size = Vector3.new(0.2, 0.2, 0.2)
- DoubleJumpFX.CFrame = Torso.CFrame * CFrame.new(0, -3, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
- local DoubleJumpFXMesh = Instance.new("SpecialMesh")
- DoubleJumpFXMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DoubleJumpFXMesh.Scale = Vector3.new(1, 1, 1)
- DoubleJumpFXMesh.Parent = DoubleJumpFX
- local DoubleJumpOuterFX = Instance.new("Part")
- DoubleJumpOuterFX.Name = "DoubleJumpOuterFX"
- DoubleJumpOuterFX.BrickColor = BrickColor.new("Really black")
- DoubleJumpOuterFX.Transparency = 0.6
- DoubleJumpOuterFX.Anchored = true
- DoubleJumpOuterFX.CanCollide = false
- DoubleJumpOuterFX.FormFactor = "Custom"
- DoubleJumpOuterFX.Size = Vector3.new(0.2, 0.2, 0.2)
- DoubleJumpOuterFX.CFrame = Torso.CFrame * CFrame.new(0, -5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
- local DoubleJumpOuterFXMesh = Instance.new("SpecialMesh")
- DoubleJumpOuterFXMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DoubleJumpOuterFXMesh.Scale = Vector3.new(2, 2, 1)
- DoubleJumpOuterFXMesh.Parent = DoubleJumpOuterFX
- local FlashStepFX1 = Instance.new("Sound")
- FlashStepFX1.Parent = DoubleJumpFX
- FlashStepFX1.Name = "FlashStepFX1"
- FlashStepFX1.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
- FlashStepFX1.Pitch = 40
- FlashStepFX1.Volume = 1
- local FlashStepFX2 = Instance.new("Sound")
- FlashStepFX2.Parent = DoubleJumpOuterFX
- FlashStepFX2.Name = "FlashStepFX2"
- FlashStepFX2.SoundId = "rbxasset://sounds/swoosh.wav"
- FlashStepFX2.Pitch = 3
- FlashStepFX2.Volume = 1
- DoubleJumpFX.Parent = game.Workspace
- DoubleJumpOuterFX.Parent = game.Workspace
- FlashStepFX1:Play()
- FlashStepFX2:Play()
- Dir = (Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)).lookVector
- Torso.Velocity = Dir * 160
- for i = 1, 12 do
- wait()
- DoubleJumpFX.Transparency = DoubleJumpFX.Transparency + 0.02
- DoubleJumpOuterFX.Transparency = DoubleJumpOuterFX.Transparency + 0.03
- DoubleJumpFXMesh.Scale = DoubleJumpFXMesh.Scale + Vector3.new(0.5, 0.5, 0)
- DoubleJumpOuterFXMesh.Scale = DoubleJumpOuterFXMesh.Scale + Vector3.new(1, 1, 0)
- end
- wait(0.085)
- DoubleJumpFX:Destroy()
- DoubleJumpOuterFX:Destroy()
- end
- function FlashRun()
- if Enhanced.Value == false then
- local DoubleJumpFX = Instance.new("Part")
- DoubleJumpFX.Name = "DoubleJumpFX"
- DoubleJumpFX.BrickColor = BrickColor.new("Really black")
- DoubleJumpFX.Transparency = 0.6
- DoubleJumpFX.Anchored = true
- DoubleJumpFX.CanCollide = false
- DoubleJumpFX.FormFactor = "Custom"
- DoubleJumpFX.Size = Vector3.new(0.2, 0.2, 0.2)
- DoubleJumpFX.CFrame = Torso.CFrame * CFrame.new(0, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local DoubleJumpFXMesh = Instance.new("SpecialMesh")
- DoubleJumpFXMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DoubleJumpFXMesh.Scale = Vector3.new(1, 1, 1)
- DoubleJumpFXMesh.Parent = DoubleJumpFX
- local DoubleJumpOuterFX = Instance.new("Part")
- DoubleJumpOuterFX.Name = "DoubleJumpOuterFX"
- DoubleJumpOuterFX.BrickColor = BrickColor.new("Really black")
- DoubleJumpOuterFX.Transparency = 0.6
- DoubleJumpOuterFX.Anchored = true
- DoubleJumpOuterFX.CanCollide = false
- DoubleJumpOuterFX.FormFactor = "Custom"
- DoubleJumpOuterFX.Size = Vector3.new(0.2, 0.2, 0.2)
- DoubleJumpOuterFX.CFrame = Torso.CFrame * CFrame.new(0, 0, 2.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local DoubleJumpOuterFXMesh = Instance.new("SpecialMesh")
- DoubleJumpOuterFXMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DoubleJumpOuterFXMesh.Scale = Vector3.new(2, 2, 1)
- DoubleJumpOuterFXMesh.Parent = DoubleJumpOuterFX
- local FlashStepFX1 = Instance.new("Sound")
- FlashStepFX1.Parent = DoubleJumpFX
- FlashStepFX1.Name = "FlashStepFX1"
- FlashStepFX1.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
- FlashStepFX1.Pitch = 40
- FlashStepFX1.Volume = 1
- local FlashStepFX2 = Instance.new("Sound")
- FlashStepFX2.Parent = DoubleJumpOuterFX
- FlashStepFX2.Name = "FlashStepFX2"
- FlashStepFX2.SoundId = "rbxasset://sounds/swoosh.wav"
- FlashStepFX2.Pitch = 3
- FlashStepFX2.Volume = 1
- DoubleJumpFX.Parent = game.Workspace
- DoubleJumpOuterFX.Parent = game.Workspace
- FlashStepFX1:Play()
- FlashStepFX2:Play()
- Dir = (Torso.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0)).lookVector
- Torso.Velocity = Dir * 460
- for i = 1, 12 do
- wait()
- DoubleJumpFX.Transparency = DoubleJumpFX.Transparency + 0.02
- DoubleJumpOuterFX.Transparency = DoubleJumpOuterFX.Transparency + 0.03
- DoubleJumpFXMesh.Scale = DoubleJumpFXMesh.Scale + Vector3.new(0.5, 0.5, 0)
- DoubleJumpOuterFXMesh.Scale = DoubleJumpOuterFXMesh.Scale + Vector3.new(1, 1, 0)
- end
- wait(0.085)
- DoubleJumpFX:Destroy()
- DoubleJumpOuterFX:Destroy()
- elseif Enhanced.Value == true then
- local DoubleJumpFX = Instance.new("Part")
- DoubleJumpFX.Name = "DoubleJumpFX"
- DoubleJumpFX.BrickColor = BrickColor.new("Really black")
- DoubleJumpFX.Transparency = 0.6
- DoubleJumpFX.Anchored = true
- DoubleJumpFX.CanCollide = false
- DoubleJumpFX.FormFactor = "Custom"
- DoubleJumpFX.Size = Vector3.new(0.2, 0.2, 0.2)
- DoubleJumpFX.CFrame = Stabilizer.CFrame * CFrame.new(0, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local DoubleJumpFXMesh = Instance.new("SpecialMesh")
- DoubleJumpFXMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DoubleJumpFXMesh.Scale = Vector3.new(1, 1, 1)
- DoubleJumpFXMesh.Parent = DoubleJumpFX
- local DoubleJumpOuterFX = Instance.new("Part")
- DoubleJumpOuterFX.Name = "DoubleJumpOuterFX"
- DoubleJumpOuterFX.BrickColor = BrickColor.new("Really black")
- DoubleJumpOuterFX.Transparency = 0.6
- DoubleJumpOuterFX.Anchored = true
- DoubleJumpOuterFX.CanCollide = false
- DoubleJumpOuterFX.FormFactor = "Custom"
- DoubleJumpOuterFX.Size = Vector3.new(0.2, 0.2, 0.2)
- DoubleJumpOuterFX.CFrame = Stabilizer.CFrame * CFrame.new(0, 0, 2.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local DoubleJumpOuterFXMesh = Instance.new("SpecialMesh")
- DoubleJumpOuterFXMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DoubleJumpOuterFXMesh.Scale = Vector3.new(2, 2, 1)
- DoubleJumpOuterFXMesh.Parent = DoubleJumpOuterFX
- local FlashStepFX1 = Instance.new("Sound")
- FlashStepFX1.Parent = DoubleJumpFX
- FlashStepFX1.Name = "FlashStepFX1"
- FlashStepFX1.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
- FlashStepFX1.Pitch = 40
- FlashStepFX1.Volume = 1
- local FlashStepFX2 = Instance.new("Sound")
- FlashStepFX2.Parent = DoubleJumpOuterFX
- FlashStepFX2.Name = "FlashStepFX2"
- FlashStepFX2.SoundId = "rbxasset://sounds/swoosh.wav"
- FlashStepFX2.Pitch = 3
- FlashStepFX2.Volume = 1
- DoubleJumpFX.Parent = game.Workspace
- DoubleJumpOuterFX.Parent = game.Workspace
- FlashStepFX1:Play()
- FlashStepFX2:Play()
- Dir = (Stabilizer.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0)).lookVector
- Torso.Velocity = Dir * 460
- for i = 1, 12 do
- wait()
- DoubleJumpFX.Transparency = DoubleJumpFX.Transparency + 0.02
- DoubleJumpOuterFX.Transparency = DoubleJumpOuterFX.Transparency + 0.03
- DoubleJumpFXMesh.Scale = DoubleJumpFXMesh.Scale + Vector3.new(0.5, 0.5, 0)
- DoubleJumpOuterFXMesh.Scale = DoubleJumpOuterFXMesh.Scale + Vector3.new(1, 1, 0)
- end
- wait(0.085)
- DoubleJumpFX:Destroy()
- DoubleJumpOuterFX:Destroy()
- end
- end
- function MultiFlashStep()
- Player.Character.Archivable = true
- local FlashShadowFX = Player.Character:Clone()
- FlashShadowFX.Parent = game.Workspace
- FlashShadowFX.Torso.CFrame = Player.Character.Torso.CFrame * CFrame.new(math.random(-40, 40), 0, math.random(-40, 40))
- local FlashSpeed = FlashShadowFX:GetChildren()
- for i = 1, #FlashSpeed do
- if FlashSpeed[i].ClassName == "Hat" then
- FlashSpeed[i].Handle.CanCollide = false
- FlashSpeed[i].Handle.Anchored = true
- end
- if FlashSpeed[i]:IsA("BasePart") then
- FlashSpeed[i].CanCollide = false
- FlashSpeed[i].Anchored = true
- end
- end
- local SearchHumanoid = FlashShadowFX:GetChildren()
- for i = 1, #SearchHumanoid do
- if SearchHumanoid[i].ClassName == "Script" or SearchHumanoid[i].ClassName == "LocalScript" then
- SearchHumanoid[i]:Destroy()
- end
- if SearchHumanoid[i].ClassName == "Humanoid" then
- SearchHumanoid[i].MaxHealth = 2000
- SearchHumanoid[i].Health = 2000
- end
- end
- local FlashStepFX1 = Instance.new("Sound")
- FlashStepFX1.Parent = FlashShadowFX.Torso
- FlashStepFX1.Name = "FlashStepFX1"
- FlashStepFX1.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
- FlashStepFX1.Pitch = 40
- FlashStepFX1.Volume = 1
- local FlashStepFX2 = Instance.new("Sound")
- FlashStepFX2.Parent = FlashShadowFX.Torso
- FlashStepFX2.Name = "FlashStepFX2"
- FlashStepFX2.SoundId = "rbxasset://sounds/swoosh.wav"
- FlashStepFX2.Pitch = 3
- FlashStepFX2.Volume = 1
- FlashStepFX1:Play()
- FlashStepFX2:Play()
- Player.Character.Archivable = false
- wait(0.4)
- FlashStepFX1:Play()
- FlashStepFX2:Play()
- wait(0.2)
- FlashShadowFX:Destroy()
- end
- FullRelease.Parent = Player.Character
- Handle.Parent = Player.Character
- MainHandle.Parent = Player.Character
- MainGuard.Parent = Player.Character
- MainBlade.Parent = Player.Character
- local RightGrip = Instance.new("Weld")
- RightGrip.Name = "RightGrip"
- RightGrip.Part0 = RightArm
- RightGrip.Part1 = Handle
- RightGrip.C0 = RightGrip.C0 * (CFrame.new(Vector3.new(0, 0, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)) + Vector3.new(0, -1, 0.1)
- RightGrip.Parent = RightArm
- DefaultGripC0 = RightGrip.C0
- DefaultGripC1 = RightGrip.C1
- RightArm.Transparency = 1
- local FullFormWeld = Instance.new("Weld")
- local FullForm = Instance.new("Part")
- FullForm.Locked = true
- FullForm.TopSurface = "Smooth"
- FullForm.BottomSurface = "Smooth"
- FullForm.CanCollide = false
- FullForm.FormFactor = "Custom"
- FullForm.Name = "FullForm"
- FullForm.BrickColor = RightArm.BrickColor
- FullForm.Size = Vector3.new(1, 2, 1)
- FullFormWeld.Part0 = RightArm
- FullFormWeld.Part1 = FullForm
- FullFormWeld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullFormWeld.Parent = RightArm
- FullForm.Parent = FullRelease
- local FullFormGloveWeld = Instance.new("Weld")
- local FullFormGlove = Instance.new("Part")
- FullFormGlove.Locked = true
- local FullFormGloveMesh = Instance.new("BlockMesh")
- FullFormGloveMesh.Parent = FullFormGlove
- FullFormGlove.CanCollide = false
- FullFormGlove.FormFactor = "Custom"
- FullFormGlove.Name = "FullFormGlove"
- FullFormGlove.BrickColor = BrickColor.new("Really black")
- FullFormGlove.Size = Vector3.new(1.025, 0.6, 1.025)
- FullFormGloveWeld.Part0 = RightArm
- FullFormGloveWeld.Part1 = FullFormGlove
- FullFormGloveWeld.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullFormGloveWeld.Parent = RightArm
- FullFormGlove.Parent = FullRelease
- local FullFormDetail1Weld = Instance.new("Weld")
- local FullFormDetail1 = Instance.new("Part")
- FullFormDetail1.Locked = true
- local FullFormDetail1Mesh = Instance.new("BlockMesh")
- FullFormDetail1Mesh.Scale = Vector3.new(1, 0.4, 1)
- FullFormDetail1Mesh.Parent = FullFormDetail1
- FullFormDetail1.CanCollide = false
- FullFormDetail1.FormFactor = "Custom"
- FullFormDetail1.Name = "FullFormDetail1"
- FullFormDetail1.BrickColor = BrickColor.new("Really black")
- FullFormDetail1.Size = Vector3.new(1.2, 0.2, 1.025)
- FullFormDetail1Weld.Part0 = RightArm
- FullFormDetail1Weld.Part1 = FullFormDetail1
- FullFormDetail1Weld.C0 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(30))
- FullFormDetail1Weld.Parent = RightArm
- FullFormDetail1.Parent = FullRelease
- local FullFormDetail2Weld = Instance.new("Weld")
- local FullFormDetail2 = Instance.new("Part")
- FullFormDetail2.Locked = true
- local FullFormDetail2Mesh = Instance.new("BlockMesh")
- FullFormDetail2Mesh.Scale = Vector3.new(1, 0.4, 1)
- FullFormDetail2Mesh.Parent = FullFormDetail2
- FullFormDetail2.CanCollide = false
- FullFormDetail2.FormFactor = "Custom"
- FullFormDetail2.Name = "FullFormDetail2"
- FullFormDetail2.BrickColor = BrickColor.new("Really black")
- FullFormDetail2.Size = Vector3.new(1.2, 0.2, 1.025)
- FullFormDetail2Weld.Part0 = RightArm
- FullFormDetail2Weld.Part1 = FullFormDetail2
- FullFormDetail2Weld.C0 = CFrame.new(0, -0.2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(30))
- FullFormDetail2Weld.Parent = RightArm
- FullFormDetail2.Parent = FullRelease
- local FullFormDetail3Weld = Instance.new("Weld")
- local FullFormDetail3 = Instance.new("Part")
- FullFormDetail3.Locked = true
- local FullFormDetail3Mesh = Instance.new("BlockMesh")
- FullFormDetail3Mesh.Scale = Vector3.new(1, 0.4, 1)
- FullFormDetail3Mesh.Parent = FullFormDetail3
- FullFormDetail3.CanCollide = false
- FullFormDetail3.FormFactor = "Custom"
- FullFormDetail3.Name = "FullFormDetail3"
- FullFormDetail3.BrickColor = BrickColor.new("Really black")
- FullFormDetail3.Size = Vector3.new(1.2, 0.2, 1.025)
- FullFormDetail3Weld.Part0 = RightArm
- FullFormDetail3Weld.Part1 = FullFormDetail3
- FullFormDetail3Weld.C0 = CFrame.new(0, 0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(30))
- FullFormDetail3Weld.Parent = RightArm
- FullFormDetail3.Parent = FullRelease
- local FullFormDetail4Weld = Instance.new("Weld")
- local FullFormDetail4 = Instance.new("Part")
- FullFormDetail4.Locked = true
- local FullFormDetail4Mesh = Instance.new("BlockMesh")
- FullFormDetail4Mesh.Scale = Vector3.new(1, 0.4, 1)
- FullFormDetail4Mesh.Parent = FullFormDetail4
- FullFormDetail4.CanCollide = false
- FullFormDetail4.FormFactor = "Custom"
- FullFormDetail4.Name = "FullFormDetail4"
- FullFormDetail4.BrickColor = BrickColor.new("Really black")
- FullFormDetail4.Size = Vector3.new(1.2, 0.2, 1.025)
- FullFormDetail4Weld.Part0 = RightArm
- FullFormDetail4Weld.Part1 = FullFormDetail4
- FullFormDetail4Weld.C0 = CFrame.new(0, 0.4, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(30))
- FullFormDetail4Weld.Parent = RightArm
- FullFormDetail4.Parent = FullRelease
- local FullFormDetail5Weld = Instance.new("Weld")
- local FullFormDetail5 = Instance.new("Part")
- FullFormDetail5.Locked = true
- local FullFormDetail5Mesh = Instance.new("BlockMesh")
- FullFormDetail5Mesh.Scale = Vector3.new(1, 0.4, 1)
- FullFormDetail5Mesh.Parent = FullFormDetail5
- FullFormDetail5.CanCollide = false
- FullFormDetail5.FormFactor = "Custom"
- FullFormDetail5.Name = "FullFormDetail5"
- FullFormDetail5.BrickColor = BrickColor.new("Really black")
- FullFormDetail5.Size = Vector3.new(1.2, 0.2, 1.025)
- FullFormDetail5Weld.Part0 = RightArm
- FullFormDetail5Weld.Part1 = FullFormDetail5
- FullFormDetail5Weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(30))
- FullFormDetail5Weld.Parent = RightArm
- FullFormDetail5.Parent = FullRelease
- local FullFormDetail6Weld = Instance.new("Weld")
- local FullFormDetail6 = Instance.new("Part")
- FullFormDetail6.Locked = true
- local FullFormDetail6Mesh = Instance.new("BlockMesh")
- FullFormDetail6Mesh.Offset = Vector3.new(-0.1, 0, 0)
- FullFormDetail6Mesh.Scale = Vector3.new(0.725, 0.4, 1)
- FullFormDetail6Mesh.Parent = FullFormDetail6
- FullFormDetail6.CanCollide = false
- FullFormDetail6.FormFactor = "Custom"
- FullFormDetail6.Name = "FullFormDetail6"
- FullFormDetail6.BrickColor = BrickColor.new("Really black")
- FullFormDetail6.Size = Vector3.new(1.2, 0.2, 1.025)
- FullFormDetail6Weld.Part0 = RightArm
- FullFormDetail6Weld.Part1 = FullFormDetail6
- FullFormDetail6Weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-20))
- FullFormDetail6Weld.Parent = RightArm
- FullFormDetail6.Parent = FullRelease
- function Float()
- local Float = Instance.new("Part")
- Float.Anchored = true
- Float.Transparency = 1
- Float.Locked = true
- local FloatMesh = Instance.new("BlockMesh")
- Float.BrickColor = BrickColor.new("Really black")
- Float.FormFactor = "Custom"
- Float.Name = "Float"
- Float.Size = Vector3.new(2.5, 0.5, 2.5)
- Float.Parent = vCharacter
- FloatMesh.Offset = Vector3.new(0, 0, 0)
- FloatMesh.Scale = Vector3.new(1, 1, 1)
- FloatMesh.Parent = Float
- while Floating do
- wait()
- Float.CFrame = Torso.CFrame * CFrame.new(0, -3.08, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- end
- Floating = false
- local MultiFlashStepping = false
- Shift = string.char(48)
- Alt = string.char(52)
- Ctrl = string.char(50)
- Katana.Selected:connect(function(MouseUp)
- MouseUp.KeyUp:connect(function(keyUp)
- key = string.lower(keyUp)
- end)
- end)
- local First_Attack = false
- local Second_Attack = false
- function ResetSlash()
- if wait(0.6) and Attacking.Value == 0 and First_Attack == true and Second_Attack == false then
- RShoulderWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(16), math.rad(10), math.rad(-10))
- RightGrip.C0 = DefaultGripC0
- RightGrip.C1 = DefaultGripC1
- First_Attack = false
- elseif wait(0.6) and Attacking.Value == 0 and First_Attack == false and Second_Attack == true then
- RShoulderWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(16), math.rad(10), math.rad(-10))
- RightGrip.C0 = DefaultGripC0
- RightGrip.C1 = DefaultGripC1
- Second_Attack = false
- end
- end
- function InwardSlash()
- if Attacking.Value == 0 and First_Attack == true and Second_Attack == false then
- Attacking.Value = 1
- First_Attack = false
- Second_Attack = true
- Lethal = true
- for i = 1, 5 do
- wait()
- RShoulderWeld.C1 = RShoulderWeld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(-32), math.rad(-16), math.rad(0))
- end
- for i = 1, 5 do
- wait()
- RShoulderWeld.C1 = RShoulderWeld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-20), math.rad(2))
- RightGrip.C1 = RightGrip.C1 * CFrame.fromEulerAnglesXYZ(math.rad(7), 0, 0)
- end
- Lethal = false
- Slash:Play()
- coroutine.wrap(ResetSlash)()
- Attacking.Value = 0
- end
- end
- function OutwardSlash()
- if Attacking.Value == 0 and Second_Attack == false then
- Attacking.Value = 1
- First_Attack = true
- Lethal = true
- for i = 1, 5 do
- wait()
- RShoulderWeld.C1 = RShoulderWeld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(-17), math.rad(-20), math.rad(-20))
- end
- for i = 1, 5 do
- wait()
- RShoulderWeld.C1 = RShoulderWeld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(20), math.rad(4))
- RightGrip.C1 = RightGrip.C1 * CFrame.fromEulerAnglesXYZ(math.rad(10), 0, 0)
- end
- Lethal = false
- Slash:Play()
- coroutine.wrap(ResetSlash)()
- Attacking.Value = 0
- end
- end
- RShoulderWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(16), math.rad(10), math.rad(-10))
- Lethal = false
- EnergyHandle.Parent = Handle
- EnergyGuard.Parent = Guard
- EnergyBlade.Parent = Blade
- EnergyBladeTip.Parent = BladeTip
- EnergyHandle.Enabled = false
- EnergyGuard.Enabled = false
- EnergyBlade.Enabled = false
- EnergyBladeTip.Enabled = false
- local Transformation = false
- local MugetsuSlash = false
- function FinalForm()
- FullForm.BrickColor = BrickColor.new("Dark stone grey")
- Torso.BrickColor = BrickColor.new("Dark stone grey")
- LeftLeg.BrickColor = BrickColor.new("Really black")
- RightLeg.BrickColor = BrickColor.new("Really black")
- SE1.Parent = FullForm
- SE1.Parent = FullFormDetail6
- local SpiritualEnergy = Instance.new("Fire")
- SpiritualEnergy.Heat = 25
- SpiritualEnergy.Size = 30
- SpiritualEnergy.Color = Color3.new(0, 0, 0)
- SpiritualEnergy.SecondaryColor = Color3.new(0, 0, 0)
- local SpiritualEnergyFront = Instance.new("Fire")
- SpiritualEnergyFront.Heat = 25
- SpiritualEnergyFront.Size = 30
- SpiritualEnergyFront.Color = Color3.new(0, 0, 0)
- SpiritualEnergyFront.SecondaryColor = Color3.new(0, 0, 0)
- local SpiritualEnergyFrontFX = Instance.new("Part")
- SpiritualEnergyFront.Parent = SpiritualEnergyFrontFX
- SpiritualEnergyFrontFX.Transparency = 1
- SpiritualEnergyFrontFX.Locked = true
- SpiritualEnergyFrontFX.CanCollide = false
- local SpiritualEnergyFrontFXWeld = Instance.new("Weld")
- SpiritualEnergyFrontFX.BrickColor = BrickColor.new("Really black")
- SpiritualEnergyFrontFX.FormFactor = "Custom"
- SpiritualEnergyFrontFX.Name = "SpiritualEnergyFrontFX"
- SpiritualEnergyFrontFX.Size = Vector3.new(0.2, 0.2, 0.2)
- SpiritualEnergyFrontFX.Parent = vCharacter
- SpiritualEnergyFrontFXWeld.Part0 = Torso
- SpiritualEnergyFrontFXWeld.Part1 = SpiritualEnergyFrontFX
- SpiritualEnergyFrontFXWeld.C0 = CFrame.new(0, -3, -6.5) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0)
- SpiritualEnergyFrontFXWeld.Parent = SpiritualEnergyFrontFX
- local SpiritualEnergyBack = Instance.new("Fire")
- SpiritualEnergyBack.Heat = 25
- SpiritualEnergyBack.Size = 30
- SpiritualEnergyBack.Color = Color3.new(0, 0, 0)
- SpiritualEnergyBack.SecondaryColor = Color3.new(0, 0, 0)
- local SpiritualEnergyBackFX = Instance.new("Part")
- SpiritualEnergyBack.Parent = SpiritualEnergyBackFX
- SpiritualEnergyBackFX.Transparency = 1
- SpiritualEnergyBackFX.Locked = true
- SpiritualEnergyBackFX.CanCollide = false
- local SpiritualEnergyBackFXWeld = Instance.new("Weld")
- SpiritualEnergyBackFX.BrickColor = BrickColor.new("Really black")
- SpiritualEnergyBackFX.FormFactor = "Custom"
- SpiritualEnergyBackFX.Name = "SpiritualEnergyBackFX"
- SpiritualEnergyBackFX.Size = Vector3.new(0.2, 0.2, 0.2)
- SpiritualEnergyBackFX.Parent = vCharacter
- SpiritualEnergyBackFXWeld.Part0 = Torso
- SpiritualEnergyBackFXWeld.Part1 = SpiritualEnergyBackFX
- SpiritualEnergyBackFXWeld.C0 = CFrame.new(0, -3, 6.5) * CFrame.fromEulerAnglesXYZ(math.rad(30), 0, 0)
- SpiritualEnergyBackFXWeld.Parent = SpiritualEnergyBackFX
- local SpiritualEnergyLeft = Instance.new("Fire")
- SpiritualEnergyLeft.Heat = 25
- SpiritualEnergyLeft.Size = 30
- SpiritualEnergyLeft.Color = Color3.new(0, 0, 0)
- SpiritualEnergyLeft.SecondaryColor = Color3.new(0, 0, 0)
- local SpiritualEnergyLeftFX = Instance.new("Part")
- SpiritualEnergyLeft.Parent = SpiritualEnergyLeftFX
- SpiritualEnergyLeftFX.Transparency = 1
- SpiritualEnergyLeftFX.Locked = true
- SpiritualEnergyLeftFX.CanCollide = false
- local SpiritualEnergyLeftFXWeld = Instance.new("Weld")
- SpiritualEnergyLeftFX.BrickColor = BrickColor.new("Really black")
- SpiritualEnergyLeftFX.FormFactor = "Custom"
- SpiritualEnergyLeftFX.Name = "SpiritualEnergyLeftFX"
- SpiritualEnergyLeftFX.Size = Vector3.new(0.2, 0.2, 0.2)
- SpiritualEnergyLeftFX.Parent = vCharacter
- SpiritualEnergyLeftFXWeld.Part0 = Torso
- SpiritualEnergyLeftFXWeld.Part1 = SpiritualEnergyLeftFX
- SpiritualEnergyLeftFXWeld.C0 = CFrame.new(-6.5, -3, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(30))
- SpiritualEnergyLeftFXWeld.Parent = SpiritualEnergyLeftFX
- local SpiritualEnergyRight = Instance.new("Fire")
- SpiritualEnergyRight.Heat = 25
- SpiritualEnergyRight.Size = 30
- SpiritualEnergyRight.Color = Color3.new(0, 0, 0)
- SpiritualEnergyRight.SecondaryColor = Color3.new(0, 0, 0)
- local SpiritualEnergyRightFX = Instance.new("Part")
- SpiritualEnergyRight.Parent = SpiritualEnergyRightFX
- SpiritualEnergyRightFX.Transparency = 1
- SpiritualEnergyRightFX.Locked = true
- SpiritualEnergyRightFX.CanCollide = false
- local SpiritualEnergyRightFXWeld = Instance.new("Weld")
- SpiritualEnergyRightFX.BrickColor = BrickColor.new("Really black")
- SpiritualEnergyRightFX.FormFactor = "Custom"
- SpiritualEnergyRightFX.Name = "SpiritualEnergyRightFX"
- SpiritualEnergyRightFX.Size = Vector3.new(0.2, 0.2, 0.2)
- SpiritualEnergyRightFX.Parent = vCharacter
- SpiritualEnergyRightFXWeld.Part0 = Torso
- SpiritualEnergyRightFXWeld.Part1 = SpiritualEnergyRightFX
- SpiritualEnergyRightFXWeld.C0 = CFrame.new(6.5, -3, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-30))
- SpiritualEnergyRightFXWeld.Parent = SpiritualEnergyRightFX
- SpiritualEnergy.Parent = Torso
- MainGuard:Destroy()
- BladeGuard:Destroy()
- local BladeCheck = MainBlade:GetChildren()
- local HandleCheck = MainHandle:GetChildren()
- local Handle = Handle
- EnergyHandle.Enabled = false
- EnergyGuard.Enabled = false
- EnergyBlade.Enabled = false
- EnergyBladeTip.Enabled = false
- HandleMesh.Scale = Vector3.new(0.1, 1, 0.8)
- HandleDetailFront:Destroy()
- HandleDetailBack:Destroy()
- for i = 1, #BladeCheck do
- BladeCheck[i].Transparency = 1
- end
- for i = 1, #HandleCheck do
- HandleCheck[i].Transparency = 1
- end
- Handle.Transparency = 1
- wait(6)
- SpiritualEnergy.Enabled = false
- SpiritualEnergyFront.Enabled = false
- SpiritualEnergyBack.Enabled = false
- SpiritualEnergyLeft.Enabled = false
- SpiritualEnergyRight.Enabled = false
- wait(2)
- Handle.Transparency = 0.25
- Blade.Transparency = 0.25
- BladeTip.Transparency = 0.25
- EnergyHandle.Heat = 25
- local EnergyHandle2 = Instance.new("Fire")
- EnergyHandle2.Heat = -25
- EnergyHandle2.Size = 2.5
- EnergyHandle2.Color = Color3.new(0, 0, 0)
- EnergyHandle2.SecondaryColor = Color3.new(0, 0, 0)
- EnergyHandle2.Parent = Handle
- EnergyHandle.Enabled = true
- EnergyGuard.Enabled = true
- EnergyBlade.Enabled = true
- EnergyBladeTip.Enabled = true
- Enhancement.Value = true
- Transformation = true
- end
- local FinalGetsugaTenshou = false
- Katana.Selected:connect(function(Mouse)
- Mouse.KeyDown:connect(function(key)
- key = string.lower(key)
- if key == Alt and FinalGetsugaTenshou == false then
- FinalGetsugaTenshou = true
- FinalForm()
- end
- if key == "l" then
- if Floating == false then
- Floating = true
- coroutine.wrap(Float)()
- elseif Floating == true then
- Floating = false
- local CheckFloat = vCharacter:GetChildren()
- for i = 1, #CheckFloat do
- if CheckFloat[i].Name == "Float" then
- CheckFloat[i]:Destroy()
- end
- end
- end
- end
- if key == "n" and CoolDown.Value == false then
- CoolDown.Value = true
- coroutine.wrap(FlashJump)()
- wait(0.2)
- CoolDown.Value = false
- end
- if key == "m" and CoolDown.Value == false then
- CoolDown.Value = true
- coroutine.wrap(FlashRun)()
- wait(0.2)
- CoolDown.Value = false
- end
- if key == "r" and MugetsuSlash == false then
- Time = RunService.Stepped:wait()
- if 1 >= Time - last_attack then
- coroutine.wrap(InwardSlash)()
- else
- coroutine.wrap(OutwardSlash)()
- end
- last_attack = Time
- end
- if key == "t" and MugetsuSlash == false and Attacking.Value == 0 and First_Attack == false and Second_Attack == false then
- Attacking.Value = 1
- First_Attack = true
- EnergyHandle.Enabled = true
- EnergyGuard.Enabled = true
- EnergyBlade.Enabled = true
- EnergyBladeTip.Enabled = true
- for i = 1, 5 do
- wait()
- RShoulderWeld.C1 = RShoulderWeld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(-17), math.rad(-20), math.rad(-20))
- end
- for i = 1, 5 do
- wait()
- RShoulderWeld.C1 = RShoulderWeld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(20), math.rad(4))
- end
- coroutine.wrap(GetsugaTenshou)(Mouse.Hit.p)
- SlashGetsuga:Play()
- if FinalGetsugaTenshou == false then
- EnergyHandle.Enabled = false
- EnergyGuard.Enabled = false
- EnergyBlade.Enabled = false
- EnergyBladeTip.Enabled = false
- else
- end
- First_Attack = false
- wait(0.2)
- RShoulderWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(16), math.rad(10), math.rad(-10))
- Attacking.Value = 0
- end
- if key == "y" and Transformation == true and MugetsuSlash == false and Attacking.Value == 0 and First_Attack == false and Second_Attack == false then
- MugetsuSlash = true
- Attacking.Value = 1
- First_Attack = true
- EnergyHandle.Enabled = true
- EnergyGuard.Enabled = true
- EnergyBlade.Enabled = true
- EnergyBladeTip.Enabled = true
- for i = 1, 10 do
- wait()
- RShoulderWeld.C1 = RShoulderWeld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(-19), math.rad(-1), math.rad(-2.2))
- end
- wait(2)
- for i = 1, 10 do
- wait()
- RShoulderWeld.C1 = RShoulderWeld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(9), 0, 0)
- RightGrip.C1 = RightGrip.C1 * CFrame.fromEulerAnglesXYZ(math.rad(8.5), 0, 0)
- end
- coroutine.wrap(Mugetsu)(Mouse.Hit.p)
- SlashMugetsu:Play()
- if FinalGetsugaTenshou == false then
- EnergyHandle.Enabled = false
- EnergyGuard.Enabled = false
- EnergyBlade.Enabled = false
- EnergyBladeTip.Enabled = false
- else
- end
- First_Attack = false
- wait(3)
- RShoulderWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(16), math.rad(10), math.rad(-10))
- RightGrip.C0 = DefaultGripC0
- RightGrip.C1 = DefaultGripC1
- Attacking.Value = 0
- end
- if key == "q" and Pierced == false then
- FlashStep(Mouse)
- end
- if key == "z" then
- if Enhanced.Value == false then
- Balancer.maxTorque = Vector3.new(2000000, 0, 2000000)
- myHumanoid.WalkSpeed = 120
- Enhanced.Value = true
- elseif Enhanced.Value == true then
- Balancer.maxTorque = Vector3.new(0, 0, 0)
- myHumanoid.WalkSpeed = 16
- Enhanced.Value = false
- end
- end
- if key == "j" and FinalGetsugaTenshou == false then
- if Enhancement.Value == false then
- EnergyHandle.Enabled = true
- EnergyGuard.Enabled = true
- EnergyBlade.Enabled = true
- EnergyBladeTip.Enabled = true
- Enhancement.Value = true
- elseif Enhancement.Value == true then
- EnergyHandle.Enabled = false
- EnergyGuard.Enabled = false
- EnergyBlade.Enabled = false
- EnergyBladeTip.Enabled = false
- Enhancement.Value = false
- end
- end
- if key == Shift then
- if MultiFlashStepping == false then
- MultiFlashStepping = true
- while MultiFlashStepping do
- ShadowCoolDown.Value = 1
- coroutine.wrap(MultiFlashStep)()
- wait(0.1)
- ShadowCoolDown.Value = 0
- end
- elseif MultiFlashStepping == true then
- MultiFlashStepping = false
- end
- end
- end)
- end)
- end
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