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wamandnj

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Jun 22nd, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. local Player = game:GetService("Players").LocalPlayer
  143. repeat
  144. wait()
  145. until Player.Character
  146. local Character = Player.Character
  147. script.Parent.BrickColor
  148. TrailSettings = {
  149. Lifetime = 1,
  150. Texture = "http://www.roblox.com/asset/?id=25356538",
  151. Color1 = ColorSequence.new(BrickColor.random().Color),
  152. Color2 = ColorSequence.new(BrickColor.random().Color),
  153. AllBody = true,
  154. UpperBodyOnly = false,
  155. LowerBodyOnly = false,
  156. Accessories = false,
  157. Extras = true,
  158. R15 = false,
  159. R15Parts = {"UpperTorso", "LowerTorso"}
  160. }
  161. local Trail
  162. function UpperBody()
  163. if TrailSettings.R15 == false then
  164. A0 = Instance.new("Attachment", Character.Torso)
  165. A1 = Instance.new("Attachment", Character.Head)
  166. A2 = Instance.new("Attachment", Character["Right Arm"])
  167. A3 = Instance.new("Attachment", Character["Left Arm"])
  168. Trail = Instance.new("Trail", Character)
  169. Trail.Attachment0 = A0
  170. Trail.Attachment1 = A1
  171. Trail.Texture = TrailSettings.Texture
  172. Trail.Color = TrailSettings.Color1
  173. Trail.Lifetime = TrailSettings.Lifetime
  174. local Trail2 = Trail:Clone()
  175. Trail2.Parent = Character
  176. Trail2.Attachment1 = A2
  177. local Trail3 = Trail:Clone()
  178. Trail3.Parent = Character
  179. Trail3.Attachment1 = A3
  180. local Trail6 = Trail:Clone()
  181. Trail6.Parent = Character
  182. Trail6.Attachment0 = A1
  183. Trail6.Attachment1 = A2
  184. local Trail7 = Trail:Clone()
  185. Trail7.Parent = Character
  186. Trail7.Attachment0 = A1
  187. Trail7.Attachment1 = A3
  188. else
  189. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  190. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  191. A1 = Instance.new("Attachment", Character.Head)
  192. A2 = Instance.new("Attachment", Character.RightUpperArm)
  193. A2R = Instance.new("Attachment", Character.RightLowerArm)
  194. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  195. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  196. Trail = Instance.new("Trail", Character)
  197. Trail.Attachment0 = A0
  198. Trail.Attachment1 = A1
  199. Trail.Texture = TrailSettings.Texture
  200. Trail.Color = TrailSettings.Color1
  201. Trail.Lifetime = TrailSettings.Lifetime
  202. local Trail2 = Trail:Clone()
  203. Trail2.Parent = Character
  204. Trail2.Attachment1 = A2
  205. local Trail3 = Trail:Clone()
  206. Trail3.Parent = Character
  207. Trail3.Attachment1 = A3
  208. local Trail6 = Trail:Clone()
  209. Trail6.Parent = Character
  210. Trail6.Attachment0 = A1
  211. Trail6.Attachment1 = A2
  212. local Trail7 = Trail:Clone()
  213. Trail7.Parent = Character
  214. Trail7.Attachment0 = A1
  215. Trail7.Attachment1 = A3
  216. local Trail1R = Trail:Clone()
  217. Trail1R.Parent = Character
  218. Trail1R.Attachment1 = A2R
  219. local Trail2R = Trail:Clone()
  220. Trail2R.Parent = Character
  221. Trail2R.Attachment1 = A3R
  222. local Trail6R = Trail:Clone()
  223. Trail6.Parent = Character
  224. Trail6.Attachment0 = A1
  225. Trail6.Attachment1 = A2R
  226. local Trail7R = Trail:Clone()
  227. Trail7.Parent = Character
  228. Trail7.Attachment0 = A1
  229. Trail7.Attachment1 = A3R
  230. end
  231. end
  232. function LowerBody()
  233. if TrailSettings.R15 == false then
  234. A4 = Instance.new("Attachment", Character["Right Leg"])
  235. A5 = Instance.new("Attachment", Character["Left Leg"])
  236. local Trail4 = Trail:Clone()
  237. Trail4.Parent = Character
  238. Trail4.Attachment1 = A4
  239. local Trail5 = Trail:Clone()
  240. Trail5.Parent = Character
  241. Trail5.Attachment1 = A5
  242. local Trail8 = Trail:Clone()
  243. Trail8.Parent = Character
  244. Trail8.Attachment0 = A2
  245. Trail8.Attachment1 = A4
  246. Trail8.Color = TrailSettings.Color2
  247. local Trail9 = Trail:Clone()
  248. Trail9.Parent = Character
  249. Trail9.Attachment0 = A3
  250. Trail9.Attachment1 = A5
  251. Trail9.Color = TrailSettings.Color2
  252. local FT = Trail:Clone()
  253. FT.Parent = Character
  254. FT.Attachment0 = A4
  255. FT.Attachment1 = A5
  256. FT.Color = TrailSettings.Color2
  257. else
  258. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  259. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  260. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  261. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  262. local Trail4 = Trail:Clone()
  263. Trail4.Parent = Character
  264. Trail4.Attachment1 = A4
  265. local Trail5 = Trail:Clone()
  266. Trail5.Parent = Character
  267. Trail5.Attachment1 = A5
  268. local Trail8 = Trail:Clone()
  269. Trail8.Parent = Character
  270. Trail8.Attachment0 = A2
  271. Trail8.Attachment1 = A4
  272. Trail8.Color = TrailSettings.Color2
  273. local Trail9 = Trail:Clone()
  274. Trail9.Parent = Character
  275. Trail9.Attachment0 = A3
  276. Trail9.Attachment1 = A5
  277. Trail9.Color = TrailSettings.Color2
  278. local FT = Trail:Clone()
  279. FT.Parent = Character
  280. FT.Attachment0 = A4
  281. FT.Attachment1 = A5
  282. FT.Color = TrailSettings.Color2
  283. local Trail3R = Trail:Clone()
  284. Trail3R.Parent = Character
  285. Trail3R.Attachment1 = A4R
  286. local Trail4R = Trail:Clone()
  287. Trail4R.Parent = Character
  288. Trail4R.Attachment1 = A5R
  289. local Trail8 = Trail:Clone()
  290. Trail8.Parent = Character
  291. Trail8.Attachment0 = A2R
  292. Trail8.Attachment1 = A4R
  293. Trail8.Color = TrailSettings.Color2
  294. local Trail9 = Trail:Clone()
  295. Trail9.Parent = Character
  296. Trail9.Attachment0 = A3R
  297. Trail9.Attachment1 = A5R
  298. Trail9.Color = TrailSettings.Color2
  299. local FT2R = Trail:Clone()
  300. FT2R.Parent = Character
  301. FT2R.Attachment0 = A4R
  302. FT2R.Attachment1 = A5R
  303. FT2R.Color = TrailSettings.Color2
  304. end
  305. end
  306. function AllBody()
  307. UpperBody()
  308. LowerBody()
  309. end
  310. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  311. TrailSettings.UpperBodyOnly = false
  312. TrailSettings.LowerBodyOnly = false
  313. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  314. TrailSettings.UpperBodyOnly = false
  315. TrailSettings.LowerBodyOnly = false
  316. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  317. TrailSettings.UpperBodyOnly = false
  318. TrailSettings.LowerBodyOnly = false
  319. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  320. TrailSettings.AllBody = true
  321. TrailSettings.UpperBodyOnly = false
  322. TrailSettings.LowerBodyOnly = false
  323. end
  324. if TrailSettings.UpperBodyOnly == true then
  325. UpperBody()
  326. print("Called Upper Body Trail")
  327. elseif TrailSettings.LowerBodyOnly == true then
  328. LowerBody()
  329. print("Called Lower Body Trail")
  330. elseif TrailSettings.AllBody == true then
  331. AllBody()
  332. print("Called Full Body Trail")
  333. end
  334. if TrailSettings.Accessories == true then
  335. for Index, Item in pairs(Character:GetChildren()) do
  336. if Item:IsA("Accessory") then
  337. local AA = Instance.new("Attachment", Item.Handle)
  338. local ATrail = Trail:Clone()
  339. ATrail.Parent = Character
  340. ATrail.Attachment1 = AA
  341. end
  342. end
  343. end
  344. if TrailSettings.Extras == true then
  345. spawn(function()
  346. repeat
  347. wait()
  348. until Trail
  349. local AB = Instance.new("Attachment", a)
  350. local ABT = Trail:Clone()
  351. ABT.Parent = Character
  352. ABT.Attachment0 = A4
  353. ABT.Attachment1 = AB
  354. ABT.Color = TrailSettings.Color2
  355. local ABT2 = Trail:Clone()
  356. ABT2.Parent = Character
  357. ABT2.Attachment0 = A5
  358. ABT2.Attachment1 = AB
  359. ABT2.Color = TrailSettings.Color2
  360. end)
  361. end
  362. while true do
  363. script.Parent.BrickColor = BrickColor.random()
  364. wait(0.05)
  365. end
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