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- thing = Instance.new("Part", game.Workspace)
- thing.CanCollide = true
- thing.Position = Vector3.new(21,0,10)
- thing.BrickColor = BrickColor.new("Dirt brown")
- thing.Size = Vector3.new(3,1,5)
- thing.Anchored = true
- thing.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- thing.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- thing.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- thing.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- thing.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- thing.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- thing1 = Instance.new("Part", game.Workspace)
- thing1.CanCollide = true
- thing1.Position = Vector3.new(20,1,10)
- thing1.BrickColor = BrickColor.new("Dirt brown")
- thing1.Size = Vector3.new(1,4,5)
- thing1.Anchored = true
- thing1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- thing1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- thing1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- thing1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- thing1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- thing1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- boxw = Instance.new("Part", game.Workspace)
- boxw.CanCollide = true
- boxw.Position = Vector3.new(20,0,7.1)
- boxw.BrickColor = BrickColor.new("Dirt brown")
- boxw.Size = Vector3.new(5,4,1)
- boxw.Anchored = true
- boxw.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- boxw.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- boxw.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- boxw.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- boxw.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- boxw.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- thing2 = Instance.new("Part", game.Workspace)
- thing2.CanCollide = false
- thing2.Position = Vector3.new(19.2,2.6,10)
- thing2.BrickColor = BrickColor.new("Dirt brown")
- thing2.Size = Vector3.new(0.5,2,5)
- thing2.Anchored = true
- thing2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- thing2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- thing2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- thing2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- thing2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- thing2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- thing2.Rotation = Vector3.new(0,0,-35)
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