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Nov 21st, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. ---------------------------------
  143. -----SO BASICALLY I'M MONKEY-----
  144. ---------------------------------
  145.  
  146. --This script is made by mrfunnylaughs4.
  147.  
  148. local plr = owner
  149. local char = plr.Character
  150. local hum = char:FindFirstChildOfClass("Humanoid")
  151. local idleanim = Instance.new("Animation")
  152. idleanim.Name = "Roblox Idle Animation"
  153. idleanim.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  154. local idleanimplay = hum:LoadAnimation(idleanim)
  155. idleanimplay:Play()
  156. wait(0.1)
  157. if char:FindFirstChild("Animate") then
  158. char.Animate:Destroy()
  159. end
  160. local remote = Instance.new("RemoteEvent", char)
  161. remote.Name = "ReplicationEvent"
  162. local client = NLS([==[
  163. local mouse = game:GetService("Players").LocalPlayer:GetMouse()
  164. local remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
  165. spawn(function()
  166. while game:GetService("RunService").Heartbeat:Wait() do
  167. remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
  168. end
  169. end)
  170. game:GetService("UserInputService").InputBegan:Connect(function(input, isTyping)
  171. if isTyping == false and input.UserInputType == Enum.UserInputType.Keyboard then
  172. remote:FireServer(1, input.KeyCode)
  173. end
  174. end)
  175. mouse.Button1Down:Connect(function()
  176. remote:FireServer(2)
  177. end)
  178. remote.OnClientEvent:Connect(function()
  179. game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(mouse.Hit.Position.X, game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Y, mouse.Hit.Position.Z))
  180. end)
  181. ]==], char)
  182. local crabrave = Instance.new("Sound", char.Torso)
  183. local RS = char.Torso["Right Shoulder"]
  184. local LS = char.Torso["Left Shoulder"]
  185. local RH = char.Torso["Right Hip"]
  186. local LH = char.Torso["Left Hip"]
  187. local rootj = char.HumanoidRootPart.RootJoint
  188. local throwbutton = false
  189. local throw = false
  190. local normalanim = true
  191. local attackd = false
  192. local animpose = "Idle"
  193. local timepos = 0
  194. local sine = 0
  195. local RSnor = RS.C0
  196. local LSnor = LS.C0
  197. local RHnor = RH.C0
  198. local LHnor = LH.C0
  199. local rootjnor = rootj.C0
  200.  
  201. ---------------------------------
  202. --------------Set up-------------
  203. ---------------------------------
  204.  
  205. local sur = Instance.new("BillboardGui", char.Head)
  206. sur.Name = "Billboard"
  207. sur.Adornee = char.Head
  208. sur.Size = UDim2.new(10, 0, 5, 0)
  209. sur.StudsOffset = Vector3.new(0, 5, 0)
  210. local text = Instance.new("TextLabel", sur)
  211. text.Text = "SO BASICALLY IM MONKEY"
  212. text.Size = UDim2.new(1, 0, 1, 0)
  213. text.TextScaled = true
  214. text.BackgroundTransparency = 1
  215. text.Font = Enum.Font.SourceSansLight
  216. text.TextColor3 = Color3.new(1, 1, 1)
  217. text.TextStrokeTransparency = 0
  218.  
  219. ---------------------------------
  220. -------------Attacks-------------
  221. ---------------------------------
  222.  
  223. remote.OnServerEvent:Connect(function(Player, number, key)
  224. if number == 1 and plr.Name == Player.Name and attackd == false then
  225. if key == Enum.KeyCode.Z then
  226. sine = 0
  227. attackd = true
  228. normalanim = false
  229. hum.WalkSpeed = 0
  230. hum.JumpPower = 0
  231. for i = 1, 15 do
  232. game:GetService("RunService").Heartbeat:Wait()
  233. rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.Angles(1.2, 0, 0) + Vector3.new(0, -1.6, 0), 0.15)
  234. RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(0, 0, 1.1) + Vector3.new(0, 0, -0.3), 0.15)
  235. LS.C0 = LS.C0:Lerp(LSnor, 0.15)
  236. RH.C0 = RH.C0:Lerp(RHnor, 0.15)
  237. LH.C0 = LH.C0:Lerp(LHnor, 0.15)
  238. end
  239. for i = 1, 20 do
  240. game:GetService("RunService").Heartbeat:Wait()
  241. LS.C0 = LS.C0 * CFrame.Angles(0, 0, -0.06) + Vector3.new(0, 0, -0.03)
  242. end
  243. local banpart = Instance.new("Part", char)
  244. banpart.Size = Vector3.new(1, 1, 1)
  245. banpart.CanCollide = false
  246. local mesh = Instance.new("SpecialMesh", banpart)
  247. mesh.MeshType = "FileMesh"
  248. mesh.MeshId = "rbxassetid://28937301"
  249. mesh.TextureId = "rbxassetid://28937670"
  250. mesh.Scale = Vector3.new(0.8, 0.8, 0.8)
  251. local weld = Instance.new("Weld", banpart)
  252. weld.Part0 = char["Left Arm"]
  253. weld.Part1 = banpart
  254. weld.C1 = CFrame.new(0, 1, 0)
  255. for i = 1, 20 do
  256. game:GetService("RunService").Heartbeat:Wait()
  257. rootj.C0 = rootj.C0:Lerp(rootjnor, 0.15)
  258. RS.C0 = RS.C0:Lerp(RSnor, 0.15)
  259. LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(0, 0, -4), 0.15)
  260. RH.C0 = RH.C0:Lerp(RHnor, 0.15)
  261. LH.C0 = LH.C0:Lerp(LHnor, 0.15)
  262. end
  263. throwbutton = true
  264. throw = true
  265. repeat game:GetService("RunService").Heartbeat:Wait()
  266. remote:FireClient(plr)
  267. until throw == false
  268. for i = 1, 15 do
  269. game:GetService("RunService").Heartbeat:Wait()
  270. LS.C0 = LS.C0:Lerp(LS.C0 * CFrame.Angles(0, 0, 0.01), i)
  271. end
  272. banpart.Parent = workspace
  273. weld:Destroy()
  274. banpart.CanCollide = true
  275. banpart.Velocity = char.HumanoidRootPart.CFrame.LookVector * 60
  276. local start = LS.C0
  277. for i = 1, 0, -1 / 15 do
  278. game:GetService("RunService").Heartbeat:Wait()
  279. LS.C0 = LSnor:Lerp(start, i * i)
  280. end
  281. normalanim = true
  282. attackd = false
  283. hum.WalkSpeed = 16
  284. hum.JumpPower = 50
  285. banpart.Touched:Connect(function(hit)
  286. if hit.Parent and game:GetService("Players"):FindFirstChild(hit.Parent.Name) then
  287. local character = hit.Parent
  288. character:FindFirstChildOfClass("Humanoid").Sit = true
  289. local s = Instance.new("Sound", character.Head)
  290. s.SoundId = "rbxassetid://28976727"
  291. s.Volume = 10
  292. s:Play()
  293. end
  294. end)
  295. spawn(function()
  296. wait(15)
  297. if banpart.Parent == workspace then
  298. banpart:Destroy()
  299. end
  300. end)
  301. end
  302. if key == Enum.KeyCode.X then
  303. attackd = true
  304. local bpart = Instance.new("Part", workspace)
  305. bpart.Size = Vector3.new(2.4, 3.5, 2.4)
  306. bpart.Locked = true
  307. bpart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2)
  308. bpart.Velocity = Vector3.new(0, 50, 0) + char.HumanoidRootPart.CFrame.LookVector * 50
  309. local mesh = Instance.new("SpecialMesh", bpart)
  310. mesh.MeshType = "FileMesh"
  311. mesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  312. mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  313. mesh.TextureId = "http://www.roblox.com/asset/?id=31082268"
  314. local update = 0.4
  315. while update > 0.1 do
  316. local sound = Instance.new("Sound", bpart)
  317. sound.SoundId = "rbxasset://sounds\\clickfast.wav"
  318. sound.Volume = 5
  319. sound:Play()
  320. wait(update)
  321. update = update * 0.9
  322. end
  323. for i = 1, 50 do
  324. local banpart = Instance.new("Part", workspace)
  325. banpart.Size = Vector3.new(1, 1, 1)
  326. banpart.CanCollide = true
  327. banpart.CFrame = bpart.CFrame
  328. local bCFrame = CFrame.new(0, 0, 0)
  329. local bVel = Vector3.new(0, 0, 0)
  330. local mesh = Instance.new("SpecialMesh", banpart)
  331. mesh.MeshType = "FileMesh"
  332. mesh.MeshId = "rbxassetid://28937301"
  333. mesh.TextureId = "rbxassetid://28937670"
  334. mesh.Scale = Vector3.new(0.8, 0.8, 0.8)
  335. local weld = Instance.new("Weld", banpart)
  336. weld.Part0 = bpart
  337. weld.Part1 = banpart
  338. spawn(function()
  339. wait(1)
  340. banpart.Touched:Connect(function(hit)
  341. if hit.Parent and game:GetService("Players"):FindFirstChild(hit.Parent.Name) then
  342. local character = hit.Parent
  343. character:FindFirstChildOfClass("Humanoid").Sit = true
  344. local s = Instance.new("Sound", character.Head)
  345. s.SoundId = "rbxassetid://28976727"
  346. s.Volume = 10
  347. s:Play()
  348. end
  349. end)
  350. end)
  351. spawn(function()
  352. while wait() do
  353. if banpart.Parent ~= workspace then
  354. banpart = Instance.new("Part", workspace)
  355. banpart.Size = Vector3.new(1, 1, 1)
  356. banpart.CanCollide = true
  357. mesh = Instance.new("SpecialMesh", banpart)
  358. mesh.MeshType = "FileMesh"
  359. mesh.MeshId = "rbxassetid://28937301"
  360. mesh.TextureId = "rbxassetid://28937670"
  361. mesh.Scale = Vector3.new(0.8, 0.8, 0.8)
  362. banpart.CFrame = bCFrame
  363. banpart.Velocity = bVel
  364. banpart.Touched:Connect(function(hit)
  365. if hit.Parent and game:GetService("Players"):FindFirstChild(hit.Parent.Name) then
  366. local character = hit.Parent
  367. character:FindFirstChildOfClass("Humanoid").Sit = true
  368. local s = Instance.new("Sound", character.Head)
  369. s.SoundId = "rbxassetid://28976727"
  370. s.Volume = 10
  371. s:Play()
  372. end
  373. end)
  374. else
  375. bCFrame = banpart.CFrame
  376. bVel = banpart.Velocity
  377. end
  378. end
  379. end)
  380. end
  381. local explosion = Instance.new("Explosion", bpart)
  382. explosion.Position = bpart.Position
  383. local sound2 = Instance.new("Sound", bpart)
  384. sound2.SoundId = "rbxasset://sounds\\Rocket shot.wav"
  385. sound2.Volume = 5
  386. sound2:Play()
  387. bpart.CanCollide = false
  388. attackd = false
  389. end
  390. if key == Enum.KeyCode.C then
  391. sine = 0
  392. attackd = true
  393. normalanim = false
  394. hum.WalkSpeed = 0
  395. hum.JumpPower = 0
  396. for i = 1, 20 do
  397. game:GetService("RunService").Heartbeat:Wait()
  398. rootj.C0 = rootj.C0:Lerp(rootjnor, 0.15)
  399. RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(0, 0, 4), 0.15)
  400. LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(0, 0, -4), 0.15)
  401. RH.C0 = RH.C0:Lerp(RHnor, 0.15)
  402. LH.C0 = LH.C0:Lerp(LHnor, 0.15)
  403. end
  404. local tpart = Instance.new("Part", char)
  405. tpart.Size = Vector3.new(5.523, 6.19, 22.966)
  406. tpart.Anchored = true
  407. tpart.BrickColor = BrickColor.new("Pine Cone")
  408. tpart.Material = "Wood"
  409. tpart.CanCollide = false
  410. tpart.CFrame = char["Right Arm"].CFrame * CFrame.Angles(math.pi, -math.pi / 2, 0) * CFrame.new(0, 4, 1)
  411. local mesh = Instance.new("SpecialMesh", tpart)
  412. mesh.MeshType = "FileMesh"
  413. mesh.MeshId = "rbxassetid://1760841786"
  414. wait(0.5)
  415. for i = 1, 15 do
  416. game:GetService("RunService").Heartbeat:Wait()
  417. RS.C0 = RS.C0:Lerp(RS.C0 * CFrame.Angles(0, 0, -0.01), i)
  418. LS.C0 = LS.C0:Lerp(LS.C0 * CFrame.Angles(0, 0, 0.01), i)
  419. RH.C0 = RH.C0:Lerp(RHnor, 0.15)
  420. LH.C0 = LH.C0:Lerp(LHnor, 0.15)
  421. tpart.CFrame = char["Right Arm"].CFrame * CFrame.Angles(math.pi, -math.pi / 2, 0) * CFrame.new(0, 4, 1)
  422. end
  423. tpart.Anchored = false
  424. tpart.Velocity = char.HumanoidRootPart.CFrame.LookVector * 100
  425. tpart.CanCollide = true
  426. tpart.Parent = workspace
  427. spawn(function()
  428. wait(0.3)
  429. tpart.Touched:Connect(function(hit)
  430. if hit.Size.X + hit.Size.Y + hit.Size.Z < 1000 then
  431. hit:BreakJoints()
  432. hit.Anchored = false
  433. hit.Velocity = tpart.Velocity
  434. end
  435. end)
  436. end)
  437. for i = 1, 20 do
  438. game:GetService("RunService").Heartbeat:Wait()
  439. rootj.C0 = rootj.C0:Lerp(rootjnor, 0.15)
  440. RS.C0 = RS.C0:Lerp(RSnor, 0.15)
  441. LS.C0 = LS.C0:Lerp(LSnor, 0.15)
  442. RH.C0 = RH.C0:Lerp(RHnor, 0.15)
  443. LH.C0 = LH.C0:Lerp(LHnor, 0.15)
  444. end
  445. attackd = false
  446. normalanim = true
  447. hum.WalkSpeed = 16
  448. hum.JumpPower = 50
  449. end
  450. elseif Player.Name == plr.Name and number == 2 and throw == true and throwbutton == true then
  451. throwbutton = false
  452. throw = false
  453. end
  454. end)
  455.  
  456. ---------------------------------
  457. -----------Wrapping up-----------
  458. ---------------------------------
  459.  
  460. while game:GetService("RunService").Heartbeat:Wait() do
  461. if normalanim then
  462. sine = sine + 1
  463. end
  464. if crabrave.Parent == char.Torso then
  465. crabrave.SoundId = "rbxassetid://1609256184"
  466. crabrave.Playing = true
  467. crabrave.Volume = 1
  468. crabrave.Looped = true
  469. timepos = crabrave.TimePosition
  470. else
  471. crabrave = Instance.new("Sound", char.Torso)
  472. crabrave.TimePosition = timepos
  473. end
  474. if remote.Parent == char then
  475. remote.Name = "ReplicationEvent"
  476. else
  477. remote = Instance.new("RemoteEvent", char)
  478. end
  479. local touchfloor = workspace:FindPartOnRay(Ray.new(char.HumanoidRootPart.CFrame.Position, ((CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).LookVector).Unit * 4), char)
  480. if char.HumanoidRootPart.Velocity.Magnitude > 1 and touchfloor then
  481. animpose = "Walking"
  482. elseif char.HumanoidRootPart.Velocity.Y > 0.5 and touchfloor == nil then
  483. animpose = "Jumping"
  484. elseif char.HumanoidRootPart.Velocity.Y < 0.5 and touchfloor == nil then
  485. animpose = "Falling"
  486. else
  487. animpose = "Idle"
  488. end
  489. if animpose == "Idle" and normalanim then
  490. RS.C0 = RSnor * CFrame.Angles(0, 0, 1 + math.sin(sine / 5))
  491. LS.C0 = LSnor * CFrame.Angles(0, 0, -1 + math.sin(sine / 5))
  492. RH.C0 = RH.C0:Lerp(RHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  493. LH.C0 = LH.C0:Lerp(LHnor, 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  494. rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2)
  495. elseif animpose == "Walking" and normalanim then
  496. RS.C0 = RSnor * CFrame.Angles(0, 0, 1 + math.sin(sine / 5))
  497. LS.C0 = LSnor * CFrame.Angles(0, 0, -1 + math.sin(sine / 5))
  498. RH.C0 = RH.C0:Lerp(RHnor * CFrame.Angles(0, 0, math.sin(sine / 10)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  499. LH.C0 = LH.C0:Lerp(LHnor * CFrame.Angles(0, 0, math.sin(sine / 10)), 0.1) - Vector3.new(0, rootj.C0.Position.Y / 10, 0)
  500. rootj.C0 = rootjnor * CFrame.new(math.sin(sine / 10) / 2, 0, math.sin(sine / 5) / 2)
  501. elseif animpose == "Jumping" and normalanim then
  502. rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.Angles(-0.5, 0, 0), 0.15)
  503. RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(-0.3, 0, 0), 0.15)
  504. LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(-0.3, 0, 0), 0.15)
  505. RH.C0 = RH.C0:Lerp(RHnor, 0.15)
  506. LH.C0 = LH.C0:Lerp(LHnor, 0.15)
  507. elseif animpose == "Falling" and normalanim then
  508. rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.Angles(0.5, 0, 0), 0.15)
  509. RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(-0.6, 0, 0), 0.15)
  510. LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(-0.6, 0, 0), 0.15)
  511. RH.C0 = RH.C0:Lerp(RHnor, 0.15)
  512. LH.C0 = LH.C0:Lerp(LHnor, 0.15)
  513. end
  514. end
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