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- game.ReplicatedStorage.Filtering.Event:FireServer("RemoveObby",{[1]="All"})
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Wall Jumps"})
- for i=1,44 do
- wait(0.1)
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Maze"})
- end
- for i=1,2 do
- wait(0.1)
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Up Ramp"})
- end
- for i=1,2 do
- wait(0.1)
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Right Turn"})
- end
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Up Ramp"})
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Right Turn"})
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Left Turn"})
- for i=1,44 do
- wait(0.1)
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Maze"})
- end
- game.ReplicatedStorage.Filtering.Function:InvokeServer("BuyObby",{[1] = "Win Button"})
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